| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Texture filtering tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fTextureFilteringTests.hpp" |
| #include "glsTextureTestUtil.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluTexture.hpp" |
| #include "gluTextureUtil.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuTexLookupVerifier.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "deStringUtil.hpp" |
| #include "deString.h" |
| #include "glwFunctions.hpp" |
| #include "glwEnums.hpp" |
| #include "gluContextInfo.hpp" |
| #include "deUniquePtr.hpp" |
| |
| using de::MovePtr; |
| using glu::ContextInfo; |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| |
| using std::vector; |
| using std::string; |
| using tcu::TestLog; |
| using namespace gls::TextureTestUtil; |
| using namespace glu::TextureTestUtil; |
| |
| enum |
| { |
| TEX2D_VIEWPORT_WIDTH = 64, |
| TEX2D_VIEWPORT_HEIGHT = 64, |
| TEX2D_MIN_VIEWPORT_WIDTH = 64, |
| TEX2D_MIN_VIEWPORT_HEIGHT = 64, |
| |
| TEX3D_VIEWPORT_WIDTH = 64, |
| TEX3D_VIEWPORT_HEIGHT = 64, |
| TEX3D_MIN_VIEWPORT_WIDTH = 64, |
| TEX3D_MIN_VIEWPORT_HEIGHT = 64 |
| }; |
| |
| namespace |
| { |
| |
| void checkSupport (const glu::ContextInfo& info, deUint32 internalFormat) |
| { |
| if (internalFormat == GL_SR8_EXT && !info.isExtensionSupported("GL_EXT_texture_sRGB_R8")) |
| TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); |
| } |
| |
| } // anonymous |
| |
| class Texture2DFilteringCase : public tcu::TestCase |
| { |
| public: |
| Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height); |
| Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames); |
| ~Texture2DFilteringCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| Texture2DFilteringCase (const Texture2DFilteringCase& other); |
| Texture2DFilteringCase& operator= (const Texture2DFilteringCase& other); |
| |
| glu::RenderContext& m_renderCtx; |
| const glu::ContextInfo& m_renderCtxInfo; |
| |
| const deUint32 m_minFilter; |
| const deUint32 m_magFilter; |
| const deUint32 m_wrapS; |
| const deUint32 m_wrapT; |
| |
| const deUint32 m_internalFormat; |
| const int m_width; |
| const int m_height; |
| |
| const std::vector<std::string> m_filenames; |
| |
| struct FilterCase |
| { |
| const glu::Texture2D* texture; |
| tcu::Vec2 minCoord; |
| tcu::Vec2 maxCoord; |
| |
| FilterCase (void) |
| : texture(DE_NULL) |
| { |
| } |
| |
| FilterCase (const glu::Texture2D* tex_, const tcu::Vec2& minCoord_, const tcu::Vec2& maxCoord_) |
| : texture (tex_) |
| , minCoord (minCoord_) |
| , maxCoord (maxCoord_) |
| { |
| } |
| }; |
| |
| std::vector<glu::Texture2D*> m_textures; |
| std::vector<FilterCase> m_cases; |
| |
| TextureRenderer m_renderer; |
| |
| int m_caseNdx; |
| }; |
| |
| Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height) |
| : TestCase (testCtx, name, desc) |
| , m_renderCtx (renderCtx) |
| , m_renderCtxInfo (ctxInfo) |
| , m_minFilter (minFilter) |
| , m_magFilter (magFilter) |
| , m_wrapS (wrapS) |
| , m_wrapT (wrapT) |
| , m_internalFormat (internalFormat) |
| , m_width (width) |
| , m_height (height) |
| , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| , m_caseNdx (0) |
| { |
| } |
| |
| Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames) |
| : TestCase (testCtx, name, desc) |
| , m_renderCtx (renderCtx) |
| , m_renderCtxInfo (ctxInfo) |
| , m_minFilter (minFilter) |
| , m_magFilter (magFilter) |
| , m_wrapS (wrapS) |
| , m_wrapT (wrapT) |
| , m_internalFormat (GL_NONE) |
| , m_width (0) |
| , m_height (0) |
| , m_filenames (filenames) |
| , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| , m_caseNdx (0) |
| { |
| } |
| |
| Texture2DFilteringCase::~Texture2DFilteringCase (void) |
| { |
| deinit(); |
| } |
| |
| void Texture2DFilteringCase::init (void) |
| { |
| checkSupport(m_renderCtxInfo, m_internalFormat); |
| |
| try |
| { |
| if (!m_filenames.empty()) |
| { |
| m_textures.reserve(1); |
| m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames)); |
| } |
| else |
| { |
| // Create 2 textures. |
| m_textures.reserve(2); |
| for (int ndx = 0; ndx < 2; ndx++) |
| m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height)); |
| |
| const bool mipmaps = true; |
| const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); |
| const tcu::Vec4 cBias = fmtInfo.valueMin; |
| const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; |
| |
| // Fill first gradient texture. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; |
| |
| m_textures[0]->getRefTexture().allocLevel(levelNdx); |
| tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); |
| } |
| |
| // Fill second with grid texture. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| deUint32 step = 0x00ffffff / numLevels; |
| deUint32 rgb = step*levelNdx; |
| deUint32 colorA = 0xff000000 | rgb; |
| deUint32 colorB = 0xff000000 | ~rgb; |
| |
| m_textures[1]->getRefTexture().allocLevel(levelNdx); |
| tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); |
| } |
| |
| // Upload. |
| for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) |
| (*i)->upload(); |
| } |
| |
| // Compute cases. |
| { |
| const struct |
| { |
| int texNdx; |
| float lodX; |
| float lodY; |
| float oX; |
| float oY; |
| } cases[] = |
| { |
| { 0, 1.6f, 2.9f, -1.0f, -2.7f }, |
| { 0, -2.0f, -1.35f, -0.2f, 0.7f }, |
| { 1, 0.14f, 0.275f, -1.5f, -1.1f }, |
| { 1, -0.92f, -2.64f, 0.4f, -0.1f }, |
| }; |
| |
| const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); |
| const float viewportH = (float)de::min<int>(TEX2D_VIEWPORT_HEIGHT, m_renderCtx.getRenderTarget().getHeight()); |
| |
| for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++) |
| { |
| const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); |
| const float lodX = cases[caseNdx].lodX; |
| const float lodY = cases[caseNdx].lodY; |
| const float oX = cases[caseNdx].oX; |
| const float oY = cases[caseNdx].oY; |
| const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); |
| const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); |
| |
| m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); |
| } |
| } |
| |
| m_caseNdx = 0; |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| catch (...) |
| { |
| // Clean up to save memory. |
| Texture2DFilteringCase::deinit(); |
| throw; |
| } |
| } |
| |
| void Texture2DFilteringCase::deinit (void) |
| { |
| for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) |
| delete *i; |
| m_textures.clear(); |
| |
| m_renderer.clear(); |
| m_cases.clear(); |
| } |
| |
| Texture2DFilteringCase::IterateResult Texture2DFilteringCase::iterate (void) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| const RandomViewport viewport (m_renderCtx.getRenderTarget(), TEX2D_VIEWPORT_WIDTH, TEX2D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx)); |
