blob: de3b309a0fa89785fa6c1fca9299c9e953349f33 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program EGL Module
* ---------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Test for mapping client color values to native surface colors
*//*--------------------------------------------------------------------*/
#include "teglNativeColorMappingTests.hpp"
#include "teglSimpleConfigCase.hpp"
#include "tcuTexture.hpp"
#include "egluNativeDisplay.hpp"
#include "egluNativeWindow.hpp"
#include "egluNativePixmap.hpp"
#include "egluUnique.hpp"
#include "egluUtil.hpp"
#include "eglwLibrary.hpp"
#include "eglwEnums.hpp"
#include "gluDefs.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "tcuImageCompare.hpp"
#include "tcuTestLog.hpp"
#include "tcuTexture.hpp"
#include "tcuTextureUtil.hpp"
#include "deUniquePtr.hpp"
#include "deStringUtil.hpp"
#include "deThread.hpp"
#include <vector>
#include <string>
#include <limits>
using tcu::TestLog;
using std::vector;
using std::string;
using namespace eglw;
namespace deqp
{
namespace egl
{
namespace
{
EGLContext createGLES2Context (const Library& egl, EGLDisplay display, EGLConfig config)
{
EGLContext context = EGL_NO_CONTEXT;
const EGLint attribList[] =
{
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLU_CHECK_CALL(egl, bindAPI(EGL_OPENGL_ES_API));
context = egl.createContext(display, config, EGL_NO_CONTEXT, attribList);
EGLU_CHECK_MSG(egl, "eglCreateContext() failed");
TCU_CHECK(context);
return context;
}
deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log)
{
const char* const vertexShaderSource =
"attribute highp vec2 a_pos;\n"
"void main (void)\n"
"{\n"
"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n"
"}";
const char* const fragmentShaderSource =
"uniform mediump vec4 u_color;\n"
"void main (void)\n"
"{\n"
"\tgl_FragColor = u_color;\n"
"}";
deUint32 program = 0;
deUint32 vertexShader = 0;
deUint32 fragmentShader = 0;
deInt32 vertexCompileStatus;
string vertexInfoLog;
deInt32 fragmentCompileStatus;
string fragmentInfoLog;
deInt32 linkStatus;
string programInfoLog;
try
{
program = gl.createProgram();
vertexShader = gl.createShader(GL_VERTEX_SHADER);
fragmentShader = gl.createShader(GL_FRAGMENT_SHADER);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program");
gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
gl.compileShader(vertexShader);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader");
gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
gl.compileShader(fragmentShader);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader");
{
deInt32 infoLogLength = 0;
gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus);
gl.getShaderiv(vertexShader, GL_INFO_LOG_LENGTH, &infoLogLength);
vertexInfoLog.resize(infoLogLength, '\0');
gl.getShaderInfoLog(vertexShader, (glw::GLsizei)vertexInfoLog.length(), &infoLogLength, &(vertexInfoLog[0]));
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info");
vertexInfoLog.resize(infoLogLength);
}
{
deInt32 infoLogLength = 0;
gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus);
gl.getShaderiv(fragmentShader, GL_INFO_LOG_LENGTH, &infoLogLength);
fragmentInfoLog.resize(infoLogLength, '\0');
gl.getShaderInfoLog(fragmentShader, (glw::GLsizei)fragmentInfoLog.length(), &infoLogLength, &(fragmentInfoLog[0]));
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info");
fragmentInfoLog.resize(infoLogLength);
}
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program");
{
deInt32 infoLogLength = 0;
gl.getProgramiv(program, GL_LINK_STATUS, &linkStatus);
gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
programInfoLog.resize(infoLogLength, '\0');
gl.getProgramInfoLog(program, (glw::GLsizei)programInfoLog.length(), &infoLogLength, &(programInfoLog[0]));
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info");
programInfoLog.resize(infoLogLength);
}
if (linkStatus == 0 || vertexCompileStatus == 0 || fragmentCompileStatus == 0)
{
log.startShaderProgram(linkStatus != 0, programInfoLog.c_str());
log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
log.endShaderProgram();
}
gl.deleteShader(vertexShader);
gl.deleteShader(fragmentShader);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders");
TCU_CHECK(linkStatus != 0 && vertexCompileStatus != 0 && fragmentCompileStatus != 0);
}
catch (...)
