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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2019 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Ray Tracing Watertightness tests
*//*--------------------------------------------------------------------*/
#include "vktRayTracingWatertightnessTests.hpp"
#include "vkDefs.hpp"
#include "vktTestCase.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkBarrierUtil.hpp"
#include "vkBufferWithMemory.hpp"
#include "vkImageWithMemory.hpp"
#include "vkTypeUtil.hpp"
#include "vkRayTracingUtil.hpp"
#include "deRandom.hpp"
namespace vkt
{
namespace RayTracing
{
namespace
{
using namespace vk;
using namespace std;
static const VkFlags ALL_RAY_TRACING_STAGES = VK_SHADER_STAGE_RAYGEN_BIT_KHR
| VK_SHADER_STAGE_ANY_HIT_BIT_KHR
| VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
| VK_SHADER_STAGE_MISS_BIT_KHR
| VK_SHADER_STAGE_INTERSECTION_BIT_KHR
| VK_SHADER_STAGE_CALLABLE_BIT_KHR;
enum TestType
{
TEST_TYPE_INSIDE_STAGE,
TEST_TYPE_BETWEEN_STAGES,
};
struct CaseDef
{
TestType testType;
VkShaderStageFlagBits stage;
deUint32 width;
deUint32 height;
deUint32 squaresGroupCount;
deUint32 geometriesGroupCount;
deUint32 instancesGroupCount;
};
enum ShaderGroups
{
FIRST_GROUP = 0,
RAYGEN_GROUP = FIRST_GROUP,
MISS_GROUP,
HIT_GROUP,
GROUP_COUNT
};
deUint32 getShaderGroupSize (const InstanceInterface& vki,
const VkPhysicalDevice physicalDevice)
{
de::MovePtr<RayTracingProperties> rayTracingPropertiesKHR;
rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice);
return rayTracingPropertiesKHR->getShaderGroupHandleSize();
}
deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki,
const VkPhysicalDevice physicalDevice)
{
de::MovePtr<RayTracingProperties> rayTracingPropertiesKHR;
rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice);
return rayTracingPropertiesKHR->getShaderGroupBaseAlignment();
}
VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, VkFormat format)
{
const VkImageUsageFlags usage = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
const VkImageCreateInfo imageCreateInfo =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageCreateFlags)0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
format, // VkFormat format;
makeExtent3D(width, height, 1u), // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
usage, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
DE_NULL, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
return imageCreateInfo;
}
class RayTracingBuildTestInstance : public TestInstance
{
public:
RayTracingBuildTestInstance (Context& context, const CaseDef& data);
~RayTracingBuildTestInstance (void);
tcu::TestStatus iterate (void);
protected:
void checkSupportInInstance (void) const;
de::MovePtr<BufferWithMemory> runTest (void);
Move<VkPipeline> makePipeline (de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
VkPipelineLayout pipelineLayout);
de::MovePtr<BufferWithMemory> createShaderBindingTable (const InstanceInterface& vki,
const DeviceInterface& vkd,
const VkDevice device,
const VkPhysicalDevice physicalDevice,
const VkPipeline pipeline,
Allocator& allocator,
de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
const deUint32 group,
const deUint32 groupCount = 1u);
de::MovePtr<TopLevelAccelerationStructure> initTopAccelerationStructure (VkCommandBuffer cmdBuffer,
vector<de::SharedPtr<BottomLevelAccelerationStructure> >& bottomLevelAccelerationStructures);
vector<de::SharedPtr<BottomLevelAccelerationStructure> > initBottomAccelerationStructures (VkCommandBuffer cmdBuffer);
de::MovePtr<BottomLevelAccelerationStructure> initBottomAccelerationStructure (VkCommandBuffer cmdBuffer,
tcu::UVec2& startPos);
private:
CaseDef m_data;
VkShaderStageFlags m_shaders;
VkShaderStageFlags m_extraCallShaders;
deUint32 m_raygenShaderGroup;
deUint32 m_missShaderGroup;
deUint32 m_hitShaderGroup;
