| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2021 The Khronos Group Inc. |
| * Copyright (c) 2021 Valve Corporation. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Dynamic State tests mixing it with compute and transfer. |
| *//*--------------------------------------------------------------------*/ |
| #include "vktDynamicStateComputeTests.hpp" |
| |
| #include "vkBufferWithMemory.hpp" |
| #include "vkObjUtil.hpp" |
| #include "vkCmdUtil.hpp" |
| #include "vkBarrierUtil.hpp" |
| #include "vkBuilderUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| |
| #include "tcuVector.hpp" |
| |
| #include <vector> |
| #include <string> |
| #include <functional> |
| #include <map> |
| #include <sstream> |
| #include <cstring> |
| #include <iterator> |
| #include <numeric> |
| |
| namespace vkt |
| { |
| namespace DynamicState |
| { |
| |
| namespace |
| { |
| |
| using namespace vk; |
| |
| // Additional objects needed to set a given dynamic state that need to exist beyond the state-setting call. Empty by default. |
| struct DynamicStateData |
| { |
| virtual ~DynamicStateData() {} |
| }; |
| |
| // A vertex buffer and graphics pipeline are needed for vkCmdBindVertexBuffers2EXT(). |
| struct BindVertexBuffersData : public DynamicStateData |
| { |
| private: |
| using BufferPtr = de::MovePtr<BufferWithMemory>; |
| using RenderPassPtr = Move<VkRenderPass>; |
| using LayoutPtr = Move<VkPipelineLayout>; |
| using ModulePtr = Move<VkShaderModule>; |
| using PipelinePtr = Move<VkPipeline>; |
| |
| static constexpr deUint32 kWidth = 16u; |
| static constexpr deUint32 kHeight = 16u; |
| |
| VkExtent3D getExtent (void) |
| { |
| return makeExtent3D(kWidth, kHeight, 1u); |
| } |
| |
| public: |
| BindVertexBuffersData(Context& ctx) |
| : m_vertexBuffer () |
| , m_dataSize (0u) |
| , m_vertexBufferSize (0ull) |
| , m_renderPass () |
| , m_pipelineLayout () |
| , m_vertexShader () |
| , m_graphicsPipeline () |
| { |
| const auto& vki = ctx.getInstanceInterface(); |
| const auto phyDev = ctx.getPhysicalDevice(); |
| const auto& vkd = ctx.getDeviceInterface(); |
| const auto device = ctx.getDevice(); |
| auto& alloc = ctx.getDefaultAllocator(); |
| |
| // Vertex buffer. |
| tcu::Vec4 vertex (0.f, 0.f, 0.f, 1.f); |
| m_dataSize = sizeof(vertex); |
| m_vertexBufferSize = de::roundUp(static_cast<VkDeviceSize>(m_dataSize), getPhysicalDeviceProperties(vki, phyDev).limits.nonCoherentAtomSize); |
| const auto bufferInfo = makeBufferCreateInfo(m_vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); |
| |
| m_vertexBuffer = BufferPtr(new BufferWithMemory(vkd, device, alloc, bufferInfo, MemoryRequirement::HostVisible)); |
| auto& bufferAlloc = m_vertexBuffer->getAllocation(); |
| |
| deMemcpy(bufferAlloc.getHostPtr(), &vertex, m_dataSize); |
| flushAlloc(vkd, device, bufferAlloc); |
| |
| // Empty render pass. |
| m_renderPass = makeRenderPass(vkd, device); |
| |
| // Empty pipeline layout. |
| m_pipelineLayout = makePipelineLayout(vkd, device); |
| |
| // Passthrough vertex shader. |
| m_vertexShader = createShaderModule(vkd, device, ctx.getBinaryCollection().get("vert"), 0u); |
| |
| const auto extent = getExtent(); |
| const std::vector<VkViewport> viewports (1, makeViewport(extent)); |
| const std::vector<VkRect2D> scissors (1, makeRect2D(extent)); |
| const VkDynamicState state = VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT; |
| |
| const VkPipelineDynamicStateCreateInfo dynamicStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 0u, // VkPipelineDynamicStateCreateFlags flags; |
| 1u, // deUint32 dynamicStateCount; |
| &state, // const VkDynamicState* pDynamicStates; |
| }; |
| |
| // Graphics pipeline. |
| m_graphicsPipeline = makeGraphicsPipeline(vkd, device, m_pipelineLayout.get(), |
| m_vertexShader.get(), DE_NULL, DE_NULL, DE_NULL, DE_NULL, |
| m_renderPass.get(), viewports, scissors, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0u, 0u, |
| nullptr, nullptr, nullptr, nullptr, nullptr, &dynamicStateInfo); |
| } |
| |
| const BufferWithMemory* getVertexBuffer () const |
| { |
| return m_vertexBuffer.get(); |
| } |
| |
| size_t getDataSize () const |
| { |
| return m_dataSize; |
| } |
| |
| VkPipeline getPipeline () const |
| { |
| return m_graphicsPipeline.get(); |
| } |
| |
| virtual ~BindVertexBuffersData() {} |
| |
| private: |
| BufferPtr m_vertexBuffer; |
| size_t m_dataSize; |
| VkDeviceSize m_vertexBufferSize; |
| RenderPassPtr m_renderPass; |
| LayoutPtr m_pipelineLayout; |
