| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Polygon offset tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fPolygonOffsetTests.hpp" |
| #include "deStringUtil.hpp" |
| #include "deRandom.hpp" |
| #include "gluContextInfo.hpp" |
| #include "gluRenderContext.hpp" |
| #include "gluShaderProgram.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluStrUtil.hpp" |
| #include "glwEnums.hpp" |
| #include "glwDefs.hpp" |
| #include "glwFunctions.hpp" |
| #include "tcuTestContext.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "rrRenderer.hpp" |
| #include "rrFragmentOperations.hpp" |
| |
| #include "sglrReferenceContext.hpp" |
| |
| #include <string> |
| #include <limits> |
| |
| using namespace glw; // GLint and other GL types |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| namespace |
| { |
| |
| const char* s_shaderSourceVertex = "#version 300 es\n" |
| "in highp vec4 a_position;\n" |
| "in highp vec4 a_color;\n" |
| "out highp vec4 v_color;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = a_position;\n" |
| " v_color = a_color;\n" |
| "}\n"; |
| const char* s_shaderSourceFragment = "#version 300 es\n" |
| "in highp vec4 v_color;\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = v_color;\n" |
| "}\n"; |
| |
| static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f); |
| static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f); |
| static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); |
| |
| inline bool compareThreshold (const tcu::IVec4& a, const tcu::IVec4& b, const tcu::IVec4& threshold) |
| { |
| return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - b), threshold)); |
| } |
| |
| /*--------------------------------------------------------------------*//*! |
| * \brief Pixelwise comparison of two images. |
| * \note copied & modified from glsRasterizationTests |
| * |
| * Kernel radius defines maximum allowed distance. If radius is 0, only |
| * perfect match is allowed. Radius of 1 gives a 3x3 kernel. |
| * |
| * Return values: -1 = Perfect match |
| * 0 = Deviation within kernel |
| * >0 = Number of faulty pixels |
| *//*--------------------------------------------------------------------*/ |
| int compareImages (tcu::TestLog& log, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& test, const tcu::ConstPixelBufferAccess& ref, const tcu::PixelBufferAccess& diffMask, int radius) |
| { |
| const int height = test.getHeight(); |
| const int width = test.getWidth(); |
| const int colorThreshold = 128; |
| const tcu::RGBA formatThreshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold(); |
| const tcu::IVec4 threshold = tcu::IVec4(colorThreshold, colorThreshold, colorThreshold, formatThreshold.getAlpha() > 0 ? colorThreshold : 0) |
| + tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(), formatThreshold.getBlue(), formatThreshold.getAlpha()); |
| |
| int deviatingPixels = 0; |
| int faultyPixels = 0; |
| int compareFailed = -1; |
| |
| tcu::clear(diffMask, MASK_COLOR_OK); |
| |
| for (int y = 0; y < height; y++) |
| { |
| for (int x = 0; x < width; x++) |
| { |
| const tcu::IVec4 cRef = ref.getPixelInt(x, y); |
| |
| // Pixelwise match, no deviation or fault |
| { |
| const tcu::IVec4 cTest = test.getPixelInt(x, y); |
| if (compareThreshold(cRef, cTest, threshold)) |
| continue; |
| } |
| |
| // If not, search within kernel radius |
| { |
| const int kYmin = deMax32(y - radius, 0); |
| const int kYmax = deMin32(y + radius, height-1); |
| const int kXmin = deMax32(x - radius, 0); |
| const int kXmax = deMin32(x + radius, width-1); |
| bool found = false; |
| |
| for (int kY = kYmin; kY <= kYmax; kY++) |
| for (int kX = kXmin; kX <= kXmax; kX++) |
| { |
| const tcu::IVec4 cTest = test.getPixelInt(kX, kY); |
| if (compareThreshold(cRef, cTest, threshold)) |
| found = true; |
| } |
| |
| if (found) // The pixel is deviating if the color is found inside the kernel |
| { |
| diffMask.setPixel(MASK_COLOR_DEV, x, y); |
| if (compareFailed == -1) |
| compareFailed = 0; |
| deviatingPixels++; |
| continue; |
| } |
| } |
| |
| diffMask.setPixel(MASK_COLOR_FAIL, x, y); |
| faultyPixels++; // The pixel is faulty if the color is not found |
| compareFailed = 1; |
| } |
| } |
| |
| log << tcu::TestLog::Message << faultyPixels << " faulty pixel(s) found." << tcu::TestLog::EndMessage; |
| |
| return (compareFailed == 1 ? faultyPixels : compareFailed); |
| } |
| |
| void verifyImages (tcu::TestLog& log, tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& testImage, const tcu::ConstPixelBufferAccess& referenceImage) |
| { |
| using tcu::TestLog; |
| |
| const int kernelRadius = 1; |
| const int faultyPixelLimit = 20; |
| int faultyPixels; |
| tcu::Surface diffMask (testImage.getWidth(), testImage.getHeight()); |
