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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2020 The Khronos Group Inc.
* Copyright (c) 2020 Valve Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Test frag shader side effects are not removed by optimizations.
*//*--------------------------------------------------------------------*/
#include "vktRasterizationFragShaderSideEffectsTests.hpp"
#include "vktTestCase.hpp"
#include "vkQueryUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkImageWithMemory.hpp"
#include "vkBufferWithMemory.hpp"
#include "vkTypeUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkBarrierUtil.hpp"
#include "vkImageUtil.hpp"
#include "tcuVector.hpp"
#include "tcuMaybe.hpp"
#include "tcuTestLog.hpp"
#include "deUniquePtr.hpp"
#include <sstream>
#include <string>
#include <memory>
#include <vector>
#include <algorithm>
namespace vkt
{
namespace rasterization
{
namespace
{
enum class CaseType
{
KILL,
DEMOTE,
TERMINATE_INVOCATION,
SAMPLE_MASK_BEFORE,
SAMPLE_MASK_AFTER,
ALPHA_COVERAGE_BEFORE,
ALPHA_COVERAGE_AFTER,
DEPTH_BOUNDS,
STENCIL_NEVER,
DEPTH_NEVER,
};
constexpr deUint32 kFramebufferWidth = 32u;
constexpr deUint32 kFramebufferHeight = 32u;
constexpr deUint32 kTotalPixels = kFramebufferWidth * kFramebufferHeight;
constexpr vk::VkFormat kColorFormat = vk::VK_FORMAT_R8G8B8A8_UNORM;
constexpr vk::VkFormatFeatureFlags kNeededDSFeatures = vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
// VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT must be supported for one of these two, according to the spec.
const vk::VkFormat kDepthStencilFormats[] = { vk::VK_FORMAT_D32_SFLOAT_S8_UINT, vk::VK_FORMAT_D24_UNORM_S8_UINT };
struct DepthBoundsParameters
{
float minDepthBounds;
float maxDepthBounds;
float depthValue;
};
struct TestParams
{
CaseType caseType;
tcu::Vec4 clearColor;
tcu::Vec4 drawColor;
bool colorAtEnd;
tcu::Maybe<DepthBoundsParameters> depthBoundsParams;
TestParams (CaseType type, const tcu::Vec4& clearColor_, const tcu::Vec4& drawColor_, bool colorAtEnd_, const tcu::Maybe<DepthBoundsParameters>& depthBoundsParams_)
: caseType (type)
, clearColor (clearColor_)
, drawColor (drawColor_)
, colorAtEnd (colorAtEnd_)
, depthBoundsParams (depthBoundsParams_)
{
if (caseType == CaseType::DEPTH_BOUNDS)
DE_ASSERT(static_cast<bool>(depthBoundsParams));
}
};
bool expectClearColor (CaseType caseType)
{
return (caseType != CaseType::ALPHA_COVERAGE_BEFORE && caseType != CaseType::ALPHA_COVERAGE_AFTER);
}
bool needsDepthStencilAttachment (CaseType caseType)
{
return (caseType == CaseType::DEPTH_BOUNDS || caseType == CaseType::DEPTH_NEVER || caseType == CaseType::STENCIL_NEVER);
}
vk::VkBool32 makeVkBool32 (bool value)
{
return (value ? VK_TRUE : VK_FALSE);
}
class FragSideEffectsTestCase : public vkt::TestCase
{
public:
FragSideEffectsTestCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, const TestParams& params);
virtual ~FragSideEffectsTestCase (void) {}
virtual void checkSupport (Context& context) const;
virtual void initPrograms (vk::SourceCollections& programCollection) const;
virtual TestInstance* createInstance (Context& context) const;
private:
TestParams m_params;
};
class FragSideEffectsInstance : public vkt::TestInstance
{
public:
FragSideEffectsInstance (Context& context, const TestParams& params);
virtual ~FragSideEffectsInstance (void) {}
virtual tcu::TestStatus iterate (void);
private:
TestParams m_params;
};
FragSideEffectsTestCase::FragSideEffectsTestCase (tcu::TestContext& testCtx, const std::string& name, const std::string& description, const TestParams& params)
: vkt::TestCase (testCtx, name, description)