| const tcu::TextureFormat texFmt = m_textures[0]->getRefTexture().getFormat(); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const FilterCase& curCase = m_cases[m_caseNdx]; |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx)); |
| ReferenceParams refParams (TEXTURETYPE_2D); |
| tcu::Surface rendered (viewport.width, viewport.height); |
| vector<float> texCoord; |
| |
| if (viewport.width < TEX2D_MIN_VIEWPORT_WIDTH || viewport.height < TEX2D_MIN_VIEWPORT_HEIGHT) |
| throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__); |
| |
| // Setup params for reference. |
| refParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter); |
| refParams.samplerType = getSamplerType(texFmt); |
| refParams.lodMode = LODMODE_EXACT; |
| refParams.colorBias = fmtInfo.lookupBias; |
| refParams.colorScale = fmtInfo.lookupScale; |
| |
| // Compute texture coordinates. |
| m_testCtx.getLog() << TestLog::Message << "Texture coordinates: " << curCase.minCoord << " -> " << curCase.maxCoord << TestLog::EndMessage; |
| computeQuadTexCoord2D(texCoord, curCase.minCoord, curCase.maxCoord); |
| |
| gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); |
| |
| gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); |
| m_renderer.renderQuad(0, &texCoord[0], refParams); |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, rendered.getAccess()); |
| |
| { |
| const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; |
| const tcu::PixelFormat pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat(); |
| const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise |
| tcu::LodPrecision lodPrecision; |
| tcu::LookupPrecision lookupPrecision; |
| |
| lodPrecision.derivateBits = 18; |
| lodPrecision.lodBits = 6; |
| lookupPrecision.colorThreshold = tcu::computeFixedPointThreshold(colorBits) / refParams.colorScale; |
| lookupPrecision.coordBits = tcu::IVec3(20,20,0); |
| lookupPrecision.uvwBits = tcu::IVec3(7,7,0); |
| lookupPrecision.colorMask = getCompareMask(pixelFormat); |
| |
| const bool isHighQuality = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), |
| &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); |
| |
| if (!isHighQuality) |
| { |
| // Evaluate against lower precision requirements. |
| lodPrecision.lodBits = 4; |
| lookupPrecision.uvwBits = tcu::IVec3(4,4,0); |
| |
| m_testCtx.getLog() << TestLog::Message << "Warning: Verification against high precision requirements failed, trying with lower requirements." << TestLog::EndMessage; |
| |
| const bool isOk = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), |
| &texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); |
| |
| if (!isOk) |
| { |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality filtering result"); |
| } |
| } |
| |
| m_caseNdx += 1; |
| return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP; |
| } |
| |
| class TextureCubeFilteringCase : public tcu::TestCase |
| { |
| public: |
| TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height); |
| TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames); |
| ~TextureCubeFilteringCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| TextureCubeFilteringCase (const TextureCubeFilteringCase& other); |
| TextureCubeFilteringCase& operator= (const TextureCubeFilteringCase& other); |
| |
| glu::RenderContext& m_renderCtx; |
| const glu::ContextInfo& m_renderCtxInfo; |
| |
| const deUint32 m_minFilter; |
| const deUint32 m_magFilter; |
| const deUint32 m_wrapS; |
| const deUint32 m_wrapT; |
| const bool m_onlySampleFaceInterior; //!< If true, we avoid sampling anywhere near a face's edges. |
| |
| const deUint32 m_internalFormat; |
| const int m_width; |
| const int m_height; |
| |
| const std::vector<std::string> m_filenames; |
| |
| struct FilterCase |
| { |
| const glu::TextureCube* texture; |
| tcu::Vec2 bottomLeft; |
| tcu::Vec2 topRight; |
| |
| FilterCase (void) |
| : texture(DE_NULL) |
| { |
| } |
| |
| FilterCase (const glu::TextureCube* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_) |
| : texture (tex_) |
| , bottomLeft(bottomLeft_) |
| , topRight (topRight_) |
| { |
| } |
| }; |
| |
| std::vector<glu::TextureCube*> m_textures; |
| std::vector<FilterCase> m_cases; |
| |
| TextureRenderer m_renderer; |
| |
| int m_caseNdx; |
| }; |
| |
| TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height) |
| : TestCase (testCtx, name, desc) |
| , m_renderCtx (renderCtx) |
| , m_renderCtxInfo (ctxInfo) |
| , m_minFilter (minFilter) |
| , m_magFilter (magFilter) |
| , m_wrapS (wrapS) |
| , m_wrapT (wrapT) |
| , m_onlySampleFaceInterior (onlySampleFaceInterior) |
| , m_internalFormat (internalFormat) |
| , m_width (width) |
| , m_height (height) |
| , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| , m_caseNdx (0) |
| { |
| } |
| |
| TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames) |
| : TestCase (testCtx, name, desc) |
| , m_renderCtx (renderCtx) |
| , m_renderCtxInfo (ctxInfo) |
| , m_minFilter (minFilter) |
| , m_magFilter (magFilter) |
| , m_wrapS (wrapS) |
| , m_wrapT (wrapT) |
| , m_onlySampleFaceInterior (onlySampleFaceInterior) |
| , m_internalFormat (GL_NONE) |
| , m_width (0) |
| , m_height (0) |
| , m_filenames (filenames) |
| , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| , m_caseNdx (0) |
| { |
| } |
| |
| TextureCubeFilteringCase::~TextureCubeFilteringCase (void) |
| { |
| deinit(); |
| } |
| |
| void TextureCubeFilteringCase::init (void) |
| { |
| checkSupport(m_renderCtxInfo, m_internalFormat); |
| |
| try |
| { |
| if (!m_filenames.empty()) |
| { |
| m_textures.reserve(1); |
| m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames)); |
| } |
| else |
| { |
| DE_ASSERT(m_width == m_height); |
| m_textures.reserve(2); |
| for (int ndx = 0; ndx < 2; ndx++) |
| m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width)); |
| |
| const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; |
| tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat()); |
| tcu::Vec4 cBias = fmtInfo.valueMin; |
| tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; |
| |
| // Fill first with gradient texture. |
| static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] = |
| { |
| { tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x |
| { tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x |
| { tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y |
| { tcu::Vec4(0.0f, 0.0f, 0.5f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y |
| { tcu::Vec4(0.0f, 0.0f, 0.0f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z |
| { tcu::Vec4(0.5f, 0.5f, 0.5f, 1.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) } // positive z |
| }; |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| { |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); |
| tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias); |
| } |
| } |
| |