| |
| faultyPixels = compareImages(log, renderCtx, referenceImage, testImage, diffMask.getAccess(), kernelRadius); |
| |
| if (faultyPixels > faultyPixelLimit) |
| { |
| log << TestLog::ImageSet("Images", "Image comparison"); |
| log << TestLog::Image("Test image", "Test image", testImage); |
| log << TestLog::Image("Reference image", "Reference image", referenceImage); |
| log << TestLog::Image("Difference mask", "Difference mask", diffMask.getAccess()); |
| log << TestLog::EndImageSet; |
| |
| log << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage; |
| testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); |
| } |
| } |
| |
| void verifyError (tcu::TestContext& testCtx, const glw::Functions& gl, GLenum expected) |
| { |
| deUint32 got = gl.getError(); |
| if (got != expected) |
| { |
| testCtx.getLog() << tcu::TestLog::Message << "// ERROR: expected " << glu::getErrorStr(expected) << "; got " << glu::getErrorStr(got) << tcu::TestLog::EndMessage; |
| if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid error"); |
| } |
| } |
| |
| void checkCanvasSize (int width, int height, int minWidth, int minHeight) |
| { |
| if (width < minWidth || height < minHeight) |
| throw tcu::NotSupportedError(std::string("Render context size must be at least ") + de::toString(minWidth) + "x" + de::toString(minWidth)); |
| } |
| |
| class PositionColorShader : public sglr::ShaderProgram |
| { |
| public: |
| enum |
| { |
| VARYINGLOC_COLOR = 0 |
| }; |
| |
| PositionColorShader (void); |
| void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
| void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
| }; |
| |
| PositionColorShader::PositionColorShader (void) |
| : sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() |
| << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
| << sglr::pdec::VertexSource(s_shaderSourceVertex) |
| << sglr::pdec::FragmentSource(s_shaderSourceFragment)) |
| { |
| } |
| |
| void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| const int positionAttrLoc = 0; |
| const int colorAttrLoc = 1; |
| |
| rr::VertexPacket& packet = *packets[packetNdx]; |
| |
| // Transform to position |
| packet.position = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx); |
| |
| // Pass color to FS |
| packet.outputs[VARYINGLOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx); |
| } |
| } |
| |
| void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
| { |
| for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
| { |
| rr::FragmentPacket& packet = packets[packetNdx]; |
| |
| for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
| rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx)); |
| } |
| } |
| |
| // PolygonOffsetTestCase |
| |
| class PolygonOffsetTestCase : public TestCase |
| { |
| public: |
| PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize); |
| |
| virtual void testPolygonOffset (void) = DE_NULL; |
| IterateResult iterate (void); |
| |
| protected: |
| const GLenum m_internalFormat; |
| const char* m_internalFormatName; |
| const int m_targetSize; |
| }; |
| |
| PolygonOffsetTestCase::PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize) |
| : TestCase (context, name, description) |
| , m_internalFormat (internalFormat) |
| , m_internalFormatName (internalFormatName) |
| , m_targetSize (canvasSize) |
| { |
| } |
| |
| PolygonOffsetTestCase::IterateResult PolygonOffsetTestCase::iterate (void) |
| { |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| m_testCtx.getLog() << tcu::TestLog::Message << "Testing PolygonOffset with " << m_internalFormatName << " depth buffer." << tcu::TestLog::EndMessage; |
| |
| if (m_internalFormat == 0) |
| { |
| // default framebuffer |
| const int width = m_context.getRenderTarget().getWidth(); |
| const int height = m_context.getRenderTarget().getHeight(); |
| |
| checkCanvasSize(width, height, m_targetSize, m_targetSize); |
| |
| if (m_context.getRenderTarget().getDepthBits() == 0) |
| throw tcu::NotSupportedError("polygon offset tests require depth buffer"); |
| |
| testPolygonOffset(); |
| } |
| else |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| |
| // framebuffer object |
| GLuint colorRboId = 0; |
| GLuint depthRboId = 0; |
| GLuint fboId = 0; |
| bool fboComplete; |
| |
| gl.genRenderbuffers(1, &colorRboId); |
| gl.bindRenderbuffer(GL_RENDERBUFFER, colorRboId); |
| gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, m_targetSize, m_targetSize); |
| verifyError(m_testCtx, gl, GL_NO_ERROR); |
| |
| gl.genRenderbuffers(1, &depthRboId); |
| gl.bindRenderbuffer(GL_RENDERBUFFER, depthRboId); |
| gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize); |
| verifyError(m_testCtx, gl, GL_NO_ERROR); |
| |
