| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Texture swizzle tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fTextureSwizzleTests.hpp" |
| #include "glsTextureTestUtil.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluTexture.hpp" |
| #include "gluRenderContext.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "deString.h" |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| |
| using std::string; |
| using std::vector; |
| using tcu::TestLog; |
| using namespace deqp::gls; |
| using namespace deqp::gls::TextureTestUtil; |
| using namespace glu::TextureTestUtil; |
| |
| static int swizzle (const tcu::RGBA& c, deUint32 swz) |
| { |
| switch (swz) |
| { |
| case GL_RED: return c.getRed(); |
| case GL_GREEN: return c.getGreen(); |
| case GL_BLUE: return c.getBlue(); |
| case GL_ALPHA: return c.getAlpha(); |
| case GL_ZERO: return 0; |
| case GL_ONE: return (1<<8)-1; |
| default: |
| DE_ASSERT(false); |
| return 0; |
| } |
| } |
| |
| static void swizzle (tcu::Surface& surface, deUint32 swzR, deUint32 swzG, deUint32 swzB, deUint32 swzA) |
| { |
| for (int y = 0; y < surface.getHeight(); y++) |
| { |
| for (int x = 0; x < surface.getWidth(); x++) |
| { |
| tcu::RGBA p = surface.getPixel(x, y); |
| surface.setPixel(x, y, tcu::RGBA(swizzle(p, swzR), swizzle(p, swzG), swizzle(p, swzB), swizzle(p, swzA))); |
| } |
| } |
| } |
| |
| class Texture2DSwizzleCase : public TestCase |
| { |
| public: |
| Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA); |
| ~Texture2DSwizzleCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| Texture2DSwizzleCase (const Texture2DSwizzleCase& other); |
| Texture2DSwizzleCase& operator= (const Texture2DSwizzleCase& other); |
| |
| deUint32 m_internalFormat; |
| deUint32 m_format; |
| deUint32 m_dataType; |
| deUint32 m_swizzleR; |
| deUint32 m_swizzleG; |
| deUint32 m_swizzleB; |
| deUint32 m_swizzleA; |
| |
| glu::Texture2D* m_texture; |
| TextureRenderer m_renderer; |
| }; |
| |
| Texture2DSwizzleCase::Texture2DSwizzleCase (Context& context, const char* name, const char* description, deUint32 internalFormat, deUint32 format, deUint32 dataType, deUint32 swizzleR, deUint32 swizzleG, deUint32 swizzleB, deUint32 swizzleA) |
| : TestCase (context, name, description) |
| , m_internalFormat (internalFormat) |
| , m_format (format) |
| , m_dataType (dataType) |
| , m_swizzleR (swizzleR) |
| , m_swizzleG (swizzleG) |
| , m_swizzleB (swizzleB) |
| , m_swizzleA (swizzleA) |
| , m_texture (DE_NULL) |
| , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| { |
| } |
| |
| Texture2DSwizzleCase::~Texture2DSwizzleCase (void) |
| { |
| deinit(); |
| } |
| |
| void Texture2DSwizzleCase::init (void) |
| { |
| int width = de::min(128, m_context.getRenderContext().getRenderTarget().getWidth()); |
| int height = de::min(128, m_context.getRenderContext().getRenderTarget().getHeight()); |
| |
| m_texture = (m_internalFormat == m_format) ? new glu::Texture2D(m_context.getRenderContext(), m_format, m_dataType, width, height) |
| : new glu::Texture2D(m_context.getRenderContext(), m_internalFormat, width, height); |
| |
| tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); |
| |
| // Fill level 0. |
| m_texture->getRefTexture().allocLevel(0); |
| tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); |
| } |
| |
| void Texture2DSwizzleCase::deinit (void) |
| { |
| delete m_texture; |
| m_texture = DE_NULL; |
| |
| m_renderer.clear(); |
| } |
| |
| Texture2DSwizzleCase::IterateResult Texture2DSwizzleCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| TestLog& log = m_testCtx.getLog(); |
| RandomViewport viewport (m_context.getRenderContext().getRenderTarget(), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight(), deStringHash(getName())); |
| tcu::Surface renderedFrame (viewport.width, viewport.height); |
| tcu::Surface referenceFrame (viewport.width, viewport.height); |
| tcu::RGBA threshold = m_context.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); |
| vector<float> texCoord; |
| ReferenceParams renderParams (TEXTURETYPE_2D); |
| tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); |
| |
| renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); |
| renderParams.sampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST); |
| renderParams.colorScale = spec.lookupScale; |
| renderParams.colorBias = spec.lookupBias; |
| |
| computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); |
| |
| // Setup base viewport. |
| gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); |
| |
| // Upload texture data to GL. |
| m_texture->upload(); |
| |
| // Bind to unit 0. |
| gl.activeTexture(GL_TEXTURE0); |
| gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); |
| |
| // Setup nearest neighbor filtering and clamp-to-edge. |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| // Setup texture swizzle. |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, m_swizzleR); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, m_swizzleG); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, m_swizzleB); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, m_swizzleA); |
| |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); |
| |
| // Draw. |
| m_renderer.renderQuad(0, &texCoord[0], renderParams); |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, renderedFrame.getAccess()); |