| // Fill second with grid texture. |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| { |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); |
| deUint32 rgb = step*levelNdx*face; |
| deUint32 colorA = 0xff000000 | rgb; |
| deUint32 colorB = 0xff000000 | ~rgb; |
| |
| m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); |
| tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); |
| } |
| } |
| |
| // Upload. |
| for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) |
| (*i)->upload(); |
| } |
| |
| // Compute cases |
| { |
| const glu::TextureCube* tex0 = m_textures[0]; |
| const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; |
| |
| if (m_onlySampleFaceInterior) |
| { |
| m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification |
| m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f))); // magnification |
| m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minification |
| m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f))); // magnification |
| } |
| else |
| { |
| if (m_renderCtx.getRenderTarget().getNumSamples() == 0) |
| m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f))); // minification |
| else |
| m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification - w/ tweak to avoid hitting triangle edges with face switchpoint |
| |
| m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f))); // magnification |
| m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minification |
| m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnification |
| } |
| } |
| |
| m_caseNdx = 0; |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| catch (...) |
| { |
| // Clean up to save memory. |
| TextureCubeFilteringCase::deinit(); |
| throw; |
| } |
| } |
| |
| void TextureCubeFilteringCase::deinit (void) |
| { |
| for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) |
| delete *i; |
| m_textures.clear(); |
| |
| m_renderer.clear(); |
| m_cases.clear(); |
| } |
| |
| static const char* getFaceDesc (const tcu::CubeFace face) |
| { |
| switch (face) |
| { |
| case tcu::CUBEFACE_NEGATIVE_X: return "-X"; |
| case tcu::CUBEFACE_POSITIVE_X: return "+X"; |
| case tcu::CUBEFACE_NEGATIVE_Y: return "-Y"; |
| case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; |
| case tcu::CUBEFACE_NEGATIVE_Z: return "-Z"; |
| case tcu::CUBEFACE_POSITIVE_Z: return "+Z"; |
| default: |
| DE_ASSERT(false); |
| return DE_NULL; |
| } |
| } |
| |
| TextureCubeFilteringCase::IterateResult TextureCubeFilteringCase::iterate (void) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| const int viewportSize = 28; |
| const RandomViewport viewport (m_renderCtx.getRenderTarget(), viewportSize, viewportSize, deStringHash(getName()) ^ deInt32Hash(m_caseNdx)); |
| const tcu::ScopedLogSection iterSection (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx)); |
| const FilterCase& curCase = m_cases[m_caseNdx]; |
| const tcu::TextureFormat& texFmt = curCase.texture->getRefTexture().getFormat(); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| ReferenceParams sampleParams (TEXTURETYPE_CUBE); |
| |
| if (viewport.width < viewportSize || viewport.height < viewportSize) |
| throw tcu::NotSupportedError("Too small render target", DE_NULL, __FILE__, __LINE__); |
| |
| // Setup texture |
| gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); |
| |
| // Other state |
| gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); |
| |
| // Params for reference computation. |
| sampleParams.sampler = glu::mapGLSampler(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, m_minFilter, m_magFilter); |
| sampleParams.sampler.seamlessCubeMap = true; |
| sampleParams.samplerType = getSamplerType(texFmt); |
| sampleParams.colorBias = fmtInfo.lookupBias; |
| sampleParams.colorScale = fmtInfo.lookupScale; |
| sampleParams.lodMode = LODMODE_EXACT; |
| |
| m_testCtx.getLog() << TestLog::Message << "Coordinates: " << curCase.bottomLeft << " -> " << curCase.topRight << TestLog::EndMessage; |
| |
| for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) |
| { |
| const tcu::CubeFace face = tcu::CubeFace(faceNdx); |
| tcu::Surface result (viewport.width, viewport.height); |
| vector<float> texCoord; |
| |
| computeQuadTexCoordCube(texCoord, face, curCase.bottomLeft, curCase.topRight); |
| |
| m_testCtx.getLog() << TestLog::Message << "Face " << getFaceDesc(face) << TestLog::EndMessage; |
| |
| // \todo Log texture coordinates. |
| |
| m_renderer.renderQuad(0, &texCoord[0], sampleParams); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Draw"); |
| |
| glu::readPixels(m_renderCtx, viewport.x, viewport.y, result.getAccess()); |
| GLU_EXPECT_NO_ERROR(gl.getError(), "Read pixels"); |
| |
| { |
| const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; |
| const tcu::PixelFormat pixelFormat = m_renderCtx.getRenderTarget().getPixelFormat(); |
| const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise |
| tcu::LodPrecision lodPrecision; |
| tcu::LookupPrecision lookupPrecision; |
| |
| lodPrecision.derivateBits = 10; |
| lodPrecision.lodBits = 5; |
| lookupPrecision.colorThreshold = tcu::computeFixedPointThreshold(colorBits) / sampleParams.colorScale; |
| lookupPrecision.coordBits = tcu::IVec3(10,10,10); |
| lookupPrecision.uvwBits = tcu::IVec3(6,6,0); |
| lookupPrecision.colorMask = getCompareMask(pixelFormat); |
| |
| const bool isHighQuality = verifyTextureResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(), |
| &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat); |
| |
| if (!isHighQuality) |
| { |
| // Evaluate against lower precision requirements. |
| lodPrecision.lodBits = 4; |
| lookupPrecision.uvwBits = tcu::IVec3(4,4,0); |
| |
| m_testCtx.getLog() << TestLog::Message << "Warning: Verification against high precision requirements failed, trying with lower requirements." << TestLog::EndMessage; |
| |
| const bool isOk = verifyTextureResult(m_testCtx, result.getAccess(), curCase.texture->getRefTexture(), |
| &texCoord[0], sampleParams, lookupPrecision, lodPrecision, pixelFormat); |
| |
| if (!isOk) |
| { |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality filtering result"); |
| } |
| } |
| } |
| |
| m_caseNdx += 1; |
| return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP; |
| } |
| |
| // 2D array filtering |
| |
| class Texture2DArrayFilteringCase : public TestCase |
| { |
| public: |
| Texture2DArrayFilteringCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers); |
| ~Texture2DArrayFilteringCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| Texture2DArrayFilteringCase (const Texture2DArrayFilteringCase&); |
| Texture2DArrayFilteringCase& operator= (const Texture2DArrayFilteringCase&); |
| |
| const deUint32 m_minFilter; |
| const deUint32 m_magFilter; |
| const deUint32 m_wrapS; |
| const deUint32 m_wrapT; |
| |
| const deUint32 m_internalFormat; |
