| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Shader matrix arithmetic tests. |
| * |
| * Variables: |
| * + operation |
| * - mat OP mat |
| * - mat OP vec |
| * - vec OP mat |
| * - mat OP scalar |
| * - OP ( mat ) |
| * - vec OP vec |
| * - OP mat |
| * + matrix source |
| * - constant (ctor) |
| * - uniform |
| * - vertex input |
| * - fragment input |
| * + other operand: always dynamic data? |
| * + how to reduce to vec3? |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fShaderMatrixTests.hpp" |
| #include "glsShaderRenderCase.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "tcuVector.hpp" |
| #include "tcuMatrix.hpp" |
| #include "tcuMatrixUtil.hpp" |
| #include "deStringUtil.hpp" |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| |
| using std::string; |
| using std::vector; |
| using namespace glu; |
| using namespace deqp::gls; |
| |
| using tcu::Vec2; |
| using tcu::Vec3; |
| using tcu::Vec4; |
| using tcu::Mat2; |
| using tcu::Mat2x3; |
| using tcu::Mat2x4; |
| using tcu::Mat3x2; |
| using tcu::Mat3; |
| using tcu::Mat3x4; |
| using tcu::Mat4x2; |
| using tcu::Mat4x3; |
| using tcu::Mat4; |
| |
| // Uniform / constant values for tests. |
| // \note Input1 should not contain 0 components as it is used as divisor in div cases. |
| // \todo [2012-02-14 pyry] Make these dynamic. |
| static const float s_constInFloat[2] = { 0.5f, -0.2f }; |
| static const Vec2 s_constInVec2[2] = { Vec2(1.2f, 0.5f), Vec2(0.5f, 1.0f) }; |
| static const Vec3 s_constInVec3[2] = { Vec3(1.1f, 0.1f, 0.5f), Vec3(-0.2f, 0.5f, 0.8f) }; |
| static const Vec4 s_constInVec4[2] = { Vec4(1.4f, 0.2f, -0.5f, 0.7f), Vec4(0.2f, -1.0f, 0.5f, 0.8f) }; |
| |
| static const float s_constInMat2x2[2][4] = |
| { |
| { |
| -0.1f, 1.0f, |
| -0.2f, 0.0f, |
| }, |
| { |
| 0.8f, 0.1f, |
| 0.5f, -0.9f, |
| }, |
| }; |
| static const float s_constInMat3x2[2][6] = |
| { |
| { |
| 0.8f, -0.3f, 0.3f, |
| 1.0f, 1.2f, -1.2f, |
| }, |
| { |
| 1.2f, -1.0f, 0.5f, |
| -0.8f, 1.1f, 0.3f, |
| }, |
| }; |
| static const float s_constInMat4x2[2][8] = |
| { |
| { |
| -0.2f, 0.5f, 0.0f, -1.0f, |
| 1.2f, -0.5f, 0.3f, -0.9f, |
| }, |
| { |
| 1.0f, 0.1f, -1.1f, 0.6f, |
| 0.8f, -1.2f, -1.1f, 0.7f, |
| }, |
| }; |
| static const float s_constInMat2x3[2][6] = |
| { |
| { |
| -0.6f, -0.1f, |
| -0.7f, -1.2f, |
| -0.2f, 0.0f, |
| }, |
| { |
| 1.1f, 0.6f, |
| 0.8f, 1.0f, |
| 0.7f, 0.1f, |
| }, |
| }; |
| static const float s_constInMat3x3[2][9] = |
| { |
| { |
| -0.2f, 1.1f, 1.2f, |
| -1.0f, 1.2f, 0.5f, |
| 0.7f, -0.2f, 1.0f, |
| }, |
| { |
| -0.1f, -0.1f, 0.1f, |
| -0.1f, -0.2f, 1.0f, |
| -0.5f, 0.1f, -0.4f, |
| }, |
| }; |
| static const float s_constInMat4x3[2][12] = |
| { |
| { |
| -0.9f, 0.0f, 0.6f, 0.2f, |
| 0.9f, -0.1f, -0.3f, -0.7f, |
| -0.1f, 0.1f, 1.0f, 0.0f, |
| }, |
| { |
| 0.5f, 0.7f, 0.7f, 1.2f, |
| 1.1f, 0.1f, 1.0f, -1.0f, |
| -0.2f, -0.2f, -0.3f, -0.5f, |
| }, |
| }; |
| static const float s_constInMat2x4[2][8] = |
| { |
| { |
| -0.6f, -1.1f, |
| -0.6f, -0.6f, |
| -0.2f, -0.6f, |
| -0.1f, -0.1f, |
| }, |
| { |
| -1.2f, -1.0f, |
| 0.7f, -1.0f, |
| 0.7f, 0.7f, |
| -0.4f, -0.3f, |
| }, |
| }; |
| static const float s_constInMat3x4[2][12] = |
| { |
| { |
| 0.6f, -0.4f, 1.2f, |
| 0.9f, 0.8f, 0.4f, |
| 1.1f, 0.3f, 0.5f, |
| -0.2f, 0.0f, 1.1f, |
| }, |
| { |
| -0.8f, 1.2f, -0.2f, |
| -1.1f, -0.9f, -0.5f, |
| -1.2f, 1.0f, 1.2f, |
| 0.1f, -0.7f, -0.5f, |
| }, |
| }; |
| static const float s_constInMat4x4[2][16] = |
| { |
| { |
| 0.3f, 0.9f, -0.2f, 1.0f, |
| -0.4f, -0.6f, 0.6f, -1.0f, |
| -0.9f, -0.1f, 0.3f, -0.2f, |
| -0.3f, -0.9f, 1.0f, 0.1f, |
| }, |
| { |
| 0.4f, -0.7f, -0.8f, 0.7f, |
| -0.4f, -0.8f, 0.6f, -0.3f, |
| 0.7f, -1.0f, 0.1f, -0.3f, |
| 0.2f, 0.6f, 0.4f, -1.0f, |
| }, |
| }; |
| |
| namespace MatrixCaseUtils |
| { |
| |
| enum InputType |
| { |
| INPUTTYPE_CONST = 0, |
| INPUTTYPE_UNIFORM, |
| INPUTTYPE_DYNAMIC, |
| |
| INPUTTYPE_LAST |
| }; |
| |
| struct ShaderInput |
| { |
| ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) |
| : inputType (inputType_) |
| , dataType (dataType_) |
| , precision (precision_) |
| { |
| } |
| |
| InputType inputType; |
| DataType dataType; |
| Precision precision; |
| }; |
| |
| enum MatrixOp |
| { |
| OP_ADD = 0, |
| OP_SUB, |
| OP_MUL, |
| OP_DIV, |
| OP_COMP_MUL, |
| OP_OUTER_PRODUCT, |
| OP_TRANSPOSE, |
| OP_INVERSE, |
| OP_DETERMINANT, |
| OP_UNARY_PLUS, |
| OP_NEGATION, |
| OP_PRE_INCREMENT, |
| OP_PRE_DECREMENT, |
| OP_POST_INCREMENT, |
| OP_POST_DECREMENT, |
| OP_ADD_INTO, |
| OP_SUBTRACT_FROM, |
| OP_MULTIPLY_INTO, |
| OP_DIVIDE_INTO, |
| OP_LAST |
| }; |
| |
| // Type traits. |
| |
| template <int DataT> |
| struct TypeTraits; |
| |
| #define DECLARE_TYPE_TRAIT(DATATYPE, TYPE) \ |
| template<> \ |
| struct TypeTraits<DATATYPE> { \ |
| typedef TYPE Type; \ |
| } |
| |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT, float); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC2, tcu::Vec2); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC3, tcu::Vec3); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_VEC4, tcu::Vec4); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2, tcu::Mat2); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X3, tcu::Mat2x3); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X4, tcu::Mat2x4); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X2, tcu::Mat3x2); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3, tcu::Mat3); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT3X4, tcu::Mat3x4); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::Mat4x2); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3); |
| DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4, tcu::Mat4); |
| |
| // Operation info |
| |
| enum OperationType |
| { |
| OPERATIONTYPE_BINARY_OPERATOR = 0, |
| OPERATIONTYPE_BINARY_FUNCTION, |
| OPERATIONTYPE_UNARY_PREFIX_OPERATOR, |
| OPERATIONTYPE_UNARY_POSTFIX_OPERATOR, |
| OPERATIONTYPE_UNARY_FUNCTION, |
| OPERATIONTYPE_ASSIGNMENT, |
| |
| OPERATIONTYPE_LAST |
| }; |
| |
| static const char* getOperationName (MatrixOp op) |
| { |
| switch (op) |
| { |
| case OP_ADD: return "+"; |
| case OP_SUB: return "-"; |
| case OP_MUL: return "*"; |
| case OP_DIV: return "/"; |
| case OP_COMP_MUL: return "matrixCompMult"; |
| case OP_OUTER_PRODUCT: return "outerProduct"; |
| case OP_TRANSPOSE: return "transpose"; |
| case OP_INVERSE: return "inverse"; |
| case OP_DETERMINANT: return "determinant"; |
| case OP_UNARY_PLUS: return "+"; |
| case OP_NEGATION: return "-"; |
| case OP_PRE_INCREMENT: return "++"; |
| case OP_PRE_DECREMENT: return "--"; |
| case OP_POST_INCREMENT: return "++"; |
| case OP_POST_DECREMENT: return "--"; |
| case OP_ADD_INTO: return "+="; |
| case OP_SUBTRACT_FROM: return "-="; |
| case OP_MULTIPLY_INTO: return "*="; |
| case OP_DIVIDE_INTO: return "/="; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return ""; |
| } |
| } |
| |
| static OperationType getOperationType (MatrixOp op) |
| { |
| switch (op) |
| { |
| case OP_ADD: return OPERATIONTYPE_BINARY_OPERATOR; |
| case OP_SUB: return OPERATIONTYPE_BINARY_OPERATOR; |
| case OP_MUL: return OPERATIONTYPE_BINARY_OPERATOR; |
| case OP_DIV: return OPERATIONTYPE_BINARY_OPERATOR; |
| case OP_COMP_MUL: return OPERATIONTYPE_BINARY_FUNCTION; |
| case OP_OUTER_PRODUCT: return OPERATIONTYPE_BINARY_FUNCTION; |
| case OP_TRANSPOSE: return OPERATIONTYPE_UNARY_FUNCTION; |
| case OP_INVERSE: return OPERATIONTYPE_UNARY_FUNCTION; |
| case OP_DETERMINANT: return OPERATIONTYPE_UNARY_FUNCTION; |
| case OP_UNARY_PLUS: return OPERATIONTYPE_UNARY_PREFIX_OPERATOR; |
| case OP_NEGATION: return OPERATIONTYPE_UNARY_PREFIX_OPERATOR; |
| case OP_PRE_INCREMENT: return OPERATIONTYPE_UNARY_PREFIX_OPERATOR; |
| case OP_PRE_DECREMENT: return OPERATIONTYPE_UNARY_PREFIX_OPERATOR; |