{
if (program)
gl.deleteProgram(program);
if (vertexShader)
gl.deleteShader(vertexShader);
if (fragmentShader)
gl.deleteShader(fragmentShader);
throw;
}
return program;
}
void clear (const glw::Functions& gl, const tcu::Vec4& color)
{
gl.clearColor(color.x(), color.y(), color.z(), color.w());
gl.clear(GL_COLOR_BUFFER_BIT);
GLU_EXPECT_NO_ERROR(gl.getError(), "Color clear failed");
}
void render (const glw::Functions& gl, deUint32 program, const tcu::Vec4& color)
{
const float positions[] =
{
-1.0f, -1.0f,
1.0f, -1.0f,
1.0f, 1.0f,
1.0f, 1.0f,
-1.0f, 1.0f,
-1.0f, -1.0f
};
deUint32 posLocation;
deUint32 colorLocation;
gl.useProgram(program);
posLocation = gl.getAttribLocation(program, "a_pos");
gl.enableVertexAttribArray(posLocation);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering");
colorLocation = gl.getUniformLocation(program, "u_color");
gl.uniform4fv(colorLocation, 1, color.getPtr());
gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
gl.drawArrays(GL_TRIANGLES, 0, 6);
GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render");
}
bool validate (TestLog& log, const Library& egl, EGLDisplay display, EGLConfig config, const tcu::TextureLevel& result, const tcu::Vec4& color)
{
const tcu::UVec4 eglBitDepth((deUint32)eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE),
(deUint32)eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE),
(deUint32)eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE),
(deUint32)eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE));
const tcu::UVec4 nativeBitDepth(tcu::getTextureFormatBitDepth(result.getFormat()).asUint());
const tcu::UVec4 bitDepth(deMinu32(nativeBitDepth.x(), eglBitDepth.x()),
deMinu32(nativeBitDepth.y(), eglBitDepth.y()),
deMinu32(nativeBitDepth.z(), eglBitDepth.z()),
deMinu32(nativeBitDepth.w(), eglBitDepth.w()));
const tcu::UVec4 uColor = tcu::UVec4((deUint32)((float)((1u << bitDepth.x()) - 1u) * color.x()),
(deUint32)((float)((1u << bitDepth.y()) - 1u) * color.y()),
(deUint32)((float)((1u << bitDepth.z()) - 1u) * color.z()),
(deUint32)((float)((1u << bitDepth.w()) - 1u) * color.w()));
tcu::TextureLevel reference(result.getFormat(), result.getWidth(), result.getHeight());
for (int y = 0; y < result.getHeight(); y++)
{
for (int x = 0; x < result.getWidth(); x++)
reference.getAccess().setPixel(uColor, x, y);
}
return tcu::intThresholdCompare(log, "Result compare", "Compare results", reference.getAccess(), result.getAccess(), tcu::UVec4(1u, 1u, 1u, (bitDepth.w() > 0 ? 1u : std::numeric_limits<deUint32>::max())), tcu::COMPARE_LOG_RESULT);
}
class NativeColorMappingCase : public SimpleConfigCase
{
public:
enum NativeType
{
NATIVETYPE_WINDOW = 0,
NATIVETYPE_PIXMAP,
NATIVETYPE_PBUFFER_COPY_TO_PIXMAP
};
NativeColorMappingCase (EglTestContext& eglTestCtx, const char* name, const char* description, bool render, NativeType nativeType, const eglu::FilterList& filters);
~NativeColorMappingCase (void);
private:
void executeForConfig (EGLDisplay display, EGLConfig config);
NativeType m_nativeType;
bool m_render;
};
NativeColorMappingCase::NativeColorMappingCase (EglTestContext& eglTestCtx, const char* name, const char* description, bool render, NativeType nativeType, const eglu::FilterList& filters)
: SimpleConfigCase (eglTestCtx, name, description, filters)
, m_nativeType (nativeType)
, m_render (render)
{
