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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2020 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Ray Tracing Shader Binding Table tests
*//*--------------------------------------------------------------------*/
#include "vktRayTracingShaderBindingTableTests.hpp"
#include "vkDefs.hpp"
#include "vktTestCase.hpp"
#include "vktTestGroupUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkBarrierUtil.hpp"
#include "vkBufferWithMemory.hpp"
#include "vkImageWithMemory.hpp"
#include "vkTypeUtil.hpp"
#include "vkImageUtil.hpp"
#include "deRandom.hpp"
#include "tcuTexture.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuTestLog.hpp"
#include "tcuImageCompare.hpp"
#include "vkRayTracingUtil.hpp"
namespace vkt
{
namespace RayTracing
{
namespace
{
using namespace vk;
using namespace vkt;
static const VkFlags ALL_RAY_TRACING_STAGES = VK_SHADER_STAGE_RAYGEN_BIT_KHR
| VK_SHADER_STAGE_ANY_HIT_BIT_KHR
| VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
| VK_SHADER_STAGE_MISS_BIT_KHR
| VK_SHADER_STAGE_INTERSECTION_BIT_KHR
| VK_SHADER_STAGE_CALLABLE_BIT_KHR;
enum ShaderTestType
{
STT_HIT = 0,
STT_MISS = 1,
STT_CALL = 2,
STT_COUNT = 3
};
const deUint32 CHECKERBOARD_WIDTH = 8;
const deUint32 CHECKERBOARD_HEIGHT = 8;
const deUint32 HIT_GEOMETRY_COUNT = 3;
const deUint32 HIT_INSTANCE_COUNT = 1 + CHECKERBOARD_WIDTH * CHECKERBOARD_HEIGHT / ( 2 * HIT_GEOMETRY_COUNT );
const deUint32 MAX_SBT_RECORD_OFFSET = 3;
const deUint32 MAX_HIT_SBT_RECORD_STRIDE = HIT_GEOMETRY_COUNT + 1;
const deUint32 SBT_RANDOM_SEED = 1410;
struct TestParams;
class TestConfiguration
{
public:
virtual std::vector<de::SharedPtr<BottomLevelAccelerationStructure>> initBottomAccelerationStructures (Context& context,
TestParams& testParams) = 0;
virtual de::MovePtr<TopLevelAccelerationStructure> initTopAccelerationStructure (Context& context,
TestParams& testParams,
std::vector<de::SharedPtr<BottomLevelAccelerationStructure> >& bottomLevelAccelerationStructures) = 0;
virtual de::MovePtr<BufferWithMemory> initUniformBuffer (Context& context,
TestParams& testParams) = 0;
virtual void initRayTracingShaders (de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
Context& context,
TestParams& testParams) = 0;
virtual void initShaderBindingTables (de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
Context& context,
TestParams& testParams,
VkPipeline pipeline,
deUint32 shaderGroupHandleSize,
deUint32 shaderGroupBaseAlignment,
de::MovePtr<BufferWithMemory>& raygenShaderBindingTable,
de::MovePtr<BufferWithMemory>& hitShaderBindingTable,
de::MovePtr<BufferWithMemory>& missShaderBindingTable,
de::MovePtr<BufferWithMemory>& callableShaderBindingTable,
VkStridedDeviceAddressRegionKHR& raygenShaderBindingTableRegion,
VkStridedDeviceAddressRegionKHR& hitShaderBindingTableRegion,
VkStridedDeviceAddressRegionKHR& missShaderBindingTableRegion,
VkStridedDeviceAddressRegionKHR& callableShaderBindingTableRegion) = 0;
virtual bool verifyImage (BufferWithMemory* resultBuffer,
Context& context,
TestParams& testParams) = 0;
virtual VkFormat getResultImageFormat () = 0;
virtual size_t getResultImageFormatSize () = 0;
virtual VkClearValue getClearValue () = 0;
};
struct TestParams
{
deUint32 width;
deUint32 height;
ShaderTestType shaderTestType;
deUint32 sbtOffset;
bool shaderRecordPresent;
deUint32 sbtRecordOffset;
deUint32 sbtRecordOffsetPassedToTraceRay;
deUint32 sbtRecordStride;
deUint32 sbtRecordStridePassedToTraceRay;
de::SharedPtr<TestConfiguration> testConfiguration;
};
std::vector<deUint32> getShaderCounts ()
{
std::vector<deUint32> shaderCount(STT_COUNT);
shaderCount[STT_HIT] = HIT_INSTANCE_COUNT + HIT_GEOMETRY_COUNT * MAX_HIT_SBT_RECORD_STRIDE + MAX_SBT_RECORD_OFFSET + 1;
shaderCount[STT_MISS] = MAX_SBT_RECORD_OFFSET + HIT_INSTANCE_COUNT + 1;
shaderCount[STT_CALL] = MAX_SBT_RECORD_OFFSET + HIT_INSTANCE_COUNT + 1;
return shaderCount;
}
deUint32 getShaderGroupHandleSize (const InstanceInterface& vki,
const VkPhysicalDevice physicalDevice)
{
de::MovePtr<RayTracingProperties> rayTracingPropertiesKHR;
rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice);
return rayTracingPropertiesKHR->getShaderGroupHandleSize();
}
deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki,
const VkPhysicalDevice physicalDevice)
{
de::MovePtr<RayTracingProperties> rayTracingPropertiesKHR;
rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice);
return rayTracingPropertiesKHR->getShaderGroupBaseAlignment();
}
VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, VkFormat format)
{
const VkImageCreateInfo imageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageCreateFlags)0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
format, // VkFormat format;
makeExtent3D(width, height, 1), // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
DE_NULL, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
return imageCreateInfo;
}
class CheckerboardConfiguration : public TestConfiguration
{
public:
std::vector<de::SharedPtr<BottomLevelAccelerationStructure>> initBottomAccelerationStructures (Context& context,
