| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Indexed State Query tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es3fIndexedStateQueryTests.hpp" |
| #include "es3fApiCase.hpp" |
| #include "glsStateQueryUtil.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "glwEnums.hpp" |
| |
| using namespace glw; // GLint and other GL types |
| using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; |
| |
| namespace deqp |
| { |
| namespace gles3 |
| { |
| namespace Functional |
| { |
| namespace |
| { |
| |
| void checkIntEquals (tcu::TestContext& testCtx, GLint got, GLint expected) |
| { |
| using tcu::TestLog; |
| |
| if (got != expected) |
| { |
| testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected << "; got " << got << TestLog::EndMessage; |
| if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value"); |
| } |
| } |
| |
| void checkIntEquals (tcu::TestContext& testCtx, GLint64 got, GLint64 expected) |
| { |
| using tcu::TestLog; |
| |
| if (got != expected) |
| { |
| testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected << "; got " << got << TestLog::EndMessage; |
| if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
| testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value"); |
| } |
| } |
| |
| class TransformFeedbackCase : public ApiCase |
| { |
| public: |
| TransformFeedbackCase (Context& context, const char* name, const char* description) |
| : ApiCase(context, name, description) |
| { |
| } |
| |
| virtual void testTransformFeedback (void) = DE_NULL; |
| |
| void test (void) |
| { |
| static const char* transformFeedbackTestVertSource = "#version 300 es\n" |
| "out highp vec4 anotherOutput;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = vec4(0.0);\n" |
| " anotherOutput = vec4(0.0);\n" |
| "}\n\0"; |
| static const char* transformFeedbackTestFragSource = "#version 300 es\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(0.0);\n" |
| "}\n\0"; |
| |
| GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); |
| GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); |
| |
| glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); |
| glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL); |
| |
| glCompileShader(shaderVert); |
| glCompileShader(shaderFrag); |
| expectError(GL_NO_ERROR); |
| |
| GLuint shaderProg = glCreateProgram(); |
| glAttachShader(shaderProg, shaderVert); |
| glAttachShader(shaderProg, shaderFrag); |
| |
| const char* transformFeedbackOutputs[] = |
| { |
| "gl_Position", |
| "anotherOutput" |
| }; |
| |
| glTransformFeedbackVaryings(shaderProg, 2, transformFeedbackOutputs, GL_INTERLEAVED_ATTRIBS); |
| glLinkProgram(shaderProg); |
| expectError(GL_NO_ERROR); |
| |
| glGenTransformFeedbacks(2, transformFeedbacks); |
| // Also store the default transform feedback in the array. |
| transformFeedbacks[2] = 0; |
| glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[0]); |
| expectError(GL_NO_ERROR); |
| |
| testTransformFeedback(); |
| |
| // cleanup |
| |
| glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); |
| |
| glDeleteTransformFeedbacks(2, transformFeedbacks); |
| glDeleteShader(shaderVert); |
| glDeleteShader(shaderFrag); |
| glDeleteProgram(shaderProg); |
| expectError(GL_NO_ERROR); |
| } |
| protected: |
| GLuint transformFeedbacks[3]; |
| }; |
| |
| class TransformFeedbackBufferBindingCase : public TransformFeedbackCase |
| { |
| public: |
| TransformFeedbackBufferBindingCase (Context& context, const char* name, const char* description) |
| : TransformFeedbackCase(context, name, description) |
| { |
| } |
| |
| void testTransformFeedback (void) |
| { |
| const int feedbackPositionIndex = 0; |
| const int feedbackOutputIndex = 1; |
| const int feedbackIndex[2] = {feedbackPositionIndex, feedbackOutputIndex}; |
| |
| // bind bffers |
| |
| GLuint feedbackBuffers[2]; |
| glGenBuffers(2, feedbackBuffers); |
| expectError(GL_NO_ERROR); |
| |
| for (int ndx = 0; ndx < 2; ++ndx) |
| { |
| glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]); |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackIndex[ndx], feedbackBuffers[ndx]); |
| expectError(GL_NO_ERROR); |
| } |
| |
| // test TRANSFORM_FEEDBACK_BUFFER_BINDING |
| |
| for (int ndx = 0; ndx < 2; ++ndx) |
| { |
| StateQueryMemoryWriteGuard<GLint> boundBuffer; |
| glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, feedbackIndex[ndx], &boundBuffer); |
| boundBuffer.verifyValidity(m_testCtx); |
| checkIntEquals(m_testCtx, boundBuffer, feedbackBuffers[ndx]); |
| } |
| |
| |
| // cleanup |
| |
| glDeleteBuffers(2, feedbackBuffers); |
| } |
| }; |
| |
| class TransformFeedbackBufferBufferCase : public TransformFeedbackCase |
| { |
| public: |
| TransformFeedbackBufferBufferCase (Context& context, const char* name, const char* description) |
| : TransformFeedbackCase(context, name, description) |
| { |
| } |
| |
| void testTransformFeedback (void) |
| { |
| const int feedbackPositionIndex = 0; |
| const int feedbackOutputIndex = 1; |
| |
| const int rangeBufferOffset = 4; |
| const int rangeBufferSize = 8; |
| |
| // bind buffers |
| |
| GLuint feedbackBuffers[2]; |
| glGenBuffers(2, feedbackBuffers); |
| expectError(GL_NO_ERROR); |
| |
| glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[0]); |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackPositionIndex, feedbackBuffers[0]); |
| expectError(GL_NO_ERROR); |
| |
| glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[1]); |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ); |
| glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackOutputIndex, feedbackBuffers[1], rangeBufferOffset, rangeBufferSize); |
| expectError(GL_NO_ERROR); |
| |
| // test TRANSFORM_FEEDBACK_BUFFER_START and TRANSFORM_FEEDBACK_BUFFER_SIZE |
| |
| const struct BufferRequirements |
| { |
| GLint index; |
| GLenum pname; |
| GLint64 value; |
| } requirements[] = |
| { |
| { feedbackPositionIndex, GL_TRANSFORM_FEEDBACK_BUFFER_START, 0 }, |
| { feedbackPositionIndex, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, 0 }, |
| { feedbackOutputIndex, GL_TRANSFORM_FEEDBACK_BUFFER_START, rangeBufferOffset }, |
| { feedbackOutputIndex, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, rangeBufferSize } |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requirements); ++ndx) |
| { |
| StateQueryMemoryWriteGuard<GLint64> state; |
| glGetInteger64i_v(requirements[ndx].pname, requirements[ndx].index, &state); |
| |
| if (state.verifyValidity(m_testCtx)) |
| checkIntEquals(m_testCtx, state, requirements[ndx].value); |
| } |
| |
| // cleanup |
| |
| glDeleteBuffers(2, feedbackBuffers); |
| } |
| }; |
| |
| class TransformFeedbackSwitchingBufferCase : public TransformFeedbackCase |
| { |
| public: |
| TransformFeedbackSwitchingBufferCase (Context& context, const char* name, const char* description) |
| : TransformFeedbackCase(context, name, description) |
| { |
| } |
| |
| void testTransformFeedback (void) |
| { |
| GLuint feedbackBuffers[3]; |
| glGenBuffers(3, feedbackBuffers); |
| expectError(GL_NO_ERROR); |
| |
| for (int i = 0; i < 3; ++i) |
| { |
| glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[i]); |
| expectError(GL_NO_ERROR); |
| GLint value; |
| glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &value); |
| expectError(GL_NO_ERROR); |
| checkIntEquals(m_testCtx, value, 0); |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, feedbackBuffers[i]); |
| expectError(GL_NO_ERROR); |
| // glBindBufferBase should also set the generic binding point. |
| glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &value); |
| expectError(GL_NO_ERROR); |
| checkIntEquals(m_testCtx, value, feedbackBuffers[i]); |
| } |
| |
| for (int i = 0; i < 3; ++i) |
| { |
| // glBindTransformFeedback should change the indexed binding points, but |
| // not the generic one. |
| glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[i]); |
| expectError(GL_NO_ERROR); |
| GLint value; |
| glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &value); |
| expectError(GL_NO_ERROR); |
| checkIntEquals(m_testCtx, value, feedbackBuffers[i]); |
| glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &value); |
| expectError(GL_NO_ERROR); |
| // Should be unchanged. |
| checkIntEquals(m_testCtx, value, feedbackBuffers[2]); |
| } |
| |
| glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[0]); |
| expectError(GL_NO_ERROR); |
| glDeleteBuffers(3, feedbackBuffers); |
| expectError(GL_NO_ERROR); |
| |
| // After deleting buffers the bound state should be changed but unbound |
| // state should be unchanged. |
| |
| GLint value; |
| glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &value); |
| expectError(GL_NO_ERROR); |
| checkIntEquals(m_testCtx, value, 0); |
| glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &value); |
| expectError(GL_NO_ERROR); |
| checkIntEquals(m_testCtx, value, 0); |
| |
| for (int i = 1; i < 3; ++i) |
| { |
| glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[i]); |
| expectError(GL_NO_ERROR); |
| glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &value); |
| expectError(GL_NO_ERROR); |
| checkIntEquals(m_testCtx, value, feedbackBuffers[i]); |
| glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &value); |
| expectError(GL_NO_ERROR); |
| checkIntEquals(m_testCtx, value, 0); |
| } |
| } |
| }; |
| |
| class UniformBufferCase : public ApiCase |
| { |
| public: |
| UniformBufferCase (Context& context, const char* name, const char* description) |
| : ApiCase (context, name, description) |
| , m_program (0) |
| { |
| } |
| |
| virtual void testUniformBuffers (void) = DE_NULL; |
| |
| void test (void) |
| { |
| static const char* testVertSource = "#version 300 es\n" |
| "uniform highp vec4 input1;\n" |
| "uniform highp vec4 input2;\n" |
| "void main (void)\n" |
| "{\n" |
| " gl_Position = input1 + input2;\n" |
| "}\n\0"; |
| static const char* testFragSource = "#version 300 es\n" |
| "layout(location = 0) out mediump vec4 fragColor;" |
| "void main (void)\n" |
| "{\n" |
| " fragColor = vec4(0.0);\n" |
| "}\n\0"; |
| |
| GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); |
| GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); |
| |
| glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); |
| glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); |
| |
| glCompileShader(shaderVert); |
| glCompileShader(shaderFrag); |
| expectError(GL_NO_ERROR); |
| |
| m_program = glCreateProgram(); |
| glAttachShader(m_program, shaderVert); |
| glAttachShader(m_program, shaderFrag); |
| glLinkProgram(m_program); |
| glUseProgram(m_program); |
| expectError(GL_NO_ERROR); |
| |
| testUniformBuffers(); |
| |
| glUseProgram(0); |
| glDeleteShader(shaderVert); |
| glDeleteShader(shaderFrag); |
| glDeleteProgram(m_program); |
| expectError(GL_NO_ERROR); |
| } |
| |
| protected: |
| GLuint m_program; |
| }; |
| |
| class UniformBufferBindingCase : public UniformBufferCase |
| { |
| public: |
| UniformBufferBindingCase (Context& context, const char* name, const char* description) |
| : UniformBufferCase(context, name, description) |
| { |
| } |
| |
| void testUniformBuffers (void) |
| { |
| const char* uniformNames[] = |
| { |
| "input1", |
| "input2" |
| }; |
| GLuint uniformIndices[2] = {0}; |
| glGetUniformIndices(m_program, 2, uniformNames, uniformIndices); |
| |
| GLuint buffers[2]; |
| glGenBuffers(2, buffers); |
| |
| for (int ndx = 0; ndx < 2; ++ndx) |
| { |
| glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]); |
| glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]); |
| expectError(GL_NO_ERROR); |
| } |
| |
| for (int ndx = 0; ndx < 2; ++ndx) |
| { |
| StateQueryMemoryWriteGuard<GLint> boundBuffer; |
| glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, uniformIndices[ndx], &boundBuffer); |
| |
| if (boundBuffer.verifyValidity(m_testCtx)) |
| checkIntEquals(m_testCtx, boundBuffer, buffers[ndx]); |
| expectError(GL_NO_ERROR); |
