| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2018 The Khronos Group Inc. |
| * Copyright (c) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Use of gl_Layer in Vertex and Tessellation Shaders |
| * (part of VK_EXT_ShaderViewportIndexLayer) |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktDrawShaderLayerTests.hpp" |
| |
| #include "vktDrawBaseClass.hpp" |
| #include "vktTestCaseUtil.hpp" |
| |
| #include "vkDefs.hpp" |
| #include "vkRef.hpp" |
| #include "vkRefUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include "vkMemUtil.hpp" |
| #include "vkPrograms.hpp" |
| #include "vkImageUtil.hpp" |
| #include "vkQueryUtil.hpp" |
| #include "vkCmdUtil.hpp" |
| #include "vkObjUtil.hpp" |
| |
| #include "tcuTestLog.hpp" |
| #include "tcuVector.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuTextureUtil.hpp" |
| |
| #include "deUniquePtr.hpp" |
| #include "deMath.h" |
| |
| #include <vector> |
| |
| namespace vkt |
| { |
| namespace Draw |
| { |
| using namespace vk; |
| using de::UniquePtr; |
| using de::MovePtr; |
| using de::SharedPtr; |
| using tcu::Vec4; |
| using tcu::Vec2; |
| using tcu::UVec2; |
| using tcu::UVec4; |
| |
| namespace |
| { |
| |
| enum Constants |
| { |
| MIN_MAX_FRAMEBUFFER_LAYERS = 256, //!< Minimum number of framebuffer layers. |
| MIN_MAX_VIEWPORTS = 16, //!< Minimum number of viewports for an implementation supporting multiViewport. |
| }; |
| |
| struct TestParams |
| { |
| int numLayers; |
| bool useDynamicRendering; |
| }; |
| |
| template<typename T> |
| inline VkDeviceSize sizeInBytes(const std::vector<T>& vec) |
| { |
| return vec.size() * sizeof(vec[0]); |
| } |
| |
| VkImageCreateInfo makeImageCreateInfo (const VkFormat format, const UVec2& size, const deUint32 numLayers, VkImageUsageFlags usage) |
| { |
| const VkImageCreateInfo imageParams = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkImageCreateFlags)0, // VkImageCreateFlags flags; |
| VK_IMAGE_TYPE_2D, // VkImageType imageType; |
| format, // VkFormat format; |
| makeExtent3D(size.x(), size.y(), 1), // VkExtent3D extent; |
| 1u, // deUint32 mipLevels; |
| numLayers, // deUint32 arrayLayers; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; |
| usage, // VkImageUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 0u, // deUint32 queueFamilyIndexCount; |
| DE_NULL, // const deUint32* pQueueFamilyIndices; |
| VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; |
| }; |
| return imageParams; |
| } |
| |
| Move<VkPipeline> makeGraphicsPipeline (const DeviceInterface& vk, |
| const VkDevice device, |
| const VkPipelineLayout pipelineLayout, |
| const VkRenderPass renderPass, |
| const VkShaderModule vertexModule, |
| const VkShaderModule tessellationControlModule, |
| const VkShaderModule tessellationEvaluationModule, |
| const VkShaderModule fragmentModule, |
| const UVec2 renderSize) |
| { |
| const VkVertexInputBindingDescription vertexInputBindingDescription = |
| { |
| 0u, // uint32_t binding; |
| sizeof(PositionColorVertex), // uint32_t stride; |
| VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate; |
| }; |
| |
| const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[] = |
| { |
| { |
| 0u, // uint32_t location; |
| 0u, // uint32_t binding; |
| VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; |
| 0u, // uint32_t offset; |
| }, |
| { |
| 1u, // uint32_t location; |
| 0u, // uint32_t binding; |
| VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format; |
| sizeof(Vec4), // uint32_t offset; |
| }, |
| }; |
| |
| const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags; |
| 1u, // uint32_t vertexBindingDescriptionCount; |
| &vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions; |
| DE_LENGTH_OF_ARRAY(vertexInputAttributeDescriptions), // uint32_t vertexAttributeDescriptionCount; |
| vertexInputAttributeDescriptions, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; |
| }; |