TestParams& testParams) override;
de::MovePtr<TopLevelAccelerationStructure> initTopAccelerationStructure (Context& context,
TestParams& testParams,
std::vector<de::SharedPtr<BottomLevelAccelerationStructure> >& bottomLevelAccelerationStructures) override;
de::MovePtr<BufferWithMemory> initUniformBuffer (Context& context,
TestParams& testParams) override;
void initRayTracingShaders (de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
Context& context,
TestParams& testParams) override;
void initShaderBindingTables (de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
Context& context,
TestParams& testParams,
VkPipeline pipeline,
deUint32 shaderGroupHandleSize,
deUint32 shaderGroupBaseAlignment,
de::MovePtr<BufferWithMemory>& raygenShaderBindingTable,
de::MovePtr<BufferWithMemory>& hitShaderBindingTable,
de::MovePtr<BufferWithMemory>& missShaderBindingTable,
de::MovePtr<BufferWithMemory>& callableShaderBindingTable,
VkStridedDeviceAddressRegionKHR& raygenShaderBindingTableRegion,
VkStridedDeviceAddressRegionKHR& hitShaderBindingTableRegion,
VkStridedDeviceAddressRegionKHR& missShaderBindingTableRegion,
VkStridedDeviceAddressRegionKHR& callableShaderBindingTableRegion) override;
bool verifyImage (BufferWithMemory* resultBuffer,
Context& context,
TestParams& testParams) override;
VkFormat getResultImageFormat () override;
size_t getResultImageFormatSize () override;
VkClearValue getClearValue () override;
};
std::vector<de::SharedPtr<BottomLevelAccelerationStructure> > CheckerboardConfiguration::initBottomAccelerationStructures (Context& context,
TestParams& testParams)
{
DE_UNREF(context);
std::vector<tcu::Vec3> corners;
for (deUint32 y = 0; y < testParams.height; ++y)
for (deUint32 x = 0; x < testParams.width; ++x)
{
if (((x + y) % 2) == 0)
continue;
corners.push_back(tcu::Vec3((float)x, (float)y, 0.0f));
}
de::Random rnd(SBT_RANDOM_SEED);
rnd.shuffle(begin(corners), end(corners));
tcu::Vec3 v0(0.0, 1.0, 0.0);
tcu::Vec3 v1(0.0, 0.0, 0.0);
tcu::Vec3 v2(1.0, 1.0, 0.0);
tcu::Vec3 v3(1.0, 0.0, 0.0);
std::vector<de::SharedPtr<BottomLevelAccelerationStructure> > result;
for (size_t cornerNdx = 0; cornerNdx < corners.size(); cornerNdx += HIT_GEOMETRY_COUNT)
{
de::MovePtr<BottomLevelAccelerationStructure> bottomLevelAccelerationStructure = makeBottomLevelAccelerationStructure();
size_t geometryCount = std::min(corners.size() - cornerNdx, size_t(HIT_GEOMETRY_COUNT));
bottomLevelAccelerationStructure->setGeometryCount(geometryCount);
for (size_t idx = cornerNdx; idx < cornerNdx + geometryCount; ++idx)
{
de::SharedPtr<RaytracedGeometryBase> geometry = makeRaytracedGeometry(VK_GEOMETRY_TYPE_TRIANGLES_KHR, VK_FORMAT_R32G32B32_SFLOAT, VK_INDEX_TYPE_NONE_KHR);
geometry->addVertex(corners[idx] + v0);
geometry->addVertex(corners[idx] + v1);
geometry->addVertex(corners[idx] + v2);
geometry->addVertex(corners[idx] + v2);
geometry->addVertex(corners[idx] + v1);
geometry->addVertex(corners[idx] + v3);
bottomLevelAccelerationStructure->addGeometry(geometry);
}
result.push_back(de::SharedPtr<BottomLevelAccelerationStructure>(bottomLevelAccelerationStructure.release()));
}
return result;
}
de::MovePtr<TopLevelAccelerationStructure> CheckerboardConfiguration::initTopAccelerationStructure (Context& context,
TestParams& testParams,
std::vector<de::SharedPtr<BottomLevelAccelerationStructure> >& bottomLevelAccelerationStructures)
{
DE_UNREF(context);
DE_UNREF(testParams);
de::MovePtr<TopLevelAccelerationStructure> result = makeTopLevelAccelerationStructure();
deUint32 instanceCount = deUint32(bottomLevelAccelerationStructures.size());
result->setInstanceCount(instanceCount);
VkTransformMatrixKHR identityMatrix = { { { 1.0f, 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 1.0f, 0.0f } } };
for (deUint32 i = 0; i < instanceCount; ++i)
result->addInstance(bottomLevelAccelerationStructures[i], identityMatrix, 0u, 0xFF, (testParams.shaderTestType == STT_MISS) ? 0 : i);
return result;
}
de::MovePtr<BufferWithMemory> CheckerboardConfiguration::initUniformBuffer (Context& context,
TestParams& testParams)
{
const DeviceInterface& vkd = context.getDeviceInterface();
const VkDevice device = context.getDevice();
Allocator& allocator = context.getDefaultAllocator();
const VkBufferCreateInfo uniformBufferCreateInfo = makeBufferCreateInfo(sizeof(tcu::UVec4), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
de::MovePtr<BufferWithMemory> uniformBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vkd, device, allocator, uniformBufferCreateInfo, MemoryRequirement::HostVisible));
tcu::UVec4 uniformValue; // x = sbtRecordOffset, y = sbtRecordStride, z = missIndex
switch (testParams.shaderTestType)
{
case STT_HIT:
{
uniformValue = tcu::UVec4(testParams.sbtRecordOffsetPassedToTraceRay, testParams.sbtRecordStride, 0, 0);
break;
}
case STT_MISS:
{
uniformValue = tcu::UVec4(0, 0, testParams.sbtRecordOffsetPassedToTraceRay, 0);
break;
}
case STT_CALL:
{
uniformValue = tcu::UVec4(testParams.sbtRecordOffsetPassedToTraceRay, testParams.sbtRecordStride, 0, 0);