deUint32 m_callableShaderGroup;
deUint32 m_shaderGroupCount;
};
RayTracingBuildTestInstance::RayTracingBuildTestInstance (Context& context, const CaseDef& data)
: vkt::TestInstance (context)
, m_data (data)
, m_shaders (0)
, m_extraCallShaders (0)
, m_raygenShaderGroup (~0u)
, m_missShaderGroup (~0u)
, m_hitShaderGroup (~0u)
, m_callableShaderGroup (~0u)
, m_shaderGroupCount (0)
{
const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR;
BinaryCollection& collection = m_context.getBinaryCollection();
deUint32 group = 0;
deUint32 shaderCount = 0;
if (collection.contains("rgen")) m_shaders |= VK_SHADER_STAGE_RAYGEN_BIT_KHR;
if (collection.contains("ahit")) m_shaders |= VK_SHADER_STAGE_ANY_HIT_BIT_KHR;
if (collection.contains("chit")) m_shaders |= VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
if (collection.contains("miss")) m_shaders |= VK_SHADER_STAGE_MISS_BIT_KHR;
if (collection.contains("sect")) m_shaders |= VK_SHADER_STAGE_INTERSECTION_BIT_KHR;
if (collection.contains("call")) m_shaders |= VK_SHADER_STAGE_CALLABLE_BIT_KHR;
if (collection.contains("cal0")) m_extraCallShaders++;
for (BinaryCollection::Iterator it = collection.begin(); it != collection.end(); ++it)
shaderCount++;
if (shaderCount != m_extraCallShaders + (deUint32)dePop32(m_shaders))
TCU_THROW(InternalError, "Unused shaders detected in the collection");
if (0 != (m_shaders & VK_SHADER_STAGE_RAYGEN_BIT_KHR))
m_raygenShaderGroup = group++;
if (0 != (m_shaders & VK_SHADER_STAGE_MISS_BIT_KHR))
m_missShaderGroup = group++;
if (0 != (m_shaders & hitStages))
m_hitShaderGroup = group++;
if (0 != (m_shaders & VK_SHADER_STAGE_CALLABLE_BIT_KHR) || m_extraCallShaders > 0)
m_callableShaderGroup = group++;
m_shaderGroupCount = group;
}
RayTracingBuildTestInstance::~RayTracingBuildTestInstance (void)
{
}
class RayTracingTestCase : public TestCase
{
public:
RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data);
~RayTracingTestCase (void);
virtual void initPrograms (SourceCollections& programCollection) const;
virtual TestInstance* createInstance (Context& context) const;
virtual void checkSupport (Context& context) const;
private:
static inline const std::string getIntersectionPassthrough (void);
static inline const std::string getMissPassthrough (void);
static inline const std::string getHitPassthrough (void);
CaseDef m_data;
};
RayTracingTestCase::RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data)
: vkt::TestCase (context, name, desc)
, m_data (data)
{
DE_ASSERT((m_data.width * m_data.height) == (m_data.squaresGroupCount * m_data.geometriesGroupCount * m_data.instancesGroupCount));
}
RayTracingTestCase::~RayTracingTestCase (void)
{
}
void RayTracingTestCase::checkSupport(Context& context) const
{
context.requireDeviceFunctionality("VK_KHR_acceleration_structure");
context.requireDeviceFunctionality("VK_KHR_ray_tracing_pipeline");
const VkPhysicalDeviceRayTracingPipelineFeaturesKHR& rayTracingPipelineFeaturesKHR = context.getRayTracingPipelineFeatures();
if (rayTracingPipelineFeaturesKHR.rayTracingPipeline == DE_FALSE )
TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipeline");
const VkPhysicalDeviceAccelerationStructureFeaturesKHR& accelerationStructureFeaturesKHR = context.getAccelerationStructureFeatures();
if (accelerationStructureFeaturesKHR.accelerationStructure == DE_FALSE)
TCU_THROW(TestError, "VK_KHR_ray_tracing_pipeline requires VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructure");
}
const std::string RayTracingTestCase::getIntersectionPassthrough (void)
{
const std::string intersectionPassthrough =
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"hitAttributeEXT vec3 hitAttribute;\n"
"\n"
"void main()\n"
"{\n"
" reportIntersectionEXT(0.95f, gl_HitKindFrontFacingTriangleEXT);\n"
"}\n";
return intersectionPassthrough;
}