| ModulePtr m_vertexShader; |
| PipelinePtr m_graphicsPipeline; |
| }; |
| |
| // Function that records a state-setting command in the given command buffer. |
| using RecordStateFunction = std::function<void(const DeviceInterface*, VkCommandBuffer, const DynamicStateData*)>; |
| |
| // State-setting functions |
| void setViewport (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkViewport viewport = |
| { |
| 0.0f, // float x; |
| 0.0f, // float y; |
| 1.0f, // float width; |
| 1.0f, // float height; |
| 0.0f, // float minDepth; |
| 1.0f, // float maxDepth; |
| }; |
| vkd->cmdSetViewport(cmdBuffer, 0u, 1u, &viewport); |
| } |
| |
| void setScissor (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkRect2D scissor = |
| { |
| { 0, 0 }, // VkOffset2D offset; |
| { 1u, 1u }, // VkExtent2D extent; |
| }; |
| vkd->cmdSetScissor(cmdBuffer, 0u, 1u, &scissor); |
| } |
| |
| void setLineWidth (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetLineWidth(cmdBuffer, 1.0f); |
| } |
| |
| void setDepthBias (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetDepthBias(cmdBuffer, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void setBlendConstants (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const float blendConstants[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; |
| vkd->cmdSetBlendConstants(cmdBuffer, blendConstants); |
| } |
| |
| void setDepthBounds (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetDepthBounds(cmdBuffer, 0.0f, 1.0f); |
| } |
| |
| void setStencilCompareMask (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetStencilCompareMask(cmdBuffer, VK_STENCIL_FACE_FRONT_AND_BACK, 0xFFu); |
| } |
| |
| void setStencilWriteMask (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetStencilWriteMask(cmdBuffer, VK_STENCIL_FACE_FRONT_AND_BACK, 0xFFu); |
| } |
| |
| void setStencilReference (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetStencilReference(cmdBuffer, VK_STENCIL_FACE_FRONT_AND_BACK, 0xFFu); |
| } |
| |
| void setDiscardRectangle (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkRect2D rectangle = |
| { |
| { 0, 0 }, // VkOffset2D offset; |
| { 1u, 1u }, // VkExtent2D extent; |
| }; |
| vkd->cmdSetDiscardRectangleEXT(cmdBuffer, 0u, 1u, &rectangle); |
| } |
| |
| void setSampleLocations (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkSampleLocationEXT locations[] = |
| { |
| { 0.5f, 0.5f }, |
| { 0.5f, 1.5f }, |
| { 1.5f, 0.5f }, |
| { 1.5f, 1.5f }, |
| }; |
| const VkSampleLocationsInfoEXT info = |
| { |
| VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| VK_SAMPLE_COUNT_4_BIT, // VkSampleCountFlagBits sampleLocationsPerPixel; |
| { 1u, 1u }, // VkExtent2D sampleLocationGridSize; |
| 4u, // deUint32 sampleLocationsCount; |
| locations, // const VkSampleLocationEXT* pSampleLocations; |
| }; |
| vkd->cmdSetSampleLocationsEXT(cmdBuffer, &info); |
| } |
| |
| void setRTPipelineStatckSize (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetRayTracingPipelineStackSizeKHR(cmdBuffer, 4096u); |
| } |
| |
| void setFragmentShadingRage (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkExtent2D fragmentSize = { 1u, 1u }; |
| const VkFragmentShadingRateCombinerOpKHR combinerOps[2] = |
| { |
| VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR, |
| VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR, |
| }; |
| vkd->cmdSetFragmentShadingRateKHR(cmdBuffer, &fragmentSize, combinerOps); |
| } |
| |
| void setLineStipple (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetLineStippleEXT(cmdBuffer, 1u, 1u); |
| } |
| |
| void setCullMode (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetCullMode(cmdBuffer, VK_CULL_MODE_FRONT_AND_BACK); |
| } |
| |
| void setFrontFace (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetFrontFace(cmdBuffer, VK_FRONT_FACE_COUNTER_CLOCKWISE); |
| } |
| |
| void setPrimitiveTopology (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetPrimitiveTopology(cmdBuffer, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP); |
| } |
| |
| void setViewportWithCount (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkViewport viewport = |
| { |
| 0.0f, // float x; |
| 0.0f, // float y; |
| 1.0f, // float width; |
| 1.0f, // float height; |
| 0.0f, // float minDepth; |
| 1.0f, // float maxDepth; |
| }; |
| vkd->cmdSetViewportWithCount(cmdBuffer, 1u, &viewport); |
| } |
| |
| void setScissorWithCount (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkRect2D scissor = |