| gl.genFramebuffers(1, &fboId); |
| gl.bindFramebuffer(GL_FRAMEBUFFER, fboId); |
| gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRboId); |
| gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboId); |
| verifyError(m_testCtx, gl, GL_NO_ERROR); |
| |
| fboComplete = gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; |
| |
| if (fboComplete) |
| testPolygonOffset(); |
| |
| gl.deleteFramebuffers(1, &fboId); |
| gl.deleteRenderbuffers(1, &depthRboId); |
| gl.deleteRenderbuffers(1, &colorRboId); |
| |
| if (!fboComplete) |
| throw tcu::NotSupportedError("could not create fbo for testing."); |
| } |
| |
| return STOP; |
| } |
| |
| // UsageTestCase |
| |
| class UsageTestCase : public PolygonOffsetTestCase |
| { |
| public: |
| UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
| |
| void testPolygonOffset (void); |
| }; |
| |
| UsageTestCase::UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
| : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
| { |
| } |
| |
| void UsageTestCase::testPolygonOffset (void) |
| { |
| using tcu::TestLog; |
| |
| const tcu::Vec4 triangle[] = |
| { |
| tcu::Vec4(-1, 1, 0, 1), |
| tcu::Vec4( 1, 1, 0, 1), |
| tcu::Vec4( 1, -1, 0, 1), |
| }; |
| |
| tcu::TestLog& log = m_testCtx.getLog(); |
| tcu::Surface testImage (m_targetSize, m_targetSize); |
| tcu::Surface referenceImage (m_targetSize, m_targetSize); |
| int subpixelBits = 0; |
| |
| // render test image |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
| const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
| const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
| |
| if (!program.isOk()) |
| { |
| log << program; |
| TCU_FAIL("Shader compile failed."); |
| } |
| |
| gl.clearColor (0, 0, 0, 1); |
| gl.clearDepthf (1.0f); |
| gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| gl.viewport (0, 0, m_targetSize, m_targetSize); |
| gl.useProgram (program.getProgram()); |
| gl.enable (GL_DEPTH_TEST); |
| gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases. |
| |
| log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage; |
| |
| gl.enableVertexAttribArray (positionLoc); |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); |
| |
| //draw back (offset disabled) |
| |
| log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, -2), POLYGON_OFFSET_FILL disabled." << TestLog::EndMessage; |
| |
| gl.polygonOffset (0, -2); |
| gl.disable (GL_POLYGON_OFFSET_FILL); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| //draw front |
| |
| log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: PolygonOffset(0, -1), POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
| |
| gl.polygonOffset (0, -1); |
| gl.enable (GL_POLYGON_OFFSET_FILL); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| gl.disableVertexAttribArray (positionLoc); |
| gl.useProgram (0); |
| gl.finish (); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
| |
| gl.getIntegerv(GL_SUBPIXEL_BITS, &subpixelBits); |
| } |
| |
| // render reference image |
| { |
| rr::Renderer referenceRenderer; |
| rr::VertexAttrib attribs[2]; |
| rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)), subpixelBits); |
| |
| PositionColorShader program; |
| |
| attribs[0].type = rr::VERTEXATTRIBTYPE_FLOAT; |
| attribs[0].size = 4; |
| attribs[0].stride = 0; |
| attribs[0].instanceDivisor = 0; |
| attribs[0].pointer = triangle; |
| |
| attribs[1].type = rr::VERTEXATTRIBTYPE_DONT_CARE; |
| attribs[1].generic = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| |
| tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| log << TestLog::Message << "Expecting: Bottom-right = Red." << TestLog::EndMessage; |
| |
| referenceRenderer.draw( |
| rr::DrawCommand( |
| state, |
| rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), |
| rr::Program(program.getVertexShader(), program.getFragmentShader()), |
| 2, |
| attribs, |
| rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0))); |
| } |
| |
| // compare |
| verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
| } |
| |
| // UsageDisplacementTestCase |
| |
| class UsageDisplacementTestCase : public PolygonOffsetTestCase |
| { |
| public: |
| UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
| |
| private: |
| tcu::Vec4 genRandomVec4 (de::Random& rnd) const; |
| void testPolygonOffset (void); |
| }; |
| |
| UsageDisplacementTestCase::UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
| : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
| { |
| } |
| |
| tcu::Vec4 UsageDisplacementTestCase::genRandomVec4 (de::Random& rnd) const |
| { |
| // generater triangle endpoint with following properties |
| // 1) it will not be clipped |
| // 2) it is not near either far or near plane to prevent possible problems related to depth clamping |
