| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Sync tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fSyncTests.hpp" |
| |
| #include "tcuTestLog.hpp" |
| #include "tcuVector.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "gluCallLogWrapper.hpp" |
| #include "gluRenderContext.hpp" |
| #include "glwEnums.hpp" |
| #include "deRandom.hpp" |
| #include "deStringUtil.hpp" |
| #include "deString.h" |
| |
| #include <vector> |
| |
| using tcu::TestLog; |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| |
| using namespace glw; // GL types |
| |
| static const int NUM_CASE_ITERATIONS = 5; |
| |
| enum WaitCommand |
| { |
| COMMAND_WAIT_SYNC = 1 << 0, |
| COMMAND_CLIENT_WAIT_SYNC = 1 << 1 |
| }; |
| |
| enum CaseOptions |
| { |
| CASE_FLUSH_BEFORE_WAIT = 1 << 0, |
| CASE_FINISH_BEFORE_WAIT = 1 << 1 |
| }; |
| |
| class FenceSyncCase : public TestCase, private glu::CallLogWrapper |
| { |
| public: |
| FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand, deUint32 waitFlags, deUint64 timeout, deUint32 options); |
| ~FenceSyncCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| FenceSyncCase (const FenceSyncCase& other); |
| FenceSyncCase& operator= (const FenceSyncCase& other); |
| |
| int m_numPrimitives; |
| deUint32 m_waitCommand; |
| deUint32 m_waitFlags; |
| deUint64 m_timeout; |
| deUint32 m_caseOptions; |
| |
| glu::ShaderProgram* m_program; |
| GLsync m_syncObject; |
| int m_iterNdx; |
| de::Random m_rnd; |
| }; |
| |
| FenceSyncCase::FenceSyncCase (Context& context, const char* name, const char* description, int numPrimitives, deUint32 waitCommand, deUint32 waitFlags, deUint64 timeout, deUint32 options) |
| : TestCase (context, name, description) |
| , CallLogWrapper (context.getRenderContext().getFunctions(), context.getTestContext().getLog()) |
| , m_numPrimitives (numPrimitives) |
| , m_waitCommand (waitCommand) |
| , m_waitFlags (waitFlags) |
| , m_timeout (timeout) |
| , m_caseOptions (options) |
| , m_program (DE_NULL) |
| , m_syncObject (DE_NULL) |
| , m_iterNdx (0) |
| , m_rnd (deStringHash(name)) |
| { |
| } |
| |
| FenceSyncCase::~FenceSyncCase (void) |
| { |
| FenceSyncCase::deinit(); |
| } |
| |
| static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd) |
| { |
| int numVertices = 3*numPrimitives; |
| dst.resize(numVertices * 4); |
| |
| for (int i = 0; i < numVertices; i++) |
| { |
| dst[i*4 ] = rnd.getFloat(-1.0f, 1.0f); // x |
| dst[i*4 + 1] = rnd.getFloat(-1.0f, 1.0f); // y |
| dst[i*4 + 2] = rnd.getFloat( 0.0f, 1.0f); // z |
| dst[i*4 + 3] = 1.0f; // w |
| } |
| } |
| |
| void FenceSyncCase::init (void) |
| { |
| const char* vertShaderSource = |
| "#version 300 es\n" |
| "layout(location = 0) in mediump vec4 a_position;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| "}\n"; |
| |
| const char* fragShaderSource = |
| "#version 300 es\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| "\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = vec4(0.25, 0.5, 0.75, 1.0);\n" |
| "}\n"; |
| |
| DE_ASSERT(!m_program); |
| m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); |
| |
| if (!m_program->isOk()) |
| { |
| m_testCtx.getLog() << *m_program; |
| TCU_FAIL("Failed to compile shader program"); |
| } |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass. |
| GLU_CHECK_MSG("Case initialization finished"); |
| } |
| |
| void FenceSyncCase::deinit (void) |
| { |
| if (m_program) |
| { |
| delete m_program; |
| m_program = DE_NULL; |
| } |
| |
| if (m_syncObject) |
| { |
| glDeleteSync(m_syncObject); |
| m_syncObject = DE_NULL; |
| } |
| } |
| |
| FenceSyncCase::IterateResult FenceSyncCase::iterate (void) |
| { |
| TestLog& log = m_testCtx.getLog(); |
| std::vector<float> vertices; |
| bool testOk = true; |
| |
| std::string header = "Case iteration " + de::toString(m_iterNdx+1) + " / " + de::toString(NUM_CASE_ITERATIONS); |
| const tcu::ScopedLogSection section (log, header, header); |
| |
| enableLogging(true); |
| |
| DE_ASSERT (m_program); |
| glUseProgram (m_program->getProgram()); |
| glEnable (GL_DEPTH_TEST); |
| glClearColor (0.3f, 0.3f, 0.3f, 1.0f); |
| glClearDepthf (1.0f); |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| // Generate vertices |
| |
| glEnableVertexAttribArray (0); |
| generateVertices (vertices, m_numPrimitives, m_rnd); |
| glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); |
| |
| // Draw |
| |
| glDrawArrays(GL_TRIANGLES, 0, (int)vertices.size() / 4); |
| log << TestLog::Message << "// Primitives drawn." << TestLog::EndMessage; |
| |
| // Create sync object |
| |
| m_syncObject = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
| GLU_CHECK_MSG ("Sync object created"); |
| log << TestLog::Message << "// Sync object created." << TestLog::EndMessage; |
| |
| if (m_caseOptions & CASE_FLUSH_BEFORE_WAIT) |
| glFlush(); |
| if (m_caseOptions & CASE_FINISH_BEFORE_WAIT) |
| glFinish(); |
| |
| // Wait for sync object |
| |
| GLenum waitValue = 0; |
| |
| if (m_waitCommand & COMMAND_WAIT_SYNC) |
| { |
| DE_ASSERT(m_timeout == GL_TIMEOUT_IGNORED); |
| DE_ASSERT(m_waitFlags == 0); |
| glWaitSync(m_syncObject, m_waitFlags, m_timeout); |
| GLU_CHECK_MSG ("glWaitSync called"); |
| log << TestLog::Message << "// Wait command glWaitSync called with GL_TIMEOUT_IGNORED." << TestLog::EndMessage; |
| } |
| if (m_waitCommand & COMMAND_CLIENT_WAIT_SYNC) |
| { |
| waitValue = glClientWaitSync(m_syncObject, m_waitFlags, m_timeout); |
| GLU_CHECK_MSG ("glClientWaitSync called"); |
| log << TestLog::Message << "// glClientWaitSync return value:" << TestLog::EndMessage; |
| switch (waitValue) |
| { |
| case GL_ALREADY_SIGNALED: log << TestLog::Message << "// GL_ALREADY_SIGNALED" << TestLog::EndMessage; break; |
| case GL_TIMEOUT_EXPIRED: log << TestLog::Message << "// GL_TIMEOUT_EXPIRED" << TestLog::EndMessage; break; |
| case GL_CONDITION_SATISFIED: log << TestLog::Message << "// GL_CONDITION_SATISFIED" << TestLog::EndMessage; break; |
| case GL_WAIT_FAILED: log << TestLog::Message << "// GL_WAIT_FAILED" << TestLog::EndMessage; testOk = false; break; |
| default: TCU_FAIL("// Illegal return value!"); |
| } |
| } |
| |
| glFinish(); |
| |
| if (m_caseOptions & CASE_FINISH_BEFORE_WAIT && waitValue != GL_ALREADY_SIGNALED) |
| { |
| testOk = false; |
| log << TestLog::Message << "// Expected glClientWaitSync to return GL_ALREADY_SIGNALED." << TestLog::EndMessage; |
| } |
| |
| // Delete sync object |
| |
| if (m_syncObject) |
| { |
| glDeleteSync(m_syncObject); |
| m_syncObject = DE_NULL; |
| GLU_CHECK_MSG ("Sync object deleted"); |
| log << TestLog::Message << "// Sync object deleted." << TestLog::EndMessage; |
| } |
| |
| // Evaluate test result |
| |
| log << TestLog::Message << "// Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage; |
| |
| if (!testOk) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| return STOP; |
| } |
| |
| log << TestLog::Message << "// Sync objects created and deleted successfully." << TestLog::EndMessage; |
| |
| return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP; |
| } |
| |
| SyncTests::SyncTests (Context& context) |
| : TestCaseGroup(context, "fence_sync", "Fence Sync Tests") |
| { |
| } |
| |
| SyncTests::~SyncTests (void) |
| { |
| } |
| |
| void SyncTests::init (void) |
| { |
| // Fence sync tests. |
| |
| addChild(new FenceSyncCase(m_context, "wait_sync_smalldraw", "", 10, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); |
| addChild(new FenceSyncCase(m_context, "wait_sync_largedraw", "", 10000, COMMAND_WAIT_SYNC, 0, GL_TIMEOUT_IGNORED, 0)); |
| |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_smalldraw", "", 10, COMMAND_CLIENT_WAIT_SYNC, 0, 0, 0)); |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_largedraw", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, 0)); |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_timeout_smalldraw", "", 10, COMMAND_CLIENT_WAIT_SYNC, 0, 10, 0)); |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_timeout_largedraw", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 10, 0)); |
| |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_flush_auto", "", 10000, COMMAND_CLIENT_WAIT_SYNC, GL_SYNC_FLUSH_COMMANDS_BIT, 0, 0)); |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_flush_manual", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, CASE_FLUSH_BEFORE_WAIT)); |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_noflush", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, 0)); |
| addChild(new FenceSyncCase(m_context, "client_wait_sync_finish", "", 10000, COMMAND_CLIENT_WAIT_SYNC, 0, 0, CASE_FINISH_BEFORE_WAIT)); |
| } |
| |
| } // Functional |
| } // gles3 |
| } // deqp |