| { |
| { 0, 0 }, // VkOffset2D offset; |
| { 1u, 1u }, // VkExtent2D extent; |
| }; |
| vkd->cmdSetScissorWithCount(cmdBuffer, 1u, &scissor); |
| } |
| |
| void bindVertexBuffers (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData* data) |
| { |
| const auto bindData = dynamic_cast<const BindVertexBuffersData*>(data); |
| DE_ASSERT(bindData != nullptr); |
| const auto vertexBuffer = bindData->getVertexBuffer(); |
| const auto dataSize = static_cast<VkDeviceSize>(bindData->getDataSize()); |
| const auto bufferOffset = vertexBuffer->getAllocation().getOffset(); |
| const auto stride = static_cast<VkDeviceSize>(0); |
| const auto pipeline = bindData->getPipeline(); |
| |
| vkd->cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); |
| vkd->cmdBindVertexBuffers2(cmdBuffer, 0u, 1u, &vertexBuffer->get(), &bufferOffset, &dataSize, &stride); |
| } |
| |
| void setDepthTestEnable (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetDepthTestEnable(cmdBuffer, VK_TRUE); |
| } |
| |
| void setDepthWriteEnable (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetDepthWriteEnable(cmdBuffer, VK_TRUE); |
| } |
| |
| void setDepthCompareOp (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetDepthCompareOp(cmdBuffer, VK_COMPARE_OP_LESS); |
| } |
| |
| void setDepthBoundsTestEnable (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetDepthBoundsTestEnable(cmdBuffer, VK_TRUE); |
| } |
| |
| void setStencilTestEnable (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetStencilTestEnable(cmdBuffer, VK_TRUE); |
| } |
| |
| void setStencilOp (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| vkd->cmdSetStencilOp(cmdBuffer, VK_STENCIL_FRONT_AND_BACK, VK_STENCIL_OP_ZERO, VK_STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_ALWAYS); |
| } |
| |
| void setViewportWScaling (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkViewportWScalingNV viewport = |
| { |
| 1.0f, // float xcoeff; |
| 1.0f, // float ycoeff; |
| }; |
| vkd->cmdSetViewportWScalingNV(cmdBuffer, 0u, 1u, &viewport); |
| } |
| |
| void setViewportShadingRatePalette (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkShadingRatePaletteEntryNV entry = VK_SHADING_RATE_PALETTE_ENTRY_NO_INVOCATIONS_NV; |
| const VkShadingRatePaletteNV palette = |
| { |
| 1u, // deUint32 shadingRatePaletteEntryCount; |
| &entry, // const VkShadingRatePaletteEntryNV* pShadingRatePaletteEntries; |
| }; |
| vkd->cmdSetViewportShadingRatePaletteNV(cmdBuffer, 0u, 1u, &palette); |
| } |
| |
| void setCoarseSamplingOrder (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkCoarseSampleLocationNV location = |
| { |
| 0u, // deUint32 pixelX; |
| 0u, // deUint32 pixelY; |
| 0u, // deUint32 sample; |
| }; |
| const VkCoarseSampleOrderCustomNV order = |
| { |
| VK_SHADING_RATE_PALETTE_ENTRY_1_INVOCATION_PER_PIXEL_NV, // VkShadingRatePaletteEntryNV shadingRate; |
| 1u, // deUint32 sampleCount; |
| 1u, // deUint32 sampleLocationCount; |
| &location // const VkCoarseSampleLocationNV* pSampleLocations; |
| }; |
| vkd->cmdSetCoarseSampleOrderNV(cmdBuffer, VK_COARSE_SAMPLE_ORDER_TYPE_CUSTOM_NV, 1u, &order); |
| } |
| |
| void setExclusiveScissor (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) |
| { |
| const VkRect2D scissor = |
| { |
| { 0, 0 }, // VkOffset2D offset; |
| { 1u, 1u }, // VkExtent2D extent; |
| }; |
| vkd->cmdSetExclusiveScissorNV(cmdBuffer, 0u, 1u, &scissor); |
| } |
| |
| const VkDynamicState dynamicStateList[] = |
| { |
| VK_DYNAMIC_STATE_VIEWPORT, |
| VK_DYNAMIC_STATE_SCISSOR, |
| VK_DYNAMIC_STATE_LINE_WIDTH, |
| VK_DYNAMIC_STATE_DEPTH_BIAS, |
| VK_DYNAMIC_STATE_BLEND_CONSTANTS, |
| VK_DYNAMIC_STATE_DEPTH_BOUNDS, |
| VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, |
| VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, |
| VK_DYNAMIC_STATE_STENCIL_REFERENCE, |
| VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT, |
| VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, |
| VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR, |
| VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR, |
| VK_DYNAMIC_STATE_LINE_STIPPLE_EXT, |
| VK_DYNAMIC_STATE_CULL_MODE_EXT, |
| VK_DYNAMIC_STATE_FRONT_FACE_EXT, |
| VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT, |
| VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT, |
| VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT, |
| VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT, |
| VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT, |
| VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT, |
| VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT, |
| VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT, |
| VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT, |
| VK_DYNAMIC_STATE_STENCIL_OP_EXT, |
| VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV, |
| VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV, |
| VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV, |
| VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV, |
| }; |
| |
| // Information about a dynamic state. |
| struct StateInfo |
| { |
| std::vector<std::string> requirements; // List of required functionalities. |
| RecordStateFunction recorder; // Function that records the state to the command buffer being used. |
| }; |
| |
| // Returns the state info for a given dynamic state. |
| const StateInfo& getDynamicStateInfo (VkDynamicState state) |
| { |
| // Maps a given state to its state info structure. |
| using StateInfoMap = std::map<VkDynamicState, StateInfo>; |
| |
| static const StateInfoMap result = |
| { |
| { VK_DYNAMIC_STATE_VIEWPORT, { {}, setViewport } }, |
| { VK_DYNAMIC_STATE_SCISSOR, { {}, setScissor } }, |
| { VK_DYNAMIC_STATE_LINE_WIDTH, { {}, setLineWidth } }, |
| { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, |
| { VK_DYNAMIC_STATE_BLEND_CONSTANTS, { {}, setBlendConstants } }, |
| { VK_DYNAMIC_STATE_DEPTH_BOUNDS, { {}, setDepthBounds } }, |
| { VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, { {}, setStencilCompareMask } }, |
| { VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, { {}, setStencilWriteMask } }, |
| { VK_DYNAMIC_STATE_STENCIL_REFERENCE, { {}, setStencilReference } }, |
| { VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT, { { "VK_EXT_discard_rectangles" }, setDiscardRectangle } }, |
| { VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, { { "VK_EXT_sample_locations" }, setSampleLocations } }, |
| { VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR, { { "VK_KHR_ray_tracing_pipeline" }, setRTPipelineStatckSize } }, |
| { VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR, { { "VK_KHR_fragment_shading_rate" }, setFragmentShadingRage } }, |
| { VK_DYNAMIC_STATE_LINE_STIPPLE_EXT, { { "VK_EXT_line_rasterization" }, setLineStipple } }, |
| { VK_DYNAMIC_STATE_CULL_MODE_EXT, { { "VK_EXT_extended_dynamic_state" }, setCullMode } }, |
| { VK_DYNAMIC_STATE_FRONT_FACE_EXT, { { "VK_EXT_extended_dynamic_state" }, setFrontFace } }, |
| { VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT, { { "VK_EXT_extended_dynamic_state" }, setPrimitiveTopology } }, |
| { VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT, { { "VK_EXT_extended_dynamic_state" }, setViewportWithCount } }, |
| { VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT, { { "VK_EXT_extended_dynamic_state" }, setScissorWithCount } }, |
| { VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT, { { "VK_EXT_extended_dynamic_state" }, bindVertexBuffers } }, |
| { VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT, { { "VK_EXT_extended_dynamic_state" }, setDepthTestEnable } }, |
| { VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT, { { "VK_EXT_extended_dynamic_state" }, setDepthWriteEnable } }, |
| { VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT, { { "VK_EXT_extended_dynamic_state" }, setDepthCompareOp } }, |
| { VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT, { { "VK_EXT_extended_dynamic_state" }, setDepthBoundsTestEnable } }, |
| { VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT, { { "VK_EXT_extended_dynamic_state" }, setStencilTestEnable } }, |
| { VK_DYNAMIC_STATE_STENCIL_OP_EXT, { { "VK_EXT_extended_dynamic_state" }, setStencilOp } }, |
| { VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV, { { "VK_NV_clip_space_w_scaling" }, setViewportWScaling } }, |
| { VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV, { { "VK_NV_shading_rate_image"}, setViewportShadingRatePalette } }, |
| { VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV, { { "VK_NV_shading_rate_image"}, setCoarseSamplingOrder } }, |
| { VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV, { { "VK_NV_scissor_exclusive"}, setExclusiveScissor } }, |
| }; |
| |
| const auto itr = result.find(state); |
| DE_ASSERT(itr != result.end()); |
| |
| return itr->second; |
| } |
| |
| // Returns the set of auxiliary data needed to set a given state. |