, m_params (params)
{}
void FragSideEffectsTestCase::checkSupport (Context& context) const
{
const auto& features = context.getDeviceFeatures();
if (!features.fragmentStoresAndAtomics)
TCU_THROW(NotSupportedError, "Fragment shader stores and atomics not supported");
if (m_params.caseType == CaseType::DEPTH_BOUNDS)
{
if (!features.depthBounds)
TCU_THROW(NotSupportedError, "Depth bounds test not supported");
}
else if (m_params.caseType == CaseType::DEMOTE)
{
context.requireDeviceFunctionality("VK_EXT_shader_demote_to_helper_invocation");
}
else if (m_params.caseType == CaseType::TERMINATE_INVOCATION)
{
context.requireDeviceFunctionality("VK_KHR_shader_terminate_invocation");
}
}
void FragSideEffectsTestCase::initPrograms (vk::SourceCollections& programCollection) const
{
std::ostringstream headers;
std::ostringstream before;
std::ostringstream after;
std::ostringstream vert;
std::ostringstream frag;
// Depth should be 0 by default unless provided by the depth bounds parameters.
const float meshDepth = (m_params.depthBoundsParams ? m_params.depthBoundsParams.get().depthValue : 0.0f);
const auto& drawColor = m_params.drawColor;
vert
<< "#version 450\n"
<< "\n"
<< "layout (location=0) in vec2 inPos;\n"
<< "\n"
<< "void main() {\n"
<< " gl_Position = vec4(inPos, " << meshDepth << ", 1.0);\n"
<< "}\n"
;
// Prepare output color statement to be used before or after SSBO write.
std::ostringstream colorStatement;
if (m_params.caseType == CaseType::ALPHA_COVERAGE_BEFORE || m_params.caseType == CaseType::ALPHA_COVERAGE_AFTER)
{
// In the alpha coverage cases the alpha color value is supposed to be 0.
DE_ASSERT(m_params.drawColor.w() == 0.0f);
// Leave out the alpha component for these cases.
colorStatement << " outColor.rgb = vec3(" << drawColor.x() << ", " << drawColor.y() << ", " << drawColor.z() << ");\n";
}
else
{
colorStatement << " outColor = vec4(" << drawColor.x() << ", " << drawColor.y() << ", " << drawColor.z() << ", " << drawColor.w() << ");\n";
}
switch (m_params.caseType)
{
case CaseType::KILL:
after << " discard;\n";
break;
case CaseType::DEMOTE:
headers << "#extension GL_EXT_demote_to_helper_invocation : enable\n";
after << " demote;\n";
break;
case CaseType::TERMINATE_INVOCATION:
headers << "#extension GL_EXT_terminate_invocation : enable\n";
after << " terminateInvocation;\n";
break;
case CaseType::SAMPLE_MASK_BEFORE:
before << " gl_SampleMask[0] = 0;\n";
break;
case CaseType::SAMPLE_MASK_AFTER:
after << " gl_SampleMask[0] = 0;\n";
break;
case CaseType::ALPHA_COVERAGE_BEFORE:
before << " outColor.a = float(" << drawColor.w() << ");\n";
break;
case CaseType::ALPHA_COVERAGE_AFTER:
after << " outColor.a = float(" << drawColor.w() << ");\n";
break;
case CaseType::DEPTH_BOUNDS:
case CaseType::STENCIL_NEVER:
case CaseType::DEPTH_NEVER:
break;
default:
DE_ASSERT(false); break;
}
frag
<< "#version 450\n"
<< "layout(set=0, binding=0, std430) buffer OutputBuffer {\n"
<< " int val[" << kTotalPixels << "];\n"
<< "} outBuffer;\n"
<< "layout (location=0) out vec4 outColor;\n"
<< headers.str()
<< "\n"
<< "void main() {\n"
<< " const ivec2 fragCoord = ivec2(gl_FragCoord);\n"
<< " const int bufferIndex = (fragCoord.y * " << kFramebufferWidth << ") + fragCoord.x;\n"
<< (m_params.colorAtEnd ? "" : colorStatement.str())
<< before.str()
<< " outBuffer.val[bufferIndex] = 1;\n"
<< after.str()
<< (m_params.colorAtEnd ? colorStatement.str() : "")
<< "}\n"
;
programCollection.glslSources.add("vert") << glu::VertexSource(vert.str());
programCollection.glslSources.add("frag") << glu::FragmentSource(frag.str());
}
TestInstance* FragSideEffectsTestCase::createInstance (Context& context) const
