| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Shader discard statement tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fShaderDiscardTests.hpp" |
| #include "glsShaderRenderCase.hpp" |
| #include "tcuStringTemplate.hpp" |
| #include "gluTexture.hpp" |
| |
| #include <map> |
| #include <sstream> |
| #include <string> |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| using tcu::StringTemplate; |
| |
| using std::map; |
| using std::string; |
| using std::ostringstream; |
| |
| using namespace glu; |
| using namespace deqp::gls; |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| |
| class ShaderDiscardCase : public ShaderRenderCase |
| { |
| public: |
| ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture); |
| virtual ~ShaderDiscardCase (void); |
| |
| void init (void); |
| void deinit (void); |
| |
| void setupUniforms (int programID, const tcu::Vec4& constCoords); |
| |
| private: |
| bool m_usesTexture; |
| glu::Texture2D* m_brickTexture; |
| }; |
| |
| ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) |
| : ShaderRenderCase (context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) |
| , m_usesTexture (usesTexture) |
| , m_brickTexture (DE_NULL) |
| { |
| m_fragShaderSource = shaderSource; |
| m_vertShaderSource = |
| "#version 300 es\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_coords;\n" |
| "out mediump vec4 v_color;\n" |
| "out mediump vec4 v_coords;\n\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_color = vec4(a_coords.xyz, 1.0);\n" |
| " v_coords = a_coords;\n" |
| "}\n"; |
| } |
| |
| ShaderDiscardCase::~ShaderDiscardCase (void) |
| { |
| delete m_brickTexture; |
| } |
| |
| void ShaderDiscardCase::init (void) |
| { |
| if (m_usesTexture) |
| { |
| m_brickTexture = glu::Texture2D::create(m_renderCtx, m_ctxInfo, m_testCtx.getArchive(), "data/brick.png"); |
| m_textures.push_back(TextureBinding(m_brickTexture, tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, |
| tcu::Sampler::LINEAR, tcu::Sampler::LINEAR))); |
| } |
| gls::ShaderRenderCase::init(); |
| } |
| |
| void ShaderDiscardCase::deinit (void) |
| { |
| gls::ShaderRenderCase::deinit(); |
| delete m_brickTexture; |
| m_brickTexture = DE_NULL; |
| } |
| |
| void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) |
| { |
| const glw::Functions& gl = m_renderCtx.getFunctions(); |
| gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); |
| } |
| |
| ShaderDiscardTests::ShaderDiscardTests (Context& context) |
| : TestCaseGroup(context, "discard", "Discard statement tests") |
| { |
| } |
| |
| ShaderDiscardTests::~ShaderDiscardTests (void) |
| { |
| } |
| |
| enum DiscardMode |
| { |
| DISCARDMODE_ALWAYS = 0, |
| DISCARDMODE_NEVER, |
| DISCARDMODE_UNIFORM, |
| DISCARDMODE_DYNAMIC, |
| DISCARDMODE_TEXTURE, |
| |
| DISCARDMODE_LAST |
| }; |
| |
| enum DiscardTemplate |
| { |
| DISCARDTEMPLATE_MAIN_BASIC = 0, |
| DISCARDTEMPLATE_FUNCTION_BASIC, |
| DISCARDTEMPLATE_MAIN_STATIC_LOOP, |
| DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP, |
| DISCARDTEMPLATE_FUNCTION_STATIC_LOOP, |
| |
| DISCARDTEMPLATE_LAST |
| }; |
| |
| // Evaluation functions |
| inline void evalDiscardAlways (ShaderEvalContext& c) { c.discard(); } |
| inline void evalDiscardNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } |
| inline void evalDiscardDynamic (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); if (c.coords.x()+c.coords.y() > 0.0f) c.discard(); } |
| |
| inline void evalDiscardTexture (ShaderEvalContext& c) |
| { |
| c.color.xyz() = c.coords.swizzle(0,1,2); |
| if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f) |
| c.discard(); |
| } |
| |
| static ShaderEvalFunc getEvalFunc (DiscardMode mode) |
| { |
| switch (mode) |
| { |
| case DISCARDMODE_ALWAYS: return evalDiscardAlways; |
| case DISCARDMODE_NEVER: return evalDiscardNever; |
| case DISCARDMODE_UNIFORM: return evalDiscardAlways; |
| case DISCARDMODE_DYNAMIC: return evalDiscardDynamic; |
| case DISCARDMODE_TEXTURE: return evalDiscardTexture; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return evalDiscardAlways; |
| } |
| } |
| |
| static const char* getTemplate (DiscardTemplate variant) |
| { |
| switch (variant) |
| { |
| case DISCARDTEMPLATE_MAIN_BASIC: |
| return "#version 300 es\n" |
| "in mediump vec4 v_color;\n" |
| "in mediump vec4 v_coords;\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| "uniform sampler2D ut_brick;\n" |
| "uniform mediump int ui_one;\n\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " ${DISCARD};\n" |
| "}\n"; |
| |
| case DISCARDTEMPLATE_FUNCTION_BASIC: |
| return "#version 300 es\n" |
| "in mediump vec4 v_color;\n" |
| "in mediump vec4 v_coords;\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| "uniform sampler2D ut_brick;\n" |
| "uniform mediump int ui_one;\n\n" |
| "void myfunc (void)\n" |
| "{\n" |