| |
| const bool useTessellationShaders = (tessellationControlModule != DE_NULL) && (tessellationEvaluationModule != DE_NULL); |
| |
| const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags; |
| useTessellationShaders ? VK_PRIMITIVE_TOPOLOGY_PATCH_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology; |
| VK_FALSE, // VkBool32 primitiveRestartEnable; |
| }; |
| |
| |
| VkViewport viewport = makeViewport(0.0f, 0.0f, static_cast<float>(renderSize.x()), static_cast<float>(renderSize.y()), 0.0f, 1.0f); |
| VkRect2D rectScissor = { { 0, 0 }, { renderSize.x(), renderSize.y() } }; |
| |
| const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags; |
| 1u, // uint32_t viewportCount; |
| &viewport, // const VkViewport* pViewports; |
| 1u, // uint32_t scissorCount; |
| &rectScissor, // const VkRect2D* pScissors; |
| }; |
| |
| const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags; |
| VK_FALSE, // VkBool32 depthClampEnable; |
| VK_FALSE, // VkBool32 rasterizerDiscardEnable; |
| VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode; |
| VK_CULL_MODE_NONE, // VkCullModeFlags cullMode; |
| VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace; |
| VK_FALSE, // VkBool32 depthBiasEnable; |
| 0.0f, // float depthBiasConstantFactor; |
| 0.0f, // float depthBiasClamp; |
| 0.0f, // float depthBiasSlopeFactor; |
| 1.0f, // float lineWidth; |
| }; |
| |
| const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples; |
| VK_FALSE, // VkBool32 sampleShadingEnable; |
| 0.0f, // float minSampleShading; |
| DE_NULL, // const VkSampleMask* pSampleMask; |
| VK_FALSE, // VkBool32 alphaToCoverageEnable; |
| VK_FALSE // VkBool32 alphaToOneEnable; |
| }; |
| |
| const VkStencilOpState stencilOpState = makeStencilOpState( |
| VK_STENCIL_OP_KEEP, // stencil fail |
| VK_STENCIL_OP_KEEP, // depth & stencil pass |
| VK_STENCIL_OP_KEEP, // depth only fail |
| VK_COMPARE_OP_ALWAYS, // compare op |
| 0u, // compare mask |
| 0u, // write mask |
| 0u); // reference |
| |
| VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags; |
| VK_FALSE, // VkBool32 depthTestEnable; |
| VK_FALSE, // VkBool32 depthWriteEnable; |
| VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp; |
| VK_FALSE, // VkBool32 depthBoundsTestEnable; |
| VK_FALSE, // VkBool32 stencilTestEnable; |
| stencilOpState, // VkStencilOpState front; |
| stencilOpState, // VkStencilOpState back; |
| 0.0f, // float minDepthBounds; |
| 1.0f, // float maxDepthBounds; |
| }; |
| |
| const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; |
| const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState = |
| { |
| VK_FALSE, // VkBool32 blendEnable; |
| VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor; |
| VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor; |
| VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp; |
| VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor; |
| VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor; |
| VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp; |
| colorComponentsAll, // VkColorComponentFlags colorWriteMask; |
| }; |
| |
| const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags; |
| VK_FALSE, // VkBool32 logicOpEnable; |
| VK_LOGIC_OP_COPY, // VkLogicOp logicOp; |
| 1u, // deUint32 attachmentCount; |
| &pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments; |
| { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4]; |
| }; |
| |
| const VkPipelineShaderStageCreateInfo pShaderStages[] = |
| { |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; |
| VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage; |
| vertexModule, // VkShaderModule module; |
| "main", // const char* pName; |
| DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; |
| }, |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; |
| VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage; |
| fragmentModule, // VkShaderModule module; |