const std::string RayTracingTestCase::getMissPassthrough (void)
{
const std::string missPassthrough =
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"layout(location = 0) rayPayloadInEXT vec3 hitValue;\n"
"\n"
"void main()\n"
"{\n"
"}\n";
return missPassthrough;
}
const std::string RayTracingTestCase::getHitPassthrough (void)
{
const std::string hitPassthrough =
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
"hitAttributeEXT vec3 attribs;\n"
"layout(location = 0) rayPayloadInEXT vec3 hitValue;\n"
"\n"
"void main()\n"
"{\n"
"}\n";
return hitPassthrough;
}
void RayTracingTestCase::initPrograms (SourceCollections& programCollection) const
{
const vk::ShaderBuildOptions buildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true);
const std::string imageQualifiers = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? " shadercallcoherent " : "");
const std::string glslExtensions = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? "#extension GL_KHR_memory_scope_semantics : require\n" : "");
const bool calleeIsAnyHit = (m_data.stage == VK_SHADER_STAGE_INTERSECTION_BIT_KHR);
const std::string repackInstruction = calleeIsAnyHit
? "reportIntersectionEXT(0.95f, 0u)"
: "executeCallableEXT(0, 0)";
const std::string updateBarrierCaller = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? " memoryBarrier(gl_ScopeShaderCallEXT, gl_StorageSemanticsImage, gl_SemanticsRelease);\n" : "");
const std::string updateBarrierCallee = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? " memoryBarrier(gl_ScopeShaderCallEXT, gl_StorageSemanticsImage, gl_SemanticsAcquire);\n" : "");
const std::string updateImage0 =
" uint r = uint(gl_LaunchIDEXT.x + gl_LaunchSizeEXT.x * gl_LaunchIDEXT.y);\n"
" uvec4 c = uvec4(r, 0, 0, 1);\n"
" imageStore(result, ivec2(gl_LaunchIDEXT), c);\n"
"\n"
+ updateBarrierCaller +
"\n"
" " + repackInstruction + ";\n";
const std::string updateImage1 =
" uint d = imageLoad(result, ivec2(gl_LaunchIDEXT)).x;\n"
" imageStore(result, ivec2(gl_LaunchIDEXT), uvec4(d + 1, 0, 0, 1));\n";
const std::string updateImageCaller = updateImage0 + (m_data.testType == TEST_TYPE_INSIDE_STAGE ? updateImage1 : "");
const std::string updateImageCallee = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? updateImage1 : "");
const std::string calleeShaderParam = calleeIsAnyHit ? "" : "layout(location = 0) callableDataInEXT float dummy;\n";
const std::string calleeShader =
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
+ glslExtensions
+ calleeShaderParam +
"layout(set = 0, binding = 0, r32ui) uniform uimage2D result;\n"
"\n"
"void main()\n"
"{\n"
+ updateBarrierCallee
+ updateImageCallee +
"}\n";
switch (m_data.stage)
{
case VK_SHADER_STAGE_RAYGEN_BIT_KHR:
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
+ glslExtensions +
"layout(set = 0, binding = 0, r32ui)" + imageQualifiers + "uniform uimage2D result;\n"
"layout(location = 0) callableDataEXT float dummy;\n"
"\n"
"void main()\n"
"{\n"
<< updateImageCaller <<
"}\n";
programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions;
programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptions;
break;
}
case VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR:
{
programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(getCommonRayGenerationShader())) << buildOptions;
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
+ glslExtensions +
"layout(location = 0) rayPayloadInEXT vec3 hitValue;\n"
"hitAttributeEXT vec3 attribs;\n"
"layout(r32ui, set = 0, binding = 0)" + imageQualifiers + "uniform uimage2D result;\n"
"layout(location = 0) callableDataEXT float dummy;\n"
"\n"
"void main()\n"
"{\n"
<< updateImageCaller <<
"}\n";
programCollection.glslSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(css.str())) << buildOptions;
programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptions;
