| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2014-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "gl4cVertexAttribBindingTests.hpp" |
| #include "glwEnums.hpp" |
| #include "tcuMatrix.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include <cstdarg> |
| |
| #include <cmath> |
| |
| namespace gl4cts |
| { |
| |
| using namespace glw; |
| using tcu::Vec4; |
| using tcu::IVec4; |
| using tcu::UVec4; |
| using tcu::DVec4; |
| using tcu::Vec3; |
| using tcu::IVec3; |
| using tcu::DVec3; |
| using tcu::Vec2; |
| using tcu::IVec2; |
| using tcu::UVec2; |
| using tcu::Mat4; |
| |
| namespace |
| { |
| |
| class VertexAttribBindingBase : public deqp::SubcaseBase |
| { |
| |
| virtual std::string Title() |
| { |
| return NL ""; |
| } |
| |
| virtual std::string Purpose() |
| { |
| return NL ""; |
| } |
| |
| virtual std::string Method() |
| { |
| return NL ""; |
| } |
| |
| virtual std::string PassCriteria() |
| { |
| return NL ""; |
| } |
| |
| public: |
| int getWindowWidth() |
| { |
| const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); |
| return renderTarget.getWidth(); |
| } |
| |
| int getWindowHeight() |
| { |
| const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); |
| return renderTarget.getHeight(); |
| } |
| |
| inline bool ColorEqual(const Vec4& c0, const Vec4& c1, const Vec4& epsilon) |
| { |
| if (fabs(c0[0] - c1[0]) > epsilon[0]) |
| return false; |
| if (fabs(c0[1] - c1[1]) > epsilon[1]) |
| return false; |
| if (fabs(c0[2] - c1[2]) > epsilon[2]) |
| return false; |
| if (fabs(c0[3] - c1[3]) > epsilon[3]) |
| return false; |
| return true; |
| } |
| |
| inline bool ColorEqual(const Vec3& c0, const Vec3& c1, const Vec4& epsilon) |
| { |
| if (fabs(c0[0] - c1[0]) > epsilon[0]) |
| return false; |
| if (fabs(c0[1] - c1[1]) > epsilon[1]) |
| return false; |
| if (fabs(c0[2] - c1[2]) > epsilon[2]) |
| return false; |
| return true; |
| } |
| |
| bool CheckRectColor(const std::vector<Vec3>& fb, int fb_w, int rx, int ry, int rw, int rh, const Vec3& expected) |
| { |
| |
| const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); |
| const tcu::PixelFormat& pixelFormat = renderTarget.getPixelFormat(); |
| Vec4 g_color_eps = Vec4( |
| 1.f / static_cast<float>(1 << pixelFormat.redBits), 1.f / static_cast<float>(1 << pixelFormat.greenBits), |
| 1.f / static_cast<float>(1 << pixelFormat.blueBits), 1.f / static_cast<float>(1 << pixelFormat.alphaBits)); |
| |
| for (int y = ry; y < ry + rh; ++y) |
| { |
| for (int x = rx; x < rx + rw; ++x) |
| { |
| const int idx = y * fb_w + x; |
| if (!ColorEqual(fb[idx], expected, g_color_eps)) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Incorrect framebuffer color at pixel (" << x << " " << y |
| << "). Color is (" << fb[idx][0] << " " << fb[idx][1] << " " << fb[idx][2] |
| << "). Color should be (" << expected[0] << " " << expected[1] << " " << expected[2] << ")" |
| << tcu::TestLog::EndMessage; |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| bool CheckRectColor(const std::vector<Vec4>& fb, int fb_w, int rx, int ry, int rw, int rh, const Vec4& expected) |
| { |
| const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget(); |
| const tcu::PixelFormat& pixelFormat = renderTarget.getPixelFormat(); |
| Vec4 g_color_eps = Vec4( |
| 1.f / static_cast<float>(1 << pixelFormat.redBits), 1.f / static_cast<float>(1 << pixelFormat.greenBits), |
| 1.f / static_cast<float>(1 << pixelFormat.blueBits), 1.f / static_cast<float>(1 << pixelFormat.alphaBits)); |
| |
| for (int y = ry; y < ry + rh; ++y) |