| |
| // Compute reference |
| { |
| const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat(); |
| |
| // Do initial rendering to RGBA8 in order to keep alpha |
| sampleTexture(tcu::SurfaceAccess(referenceFrame, tcu::PixelFormat(8,8,8,8)), m_texture->getRefTexture(), &texCoord[0], renderParams); |
| |
| // Swizzle channels |
| swizzle(referenceFrame, m_swizzleR, m_swizzleG, m_swizzleB, m_swizzleA); |
| |
| // Convert to destination format |
| if (pixelFormat != tcu::PixelFormat(8,8,8,8)) |
| { |
| for (int y = 0; y < referenceFrame.getHeight(); y++) |
| { |
| for (int x = 0; x < referenceFrame.getWidth(); x++) |
| { |
| tcu::RGBA p = referenceFrame.getPixel(x, y); |
| referenceFrame.setPixel(x, y, pixelFormat.convertColor(p)); |
| } |
| } |
| } |
| } |
| |
| // Compare and log. |
| bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold); |
| |
| m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
| isOk ? "Pass" : "Image comparison failed"); |
| |
| return STOP; |
| } |
| |
| TextureSwizzleTests::TextureSwizzleTests (Context& context) |
| : TestCaseGroup(context, "swizzle", "Texture Swizzle Tests") |
| { |
| } |
| |
| TextureSwizzleTests::~TextureSwizzleTests (void) |
| { |
| } |
| |
| void TextureSwizzleTests::init (void) |
| { |
| static const struct |
| { |
| const char* name; |
| deUint32 internalFormat; |
| deUint32 format; |
| deUint32 dataType; |
| } formats[] = |
| { |
| { "alpha", GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE }, |
| { "luminance", GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE }, |
| { "luminance_alpha", GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE }, |
| { "red", GL_R8, GL_RED, GL_UNSIGNED_BYTE }, |
| { "rg", GL_RG8, GL_RG, GL_UNSIGNED_BYTE }, |
| { "rgb", GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE }, |
| { "rgba", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 channel; |
| } channels[] = |
| { |
| { "r", GL_TEXTURE_SWIZZLE_R }, |
| { "g", GL_TEXTURE_SWIZZLE_G }, |
| { "b", GL_TEXTURE_SWIZZLE_B }, |
| { "a", GL_TEXTURE_SWIZZLE_A } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 swizzle; |
| } swizzles[] = |
| { |
| { "red", GL_RED }, |
| { "green", GL_GREEN }, |
| { "blue", GL_BLUE }, |
| { "alpha", GL_ALPHA }, |
| { "zero", GL_ZERO }, |
| { "one", GL_ONE } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 swzR; |
| deUint32 swzG; |
| deUint32 swzB; |
| deUint32 swzA; |
| } swizzleCases[] = |
| { |
| { "all_red", GL_RED, GL_RED, GL_RED, GL_RED }, |
| { "all_green", GL_GREEN, GL_GREEN, GL_GREEN, GL_GREEN }, |
| { "all_blue", GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE }, |
| { "all_alpha", GL_ALPHA, GL_ALPHA, GL_ALPHA, GL_ALPHA }, |
| { "all_zero", GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO }, |
| { "all_one", GL_ONE, GL_ONE, GL_ONE, GL_ONE }, |
| { "bgra", GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA }, |
| { "abgr", GL_ALPHA, GL_BLUE, GL_GREEN, GL_RED }, |
| { "one_one_red_green", GL_ONE, GL_ONE, GL_RED, GL_GREEN } |
| }; |
| |
| static const deUint32 defaultSwizzles[] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA }; |
| |
| // All swizzles applied to each channel. |
| tcu::TestCaseGroup* singleChannelGroup = new tcu::TestCaseGroup(m_testCtx, "single_channel", "Single-channel swizzle"); |
| addChild(singleChannelGroup); |
| for (int chanNdx = 0; chanNdx < DE_LENGTH_OF_ARRAY(channels); chanNdx++) |
| { |
| for (int swzNdx = 0; swzNdx < DE_LENGTH_OF_ARRAY(swizzles); swzNdx++) |
| { |
| if (swizzles[swzNdx].swizzle == defaultSwizzles[chanNdx]) |
| continue; // No need to test default case. |
| |
| string name = string(channels[chanNdx].name) + "_" + swizzles[swzNdx].name; |
| deUint32 swz = swizzles[swzNdx].swizzle; |
| deUint32 swzR = (chanNdx == 0) ? swz : defaultSwizzles[0]; |
| deUint32 swzG = (chanNdx == 1) ? swz : defaultSwizzles[1]; |
| deUint32 swzB = (chanNdx == 2) ? swz : defaultSwizzles[2]; |
| deUint32 swzA = (chanNdx == 3) ? swz : defaultSwizzles[3]; |
| |
| singleChannelGroup->addChild(new Texture2DSwizzleCase(m_context, name.c_str(), "Single-channel swizzle", GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, swzR, swzG, swzB, swzA)); |
| } |
| } |
| |
| // Swizzles for all formats. |
| tcu::TestCaseGroup* multiChannelGroup = new tcu::TestCaseGroup(m_testCtx, "multi_channel", "Multi-channel swizzle"); |
| addChild(multiChannelGroup); |
| for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(formats); fmtNdx++) |
| { |
| for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(swizzleCases); caseNdx++) |
| { |
| string name = string(formats[fmtNdx].name) + "_" + swizzleCases[caseNdx].name; |
| deUint32 swzR = swizzleCases[caseNdx].swzR; |
| deUint32 swzG = swizzleCases[caseNdx].swzG; |
| deUint32 swzB = swizzleCases[caseNdx].swzB; |
| deUint32 swzA = swizzleCases[caseNdx].swzA; |
| deUint32 intFormat = formats[fmtNdx].internalFormat; |
| deUint32 format = formats[fmtNdx].format; |
| deUint32 dataType = formats[fmtNdx].dataType; |
| |
| multiChannelGroup->addChild(new Texture2DSwizzleCase(m_context, name.c_str(), "Multi-channel swizzle", intFormat, format, dataType, swzR, swzG, swzB, swzA)); |
| } |
| } |
| } |
| |
| } // Functional |
| } // gles3 |
| } // deqp |