Reduce long execution time in spirv_asm float16
Components: Vulkan
VK-GL-CTS Issue: 1959
Affects:
dEQP-VK.spirv_assembly.instruction.graphics.float16.*
Change-Id: Iddfa825ffe5bf32607043eb31b517dbba1ff62dc
diff --git a/external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmInstructionTests.cpp b/external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmInstructionTests.cpp
index 152a08d..8ae92a5 100644
--- a/external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmInstructionTests.cpp
+++ b/external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmInstructionTests.cpp
@@ -9914,12 +9914,14 @@
const string spvCapabilities = string("OpCapability StorageUniformBufferBlock16\n") + (nanSupported ? "OpCapability SignedZeroInfNanPreserve\n" : "");
const string spvExtensions = string("OpExtension \"SPV_KHR_16bit_storage\"\n") + (nanSupported ? "OpExtension \"SPV_KHR_float_controls\"\n" : "");
const string spvExecutionMode = nanSupported ? "OpExecutionMode %BP_main SignedZeroInfNanPreserve 16\n" : "";
- const deUint32 numDataPoints = 16;
- const vector<deFloat16> float16Data = getFloat16s(rnd, numDataPoints);
- const vector<deFloat16> float16Data1 = squarize(float16Data, 0);
- const vector<deFloat16> float16Data2 = squarize(float16Data, 1);
- const vector<deFloat16> float16DataVec1 = squarizeVector(float16Data, 0);
- const vector<deFloat16> float16DataVec2 = squarizeVector(float16Data, 1);
+ const deUint32 numDataPointsScalar = 16;
+ const deUint32 numDataPointsVector = 14;
+ const vector<deFloat16> float16DataScalar = getFloat16s(rnd, numDataPointsScalar);
+ const vector<deFloat16> float16DataVector = getFloat16s(rnd, numDataPointsVector);
+ const vector<deFloat16> float16Data1 = squarize(float16DataScalar, 0); // Total Size: square(sizeof(float16DataScalar))
+ const vector<deFloat16> float16Data2 = squarize(float16DataScalar, 1);
+ const vector<deFloat16> float16DataVec1 = squarizeVector(float16DataVector, 0); // Total Size: 2 * (square(square(sizeof(float16DataVector))))
+ const vector<deFloat16> float16DataVec2 = squarizeVector(float16DataVector, 1);
const vector<deFloat16> float16OutDummy (float16Data1.size(), 0);
const vector<deFloat16> float16OutVecDummy (float16DataVec1.size(), 0);