| de::MovePtr<DynamicStateData> getDynamicStateData (Context& ctx, VkDynamicState state) |
| { |
| // Create vertex buffer for VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT. |
| if (state == VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT) |
| return de::MovePtr<DynamicStateData>(new BindVertexBuffersData(ctx)); |
| |
| // null pointer normally. |
| return de::MovePtr<DynamicStateData>(); |
| } |
| |
| enum class OperType { COMPUTE = 0, TRANSFER }; |
| enum class WhenToSet { BEFORE = 0, AFTER }; |
| |
| // Set dynamic state before or after attempting to run a compute or transfer operation. |
| struct TestParams |
| { |
| OperType operationType; |
| WhenToSet whenToSet; |
| std::vector<VkDynamicState> states; |
| }; |
| |
| class DynamicStateComputeCase : public vkt::TestCase |
| { |
| public: |
| |
| DynamicStateComputeCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, const TestParams& params); |
| virtual ~DynamicStateComputeCase (void) {} |
| |
| virtual void checkSupport (Context& context) const; |
| virtual void initPrograms (vk::SourceCollections& programCollection) const; |
| virtual TestInstance* createInstance (Context& context) const; |
| |
| protected: |
| TestParams m_params; |
| }; |
| |
| class DynamicStateComputeInstance : public vkt::TestInstance |
| { |
| public: |
| DynamicStateComputeInstance (Context& context, const TestParams& params); |
| virtual ~DynamicStateComputeInstance (void) {} |
| |
| virtual tcu::TestStatus iterate (void); |
| |
| protected: |
| tcu::TestStatus iterateTransfer (void); |
| tcu::TestStatus iterateCompute (void); |
| |
| TestParams m_params; |
| }; |
| |
| DynamicStateComputeCase::DynamicStateComputeCase(tcu::TestContext& testCtx, const std::string& name, const std::string& description, const TestParams& params) |
| : vkt::TestCase (testCtx, name, description) |
| , m_params (params) |
| {} |
| |
| DynamicStateComputeInstance::DynamicStateComputeInstance (Context& context, const TestParams& params) |
| : vkt::TestInstance (context) |
| , m_params (params) |
| {} |
| |
| void DynamicStateComputeCase::checkSupport (Context& context) const |
| { |
| // Check required functionalities. |
| for (const auto& state : m_params.states) |
| { |
| const auto stateInfo = getDynamicStateInfo(state); |
| for (const auto& functionality : stateInfo.requirements) |
| context.requireDeviceFunctionality(functionality); |
| } |
| } |
| |
| void DynamicStateComputeCase::initPrograms (vk::SourceCollections& programCollection) const |
| { |
| if (m_params.operationType == OperType::COMPUTE) |
| { |
| std::ostringstream comp; |
| comp |
| << "#version 450\n" |
| << "\n" |
| << "layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n" |
| << "\n" |
| << "layout (push_constant, std430) uniform PushConstants {\n" |
| << " uint valueIndex;\n" |
| << "} pc;\n" |
| << "\n" |
| << "layout (set=0, binding=0, std430) buffer OutputBlock {\n" |
| << " uint value[];\n" |
| << "} ob;\n" |
| << "\n" |
| << "void main ()\n" |
| << "{\n" |
| << " ob.value[pc.valueIndex] = 1u;\n" |
| << "}\n" |
| ; |
| |
| programCollection.glslSources.add("comp") << glu::ComputeSource(comp.str()); |
| } |
| |
| if (de::contains(begin(m_params.states), end(m_params.states), VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT)) |
| { |
| // Passthrough vertex shader for stand-in graphics pipeline. |
| std::ostringstream vert; |
| vert |
| << "#version 450\n" |
| << "layout (location=0) in vec4 inVertex;\n" |
| << "void main() {\n" |
| << " gl_Position = inVertex;\n" |
| << "}\n" |
| ; |
| |
| programCollection.glslSources.add("vert") << glu::VertexSource(vert.str()); |
| } |
| } |
| |
| vkt::TestInstance* DynamicStateComputeCase::createInstance (Context& context) const |
| { |
| return new DynamicStateComputeInstance(context, m_params); |
| } |
| |
| tcu::TestStatus DynamicStateComputeInstance::iterate (void) |
| { |
| if (m_params.operationType == OperType::COMPUTE) |
| return iterateCompute(); |
| else |
| return iterateTransfer(); |
| } |
| |
| void fillBuffer(const DeviceInterface& vkd, VkDevice device, BufferWithMemory& buffer, const std::vector<deUint32> &values) |
| { |
| auto& alloc = buffer.getAllocation(); |
| |
| deMemcpy(alloc.getHostPtr(), values.data(), de::dataSize(values)); |
| flushAlloc(vkd, device, alloc); |
| } |
| |
| tcu::TestStatus DynamicStateComputeInstance::iterateTransfer (void) |
| { |
| const auto& vki = m_context.getInstanceInterface(); |
| const auto phyDev = m_context.getPhysicalDevice(); |