| "main", // const char* pName; |
| DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; |
| }, |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; |
| VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, // VkShaderStageFlagBits stage; |
| tessellationControlModule, // VkShaderModule module; |
| "main", // const char* pName; |
| DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; |
| }, |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; |
| VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, // VkShaderStageFlagBits stage; |
| tessellationEvaluationModule, // VkShaderModule module; |
| "main", // const char* pName; |
| DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; |
| }, |
| }; |
| |
| const VkPipelineTessellationStateCreateInfo pipelineTessellationStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineTessellationStateCreateFlags)0, // VkPipelineTessellationStateCreateFlags flags; |
| 3, // uint32_t patchControlPoints; |
| }; |
| |
| VkGraphicsPipelineCreateInfo graphicsPipelineInfo |
| { |
| VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags; |
| useTessellationShaders ? deUint32(4) : deUint32(2), // deUint32 stageCount; |
| pShaderStages, // const VkPipelineShaderStageCreateInfo* pStages; |
| &vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState; |
| &pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; |
| useTessellationShaders ? &pipelineTessellationStateInfo : DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState; |
| &pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState; |
| &pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState; |
| &pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState; |
| &pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; |
| &pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState; |
| DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState; |
| pipelineLayout, // VkPipelineLayout layout; |
| renderPass, // VkRenderPass renderPass; |
| 0u, // deUint32 subpass; |
| DE_NULL, // VkPipeline basePipelineHandle; |
| 0, // deInt32 basePipelineIndex; |
| }; |
| |
| VkFormat colorAttachmentFormat = VK_FORMAT_R8G8B8A8_UNORM; |
| VkPipelineRenderingCreateInfoKHR renderingCreateInfo |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR, |
| DE_NULL, |
| 0u, |
| 1u, |
| &colorAttachmentFormat, |
| VK_FORMAT_UNDEFINED, |
| VK_FORMAT_UNDEFINED |
| }; |
| |
| // when pipeline is created without render pass we are using dynamic rendering |
| if (renderPass == DE_NULL) |
| graphicsPipelineInfo.pNext = &renderingCreateInfo; |
| |
| return createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo); |
| } |
| |
| //! Renders a colorful grid of rectangles. |
| tcu::TextureLevel generateReferenceImage (const tcu::TextureFormat format, |
| const UVec2& renderSize, |
| const Vec4& clearColor, |
| const UVec4& cell, |
| const Vec4& cellColor) |
| { |
| tcu::TextureLevel image(format, renderSize.x(), renderSize.y()); |
| tcu::clear(image.getAccess(), clearColor); |
| |
| tcu::clear(tcu::getSubregion(image.getAccess(), cell.x(), cell.y(), cell.z(), cell.w()), |
| cellColor); |
| |
| return image; |
| } |
| |
| void initVertexTestPrograms (SourceCollections& programCollection, const TestParams params) |
| { |
| DE_UNREF(params.numLayers); |
| |
| // Vertex shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "#extension GL_ARB_shader_viewport_layer_array : require\n" |
| << "\n" |
| << "layout(location = 0) in vec4 in_position;\n" |
| << "layout(location = 1) in vec4 in_color;\n" |
| << "layout(location = 0) out vec4 out_color;\n" |
| << "\n" |
| << "void main(void)\n" |
| << "{\n" |
| << " gl_Layer = gl_VertexIndex / 6;\n" |
| << " gl_Position = in_position;\n" |
| << " out_color = in_color;\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("vert") << glu::VertexSource(src.str()); |
| } |
| |