{
return new FragSideEffectsInstance(context, m_params);
}
FragSideEffectsInstance::FragSideEffectsInstance (Context& context, const TestParams& params)
: vkt::TestInstance (context)
, m_params (params)
{}
tcu::TestStatus FragSideEffectsInstance::iterate (void)
{
const auto& vki = m_context.getInstanceInterface();
const auto physicalDevice = m_context.getPhysicalDevice();
const auto& vkd = m_context.getDeviceInterface();
const auto device = m_context.getDevice();
auto& alloc = m_context.getDefaultAllocator();
const auto queue = m_context.getUniversalQueue();
const auto queueIndex = m_context.getUniversalQueueFamilyIndex();
// Color and depth/stencil images.
const vk::VkImageCreateInfo colorCreateInfo =
{
vk::VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0u, // VkImageCreateFlags flags;
vk::VK_IMAGE_TYPE_2D, // VkImageType imageType;
kColorFormat, // VkFormat format;
vk::makeExtent3D(kFramebufferWidth, kFramebufferHeight, 1u), // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
vk::VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
vk::VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
(vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT), // VkImageUsageFlags usage;
vk::VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
nullptr, // const deUint32* pQueueFamilyIndices;
vk::VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
vk::ImageWithMemory colorImage(vkd, device, alloc, colorCreateInfo, vk::MemoryRequirement::Any);
std::unique_ptr<vk::ImageWithMemory> depthStencilImage;
vk::VkFormat depthStencilFormat = vk::VK_FORMAT_UNDEFINED;
if (needsDepthStencilAttachment(m_params.caseType))
{
// Find available image format first.
for (int i = 0; i < DE_LENGTH_OF_ARRAY(kDepthStencilFormats); ++i)
{
const auto dsFormatProperties = vk::getPhysicalDeviceFormatProperties(vki, physicalDevice, kDepthStencilFormats[i]);
if ((dsFormatProperties.optimalTilingFeatures & kNeededDSFeatures) == kNeededDSFeatures)
{
depthStencilFormat = kDepthStencilFormats[i];
break;
}
}
if (depthStencilFormat == vk::VK_FORMAT_UNDEFINED)
TCU_FAIL("No suitable depth/stencil format found");
const vk::VkImageCreateInfo depthStencilCreateInfo =
{
vk::VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0u, // VkImageCreateFlags flags;
vk::VK_IMAGE_TYPE_2D, // VkImageType imageType;
depthStencilFormat, // VkFormat format;
vk::makeExtent3D(kFramebufferWidth, kFramebufferHeight, 1u), // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
vk::VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
vk::VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, // VkImageUsageFlags usage;
vk::VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
nullptr, // const deUint32* pQueueFamilyIndices;
vk::VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
depthStencilImage.reset(new vk::ImageWithMemory(vkd, device, alloc, depthStencilCreateInfo, vk::MemoryRequirement::Any));
}
// Image views.
const auto colorSubresourceRange = vk::makeImageSubresourceRange(vk::VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
const auto colorImageView = vk::makeImageView(vkd, device, colorImage.get(), vk::VK_IMAGE_VIEW_TYPE_2D, kColorFormat, colorSubresourceRange);
vk::Move<vk::VkImageView> depthStencilImageView;
if (depthStencilImage)
{
const auto depthStencilSubresourceRange = vk::makeImageSubresourceRange((vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT), 0u, 1u, 0u, 1u);
depthStencilImageView = vk::makeImageView(vkd, device, depthStencilImage.get()->get(), vk::VK_IMAGE_VIEW_TYPE_2D, depthStencilFormat, depthStencilSubresourceRange);
}
// Color image buffer.