| const auto& vkd = m_context.getDeviceInterface(); |
| const auto device = m_context.getDevice(); |
| auto& alloc = m_context.getDefaultAllocator(); |
| const auto qIndex = m_context.getUniversalQueueFamilyIndex(); |
| const auto queue = m_context.getUniversalQueue(); |
| |
| const auto cmdPool = makeCommandPool(vkd, device, qIndex); |
| const auto cmdBufferPtr = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| const auto cmdBuffer = cmdBufferPtr.get(); |
| |
| // Prepare two host-visible buffers for a transfer operation, with one element per dynamic state. |
| const deUint32 seqStart = 1611747605u; |
| |
| DE_ASSERT(!m_params.states.empty()); |
| std::vector<deUint32> srcValues(m_params.states.size()); |
| const decltype(srcValues) dstValues(srcValues.size(), 0u); |
| std::iota(begin(srcValues), end(srcValues), seqStart); |
| |
| const auto elemSize = static_cast<VkDeviceSize>(sizeof(decltype(srcValues)::value_type)); |
| const auto dataSize = static_cast<VkDeviceSize>(de::dataSize(srcValues)); |
| const auto bufferSize = de::roundUp(dataSize, getPhysicalDeviceProperties(vki, phyDev).limits.nonCoherentAtomSize); |
| const auto srcInfo = makeBufferCreateInfo(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT); |
| const auto dstInfo = makeBufferCreateInfo(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT); |
| BufferWithMemory srcBuffer (vkd, device, alloc, srcInfo, MemoryRequirement::HostVisible); |
| BufferWithMemory dstBuffer (vkd, device, alloc, dstInfo, MemoryRequirement::HostVisible); |
| |
| // Fill source and destination buffer. |
| fillBuffer(vkd, device, srcBuffer, srcValues); |
| fillBuffer(vkd, device, dstBuffer, dstValues); |
| |
| beginCommandBuffer(vkd, cmdBuffer); |
| |
| // We need to preserve dynamic state data until the command buffer has run. |
| std::vector<de::MovePtr<DynamicStateData>> statesData; |
| |
| for (size_t stateIdx = 0; stateIdx < m_params.states.size(); ++stateIdx) |
| { |
| // Get extra data needed for using the dynamic state. |
| const auto offset = elemSize * stateIdx; |
| const auto& state = m_params.states[stateIdx]; |
| const auto stateInfo = getDynamicStateInfo(state); |
| statesData.push_back(getDynamicStateData(m_context, state)); |
| |
| // Record command if before. |
| if (m_params.whenToSet == WhenToSet::BEFORE) |
| stateInfo.recorder(&vkd, cmdBuffer, statesData.back().get()); |
| |
| // Transfer op (copy one buffer element per dynamic state). |
| const VkBufferCopy region = { offset, offset, elemSize }; |
| vkd.cmdCopyBuffer(cmdBuffer, srcBuffer.get(), dstBuffer.get(), 1u, ®ion); |
| |
| // Record command if after. |
| if (m_params.whenToSet == WhenToSet::AFTER) |
| stateInfo.recorder(&vkd, cmdBuffer, statesData.back().get()); |
| } |
| |
| const auto barrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT); |
| vkd.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u, 1u, &barrier, 0u, nullptr, 0u, nullptr); |
| |
| endCommandBuffer(vkd, cmdBuffer); |
| submitCommandsAndWait(vkd, device, queue, cmdBuffer); |
| |
| // Invalidate alloc and check destination buffer. |
| auto& dstBufferAlloc = dstBuffer.getAllocation(); |
| invalidateAlloc(vkd, device, dstBufferAlloc); |
| |
| decltype(srcValues) results (srcValues.size()); |
| deMemcpy(results.data(), dstBufferAlloc.getHostPtr(), de::dataSize(srcValues)); |
| |
| for (size_t valueIdx = 0; valueIdx < srcValues.size(); ++valueIdx) |
| { |
| const auto& orig = srcValues[valueIdx]; |
| const auto& res = results[valueIdx]; |
| |
| if (orig != res) |
| { |
| std::ostringstream msg; |
| msg << "Unexpected value found in destination buffer at position " << valueIdx << " (found=" << res << " expected=" << orig << ")"; |
| TCU_FAIL(msg.str()); |
| } |
| } |
| |
| return tcu::TestStatus::pass("Pass"); |
| } |
| |
| tcu::TestStatus DynamicStateComputeInstance::iterateCompute (void) |
| { |
| const auto& vki = m_context.getInstanceInterface(); |
| const auto phyDev = m_context.getPhysicalDevice(); |
| const auto& vkd = m_context.getDeviceInterface(); |
| const auto device = m_context.getDevice(); |
| auto& alloc = m_context.getDefaultAllocator(); |
| const auto qIndex = m_context.getUniversalQueueFamilyIndex(); |
| const auto queue = m_context.getUniversalQueue(); |
| |
| const auto cmdPool = makeCommandPool(vkd, device, qIndex); |
| const auto cmdBufferPtr = allocateCommandBuffer(vkd, device, cmdPool.get(), VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| const auto cmdBuffer = cmdBufferPtr.get(); |