| case OP_POST_INCREMENT: return OPERATIONTYPE_UNARY_POSTFIX_OPERATOR; |
| case OP_POST_DECREMENT: return OPERATIONTYPE_UNARY_POSTFIX_OPERATOR; |
| case OP_ADD_INTO: return OPERATIONTYPE_ASSIGNMENT; |
| case OP_SUBTRACT_FROM: return OPERATIONTYPE_ASSIGNMENT; |
| case OP_MULTIPLY_INTO: return OPERATIONTYPE_ASSIGNMENT; |
| case OP_DIVIDE_INTO: return OPERATIONTYPE_ASSIGNMENT; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return OPERATIONTYPE_LAST; |
| } |
| } |
| |
| enum TestMatrixType |
| { |
| TESTMATRIXTYPE_DEFAULT = 0, |
| TESTMATRIXTYPE_NEGATED, |
| TESTMATRIXTYPE_INCREMENTED, |
| TESTMATRIXTYPE_DECREMENTED, |
| TESTMATRIXTYPE_NEGATED_INCREMENTED, |
| TESTMATRIXTYPE_INCREMENTED_LESS, |
| |
| TESTMATRIXTYPE_LAST |
| }; |
| |
| static TestMatrixType getOperationTestMatrixType (MatrixOp op) |
| { |
| switch(op) |
| { |
| case OP_ADD: return TESTMATRIXTYPE_DEFAULT; |
| case OP_SUB: return TESTMATRIXTYPE_DEFAULT; |
| case OP_MUL: return TESTMATRIXTYPE_DEFAULT; |
| case OP_DIV: return TESTMATRIXTYPE_DEFAULT; |
| case OP_COMP_MUL: return TESTMATRIXTYPE_DEFAULT; |
| case OP_OUTER_PRODUCT: return TESTMATRIXTYPE_DEFAULT; |
| case OP_TRANSPOSE: return TESTMATRIXTYPE_DEFAULT; |
| case OP_INVERSE: return TESTMATRIXTYPE_DEFAULT; |
| case OP_DETERMINANT: return TESTMATRIXTYPE_DEFAULT; |
| case OP_UNARY_PLUS: return TESTMATRIXTYPE_DECREMENTED; |
| case OP_NEGATION: return TESTMATRIXTYPE_NEGATED_INCREMENTED; |
| case OP_PRE_INCREMENT: return TESTMATRIXTYPE_NEGATED; |
| case OP_PRE_DECREMENT: return TESTMATRIXTYPE_INCREMENTED; |
| case OP_POST_INCREMENT: return TESTMATRIXTYPE_NEGATED; |
| case OP_POST_DECREMENT: return TESTMATRIXTYPE_DEFAULT; |
| case OP_ADD_INTO: return TESTMATRIXTYPE_DEFAULT; |
| case OP_SUBTRACT_FROM: return TESTMATRIXTYPE_INCREMENTED_LESS; |
| case OP_MULTIPLY_INTO: return TESTMATRIXTYPE_NEGATED; |
| case OP_DIVIDE_INTO: return TESTMATRIXTYPE_DECREMENTED; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return TESTMATRIXTYPE_LAST; |
| } |
| } |
| |
| static bool isOperationBinary (MatrixOp op) |
| { |
| return getOperationType(op) == OPERATIONTYPE_BINARY_OPERATOR || |
| getOperationType(op) == OPERATIONTYPE_BINARY_FUNCTION || |
| getOperationType(op) == OPERATIONTYPE_ASSIGNMENT; |
| } |
| |
| static bool isOperationMatrixScalar (MatrixOp op) |
| { |
| return op == OP_ADD || op == OP_SUB || op == OP_MUL || op == OP_DIV; |
| } |
| |
| static bool isOperationMatrixVector (MatrixOp op) |
| { |
| return op == OP_MUL; |
| } |
| |
| static bool isOperationArithmeticMatrixMatrix (MatrixOp op) |
| { |
| return op == OP_MUL; |
| } |
| |
| static bool isOperationComponentwiseMatrixMatrix (MatrixOp op) |
| { |
| return op == OP_ADD || op == OP_SUB || op == OP_MUL || op == OP_DIV || op == OP_COMP_MUL; |
| } |
| |
| static bool isOperationVectorVector (MatrixOp op) |
| { |
| return op == OP_OUTER_PRODUCT; |
| } |
| |
| static bool isOperationUnaryAnyMatrix (MatrixOp op) |
| { |
| return op == OP_TRANSPOSE || |
| op == OP_UNARY_PLUS || |
| op == OP_NEGATION || |
| op == OP_PRE_INCREMENT || |
| op == OP_PRE_DECREMENT || |
| op == OP_POST_INCREMENT || |
| op == OP_POST_DECREMENT; |
| } |
| |
| static bool isOperationUnarySymmetricMatrix (MatrixOp op) |
| { |
| return op == OP_INVERSE || op == OP_DETERMINANT; |
| } |
| |
| static bool isOperationValueModifying (MatrixOp op) |
| { |
| return op == OP_PRE_INCREMENT || |
| op == OP_PRE_DECREMENT || |
| op == OP_POST_INCREMENT || |
| op == OP_POST_DECREMENT; |
| } |
| |
| static bool isOperationAssignment (MatrixOp op) |
| { |
| return op == OP_ADD_INTO || |
| op == OP_SUBTRACT_FROM || |
| op == OP_MULTIPLY_INTO || |
| op == OP_DIVIDE_INTO; |
| } |
| |
| static bool isOperationAssignmentAnyMatrix (MatrixOp op) |
| { |
| return op == OP_ADD_INTO || |
| op == OP_SUBTRACT_FROM || |
| op == OP_DIVIDE_INTO; |
| } |
| |
| static bool isOperationAssignmentSymmetricMatrix (MatrixOp op) |
| { |
| return op == OP_MULTIPLY_INTO; |
| } |
| |
| // Operation nature |
| |
| enum OperationNature |
| { |
| OPERATIONNATURE_PURE = 0, |
| OPERATIONNATURE_MUTATING, |
| OPERATIONNATURE_ASSIGNMENT, |
| |
| OPERATIONNATURE_LAST |
| }; |
| |
| static OperationNature getOperationNature (MatrixOp op) |
| { |
| if (isOperationAssignment(op)) |
| return OPERATIONNATURE_ASSIGNMENT; |
| |
| if (isOperationValueModifying(op)) |
| return OPERATIONNATURE_MUTATING; |
| |
| return OPERATIONNATURE_PURE; |
| } |
| |
| // Input value loader. |
| |
| template <int InputT, int DataT> |
| typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx); |
| |
| template <> inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInFloat[inputNdx]; } |
| template <> inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec2[inputNdx]; } |
| template <> inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec3[inputNdx]; } |
| template <> inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return s_constInVec4[inputNdx]; } |
| |
| template <> inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2(s_constInMat2x2[inputNdx]); } |
| template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2x3(s_constInMat2x3[inputNdx]); } |
| template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2x4(s_constInMat2x4[inputNdx]); } |
| template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x2(s_constInMat3x2[inputNdx]); } |
| template <> inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3(s_constInMat3x3[inputNdx]); } |
| template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); } |
| template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x2(s_constInMat4x2[inputNdx]); } |
| template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); } |
| template <> inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4(s_constInMat4x4[inputNdx]); } |
| |
| template <> inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.x(); } |
| template <> inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1); } |
| template <> inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2); } |
| template <> inline tcu::Vec4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return evalCtx.coords.swizzle(0, 1, 2, 3); } |
| |
| template <> inline tcu::Mat2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) |
| { |
| DE_UNREF(inputNdx); // Not used. |
| tcu::Mat2 m; |
| m.setColumn(0, evalCtx.in[0].swizzle(0,1)); |
| m.setColumn(1, evalCtx.in[1].swizzle(0,1)); |
| return m; |
| } |
| |
| template <> inline tcu::Mat2x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int inputNdx) |
| { |
| DE_UNREF(inputNdx); // Not used. |
| tcu::Mat2x3 m; |
| m.setColumn(0, evalCtx.in[0].swizzle(0,1,2)); |
| m.setColumn(1, evalCtx.in[1].swizzle(0,1,2)); |
| return m; |
| } |
| |
| template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx) |
| { |
| DE_UNREF(inputNdx); // Not used. |
| tcu::Mat2x4 m; |
| m.setColumn(0, evalCtx.in[0]); |
| m.setColumn(1, evalCtx.in[1]); |
| return m; |
| } |
| |
| template <> inline tcu::Mat3x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int inputNdx) |
| { |
| DE_UNREF(inputNdx); // Not used. |
| tcu::Mat3x2 m; |
| m.setColumn(0, evalCtx.in[0].swizzle(0,1)); |
| m.setColumn(1, evalCtx.in[1].swizzle(0,1)); |
| m.setColumn(2, evalCtx.in[2].swizzle(0,1)); |
| return m; |
| } |
| |
| template <> inline tcu::Mat3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) |
| { |
| DE_UNREF(inputNdx); // Not used. |
| tcu::Mat3 m; |
| m.setColumn(0, evalCtx.in[0].swizzle(0,1,2)); |
| m.setColumn(1, evalCtx.in[1].swizzle(0,1,2)); |
| m.setColumn(2, evalCtx.in[2].swizzle(0,1,2)); |
| return m; |
| } |
| |
| template <> inline tcu::Mat3x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT3X4> (const ShaderEvalContext& evalCtx, int inputNdx) |
| { |
| DE_UNREF(inputNdx); // Not used. |
| tcu::Mat3x4 m; |
| m.setColumn(0, evalCtx.in[0]); |