const auto tcuFormat = vk::mapVkFormat(kColorFormat);
const auto colorImageBufferSize = static_cast<vk::VkDeviceSize>(kTotalPixels * tcuFormat.getPixelSize());
const auto colorImageBufferInfo = vk::makeBufferCreateInfo(colorImageBufferSize, vk::VK_BUFFER_USAGE_TRANSFER_DST_BIT);
vk::BufferWithMemory colorImageBuffer(vkd, device, alloc, colorImageBufferInfo, vk::MemoryRequirement::HostVisible);
// Vertex buffer.
const std::vector<tcu::Vec2> fullScreenQuad =
{
tcu::Vec2(-1.0f, 1.0f),
tcu::Vec2( 1.0f, 1.0f),
tcu::Vec2( 1.0f, -1.0f),
tcu::Vec2(-1.0f, 1.0f),
tcu::Vec2( 1.0f, -1.0f),
tcu::Vec2(-1.0f, -1.0f),
};
const auto vertexBufferSize = static_cast<vk::VkDeviceSize>(fullScreenQuad.size() * sizeof(decltype(fullScreenQuad)::value_type));
const auto vertexBufferInfo = vk::makeBufferCreateInfo(vertexBufferSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
const vk::VkDeviceSize vertexBufferOffset = 0ull;
vk::BufferWithMemory vertexBuffer (vkd, device, alloc, vertexBufferInfo, vk::MemoryRequirement::HostVisible);
const auto& vertexBufferAlloc = vertexBuffer.getAllocation();
deMemcpy(vertexBufferAlloc.getHostPtr(), fullScreenQuad.data(), static_cast<size_t>(vertexBufferSize));
vk::flushAlloc(vkd, device, vertexBufferAlloc);
// Storage buffer.
const auto storageBufferSize = static_cast<vk::VkDeviceSize>(kTotalPixels * sizeof(deInt32));
const auto storageBufferInfo = vk::makeBufferCreateInfo(storageBufferSize, (vk::VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | vk::VK_BUFFER_USAGE_TRANSFER_SRC_BIT));
vk::BufferWithMemory storageBuffer (vkd, device, alloc, storageBufferInfo, vk::MemoryRequirement::HostVisible);
const auto& storageBufferAlloc = storageBuffer.getAllocation();
deMemset(storageBufferAlloc.getHostPtr(), 0, static_cast<size_t>(storageBufferSize));
vk::flushAlloc(vkd, device, storageBufferAlloc);
// Descriptor set layout.
vk::DescriptorSetLayoutBuilder layoutBuilder;
layoutBuilder.addSingleBinding(vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, vk::VK_SHADER_STAGE_FRAGMENT_BIT);
const auto descriptorSetLayout = layoutBuilder.build(vkd, device);
// Pipeline layout.
const auto pipelineLayout = vk::makePipelineLayout(vkd, device, descriptorSetLayout.get());
// Descriptor pool.
vk::DescriptorPoolBuilder poolBuilder;
poolBuilder.addType(vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
const auto descriptorPool = poolBuilder.build(vkd, device, vk::VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
// Descriptor set.
const auto descriptorSet = vk::makeDescriptorSet(vkd, device, descriptorPool.get(), descriptorSetLayout.get());
// Update descriptor set.
vk::DescriptorSetUpdateBuilder updateBuilder;
const auto descriptorBufferInfo = vk::makeDescriptorBufferInfo(storageBuffer.get(), 0u, storageBufferSize);
updateBuilder.writeSingle(descriptorSet.get(), vk::DescriptorSetUpdateBuilder::Location::binding(0), vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &descriptorBufferInfo);
updateBuilder.update(vkd, device);
// Render pass.
const auto renderPass = vk::makeRenderPass(vkd, device, kColorFormat, depthStencilFormat);
// Framebuffer.