}
NativeColorMappingCase::~NativeColorMappingCase (void)
{
deinit();
}
void logConfigInfo (TestLog& log, const Library& egl, EGLDisplay display, EGLConfig config, NativeColorMappingCase::NativeType nativeType, int waitFrames)
{
log << TestLog::Message << "EGL_RED_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_RED_SIZE) << TestLog::EndMessage;
log << TestLog::Message << "EGL_GREEN_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_GREEN_SIZE) << TestLog::EndMessage;
log << TestLog::Message << "EGL_BLUE_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_BLUE_SIZE) << TestLog::EndMessage;
log << TestLog::Message << "EGL_ALPHA_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_ALPHA_SIZE) << TestLog::EndMessage;
log << TestLog::Message << "EGL_DEPTH_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_DEPTH_SIZE) << TestLog::EndMessage;
log << TestLog::Message << "EGL_STENCIL_SIZE: " << eglu::getConfigAttribInt(egl, display, config, EGL_STENCIL_SIZE) << TestLog::EndMessage;
log << TestLog::Message << "EGL_SAMPLES: " << eglu::getConfigAttribInt(egl, display, config, EGL_SAMPLES) << TestLog::EndMessage;
if (nativeType == NativeColorMappingCase::NATIVETYPE_WINDOW)
log << TestLog::Message << "Waiting " << waitFrames * 16 << "ms after eglSwapBuffers() and glFinish() for frame to become visible" << TestLog::EndMessage;
}
bool testNativeWindow (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativeWindow& nativeWindow, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames, size_t colorCount, const tcu::Vec4* colors)
{
const Library& egl = nativeDisplay.getLibrary();
eglu::UniqueSurface surface (egl, display, eglu::createWindowSurface(nativeDisplay, nativeWindow, display, config, DE_NULL));
tcu::TextureLevel result;
deUint32 program = 0;
bool isOk = true;
try
{
EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context));
if (renderColor)
program = createGLES2Program(gl, log);
for (int colorNdx = 0; colorNdx < (int)colorCount; colorNdx++)
{
if (renderColor)
render(gl, program, colors[colorNdx]);
else
clear(gl, colors[colorNdx]);
EGLU_CHECK_CALL(egl, swapBuffers(display, *surface));
EGLU_CHECK_CALL(egl, waitClient());
deSleep(waitFrames*16);
nativeWindow.readScreenPixels(&result);
if (!validate(log, egl, display, config, result, colors[colorNdx]))
isOk = false;
}
EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
}
catch (...)
{
if (program)
gl.deleteProgram(program);
throw;
}
return isOk;
}
bool testNativePixmap (TestLog& log, eglu::NativeDisplay& nativeDisplay, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors)
{
const Library& egl = nativeDisplay.getLibrary();
eglu::UniqueSurface surface (egl, display, eglu::createPixmapSurface(nativeDisplay, nativePixmap, display, config, DE_NULL));
tcu::TextureLevel result;
deUint32 program = 0;
bool isOk = true;
try
{
EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context));
if (renderColor)
program = createGLES2Program(gl, log);
for (int colorNdx = 0; colorNdx < (int)colorCount; colorNdx++)
{
if (renderColor)
render(gl, program, colors[colorNdx]);
else
clear(gl, colors[colorNdx]);
EGLU_CHECK_CALL(egl, waitClient());
nativePixmap.readPixels(&result);
if (!validate(log, egl, display, config, result, colors[colorNdx]))
isOk = false;
}
EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
}
catch (...)