| m.setColumn(1, evalCtx.in[1]); |
| m.setColumn(2, evalCtx.in[2]); |
| return m; |
| } |
| |
| template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx) |
| { |
| DE_UNREF(inputNdx); // Not used. |
| tcu::Mat4x2 m; |
| m.setColumn(0, evalCtx.in[0].swizzle(0,1)); |
| m.setColumn(1, evalCtx.in[1].swizzle(0,1)); |
| m.setColumn(2, evalCtx.in[2].swizzle(0,1)); |
| m.setColumn(3, evalCtx.in[3].swizzle(0,1)); |
| return m; |
| } |
| |
| template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) |
| { |
| DE_UNREF(inputNdx); // Not used. |
| tcu::Mat4x3 m; |
| m.setColumn(0, evalCtx.in[0].swizzle(0,1,2)); |
| m.setColumn(1, evalCtx.in[1].swizzle(0,1,2)); |
| m.setColumn(2, evalCtx.in[2].swizzle(0,1,2)); |
| m.setColumn(3, evalCtx.in[3].swizzle(0,1,2)); |
| return m; |
| } |
| |
| template <> inline tcu::Mat4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) |
| { |
| DE_UNREF(inputNdx); // Not used. |
| tcu::Mat4 m; |
| m.setColumn(0, evalCtx.in[0]); |
| m.setColumn(1, evalCtx.in[1]); |
| m.setColumn(2, evalCtx.in[2]); |
| m.setColumn(3, evalCtx.in[3]); |
| return m; |
| } |
| |
| // Reduction from expression result to vec3. |
| |
| inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value) { return value; } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), value.z()+value.w()); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1), value(1, 0)+value(1, 1)); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getColumn(1); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), value(0,1)+value(1,1), value(0,2)+value(1,2)); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+value(0,3), value(0,1)+value(1,1)+value(1,3), value(0,2)+value(1,2)); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); } |
| inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) + value.getColumn(1).swizzle(1,2,3) + value.getColumn(2).swizzle(2,3,0) + value.getColumn(3).swizzle(3,0,1); } |
| |
| // matrixCompMult |
| |
| template <typename T, int Rows, int Cols> |
| tcu::Matrix<T, Rows, Cols> matrixCompMult (const tcu::Matrix<T, Rows, Cols>& a, const tcu::Matrix<T, Rows, Cols>& b) |
| { |
| tcu::Matrix<T, Rows, Cols> retVal; |
| |
| for (int r = 0; r < Rows; ++r) |
| for (int c = 0; c < Cols; ++c) |
| retVal(r,c) = a(r,c) * b(r, c); |
| |
| return retVal; |
| } |
| |
| // outerProduct |
| |
| template <typename T, int Rows, int Cols> |
| tcu::Matrix<T, Cols, Rows> outerProduct (const tcu::Vector<T, Cols>& a, const tcu::Vector<T, Rows>& b) |
| { |
| tcu::Matrix<T, Rows, Cols> retVal; |
| |
| for (int r = 0; r < Rows; ++r) |
| for (int c = 0; c < Cols; ++c) |
| retVal(r,c) = a[c] * b[r]; |
| |
| return transpose(retVal); // to gl-form (column-major) |
| } |
| |
| // Determinant |
| |
| template <int Size> |
| float determinant (const tcu::Matrix<float, Size, Size>& mat); |
| |
| template <> |
| float determinant<2> (const tcu::Matrix<float, 2, 2>& mat) |
| { |
| return mat(0,0) * mat(1,1) - mat(1,0) * mat(0,1); |
| } |
| |
| template <> |
| float determinant<3> (const tcu::Matrix<float, 3, 3>& mat) |
| { |
| return + mat(0,0) * mat(1,1) * mat(2,2) |
| + mat(0,1) * mat(1,2) * mat(2,0) |
| + mat(0,2) * mat(1,0) * mat(2,1) |
| - mat(0,0) * mat(1,2) * mat(2,1) |
| - mat(0,1) * mat(1,0) * mat(2,2) |
| - mat(0,2) * mat(1,1) * mat(2,0); |
| } |
| |
| template <> |
| float determinant<4> (const tcu::Matrix<float, 4, 4>& mat) |
| { |
| const float minorMatrices[4][3*3] = |
| { |
| { |
| mat(1,1), mat(2,1), mat(3,1), |
| mat(1,2), mat(2,2), mat(3,2), |
| mat(1,3), mat(2,3), mat(3,3), |
| }, |
| { |
| mat(1,0), mat(2,0), mat(3,0), |
| mat(1,2), mat(2,2), mat(3,2), |
| mat(1,3), mat(2,3), mat(3,3), |
| }, |
| { |
| mat(1,0), mat(2,0), mat(3,0), |
| mat(1,1), mat(2,1), mat(3,1), |
| mat(1,3), mat(2,3), mat(3,3), |
| }, |
| { |
| mat(1,0), mat(2,0), mat(3,0), |
| mat(1,1), mat(2,1), mat(3,1), |
| mat(1,2), mat(2,2), mat(3,2), |
| } |
| }; |
| |
| return + mat(0,0) * determinant(tcu::Mat3(minorMatrices[0])) |
| - mat(0,1) * determinant(tcu::Mat3(minorMatrices[1])) |
| + mat(0,2) * determinant(tcu::Mat3(minorMatrices[2])) |
| - mat(0,3) * determinant(tcu::Mat3(minorMatrices[3])); |
| } |
| |
| // Inverse |
| |
| template <int Size> |
| tcu::Matrix<float, Size, Size> inverse (const tcu::Matrix<float, Size, Size>& mat); |
| |
| template <> |
| tcu::Matrix<float, 2, 2> inverse<2> (const tcu::Matrix<float, 2, 2>& mat) |
| { |
| const float det = determinant(mat); |
| tcu::Matrix<float, 2, 2> retVal; |
| |
| DE_ASSERT(det != 0.0f); |
| |
| retVal(0, 0) = mat(1, 1) / det; |
| retVal(0, 1) = -mat(0, 1) / det; |
| retVal(1, 0) = -mat(1, 0) / det; |
| retVal(1, 1) = mat(0, 0) / det; |
| |
| return retVal; |
| } |
| |
| template <> |
| tcu::Matrix<float, 3, 3> inverse<3> (const tcu::Matrix<float, 3, 3>& mat) |
| { |
| // Blockwise inversion |
| |
| DE_ASSERT(determinant(mat) != 0.0f); |
| |
| const float areaA[2*2] = |
| { |
| mat(0,0), mat(0,1), |
| mat(1,0), mat(1,1) |
| }; |
| const float areaB[2] = |
| { |
| mat(0,2), |
| mat(1,2), |
| }; |
| const float areaC[2] = |
| { |
| mat(2,0), mat(2,1), |
| }; |
| const float areaD[1] = |
| { |
| mat(2,2) |
| }; |
| const float nullField[4] = { 0.0f }; |
| |
| const tcu::Matrix<float, 2, 2> invA = inverse(tcu::Matrix<float, 2, 2>(areaA)); |
| const tcu::Matrix<float, 2, 1> matB = tcu::Matrix<float, 2, 1>(areaB); |
| const tcu::Matrix<float, 1, 2> matC = tcu::Matrix<float, 1, 2>(areaC); |
| const tcu::Matrix<float, 1, 1> matD = tcu::Matrix<float, 1, 1>(areaD); |
| |
| const float schurComplement = 1.0f / (matD - matC*invA*matB)(0,0); |
| const tcu::Matrix<float, 2, 2> zeroMat = Mat2(nullField); |
| |
| const tcu::Matrix<float, 2, 2> blockA = invA + invA*matB*schurComplement*matC*invA; |
| const tcu::Matrix<float, 2, 1> blockB = (zeroMat-invA)*matB*schurComplement; |
| const tcu::Matrix<float, 1, 2> blockC = matC*invA*(-schurComplement); |
| const float blockD = schurComplement; |
| |
| const float result[3*3] = |
| { |
| blockA(0,0), blockA(0,1), blockB(0,0), |
| blockA(1,0), blockA(1,1), blockB(1,0), |
| blockC(0,0), blockC(0,1), blockD, |
| }; |
| |
| return Mat3(result); |
| } |
| |
| template <> |
| tcu::Matrix<float, 4, 4> inverse<4> (const tcu::Matrix<float, 4, 4>& mat) |
| { |
| // Blockwise inversion |
| |
| DE_ASSERT(determinant(mat) != 0.0f); |
| |
| const float areaA[2*2] = |
| { |
| mat(0,0), mat(0,1), |
| mat(1,0), mat(1,1) |
| }; |
| const float areaB[2*2] = |
| { |
| mat(0,2), mat(0,3), |
| mat(1,2), mat(1,3) |
| }; |
| const float areaC[2*2] = |
| { |
| mat(2,0), mat(2,1), |
| mat(3,0), mat(3,1) |
| }; |
| const float areaD[2*2] = |
| { |
| mat(2,2), mat(2,3), |
| mat(3,2), mat(3,3) |
| }; |
| const float nullField[4] = { 0.0f }; |
| |
| const tcu::Matrix<float, 2, 2> invA = inverse(Mat2(areaA)); |
| const tcu::Matrix<float, 2, 2> matB = Mat2(areaB); |
| const tcu::Matrix<float, 2, 2> matC = Mat2(areaC); |
| const tcu::Matrix<float, 2, 2> matD = Mat2(areaD); |
| |
| const tcu::Matrix<float, 2, 2> schurComplement = inverse(matD - matC*invA*matB); |
| const tcu::Matrix<float, 2, 2> zeroMat = Mat2(nullField); |
| |
| const tcu::Matrix<float, 2, 2> blockA = invA + invA*matB*schurComplement*matC*invA; |
| const tcu::Matrix<float, 2, 2> blockB = (zeroMat-invA)*matB*schurComplement; |
| const tcu::Matrix<float, 2, 2> blockC = (zeroMat-schurComplement)*matC*invA; |
| const tcu::Matrix<float, 2, 2> blockD = schurComplement; |
| |
| const float result[4*4] = |
| { |
| blockA(0,0), blockA(0,1), blockB(0,0), blockB(0,1), |
| blockA(1,0), blockA(1,1), blockB(1,0), blockB(1,1), |
| blockC(0,0), blockC(0,1), blockD(0,0), blockD(0,1), |
| blockC(1,0), blockC(1,1), blockD(1,0), blockD(1,1), |
| }; |
| |
| return Mat4(result); |
| } |
| |
| // negate |
| |
| template <typename T, int Rows, int Cols> |