std::vector<vk::VkImageView> imageViews(1u, colorImageView.get());
if (depthStencilImage)
imageViews.push_back(depthStencilImageView.get());
const auto framebuffer = vk::makeFramebuffer(vkd, device, renderPass.get(), static_cast<deUint32>(imageViews.size()), imageViews.data(), kFramebufferWidth, kFramebufferHeight);
// Shader modules.
const auto vertModule = vk::createShaderModule(vkd, device, m_context.getBinaryCollection().get("vert"), 0u);
const auto fragModule = vk::createShaderModule(vkd, device, m_context.getBinaryCollection().get("frag"), 0u);
// Vertex input state.
const auto vertexBinding = vk::makeVertexInputBindingDescription(0u, static_cast<deUint32>(sizeof(tcu::Vec2)), vk::VK_VERTEX_INPUT_RATE_VERTEX);
const auto vertexAttributes = vk::makeVertexInputAttributeDescription(0u, 0u, vk::VK_FORMAT_R32G32_SFLOAT, 0u);
const vk::VkPipelineVertexInputStateCreateInfo vertexInputInfo =
{
vk::VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0u, // VkPipelineVertexInputStateCreateFlags flags;
1u, // deUint32 vertexBindingDescriptionCount;
&vertexBinding, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
1u, // deUint32 vertexAttributeDescriptionCount;
&vertexAttributes, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
// Input assembly state.
const vk::VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo =
{
vk::VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0u, // VkPipelineInputAssemblyStateCreateFlags flags;
vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
VK_FALSE, // VkBool32 primitiveRestartEnable;
};
// Viewport state.
const auto viewport = vk::makeViewport(kFramebufferWidth, kFramebufferHeight);
const auto scissor = vk::makeRect2D(kFramebufferWidth, kFramebufferHeight);
const vk::VkPipelineViewportStateCreateInfo viewportInfo =
{
vk::VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0u, // VkPipelineViewportStateCreateFlags flags;
1u, // deUint32 viewportCount;
&viewport, // const VkViewport* pViewports;
1u, // deUint32 scissorCount;
&scissor, // const VkRect2D* pScissors;
};
// Rasterization state.
const vk::VkPipelineRasterizationStateCreateInfo rasterizationInfo =
{
vk::VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0u, // VkPipelineRasterizationStateCreateFlags flags;
VK_FALSE, // VkBool32 depthClampEnable;
VK_FALSE, // VkBool32 rasterizerDiscardEnable;
vk::VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
vk::VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
vk::VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
VK_FALSE, // VkBool32 depthBiasEnable;
0.0f, // float depthBiasConstantFactor;
0.0f, // float depthBiasClamp;
0.0f, // float depthBiasSlopeFactor;
1.0f, // float lineWidth;
};
// Multisample state.
const bool alphaToCoverageEnable = (m_params.caseType == CaseType::ALPHA_COVERAGE_BEFORE || m_params.caseType == CaseType::ALPHA_COVERAGE_AFTER);
const vk::VkPipelineMultisampleStateCreateInfo multisampleInfo =
{
vk::VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
vk::VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
VK_FALSE, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
nullptr, // const VkSampleMask* pSampleMask;
makeVkBool32(alphaToCoverageEnable), // VkBool32 alphaToCoverageEnable;
VK_FALSE, // VkBool32 alphaToOneEnable;
};
// Depth/stencil state.