| |
| DescriptorSetLayoutBuilder setLayoutBuilder; |
| setLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT); |
| const auto setLayout = setLayoutBuilder.build(vkd, device); |
| |
| // Push constants. |
| const deUint32 pcSize = static_cast<deUint32>(sizeof(deUint32)); |
| const auto pcRange = makePushConstantRange(VK_SHADER_STAGE_COMPUTE_BIT, 0u, pcSize); |
| |
| // Pipeline. |
| const VkPipelineLayoutCreateInfo layoutInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 0u, // VkPipelineLayoutCreateFlags flags; |
| 1u, // deUint32 setLayoutCount; |
| &setLayout.get(), // const VkDescriptorSetLayout* pSetLayouts; |
| 1u, // deUint32 pushConstantRangeCount; |
| &pcRange, // const VkPushConstantRange* pPushConstantRanges; |
| }; |
| const auto pipelineLayout = createPipelineLayout(vkd, device, &layoutInfo); |
| |
| const auto shaderModule = createShaderModule(vkd, device, m_context.getBinaryCollection().get("comp"), 0u); |
| |
| const VkPipelineShaderStageCreateInfo shaderStageInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 0u, // VkPipelineShaderStageCreateFlags flags; |
| VK_SHADER_STAGE_COMPUTE_BIT, // VkShaderStageFlagBits stage; |
| shaderModule.get(), // VkShaderModule module; |
| "main", // const char* pName; |
| nullptr, // const VkSpecializationInfo* pSpecializationInfo; |
| }; |
| |
| const VkComputePipelineCreateInfo pipelineInfo = |
| { |
| VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // VkStructureType sType; |
| nullptr, // const void* pNext; |
| 0u, // VkPipelineCreateFlags flags; |
| shaderStageInfo, // VkPipelineShaderStageCreateInfo stage; |
| pipelineLayout.get(), // VkPipelineLayout layout; |
| DE_NULL, // VkPipeline basePipelineHandle; |
| 0, // deInt32 basePipelineIndex; |
| }; |
| const auto pipeline = createComputePipeline(vkd, device, DE_NULL, &pipelineInfo); |
| |
| DE_ASSERT(!m_params.states.empty()); |
| |
| // Output buffer with one value per state. |
| std::vector<deUint32> bufferData (m_params.states.size(), 0u); |
| const auto dataSize (de::dataSize(bufferData)); |
| const auto outputBufferSize = de::roundUp(static_cast<VkDeviceSize>(dataSize), getPhysicalDeviceProperties(vki, phyDev).limits.nonCoherentAtomSize); |
| const auto bufferCreateInfo = makeBufferCreateInfo(outputBufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT); |
| |
| BufferWithMemory outputBuffer (vkd, device, alloc, bufferCreateInfo, MemoryRequirement::HostVisible); |
| auto& outputBufferAlloc = outputBuffer.getAllocation(); |
| auto outputBufferPtr = outputBufferAlloc.getHostPtr(); |
| |
| deMemcpy(outputBufferPtr, bufferData.data(), dataSize); |
| flushAlloc(vkd, device, outputBufferAlloc); |
| |
| // Descriptor set. |
| DescriptorPoolBuilder poolBuilder; |
| poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); |
| const auto descriptorPool = poolBuilder.build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); |
| |
| const auto descriptorSet = makeDescriptorSet(vkd, device, descriptorPool.get(), setLayout.get()); |
| |
| const auto bufferInfo = makeDescriptorBufferInfo(outputBuffer.get(), 0ull, outputBufferSize); |
| DescriptorSetUpdateBuilder updateBuilder; |
| updateBuilder.writeSingle(descriptorSet.get(), DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &bufferInfo); |
| updateBuilder.update(vkd, device); |
| |
| // Record and submit. |
| beginCommandBuffer(vkd, cmdBuffer); |
| |
| // We need to preserve dynamic state data until the command buffer has run. |
| std::vector<de::MovePtr<DynamicStateData>> statesData; |
| |
| for (size_t stateIdx = 0; stateIdx < m_params.states.size(); ++stateIdx) |
| { |
| // Objects needed to set the dynamic state. |
| const auto& state = m_params.states[stateIdx]; |
| const auto stateInfo = getDynamicStateInfo(state); |
| statesData.push_back(getDynamicStateData(m_context, state)); |
| |
| if (m_params.whenToSet == WhenToSet::BEFORE) |
| stateInfo.recorder(&vkd, cmdBuffer, statesData.back().get()); |
| |
| vkd.cmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline.get()); |
| vkd.cmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout.get(), 0u, 1u, &descriptorSet.get(), 0u, nullptr); |
| { |
| // Each state will write to a different buffer position. |
| const deUint32 pcData = static_cast<deUint32>(stateIdx); |
| vkd.cmdPushConstants(cmdBuffer, pipelineLayout.get(), VK_SHADER_STAGE_COMPUTE_BIT, 0u, pcSize, &pcData); |
| } |
| vkd.cmdDispatch(cmdBuffer, 1u, 1u, 1u); |