programCollection.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << buildOptions;
programCollection.glslSources.add("miss") << glu::MissSource(updateRayTracingGLSL(getMissPassthrough())) << buildOptions;
programCollection.glslSources.add("sect") << glu::IntersectionSource(updateRayTracingGLSL(getIntersectionPassthrough())) << buildOptions;
break;
}
case VK_SHADER_STAGE_MISS_BIT_KHR:
{
programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(getCommonRayGenerationShader())) << buildOptions;
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
+ glslExtensions +
"layout(r32ui, set = 0, binding = 0)" + imageQualifiers + "uniform uimage2D result;\n"
"layout(location = 0) callableDataEXT float dummy;\n"
"\n"
"void main()\n"
"{\n"
<< updateImageCaller <<
"}\n";
programCollection.glslSources.add("miss") << glu::MissSource(updateRayTracingGLSL(css.str())) << buildOptions;
programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptions;
programCollection.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << buildOptions;
programCollection.glslSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << buildOptions;
programCollection.glslSources.add("sect") << glu::IntersectionSource(updateRayTracingGLSL(getIntersectionPassthrough())) << buildOptions;
break;
}
case VK_SHADER_STAGE_INTERSECTION_BIT_KHR:
{
programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(getCommonRayGenerationShader())) << buildOptions;
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
+ glslExtensions +
"layout(r32ui, set = 0, binding = 0)" + imageQualifiers + "uniform uimage2D result;\n"
"\n"
"void main()\n"
"{\n"
<< updateImageCaller <<
"}\n";
programCollection.glslSources.add("sect") << glu::IntersectionSource(updateRayTracingGLSL(css.str())) << buildOptions;
programCollection.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(calleeShader)) << buildOptions;
programCollection.glslSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << buildOptions;
programCollection.glslSources.add("miss") << glu::MissSource(updateRayTracingGLSL(getMissPassthrough())) << buildOptions;
break;
}
case VK_SHADER_STAGE_CALLABLE_BIT_KHR:
{
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
+ glslExtensions +
"layout(location = 0) callableDataEXT float dummy;\n"
"layout(set = 0, binding = 0, r32ui)" + imageQualifiers + "uniform uimage2D result;\n"
"\n"
"void main()\n"
"{\n"
" executeCallableEXT(1, 0);\n"
"}\n";
programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
{
std::stringstream css;
css <<
"#version 460 core\n"
"#extension GL_EXT_ray_tracing : require\n"
+ glslExtensions +
"layout(location = 1) callableDataInEXT float dummyIn;\n"
"layout(location = 0) callableDataEXT float dummyOut;\n"
"layout(set = 0, binding = 0, r32ui)" + imageQualifiers + "uniform uimage2D result;\n"
"\n"
"void main()\n"
"{\n"
<< updateImageCaller <<
"}\n";
programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(css.str())) << buildOptions;
}
programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptions;
break;
}
default:
TCU_THROW(InternalError, "Unknown stage");
}
}
TestInstance* RayTracingTestCase::createInstance (Context& context) const
{
return new RayTracingBuildTestInstance(context, m_data);
}
Move<VkPipeline> RayTracingBuildTestInstance::makePipeline (de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
VkPipelineLayout pipelineLayout)
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
vk::BinaryCollection& collection = m_context.getBinaryCollection();
if (0 != (m_shaders & VK_SHADER_STAGE_RAYGEN_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR , createShaderModule(vkd, device, collection.get("rgen"), 0), m_raygenShaderGroup);
if (0 != (m_shaders & VK_SHADER_STAGE_ANY_HIT_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_ANY_HIT_BIT_KHR , createShaderModule(vkd, device, collection.get("ahit"), 0), m_hitShaderGroup);