| // Fragment shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) in vec4 in_color;\n" |
| << "layout(location = 0) out vec4 out_color;\n" |
| << "\n" |
| << "void main(void)\n" |
| << "{\n" |
| << " out_color = in_color;\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); |
| } |
| } |
| |
| void initTessellationTestPrograms (SourceCollections& programCollection, const TestParams params) |
| { |
| DE_UNREF(params.numLayers); |
| |
| // Vertex shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) in vec4 in_position;\n" |
| << "layout(location = 1) in vec4 in_color;\n" |
| << "layout(location = 0) out vec4 out_color;\n" |
| << "\n" |
| << "void main(void)\n" |
| << "{\n" |
| << " gl_Position = in_position;\n" |
| << " out_color = in_color;\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("vert") << glu::VertexSource(src.str()); |
| } |
| |
| // Tessellation control shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(vertices = 3) out;\n" |
| << "\n" |
| << "layout(location = 0) in vec4 in_color[];\n" |
| << "layout(location = 0) out vec4 out_color[];\n" |
| << "\n" |
| << "void main(void)\n" |
| << "{\n" |
| << " if (gl_InvocationID == 0) {\n" |
| << " gl_TessLevelInner[0] = 1.0;\n" |
| << " gl_TessLevelInner[1] = 1.0;\n" |
| << " gl_TessLevelOuter[0] = 1.0;\n" |
| << " gl_TessLevelOuter[1] = 1.0;\n" |
| << " gl_TessLevelOuter[2] = 1.0;\n" |
| << " gl_TessLevelOuter[3] = 1.0;\n" |
| << " }\n" |
| << " gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
| << " out_color[gl_InvocationID] = in_color[gl_InvocationID];\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("tesc") << glu::TessellationControlSource(src.str()); |
| } |
| |
| // Tessellation evaluation shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "#extension GL_ARB_shader_viewport_layer_array : require\n" |
| << "\n" |
| << "layout(triangles, equal_spacing, cw) in;\n" |
| << "\n" |
| << "layout(location = 0) in vec4 in_color[];\n" |
| << "layout(location = 0) out vec4 out_color;\n" |
| << "\n" |
| << "void main(void)\n" |
| << "{\n" |
| << " gl_Layer = gl_PrimitiveID / 2;\n" |
| << " gl_Position = gl_in[0].gl_Position * gl_TessCoord.x +\n" |
| << " gl_in[1].gl_Position * gl_TessCoord.y +\n" |
| << " gl_in[2].gl_Position * gl_TessCoord.z;\n" |
| << "\n" |
| << " out_color = in_color[0] * gl_TessCoord.x +\n" |
| << " in_color[1] * gl_TessCoord.y +\n" |
| << " in_color[2] * gl_TessCoord.z;\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("tese") << glu::TessellationEvaluationSource(src.str()); |
| } |
| |
| // Fragment shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) in vec4 in_color;\n" |
| << "layout(location = 0) out vec4 out_color;\n" |
| << "\n" |
| << "void main(void)\n" |
| << "{\n" |
| << " out_color = in_color;\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); |
| } |
| } |
| |
| std::vector<UVec4> generateGrid (const int numCells, const UVec2& renderSize) |
| { |
| const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast<float>(numCells))); |
| const int numRows = deCeilFloatToInt32(static_cast<float>(numCells) / static_cast<float>(numCols)); |
| const int rectWidth = renderSize.x() / numCols; |
| const int rectHeight = renderSize.y() / numRows; |
| |
| std::vector<UVec4> cells; |
| cells.reserve(numCells); |
| |
| int x = 0; |
| int y = 0; |
| |
| for (int cellNdx = 0; cellNdx < numCells; ++cellNdx) |
| { |
| const bool nextRow = (cellNdx != 0) && (cellNdx % numCols == 0); |
| if (nextRow) |
| { |
| x = 0; |
| y += rectHeight; |
| } |
| |
| cells.push_back(UVec4(x, y, rectWidth, rectHeight)); |
| |
| x += rectWidth; |
| } |
| |
| return cells; |
| } |
| |
| std::vector<Vec4> generateColors (int numColors) |
| { |
| const Vec4 colors[] = |
| { |
| Vec4(0.18f, 0.42f, 0.17f, 1.0f), |
| Vec4(0.29f, 0.62f, 0.28f, 1.0f), |
| Vec4(0.59f, 0.84f, 0.44f, 1.0f), |
| Vec4(0.96f, 0.95f, 0.72f, 1.0f), |
| Vec4(0.94f, 0.55f, 0.39f, 1.0f), |