break;
}
default:
TCU_THROW(InternalError, "Wrong shader test type");
}
deMemcpy(uniformBuffer->getAllocation().getHostPtr(), &uniformValue, sizeof(tcu::UVec4));
flushMappedMemoryRange(vkd, device, uniformBuffer->getAllocation().getMemory(), uniformBuffer->getAllocation().getOffset(), VK_WHOLE_SIZE);
return uniformBuffer;
}
void CheckerboardConfiguration::initRayTracingShaders (de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
Context& context,
TestParams& testParams)
{
const DeviceInterface& vkd = context.getDeviceInterface();
const VkDevice device = context.getDevice();
std::vector<deUint32> shaderCount = getShaderCounts();
switch (testParams.shaderTestType)
{
case STT_HIT:
{
if (testParams.shaderRecordPresent)
{
// shaders: rgen, chit_shaderRecord (N times), miss_0
rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("rgen"), 0), 0);
for (deUint32 idx = 0; idx < shaderCount[STT_HIT]; ++idx)
rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("chit_shaderRecord"), 0), 1+idx);
rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("miss_0"), 0), 1 + shaderCount[STT_HIT]);
}
else
{
// shaders: rgen, chit_0 .. chit_N, miss_0
rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("rgen"), 0), 0);
for (deUint32 idx = 0; idx < shaderCount[STT_HIT]; ++idx)
{
std::stringstream csname;
csname << "chit_" << idx;
rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get(csname.str()), 0), 1 + idx);
}
rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("miss_0"), 0), 1 + shaderCount[STT_HIT]);
}
rayTracingPipeline->setMaxPayloadSize(16u);
break;
}
case STT_MISS:
{
if (testParams.shaderRecordPresent)
{
// shaders: rgen, chit_0, miss_shaderRecord ( N times )
rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("rgen"), 0), 0);
rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("chit_0"), 0), 1);
for (deUint32 idx = 0; idx < shaderCount[STT_MISS]; ++idx)
rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("miss_shaderRecord"), 0), 2 + idx);
}
else
{
// shaders: rgen, chit_0, miss_0 .. miss_N
rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("rgen"), 0), 0);
rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("chit_0"), 0), 1);
for (deUint32 idx = 0; idx < shaderCount[STT_MISS]; ++idx)
{
std::stringstream csname;
csname << "miss_" << idx;
rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get(csname.str()), 0), 2 + idx);
}
}
rayTracingPipeline->setMaxPayloadSize(16u);
break;
}
case STT_CALL:
{
if (testParams.shaderRecordPresent)
{
// shaders: rgen, chit_call_0 .. chit_call_N, miss_0, call_shaderRecord ( N times )
rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("rgen"), 0), 0);
for (deUint32 idx = 0; idx < shaderCount[STT_CALL]; ++idx)
{
std::stringstream csname;
csname << "chit_call_" << idx;
rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get(csname.str()), 0), 1 + idx);
}
rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("miss_0"), 0), 1 + shaderCount[STT_CALL]);
for (deUint32 idx = 0; idx < shaderCount[STT_CALL]; ++idx)
rayTracingPipeline->addShader(VK_SHADER_STAGE_CALLABLE_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("call_shaderRecord"), 0), 2 + shaderCount[STT_CALL] + idx);
}
else
{
// shaders: rgen, chit_call_0 .. chit_call_N, miss_0, call_0 .. call_N
rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("rgen"), 0), 0);
for (deUint32 idx = 0; idx < shaderCount[STT_CALL]; ++idx)
{
std::stringstream csname;
csname << "chit_call_" << idx;
rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get(csname.str()), 0), 1 + idx);
}
rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get("miss_0"), 0), 1 + shaderCount[STT_CALL]);
for (deUint32 idx = 0; idx < shaderCount[STT_CALL]; ++idx)
{
std::stringstream csname;
csname << "call_" << idx;
rayTracingPipeline->addShader(VK_SHADER_STAGE_CALLABLE_BIT_KHR, createShaderModule(vkd, device, context.getBinaryCollection().get(csname.str()), 0), 2 + shaderCount[STT_CALL] + idx);
}
}
rayTracingPipeline->setMaxPayloadSize(16u);
break;
}
default:
TCU_THROW(InternalError, "Wrong shader test type");
}
}
void CheckerboardConfiguration::initShaderBindingTables (de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
Context& context,
TestParams& testParams,
VkPipeline pipeline,
deUint32 shaderGroupHandleSize,
deUint32 shaderGroupBaseAlignment,
de::MovePtr<BufferWithMemory>& raygenShaderBindingTable,
de::MovePtr<BufferWithMemory>& hitShaderBindingTable,
de::MovePtr<BufferWithMemory>& missShaderBindingTable,
de::MovePtr<BufferWithMemory>& callableShaderBindingTable,
VkStridedDeviceAddressRegionKHR& raygenShaderBindingTableRegion,
VkStridedDeviceAddressRegionKHR& hitShaderBindingTableRegion,
VkStridedDeviceAddressRegionKHR& missShaderBindingTableRegion,
VkStridedDeviceAddressRegionKHR& callableShaderBindingTableRegion)
{
const DeviceInterface& vkd = context.getDeviceInterface();
const VkDevice device = context.getDevice();
Allocator& allocator = context.getDefaultAllocator();
std::vector<deUint32> shaderCount = getShaderCounts();
// shaderBindingTableOffset must be multiple of shaderGroupBaseAlignment