if (0 != (m_shaders & VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR , createShaderModule(vkd, device, collection.get("chit"), 0), m_hitShaderGroup);
if (0 != (m_shaders & VK_SHADER_STAGE_MISS_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR , createShaderModule(vkd, device, collection.get("miss"), 0), m_missShaderGroup);
if (0 != (m_shaders & VK_SHADER_STAGE_INTERSECTION_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_INTERSECTION_BIT_KHR , createShaderModule(vkd, device, collection.get("sect"), 0), m_hitShaderGroup);
if (0 != (m_shaders & VK_SHADER_STAGE_CALLABLE_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_CALLABLE_BIT_KHR , createShaderModule(vkd, device, collection.get("call"), 0), m_callableShaderGroup + 1);
if (m_extraCallShaders) rayTracingPipeline->addShader(VK_SHADER_STAGE_CALLABLE_BIT_KHR , createShaderModule(vkd, device, collection.get("cal0"), 0), m_callableShaderGroup);
Move<VkPipeline> pipeline = rayTracingPipeline->createPipeline(vkd, device, pipelineLayout);
return pipeline;
}
de::MovePtr<BufferWithMemory> RayTracingBuildTestInstance::createShaderBindingTable (const InstanceInterface& vki,
const DeviceInterface& vkd,
const VkDevice device,
const VkPhysicalDevice physicalDevice,
const VkPipeline pipeline,
Allocator& allocator,
de::MovePtr<RayTracingPipeline>& rayTracingPipeline,
const deUint32 group,
const deUint32 groupCount)
{
de::MovePtr<BufferWithMemory> shaderBindingTable;
if (group < m_shaderGroupCount)
{
const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice);
const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice);
shaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, groupCount);
}
return shaderBindingTable;
}
de::MovePtr<TopLevelAccelerationStructure> RayTracingBuildTestInstance::initTopAccelerationStructure (VkCommandBuffer cmdBuffer,
vector<de::SharedPtr<BottomLevelAccelerationStructure> >& bottomLevelAccelerationStructures)
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
Allocator& allocator = m_context.getDefaultAllocator();
de::MovePtr<TopLevelAccelerationStructure> result = makeTopLevelAccelerationStructure();
result->setInstanceCount(bottomLevelAccelerationStructures.size());
for (size_t structNdx = 0; structNdx < bottomLevelAccelerationStructures.size(); ++structNdx)
result->addInstance(bottomLevelAccelerationStructures[structNdx]);
result->createAndBuild(vkd, device, cmdBuffer, allocator);
return result;
}
de::MovePtr<BottomLevelAccelerationStructure> RayTracingBuildTestInstance::initBottomAccelerationStructure (VkCommandBuffer cmdBuffer,
tcu::UVec2& startPos)
{
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
Allocator& allocator = m_context.getDefaultAllocator();
de::MovePtr<BottomLevelAccelerationStructure> result = makeBottomLevelAccelerationStructure();
result->setGeometryCount(m_data.geometriesGroupCount);
for (size_t geometryNdx = 0; geometryNdx < m_data.geometriesGroupCount; ++geometryNdx)
{
const float z = (m_data.stage == VK_SHADER_STAGE_MISS_BIT_KHR) ? +1.0f : -1.0f;
std::vector<tcu::Vec3> geometryData;
geometryData.reserve(2u * m_data.squaresGroupCount);
for (size_t squareNdx = 0; squareNdx < m_data.squaresGroupCount; ++squareNdx)
{
const deUint32 n = m_data.width * startPos.y() + startPos.x();
const float x0 = float(startPos.x() + 0) / float(m_data.width);
const float y0 = float(startPos.y() + 0) / float(m_data.height);
const float x1 = float(startPos.x() + 1) / float(m_data.width);
const float y1 = float(startPos.y() + 1) / float(m_data.height);
const deUint32 m = (73 * (n + 1)) % (m_data.width * m_data.height);
geometryData.push_back(tcu::Vec3(x0, y0, z));
geometryData.push_back(tcu::Vec3(x1, y1, z));
startPos.y() = m / m_data.width;
startPos.x() = m % m_data.width;
}
result->addGeometry(geometryData, false);
}
result->createAndBuild(vkd, device, cmdBuffer, allocator);