| tcu::Matrix<T, Rows, Cols> negate (const tcu::Matrix<T, Rows, Cols>& mat) |
| { |
| tcu::Matrix<T, Rows, Cols> retVal; |
| |
| for (int r = 0; r < Rows; ++r) |
| for (int c = 0; c < Cols; ++c) |
| retVal(r,c) = -mat(r, c); |
| |
| return retVal; |
| } |
| |
| // increment/decrement |
| |
| template <typename T, int Rows, int Cols> |
| tcu::Matrix<T, Rows, Cols> increment (const tcu::Matrix<T, Rows, Cols>& mat) |
| { |
| tcu::Matrix<T, Rows, Cols> retVal; |
| |
| for (int r = 0; r < Rows; ++r) |
| for (int c = 0; c < Cols; ++c) |
| retVal(r,c) = mat(r, c) + 1.0f; |
| |
| return retVal; |
| } |
| |
| template <typename T, int Rows, int Cols> |
| tcu::Matrix<T, Rows, Cols> decrement (const tcu::Matrix<T, Rows, Cols>& mat) |
| { |
| tcu::Matrix<T, Rows, Cols> retVal; |
| |
| for (int r = 0; r < Rows; ++r) |
| for (int c = 0; c < Cols; ++c) |
| retVal(r,c) = mat(r, c) - 1.0f; |
| |
| return retVal; |
| } |
| |
| // Evaluator template. |
| |
| typedef void (*MatrixShaderEvalFunc) (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type); |
| |
| template <int Op, int In0DataType, int In1DataType> |
| struct Evaluator; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_ADD, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(in0 + in1); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_SUB, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(in0 - in1); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_MUL, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(in0 * in1); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_DIV, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(in0 / in1); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_COMP_MUL, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(matrixCompMult(in0, in1)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_OUTER_PRODUCT, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(outerProduct(in0, in1)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_TRANSPOSE, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| DE_UNREF(in1Type); |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| evalCtx.color.xyz() = reduceToVec3(transpose(in0)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_INVERSE, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| DE_UNREF(in1Type); |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| evalCtx.color.xyz() = reduceToVec3(inverse(in0)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_DETERMINANT, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| DE_UNREF(in1Type); |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| evalCtx.color.xyz() = Vec3(determinant(in0)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_UNARY_PLUS, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| DE_UNREF(in1Type); |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| evalCtx.color.xyz() = reduceToVec3(in0); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_NEGATION, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| DE_UNREF(in1Type); |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| evalCtx.color.xyz() = reduceToVec3(negate(in0)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_PRE_INCREMENT, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| DE_UNREF(in1Type); |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| |
| // modifying reduction: sum modified value too |
| evalCtx.color.xyz() = reduceToVec3(increment(in0)) + reduceToVec3(increment(in0)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_PRE_DECREMENT, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| DE_UNREF(in1Type); |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| |
| // modifying reduction: sum modified value too |
| evalCtx.color.xyz() = reduceToVec3(decrement(in0)) + reduceToVec3(decrement(in0)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_POST_INCREMENT, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| DE_UNREF(in1Type); |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| |
| // modifying reduction: sum modified value too |
| evalCtx.color.xyz() = reduceToVec3(in0) + reduceToVec3(increment(in0)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_POST_DECREMENT, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| DE_UNREF(in1Type); |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| |
| // modifying reduction: sum modified value too |
| evalCtx.color.xyz() = reduceToVec3(in0) + reduceToVec3(decrement(in0)); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_ADD_INTO, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(in0 + in1); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_SUBTRACT_FROM, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(in0 - in1); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_MULTIPLY_INTO, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(in0 * in1); |
| } |
| }; |
| |
| template <int In0DataType, int In1DataType> |
| struct Evaluator<OP_DIVIDE_INTO, In0DataType, In1DataType> |
| { |
| static void evaluate (ShaderEvalContext& evalCtx, InputType in0Type, InputType in1Type) |
| { |
| typename TypeTraits<In0DataType>::Type in0 = (in0Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In0DataType>(evalCtx, 0) |
| : getInputValue<INPUTTYPE_CONST, In0DataType>(evalCtx, 0); |
| typename TypeTraits<In1DataType>::Type in1 = (in1Type == INPUTTYPE_DYNAMIC) ? getInputValue<INPUTTYPE_DYNAMIC, In1DataType>(evalCtx, 1) |
| : getInputValue<INPUTTYPE_CONST, In1DataType>(evalCtx, 1); |
| evalCtx.color.xyz() = reduceToVec3(in0 / in1); |
| } |
| }; |
| |
| MatrixShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op) |
| { |
| // Evaluator is selected based on op and input data types. |
| // For efficient lookup the types and op enums are packed together to form a 19-bit key: |
| // [18..14 OP] [13..7 TYPE0] [6..0 TYPE1] |
| |
| DE_STATIC_ASSERT(TYPE_LAST <= (1<<7)); |
| DE_STATIC_ASSERT(OP_LAST <= (1<<5)); |
| |
| #define PACK_EVAL_CASE(OP, IN0DATATYPE, IN1DATATYPE) (((OP) << 14) | ((IN0DATATYPE) << 7) | (IN1DATATYPE)) |
| |
| #define MAKE_EVAL_CASE(OP, IN0DATATYPE, IN1DATATYPE) \ |
| case PACK_EVAL_CASE(OP, IN0DATATYPE, IN1DATATYPE): \ |
| return Evaluator<OP, IN0DATATYPE, IN1DATATYPE>::evaluate |
| |
| #define MAKE_SCALAR_OPS(IN0DATATYPE, IN1DATATYPE) \ |
| MAKE_EVAL_CASE(OP_ADD, IN0DATATYPE, IN1DATATYPE); \ |
| MAKE_EVAL_CASE(OP_SUB, IN0DATATYPE, IN1DATATYPE); \ |
| MAKE_EVAL_CASE(OP_MUL, IN0DATATYPE, IN1DATATYPE); \ |
| MAKE_EVAL_CASE(OP_DIV, IN0DATATYPE, IN1DATATYPE) |
| |
| #define MAKE_CWISE_OPS(IN0DATATYPE, IN1DATATYPE) \ |
| MAKE_EVAL_CASE(OP_ADD, IN0DATATYPE, IN1DATATYPE); \ |
| MAKE_EVAL_CASE(OP_SUB, IN0DATATYPE, IN1DATATYPE); \ |
| MAKE_EVAL_CASE(OP_DIV, IN0DATATYPE, IN1DATATYPE); \ |
| MAKE_EVAL_CASE(OP_COMP_MUL, IN0DATATYPE, IN1DATATYPE) |
| |
| #define MAKE_MUL_OP(IN0DATATYPE, IN1DATATYPE) \ |
| MAKE_EVAL_CASE(OP_MUL, IN0DATATYPE, IN1DATATYPE) |
| |
| #define MAKE_VECVEC_OP(IN0DATATYPE, IN1DATATYPE) \ |
| MAKE_EVAL_CASE(OP_OUTER_PRODUCT, IN0DATATYPE, IN1DATATYPE) |
| |
| #define MAKE_UNARY_OP(IN0DATATYPE) \ |
| MAKE_EVAL_CASE(OP_TRANSPOSE, IN0DATATYPE, TYPE_LAST); \ |
| MAKE_EVAL_CASE(OP_UNARY_PLUS, IN0DATATYPE, TYPE_LAST); \ |
| MAKE_EVAL_CASE(OP_NEGATION, IN0DATATYPE, TYPE_LAST); \ |
| MAKE_EVAL_CASE(OP_PRE_INCREMENT, IN0DATATYPE, TYPE_LAST); \ |
| MAKE_EVAL_CASE(OP_PRE_DECREMENT, IN0DATATYPE, TYPE_LAST); \ |
| MAKE_EVAL_CASE(OP_POST_INCREMENT, IN0DATATYPE, TYPE_LAST); \ |
| MAKE_EVAL_CASE(OP_POST_DECREMENT, IN0DATATYPE, TYPE_LAST) |
| |
| #define MAKE_UNARY_SYMMETRIC_OP(IN0DATATYPE) \ |
| MAKE_UNARY_OP(IN0DATATYPE); \ |
| MAKE_EVAL_CASE(OP_DETERMINANT, IN0DATATYPE, TYPE_LAST); \ |
| MAKE_EVAL_CASE(OP_INVERSE, IN0DATATYPE, TYPE_LAST) |
| |
| #define MAKE_ASSIGNMENT_OP(IN0DATATYPE) \ |
| MAKE_EVAL_CASE(OP_ADD_INTO, IN0DATATYPE, IN0DATATYPE); \ |
| MAKE_EVAL_CASE(OP_SUBTRACT_FROM, IN0DATATYPE, IN0DATATYPE); \ |