| const int m_width; |
| const int m_height; |
| const int m_numLayers; |
| |
| struct FilterCase |
| { |
| const glu::Texture2DArray* texture; |
| tcu::Vec2 lod; |
| tcu::Vec2 offset; |
| tcu::Vec2 layerRange; |
| |
| FilterCase (void) |
| : texture(DE_NULL) |
| { |
| } |
| |
| FilterCase (const glu::Texture2DArray* tex_, const tcu::Vec2& lod_, const tcu::Vec2& offset_, const tcu::Vec2& layerRange_) |
| : texture (tex_) |
| , lod (lod_) |
| , offset (offset_) |
| , layerRange(layerRange_) |
| { |
| } |
| }; |
| |
| glu::Texture2DArray* m_gradientTex; |
| glu::Texture2DArray* m_gridTex; |
| |
| TextureRenderer m_renderer; |
| |
| std::vector<FilterCase> m_cases; |
| int m_caseNdx; |
| }; |
| |
| Texture2DArrayFilteringCase::Texture2DArrayFilteringCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers) |
| : TestCase (context, name, desc) |
| , m_minFilter (minFilter) |
| , m_magFilter (magFilter) |
| , m_wrapS (wrapS) |
| , m_wrapT (wrapT) |
| , m_internalFormat (internalFormat) |
| , m_width (width) |
| , m_height (height) |
| , m_numLayers (numLayers) |
| , m_gradientTex (DE_NULL) |
| , m_gridTex (DE_NULL) |
| , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| , m_caseNdx (0) |
| { |
| } |
| |
| Texture2DArrayFilteringCase::~Texture2DArrayFilteringCase (void) |
| { |
| Texture2DArrayFilteringCase::deinit(); |
| } |
| |
| void Texture2DArrayFilteringCase::init (void) |
| { |
| checkSupport(m_context.getContextInfo(), m_internalFormat); |
| |
| try |
| { |
| const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_internalFormat); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; |
| const tcu::Vec4 cBias = fmtInfo.valueMin; |
| const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; |
| |
| // Create textures. |
| m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); |
| m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers); |
| |
| const tcu::IVec4 levelSwz[] = |
| { |
| tcu::IVec4(0,1,2,3), |
| tcu::IVec4(2,1,3,0), |
| tcu::IVec4(3,0,1,2), |
| tcu::IVec4(1,3,2,0), |
| }; |
| |
| // Fill first gradient texture (gradient direction varies between layers). |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| m_gradientTex->getRefTexture().allocLevel(levelNdx); |
| |
| const tcu::PixelBufferAccess levelBuf = m_gradientTex->getRefTexture().getLevel(levelNdx); |
| |
| for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) |
| { |
| const tcu::IVec4 swz = levelSwz[layerNdx%DE_LENGTH_OF_ARRAY(levelSwz)]; |
| const tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias; |
| const tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f).swizzle(swz[0],swz[1],swz[2],swz[3])*cScale + cBias; |
| |
| tcu::fillWithComponentGradients(tcu::getSubregion(levelBuf, 0, 0, layerNdx, levelBuf.getWidth(), levelBuf.getHeight(), 1), gMin, gMax); |
| } |
| } |
| |
| // Fill second with grid texture (each layer has unique colors). |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| m_gridTex->getRefTexture().allocLevel(levelNdx); |
| |
| const tcu::PixelBufferAccess levelBuf = m_gridTex->getRefTexture().getLevel(levelNdx); |
| |
| for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) |
| { |
| const deUint32 step = 0x00ffffff / (numLevels*m_numLayers - 1); |
| const deUint32 rgb = step * (levelNdx + layerNdx*numLevels); |
| const deUint32 colorA = 0xff000000 | rgb; |
| const deUint32 colorB = 0xff000000 | ~rgb; |
| |
| tcu::fillWithGrid(tcu::getSubregion(levelBuf, 0, 0, layerNdx, levelBuf.getWidth(), levelBuf.getHeight(), 1), |
| 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); |
| } |
| } |
| |
| // Upload. |
| m_gradientTex->upload(); |
| m_gridTex->upload(); |
| |
| // Test cases |
| m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2( 1.5f, 2.8f ), tcu::Vec2(-1.0f, -2.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f))); |
| m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2( 0.2f, 0.175f), tcu::Vec2(-2.0f, -3.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f))); |
| m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2(-0.8f, -2.3f ), tcu::Vec2( 0.2f, -0.1f), tcu::Vec2(float(m_numLayers)+0.5f, -0.5f))); |
| |
| // Level rounding - only in single-sample configs as multisample configs may produce smooth transition at the middle. |
| if (m_context.getRenderTarget().getNumSamples() == 0) |
| m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2(-2.0f, -1.5f ), tcu::Vec2(-0.1f, 0.9f), tcu::Vec2(1.50001f, 1.49999f))); |
| |
| m_caseNdx = 0; |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| catch (...) |
| { |
| // Clean up to save memory. |
| Texture2DArrayFilteringCase::deinit(); |
| throw; |
| } |
| } |
| |
| void Texture2DArrayFilteringCase::deinit (void) |
| { |
| delete m_gradientTex; |
| delete m_gridTex; |
| |
| m_gradientTex = DE_NULL; |
| m_gridTex = DE_NULL; |
| |
| m_renderer.clear(); |
| m_cases.clear(); |
| } |
| |
| Texture2DArrayFilteringCase::IterateResult Texture2DArrayFilteringCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const RandomViewport viewport (m_context.getRenderTarget(), TEX3D_VIEWPORT_WIDTH, TEX3D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx)); |
| const FilterCase& curCase = m_cases[m_caseNdx]; |
| const tcu::TextureFormat texFmt = curCase.texture->getRefTexture().getFormat(); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx)); |
| ReferenceParams refParams (TEXTURETYPE_2D_ARRAY); |
| tcu::Surface rendered (viewport.width, viewport.height); |
| tcu::Vec3 texCoord[4]; |
| |
| if (viewport.width < TEX3D_MIN_VIEWPORT_WIDTH || viewport.height < TEX3D_MIN_VIEWPORT_HEIGHT) |
| throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__); |
| |
| // Setup params for reference. |
| refParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_wrapT, m_minFilter, m_magFilter); |
| refParams.samplerType = getSamplerType(texFmt); |
| refParams.lodMode = LODMODE_EXACT; |
| refParams.colorBias = fmtInfo.lookupBias; |
| refParams.colorScale = fmtInfo.lookupScale; |
| |
| // Compute texture coordinates. |
| m_testCtx.getLog() << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offset = " << curCase.offset << TestLog::EndMessage; |
| |
| { |
| const float lodX = curCase.lod.x(); |
| const float lodY = curCase.lod.y(); |
| const float oX = curCase.offset.x(); |
| const float oY = curCase.offset.y(); |
| const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth()); |
| const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); |
| const float l0 = curCase.layerRange.x(); |
| const float l1 = curCase.layerRange.y(); |
| |
| texCoord[0] = tcu::Vec3(oX, oY, l0); |
| texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); |
| texCoord[2] = tcu::Vec3(oX+sX, oY, l0*0.5f + l1*0.5f); |
| texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); |
| } |
| |
| gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); |
| gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); |
| |
| gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); |
| m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams); |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess()); |
| |
| { |
| const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; |
| const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat(); |
| const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise |
| tcu::LodPrecision lodPrecision; |
| tcu::LookupPrecision lookupPrecision; |
| |
| lodPrecision.derivateBits = 18; |
| lodPrecision.lodBits = 6; |
| lookupPrecision.colorThreshold = tcu::computeFixedPointThreshold(colorBits) / refParams.colorScale; |
| lookupPrecision.coordBits = tcu::IVec3(20,20,20); |
| lookupPrecision.uvwBits = tcu::IVec3(7,7,0); |
| lookupPrecision.colorMask = getCompareMask(pixelFormat); |
| |
| const bool isHighQuality = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), |
| (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); |
| |
| if (!isHighQuality) |
| { |
| // Evaluate against lower precision requirements. |
| lodPrecision.lodBits = 4; |
| lookupPrecision.uvwBits = tcu::IVec3(4,4,0); |
| |
| m_testCtx.getLog() << TestLog::Message << "Warning: Verification against high precision requirements failed, trying with lower requirements." << TestLog::EndMessage; |
| |
| const bool isOk = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), |
| (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); |
| |
| if (!isOk) |
| { |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality filtering result"); |
| } |
| } |
| |
| m_caseNdx += 1; |
| return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP; |
| } |
| |
| // 3D filtering |
| |
| class Texture3DFilteringCase : public TestCase |
| { |
| public: |
| Texture3DFilteringCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 internalFormat, int width, int height, int depth); |
| ~Texture3DFilteringCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| Texture3DFilteringCase (const Texture3DFilteringCase& other); |
| Texture3DFilteringCase& operator= (const Texture3DFilteringCase& other); |
| |
| const deUint32 m_minFilter; |
| const deUint32 m_magFilter; |
| const deUint32 m_wrapS; |
| const deUint32 m_wrapT; |
| const deUint32 m_wrapR; |
| |
| const deUint32 m_internalFormat; |
| const int m_width; |
| const int m_height; |
| const int m_depth; |
| |
| struct FilterCase |
| { |
| const glu::Texture3D* texture; |
| tcu::Vec3 lod; |
| tcu::Vec3 offset; |
| |
| FilterCase (void) |
| : texture(DE_NULL) |
| { |
| } |
| |
| FilterCase (const glu::Texture3D* tex_, const tcu::Vec3& lod_, const tcu::Vec3& offset_) |
| : texture (tex_) |
| , lod (lod_) |
| , offset (offset_) |
| { |
| } |
| }; |
| |
| glu::Texture3D* m_gradientTex; |
| glu::Texture3D* m_gridTex; |
| |
| TextureRenderer m_renderer; |
| |
| std::vector<FilterCase> m_cases; |
| int m_caseNdx; |
| }; |
| |
| Texture3DFilteringCase::Texture3DFilteringCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 wrapR, deUint32 internalFormat, int width, int height, int depth) |
| : TestCase (context, name, desc) |
| , m_minFilter (minFilter) |
| , m_magFilter (magFilter) |
| , m_wrapS (wrapS) |
| , m_wrapT (wrapT) |
| , m_wrapR (wrapR) |
| , m_internalFormat (internalFormat) |
| , m_width (width) |
| , m_height (height) |
| , m_depth (depth) |
| , m_gradientTex (DE_NULL) |
| , m_gridTex (DE_NULL) |
| , m_renderer (context.getRenderContext(), context.getTestContext().getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) |
| , m_caseNdx (0) |
| { |
| } |
| |
| Texture3DFilteringCase::~Texture3DFilteringCase (void) |
| { |
| Texture3DFilteringCase::deinit(); |
| } |
| |
| void Texture3DFilteringCase::init (void) |
| { |
| checkSupport(m_context.getContextInfo(), m_internalFormat); |
| |
| try |
| { |
| const tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_internalFormat); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; |
| const tcu::Vec4 cBias = fmtInfo.valueMin; |
| const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; |
| |
| // Create textures. |
| m_gradientTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); |
| m_gridTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_depth); |
| |
| // Fill first gradient texture. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| tcu::Vec4 gMin = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| tcu::Vec4 gMax = tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f)*cScale + cBias; |
| |
| m_gradientTex->getRefTexture().allocLevel(levelNdx); |
| tcu::fillWithComponentGradients(m_gradientTex->getRefTexture().getLevel(levelNdx), gMin, gMax); |
| } |
| |
| // Fill second with grid texture. |
| for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) |
| { |
| deUint32 step = 0x00ffffff / numLevels; |
| deUint32 rgb = step*levelNdx; |
| deUint32 colorA = 0xff000000 | rgb; |
| deUint32 colorB = 0xff000000 | ~rgb; |
| |
| m_gridTex->getRefTexture().allocLevel(levelNdx); |
| tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); |
| } |
| |
| // Upload. |
| m_gradientTex->upload(); |
| m_gridTex->upload(); |
| |
| // Test cases |
| m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec3(1.5f, 2.8f, 1.0f), tcu::Vec3(-1.0f, -2.7f, -2.275f))); |
| m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec3(-2.0f, -1.5f, -1.8f), tcu::Vec3(-0.1f, 0.9f, -0.25f))); |
| m_cases.push_back(FilterCase(m_gridTex, tcu::Vec3(0.2f, 0.175f, 0.3f), tcu::Vec3(-2.0f, -3.7f, -1.825f))); |
| m_cases.push_back(FilterCase(m_gridTex, tcu::Vec3(-0.8f, -2.3f, -2.5f), tcu::Vec3(0.2f, -0.1f, 1.325f))); |
| |
| m_caseNdx = 0; |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| catch (...) |
| { |
| // Clean up to save memory. |
| Texture3DFilteringCase::deinit(); |
| throw; |
| } |
| } |
| |
| void Texture3DFilteringCase::deinit (void) |
| { |
| delete m_gradientTex; |
| delete m_gridTex; |
| |
| m_gradientTex = DE_NULL; |
| m_gridTex = DE_NULL; |
| |
| m_renderer.clear(); |
| m_cases.clear(); |
| } |
| |
| Texture3DFilteringCase::IterateResult Texture3DFilteringCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const RandomViewport viewport (m_context.getRenderTarget(), TEX3D_VIEWPORT_WIDTH, TEX3D_VIEWPORT_HEIGHT, deStringHash(getName()) ^ deInt32Hash(m_caseNdx)); |
| const FilterCase& curCase = m_cases[m_caseNdx]; |
| const tcu::TextureFormat texFmt = curCase.texture->getRefTexture().getFormat(); |
| const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
| const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Test") + de::toString(m_caseNdx), string("Test ") + de::toString(m_caseNdx)); |
| ReferenceParams refParams (TEXTURETYPE_3D); |
| tcu::Surface rendered (viewport.width, viewport.height); |
| tcu::Vec3 texCoord[4]; |