| // => w >= 1.0 and z in (-0.9, 0.9) range |
| tcu::Vec4 retVal; |
| |
| retVal.x() = rnd.getFloat(-1, 1); |
| retVal.y() = rnd.getFloat(-1, 1); |
| retVal.z() = 0.5f; |
| retVal.w() = 1.0f + rnd.getFloat(); |
| |
| return retVal; |
| } |
| |
| void UsageDisplacementTestCase::testPolygonOffset (void) |
| { |
| using tcu::TestLog; |
| |
| de::Random rnd (0xdec0de); |
| tcu::TestLog& log = m_testCtx.getLog(); |
| tcu::Surface testImage (m_targetSize, m_targetSize); |
| tcu::Surface referenceImage (m_targetSize, m_targetSize); |
| |
| // render test image |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
| const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
| const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
| const int numIterations = 40; |
| |
| if (!program.isOk()) |
| { |
| log << program; |
| TCU_FAIL("Shader compile failed."); |
| } |
| |
| gl.clearColor (0, 0, 0, 1); |
| gl.clearDepthf (1.0f); |
| gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| gl.viewport (0, 0, m_targetSize, m_targetSize); |
| gl.useProgram (program.getProgram()); |
| gl.enable (GL_DEPTH_TEST); |
| gl.enable (GL_POLYGON_OFFSET_FILL); |
| gl.enableVertexAttribArray (positionLoc); |
| gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
| |
| log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage; |
| log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
| |
| // draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal |
| // *) w >= 1.0 and z in (-1, 1) range |
| for (int iterationNdx = 0; iterationNdx < numIterations; ++iterationNdx) |
| { |
| const bool offsetDirection = rnd.getBool(); |
| const float offset = offsetDirection ? -1.0f : 1.0f; |
| tcu::Vec4 triangle[3]; |
| |
| for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) |
| triangle[vertexNdx] = genRandomVec4(rnd); |
| |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); |
| |
| log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage; |
| for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx) |
| log << TestLog::Message |
| << "\tx=" << triangle[ndx].x() |
| << "\ty=" << triangle[ndx].y() |
| << "\tz=" << triangle[ndx].z() |
| << "\tw=" << triangle[ndx].w() |
| << TestLog::EndMessage; |
| |
| log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_ALWAYS); |
| gl.polygonOffset (0, 0); |
| gl.colorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| // all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment |
| |
| log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_EQUAL); |
| gl.polygonOffset (0, offset); |
| gl.colorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| log << TestLog::Message << TestLog::EndMessage; // empty line for clarity |
| } |
| |
| gl.disableVertexAttribArray (positionLoc); |
| gl.useProgram (0); |
| gl.finish (); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
| } |
| |
| // render reference image |
| log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage; |
| tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| // compare |
| verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
| } |
| |
| // UsagePositiveNegativeTestCase |
| |
| class UsagePositiveNegativeTestCase : public PolygonOffsetTestCase |
| { |
| public: |
| UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
| |
| void testPolygonOffset (void); |
| }; |
| |
| UsagePositiveNegativeTestCase::UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
| : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
| { |
| } |
| |
| void UsagePositiveNegativeTestCase::testPolygonOffset (void) |
| { |
| using tcu::TestLog; |
| |
| const tcu::Vec4 triangleBottomRight[] = |
| { |
| tcu::Vec4(-1, 1, 0, 1), |
| tcu::Vec4( 1, 1, 0, 1), |
| tcu::Vec4( 1, -1, 0, 1), |
| }; |
| const tcu::Vec4 triangleTopLeft[] = |
| { |
| tcu::Vec4(-1, -1, 0, 1), |
| tcu::Vec4(-1, 1, 0, 1), |
| tcu::Vec4( 1, -1, 0, 1), |
| }; |
| |
| tcu::TestLog& log = m_testCtx.getLog(); |
| tcu::Surface testImage (m_targetSize, m_targetSize); |
| tcu::Surface referenceImage (m_targetSize, m_targetSize); |
| int subpixelBits = 0; |
| // render test image |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
| const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
| const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
| |
| if (!program.isOk()) |
| { |
| log << program; |
| TCU_FAIL("Shader compile failed."); |
| } |
| |
| gl.clearColor (0, 0, 0, 1); |
| gl.clearDepthf (1.0f); |
| gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| gl.viewport (0, 0, m_targetSize, m_targetSize); |
| gl.depthFunc (GL_LESS); |
| gl.useProgram (program.getProgram()); |
| gl.enable (GL_DEPTH_TEST); |
| gl.enable (GL_POLYGON_OFFSET_FILL); |
| gl.enableVertexAttribArray (positionLoc); |
| |