| MAKE_EVAL_CASE(OP_DIVIDE_INTO, IN0DATATYPE, IN0DATATYPE) |
| |
| #define MAKE_ASSIGNMENT_SYMMETRIC_OP(IN0DATATYPE) \ |
| MAKE_ASSIGNMENT_OP(IN0DATATYPE); \ |
| MAKE_EVAL_CASE(OP_MULTIPLY_INTO, IN0DATATYPE, IN0DATATYPE) |
| |
| switch (PACK_EVAL_CASE(op, in0.dataType, in1.dataType)) |
| { |
| // Matrix-scalar. |
| MAKE_SCALAR_OPS(TYPE_FLOAT_MAT2, TYPE_FLOAT); |
| MAKE_SCALAR_OPS(TYPE_FLOAT_MAT2X3, TYPE_FLOAT); |
| MAKE_SCALAR_OPS(TYPE_FLOAT_MAT2X4, TYPE_FLOAT); |
| MAKE_SCALAR_OPS(TYPE_FLOAT_MAT3X2, TYPE_FLOAT); |
| MAKE_SCALAR_OPS(TYPE_FLOAT_MAT3, TYPE_FLOAT); |
| MAKE_SCALAR_OPS(TYPE_FLOAT_MAT3X4, TYPE_FLOAT); |
| MAKE_SCALAR_OPS(TYPE_FLOAT_MAT4X2, TYPE_FLOAT); |
| MAKE_SCALAR_OPS(TYPE_FLOAT_MAT4X3, TYPE_FLOAT); |
| MAKE_SCALAR_OPS(TYPE_FLOAT_MAT4, TYPE_FLOAT); |
| |
| // Matrix-vector. |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2, TYPE_FLOAT_VEC2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2X3, TYPE_FLOAT_VEC2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2X4, TYPE_FLOAT_VEC2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3X2, TYPE_FLOAT_VEC3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_VEC3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_VEC3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4X2, TYPE_FLOAT_VEC4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_VEC4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4, TYPE_FLOAT_VEC4); |
| |
| // Vector-matrix. |
| MAKE_MUL_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_MAT2); |
| MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT2X3); |
| MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT2X4); |
| MAKE_MUL_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_MAT3X2); |
| MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT3); |
| MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT3X4); |
| MAKE_MUL_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_MAT4X2); |
| MAKE_MUL_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_MAT4X3); |
| MAKE_MUL_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_MAT4); |
| |
| // Matrix-matrix. |
| MAKE_CWISE_OPS(TYPE_FLOAT_MAT2, TYPE_FLOAT_MAT2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2, TYPE_FLOAT_MAT2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2, TYPE_FLOAT_MAT3X2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2, TYPE_FLOAT_MAT4X2); |
| |
| MAKE_CWISE_OPS(TYPE_FLOAT_MAT2X3, TYPE_FLOAT_MAT2X3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2X3, TYPE_FLOAT_MAT2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2X3, TYPE_FLOAT_MAT3X2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2X3, TYPE_FLOAT_MAT4X2); |
| |
| MAKE_CWISE_OPS(TYPE_FLOAT_MAT2X4, TYPE_FLOAT_MAT2X4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2X4, TYPE_FLOAT_MAT2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2X4, TYPE_FLOAT_MAT3X2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT2X4, TYPE_FLOAT_MAT4X2); |
| |
| MAKE_CWISE_OPS(TYPE_FLOAT_MAT3X2, TYPE_FLOAT_MAT3X2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3X2, TYPE_FLOAT_MAT2X3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3X2, TYPE_FLOAT_MAT3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3X2, TYPE_FLOAT_MAT4X3); |
| |
| MAKE_CWISE_OPS(TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT2X3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3, TYPE_FLOAT_MAT4X3); |
| |
| MAKE_CWISE_OPS(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT3X4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT2X3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT3X4, TYPE_FLOAT_MAT4X3); |
| |
| MAKE_CWISE_OPS(TYPE_FLOAT_MAT4X2, TYPE_FLOAT_MAT4X2); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4X2, TYPE_FLOAT_MAT2X4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4X2, TYPE_FLOAT_MAT3X4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4X2, TYPE_FLOAT_MAT4); |
| |
| MAKE_CWISE_OPS(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT4X3); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT2X4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT3X4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4X3, TYPE_FLOAT_MAT4); |
| |
| MAKE_CWISE_OPS(TYPE_FLOAT_MAT4, TYPE_FLOAT_MAT4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4, TYPE_FLOAT_MAT2X4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4, TYPE_FLOAT_MAT3X4); |
| MAKE_MUL_OP(TYPE_FLOAT_MAT4, TYPE_FLOAT_MAT4); |
| |
| // Vector-vector. |
| MAKE_VECVEC_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC2); |
| MAKE_VECVEC_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC3); |
| MAKE_VECVEC_OP(TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4); |
| MAKE_VECVEC_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_VEC2); |
| MAKE_VECVEC_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_VEC3); |
| MAKE_VECVEC_OP(TYPE_FLOAT_VEC3, TYPE_FLOAT_VEC4); |
| MAKE_VECVEC_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC2); |
| MAKE_VECVEC_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC3); |
| MAKE_VECVEC_OP(TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4); |
| |
| // Unary Matrix. |
| MAKE_UNARY_SYMMETRIC_OP(TYPE_FLOAT_MAT2); |
| MAKE_UNARY_OP(TYPE_FLOAT_MAT2X3); |
| MAKE_UNARY_OP(TYPE_FLOAT_MAT2X4); |
| MAKE_UNARY_OP(TYPE_FLOAT_MAT3X2); |
| MAKE_UNARY_SYMMETRIC_OP(TYPE_FLOAT_MAT3); |
| MAKE_UNARY_OP(TYPE_FLOAT_MAT3X4); |
| MAKE_UNARY_OP(TYPE_FLOAT_MAT4X2); |
| MAKE_UNARY_OP(TYPE_FLOAT_MAT4X3); |
| MAKE_UNARY_SYMMETRIC_OP(TYPE_FLOAT_MAT4); |
| |
| // Assignments |
| MAKE_ASSIGNMENT_SYMMETRIC_OP(TYPE_FLOAT_MAT2); |
| MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT2X3); |
| MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT2X4); |
| MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT3X2); |
| MAKE_ASSIGNMENT_SYMMETRIC_OP(TYPE_FLOAT_MAT3); |
| MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT3X4); |
| MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT4X2); |
| MAKE_ASSIGNMENT_OP(TYPE_FLOAT_MAT4X3); |
| MAKE_ASSIGNMENT_SYMMETRIC_OP(TYPE_FLOAT_MAT4); |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| |
| #undef PACK_EVAL_CASE |
| #undef MAKE_EVAL_CASE |
| #undef MUL_OP |
| #undef ALL_OPS |
| #undef MAKE_MAT_SCALAR_VEC_CASES |
| #undef MAKE_MAT_MAT_CASES |
| } |
| |
| // Shader source format utilities. |
| |
| template <int Size> |
| void writeVectorConstructor (std::ostream& str, const tcu::Vector<float, Size>& v) |
| { |
| str << "vec" << Size << "("; |
| for (int ndx = 0; ndx < Size; ndx++) |
| { |
| if (ndx != 0) |
| str << ", "; |
| str << de::floatToString(v[ndx], 1); |
| } |
| str << ")"; |
| } |
| |
| template <int Cols, int Rows> |
| void writeMatrixConstructor (std::ostream& str, const tcu::Matrix<float, Rows, Cols>& m) |
| { |
| if (Rows == Cols) |
| str << "mat" << Cols; |
| else |
| str << "mat" << Cols << "x" << Rows; |
| |
| str << "("; |
| for (int colNdx = 0; colNdx < Cols; colNdx++) |
| { |
| for (int rowNdx = 0; rowNdx < Rows; rowNdx++) |
| { |
| if (rowNdx > 0 || colNdx > 0) |
| str << ", "; |
| str << de::floatToString(m(rowNdx, colNdx), 1); |
| } |
| } |
| str << ")"; |
| } |
| |
| } // MatrixCaseUtils |
| |
| using namespace MatrixCaseUtils; |
| |
| class MatrixShaderEvaluator : public ShaderEvaluator |
| { |
| public: |
| MatrixShaderEvaluator (MatrixShaderEvalFunc evalFunc, InputType inType0, InputType inType1); |
| |
| virtual void evaluate (ShaderEvalContext& evalCtx); |
| |
| private: |
| MatrixShaderEvalFunc m_matEvalFunc; |
| InputType m_inType0; |
| InputType m_inType1; |
| }; |
| |
| MatrixShaderEvaluator::MatrixShaderEvaluator (MatrixShaderEvalFunc evalFunc, InputType inType0, InputType inType1) |
| : m_matEvalFunc (evalFunc) |
| , m_inType0 (inType0) |
| , m_inType1 (inType1) |
| { |
| } |
| |
