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#ifndef _TCUCOMPRESSEDTEXTURE_HPP
#define _TCUCOMPRESSEDTEXTURE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Tester Core
* ----------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Compressed Texture Utilities.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "tcuTexture.hpp"
#include <vector>
namespace tcu
{
enum CompressedTexFormat
{
COMPRESSEDTEXFORMAT_ETC1_RGB8 = 0,
COMPRESSEDTEXFORMAT_EAC_R11,
COMPRESSEDTEXFORMAT_EAC_SIGNED_R11,
COMPRESSEDTEXFORMAT_EAC_RG11,
COMPRESSEDTEXFORMAT_EAC_SIGNED_RG11,
COMPRESSEDTEXFORMAT_ETC2_RGB8,
COMPRESSEDTEXFORMAT_ETC2_SRGB8,
COMPRESSEDTEXFORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
COMPRESSEDTEXFORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8,
COMPRESSEDTEXFORMAT_ETC2_EAC_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_4x4_RGBA,
COMPRESSEDTEXFORMAT_ASTC_5x4_RGBA,
COMPRESSEDTEXFORMAT_ASTC_5x5_RGBA,
COMPRESSEDTEXFORMAT_ASTC_6x5_RGBA,
COMPRESSEDTEXFORMAT_ASTC_6x6_RGBA,
COMPRESSEDTEXFORMAT_ASTC_8x5_RGBA,
COMPRESSEDTEXFORMAT_ASTC_8x6_RGBA,
COMPRESSEDTEXFORMAT_ASTC_8x8_RGBA,
COMPRESSEDTEXFORMAT_ASTC_10x5_RGBA,
COMPRESSEDTEXFORMAT_ASTC_10x6_RGBA,
COMPRESSEDTEXFORMAT_ASTC_10x8_RGBA,
COMPRESSEDTEXFORMAT_ASTC_10x10_RGBA,
COMPRESSEDTEXFORMAT_ASTC_12x10_RGBA,
COMPRESSEDTEXFORMAT_ASTC_12x12_RGBA,
COMPRESSEDTEXFORMAT_ASTC_4x4_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_5x4_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_5x5_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_6x5_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_6x6_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_8x5_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_8x6_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_8x8_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_10x5_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_10x6_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_10x8_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_10x10_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_12x10_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_ASTC_12x12_SRGB8_ALPHA8,
COMPRESSEDTEXFORMAT_BC1_RGB_UNORM_BLOCK,
COMPRESSEDTEXFORMAT_BC1_RGB_SRGB_BLOCK,
COMPRESSEDTEXFORMAT_BC1_RGBA_UNORM_BLOCK,
COMPRESSEDTEXFORMAT_BC1_RGBA_SRGB_BLOCK,
COMPRESSEDTEXFORMAT_BC2_UNORM_BLOCK,
COMPRESSEDTEXFORMAT_BC2_SRGB_BLOCK,
COMPRESSEDTEXFORMAT_BC3_UNORM_BLOCK,
COMPRESSEDTEXFORMAT_BC3_SRGB_BLOCK,
COMPRESSEDTEXFORMAT_BC4_UNORM_BLOCK,
COMPRESSEDTEXFORMAT_BC4_SNORM_BLOCK,
COMPRESSEDTEXFORMAT_BC5_UNORM_BLOCK,
COMPRESSEDTEXFORMAT_BC5_SNORM_BLOCK,
COMPRESSEDTEXFORMAT_BC6H_UFLOAT_BLOCK,
COMPRESSEDTEXFORMAT_BC6H_SFLOAT_BLOCK,
COMPRESSEDTEXFORMAT_BC7_UNORM_BLOCK,
COMPRESSEDTEXFORMAT_BC7_SRGB_BLOCK,
COMPRESSEDTEXFORMAT_LAST
};
int getBlockSize (CompressedTexFormat format);
IVec3 getBlockPixelSize (CompressedTexFormat format);
bool isEtcFormat (CompressedTexFormat format);
bool isAstcFormat (CompressedTexFormat format);
bool isAstcSRGBFormat (CompressedTexFormat format);
bool isBcFormat (CompressedTexFormat format);
bool isBcBitExactFormat (CompressedTexFormat format);
bool isBcSRGBFormat (CompressedTexFormat format);
TextureFormat getUncompressedFormat (CompressedTexFormat format);
CompressedTexFormat getAstcFormatByBlockSize (const IVec3& size, bool isSRGB);
struct TexDecompressionParams
{
enum AstcMode
{
ASTCMODE_LDR = 0,
ASTCMODE_HDR,
ASTCMODE_LAST
};
TexDecompressionParams (AstcMode astcMode_ = ASTCMODE_LAST) : astcMode(astcMode_) {}
AstcMode astcMode;
};
/*--------------------------------------------------------------------*//*!
* \brief Compressed texture
*
* This class implements container for common compressed texture formats.
* Reference decoding to uncompressed formats is supported.
*//*--------------------------------------------------------------------*/
class CompressedTexture
{
public:
CompressedTexture (CompressedTexFormat format, int width, int height, int depth = 1);
CompressedTexture (void);
~CompressedTexture (void);
void setStorage (CompressedTexFormat format, int width, int height, int depth = 1);
int getWidth (void) const { return m_width; }
int getHeight (void) const { return m_height; }
int getDepth (void) const { return m_depth; }
CompressedTexFormat getFormat (void) const { return m_format; }
int getDataSize (void) const { return (int)m_data.size(); }
const void* getData (void) const { return &m_data[0]; }
void* getData (void) { return &m_data[0]; }
void decompress (const PixelBufferAccess& dst, const TexDecompressionParams& params = TexDecompressionParams()) const;
private:
CompressedTexFormat m_format;
int m_width;
int m_height;
int m_depth;
std::vector<deUint8> m_data;
} DE_WARN_UNUSED_TYPE;
void decompress (const PixelBufferAccess& dst, CompressedTexFormat fmt, const deUint8* src, const TexDecompressionParams& params = TexDecompressionParams());
} // tcu
#endif // _TCUCOMPRESSEDTEXTURE_HPP