| log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage; |
| log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
| |
| //draw top left (negative offset test) |
| { |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); |
| |
| log << TestLog::Message << "Draw top-left. Color = White.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage; |
| |
| gl.polygonOffset (0, 0); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| log << TestLog::Message << "Draw top-left. Color = Green.\tState: PolygonOffset(0, -1)." << TestLog::EndMessage; |
| |
| gl.polygonOffset (0, -1); |
| gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| } |
| |
| //draw bottom right (positive offset test) |
| { |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); |
| |
| log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, 1)." << TestLog::EndMessage; |
| |
| gl.polygonOffset (0, 1); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| log << TestLog::Message << "Draw bottom-right. Color = Yellow.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage; |
| |
| gl.polygonOffset (0, 0); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| } |
| |
| gl.disableVertexAttribArray (positionLoc); |
| gl.useProgram (0); |
| gl.finish (); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
| |
| gl.getIntegerv(GL_SUBPIXEL_BITS, &subpixelBits); |
| } |
| |
| // render reference image |
| { |
| rr::Renderer referenceRenderer; |
| rr::VertexAttrib attribs[2]; |
| rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize)), subpixelBits); |
| |
| PositionColorShader program; |
| |
| attribs[0].type = rr::VERTEXATTRIBTYPE_FLOAT; |
| attribs[0].size = 4; |
| attribs[0].stride = 0; |
| attribs[0].instanceDivisor = 0; |
| attribs[0].pointer = triangleTopLeft; |
| |
| attribs[1].type = rr::VERTEXATTRIBTYPE_DONT_CARE; |
| attribs[1].generic = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
| |
| tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Yellow." << TestLog::EndMessage; |
| |
| referenceRenderer.draw( |
| rr::DrawCommand( |
| state, |
| rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), |
| rr::Program(program.getVertexShader(), program.getFragmentShader()), |
| 2, |
| attribs, |
| rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0))); |
| |
| attribs[0].pointer = triangleBottomRight; |
| attribs[1].generic = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f); |
| |
| referenceRenderer.draw( |
| rr::DrawCommand( |
| state, |
| rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), |
| rr::Program(program.getVertexShader(), program.getFragmentShader()), |
| 2, |
| attribs, |
| rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0))); |
| } |
| |
| // compare |
| verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
| } |
| |
| // ResultClampingTestCase |
| |
| class ResultClampingTestCase : public PolygonOffsetTestCase |
| { |
| public: |
| ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
| |
| void testPolygonOffset (void); |
| }; |
| |
| ResultClampingTestCase::ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
| : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
| { |
| } |
| |
| void ResultClampingTestCase::testPolygonOffset (void) |
| { |
| using tcu::TestLog; |
| |
| const tcu::Vec4 triangleBottomRight[] = |
| { |
| tcu::Vec4(-1, 1, 1, 1), |
| tcu::Vec4( 1, 1, 1, 1), |
| tcu::Vec4( 1, -1, 1, 1), |
| }; |
| const tcu::Vec4 triangleTopLeft[] = |
| { |
| tcu::Vec4(-1, -1, -1, 1), |
| tcu::Vec4(-1, 1, -1, 1), |
| tcu::Vec4( 1, -1, -1, 1), |
| }; |
| |
| tcu::TestLog& log = m_testCtx.getLog(); |
| tcu::Surface testImage (m_targetSize, m_targetSize); |
| tcu::Surface referenceImage (m_targetSize, m_targetSize); |
| |
| // render test image |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
| const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
| const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
| |
| if (!program.isOk()) |
| { |
| log << program; |
| TCU_FAIL("Shader compile failed."); |
| } |
| |
| gl.clearColor (0, 0, 0, 1); |
| gl.clearDepthf (1.0f); |
| gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| gl.viewport (0, 0, m_targetSize, m_targetSize); |
| gl.useProgram (program.getProgram()); |
| gl.enable (GL_DEPTH_TEST); |
| gl.enable (GL_POLYGON_OFFSET_FILL); |
| gl.enableVertexAttribArray (positionLoc); |
| |
| log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
| |
| //draw bottom right (far) |
| { |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); |
| |
| log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 8), Polygon Z = 1.0. (Result depth should clamp to 1.0)." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_ALWAYS); |
