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/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2014-2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief
*/ /*-------------------------------------------------------------------*/
#include "esextcGeometryShaderLayeredRenderingFBONoAttachment.hpp"
#include "gluDefs.hpp"
#include "tcuTestLog.hpp"
namespace glcts
{
/* Fragment shader code */
const char* GeometryShaderLayeredRenderingFBONoAttachment::m_fs_code =
"${VERSION}\n"
"\n"
"${GEOMETRY_SHADER_REQUIRE}\n"
"\n"
"precision highp float;\n"
"\n"
"layout(rgba32i, binding = 0) writeonly uniform highp iimage2DArray array_image;\n"
"\n"
" in vec2 uv;\n"
"flat in int layer_id;\n"
"out vec4 color;\n"
"\n"
"void main()\n"
"{\n"
" imageStore(array_image, ivec3( int(128.0 * uv.x), int(128.0 * uv.y), layer_id ), ivec4(0, 255, 0, 0) );\n"
"}\n";
/* Geometry shader code */
const char* GeometryShaderLayeredRenderingFBONoAttachment::m_gs_code = "${VERSION}\n"
"\n"
"${GEOMETRY_SHADER_REQUIRE}\n"
"\n"
"precision highp float;\n"
"\n"
"layout(points) in;\n"
"layout(triangle_strip, max_vertices=16) out;\n"
"\n"
" out vec2 uv;\n"
"flat out int layer_id;\n"
"\n"
"void main()\n"
"{\n"
" for (int n = 0; n < 4; ++n)\n"
" {\n"
" gl_Position = vec4(1, -1, 0, 1);\n"
" gl_Layer = n;\n"
" layer_id = n;\n"
" uv = vec2(1, 0);\n"
" EmitVertex();\n"
"\n"
" gl_Position = vec4(1, 1, 0, 1);\n"
" gl_Layer = n;\n"
" layer_id = n;\n"
" uv = vec2(1, 1);\n"
" EmitVertex();\n"
"\n"
" gl_Position = vec4(-1, -1, 0, 1);\n"
" gl_Layer = n;\n"
" layer_id = n;\n"
" uv = vec2(0, 0);\n"
" EmitVertex();\n"
"\n"
" gl_Position = vec4(-1, 1, 0, 1);\n"
" gl_Layer = n;\n"
" layer_id = n;\n"
" uv = vec2(0, 1);\n"
" EmitVertex();\n"
"\n"
" EndPrimitive();\n"
" }\n"
"}\n";
/* Vertex shader code */
const char* GeometryShaderLayeredRenderingFBONoAttachment::m_vs_code = "${VERSION}\n"
"\n"
"${GEOMETRY_SHADER_REQUIRE}\n"
"\n"
"precision highp float;\n"
"\n"
"void main()\n"
"{\n"
"}\n";
/* Constants */
const glw::GLint GeometryShaderLayeredRenderingFBONoAttachment::m_height = 128;
const glw::GLint GeometryShaderLayeredRenderingFBONoAttachment::m_width = 128;
const int GeometryShaderLayeredRenderingFBONoAttachment::m_n_layers = 4;
const glw::GLint GeometryShaderLayeredRenderingFBONoAttachment::m_n_texture_components = 4;
/** Constructor
*
* @param context Test context
* @param name Test case's name
* @param description Test case's description
**/
GeometryShaderLayeredRenderingFBONoAttachment::GeometryShaderLayeredRenderingFBONoAttachment(
Context& context, const ExtParameters& extParams, const char* name, const char* description)
: TestCaseBase(context, extParams, name, description)
, m_fbo_id(0)
, m_fs_id(0)
, m_gs_id(0)
, m_po_id(0)
, m_to_id(0)
, m_vao_id(0)
, m_vs_id(0)
, m_all_layers_data(DE_NULL)
, m_layer_data(DE_NULL)
{
/* Nothing to be done here */
}
/** Deinitializes GLES objects created during the test.