{
if (program)
gl.deleteProgram(program);
throw;
}
return isOk;
}
bool testNativePixmapCopy (TestLog& log, const Library& egl, eglu::NativePixmap& nativePixmap, EGLDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCount, const tcu::Vec4* colors)
{
eglu::UniqueSurface surface (egl, display, egl.createPbufferSurface(display, config, DE_NULL));
tcu::TextureLevel result;
deUint32 program = 0;
bool isOk = true;
try
{
EGLU_CHECK_CALL(egl, makeCurrent(display, *surface, *surface, context));
if (renderColor)
program = createGLES2Program(gl, log);
for (int colorNdx = 0; colorNdx < (int)colorCount; colorNdx++)
{
if (renderColor)
render(gl, program, colors[colorNdx]);
else
clear(gl, colors[colorNdx]);
EGLU_CHECK_CALL(egl, copyBuffers(display, *surface, nativePixmap.getLegacyNative()));
EGLU_CHECK_CALL(egl, waitClient());
nativePixmap.readPixels(&result);
if (!validate(log, egl, display, config, result, colors[colorNdx]))
isOk = false;
}
EGLU_CHECK_CALL(egl, makeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
}
catch (...)
{
if (program)
gl.deleteProgram(program);
throw;
}
return isOk;
}
void NativeColorMappingCase::executeForConfig (EGLDisplay display, EGLConfig config)
{
const int width = 128;
const int height = 128;
const tcu::Vec4 colors[] =
{
tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f),
tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 1.0f, 1.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f),
tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f),
tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 0.0f, 0.5f, 1.0f),
tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f),
tcu::Vec4(0.0f, 0.5f, 0.5f, 1.0f),
tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(0.5f, 0.0f, 0.5f, 1.0f),
tcu::Vec4(0.5f, 0.5f, 0.0f, 1.0f),
tcu::Vec4(0.5f, 0.5f, 0.5f, 1.0f)
};
const Library& egl = m_eglTestCtx.getLibrary();
const string configIdStr (de::toString(eglu::getConfigAttribInt(egl, display, config, EGL_CONFIG_ID)));
tcu::ScopedLogSection logSection (m_testCtx.getLog(), ("Config ID " + configIdStr).c_str(), ("Config ID " + configIdStr).c_str());
const int waitFrames = 5;
const eglu::NativeWindowFactory* windowFactory;
const eglu::NativePixmapFactory* pixmapFactory;
logConfigInfo(m_testCtx.getLog(), egl, display, config, m_nativeType, waitFrames);
try
{
windowFactory = &eglu::selectNativeWindowFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
if ((windowFactory->getCapabilities() & eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS) == 0)
TCU_THROW(NotSupportedError, "Native window doesn't support readPixels()");
}
catch (const tcu::NotSupportedError&)
{
if (m_nativeType == NATIVETYPE_WINDOW)
throw;
else
windowFactory = DE_NULL;
}
try
{
pixmapFactory = &eglu::selectNativePixmapFactory(m_eglTestCtx.getNativeDisplayFactory(), m_testCtx.getCommandLine());
if (m_nativeType == NATIVETYPE_PIXMAP)
{
if ((pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_READ_PIXELS) == 0)
TCU_THROW(NotSupportedError, "Native pixmap doesn't support readPixels()");
}
else if (m_nativeType == NATIVETYPE_PBUFFER_COPY_TO_PIXMAP)
{
if ((pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_READ_PIXELS) == 0 ||
(pixmapFactory->getCapabilities() & eglu::NativePixmap::CAPABILITY_CREATE_SURFACE_LEGACY) == 0)
TCU_THROW(NotSupportedError, "Native pixmap doesn't support readPixels() or legacy create surface");
}
}
catch (const tcu::NotSupportedError&)
{
if (m_nativeType == NATIVETYPE_PIXMAP || m_nativeType == NATIVETYPE_PBUFFER_COPY_TO_PIXMAP)
throw;
else
pixmapFactory = DE_NULL;
}
DE_ASSERT(m_nativeType != NATIVETYPE_WINDOW || windowFactory);
DE_ASSERT((m_nativeType != NATIVETYPE_PIXMAP && m_nativeType != NATIVETYPE_PBUFFER_COPY_TO_PIXMAP) || pixmapFactory);