| gl.polygonOffset (0, 8); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: DepthFunc = GREATER, PolygonOffset(0, 9), Polygon Z = 1.0. (Result depth should clamp to 1.0 too)" << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_GREATER); |
| gl.polygonOffset (0, 9); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| } |
| |
| //draw top left (near) |
| { |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); |
| |
| log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, -8), Polygon Z = -1.0. (Result depth should clamp to -1.0)" << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_ALWAYS); |
| gl.polygonOffset (0, -8); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| log << TestLog::Message << "Draw top-left. Color = Yellow.\tState: DepthFunc = LESS, PolygonOffset(0, -9), Polygon Z = -1.0. (Result depth should clamp to -1.0 too)." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_LESS); |
| gl.polygonOffset (0, -9); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| } |
| |
| gl.disableVertexAttribArray (positionLoc); |
| gl.useProgram (0); |
| gl.finish (); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
| } |
| |
| // render reference image |
| log << TestLog::Message << "Expecting: Top-left = White, Bottom-right = White." << TestLog::EndMessage; |
| tcu::clear(referenceImage.getAccess(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
| |
| // compare |
| verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
| } |
| |
| // UsageSlopeTestCase |
| |
| class UsageSlopeTestCase : public PolygonOffsetTestCase |
| { |
| public: |
| UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
| |
| void testPolygonOffset (void); |
| }; |
| |
| UsageSlopeTestCase::UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
| : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
| { |
| } |
| |
| void UsageSlopeTestCase::testPolygonOffset (void) |
| { |
| using tcu::TestLog; |
| |
| const tcu::Vec4 triangleBottomRight[] = |
| { |
| tcu::Vec4(-1, 1, 0.0f, 1), |
| tcu::Vec4( 1, 1, 0.9f, 1), |
| tcu::Vec4( 1, -1, 0.9f, 1), |
| }; |
| const tcu::Vec4 triangleTopLeft[] = |
| { |
| tcu::Vec4(-1, -1, -0.9f, 1), |
| tcu::Vec4(-1, 1, 0.9f, 1), |
| tcu::Vec4( 1, -1, 0.0f, 1), |
| }; |
| |
| tcu::TestLog& log = m_testCtx.getLog(); |
| tcu::Surface testImage (m_targetSize, m_targetSize); |
| tcu::Surface referenceImage (m_targetSize, m_targetSize); |
| |
| // render test image |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
| const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
| const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
| |
| if (!program.isOk()) |
| { |
| log << program; |
| TCU_FAIL("Shader compile failed."); |
| } |
| |
| gl.clearColor (0, 0, 0, 1); |
| gl.clearDepthf (1.0f); |
| gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| gl.viewport (0, 0, m_targetSize, m_targetSize); |
| gl.useProgram (program.getProgram()); |
| gl.enable (GL_DEPTH_TEST); |
| gl.enable (GL_POLYGON_OFFSET_FILL); |
| gl.enableVertexAttribArray (positionLoc); |
| |
| log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
| |
| //draw top left (negative offset test) |
| { |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); |
| |
| log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_ALWAYS); |
| gl.polygonOffset (0, 0); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| log << TestLog::Message << "Draw top-left. Color = Green.\tState: DepthFunc = LESS, PolygonOffset(-1, 0)." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_LESS); |
| gl.polygonOffset (-1, 0); |
| gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| } |
| |
| //draw bottom right (positive offset test) |
| { |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); |
| |
| log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_ALWAYS); |
| gl.polygonOffset (0, 0); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| log << TestLog::Message << "Draw bottom-right. Color = Green.\tState: DepthFunc = GREATER, PolygonOffset(1, 0)." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_GREATER); |
| gl.polygonOffset (1, 0); |
| gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| } |
| |
| gl.disableVertexAttribArray (positionLoc); |
| gl.useProgram (0); |
| gl.finish (); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
| } |
| |
| // render reference image |
| log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Green." << TestLog::EndMessage; |
| tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)); |
| |
| // compare |
| verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
| } |
| |
| // ZeroSlopeTestCase |
| |
| class ZeroSlopeTestCase : public PolygonOffsetTestCase |
| { |
| public: |
| ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
| |
| void testPolygonOffset (void); |