| void MatrixShaderEvaluator::evaluate (ShaderEvalContext& evalCtx) |
| { |
| m_matEvalFunc(evalCtx, m_inType0, m_inType1); |
| } |
| |
| class ShaderMatrixCase : public ShaderRenderCase |
| { |
| public: |
| ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase); |
| ~ShaderMatrixCase (void); |
| |
| void init (void); |
| |
| protected: |
| std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName); |
| void setupUniforms (int programID, const tcu::Vec4& constCoords); |
| |
| private: |
| ShaderInput m_in0; |
| ShaderInput m_in1; |
| MatrixOp m_op; |
| MatrixShaderEvaluator m_matEvaluator; |
| }; |
| |
| ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase) |
| : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_matEvaluator) |
| , m_in0 (in0) |
| , m_in1 (in1) |
| , m_op (op) |
| , m_matEvaluator (getEvalFunc(in0, in1, op), in0.inputType, in1.inputType) |
| { |
| } |
| |
| ShaderMatrixCase::~ShaderMatrixCase (void) |
| { |
| } |
| |
| void ShaderMatrixCase::init (void) |
| { |
| std::ostringstream vtx; |
| std::ostringstream frag; |
| std::ostringstream& op = m_isVertexCase ? vtx : frag; |
| |
| bool isInDynMat0 = isDataTypeMatrix(m_in0.dataType) && m_in0.inputType == INPUTTYPE_DYNAMIC; |
| bool isInDynMat1 = isDataTypeMatrix(m_in1.dataType) && m_in1.inputType == INPUTTYPE_DYNAMIC; |
| string inValue0; |
| string inValue1; |
| DataType resultType = TYPE_LAST; |
| Precision resultPrec = m_in0.precision; |
| vector<string> passVars; |
| int numInputs = (isOperationBinary(m_op)) ? (2) : (1); |
| |
| std::string operationValue0; |
| std::string operationValue1; |
| |
| DE_ASSERT(!isInDynMat0 || !isInDynMat1); // Only single dynamic matrix input is allowed. |
| DE_UNREF(isInDynMat0 && isInDynMat1); |
| |
| // Compute result type. |
| if (m_op == OP_MUL && isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) |
| { |
| resultType = getDataTypeMatrix(getDataTypeMatrixNumColumns(m_in1.dataType), getDataTypeMatrixNumRows(m_in0.dataType)); |
| } |
| else if (m_op == OP_OUTER_PRODUCT) |
| { |
| resultType = getDataTypeMatrix(getDataTypeScalarSize(m_in1.dataType), getDataTypeScalarSize(m_in0.dataType)); |
| } |
| else if (m_op == OP_TRANSPOSE) |
| { |
| resultType = getDataTypeMatrix(getDataTypeMatrixNumRows(m_in0.dataType), getDataTypeMatrixNumColumns(m_in0.dataType)); |
| } |
| else if (m_op == OP_INVERSE) |
| { |
| resultType = m_in0.dataType; |
| } |
| else if (m_op == OP_DETERMINANT) |
| { |
| resultType = TYPE_FLOAT; |
| } |
| else if (getOperationType(m_op) == OPERATIONTYPE_UNARY_PREFIX_OPERATOR || |
| getOperationType(m_op) == OPERATIONTYPE_UNARY_POSTFIX_OPERATOR) |
| { |
| resultType = m_in0.dataType; |
| } |
| else if (isDataTypeMatrix(m_in0.dataType) && isDataTypeMatrix(m_in1.dataType)) |
| { |
| DE_ASSERT(m_in0.dataType == m_in1.dataType); |
| resultType = m_in0.dataType; |
| } |
| else if (isDataTypeMatrix(m_in0.dataType) || isDataTypeMatrix(m_in1.dataType)) |
| { |
| int matNdx = isDataTypeMatrix(m_in0.dataType) ? 0 : 1; |
| DataType matrixType = matNdx == 0 ? m_in0.dataType : m_in1.dataType; |
| DataType otherType = matNdx == 0 ? m_in1.dataType : m_in0.dataType; |
| |
| if (otherType == TYPE_FLOAT) |
| resultType = matrixType; |
| else |
| { |
| DE_ASSERT(isDataTypeVector(otherType)); |
| resultType = getDataTypeFloatVec(matNdx == 0 ? getDataTypeMatrixNumRows(matrixType) : getDataTypeMatrixNumColumns(matrixType)); |
| } |
| } |
| else |
| { |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| vtx << "#version 300 es\n"; |
| frag << "#version 300 es\n"; |
| |
| vtx << "in highp vec4 a_position;\n"; |
| frag << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"; |
| if (m_isVertexCase) |
| { |
| vtx << "out mediump vec4 v_color;\n"; |
| frag << "in mediump vec4 v_color;\n"; |
| } |
| |
| // Input declarations. |
| for (int inNdx = 0; inNdx < numInputs; inNdx++) |
| { |
| const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; |
| const char* precName = getPrecisionName(in.precision); |
| const char* typeName = getDataTypeName(in.dataType); |
| string& inValue = inNdx > 0 ? inValue1 : inValue0; |
| |
| if (in.inputType == INPUTTYPE_DYNAMIC) |
| { |
| vtx << "in " << precName << " " << typeName << " a_"; |
| |
| if (isDataTypeMatrix(in.dataType)) |
| { |
| // a_matN, v_matN |
| vtx << typeName << ";\n"; |
| if (!m_isVertexCase) |
| { |
| vtx << "out " << precName << " " << typeName << " v_" << typeName << ";\n"; |
| frag << "in " << precName << " " << typeName << " v_" << typeName << ";\n"; |
| passVars.push_back(typeName); |
| } |
| |
| inValue = string(m_isVertexCase ? "a_" : "v_") + getDataTypeName(in.dataType); |
| } |
| else |
| { |
| // a_coords, v_coords |
| vtx << "coords;\n"; |
| if (!m_isVertexCase) |
| { |
| vtx << "out " << precName << " " << typeName << " v_coords;\n"; |
| frag << "in " << precName << " " << typeName << " v_coords;\n"; |
| passVars.push_back("coords"); |
| } |
| |
| inValue = m_isVertexCase ? "a_coords" : "v_coords"; |
| } |
| } |
| else if (in.inputType == INPUTTYPE_UNIFORM) |
| { |
| op << "uniform " << precName << " " << typeName << " u_in" << inNdx << ";\n"; |
| inValue = string("u_in") + de::toString(inNdx); |
| } |
| else if (in.inputType == INPUTTYPE_CONST) |
| { |
| op << "const " << precName << " " << typeName << " in" << inNdx << " = "; |
| |
| // Generate declaration. |
| switch (in.dataType) |
| { |
| case TYPE_FLOAT: op << de::floatToString(s_constInFloat[inNdx], 1); break; |
| case TYPE_FLOAT_VEC2: writeVectorConstructor<2>(op, s_constInVec2[inNdx]); break; |
| case TYPE_FLOAT_VEC3: writeVectorConstructor<3>(op, s_constInVec3[inNdx]); break; |
| case TYPE_FLOAT_VEC4: writeVectorConstructor<4>(op, s_constInVec4[inNdx]); break; |
| case TYPE_FLOAT_MAT2: writeMatrixConstructor<2, 2>(op, Mat2(s_constInMat2x2[inNdx])); break; |
| case TYPE_FLOAT_MAT2X3: writeMatrixConstructor<2, 3>(op, Mat2x3(s_constInMat2x3[inNdx])); break; |
| case TYPE_FLOAT_MAT2X4: writeMatrixConstructor<2, 4>(op, Mat2x4(s_constInMat2x4[inNdx])); break; |
| case TYPE_FLOAT_MAT3X2: writeMatrixConstructor<3, 2>(op, Mat3x2(s_constInMat3x2[inNdx])); break; |
| case TYPE_FLOAT_MAT3: writeMatrixConstructor<3, 3>(op, Mat3(s_constInMat3x3[inNdx])); break; |
| case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break; |
| case TYPE_FLOAT_MAT4X2: writeMatrixConstructor<4, 2>(op, Mat4x2(s_constInMat4x2[inNdx])); break; |
| case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break; |
| case TYPE_FLOAT_MAT4: writeMatrixConstructor<4, 4>(op, Mat4(s_constInMat4x4[inNdx])); break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| op << ";\n"; |
| |
| inValue = string("in") + de::toString(inNdx); |
| } |
| } |
| |
| vtx << "\n" |
| << "void main (void)\n" |
| << "{\n" |
| << " gl_Position = a_position;\n"; |
| frag << "\n" |
| << "void main (void)\n" |
| << "{\n"; |
| |
| if (m_isVertexCase) |
| frag << " dEQP_FragColor = v_color;\n"; |
| else |
| { |
| for (vector<string>::const_iterator copyIter = passVars.begin(); copyIter != passVars.end(); copyIter++) |
| vtx << " v_" << *copyIter << " = " << "a_" << *copyIter << ";\n"; |
| } |
| |
| // Operation. |
| |
| switch (getOperationNature(m_op)) |
| { |
| case OPERATIONNATURE_PURE: |
| DE_ASSERT(getOperationType(m_op) != OPERATIONTYPE_ASSIGNMENT); |
| |
| operationValue0 = inValue0; |
| operationValue1 = inValue1; |
| break; |
| |
| case OPERATIONNATURE_MUTATING: |
| DE_ASSERT(getOperationType(m_op) != OPERATIONTYPE_ASSIGNMENT); |
| |
| op << " " << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " tmpValue = " << inValue0 << ";\n"; |
| |
| operationValue0 = "tmpValue"; |
| operationValue1 = inValue1; |
| break; |
| |
| case OPERATIONNATURE_ASSIGNMENT: |
| DE_ASSERT(getOperationType(m_op) == OPERATIONTYPE_ASSIGNMENT); |
| |
| operationValue0 = inValue0; |