eglu::UniqueContext context (egl, display, createGLES2Context(egl, display, config));
glw::Functions gl;
m_eglTestCtx.initGLFunctions(&gl, glu::ApiType::es(2,0));
switch (m_nativeType)
{
case NATIVETYPE_WINDOW:
{
de::UniquePtr<eglu::NativeWindow> nativeWindow (windowFactory->createWindow(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, eglu::WindowParams(width, height, eglu::WindowParams::VISIBILITY_VISIBLE)));
if (!testNativeWindow(m_testCtx.getLog(), m_eglTestCtx.getNativeDisplay(), *nativeWindow, display, *context, config, gl, m_render, waitFrames, DE_LENGTH_OF_ARRAY(colors), colors))
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered");
break;
}
case NATIVETYPE_PIXMAP:
{
de::UniquePtr<eglu::NativePixmap> nativePixmap (pixmapFactory->createPixmap(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, width, height));
if (!testNativePixmap(m_testCtx.getLog(), m_eglTestCtx.getNativeDisplay(), *nativePixmap, display, *context, config, gl, m_render, DE_LENGTH_OF_ARRAY(colors), colors))
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered");
break;
}
case NATIVETYPE_PBUFFER_COPY_TO_PIXMAP:
{
de::UniquePtr<eglu::NativePixmap> nativePixmap (pixmapFactory->createPixmap(&m_eglTestCtx.getNativeDisplay(), display, config, DE_NULL, width, height));
if (!testNativePixmapCopy(m_testCtx.getLog(), egl, *nativePixmap, display, *context, config, gl, m_render, DE_LENGTH_OF_ARRAY(colors), colors))
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid color rendered");
break;
}
default:
DE_ASSERT(DE_FALSE);
}
}
template<deUint32 Type>
static bool surfaceType (const eglu::CandidateConfig& c)
{
return (c.surfaceType() & Type) == Type;
}
void addTestGroups (EglTestContext& eglTestCtx, TestCaseGroup* group, NativeColorMappingCase::NativeType type)
{
eglu::FilterList baseFilters;
switch (type)
{
case NativeColorMappingCase::NATIVETYPE_WINDOW:
baseFilters << surfaceType<EGL_WINDOW_BIT>;
break;
case NativeColorMappingCase::NATIVETYPE_PIXMAP:
baseFilters << surfaceType<EGL_PIXMAP_BIT>;
break;
case NativeColorMappingCase::NATIVETYPE_PBUFFER_COPY_TO_PIXMAP:
baseFilters << surfaceType<EGL_PBUFFER_BIT>;
break;
default:
DE_ASSERT(DE_FALSE);
}
vector<NamedFilterList> filterLists;
getDefaultFilterLists(filterLists, baseFilters);
for (vector<NamedFilterList>::iterator i = filterLists.begin(); i != filterLists.end(); i++)
{
group->addChild(new NativeColorMappingCase(eglTestCtx, (string(i->getName()) + "_clear").c_str(), i->getDescription(), false, type, *i));
group->addChild(new NativeColorMappingCase(eglTestCtx, (string(i->getName()) + "_render").c_str(), i->getDescription(), true, type, *i));
}
}
} // anonymous
NativeColorMappingTests::NativeColorMappingTests (EglTestContext& eglTestCtx)
: TestCaseGroup(eglTestCtx, "native_color_mapping", "Tests for mapping client colors to native surface")
{
}
void NativeColorMappingTests::init (void)
{
{
TestCaseGroup* windowGroup = new TestCaseGroup(m_eglTestCtx, "native_window", "Tests for mapping client color to native window");
addTestGroups(m_eglTestCtx, windowGroup, NativeColorMappingCase::NATIVETYPE_WINDOW);
addChild(windowGroup);
}
{
TestCaseGroup* pixmapGroup = new TestCaseGroup(m_eglTestCtx, "native_pixmap", "Tests for mapping client color to native pixmap");
addTestGroups(m_eglTestCtx, pixmapGroup, NativeColorMappingCase::NATIVETYPE_PIXMAP);
addChild(pixmapGroup);
}
{
TestCaseGroup* pbufferGroup = new TestCaseGroup(m_eglTestCtx, "pbuffer_to_native_pixmap", "Tests for mapping client color to native pixmap with eglCopyBuffers()");
addTestGroups(m_eglTestCtx, pbufferGroup, NativeColorMappingCase::NATIVETYPE_PBUFFER_COPY_TO_PIXMAP);
addChild(pbufferGroup);
}
}
} // egl
} // deqp