const auto enableDepthBounds = makeVkBool32(m_params.caseType == CaseType::DEPTH_BOUNDS);
const auto enableDepthStencilTest = static_cast<bool>(depthStencilImage);
const auto depthCompareOp = ((m_params.caseType == CaseType::DEPTH_NEVER) ? vk::VK_COMPARE_OP_NEVER : vk::VK_COMPARE_OP_ALWAYS);
const auto stencilCompareOp = ((m_params.caseType == CaseType::STENCIL_NEVER) ? vk::VK_COMPARE_OP_NEVER : vk::VK_COMPARE_OP_ALWAYS);
const auto stencilOpState = vk::makeStencilOpState(vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, vk::VK_STENCIL_OP_KEEP, stencilCompareOp, 0xFFu, 0xFFu, 0u);
const vk::VkPipelineDepthStencilStateCreateInfo depthStencilInfo =
{
vk::VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0u, // VkPipelineDepthStencilStateCreateFlags flags;
enableDepthStencilTest, // VkBool32 depthTestEnable;
enableDepthStencilTest, // VkBool32 depthWriteEnable;
depthCompareOp, // VkCompareOp depthCompareOp;
enableDepthBounds, // VkBool32 depthBoundsTestEnable;
enableDepthStencilTest, // VkBool32 stencilTestEnable;
stencilOpState, // VkStencilOpState front;
stencilOpState, // VkStencilOpState back;
(enableDepthBounds ? m_params.depthBoundsParams.get().minDepthBounds : 0.0f), // float minDepthBounds;
(enableDepthBounds ? m_params.depthBoundsParams.get().maxDepthBounds : 1.0f), // float maxDepthBounds;
};
// Color blend state.
const vk::VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
{
VK_FALSE, // VkBool32 blendEnable
vk::VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcColorBlendFactor
vk::VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor
vk::VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp
vk::VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcAlphaBlendFactor
vk::VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor
vk::VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp
vk::VK_COLOR_COMPONENT_R_BIT // VkColorComponentFlags colorWriteMask
| vk::VK_COLOR_COMPONENT_G_BIT
| vk::VK_COLOR_COMPONENT_B_BIT
| vk::VK_COLOR_COMPONENT_A_BIT
};
const vk::VkPipelineColorBlendStateCreateInfo colorBlendInfo =
{
vk::VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0u, // VkPipelineColorBlendStateCreateFlags flags;
VK_FALSE, // VkBool32 logicOpEnable;
vk::VK_LOGIC_OP_NO_OP, // VkLogicOp logicOp;
1u, // deUint32 attachmentCount;
&colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ .0f, .0f, .0f, .0f }, // float blendConstants[4];
};
// Graphics pipeline.
const auto graphicsPipeline = vk::makeGraphicsPipeline(
vkd, device, pipelineLayout.get(),
vertModule.get(), DE_NULL, DE_NULL, DE_NULL, fragModule.get(),
renderPass.get(), 0u,
&vertexInputInfo,
&inputAssemblyInfo,
nullptr,
&viewportInfo,
&rasterizationInfo,
&multisampleInfo,
&depthStencilInfo,
&colorBlendInfo);
// Command buffer.
const auto cmdPool = vk::makeCommandPool(vkd, device, queueIndex);
const auto cmdBufferPtr = vk::allocateCommandBuffer(vkd, device, cmdPool.get(), vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
const auto cmdBuffer = cmdBufferPtr.get();
// Draw full-screen quad.
std::vector<vk::VkClearValue> clearValues;
clearValues.push_back(vk::makeClearValueColor(m_params.clearColor));
clearValues.push_back(vk::makeClearValueDepthStencil(1.0f, 0u));
vk::beginCommandBuffer(vkd, cmdBuffer);
vk::beginRenderPass(vkd, cmdBuffer, renderPass.get(), framebuffer.get(), vk::makeRect2D(kFramebufferWidth, kFramebufferHeight), static_cast<deUint32>(clearValues.size()), clearValues.data());
vkd.cmdBindPipeline(cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline.get());
vkd.cmdBindDescriptorSets(cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout.get(), 0u, 1u, &descriptorSet.get(), 0u, nullptr);
vkd.cmdBindVertexBuffers(cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset);
vkd.cmdDraw(cmdBuffer, static_cast<deUint32>(fullScreenQuad.size()), 1u, 0u, 0u);
vk::endRenderPass(vkd, cmdBuffer);
// Image and buffer barriers.