*
*/
void GeometryShaderLayeredRenderingFBONoAttachment::deinit(void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
/* Reset OpenGL ES state */
gl.useProgram(0);
gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0 /* texture */);
gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
gl.bindVertexArray(0);
if (m_po_id != 0)
{
gl.deleteProgram(m_po_id);
m_po_id = 0;
}
if (m_fs_id != 0)
{
gl.deleteShader(m_fs_id);
m_fs_id = 0;
}
if (m_gs_id != 0)
{
gl.deleteShader(m_gs_id);
m_gs_id = 0;
}
if (m_vs_id != 0)
{
gl.deleteShader(m_vs_id);
m_vs_id = 0;
}
if (m_to_id != 0)
{
gl.deleteTextures(1, &m_to_id);
m_to_id = 0;
}
if (m_fbo_id != 0)
{
gl.deleteFramebuffers(1, &m_fbo_id);
m_fbo_id = 0;
}
if (m_vao_id != 0)
{
gl.deleteVertexArrays(1, &m_vao_id);
m_vao_id = 0;
}
if (m_all_layers_data != DE_NULL)
{
delete[] m_all_layers_data;
m_all_layers_data = DE_NULL;
}
if (m_layer_data != DE_NULL)
{
delete[] m_layer_data;
m_layer_data = DE_NULL;
}
/* Release base class */
TestCaseBase::deinit();
}
/** Executes the test.
* Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
*
* Note the function throws exception should an error occur!
*
* @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
*
**/
tcu::TestNode::IterateResult GeometryShaderLayeredRenderingFBONoAttachment::iterate(void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
/* Check if required extensions are supported */
if (!m_is_geometry_shader_extension_supported)
{
throw tcu::NotSupportedError(GEOMETRY_SHADER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
}
if (!m_is_framebuffer_no_attachments_supported)
{
throw tcu::NotSupportedError("framebuffer_no_attachment, is not supported", "", __FILE__, __LINE__);
}
if (!m_is_shader_image_load_store_supported)
{
throw tcu::NotSupportedError("shader_image_load_store, is not supported", "", __FILE__, __LINE__);
}
/* Generate and bind a framebuffer object */
gl.genFramebuffers(1, &m_fbo_id);
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo_id);
/* Get the default number of layers of a newly created framebuffer object */
glw::GLint nLayers = -1;
gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not query a framebuffer object for the number of default layers!");
/* check 14.2 test condition - if default number of layer equals 0 */
if (nLayers != 0)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Number of default layers should be equal to 0 but is "
<< nLayers << tcu::TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
return STOP;
}
/* Set the default resolution to 128x128 */
glw::GLint width = 0;
glw::GLint height = 0;
gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, m_width);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set the default framebuffer's width!");
gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, &width);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not get the default framebuffer's width!");
gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, m_height);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set the default framebuffer's height!");
gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, &height);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not get the default framebuffer's height!");
if (m_width != width || m_height != height)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Framebuffer's default width/height is not equal to" << m_width
<< "\\" << m_height << " but is " << width << "\\" << height << tcu::TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
return STOP;
}
/* Configure program object to be used for functional part of the test */
m_po_id = gl.createProgram();
m_vs_id = gl.createShader(GL_VERTEX_SHADER);
m_gs_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER);
m_fs_id = gl.createShader(GL_FRAGMENT_SHADER);
if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &m_fs_code, m_gs_id, 1 /* part */, &m_gs_code, m_vs_id,
1 /* part */, &m_vs_code))
{
TCU_FAIL("Could not create program object from a valid vertex/geometry/fragment shader code!");
}
/* Configure texture objects and fill them with initial data */
m_all_layers_data = new glw::GLint[m_n_layers * m_width * m_height * m_n_texture_components];
for (int n = 0; n < m_n_layers * m_width * m_height; ++n)
{
m_all_layers_data[n * m_n_texture_components + 0] = 255;
m_all_layers_data[n * m_n_texture_components + 1] = 0;
m_all_layers_data[n * m_n_texture_components + 2] = 0;
m_all_layers_data[n * m_n_texture_components + 3] = 0;
}
gl.genTextures(1, &m_to_id);
gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id);
gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers);
gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating texture objects!");
/* Activate the test program object */
gl.useProgram(m_po_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not use program!");
/* Bind texture to image unit */
gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind texture to image unit!");
/* Generate & bind a VAO */
gl.genVertexArrays(1, &m_vao_id);
gl.bindVertexArray(m_vao_id);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create a vertex array object!");
/* Set up the viewport */
gl.viewport(0 /* x */, 0 /* y */, m_width /* width */, m_height /* height */);
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport() call failed.");
/* Test 21.4 adjusts the behavior of the original tests. The test now needs to run
* in two iterations:
*
* a) Original behavior is left intact
* b) GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT should be set to 0.