| |
| if (viewport.width < TEX3D_MIN_VIEWPORT_WIDTH || viewport.height < TEX3D_MIN_VIEWPORT_HEIGHT) |
| throw tcu::NotSupportedError("Too small render target", "", __FILE__, __LINE__); |
| |
| // Setup params for reference. |
| refParams.sampler = glu::mapGLSampler(m_wrapS, m_wrapT, m_wrapR, m_minFilter, m_magFilter); |
| refParams.samplerType = getSamplerType(texFmt); |
| refParams.lodMode = LODMODE_EXACT; |
| refParams.colorBias = fmtInfo.lookupBias; |
| refParams.colorScale = fmtInfo.lookupScale; |
| |
| // Compute texture coordinates. |
| m_testCtx.getLog() << TestLog::Message << "Approximate lod per axis = " << curCase.lod << ", offset = " << curCase.offset << TestLog::EndMessage; |
| |
| { |
| const float lodX = curCase.lod.x(); |
| const float lodY = curCase.lod.y(); |
| const float lodZ = curCase.lod.z(); |
| const float oX = curCase.offset.x(); |
| const float oY = curCase.offset.y(); |
| const float oZ = curCase.offset.z(); |
| const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth()); |
| const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); |
| const float sZ = deFloatExp2(lodZ)*float(de::max(viewport.width, viewport.height)) / float(m_gradientTex->getRefTexture().getDepth()); |
| |
| texCoord[0] = tcu::Vec3(oX, oY, oZ); |
| texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f); |
| texCoord[2] = tcu::Vec3(oX+sX, oY, oZ + sZ*0.5f); |
| texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); |
| } |
| |
| gl.bindTexture (GL_TEXTURE_3D, curCase.texture->getGLTexture()); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_minFilter); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, m_magFilter); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_wrapS); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_wrapT); |
| gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_wrapR); |
| |
| gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); |
| m_renderer.renderQuad(0, (const float*)&texCoord[0], refParams); |
| glu::readPixels(m_context.getRenderContext(), viewport.x, viewport.y, rendered.getAccess()); |
| |
| { |
| const bool isNearestOnly = m_minFilter == GL_NEAREST && m_magFilter == GL_NEAREST; |
| const tcu::PixelFormat pixelFormat = m_context.getRenderTarget().getPixelFormat(); |
| const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise |
| tcu::LodPrecision lodPrecision; |
| tcu::LookupPrecision lookupPrecision; |
| |
| lodPrecision.derivateBits = 18; |
| lodPrecision.lodBits = 6; |
| lookupPrecision.colorThreshold = tcu::computeFixedPointThreshold(colorBits) / refParams.colorScale; |
| lookupPrecision.coordBits = tcu::IVec3(20,20,20); |
| lookupPrecision.uvwBits = tcu::IVec3(7,7,7); |
| lookupPrecision.colorMask = getCompareMask(pixelFormat); |
| |
| const bool isHighQuality = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), |
| (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); |
| |
| if (!isHighQuality) |
| { |
| // Evaluate against lower precision requirements. |
| lodPrecision.lodBits = 4; |
| lookupPrecision.uvwBits = tcu::IVec3(4,4,4); |
| |
| m_testCtx.getLog() << TestLog::Message << "Warning: Verification against high precision requirements failed, trying with lower requirements." << TestLog::EndMessage; |
| |
| const bool isOk = verifyTextureResult(m_testCtx, rendered.getAccess(), curCase.texture->getRefTexture(), |
| (const float*)&texCoord[0], refParams, lookupPrecision, lodPrecision, pixelFormat); |
| |
| if (!isOk) |
| { |
| m_testCtx.getLog() << TestLog::Message << "ERROR: Verification against low precision requirements failed, failing test case." << TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image verification failed"); |
| } |
| else if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, "Low-quality filtering result"); |
| } |
| } |
| |
| m_caseNdx += 1; |
| return m_caseNdx < (int)m_cases.size() ? CONTINUE : STOP; |
| } |
| |
| TextureFilteringTests::TextureFilteringTests (Context& context) |
| : TestCaseGroup(context, "filtering", "Texture Filtering Tests") |
| { |
| } |
| |
| TextureFilteringTests::~TextureFilteringTests (void) |
| { |
| } |
| |
| void TextureFilteringTests::init (void) |
| { |
| static const struct |
| { |
| const char* name; |
| deUint32 mode; |
| } wrapModes[] = |
| { |
| { "clamp", GL_CLAMP_TO_EDGE }, |
| { "repeat", GL_REPEAT }, |
| { "mirror", GL_MIRRORED_REPEAT } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 mode; |
| } minFilterModes[] = |
| { |
| { "nearest", GL_NEAREST }, |
| { "linear", GL_LINEAR }, |
| { "nearest_mipmap_nearest", GL_NEAREST_MIPMAP_NEAREST }, |
| { "linear_mipmap_nearest", GL_LINEAR_MIPMAP_NEAREST }, |
| { "nearest_mipmap_linear", GL_NEAREST_MIPMAP_LINEAR }, |
| { "linear_mipmap_linear", GL_LINEAR_MIPMAP_LINEAR } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 mode; |
| } magFilterModes[] = |
| { |
| { "nearest", GL_NEAREST }, |
| { "linear", GL_LINEAR } |
| }; |
| |
| static const struct |
| { |
| int width; |
| int height; |
| } sizes2D[] = |
| { |
| { 4, 8 }, |
| { 32, 64 }, |
| { 128, 128 }, |
| { 3, 7 }, |
| { 31, 55 }, |
| { 127, 99 } |
| }; |
| |
| static const struct |
| { |
| int width; |
| int height; |
| } sizesCube[] = |
| { |
| { 8, 8 }, |
| { 64, 64 }, |
| { 128, 128 }, |
| { 7, 7 }, |
| { 63, 63 } |
| }; |
| |
| static const struct |
| { |
| int width; |
| int height; |
| int numLayers; |
| } sizes2DArray[] = |
| { |
| { 4, 8, 8 }, |
| { 32, 64, 16 }, |
| { 128, 32, 64 }, |
| { 3, 7, 5 }, |
| { 63, 63, 63 } |
| }; |
| |
| static const struct |
| { |
| int width; |
| int height; |
| int depth; |
| } sizes3D[] = |
| { |
| { 4, 8, 8 }, |
| { 32, 64, 16 }, |
| { 128, 32, 64 }, |
| { 3, 7, 5 }, |
| { 63, 63, 63 } |
| }; |
| |
| static const struct |
| { |
| const char* name; |
| deUint32 format; |
| } filterableFormatsByType[] = |
| { |
| { "rgba16f", GL_RGBA16F }, |
| { "r11f_g11f_b10f", GL_R11F_G11F_B10F }, |
| { "rgb9_e5", GL_RGB9_E5 }, |
| { "rgba8", GL_RGBA8 }, |
| { "rgba8_snorm", GL_RGBA8_SNORM }, |
| { "rgb565", GL_RGB565 }, |
| { "rgba4", GL_RGBA4 }, |
| { "rgb5_a1", GL_RGB5_A1 }, |
| { "srgb8_alpha8", GL_SRGB8_ALPHA8 }, |
| { "srgb_r8", GL_SR8_EXT }, |
| { "rgb10_a2", GL_RGB10_A2 } |
| }; |
| |
| // 2D texture filtering. |
| { |
| tcu::TestCaseGroup* group2D = new tcu::TestCaseGroup(m_testCtx, "2d", "2D Texture Filtering"); |
| addChild(group2D); |
| |
| // Formats. |
| tcu::TestCaseGroup* formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "2D Texture Formats"); |
| group2D->addChild(formatsGroup); |
| for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(filterableFormatsByType); fmtNdx++) |
| { |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| deUint32 format = filterableFormatsByType[fmtNdx].format; |