| Vec4(0.82f, 0.19f, 0.12f, 1.0f), |
| Vec4(0.46f, 0.15f, 0.26f, 1.0f), |
| Vec4(0.24f, 0.14f, 0.24f, 1.0f), |
| Vec4(0.49f, 0.31f, 0.26f, 1.0f), |
| Vec4(0.78f, 0.52f, 0.33f, 1.0f), |
| Vec4(0.94f, 0.82f, 0.31f, 1.0f), |
| Vec4(0.98f, 0.65f, 0.30f, 1.0f), |
| Vec4(0.22f, 0.65f, 0.53f, 1.0f), |
| Vec4(0.67f, 0.81f, 0.91f, 1.0f), |
| Vec4(0.43f, 0.44f, 0.75f, 1.0f), |
| Vec4(0.26f, 0.24f, 0.48f, 1.0f), |
| }; |
| |
| std::vector<Vec4> result; |
| result.reserve(numColors); |
| |
| for (int i = 0; i < numColors; ++i) |
| { |
| result.push_back(colors[i % DE_LENGTH_OF_ARRAY(colors)]); |
| } |
| |
| return result; |
| } |
| |
| std::vector<PositionColorVertex> generateVertices (const std::vector<UVec4>& grid, const std::vector<Vec4>& colors, const UVec2& renderSize) |
| { |
| DE_ASSERT(colors.size() == grid.size()); |
| |
| // Two triangles for each cell. Each cell correspond to a layer. |
| std::size_t total = grid.size() * 6; |
| |
| std::vector<PositionColorVertex> result; |
| result.reserve(total); |
| |
| for (std::size_t i = 0; i < total; ++i) |
| { |
| Vec4 pos; |
| pos.z() = 0.0; |
| pos.w() = 1.0; |
| |
| Vec4 cell = grid[i/6].asFloat() * 2.0f; |
| float x = cell.x() / float(renderSize.x()) - 1.0f; |
| float y = cell.y() / float(renderSize.y()) - 1.0f; |
| float width = cell.z() / float(renderSize.x()); |
| float height = cell.w() / float(renderSize.y()); |
| |
| switch (i % 6) |
| { |
| case 0: pos.xy() = Vec2(x, y + height); break; |
| case 1: pos.xy() = Vec2(x + width, y + height); break; |
| case 2: pos.xy() = Vec2(x, y); break; |
| case 3: pos.xy() = Vec2(x + width, y); break; |
| case 4: pos.xy() = Vec2(x + width, y + height); break; |
| case 5: pos.xy() = Vec2(x, y); break; |
| } |
| |
| result.push_back(PositionColorVertex(pos, colors[i/6])); |
| } |
| |
| return result; |
| } |
| |
| // Renderer generates two triangles per layer, each pair using a different |
| // color and a different position. |
| class Renderer |
| { |
| public: |
| enum Shader |
| { |
| VERTEX, |
| TESSELLATION, |
| }; |
| |
| Renderer (Context& context, |
| const bool useDynamicRendering, |
| const UVec2& renderSize, |
| const int numLayers, |
| const VkFormat colorFormat, |
| const Vec4& clearColor, |
| const std::vector<PositionColorVertex>& vertices, |
| const Shader shader) |
| : m_useDynamicRendering (useDynamicRendering) |
| , m_renderSize (renderSize) |
| , m_colorFormat (colorFormat) |
| , m_colorSubresourceRange (makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, numLayers)) |
| , m_clearColor (clearColor) |
| , m_numLayers (numLayers) |
| , m_vertices (vertices) |
| { |
| const DeviceInterface& vk = context.getDeviceInterface(); |
| const VkDevice device = context.getDevice(); |
| const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); |
| Allocator& allocator = context.getDefaultAllocator(); |
| const VkDeviceSize vertexBufferSize = sizeInBytes(m_vertices); |
| |
| m_colorImage = makeImage (vk, device, makeImageCreateInfo(m_colorFormat, m_renderSize, m_numLayers, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)); |
| m_colorImageAlloc = bindImage (vk, device, allocator, *m_colorImage, MemoryRequirement::Any); |
| m_colorAttachment = makeImageView (vk, device, *m_colorImage, VK_IMAGE_VIEW_TYPE_2D_ARRAY, m_colorFormat, m_colorSubresourceRange); |
| |
| m_vertexBuffer = Buffer::createAndAlloc (vk, device, makeBufferCreateInfo(vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), allocator, MemoryRequirement::HostVisible); |
| |
| deMemcpy(m_vertexBuffer->getBoundMemory().getHostPtr(), &m_vertices[0], static_cast<std::size_t>(vertexBufferSize)); |
| flushAlloc(vk, device, m_vertexBuffer->getBoundMemory()); |
| |
| if (shader == TESSELLATION) |
| { |
| m_tessellationControlModule = createShaderModule (vk, device, context.getBinaryCollection().get("tesc"), 0u); |
| m_tessellationEvaluationModule = createShaderModule (vk, device, context.getBinaryCollection().get("tese"), 0u); |