deUint32 shaderBindingTableOffset = testParams.sbtOffset * shaderGroupBaseAlignment;
// ShaderRecordKHR size must be multiple of shaderGroupHandleSize
deUint32 shaderRecordAlignedSize = deAlign32(shaderGroupHandleSize + deUint32(sizeof(tcu::UVec4)), shaderGroupHandleSize);
switch (testParams.shaderTestType)
{
case STT_HIT:
{
raygenShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 );
if(testParams.shaderRecordPresent)
hitShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shaderCount[STT_HIT], 0u, 0u, MemoryRequirement::Any, 0u, shaderBindingTableOffset, sizeof(tcu::UVec4));
else
hitShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shaderCount[STT_HIT], 0u, 0u, MemoryRequirement::Any, 0u, shaderBindingTableOffset);
missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1 + shaderCount[STT_HIT], 1 );
raygenShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, raygenShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
if (testParams.shaderRecordPresent)
hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), shaderBindingTableOffset), shaderRecordAlignedSize, shaderCount[STT_HIT] * shaderRecordAlignedSize);
else
hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), shaderBindingTableOffset), shaderGroupHandleSize, shaderCount[STT_HIT] * shaderGroupHandleSize);
missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
// fill ShaderRecordKHR data
if (testParams.shaderRecordPresent)
{
deUint8* hitAddressBegin = (deUint8*)hitShaderBindingTable->getAllocation().getHostPtr() + shaderBindingTableOffset;
for (size_t idx = 0; idx < shaderCount[STT_HIT]; ++idx)
{
deUint8* shaderRecordAddress = hitAddressBegin + idx * shaderRecordAlignedSize + size_t(shaderGroupHandleSize);
tcu::UVec4 shaderRecord(deUint32(idx), 0, 0, 0);
deMemcpy(shaderRecordAddress, &shaderRecord, sizeof(tcu::UVec4));
}
flushMappedMemoryRange(vkd, device, hitShaderBindingTable->getAllocation().getMemory(), hitShaderBindingTable->getAllocation().getOffset(), VK_WHOLE_SIZE);
}
break;
}
case STT_MISS:
{
raygenShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 );
hitShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, 1 );
if (testParams.shaderRecordPresent)
missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, shaderCount[STT_MISS], 0u, 0u, MemoryRequirement::Any, 0u, shaderBindingTableOffset, sizeof(tcu::UVec4));
else
missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2, shaderCount[STT_MISS], 0u, 0u, MemoryRequirement::Any, 0u, shaderBindingTableOffset);
raygenShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, raygenShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), 0), 0, shaderGroupHandleSize);
if (testParams.shaderRecordPresent)
missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), shaderBindingTableOffset), shaderRecordAlignedSize, shaderCount[STT_MISS] * shaderRecordAlignedSize);
else
missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), shaderBindingTableOffset), shaderGroupHandleSize, shaderCount[STT_MISS] * shaderGroupHandleSize);
callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
if (testParams.shaderRecordPresent)
{
deUint8* missAddressBegin = (deUint8*)missShaderBindingTable->getAllocation().getHostPtr() + shaderBindingTableOffset;
for (size_t idx = 0; idx < shaderCount[STT_MISS]; ++idx)
{
deUint8* shaderRecordAddress = missAddressBegin + idx * shaderRecordAlignedSize + size_t(shaderGroupHandleSize);
tcu::UVec4 shaderRecord(deUint32(idx), 0, 0, 0);
deMemcpy(shaderRecordAddress, &shaderRecord, sizeof(tcu::UVec4));
}
flushMappedMemoryRange(vkd, device, missShaderBindingTable->getAllocation().getMemory(), missShaderBindingTable->getAllocation().getOffset(), VK_WHOLE_SIZE);
}
break;
}
case STT_CALL:
{
raygenShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 0, 1 );
hitShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1, shaderCount[STT_CALL]);
missShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 1 + shaderCount[STT_CALL], 1 );
if (testParams.shaderRecordPresent)
callableShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2 + shaderCount[STT_CALL], shaderCount[STT_CALL], 0u, 0u, MemoryRequirement::Any, 0u, shaderBindingTableOffset, sizeof(tcu::UVec4));
else
callableShaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, 2 + shaderCount[STT_CALL], shaderCount[STT_CALL], 0u, 0u, MemoryRequirement::Any, 0u, shaderBindingTableOffset);
raygenShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, raygenShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderCount[STT_CALL] * shaderGroupHandleSize);
missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize);
if (testParams.shaderRecordPresent)
callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, callableShaderBindingTable->get(), shaderBindingTableOffset), shaderRecordAlignedSize, shaderCount[STT_CALL] * shaderRecordAlignedSize);
else
callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, callableShaderBindingTable->get(), shaderBindingTableOffset), shaderGroupHandleSize, shaderCount[STT_CALL] * shaderGroupHandleSize);