| const char* formatName = filterableFormatsByType[fmtNdx].name; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| string name = string(formatName) + "_" + filterName; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| int width = 64; |
| int height = 64; |
| |
| formatsGroup->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| format, |
| width, height)); |
| } |
| } |
| |
| // ETC1 format. |
| { |
| std::vector<std::string> filenames; |
| for (int i = 0; i <= 7; i++) |
| filenames.push_back(string("data/etc1/photo_helsinki_mip_") + de::toString(i) + ".pkm"); |
| |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| string name = string("etc1_rgb8_") + filterName; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| |
| formatsGroup->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| filenames)); |
| } |
| } |
| |
| // Sizes. |
| tcu::TestCaseGroup* sizesGroup = new tcu::TestCaseGroup(m_testCtx, "sizes", "Texture Sizes"); |
| group2D->addChild(sizesGroup); |
| for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizes2D); sizeNdx++) |
| { |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| deUint32 format = GL_RGBA8; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| int width = sizes2D[sizeNdx].width; |
| int height = sizes2D[sizeNdx].height; |
| string name = de::toString(width) + "x" + de::toString(height) + "_" + filterName; |
| |
| sizesGroup->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| format, |
| width, height)); |
| } |
| } |
| |
| // Wrap modes. |
| tcu::TestCaseGroup* combinationsGroup = new tcu::TestCaseGroup(m_testCtx, "combinations", "Filter and wrap mode combinations"); |
| group2D->addChild(combinationsGroup); |
| for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); minFilterNdx++) |
| { |
| for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilterModes); magFilterNdx++) |
| { |
| for (int wrapSNdx = 0; wrapSNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapSNdx++) |
| { |
| for (int wrapTNdx = 0; wrapTNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapTNdx++) |
| { |
| deUint32 minFilter = minFilterModes[minFilterNdx].mode; |
| deUint32 magFilter = magFilterModes[magFilterNdx].mode; |
| deUint32 format = GL_RGBA8; |
| deUint32 wrapS = wrapModes[wrapSNdx].mode; |
| deUint32 wrapT = wrapModes[wrapTNdx].mode; |
| int width = 63; |
| int height = 57; |
| string name = string(minFilterModes[minFilterNdx].name) + "_" + magFilterModes[magFilterNdx].name + "_" + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name; |
| |
| combinationsGroup->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| format, |
| width, height)); |
| } |
| } |
| } |
| } |
| } |
| |
| // Cube map texture filtering. |
| { |
| tcu::TestCaseGroup* groupCube = new tcu::TestCaseGroup(m_testCtx, "cube", "Cube Map Texture Filtering"); |
| addChild(groupCube); |
| |
| // Formats. |
| tcu::TestCaseGroup* formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "2D Texture Formats"); |
| groupCube->addChild(formatsGroup); |
| for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(filterableFormatsByType); fmtNdx++) |
| { |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| deUint32 format = filterableFormatsByType[fmtNdx].format; |
| const char* formatName = filterableFormatsByType[fmtNdx].name; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| string name = string(formatName) + "_" + filterName; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| int width = 64; |
| int height = 64; |
| |
| formatsGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| false /* always sample exterior as well */, |
| format, |
| width, height)); |
| } |
| } |
| |
| // ETC1 format. |
| { |
| static const char* faceExt[] = { "neg_x", "pos_x", "neg_y", "pos_y", "neg_z", "pos_z" }; |
| |
| const int numLevels = 7; |
| vector<string> filenames; |
| for (int level = 0; level < numLevels; level++) |
| for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| filenames.push_back(string("data/etc1/skybox_") + faceExt[face] + "_mip_" + de::toString(level) + ".pkm"); |
| |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| string name = string("etc1_rgb8_") + filterName; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| |
| formatsGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| false /* always sample exterior as well */, |
| filenames)); |
| } |
| } |
| |
| // Sizes. |
| tcu::TestCaseGroup* sizesGroup = new tcu::TestCaseGroup(m_testCtx, "sizes", "Texture Sizes"); |
| groupCube->addChild(sizesGroup); |
| for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizesCube); sizeNdx++) |
| { |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| deUint32 format = GL_RGBA8; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| int width = sizesCube[sizeNdx].width; |
| int height = sizesCube[sizeNdx].height; |
| string name = de::toString(width) + "x" + de::toString(height) + "_" + filterName; |
| |
| sizesGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| false, |
| format, |
| width, height)); |
| } |
| } |
| |
| // Filter/wrap mode combinations. |
| tcu::TestCaseGroup* combinationsGroup = new tcu::TestCaseGroup(m_testCtx, "combinations", "Filter and wrap mode combinations"); |
| groupCube->addChild(combinationsGroup); |
| for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); minFilterNdx++) |
| { |
| for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilterModes); magFilterNdx++) |
| { |
| for (int wrapSNdx = 0; wrapSNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapSNdx++) |
| { |
| for (int wrapTNdx = 0; wrapTNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapTNdx++) |
| { |
| deUint32 minFilter = minFilterModes[minFilterNdx].mode; |
| deUint32 magFilter = magFilterModes[magFilterNdx].mode; |
| deUint32 format = GL_RGBA8; |
| deUint32 wrapS = wrapModes[wrapSNdx].mode; |
| deUint32 wrapT = wrapModes[wrapTNdx].mode; |
| int width = 63; |
| int height = 63; |
| string name = string(minFilterModes[minFilterNdx].name) + "_" + magFilterModes[magFilterNdx].name + "_" + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name; |
| |
| combinationsGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| false, |
| format, |
| width, height)); |
| } |
| } |
| } |
| } |
| |
| // Cases with no visible cube edges. |
| tcu::TestCaseGroup* onlyFaceInteriorGroup = new tcu::TestCaseGroup(m_testCtx, "no_edges_visible", "Don't sample anywhere near a face's edges"); |
| groupCube->addChild(onlyFaceInteriorGroup); |
| |
| for (int isLinearI = 0; isLinearI <= 1; isLinearI++) |
| { |
| bool isLinear = isLinearI != 0; |
| deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST; |
| |
| onlyFaceInteriorGroup->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), |
| isLinear ? "linear" : "nearest", "", |
| filter, filter, |
| GL_REPEAT, GL_REPEAT, |
| true, |
| GL_RGBA8, |
| 63, 63)); |
| } |
| } |
| |
| // 2D array texture filtering. |
| { |