| } |
| |
| m_vertexModule = createShaderModule (vk, device, context.getBinaryCollection().get("vert"), 0u); |
| m_fragmentModule = createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u); |
| |
| if (!m_useDynamicRendering) |
| { |
| m_renderPass = makeRenderPass (vk, device, m_colorFormat); |
| |
| m_framebuffer = makeFramebuffer (vk, device, *m_renderPass, m_colorAttachment.get(), |
| static_cast<deUint32>(m_renderSize.x()), |
| static_cast<deUint32>(m_renderSize.y()), |
| numLayers); |
| } |
| |
| m_pipelineLayout = makePipelineLayout (vk, device); |
| m_pipeline = makeGraphicsPipeline (vk, device, *m_pipelineLayout, *m_renderPass, *m_vertexModule, *m_tessellationControlModule, |
| *m_tessellationEvaluationModule, *m_fragmentModule, m_renderSize); |
| m_cmdPool = createCommandPool (vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex); |
| m_cmdBuffer = allocateCommandBuffer (vk, device, *m_cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); |
| } |
| |
| void draw (Context& context, const VkBuffer colorBuffer) const |
| { |
| const DeviceInterface& vk = context.getDeviceInterface(); |
| const VkDevice device = context.getDevice(); |
| const VkQueue queue = context.getUniversalQueue(); |
| |
| beginCommandBuffer(vk, *m_cmdBuffer); |
| |
| const VkClearValue clearValue = makeClearValueColor(m_clearColor); |
| const VkRect2D renderArea = |
| { |
| makeOffset2D(0, 0), |
| makeExtent2D(m_renderSize.x(), m_renderSize.y()), |
| }; |
| |
| if (m_useDynamicRendering) |
| { |
| initialTransitionColor2DImage(vk, *m_cmdBuffer, *m_colorImage, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); |
| beginRendering(vk, *m_cmdBuffer, *m_colorAttachment, renderArea, clearValue, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ATTACHMENT_LOAD_OP_CLEAR, 0, m_numLayers); |
| } |
| else |
| { |
| const VkRenderPassBeginInfo renderPassBeginInfo = |
| { |
| VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| *m_renderPass, // VkRenderPass renderPass; |
| *m_framebuffer, // VkFramebuffer framebuffer; |
| renderArea, // VkRect2D renderArea; |
| 1u, // uint32_t clearValueCount; |
| &clearValue, // const VkClearValue* pClearValues; |
| }; |
| vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); |
| } |
| |
| vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline); |
| { |
| const VkBuffer vertexBuffer = m_vertexBuffer->object(); |
| const VkDeviceSize vertexBufferOffset = 0ull; |
| vk.cmdBindVertexBuffers(*m_cmdBuffer, 0u, 1u, &vertexBuffer, &vertexBufferOffset); |
| } |
| vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_numLayers * 6), 1u, 0u, 0u); // two triangles per layer |
| |
| if (m_useDynamicRendering) |
| endRendering(vk, *m_cmdBuffer); |
| else |
| vk.cmdEndRenderPass(*m_cmdBuffer); |
| |
| copyImageToBuffer(vk, *m_cmdBuffer, *m_colorImage, colorBuffer, tcu::IVec2(m_renderSize.x(), m_renderSize.y()), VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, m_colorSubresourceRange.layerCount); |
| |
| endCommandBuffer(vk, *m_cmdBuffer); |
| submitCommandsAndWait(vk, device, queue, *m_cmdBuffer); |
| } |
| |
| private: |
| const bool m_useDynamicRendering; |
| const UVec2 m_renderSize; |
| const VkFormat m_colorFormat; |
| const VkImageSubresourceRange m_colorSubresourceRange; |
| const Vec4 m_clearColor; |
| const int m_numLayers; |
| const std::vector<PositionColorVertex> m_vertices; |
| |
| Move<VkImage> m_colorImage; |
| MovePtr<Allocation> m_colorImageAlloc; |
| Move<VkImageView> m_colorAttachment; |
| SharedPtr<Buffer> m_vertexBuffer; |
| Move<VkShaderModule> m_vertexModule; |
| Move<VkShaderModule> m_tessellationControlModule; |
| Move<VkShaderModule> m_tessellationEvaluationModule; |
| Move<VkShaderModule> m_fragmentModule; |
| Move<VkRenderPass> m_renderPass; |
| Move<VkFramebuffer> m_framebuffer; |
| Move<VkPipelineLayout> m_pipelineLayout; |