if (testParams.shaderRecordPresent)
{
deUint8* callAddressBegin = (deUint8*)callableShaderBindingTable->getAllocation().getHostPtr() + shaderBindingTableOffset;
for (size_t idx = 0; idx < shaderCount[STT_CALL]; ++idx)
{
deUint8* shaderRecordAddress = callAddressBegin + idx * shaderRecordAlignedSize + size_t(shaderGroupHandleSize);
tcu::UVec4 shaderRecord(deUint32(idx), 0, 0, 0);
deMemcpy(shaderRecordAddress, &shaderRecord, sizeof(tcu::UVec4));
}
flushMappedMemoryRange(vkd, device, callableShaderBindingTable->getAllocation().getMemory(), callableShaderBindingTable->getAllocation().getOffset(), VK_WHOLE_SIZE);
}
break;
}
default:
TCU_THROW(InternalError, "Wrong shader test type");
}
}
bool CheckerboardConfiguration::verifyImage (BufferWithMemory* resultBuffer, Context& context, TestParams& testParams)
{
// create result image
tcu::TextureFormat imageFormat = vk::mapVkFormat(getResultImageFormat());
tcu::ConstPixelBufferAccess resultAccess(imageFormat, testParams.width, testParams.height, 1, resultBuffer->getAllocation().getHostPtr());
// recreate geometry indices and instance offsets
std::vector<tcu::UVec4> corners;
for (deUint32 y = 0; y < testParams.height; ++y)
for (deUint32 x = 0; x < testParams.width; ++x)
{
if (((x + y) % 2) == 0)
continue;
corners.push_back(tcu::UVec4(x, y, 0, 0));
}
de::Random rnd(SBT_RANDOM_SEED);
rnd.shuffle(begin(corners), end(corners));
deUint32 instanceOffset = 0;
for (size_t cornerNdx = 0; cornerNdx < corners.size(); cornerNdx += HIT_GEOMETRY_COUNT, ++instanceOffset)
{
size_t geometryCount = std::min(corners.size() - cornerNdx, size_t(HIT_GEOMETRY_COUNT));
deUint32 geometryIndex = 0;
for (size_t idx = cornerNdx; idx < cornerNdx + geometryCount; ++idx, ++geometryIndex)
{
corners[idx].z() = instanceOffset;
corners[idx].w() = geometryIndex;
}
}
std::vector<deUint32> reference(testParams.width * testParams.height);
tcu::PixelBufferAccess referenceAccess(imageFormat, testParams.width, testParams.height, 1, reference.data());
// clear image with miss values
tcu::UVec4 missValue((testParams.shaderTestType == STT_MISS) ? testParams.sbtRecordOffset : 0, 0, 0, 0);
tcu::clear(referenceAccess, missValue);
// for each pixel - set its color to proper value
for (const auto& pixel : corners)
{
deUint32 shaderIndex;
switch (testParams.shaderTestType)
{
case STT_HIT:
{
shaderIndex = testParams.sbtRecordOffset + pixel.z() + pixel.w() * testParams.sbtRecordStride;
break;
}
case STT_MISS:
{
shaderIndex = 0;// pixel.z();
break;
}
case STT_CALL:
{
shaderIndex = testParams.sbtRecordOffset + pixel.z() + pixel.w() * testParams.sbtRecordStride;
break;
}
default:
TCU_THROW(InternalError, "Wrong shader test type");
}
referenceAccess.setPixel(tcu::UVec4(shaderIndex, 0, 0, 0), pixel.x(), pixel.y());
}
// compare result and reference
return tcu::intThresholdCompare(context.getTestContext().getLog(), "Result comparison", "", referenceAccess, resultAccess, tcu::UVec4(0), tcu::COMPARE_LOG_RESULT);
}
VkFormat CheckerboardConfiguration::getResultImageFormat ()
{
return VK_FORMAT_R32_UINT;
}
size_t CheckerboardConfiguration::getResultImageFormatSize ()
{
return sizeof(deUint32);
}
VkClearValue CheckerboardConfiguration::getClearValue ()
{
return makeClearValueColorU32(0xFF, 0u, 0u, 0u);
}
class ShaderBindingTableIndexingTestCase : public TestCase
{
public:
ShaderBindingTableIndexingTestCase (tcu::TestContext& context, const char* name, const char* desc, const TestParams data);
~ShaderBindingTableIndexingTestCase (void);
virtual void checkSupport (Context& context) const;
virtual void initPrograms (SourceCollections& programCollection) const;
virtual TestInstance* createInstance (Context& context) const;
private:
TestParams m_data;
};
class ShaderBindingTableIndexingTestInstance : public TestInstance
{
public:
ShaderBindingTableIndexingTestInstance (Context& context, const TestParams& data);
~ShaderBindingTableIndexingTestInstance (void);
tcu::TestStatus iterate (void);
protected:
de::MovePtr<BufferWithMemory> runTest ();
private:
TestParams m_data;
};
ShaderBindingTableIndexingTestCase::ShaderBindingTableIndexingTestCase (tcu::TestContext& context, const char* name, const char* desc, const TestParams data)
: vkt::TestCase (context, name, desc)
, m_data (data)
{
}
ShaderBindingTableIndexingTestCase::~ShaderBindingTableIndexingTestCase (void)
{
}
void ShaderBindingTableIndexingTestCase::checkSupport (Context& context) const
{
context.requireDeviceFunctionality("VK_KHR_acceleration_structure");
context.requireDeviceFunctionality("VK_KHR_ray_tracing_pipeline");
const VkPhysicalDeviceRayTracingPipelineFeaturesKHR& rayTracingPipelineFeaturesKHR = context.getRayTracingPipelineFeatures();
if (rayTracingPipelineFeaturesKHR.rayTracingPipeline == DE_FALSE )
TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipeline");
const VkPhysicalDeviceAccelerationStructureFeaturesKHR& accelerationStructureFeaturesKHR = context.getAccelerationStructureFeatures();
if (accelerationStructureFeaturesKHR.accelerationStructure == DE_FALSE)
TCU_THROW(TestError, "VK_KHR_ray_tracing_pipeline requires VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructure");