*/
glw::GLboolean test_failed = false;
m_layer_data = new glw::GLint[m_width * m_height * m_n_texture_components];
for (unsigned int n_test_iteration = 0; n_test_iteration < 2 && !test_failed; ++n_test_iteration)
{
const glw::GLint current_n_layers = (n_test_iteration == 1) ? 0 : m_n_layers;
/* Reset render-target contents */
gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */
0, /* xoffset */
0, /* yoffset */
0, /* zoffset */
m_width, m_height, m_n_layers, GL_RGBA_INTEGER, GL_INT, m_all_layers_data);
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexSubImage3D() call failed.");
/* Set the default number of layers to m_n_layers */
gl.framebufferParameteri(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, current_n_layers);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set the default number of layers of a framebuffer object!");
gl.getFramebufferParameteriv(GL_DRAW_FRAMEBUFFER, m_glExtTokens.FRAMEBUFFER_DEFAULT_LAYERS, &nLayers);
/* check if the reported value equals m_n_layers */
if (current_n_layers != nLayers)
{
m_testCtx.getLog() << tcu::TestLog::Message << "FBO's default layers should be equal to " << m_n_layers
<< "but is " << nLayers << tcu::TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
return STOP;
}
/* Render! */
gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not execute a draw call!");
/* Verify result texture data */
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id);
for (int n_layer = 0; n_layer < m_n_layers && !test_failed; ++n_layer)
{
gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_layer);
GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind texture as color attachment to framebuffer!");
if (gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
TCU_FAIL("Read framebuffer is not complete!");
}
gl.memoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT);
gl.readPixels(0 /* x */, 0 /* y */, m_width, m_height, GL_RGBA_INTEGER, GL_INT, m_layer_data);
GLU_EXPECT_NO_ERROR(gl.getError(),
"Could not read back pixels from the texture bound to color attachment!");
/* Perform the verification */
const int referenceColor[4] = { 0, 255, 0, 0 };
for (int nPx = 0; nPx < m_width * m_height; ++nPx)
{
if (m_layer_data[nPx * m_n_texture_components + 0] != referenceColor[0] ||
m_layer_data[nPx * m_n_texture_components + 1] != referenceColor[1] ||
m_layer_data[nPx * m_n_texture_components + 2] != referenceColor[2] ||
m_layer_data[nPx * m_n_texture_components + 3] != referenceColor[3])
{
m_testCtx.getLog() << tcu::TestLog::Message << "The test failed: Pixel " << nPx << " from layer "
<< n_layer << " is set to [" << m_layer_data[nPx * m_n_texture_components + 0]
<< "," << m_layer_data[nPx * m_n_texture_components + 1] << ","
<< m_layer_data[nPx * m_n_texture_components + 2] << ","
<< m_layer_data[nPx * m_n_texture_components + 3] << "] but should be equal to ["
<< referenceColor[0] << "," << referenceColor[1] << "," << referenceColor[2]
<< "," << referenceColor[3] << ","
<< "]" << tcu::TestLog::EndMessage;
test_failed = true;
break;
} /* if (result pixel is invalid) */
} /* for (all pixels) */
} /* for (all layers) */
/* Restore the FBO to no-attachment state for the next iteration */
gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0);
} /* for (both iterations) */
if (test_failed)
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
else
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
return STOP;
}
} // namespace glcts