| " ${DISCARD};\n" |
| "}\n\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " myfunc();\n" |
| "}\n"; |
| |
| case DISCARDTEMPLATE_MAIN_STATIC_LOOP: |
| return "#version 300 es\n" |
| "in mediump vec4 v_color;\n" |
| "in mediump vec4 v_coords;\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| "uniform sampler2D ut_brick;\n" |
| "uniform mediump int ui_one;\n\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " for (int i = 0; i < 2; i++)\n" |
| " {\n" |
| " if (i > 0)\n" |
| " ${DISCARD};\n" |
| " }\n" |
| "}\n"; |
| |
| case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: |
| return "#version 300 es\n" |
| "in mediump vec4 v_color;\n" |
| "in mediump vec4 v_coords;\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| "uniform sampler2D ut_brick;\n" |
| "uniform mediump int ui_one;\n" |
| "uniform mediump int ui_two;\n\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " for (int i = 0; i < ui_two; i++)\n" |
| " {\n" |
| " if (i > 0)\n" |
| " ${DISCARD};\n" |
| " }\n" |
| "}\n"; |
| |
| case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: |
| return "#version 300 es\n" |
| "in mediump vec4 v_color;\n" |
| "in mediump vec4 v_coords;\n" |
| "layout(location = 0) out mediump vec4 o_color;\n" |
| "uniform sampler2D ut_brick;\n" |
| "uniform mediump int ui_one;\n\n" |
| "void myfunc (void)\n" |
| "{\n" |
| " for (int i = 0; i < 2; i++)\n" |
| " {\n" |
| " if (i > 0)\n" |
| " ${DISCARD};\n" |
| " }\n" |
| "}\n\n" |
| "void main (void)\n" |
| "{\n" |
| " o_color = v_color;\n" |
| " myfunc();\n" |
| "}\n"; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| static const char* getTemplateName (DiscardTemplate variant) |
| { |
| switch (variant) |
| { |
| case DISCARDTEMPLATE_MAIN_BASIC: return "basic"; |
| case DISCARDTEMPLATE_FUNCTION_BASIC: return "function"; |
| case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static_loop"; |
| case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic_loop"; |
| case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "function_static_loop"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| static const char* getModeName (DiscardMode mode) |
| { |
| switch (mode) |
| { |
| case DISCARDMODE_ALWAYS: return "always"; |
| case DISCARDMODE_NEVER: return "never"; |
| case DISCARDMODE_UNIFORM: return "uniform"; |
| case DISCARDMODE_DYNAMIC: return "dynamic"; |
| case DISCARDMODE_TEXTURE: return "texture"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| static const char* getTemplateDesc (DiscardTemplate variant) |
| { |
| switch (variant) |
| { |
| case DISCARDTEMPLATE_MAIN_BASIC: return "main"; |
| case DISCARDTEMPLATE_FUNCTION_BASIC: return "function"; |
| case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static loop"; |
| case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic loop"; |
| case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "static loop in function"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| static const char* getModeDesc (DiscardMode mode) |
| { |
| switch (mode) |
| { |
| case DISCARDMODE_ALWAYS: return "Always discard"; |
| case DISCARDMODE_NEVER: return "Never discard"; |
| case DISCARDMODE_UNIFORM: return "Discard based on uniform value"; |
| case DISCARDMODE_DYNAMIC: return "Discard based on varying values"; |
| case DISCARDMODE_TEXTURE: return "Discard based on texture value"; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return DE_NULL; |
| } |
| } |
| |
| ShaderDiscardCase* makeDiscardCase (Context& context, DiscardTemplate tmpl, DiscardMode mode) |
| { |
| StringTemplate shaderTemplate(getTemplate(tmpl)); |
| |
| map<string, string> params; |
| |
| switch (mode) |
| { |
| case DISCARDMODE_ALWAYS: params["DISCARD"] = "discard"; break; |
| case DISCARDMODE_NEVER: params["DISCARD"] = "if (false) discard"; break; |
| case DISCARDMODE_UNIFORM: params["DISCARD"] = "if (ui_one > 0) discard"; break; |
| case DISCARDMODE_DYNAMIC: params["DISCARD"] = "if (v_coords.x+v_coords.y > 0.0) discard"; break; |
| case DISCARDMODE_TEXTURE: params["DISCARD"] = "if (texture(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) discard"; break; |
| default: |
| DE_ASSERT(DE_FALSE); |
| break; |
| } |
| |
| string name = string(getTemplateName(tmpl)) + "_" + getModeName(mode); |
| string description = string(getModeDesc(mode)) + " in " + getTemplateDesc(tmpl); |
| |
| return new ShaderDiscardCase(context, name.c_str(), description.c_str(), shaderTemplate.specialize(params).c_str(), getEvalFunc(mode), mode == DISCARDMODE_TEXTURE); |
| } |
| |
| void ShaderDiscardTests::init (void) |
| { |
| for (int tmpl = 0; tmpl < DISCARDTEMPLATE_LAST; tmpl++) |
| for (int mode = 0; mode < DISCARDMODE_LAST; mode++) |
| addChild(makeDiscardCase(m_context, (DiscardTemplate)tmpl, (DiscardMode)mode)); |
| } |
| |
| } // Functional |
| } // gles3 |
| } // deqp |