}
void ShaderBindingTableIndexingTestCase::initPrograms (SourceCollections& programCollection) const
{
const vk::ShaderBuildOptions buildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true);
std::vector<deUint32> shaderCount = getShaderCounts();
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(location = 0) rayPayloadEXT uvec4 hitValue;\n"
"layout(r32ui, set = 0, binding = 0) uniform uimage2D result;\n"
"layout(set = 0, binding = 1) uniform TraceRaysParamsUBO\n"
"{\n"
" uvec4 trParams; // x = sbtRecordOffset, y = sbtRecordStride, z = missIndex\n"
"};\n"
"layout(set = 0, binding = 2) uniform accelerationStructureEXT topLevelAS;\n"
"\n"
"void main()\n"
"{\n"
" float tmin = 0.0;\n"
" float tmax = 1.0;\n"
" vec3 origin = vec3(float(gl_LaunchIDEXT.x) + 0.5f, float(gl_LaunchIDEXT.y) + 0.5f, 0.5f);\n"
" vec3 direct = vec3(0.0, 0.0, -1.0);\n"
" hitValue = uvec4(0,0,0,0);\n"
" traceRayEXT(topLevelAS, 0, 0xFF, trParams.x, trParams.y, trParams.z, origin, tmin, direct, tmax, 0);\n"
" imageStore(result, ivec2(gl_LaunchIDEXT.xy), hitValue);\n"
"}\n";
programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
for(deUint32 idx = 0; idx < shaderCount[STT_HIT]; ++idx)
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(location = 0) rayPayloadInEXT uvec4 hitValue;\n"
"void main()\n"
"{\n"
" hitValue = uvec4("<< idx << ",0,0,1);\n"
"}\n";
std::stringstream csname;
csname << "chit_" << idx;
programCollection.glslSources.add(csname.str()) << glu::ClosestHitSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(shaderRecordEXT) buffer block\n"
"{\n"
" uvec4 info;\n"
"};\n"
"layout(location = 0) rayPayloadInEXT uvec4 hitValue;\n"
"void main()\n"
"{\n"
" hitValue = info;\n"
"}\n";
programCollection.glslSources.add("chit_shaderRecord") << glu::ClosestHitSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
for (deUint32 idx = 0; idx < shaderCount[STT_CALL]; ++idx)
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(location = 0) callableDataEXT uvec4 value;\n"
"layout(location = 0) rayPayloadInEXT uvec4 hitValue;\n"
"void main()\n"
"{\n"
" executeCallableEXT(" << idx << ", 0);\n"
" hitValue = value;\n"
"}\n";
std::stringstream csname;
csname << "chit_call_" << idx;
programCollection.glslSources.add(csname.str()) << glu::ClosestHitSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
for (deUint32 idx = 0; idx < shaderCount[STT_MISS]; ++idx)
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(location = 0) rayPayloadInEXT uvec4 hitValue;\n"
"void main()\n"
"{\n"
" hitValue = uvec4(" << idx <<",0,0,1);\n"
"}\n";
std::stringstream csname;
csname << "miss_" << idx;
programCollection.glslSources.add(csname.str()) << glu::MissSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(shaderRecordEXT) buffer block\n"
"{\n"
" uvec4 info;\n"
"};\n"
"layout(location = 0) rayPayloadInEXT uvec4 hitValue;\n"
"void main()\n"
"{\n"
" hitValue = info;\n"
"}\n";
programCollection.glslSources.add("miss_shaderRecord") << glu::MissSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
for (deUint32 idx = 0; idx < shaderCount[STT_CALL]; ++idx)
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(location = 0) callableDataInEXT uvec4 result;\n"
"void main()\n"
"{\n"
" result = uvec4(" << idx << ",0,0,1);\n"
"}\n";
std::stringstream csname;
csname << "call_" << idx;
programCollection.glslSources.add(csname.str()) << glu::CallableSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(shaderRecordEXT) buffer block\n"
"{\n"
" uvec4 info;\n"
"};\n"
"layout(location = 0) callableDataInEXT uvec4 result;\n"
"void main()\n"
"{\n"
" result = info;\n"
"}\n";
programCollection.glslSources.add("call_shaderRecord") << glu::CallableSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
}
TestInstance* ShaderBindingTableIndexingTestCase::createInstance (Context& context) const
{
return new ShaderBindingTableIndexingTestInstance(context, m_data);
}
ShaderBindingTableIndexingTestInstance::ShaderBindingTableIndexingTestInstance (Context& context, const TestParams& data)
: vkt::TestInstance (context)
, m_data (data)
{
}
ShaderBindingTableIndexingTestInstance::~ShaderBindingTableIndexingTestInstance (void)
{
}
de::MovePtr<BufferWithMemory> ShaderBindingTableIndexingTestInstance::runTest ()
{
const InstanceInterface& vki = m_context.getInstanceInterface();
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const VkQueue queue = m_context.getUniversalQueue();
Allocator& allocator = m_context.getDefaultAllocator();
const deUint32 pixelCount = m_data.width * m_data.height * 1;
const Move<VkDescriptorSetLayout> descriptorSetLayout = DescriptorSetLayoutBuilder()
.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, ALL_RAY_TRACING_STAGES)
.addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, ALL_RAY_TRACING_STAGES)
.addSingleBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, ALL_RAY_TRACING_STAGES)
.build(vkd, device);
const Move<VkDescriptorPool> descriptorPool = DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
.addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
.addType(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR)
.build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vkd, device, *descriptorPool, *descriptorSetLayout);
const Move<VkPipelineLayout> pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get());
de::MovePtr<RayTracingPipeline> rayTracingPipeline = de::newMovePtr<RayTracingPipeline>();
m_data.testConfiguration->initRayTracingShaders(rayTracingPipeline, m_context, m_data);
Move<VkPipeline> pipeline = rayTracingPipeline->createPipeline(vkd, device, *pipelineLayout);
de::MovePtr<BufferWithMemory> raygenShaderBindingTable;
de::MovePtr<BufferWithMemory> hitShaderBindingTable;
de::MovePtr<BufferWithMemory> missShaderBindingTable;
de::MovePtr<BufferWithMemory> callableShaderBindingTable;
VkStridedDeviceAddressRegionKHR raygenShaderBindingTableRegion;
VkStridedDeviceAddressRegionKHR hitShaderBindingTableRegion;
VkStridedDeviceAddressRegionKHR missShaderBindingTableRegion;
VkStridedDeviceAddressRegionKHR callableShaderBindingTableRegion;
m_data.testConfiguration->initShaderBindingTables(rayTracingPipeline, m_context, m_data, *pipeline, getShaderGroupHandleSize(vki, physicalDevice), getShaderGroupBaseAlignment(vki, physicalDevice), raygenShaderBindingTable, hitShaderBindingTable, missShaderBindingTable, callableShaderBindingTable, raygenShaderBindingTableRegion, hitShaderBindingTableRegion, missShaderBindingTableRegion, callableShaderBindingTableRegion);
const VkFormat imageFormat = m_data.testConfiguration->getResultImageFormat();
const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.width, m_data.height, imageFormat);
const VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
const de::MovePtr<ImageWithMemory> image = de::MovePtr<ImageWithMemory>(new ImageWithMemory(vkd, device, allocator, imageCreateInfo, MemoryRequirement::Any));
const Move<VkImageView> imageView = makeImageView(vkd, device, **image, VK_IMAGE_VIEW_TYPE_2D, imageFormat, imageSubresourceRange);
const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(pixelCount*m_data.testConfiguration->getResultImageFormatSize(), VK_BUFFER_USAGE_TRANSFER_DST_BIT);
const VkImageSubresourceLayers resultBufferImageSubresourceLayers = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u);
const VkBufferImageCopy resultBufferImageRegion = makeBufferImageCopy(makeExtent3D(m_data.width, m_data.height, 1), resultBufferImageSubresourceLayers);
de::MovePtr<BufferWithMemory> resultBuffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vkd, device, allocator, resultBufferCreateInfo, MemoryRequirement::HostVisible));
const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo(DE_NULL, *imageView, VK_IMAGE_LAYOUT_GENERAL);
const Move<VkCommandPool> cmdPool = createCommandPool(vkd, device, 0, queueFamilyIndex);
const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vkd, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
std::vector<de::SharedPtr<BottomLevelAccelerationStructure> > bottomLevelAccelerationStructures;
de::MovePtr<TopLevelAccelerationStructure> topLevelAccelerationStructure;
de::MovePtr<BufferWithMemory> uniformBuffer;
beginCommandBuffer(vkd, *cmdBuffer, 0u);
{
const VkImageMemoryBarrier preImageBarrier = makeImageMemoryBarrier(0u, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
**image, imageSubresourceRange);
cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &preImageBarrier);
const VkClearValue clearValue = m_data.testConfiguration->getClearValue();
vkd.cmdClearColorImage(*cmdBuffer, **image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.color, 1, &imageSubresourceRange);
const VkImageMemoryBarrier postImageBarrier = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL,
**image, imageSubresourceRange);
cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, &postImageBarrier);
bottomLevelAccelerationStructures = m_data.testConfiguration->initBottomAccelerationStructures(m_context, m_data);
for (auto& blas : bottomLevelAccelerationStructures)
blas->createAndBuild(vkd, device, *cmdBuffer, allocator);
topLevelAccelerationStructure = m_data.testConfiguration->initTopAccelerationStructure(m_context, m_data, bottomLevelAccelerationStructures);
topLevelAccelerationStructure->createAndBuild(vkd, device, *cmdBuffer, allocator);
uniformBuffer = m_data.testConfiguration->initUniformBuffer(m_context, m_data);
VkDescriptorBufferInfo uniformBufferInfo = makeDescriptorBufferInfo(uniformBuffer->get(), 0ull, sizeof(tcu::UVec4));
const TopLevelAccelerationStructure* topLevelAccelerationStructurePtr = topLevelAccelerationStructure.get();
VkWriteDescriptorSetAccelerationStructureKHR accelerationStructureWriteDescriptorSet =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR, // VkStructureType sType;
DE_NULL, // const void* pNext;
1u, // deUint32 accelerationStructureCount;
topLevelAccelerationStructurePtr->getPtr(), // const VkAccelerationStructureKHR* pAccelerationStructures;
};
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &descriptorImageInfo)
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &uniformBufferInfo)