| operationValue1 = inValue1; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| switch (getOperationType(m_op)) |
| { |
| case OPERATIONTYPE_BINARY_OPERATOR: |
| op << " " << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << operationValue0 << " " << getOperationName(m_op) << " " << operationValue1 << ";\n"; |
| break; |
| |
| case OPERATIONTYPE_UNARY_PREFIX_OPERATOR: |
| op << " " << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << getOperationName(m_op) << operationValue0 << ";\n"; |
| break; |
| |
| case OPERATIONTYPE_UNARY_POSTFIX_OPERATOR: |
| op << " " << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << operationValue0 << getOperationName(m_op) << ";\n"; |
| break; |
| |
| case OPERATIONTYPE_BINARY_FUNCTION: |
| op << " " << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << getOperationName(m_op) << "(" << operationValue0 << ", " << operationValue1 << ");\n"; |
| break; |
| |
| case OPERATIONTYPE_UNARY_FUNCTION: |
| op << " " << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << getOperationName(m_op) << "(" << operationValue0 << ");\n"; |
| break; |
| |
| case OPERATIONTYPE_ASSIGNMENT: |
| op << " " << getPrecisionName(resultPrec) << " " << getDataTypeName(resultType) << " res = " << operationValue0 << ";\n"; |
| op << " res " << getOperationName(m_op) << " " << operationValue1 << ";\n"; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| // Reduction to vec3 (rgb). Check the used value too if it was modified |
| op << " " << (m_isVertexCase ? "v_color" : "dEQP_FragColor") << " = "; |
| |
| if (isOperationValueModifying(m_op)) |
| op << "vec4(" << genGLSLMatToVec3Reduction(resultType, "res") << ", 1.0) + vec4(" << genGLSLMatToVec3Reduction(resultType, "tmpValue") << ", 0.0);\n"; |
| else |
| op << "vec4(" << genGLSLMatToVec3Reduction(resultType, "res") << ", 1.0);\n"; |
| |
| vtx << "}\n"; |
| frag << "}\n"; |
| |
| m_vertShaderSource = vtx.str(); |
| m_fragShaderSource = frag.str(); |
| |
| // \todo [2012-02-14 pyry] Compute better values for matrix tests. |
| m_userAttribTransforms.resize(4); |
| for (int attribNdx = 0; attribNdx < 4; attribNdx++) |
| { |
| m_userAttribTransforms[attribNdx] = Mat4(0.0f); |
| m_userAttribTransforms[attribNdx]( 0, 3) = 0.2f; // !< prevent matrix*vec from going into zero (assuming vec.w != 0) |
| m_userAttribTransforms[attribNdx]( 1, 3) = 0.1f; // !< |
| m_userAttribTransforms[attribNdx]( 2, 3) = 0.4f + 0.15f * float(attribNdx); // !< |
| m_userAttribTransforms[attribNdx]( 3, 3) = 0.7f; // !< |
| m_userAttribTransforms[attribNdx]((0 + attribNdx) % 4, 0) = 1.0f; |
| m_userAttribTransforms[attribNdx]((1 + attribNdx) % 4, 1) = 1.0f; |
| m_userAttribTransforms[attribNdx]((2 + attribNdx) % 4, 2) = 1.0f; |
| m_userAttribTransforms[attribNdx]((3 + attribNdx) % 4, 3) = 1.0f; |
| } |
| |
| // prevent bad reference cases such as black result images by fine-tuning used matrices |
| if (getOperationTestMatrixType(m_op) != TESTMATRIXTYPE_DEFAULT) |
| { |
| for (int attribNdx = 0; attribNdx < 4; attribNdx++) |
| { |
| for (int row = 0; row < 4; row++) |
| for (int col = 0; col < 4; col++) |
| { |
| switch (getOperationTestMatrixType(m_op)) |
| { |
| case TESTMATRIXTYPE_NEGATED: |
| m_userAttribTransforms[attribNdx](row, col) = -m_userAttribTransforms[attribNdx](row, col); |
| break; |
| case TESTMATRIXTYPE_INCREMENTED: |
| m_userAttribTransforms[attribNdx](row, col) += 0.3f; |
| break; |
| case TESTMATRIXTYPE_DECREMENTED: |
| m_userAttribTransforms[attribNdx](row, col) -= 0.3f; |
| break; |
| case TESTMATRIXTYPE_NEGATED_INCREMENTED: |
| m_userAttribTransforms[attribNdx](row, col) = -m_userAttribTransforms[attribNdx](row, col) + 0.3f; |
| break; |
| case TESTMATRIXTYPE_INCREMENTED_LESS: |
| m_userAttribTransforms[attribNdx](row, col) -= 0.1f; |
| break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| break; |
| } |
| } |
| } |
| } |
| |
| ShaderRenderCase::init(); |
| } |
| |
| std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) |
| { |
| std::ostringstream op; |
| |
| switch (matType) |
| { |
| case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; break; |
| case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; break; |
| case TYPE_FLOAT_VEC3: op << varName << ""; break; |
| case TYPE_FLOAT_VEC4: op << varName << ".x, " << varName << ".y, " << varName << ".z+" << varName << ".w"; break; |
| case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+" << varName << "[1][1]"; break; |
| case TYPE_FLOAT_MAT2X3: op << varName << "[0] + " << varName << "[1]"; break; |
| case TYPE_FLOAT_MAT2X4: op << varName << "[0].xyz + " << varName << "[1].yzw"; break; |
| case TYPE_FLOAT_MAT3X2: op << varName << "[0][0]+" << varName << "[0][1], " << varName << "[1][0]+" << varName << "[1][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; |
| case TYPE_FLOAT_MAT3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2]"; break; |
| case TYPE_FLOAT_MAT3X4: op << varName << "[0].xyz + " << varName << "[1].yzw + " << varName << "[2].zwx"; break; |
| case TYPE_FLOAT_MAT4X2: op << varName << "[0][0]+" << varName << "[0][1]+" << varName << "[3][0], " << varName << "[1][0]+" << varName << "[1][1]+" << varName << "[3][1], " << varName << "[2][0]+" << varName << "[2][1]"; break; |
| case TYPE_FLOAT_MAT4X3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2] + " << varName << "[3]"; break; |
| case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx+" << varName << "[3].wxy"; break; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| |
| return op.str(); |
| } |
| |
| void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| |
| DE_UNREF(constCoords); |
| |
| for (int inNdx = 0; inNdx < 2; inNdx++) |
| { |
| const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0; |
| |
| if (in.inputType == INPUTTYPE_UNIFORM) |
| { |
| int loc = gl.getUniformLocation(programID, (string("u_in") + de::toString(inNdx)).c_str()); |
| |
| if (loc < 0) |
| continue; |
| |
| switch (in.dataType) |
| { |
| case TYPE_FLOAT: gl.uniform1f(loc, s_constInFloat[inNdx]); break; |
| case TYPE_FLOAT_VEC2: gl.uniform2fv(loc, 1, s_constInVec2[inNdx].getPtr()); break; |
| case TYPE_FLOAT_VEC3: gl.uniform3fv(loc, 1, s_constInVec3[inNdx].getPtr()); break; |
| case TYPE_FLOAT_VEC4: gl.uniform4fv(loc, 1, s_constInVec4[inNdx].getPtr()); break; |
| // \note GLES3 supports transpose in matrix upload. |
| case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv (loc, 1, GL_TRUE, s_constInMat2x2[inNdx]); break; |
| case TYPE_FLOAT_MAT2X3: gl.uniformMatrix2x3fv(loc, 1, GL_TRUE, s_constInMat2x3[inNdx]); break; |
| case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(loc, 1, GL_TRUE, s_constInMat2x4[inNdx]); break; |
| case TYPE_FLOAT_MAT3X2: gl.uniformMatrix3x2fv(loc, 1, GL_TRUE, s_constInMat3x2[inNdx]); break; |
| case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (loc, 1, GL_TRUE, s_constInMat3x3[inNdx]); break; |
| case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(loc, 1, GL_TRUE, s_constInMat3x4[inNdx]); break; |
| case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(loc, 1, GL_TRUE, s_constInMat4x2[inNdx]); break; |
| case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(loc, 1, GL_TRUE, s_constInMat4x3[inNdx]); break; |
| case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (loc, 1, GL_TRUE, s_constInMat4x4[inNdx]); break; |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| } |
| } |
| |
| ShaderMatrixTests::ShaderMatrixTests (Context& context) |
| : TestCaseGroup(context, "matrix", "Matrix Tests") |
| { |
| } |
| |
| ShaderMatrixTests::~ShaderMatrixTests (void) |
| { |
| } |
| |
| void ShaderMatrixTests::init (void) |
| { |
| static const struct |
| { |
| const char* name; |
| const char* desc; |
| MatrixOp op; |
| bool extendedInputTypeCases; // !< test with const and uniform types too |