| Move<VkPipeline> m_pipeline; |
| Move<VkCommandPool> m_cmdPool; |
| Move<VkCommandBuffer> m_cmdBuffer; |
| |
| // "deleted" |
| Renderer (const Renderer&); |
| Renderer& operator= (const Renderer&); |
| }; |
| |
| void checkRequirements (Context& context, const TestParams params) |
| { |
| context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_MULTI_VIEWPORT); |
| context.requireDeviceFunctionality("VK_EXT_shader_viewport_index_layer"); |
| |
| if (params.useDynamicRendering) |
| context.requireDeviceFunctionality("VK_KHR_dynamic_rendering"); |
| |
| const VkPhysicalDeviceLimits limits = context.getDeviceProperties().limits; |
| |
| if (limits.maxFramebufferLayers < MIN_MAX_FRAMEBUFFER_LAYERS) |
| TCU_FAIL("maxFramebuffersLayers is less than the minimum required"); |
| |
| if (limits.maxViewports < MIN_MAX_VIEWPORTS) |
| TCU_FAIL("multiViewport supported but maxViewports is less than the minimum required"); |
| } |
| |
| tcu::TestStatus testVertexShader (Context& context, const TestParams params) |
| { |
| const DeviceInterface& vk = context.getDeviceInterface(); |
| const VkDevice device = context.getDevice(); |
| Allocator& allocator = context.getDefaultAllocator(); |
| |
| const UVec2 renderSize (256, 256); |
| const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM; |
| const Vec4 clearColor (0.5f, 0.5f, 0.5f, 1.0f); |
| const std::vector<UVec4> grid = generateGrid(params.numLayers, renderSize); |
| const std::vector<Vec4> colors = generateColors(params.numLayers); |
| const std::vector<PositionColorVertex> vertices = generateVertices(grid, colors, renderSize); |
| |
| const VkDeviceSize colorBufferSize = renderSize.x() * renderSize.y() * tcu::getPixelSize(mapVkFormat(colorFormat)) * params.numLayers; |
| |
| const SharedPtr<Buffer> colorBuffer = Buffer::createAndAlloc(vk, device, makeBufferCreateInfo(colorBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT), allocator, MemoryRequirement::HostVisible); |
| |
| // Zero buffer. |
| { |
| const Allocation alloc = colorBuffer->getBoundMemory(); |
| deMemset(alloc.getHostPtr(), 0, static_cast<std::size_t>(colorBufferSize)); |
| flushAlloc(vk, device, alloc); |
| } |
| |
| { |
| context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Rendering a rectangle in each of the " << params.numLayers << " layer(s)." << tcu::TestLog::EndMessage |
| << tcu::TestLog::Message << "Not covered area will be filled with a gray color." << tcu::TestLog::EndMessage; |
| } |
| |
| // Draw. |
| { |
| const Renderer renderer (context, params.useDynamicRendering, renderSize, params.numLayers, colorFormat, clearColor, vertices, Renderer::VERTEX); |
| renderer.draw(context, colorBuffer->object()); |
| } |
| |
| // Verify layers. |
| { |
| const Allocation alloc = colorBuffer->getBoundMemory(); |
| invalidateAlloc(vk, device, alloc); |
| |
| deUint8* resultMem = reinterpret_cast<deUint8*>(alloc.getHostPtr()); |
| for (int i = 0; i < params.numLayers; i++) |
| { |
| const tcu::ConstPixelBufferAccess resultImage (mapVkFormat(colorFormat), renderSize.x(), renderSize.y(), 1u, resultMem + ((colorBufferSize / params.numLayers) * i)); |
| const tcu::TextureLevel referenceImage = generateReferenceImage(mapVkFormat(colorFormat), renderSize, clearColor, grid[i], colors[i]); |
| std::string imageSetName = "layer_" + de::toString(i); |
| std::string imageSetDesc = "Image compare for layer " + de::toString(i); |
| if (!tcu::floatThresholdCompare(context.getTestContext().getLog(), imageSetName.c_str(), imageSetDesc.c_str(), referenceImage.getAccess(), resultImage, Vec4(0.02f), tcu::COMPARE_LOG_RESULT)) |
| TCU_FAIL("Rendered image is not correct"); |
| } |
| } |
| |
| return tcu::TestStatus::pass("OK"); |
| } |
| |
| tcu::TestStatus testTessellationShader (Context& context, const TestParams params) |
| { |
| const VkPhysicalDeviceFeatures& features = context.getDeviceFeatures(); |
| if (!features.tessellationShader) |