return result;
}
vector<de::SharedPtr<BottomLevelAccelerationStructure> > RayTracingBuildTestInstance::initBottomAccelerationStructures (VkCommandBuffer cmdBuffer)
{
tcu::UVec2 startPos;
vector<de::SharedPtr<BottomLevelAccelerationStructure> > result;
for (size_t instanceNdx = 0; instanceNdx < m_data.instancesGroupCount; ++instanceNdx)
{
de::MovePtr<BottomLevelAccelerationStructure> bottomLevelAccelerationStructure = initBottomAccelerationStructure(cmdBuffer, startPos);
result.push_back(de::SharedPtr<BottomLevelAccelerationStructure>(bottomLevelAccelerationStructure.release()));
}
return result;
}
de::MovePtr<BufferWithMemory> RayTracingBuildTestInstance::runTest (void)
{
const InstanceInterface& vki = m_context.getInstanceInterface();
const DeviceInterface& vkd = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const VkQueue queue = m_context.getUniversalQueue();
Allocator& allocator = m_context.getDefaultAllocator();
const VkFormat format = VK_FORMAT_R32_UINT;
const deUint32 pixelCount = m_data.width * m_data.height;
const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice);
const Move<VkDescriptorSetLayout> descriptorSetLayout = DescriptorSetLayoutBuilder()
.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, ALL_RAY_TRACING_STAGES)
.addSingleBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, ALL_RAY_TRACING_STAGES)
.build(vkd, device);
const Move<VkDescriptorPool> descriptorPool = DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
.addType(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR)
.build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vkd, device, *descriptorPool, *descriptorSetLayout);
const Move<VkPipelineLayout> pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get());
const Move<VkCommandPool> cmdPool = createCommandPool(vkd, device, 0, queueFamilyIndex);
const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vkd, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
const deUint32 callableGroups = m_extraCallShaders + ((m_shaders & VK_SHADER_STAGE_CALLABLE_BIT_KHR) != 0 ? 1 : 0);
de::MovePtr<RayTracingPipeline> rayTracingPipeline = de::newMovePtr<RayTracingPipeline>();
const Move<VkPipeline> pipeline = makePipeline(rayTracingPipeline, *pipelineLayout);
const de::MovePtr<BufferWithMemory> raygenShaderBindingTable = createShaderBindingTable(vki, vkd, device, physicalDevice, *pipeline, allocator, rayTracingPipeline, m_raygenShaderGroup);
const de::MovePtr<BufferWithMemory> missShaderBindingTable = createShaderBindingTable(vki, vkd, device, physicalDevice, *pipeline, allocator, rayTracingPipeline, m_missShaderGroup);
const de::MovePtr<BufferWithMemory> hitShaderBindingTable = createShaderBindingTable(vki, vkd, device, physicalDevice, *pipeline, allocator, rayTracingPipeline, m_hitShaderGroup);
const de::MovePtr<BufferWithMemory> callableShaderBindingTable = createShaderBindingTable(vki, vkd, device, physicalDevice, *pipeline, allocator, rayTracingPipeline, m_callableShaderGroup, callableGroups);
const VkStridedDeviceAddressRegionKHR raygenShaderBindingTableRegion = raygenShaderBindingTable.get() != NULL ? makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, raygenShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize) : makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
const VkStridedDeviceAddressRegionKHR missShaderBindingTableRegion = missShaderBindingTable.get() != NULL ? makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize) : makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
const VkStridedDeviceAddressRegionKHR hitShaderBindingTableRegion = hitShaderBindingTable.get() != NULL ? makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize) : makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