| bool createInputTypeGroup; // !< create group for input types |
| } ops[] = |
| { |
| { "add", "Matrix addition tests", OP_ADD, true, true }, |
| { "sub", "Matrix subtraction tests", OP_SUB, true, true }, |
| { "mul", "Matrix multiplication tests", OP_MUL, true, true }, |
| { "div", "Matrix division tests", OP_DIV, true, true }, |
| { "matrixcompmult", "Matrix component-wise multiplication tests", OP_COMP_MUL, false, true }, |
| { "outerproduct", "Matrix outerProduct() tests", OP_OUTER_PRODUCT, false, true }, |
| { "transpose", "Matrix transpose() tests", OP_TRANSPOSE, false, true }, |
| { "determinant", "Matrix determinant() tests", OP_DETERMINANT, false, true }, |
| { "inverse", "Matrix inverse() tests", OP_INVERSE, false, true }, |
| { "unary_addition", "Matrix unary addition tests", OP_UNARY_PLUS, false, false }, |
| { "negation", "Matrix negation tests", OP_NEGATION, false, false }, |
| { "pre_increment", "Matrix prefix increment tests", OP_PRE_INCREMENT, false, false }, |
| { "pre_decrement", "Matrix prefix decrement tests", OP_PRE_DECREMENT, false, false }, |
| { "post_increment", "Matrix postfix increment tests", OP_POST_INCREMENT, false, false }, |
| { "post_decrement", "Matrix postfix decrement tests", OP_POST_DECREMENT, false, false }, |
| { "add_assign", "Matrix add into tests", OP_ADD_INTO, false, false }, |
| { "sub_assign", "Matrix subtract from tests", OP_SUBTRACT_FROM, false, false }, |
| { "mul_assign", "Matrix multiply into tests", OP_MULTIPLY_INTO, false, false }, |
| { "div_assign", "Matrix divide into tests", OP_DIVIDE_INTO, false, false }, |
| }; |
| |
| struct InputTypeSpec |
| { |
| const char* name; |
| const char* desc; |
| InputType type; |
| }; |
| static const InputTypeSpec extendedInputTypes[] = |
| { |
| { "const", "Constant matrix input", INPUTTYPE_CONST }, |
| { "uniform", "Uniform matrix input", INPUTTYPE_UNIFORM }, |
| { "dynamic", "Dynamic matrix input", INPUTTYPE_DYNAMIC } |
| }; |
| static const InputTypeSpec reducedInputTypes[] = |
| { |
| { "dynamic", "Dynamic matrix input", INPUTTYPE_DYNAMIC } |
| }; |
| |
| static const DataType matrixTypes[] = |
| { |
| TYPE_FLOAT_MAT2, |
| TYPE_FLOAT_MAT2X3, |
| TYPE_FLOAT_MAT2X4, |
| TYPE_FLOAT_MAT3X2, |
| TYPE_FLOAT_MAT3, |
| TYPE_FLOAT_MAT3X4, |
| TYPE_FLOAT_MAT4X2, |
| TYPE_FLOAT_MAT4X3, |
| TYPE_FLOAT_MAT4 |
| }; |
| |
| static const Precision precisions[] = |
| { |
| PRECISION_LOWP, |
| PRECISION_MEDIUMP, |
| PRECISION_HIGHP |
| }; |
| |
| for (int opNdx = 0; opNdx < DE_LENGTH_OF_ARRAY(ops); opNdx++) |
| { |
| const InputTypeSpec* inTypeList = (ops[opNdx].extendedInputTypeCases) ? (extendedInputTypes) : (reducedInputTypes); |
| const int inTypeListSize = (ops[opNdx].extendedInputTypeCases) ? (DE_LENGTH_OF_ARRAY(extendedInputTypes)) : (DE_LENGTH_OF_ARRAY(reducedInputTypes)); |
| const MatrixOp op = ops[opNdx].op; |
| tcu::TestCaseGroup* opGroup = new tcu::TestCaseGroup(m_testCtx, ops[opNdx].name, ops[opNdx].desc); |
| |
| addChild(opGroup); |
| |
| for (int inTypeNdx = 0; inTypeNdx < inTypeListSize; inTypeNdx++) |
| { |
| const InputType inputType = inTypeList[inTypeNdx].type; |
| tcu::TestCaseGroup* inGroup; |
| |
| if (ops[opNdx].createInputTypeGroup) |
| { |
| inGroup = new tcu::TestCaseGroup(m_testCtx, inTypeList[inTypeNdx].name, inTypeList[inTypeNdx].desc); |
| opGroup->addChild(inGroup); |
| } |
| else |
| inGroup = opGroup; |
| |
| for (int matTypeNdx = 0; matTypeNdx < DE_LENGTH_OF_ARRAY(matrixTypes); matTypeNdx++) |
| { |
| DataType matType = matrixTypes[matTypeNdx]; |
| int numCols = getDataTypeMatrixNumColumns(matType); |
| int numRows = getDataTypeMatrixNumRows(matType); |
| const char* matTypeName = getDataTypeName(matType); |
| |
| for (int precNdx = 0; precNdx < DE_LENGTH_OF_ARRAY(precisions); precNdx++) |
| { |
| Precision precision = precisions[precNdx]; |
| const char* precName = getPrecisionName(precision); |
| string baseName = string(precName) + "_" + matTypeName + "_"; |
| ShaderInput matIn (inputType, matType, precision); |
| |
| if (isOperationMatrixScalar(op)) |
| { |
| // Matrix-scalar \note For div cases we use uniform input. |
| ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_vertex").c_str(), "Matrix-scalar case", matIn, scalarIn, op, true)); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_fragment").c_str(), "Matrix-scalar case", matIn, scalarIn, op, false)); |
| } |
| |
| if (isOperationMatrixVector(op)) |
| { |
| // Matrix-vector. |
| DataType colVecType = getDataTypeFloatVec(numCols); |
| ShaderInput colVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, colVecType, precision); |
| |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(colVecType) + "_vertex").c_str(), "Matrix-vector case", matIn, colVecIn, op, true)); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(colVecType) + "_fragment").c_str(), "Matrix-vector case", matIn, colVecIn, op, false)); |
| |
| // Vector-matrix. |
| DataType rowVecType = getDataTypeFloatVec(numRows); |
| ShaderInput rowVecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, rowVecType, precision); |
| string vecMatName = string(precName) + "_" + getDataTypeName(rowVecType) + "_" + matTypeName; |
| |
| inGroup->addChild(new ShaderMatrixCase(m_context, (vecMatName + "_vertex").c_str(), "Vector-matrix case", rowVecIn, matIn, op, true)); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (vecMatName + "_fragment").c_str(), "Vector-matrix case", rowVecIn, matIn, op, false)); |
| } |
| |
| if (isOperationArithmeticMatrixMatrix(op)) |
| { |
| // Arithmetic matrix-matrix multiplication. |
| for (int otherCols = 2; otherCols <= 4; otherCols++) |
| { |
| ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataTypeMatrix(otherCols, numCols /* rows */), precision); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(otherMatIn.dataType) + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true)); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + getDataTypeName(otherMatIn.dataType) + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false)); |
| } |
| } |
| else if (isOperationComponentwiseMatrixMatrix(op)) |
| { |
| // Component-wise. |
| ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true)); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false)); |
| } |
| |
| if (isOperationVectorVector(op)) |
| { |
| ShaderInput vec1In(inputType, getDataTypeFloatVec(numRows), precision); |
| ShaderInput vec2In((inputType == INPUTTYPE_DYNAMIC) ? (INPUTTYPE_UNIFORM) : (inputType), getDataTypeFloatVec(numCols), precision); |
| |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_vertex").c_str(), "Vector-vector case", vec1In, vec2In, op, true)); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_fragment").c_str(), "Vector-vector case", vec1In, vec2In, op, false)); |
| } |
| |
| if ((isOperationUnaryAnyMatrix(op)) || |
| (isOperationUnarySymmetricMatrix(op) && numCols == numRows)) |
| { |
| ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_vertex").c_str(), "Matrix case", matIn, voidInput, op, true)); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_fragment").c_str(), "Matrix case", matIn, voidInput, op, false)); |
| } |
| |
| if ((isOperationAssignmentAnyMatrix(op)) || |
| (isOperationAssignmentSymmetricMatrix(op) && numCols == numRows)) |
| { |
| ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, true)); |
| inGroup->addChild(new ShaderMatrixCase(m_context, (baseName + "float_fragment").c_str(), "Matrix assignment case", matIn, otherMatIn, op, false)); |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| } // Functional |
| } // gles3 |
| } // deqp |
| |
| #if defined(_MSC_VER) && _MSC_FULL_VER == 191125507 |
| // Work around crbug.com/759402 which is a code-gen bug in VC++ 2017, version |
| // 15.3.2. |
| #pragma optimize("", off) |
| #endif |