| }; |
| |
| ZeroSlopeTestCase::ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
| : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
| { |
| } |
| |
| void ZeroSlopeTestCase::testPolygonOffset (void) |
| { |
| using tcu::TestLog; |
| |
| const tcu::Vec4 triangle[] = |
| { |
| tcu::Vec4(-0.4f, 0.4f, 0.0f, 1.0f), |
| tcu::Vec4(-0.8f, -0.5f, 0.0f, 1.0f), |
| tcu::Vec4( 0.7f, 0.2f, 0.0f, 1.0f), |
| }; |
| |
| tcu::TestLog& log = m_testCtx.getLog(); |
| tcu::Surface testImage (m_targetSize, m_targetSize); |
| tcu::Surface referenceImage (m_targetSize, m_targetSize); |
| |
| // log the triangle |
| log << TestLog::Message << "Setup triangle with coordinates:" << TestLog::EndMessage; |
| for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx) |
| log << TestLog::Message |
| << "\tx=" << triangle[ndx].x() |
| << "\ty=" << triangle[ndx].y() |
| << "\tz=" << triangle[ndx].z() |
| << "\tw=" << triangle[ndx].w() |
| << TestLog::EndMessage; |
| |
| // render test image |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
| const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
| const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
| |
| if (!program.isOk()) |
| { |
| log << program; |
| TCU_FAIL("Shader compile failed."); |
| } |
| |
| gl.clearColor (0, 0, 0, 1); |
| gl.clearDepthf (1.0f); |
| gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| gl.viewport (0, 0, m_targetSize, m_targetSize); |
| gl.useProgram (program.getProgram()); |
| gl.enable (GL_DEPTH_TEST); |
| gl.enable (GL_POLYGON_OFFSET_FILL); |
| gl.enableVertexAttribArray (positionLoc); |
| |
| log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
| |
| { |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); |
| |
| log << TestLog::Message << "Draw triangle. Color = Red.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_ALWAYS); |
| gl.polygonOffset (0, 0); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| |
| log << TestLog::Message << "Draw triangle. Color = Black.\tState: DepthFunc = EQUAL, PolygonOffset(4, 0)." << TestLog::EndMessage; |
| |
| gl.depthFunc (GL_EQUAL); |
| gl.polygonOffset (4, 0); // triangle slope == 0 |
| gl.vertexAttrib4f (colorLoc, 0.0f, 0.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| } |
| |
| gl.disableVertexAttribArray (positionLoc); |
| gl.useProgram (0); |
| gl.finish (); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
| } |
| |
| // render reference image |
| log << TestLog::Message << "Expecting black triangle." << TestLog::EndMessage; |
| tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| // compare |
| verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
| } |
| |
| // OneSlopeTestCase |
| |
| class OneSlopeTestCase : public PolygonOffsetTestCase |
| { |
| public: |
| OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
| |
| void testPolygonOffset (void); |
| }; |
| |
| OneSlopeTestCase::OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
| : PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
| { |
| } |
| |
| void OneSlopeTestCase::testPolygonOffset (void) |
| { |
| using tcu::TestLog; |
| |
| /* |
| * setup vertices subject to following properties |
| * dz_w / dx_w == 1 |
| * dz_w / dy_w == 0 |
| * or |
| * dz_w / dx_w == 0 |
| * dz_w / dy_w == 1 |
| * ==> m == 1 |
| */ |
| const float cornerDepth = float(m_targetSize); |
| const tcu::Vec4 triangles[2][3] = |
| { |
| { |
| tcu::Vec4(-1, -1, -cornerDepth, 1), |
| tcu::Vec4(-1, 1, -cornerDepth, 1), |
| tcu::Vec4( 1, -1, cornerDepth, 1), |
| }, |
| { |
| tcu::Vec4(-1, 1, cornerDepth, 1), |
| tcu::Vec4( 1, 1, cornerDepth, 1), |
| tcu::Vec4( 1, -1, -cornerDepth, 1), |
| }, |
| }; |
| |
| tcu::TestLog& log = m_testCtx.getLog(); |
| tcu::Surface testImage (m_targetSize, m_targetSize); |
| tcu::Surface referenceImage (m_targetSize, m_targetSize); |
| |
| // log triangle info |
| log << TestLog::Message << "Setup triangle0 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage; |
| for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx) |
| log << TestLog::Message |
| << "\tx=" << triangles[0][ndx].x() |
| << "\ty=" << triangles[0][ndx].y() |
| << "\tz=" << triangles[0][ndx].z() |
| << "\tw=" << triangles[0][ndx].w() |
| << TestLog::EndMessage; |
| log << TestLog::Message << "Setup triangle1 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage; |
| for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx) |
| log << TestLog::Message |
| << "\tx=" << triangles[1][ndx].x() |
| << "\ty=" << triangles[1][ndx].y() |
| << "\tz=" << triangles[1][ndx].z() |
| << "\tw=" << triangles[1][ndx].w() |
| << TestLog::EndMessage; |
| |
| // render test image |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
| const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