const VkStridedDeviceAddressRegionKHR callableShaderBindingTableRegion = callableShaderBindingTable.get() != NULL ? makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, callableShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize * callableGroups) : makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0);
const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.width, m_data.height, format);
const VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0, 1u);
const de::MovePtr<ImageWithMemory> image = de::MovePtr<ImageWithMemory>(new ImageWithMemory(vkd, device, allocator, imageCreateInfo, MemoryRequirement::Any));
const Move<VkImageView> imageView = makeImageView(vkd, device, **image, VK_IMAGE_VIEW_TYPE_2D, format, imageSubresourceRange);
const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(pixelCount*sizeof(deUint32), VK_BUFFER_USAGE_TRANSFER_DST_BIT);
const VkImageSubresourceLayers bufferImageSubresourceLayers = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u);
const VkBufferImageCopy bufferImageRegion = makeBufferImageCopy(makeExtent3D(m_data.width, m_data.height, 1u), bufferImageSubresourceLayers);
de::MovePtr<BufferWithMemory> buffer = de::MovePtr<BufferWithMemory>(new BufferWithMemory(vkd, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible));
const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo(DE_NULL, *imageView, VK_IMAGE_LAYOUT_GENERAL);
const VkImageMemoryBarrier preImageBarrier = makeImageMemoryBarrier(0u, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
**image, imageSubresourceRange);
const VkImageMemoryBarrier postImageBarrier = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL,
**image, imageSubresourceRange);
const VkMemoryBarrier postTraceMemoryBarrier = makeMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
const VkMemoryBarrier postCopyMemoryBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT);
const VkClearValue clearValue = makeClearValueColorU32(1000000u, 0u, 0u, 255u);
vector<de::SharedPtr<BottomLevelAccelerationStructure> > bottomLevelAccelerationStructures;
de::MovePtr<TopLevelAccelerationStructure> topLevelAccelerationStructure;
beginCommandBuffer(vkd, *cmdBuffer, 0u);
{
cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &preImageBarrier);
vkd.cmdClearColorImage(*cmdBuffer, **image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.color, 1, &imageSubresourceRange);
cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, &postImageBarrier);
bottomLevelAccelerationStructures = initBottomAccelerationStructures(*cmdBuffer);
topLevelAccelerationStructure = initTopAccelerationStructure(*cmdBuffer, bottomLevelAccelerationStructures);
const TopLevelAccelerationStructure* topLevelAccelerationStructurePtr = topLevelAccelerationStructure.get();
VkWriteDescriptorSetAccelerationStructureKHR accelerationStructureWriteDescriptorSet =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR, // VkStructureType sType;
DE_NULL, // const void* pNext;
1u, // deUint32 accelerationStructureCount;
topLevelAccelerationStructurePtr->getPtr(), // const VkAccelerationStructureKHR* pAccelerationStructures;
};
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &descriptorImageInfo)
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, &accelerationStructureWriteDescriptorSet)
.update(vkd, device);
vkd.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL);
vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipeline);
cmdTraceRays(vkd,
*cmdBuffer,
&raygenShaderBindingTableRegion,
&missShaderBindingTableRegion,
&hitShaderBindingTableRegion,
&callableShaderBindingTableRegion,
m_data.width, m_data.height, 1);
cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_TRANSFER_BIT, &postTraceMemoryBarrier);
vkd.cmdCopyImageToBuffer(*cmdBuffer, **image, VK_IMAGE_LAYOUT_GENERAL, **buffer, 1u, &bufferImageRegion);
cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyMemoryBarrier);
}