| TCU_THROW(NotSupportedError, "Required feature is not supported: tessellationShader"); |
| |
| const DeviceInterface& vk = context.getDeviceInterface(); |
| const VkDevice device = context.getDevice(); |
| Allocator& allocator = context.getDefaultAllocator(); |
| |
| const UVec2 renderSize (256, 256); |
| const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM; |
| const Vec4 clearColor (0.5f, 0.5f, 0.5f, 1.0f); |
| const std::vector<UVec4> grid = generateGrid(params.numLayers, renderSize); |
| const std::vector<Vec4> colors = generateColors(params.numLayers); |
| const std::vector<PositionColorVertex> vertices = generateVertices(grid, colors, renderSize); |
| |
| const VkDeviceSize colorBufferSize = renderSize.x() * renderSize.y() * tcu::getPixelSize(mapVkFormat(colorFormat)) * params.numLayers; |
| |
| const SharedPtr<Buffer> colorBuffer = Buffer::createAndAlloc(vk, device, makeBufferCreateInfo(colorBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT), allocator, MemoryRequirement::HostVisible); |
| |
| // Zero buffer. |
| { |
| const Allocation alloc = colorBuffer->getBoundMemory(); |
| deMemset(alloc.getHostPtr(), 0, static_cast<std::size_t>(colorBufferSize)); |
| flushAlloc(vk, device, alloc); |
| } |
| |
| { |
| context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Rendering a rectangle in each of the " << params.numLayers << " layer(s)." << tcu::TestLog::EndMessage |
| << tcu::TestLog::Message << "Not covered area will be filled with a gray color." << tcu::TestLog::EndMessage; |
| } |
| |
| // Draw. |
| { |
| const Renderer renderer (context, params.useDynamicRendering, renderSize, params.numLayers, colorFormat, clearColor, vertices, Renderer::TESSELLATION); |
| renderer.draw(context, colorBuffer->object()); |
| } |
| |
| // Verify layers. |
| { |
| const Allocation alloc = colorBuffer->getBoundMemory(); |
| invalidateAlloc(vk, device, alloc); |
| |
| deUint8* resultMem = reinterpret_cast<deUint8*>(alloc.getHostPtr()); |
| for (int i = 0; i < params.numLayers; i++) { |
| const tcu::ConstPixelBufferAccess resultImage (mapVkFormat(colorFormat), renderSize.x(), renderSize.y(), 1u, resultMem + ((colorBufferSize / params.numLayers) * i)); |
| const tcu::TextureLevel referenceImage = generateReferenceImage(mapVkFormat(colorFormat), renderSize, clearColor, grid[i], colors[i]); |
| std::string imageSetName = "layer_" + de::toString(i); |
| std::string imageSetDesc = "Image compare for layer " + de::toString(i); |
| if (!tcu::floatThresholdCompare(context.getTestContext().getLog(), imageSetName.c_str(), imageSetDesc.c_str(), referenceImage.getAccess(), resultImage, Vec4(0.02f), tcu::COMPARE_LOG_RESULT)) |
| TCU_FAIL("Rendered image is not correct"); |
| } |
| } |
| |
| return tcu::TestStatus::pass("OK"); |
| } |
| |
| } // anonymous |
| |
| tcu::TestCaseGroup* createShaderLayerTests (tcu::TestContext& testCtx, bool useDynamicRendering) |
| { |
| MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(testCtx, "shader_layer", "")); |
| |
| int numLayersToTest[] = |
| { |
| 1, |
| 2, |
| 3, |
| 4, |
| 5, |
| 6, |
| 7, |
| 8, |
| MIN_MAX_FRAMEBUFFER_LAYERS, |
| }; |
| |
| TestParams parmas |
| { |
| 1, |
| useDynamicRendering |
| }; |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(numLayersToTest); ++i) |
| { |
| parmas.numLayers = numLayersToTest[i]; |
| addFunctionCaseWithPrograms<TestParams>(group.get(), "vertex_shader_" + de::toString(parmas.numLayers), "", checkRequirements, initVertexTestPrograms, testVertexShader, parmas); |
| } |
| |
| for (int i = 0; i < DE_LENGTH_OF_ARRAY(numLayersToTest); ++i) |
| { |
| parmas.numLayers = numLayersToTest[i]; |
| addFunctionCaseWithPrograms<TestParams>(group.get(), "tessellation_shader_" + de::toString(parmas.numLayers), "", checkRequirements, initTessellationTestPrograms, testTessellationShader, parmas); |
| } |
| |
| return group.release(); |
| } |
| |
| } // Draw |
| } // vkt |