// Storage buffer frag-write to host-read barrier.
const auto storageBufferBarrier = vk::makeBufferMemoryBarrier(vk::VK_ACCESS_SHADER_WRITE_BIT, vk::VK_ACCESS_HOST_READ_BIT, storageBuffer.get(), 0u, VK_WHOLE_SIZE);
// Color image frag-write to transfer-read barrier.
const auto colorImageBarrier = vk::makeImageMemoryBarrier(vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, vk::VK_ACCESS_TRANSFER_READ_BIT, vk::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, colorImage.get(), colorSubresourceRange);
// Color buffer transfer-write to host-read barrier.
const auto colorBufferBarrier = vk::makeBufferMemoryBarrier(vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_HOST_READ_BIT, colorImageBuffer.get(), 0u, VK_WHOLE_SIZE);
vk::cmdPipelineBufferMemoryBarrier(vkd, cmdBuffer, vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, vk::VK_PIPELINE_STAGE_HOST_BIT, &storageBufferBarrier);
vk::cmdPipelineImageMemoryBarrier(vkd, cmdBuffer, vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, &colorImageBarrier);
const auto copyRegion = vk::makeBufferImageCopy(vk::makeExtent3D(kFramebufferWidth, kFramebufferHeight, 1u), vk::makeImageSubresourceLayers(vk::VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u));
vkd.cmdCopyImageToBuffer(cmdBuffer, colorImage.get(), vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, colorImageBuffer.get(), 1u, &copyRegion);
vk::cmdPipelineBufferMemoryBarrier(vkd, cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_HOST_BIT, &colorBufferBarrier);
vk::endCommandBuffer(vkd, cmdBuffer);
vk::submitCommandsAndWait(vkd, device, queue, cmdBuffer);
// Check output.
{
// Check SSBO contents.
vk::invalidateAlloc(vkd, device, storageBufferAlloc);
const auto bufferElements = reinterpret_cast<const deInt32*>(storageBufferAlloc.getHostPtr());
for (deUint32 i = 0; i < kTotalPixels; ++i)
{
if (bufferElements[i] != 1)
{
std::ostringstream msg;
msg << "Unexpected value in storage buffer element " << i;
return tcu::TestStatus::fail("Fail: " + msg.str());
}
}
}
{
// Check color attachment.
std::vector<tcu::Vec4> expectedColors(1u, m_params.clearColor);
if (!expectClearColor(m_params.caseType))
expectedColors.push_back(m_params.drawColor);
const auto& colorImageBufferAlloc = colorImageBuffer.getAllocation();
vk::invalidateAlloc(vkd, device, colorImageBufferAlloc);
const auto iWidth = static_cast<int>(kFramebufferWidth);
const auto iHeight = static_cast<int>(kFramebufferHeight);
tcu::ConstPixelBufferAccess colorPixels (tcuFormat, iWidth, iHeight, 1, colorImageBufferAlloc.getHostPtr());
std::vector<deUint8> errorMaskBuffer (kTotalPixels * tcuFormat.getPixelSize(), 0u);
tcu::PixelBufferAccess errorMask (tcuFormat, iWidth, iHeight, 1, errorMaskBuffer.data());
const tcu::Vec4 green (0.0f, 1.0f, 0.0f, 1.0f);
const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f);
bool allPixOk = true;
for (int i = 0; i < iWidth; ++i)
for (int j = 0; j < iHeight; ++j)
{
const auto pixel = colorPixels.getPixel(i, j);
const bool pixOk = std::any_of(begin(expectedColors), end(expectedColors), [&pixel](const tcu::Vec4& expected) -> bool { return (pixel == expected); });
errorMask.setPixel((pixOk ? green : red), i, j);
if (!pixOk)
allPixOk = false;
}
if (!allPixOk)
{
auto& testLog = m_context.getTestContext().getLog();
testLog << tcu::TestLog::Image("ColorBuffer", "Result color buffer", colorPixels);
testLog << tcu::TestLog::Image("ErrorMask", "Error mask with errors marked in red", errorMask);
return tcu::TestStatus::fail("Fail: color buffer with unexpected values; check logged images");
}
}
return tcu::TestStatus::pass("Pass");
}
} // anonymous