| const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
| |
| if (!program.isOk()) |
| { |
| log << program; |
| TCU_FAIL("Shader compile failed."); |
| } |
| |
| gl.clearColor (0, 0, 0, 1); |
| gl.clear (GL_COLOR_BUFFER_BIT); |
| gl.viewport (0, 0, m_targetSize, m_targetSize); |
| gl.useProgram (program.getProgram()); |
| gl.enable (GL_DEPTH_TEST); |
| gl.enable (GL_POLYGON_OFFSET_FILL); |
| gl.enableVertexAttribArray (positionLoc); |
| |
| log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage; |
| log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
| |
| // top left (positive offset) |
| { |
| log << TestLog::Message << "Clear depth to 1.0." << TestLog::EndMessage; |
| |
| gl.clearDepthf (1.0f); // far |
| gl.clear (GL_DEPTH_BUFFER_BIT); |
| |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]); |
| |
| log << TestLog::Message << "Draw triangle0. Color = Red.\tState: DepthFunc = NOTEQUAL, PolygonOffset(10, 0). (Result depth should clamp to 1.0)." << TestLog::EndMessage; |
| |
| gl.polygonOffset (10, 0); // clamps any depth on the triangle to 1 |
| gl.depthFunc (GL_NOTEQUAL); |
| gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| } |
| // bottom right (negative offset) |
| { |
| log << TestLog::Message << "Clear depth to 0.0." << TestLog::EndMessage; |
| |
| gl.clearDepthf (0.0f); // far |
| gl.clear (GL_DEPTH_BUFFER_BIT); |
| |
| gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]); |
| |
| log << TestLog::Message << "Draw triangle1. Color = Green.\tState: DepthFunc = NOTEQUAL, PolygonOffset(-10, 0). (Result depth should clamp to 0.0)." << TestLog::EndMessage; |
| |
| gl.polygonOffset (-10, 0); // clamps depth to 0 |
| gl.depthFunc (GL_NOTEQUAL); |
| gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
| gl.drawArrays (GL_TRIANGLES, 0, 3); |
| } |
| |
| gl.disableVertexAttribArray (positionLoc); |
| gl.useProgram (0); |
| gl.finish (); |
| |
| glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
| } |
| |
| // render reference image |
| log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage; |
| tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
| |
| // compare |
| verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
| } |
| |
| } // anonymous |
| |
| PolygonOffsetTests::PolygonOffsetTests (Context& context) |
| : TestCaseGroup(context, "polygon_offset", "Polygon offset tests") |
| { |
| } |
| |
| PolygonOffsetTests::~PolygonOffsetTests (void) |
| { |
| } |
| |
| void PolygonOffsetTests::init (void) |
| { |
| const struct DepthBufferFormat |
| { |
| enum BufferType |
| { |
| TYPE_FIXED_POINT, |
| TYPE_FLOATING_POINT, |
| TYPE_UNKNOWN |
| }; |
| |
| GLenum internalFormat; |
| int bits; |
| BufferType floatingPoint; |
| const char* name; |
| } depthFormats[]= |
| { |
| { 0, 0, DepthBufferFormat::TYPE_UNKNOWN, "default" }, |
| { GL_DEPTH_COMPONENT16, 16, DepthBufferFormat::TYPE_FIXED_POINT, "fixed16" }, |
| { GL_DEPTH_COMPONENT24, 24, DepthBufferFormat::TYPE_FIXED_POINT, "fixed24" }, |
| { GL_DEPTH_COMPONENT32F, 32, DepthBufferFormat::TYPE_FLOATING_POINT, "float32" }, |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthFormats); ++ndx) |
| { |
| const DepthBufferFormat& format = depthFormats[ndx]; |
| |
| // enable works? |
| addChild(new UsageTestCase(m_context, (std::string(format.name) + "_enable").c_str(), "test enable GL_POLYGON_OFFSET_FILL", format.internalFormat, format.name)); |
| |
| // Really moves the polygons ? |
| addChild(new UsageDisplacementTestCase(m_context, (std::string(format.name) + "_displacement_with_units").c_str(), "test polygon offset", format.internalFormat, format.name)); |
| |
| // Really moves the polygons to right direction ? |
| addChild(new UsagePositiveNegativeTestCase(m_context, (std::string(format.name) + "_render_with_units").c_str(), "test polygon offset", format.internalFormat, format.name)); |
| |
| // Is total result clamped to [0,1] like promised? |
| addChild(new ResultClampingTestCase(m_context, (std::string(format.name) + "_result_depth_clamp").c_str(), "test polygon offset clamping", format.internalFormat, format.name)); |
| |
| // Slope really moves the polygon? |
| addChild(new UsageSlopeTestCase(m_context, (std::string(format.name) + "_render_with_factor").c_str(), "test polygon offset factor", format.internalFormat, format.name)); |
| |
| // Factor with zero slope |
| addChild(new ZeroSlopeTestCase(m_context, (std::string(format.name) + "_factor_0_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name)); |
| |
| // Factor with 1.0 slope |
| addChild(new OneSlopeTestCase(m_context, (std::string(format.name) + "_factor_1_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name)); |
| } |
| } |
| |
| } // Functional |
| } // gles3 |
| } // deqp |