| } |
| |
| glDeleteBuffers(2, buffers); |
| } |
| }; |
| |
| class UniformBufferBufferCase : public UniformBufferCase |
| { |
| public: |
| UniformBufferBufferCase (Context& context, const char* name, const char* description) |
| : UniformBufferCase(context, name, description) |
| { |
| } |
| |
| void testUniformBuffers (void) |
| { |
| const char* uniformNames[] = |
| { |
| "input1", |
| "input2" |
| }; |
| GLuint uniformIndices[2] = {0}; |
| glGetUniformIndices(m_program, 2, uniformNames, uniformIndices); |
| |
| const GLint alignment = GetAlignment(); |
| if (alignment == -1) // cannot continue without this |
| return; |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "Alignment is " << alignment << tcu::TestLog::EndMessage; |
| |
| int rangeBufferOffset = alignment; |
| int rangeBufferSize = alignment * 2; |
| int rangeBufferTotalSize = rangeBufferOffset + rangeBufferSize + 8; // + 8 has no special meaning, just to make it != with the size of the range |
| |
| GLuint buffers[2]; |
| glGenBuffers(2, buffers); |
| |
| glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]); |
| glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); |
| glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]); |
| expectError(GL_NO_ERROR); |
| |
| glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]); |
| glBufferData(GL_UNIFORM_BUFFER, rangeBufferTotalSize, DE_NULL, GL_DYNAMIC_DRAW); |
| glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBufferSize); |
| expectError(GL_NO_ERROR); |
| |
| // test UNIFORM_BUFFER_START and UNIFORM_BUFFER_SIZE |
| |
| const struct BufferRequirements |
| { |
| GLuint index; |
| GLenum pname; |
| GLint64 value; |
| } requirements[] = |
| { |
| { uniformIndices[0], GL_UNIFORM_BUFFER_START, 0 }, |
| { uniformIndices[0], GL_UNIFORM_BUFFER_SIZE, 0 }, |
| { uniformIndices[1], GL_UNIFORM_BUFFER_START, rangeBufferOffset }, |
| { uniformIndices[1], GL_UNIFORM_BUFFER_SIZE, rangeBufferSize } |
| }; |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requirements); ++ndx) |
| { |
| StateQueryMemoryWriteGuard<GLint64> state; |
| glGetInteger64i_v(requirements[ndx].pname, requirements[ndx].index, &state); |
| |
| if (state.verifyValidity(m_testCtx)) |
| checkIntEquals(m_testCtx, state, requirements[ndx].value); |
| expectError(GL_NO_ERROR); |
| } |
| |
| glDeleteBuffers(2, buffers); |
| } |
| |
| int GetAlignment() |
| { |
| StateQueryMemoryWriteGuard<GLint> state; |
| glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &state); |
| |
| if (!state.verifyValidity(m_testCtx)) |
| return -1; |
| |
| if (state <= 256) |
| return state; |
| |
| m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: UNIFORM_BUFFER_OFFSET_ALIGNMENT has a maximum value of 256." << tcu::TestLog::EndMessage; |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid UNIFORM_BUFFER_OFFSET_ALIGNMENT value"); |
| |
| return -1; |
| } |
| }; |
| |
| } // anonymous |
| |
| IndexedStateQueryTests::IndexedStateQueryTests (Context& context) |
| : TestCaseGroup(context, "indexed", "Indexed Integer Values") |
| { |
| } |
| |
| void IndexedStateQueryTests::init (void) |
| { |
| // transform feedback |
| addChild(new TransformFeedbackBufferBindingCase(m_context, "transform_feedback_buffer_binding", "TRANSFORM_FEEDBACK_BUFFER_BINDING")); |
| addChild(new TransformFeedbackBufferBufferCase(m_context, "transform_feedback_buffer_start_size", "TRANSFORM_FEEDBACK_BUFFER_START and TRANSFORM_FEEDBACK_BUFFER_SIZE")); |
| addChild(new TransformFeedbackSwitchingBufferCase(m_context, "transform_feedback_switching_buffer", "TRANSFORM_FEEDBACK_BUFFER_BINDING while switching transform feedback objects")); |
| |
| // uniform buffers |
| addChild(new UniformBufferBindingCase(m_context, "uniform_buffer_binding", "UNIFORM_BUFFER_BINDING")); |
| addChild(new UniformBufferBufferCase(m_context, "uniform_buffer_start_size", "UNIFORM_BUFFER_START and UNIFORM_BUFFER_SIZE")); |
| } |
| |
| } // Functional |
| } // gles3 |
| } // deqp |