| tcu::TestCaseGroup* const group2DArray = new tcu::TestCaseGroup(m_testCtx, "2d_array", "2D Array Texture Filtering"); |
| addChild(group2DArray); |
| |
| // Formats. |
| tcu::TestCaseGroup* const formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "2D Array Texture Formats"); |
| group2DArray->addChild(formatsGroup); |
| for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(filterableFormatsByType); fmtNdx++) |
| { |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| deUint32 format = filterableFormatsByType[fmtNdx].format; |
| const char* formatName = filterableFormatsByType[fmtNdx].name; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| string name = string(formatName) + "_" + filterName; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| int width = 128; |
| int height = 128; |
| int numLayers = 8; |
| |
| formatsGroup->addChild(new Texture2DArrayFilteringCase(m_context, |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| format, |
| width, height, numLayers)); |
| } |
| } |
| |
| // Sizes. |
| tcu::TestCaseGroup* sizesGroup = new tcu::TestCaseGroup(m_testCtx, "sizes", "Texture Sizes"); |
| group2DArray->addChild(sizesGroup); |
| for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizes2DArray); sizeNdx++) |
| { |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| deUint32 format = GL_RGBA8; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| int width = sizes2DArray[sizeNdx].width; |
| int height = sizes2DArray[sizeNdx].height; |
| int numLayers = sizes2DArray[sizeNdx].numLayers; |
| string name = de::toString(width) + "x" + de::toString(height) + "x" + de::toString(numLayers) + "_" + filterName; |
| |
| sizesGroup->addChild(new Texture2DArrayFilteringCase(m_context, |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| format, |
| width, height, numLayers)); |
| } |
| } |
| |
| // Wrap modes. |
| tcu::TestCaseGroup* const combinationsGroup = new tcu::TestCaseGroup(m_testCtx, "combinations", "Filter and wrap mode combinations"); |
| group2DArray->addChild(combinationsGroup); |
| for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); minFilterNdx++) |
| { |
| for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilterModes); magFilterNdx++) |
| { |
| for (int wrapSNdx = 0; wrapSNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapSNdx++) |
| { |
| for (int wrapTNdx = 0; wrapTNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapTNdx++) |
| { |
| deUint32 minFilter = minFilterModes[minFilterNdx].mode; |
| deUint32 magFilter = magFilterModes[magFilterNdx].mode; |
| deUint32 format = GL_RGBA8; |
| deUint32 wrapS = wrapModes[wrapSNdx].mode; |
| deUint32 wrapT = wrapModes[wrapTNdx].mode; |
| int width = 123; |
| int height = 107; |
| int numLayers = 7; |
| string name = string(minFilterModes[minFilterNdx].name) + "_" + magFilterModes[magFilterNdx].name + "_" + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name; |
| |
| combinationsGroup->addChild(new Texture2DArrayFilteringCase(m_context, |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, |
| format, |
| width, height, numLayers)); |
| } |
| } |
| } |
| } |
| } |
| |
| // 3D texture filtering. |
| { |
| tcu::TestCaseGroup* group3D = new tcu::TestCaseGroup(m_testCtx, "3d", "3D Texture Filtering"); |
| addChild(group3D); |
| |
| // Formats. |
| tcu::TestCaseGroup* formatsGroup = new tcu::TestCaseGroup(m_testCtx, "formats", "3D Texture Formats"); |
| group3D->addChild(formatsGroup); |
| for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(filterableFormatsByType); fmtNdx++) |
| { |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| deUint32 format = filterableFormatsByType[fmtNdx].format; |
| const char* formatName = filterableFormatsByType[fmtNdx].name; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| string name = string(formatName) + "_" + filterName; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| deUint32 wrapR = GL_REPEAT; |
| int width = 64; |
| int height = 64; |
| int depth = 64; |
| |
| formatsGroup->addChild(new Texture3DFilteringCase(m_context, |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, wrapR, |
| format, |
| width, height, depth)); |
| } |
| } |
| |
| // Sizes. |
| tcu::TestCaseGroup* sizesGroup = new tcu::TestCaseGroup(m_testCtx, "sizes", "Texture Sizes"); |
| group3D->addChild(sizesGroup); |
| for (int sizeNdx = 0; sizeNdx < DE_LENGTH_OF_ARRAY(sizes3D); sizeNdx++) |
| { |
| for (int filterNdx = 0; filterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); filterNdx++) |
| { |
| deUint32 minFilter = minFilterModes[filterNdx].mode; |
| const char* filterName = minFilterModes[filterNdx].name; |
| deUint32 format = GL_RGBA8; |
| bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; |
| deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; |
| deUint32 wrapS = GL_REPEAT; |
| deUint32 wrapT = GL_REPEAT; |
| deUint32 wrapR = GL_REPEAT; |
| int width = sizes3D[sizeNdx].width; |
| int height = sizes3D[sizeNdx].height; |
| int depth = sizes3D[sizeNdx].depth; |
| string name = de::toString(width) + "x" + de::toString(height) + "x" + de::toString(depth) + "_" + filterName; |
| |
| sizesGroup->addChild(new Texture3DFilteringCase(m_context, |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, wrapR, |
| format, |
| width, height, depth)); |
| } |
| } |
| |
| // Wrap modes. |
| tcu::TestCaseGroup* combinationsGroup = new tcu::TestCaseGroup(m_testCtx, "combinations", "Filter and wrap mode combinations"); |
| group3D->addChild(combinationsGroup); |
| for (int minFilterNdx = 0; minFilterNdx < DE_LENGTH_OF_ARRAY(minFilterModes); minFilterNdx++) |
| { |
| for (int magFilterNdx = 0; magFilterNdx < DE_LENGTH_OF_ARRAY(magFilterModes); magFilterNdx++) |
| { |
| for (int wrapSNdx = 0; wrapSNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapSNdx++) |
| { |
| for (int wrapTNdx = 0; wrapTNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapTNdx++) |
| { |
| for (int wrapRNdx = 0; wrapRNdx < DE_LENGTH_OF_ARRAY(wrapModes); wrapRNdx++) |
| { |
| deUint32 minFilter = minFilterModes[minFilterNdx].mode; |
| deUint32 magFilter = magFilterModes[magFilterNdx].mode; |
| deUint32 format = GL_RGBA8; |
| deUint32 wrapS = wrapModes[wrapSNdx].mode; |
| deUint32 wrapT = wrapModes[wrapTNdx].mode; |
| deUint32 wrapR = wrapModes[wrapRNdx].mode; |
| int width = 63; |
| int height = 57; |
| int depth = 67; |
| string name = string(minFilterModes[minFilterNdx].name) + "_" + magFilterModes[magFilterNdx].name + "_" + wrapModes[wrapSNdx].name + "_" + wrapModes[wrapTNdx].name + "_" + wrapModes[wrapRNdx].name; |
| |
| combinationsGroup->addChild(new Texture3DFilteringCase(m_context, |
| name.c_str(), "", |
| minFilter, magFilter, |
| wrapS, wrapT, wrapR, |
| format, |
| width, height, depth)); |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| } // Functional |
| } // gles3 |
| } // deqp |