| |
| if (m_params.whenToSet == WhenToSet::AFTER) |
| stateInfo.recorder(&vkd, cmdBuffer, statesData.back().get()); |
| } |
| |
| // Barrier to read buffer contents. |
| const auto barrier = makeMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT); |
| vkd.cmdPipelineBarrier(cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u, 1u, &barrier, 0u, nullptr, 0u, nullptr); |
| |
| endCommandBuffer(vkd, cmdBuffer); |
| submitCommandsAndWait(vkd, device, queue, cmdBuffer); |
| |
| // Read and verify buffer contents. |
| invalidateAlloc(vkd, device, outputBufferAlloc); |
| deMemcpy(bufferData.data(), outputBufferPtr, dataSize); |
| |
| for (size_t idx = 0u; idx < bufferData.size(); ++idx) |
| { |
| if (bufferData[idx] != 1u) |
| { |
| std::ostringstream msg; |
| msg << "Unexpected value found at buffer position " << idx << ": " << bufferData[idx]; |
| TCU_FAIL(msg.str()); |
| } |
| } |
| |
| return tcu::TestStatus::pass("Pass"); |
| } |
| |
| std::string getDynamicStateBriefName (VkDynamicState state) |
| { |
| const auto fullName = de::toString(state); |
| const auto prefixLen = strlen("VK_DYNAMIC_STATE_"); |
| |
| return de::toLower(fullName.substr(prefixLen)); |
| } |
| |
| } // anonymous |
| |
| tcu::TestCaseGroup* createDynamicStateComputeTests (tcu::TestContext& testCtx) |
| { |
| using GroupPtr = de::MovePtr<tcu::TestCaseGroup>; |
| |
| GroupPtr mainGroup(new tcu::TestCaseGroup(testCtx, "compute_transfer", "Dynamic state mixed with compute and transfer operations")); |
| |
| const struct |
| { |
| OperType operationType; |
| const char* name; |
| } operations[] = |
| { |
| { OperType::COMPUTE, "compute" }, |
| { OperType::TRANSFER, "transfer" }, |
| }; |
| |
| const struct |
| { |
| WhenToSet when; |
| const char* name; |
| } moments[] = |
| { |
| { WhenToSet::BEFORE, "before" }, |
| { WhenToSet::AFTER, "after" }, |
| }; |
| |
| // Tests with a single dynamic state. |
| { |
| GroupPtr singleStateGroup(new tcu::TestCaseGroup(testCtx, "single", "Tests using a single dynamic state")); |
| |
| for (int operIdx = 0; operIdx < DE_LENGTH_OF_ARRAY(operations); ++operIdx) |
| { |
| GroupPtr operationGroup(new tcu::TestCaseGroup(testCtx, operations[operIdx].name, "")); |
| |
| for (int stateIdx = 0; stateIdx < DE_LENGTH_OF_ARRAY(dynamicStateList); ++stateIdx) |
| { |
| const auto state = dynamicStateList[stateIdx]; |
| const auto stateName = getDynamicStateBriefName(state); |
| |
| GroupPtr stateGroup(new tcu::TestCaseGroup(testCtx, stateName.c_str(), "")); |
| |
| for (int momentIdx = 0; momentIdx < DE_LENGTH_OF_ARRAY(moments); ++momentIdx) |
| { |
| const TestParams testParams = |
| { |
| operations[operIdx].operationType, // OperType operationType; |
| moments[momentIdx].when, // WhenToSet whenToSet; |
| std::vector<VkDynamicState>(1, state), // std::vector<VkDynamicState> state; |
| }; |
| |
| stateGroup->addChild(new DynamicStateComputeCase(testCtx, moments[momentIdx].name, "", testParams)); |
| } |
| |
| operationGroup->addChild(stateGroup.release()); |
| } |
| |
| singleStateGroup->addChild(operationGroup.release()); |
| } |
| |
| mainGroup->addChild(singleStateGroup.release()); |
| } |
| |
| // A few tests with several dynamic states. |
| { |
| GroupPtr multiStateGroup(new tcu::TestCaseGroup(testCtx, "multi", "Tests using multiple dynamic states")); |
| |
| for (int operIdx = 0; operIdx < DE_LENGTH_OF_ARRAY(operations); ++operIdx) |
| { |
| GroupPtr operationGroup(new tcu::TestCaseGroup(testCtx, operations[operIdx].name, "")); |
| |
| for (int momentIdx = 0; momentIdx < DE_LENGTH_OF_ARRAY(moments); ++momentIdx) |
| { |
| TestParams testParams = |
| { |
| operations[operIdx].operationType, // OperType operationType; |
| moments[momentIdx].when, // WhenToSet whenToSet; |
| std::vector<VkDynamicState>(), // std::vector<VkDynamicState> states; |
| }; |
| |
| // Use the basic states so as not to introduce extra requirements. |
| for (int stateIdx = 0; stateIdx < DE_LENGTH_OF_ARRAY(dynamicStateList); ++stateIdx) |
| { |
| testParams.states.push_back(dynamicStateList[stateIdx]); |
| if (dynamicStateList[stateIdx] == VK_DYNAMIC_STATE_STENCIL_REFERENCE) |
| break; |
| } |
| |
| operationGroup->addChild(new DynamicStateComputeCase(testCtx, moments[momentIdx].name, "", testParams)); |
| } |
| |
| multiStateGroup->addChild(operationGroup.release()); |
| } |
| |
| mainGroup->addChild(multiStateGroup.release()); |
| } |
| |
| return mainGroup.release(); |
| } |
| |
| } // DynamicState |
| } // vkt |