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(2u), VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, &accelerationStructureWriteDescriptorSet)
.update(vkd, device);
vkd.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL);
vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipeline);
cmdTraceRays(vkd,
*cmdBuffer,
&raygenShaderBindingTableRegion,
&missShaderBindingTableRegion,
&hitShaderBindingTableRegion,
&callableShaderBindingTableRegion,
m_data.width, m_data.height, 1);
const VkMemoryBarrier postTraceMemoryBarrier = makeMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
const VkMemoryBarrier postCopyMemoryBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT);
cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_TRANSFER_BIT, &postTraceMemoryBarrier);
vkd.cmdCopyImageToBuffer(*cmdBuffer, **image, VK_IMAGE_LAYOUT_GENERAL, **resultBuffer, 1u, &resultBufferImageRegion);
cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyMemoryBarrier);
}
endCommandBuffer(vkd, *cmdBuffer);
submitCommandsAndWait(vkd, device, queue, cmdBuffer.get());
invalidateMappedMemoryRange(vkd, device, resultBuffer->getAllocation().getMemory(), resultBuffer->getAllocation().getOffset(), VK_WHOLE_SIZE);
return resultBuffer;
}
tcu::TestStatus ShaderBindingTableIndexingTestInstance::iterate (void)
{
// run test using arrays of pointers
const de::MovePtr<BufferWithMemory> buffer = runTest();
if (!m_data.testConfiguration->verifyImage(buffer.get(), m_context, m_data))
return tcu::TestStatus::fail("Fail");
return tcu::TestStatus::pass("Pass");
}
} // anonymous
tcu::TestCaseGroup* createShaderBindingTableTests (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "shader_binding_table", "Tests veryfying shader binding tables"));
struct ShaderTestTypeData
{
ShaderTestType shaderTestType;
const char* name;
} shaderTestTypes[] =
{
{ STT_HIT, "indexing_hit" },
{ STT_MISS, "indexing_miss" },
{ STT_CALL, "indexing_call" },
};
struct ShaderBufferOffsetData
{
deUint32 sbtOffset;
const char* name;
} shaderBufferOffsets[] =
{
{ 0u, "sbt_offset_0" },
{ 4u, "sbt_offset_4" },
{ 7u, "sbt_offset_7" },
{ 16u, "sbt_offset_16" },
};
struct ShaderRecordData
{
bool present;
const char* name;
} shaderRecords[] =
{
{ false, "no_shaderrecord" },
{ true, "shaderrecord" },
};
for (size_t shaderTestNdx = 0; shaderTestNdx < DE_LENGTH_OF_ARRAY(shaderTestTypes); ++shaderTestNdx)
{
de::MovePtr<tcu::TestCaseGroup> shaderTestGroup(new tcu::TestCaseGroup(group->getTestContext(), shaderTestTypes[shaderTestNdx].name, ""));
for (size_t sbtOffsetNdx = 0; sbtOffsetNdx < DE_LENGTH_OF_ARRAY(shaderBufferOffsets); ++sbtOffsetNdx)
{
de::MovePtr<tcu::TestCaseGroup> sbtOffsetGroup(new tcu::TestCaseGroup(group->getTestContext(), shaderBufferOffsets[sbtOffsetNdx].name, ""));
for (size_t shaderRecordNdx = 0; shaderRecordNdx < DE_LENGTH_OF_ARRAY(shaderRecords); ++shaderRecordNdx)
{
de::MovePtr<tcu::TestCaseGroup> shaderRecordGroup(new tcu::TestCaseGroup(group->getTestContext(), shaderRecords[shaderRecordNdx].name, ""));
deUint32 maxSbtRecordStride = (shaderTestTypes[shaderTestNdx].shaderTestType == STT_HIT) ? MAX_HIT_SBT_RECORD_STRIDE + 1 : 1;
deUint32 maxSbtRecordOffset = MAX_SBT_RECORD_OFFSET;
const deUint32 maxSbtRecordOffsetWithExtraBits = (shaderTestTypes[shaderTestNdx].shaderTestType == STT_MISS) ? MAX_SBT_RECORD_OFFSET | (~((1u << 16) - 1)) //< Only 16 least significant bits matter for miss indices
: MAX_SBT_RECORD_OFFSET | (~((1u << 4) - 1)); //< Only 4 least significant bits matter for SBT record offsets
for (deUint32 sbtRecordOffset = 0; sbtRecordOffset <= maxSbtRecordOffset; ++sbtRecordOffset)
for (deUint32 sbtRecordStride = 0; sbtRecordStride <= maxSbtRecordStride; ++sbtRecordStride)
{
if ((shaderTestTypes[shaderTestNdx].shaderTestType != STT_HIT) &&
(sbtRecordStride == maxSbtRecordStride))
{
continue;
}
TestParams testParams
{
CHECKERBOARD_WIDTH,
CHECKERBOARD_HEIGHT,
shaderTestTypes[shaderTestNdx].shaderTestType,
shaderBufferOffsets[sbtOffsetNdx].sbtOffset,
shaderRecords[shaderRecordNdx].present,
sbtRecordOffset,
(sbtRecordOffset == maxSbtRecordOffset) ? maxSbtRecordOffsetWithExtraBits
: sbtRecordOffset,
//< Only first 4 least significant bits matter for SBT record stride
sbtRecordStride,
(sbtRecordStride == maxSbtRecordStride) ? maxSbtRecordStride | (~((1u << 4) - 1))
: sbtRecordStride,
de::SharedPtr<TestConfiguration>(new CheckerboardConfiguration())
};
std::stringstream str;
str << sbtRecordOffset << "_" << sbtRecordStride;
if (testParams.sbtRecordStride != testParams.sbtRecordStridePassedToTraceRay)
{
str << "_extraSBTRecordStrideBits";
}
if (testParams.sbtRecordOffset != testParams.sbtRecordOffsetPassedToTraceRay)
{
str << "_extrabits";
}
shaderRecordGroup->addChild(new ShaderBindingTableIndexingTestCase(group->getTestContext(), str.str().c_str(), "", testParams));
}
sbtOffsetGroup->addChild(shaderRecordGroup.release());
}
shaderTestGroup->addChild(sbtOffsetGroup.release());
}
group->addChild(shaderTestGroup.release());
}
return group.release();
}
} // RayTracing
} // vkt