tcu::TestCaseGroup* createFragSideEffectsTests (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> fragSideEffectsGroup(new tcu::TestCaseGroup(testCtx, "frag_side_effects", "Test fragment shader side effects are not removed by optimizations"));
const tcu::Vec4 kDefaultClearColor (0.0f, 0.0f, 0.0f, 1.0f);
const tcu::Vec4 kDefaultDrawColor (0.0f, 0.0f, 1.0f, 1.0f);
const auto kDefaultDepthBoundsParams = tcu::Nothing;
static const struct
{
bool colorAtEnd;
std::string name;
std::string desc;
} kColorOrders[] =
{
{ false, "color_at_beginning", "Fragment shader output assignment at the beginning of the shader" },
{ true, "color_at_end", "Fragment shader output assignment at the end of the shader" },
};
for (int i = 0; i < DE_LENGTH_OF_ARRAY(kColorOrders); ++i)
{
de::MovePtr<tcu::TestCaseGroup> colorOrderGroup(new tcu::TestCaseGroup(testCtx, kColorOrders[i].name.c_str(), kColorOrders[i].desc.c_str()));
const bool colorAtEnd = kColorOrders[i].colorAtEnd;
{
TestParams params(CaseType::KILL, kDefaultClearColor, kDefaultDrawColor, colorAtEnd, kDefaultDepthBoundsParams);
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "kill", "OpKill after SSBO write", params));
}
{
TestParams params(CaseType::DEMOTE, kDefaultClearColor, kDefaultDrawColor, colorAtEnd, kDefaultDepthBoundsParams);
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "demote", "OpDemoteToHelperInvocation after SSBO write", params));
}
{
TestParams params(CaseType::TERMINATE_INVOCATION, kDefaultClearColor, kDefaultDrawColor, colorAtEnd, kDefaultDepthBoundsParams);
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "terminate_invocation", "OpTerminateInvocation after SSBO write", params));
}
{
TestParams params(CaseType::SAMPLE_MASK_BEFORE, kDefaultClearColor, kDefaultDrawColor, colorAtEnd, kDefaultDepthBoundsParams);
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "sample_mask_before", "Set sample mask to zero before SSBO write", params));
}
{
TestParams params(CaseType::SAMPLE_MASK_AFTER, kDefaultClearColor, kDefaultDrawColor, colorAtEnd, kDefaultDepthBoundsParams);
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "sample_mask_after", "Set sample mask to zero after SSBO write", params));
}
{
TestParams params(CaseType::STENCIL_NEVER, kDefaultClearColor, kDefaultDrawColor, colorAtEnd, kDefaultDepthBoundsParams);
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "stencil_never", "SSBO write with stencil test never passes", params));
}
{
TestParams params(CaseType::DEPTH_NEVER, kDefaultClearColor, kDefaultDrawColor, colorAtEnd, kDefaultDepthBoundsParams);
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "depth_never", "SSBO write with depth test never passes", params));
}
{
const tcu::Vec4 drawColor(kDefaultDrawColor.x(), kDefaultDrawColor.y(), kDefaultDrawColor.z(), 0.0f);
{
TestParams params(CaseType::ALPHA_COVERAGE_BEFORE, kDefaultClearColor, drawColor, colorAtEnd, kDefaultDepthBoundsParams);
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "alpha_coverage_before", "Enable alpha coverage and draw with alpha zero before SSBO write", params));
}
{
TestParams params(CaseType::ALPHA_COVERAGE_AFTER, kDefaultClearColor, drawColor, colorAtEnd, kDefaultDepthBoundsParams);
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "alpha_coverage_after", "Enable alpha coverage and draw with alpha zero after SSBO write", params));
}
}
{
DepthBoundsParameters depthBoundsParams = {0.25f, 0.5f, 0.75f}; // min, max, draw depth.
TestParams params(CaseType::DEPTH_BOUNDS, kDefaultClearColor, kDefaultDrawColor, colorAtEnd, tcu::just(depthBoundsParams));
colorOrderGroup->addChild(new FragSideEffectsTestCase(testCtx, "depth_bounds", "SSBO write with depth bounds test failing", params));
}
fragSideEffectsGroup->addChild(colorOrderGroup.release());
}
return fragSideEffectsGroup.release();
}
} // rasterization
} // vkt