endCommandBuffer(vkd, *cmdBuffer);
submitCommandsAndWait(vkd, device, queue, cmdBuffer.get());
invalidateMappedMemoryRange(vkd, device, buffer->getAllocation().getMemory(), buffer->getAllocation().getOffset(), pixelCount * sizeof(deUint32));
return buffer;
}
void RayTracingBuildTestInstance::checkSupportInInstance (void) const
{
const InstanceInterface& vki = m_context.getInstanceInterface();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const vk::VkPhysicalDeviceProperties& properties = m_context.getDeviceProperties();
const deUint32 requiredAllocations = 8u
+ TopLevelAccelerationStructure::getRequiredAllocationCount()
+ m_data.instancesGroupCount * BottomLevelAccelerationStructure::getRequiredAllocationCount();
de::MovePtr<RayTracingProperties> rayTracingProperties = makeRayTracingProperties(vki, physicalDevice);
if (rayTracingProperties->getMaxPrimitiveCount() < m_data.squaresGroupCount)
TCU_THROW(NotSupportedError, "Triangles required more than supported");
if (rayTracingProperties->getMaxGeometryCount() < m_data.geometriesGroupCount)
TCU_THROW(NotSupportedError, "Geometries required more than supported");
if (rayTracingProperties->getMaxInstanceCount() < m_data.instancesGroupCount)
TCU_THROW(NotSupportedError, "Instances required more than supported");
if (properties.limits.maxMemoryAllocationCount < requiredAllocations)
TCU_THROW(NotSupportedError, "Test requires more allocations allowed");
}
tcu::TestStatus RayTracingBuildTestInstance::iterate (void)
{
checkSupportInInstance();
const de::MovePtr<BufferWithMemory> buffer = runTest();
const deUint32* bufferPtr = (deUint32*)buffer->getAllocation().getHostPtr();
deUint32 failures = 0;
deUint32 pos = 0;
for (deUint32 y = 0; y < m_data.height; ++y)
{
for (deUint32 x = 0; x < m_data.width; ++x)
{
const deUint32 expectedValue = pos + 1;
if (bufferPtr[pos] != expectedValue)
failures++;
++pos;
}
}
if (failures == 0)
return tcu::TestStatus::pass("Pass");
else
return tcu::TestStatus::fail("failures=" + de::toString(failures));
}
} // anonymous
tcu::TestCaseGroup* createMemGuaranteeTests (tcu::TestContext& testCtx)
{
static const struct
{
const char* name;
VkShaderStageFlagBits stage;
}
stages[]
{
{ "rgen", VK_SHADER_STAGE_RAYGEN_BIT_KHR },
{ "chit", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR },
{ "sect", VK_SHADER_STAGE_INTERSECTION_BIT_KHR },
{ "miss", VK_SHADER_STAGE_MISS_BIT_KHR },
{ "call", VK_SHADER_STAGE_CALLABLE_BIT_KHR },
};
static const struct
{
const char* name;
TestType testType;
}
testTypes[]
{
{ "inside", TEST_TYPE_INSIDE_STAGE },
{ "between", TEST_TYPE_BETWEEN_STAGES },
};
de::MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "memguarantee", "Ray tracing memory guarantee tests"));
for (size_t testTypeNdx = 0; testTypeNdx < DE_LENGTH_OF_ARRAY(testTypes); ++testTypeNdx)
{
de::MovePtr<tcu::TestCaseGroup> testTypeGroup(new tcu::TestCaseGroup(testCtx, testTypes[testTypeNdx].name, ""));
for (size_t stagesNdx = 0; stagesNdx < DE_LENGTH_OF_ARRAY(stages); ++stagesNdx)
{
const deUint32 width = 16u;
const deUint32 height = 16u;
const deUint32 geometriesGroupCount = 4;
const deUint32 instancesGroupCount = 8;
const deUint32 squaresGroupCount = width * height / geometriesGroupCount / instancesGroupCount;
const CaseDef caseDef =
{
testTypes[testTypeNdx].testType, // TestType testType;
stages[stagesNdx].stage, // VkShaderStageFlagBits stage;
width, // deUint32 width;
height, // deUint32 height;
squaresGroupCount, // deUint32 squaresGroupCount;
geometriesGroupCount, // deUint32 geometriesGroupCount;
instancesGroupCount, // deUint32 instancesGroupCount;
};
const std::string testName = de::toString(stages[stagesNdx].name);
testTypeGroup->addChild(new RayTracingTestCase(testCtx, testName.c_str(), "", caseDef));
}
group->addChild(testTypeGroup.release());
}
return group.release();
}
} // RayTracing
} // vkt