| { |
| for (int x = rx; x < rx + rw; ++x) |
| { |
| const int idx = y * fb_w + x; |
| if (!ColorEqual(fb[idx], expected, g_color_eps)) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Incorrect framebuffer color at pixel (" << x << " " << y |
| << "). Color is (" << fb[idx][0] << " " << fb[idx][1] << " " << fb[idx][2] << " " << fb[idx][3] |
| << "). Color should be (" << expected[0] << " " << expected[1] << " " << expected[2] << " " |
| << expected[3] << ")" << tcu::TestLog::EndMessage; |
| return false; |
| } |
| } |
| } |
| return true; |
| } |
| |
| bool CheckProgram(GLuint program) |
| { |
| GLint status; |
| glGetProgramiv(program, GL_LINK_STATUS, &status); |
| |
| if (status == GL_FALSE) |
| { |
| GLint attached_shaders; |
| glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); |
| |
| if (attached_shaders > 0) |
| { |
| std::vector<GLuint> shaders(attached_shaders); |
| glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); |
| |
| for (GLint i = 0; i < attached_shaders; ++i) |
| { |
| GLenum type; |
| glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast<GLint*>(&type)); |
| switch (type) |
| { |
| case GL_VERTEX_SHADER: |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "*** Vertex Shader ***" << tcu::TestLog::EndMessage; |
| break; |
| case GL_TESS_CONTROL_SHADER: |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "*** Tessellation Control Shader ***" |
| << tcu::TestLog::EndMessage; |
| break; |
| case GL_TESS_EVALUATION_SHADER: |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "*** Tessellation Evaluation Shader ***" |
| << tcu::TestLog::EndMessage; |
| break; |
| case GL_GEOMETRY_SHADER: |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "*** Geometry Shader ***" << tcu::TestLog::EndMessage; |
| break; |
| case GL_FRAGMENT_SHADER: |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "*** Fragment Shader ***" << tcu::TestLog::EndMessage; |
| break; |
| case GL_COMPUTE_SHADER: |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "*** Compute Shader ***" << tcu::TestLog::EndMessage; |
| break; |
| default: |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "*** Unknown Shader ***" << tcu::TestLog::EndMessage; |
| break; |
| } |
| GLint length; |
| glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); |
| if (length > 0) |
| { |
| std::vector<GLchar> source(length); |
| glGetShaderSource(shaders[i], length, NULL, &source[0]); |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << &source[0] << tcu::TestLog::EndMessage; |
| } |
| glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); |
| if (length > 0) |
| { |
| std::vector<GLchar> log(length); |
| glGetShaderInfoLog(shaders[i], length, NULL, &log[0]); |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage; |
| } |
| } |
| } |
| GLint length; |
| glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); |
| if (length > 0) |
| { |
| std::vector<GLchar> log(length); |
| glGetProgramInfoLog(program, length, NULL, &log[0]); |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage; |
| } |
| } |
| return status == GL_TRUE ? true : false; |
| } |
| |
| bool IsEqual(IVec4 a, IVec4 b) |
| { |
| return (a[0] == b[0]) && (a[1] == b[1]) && (a[2] == b[2]) && (a[3] == b[3]); |
| } |
| |
| bool IsEqual(UVec4 a, UVec4 b) |
| { |
| return (a[0] == b[0]) && (a[1] == b[1]) && (a[2] == b[2]) && (a[3] == b[3]); |
| } |
| |
| bool IsEqual(Vec2 a, Vec2 b) |
| { |
| return (a[0] == b[0]) && (a[1] == b[1]); |
| } |
| |
| bool IsEqual(IVec2 a, IVec2 b) |
| { |
| return (a[0] == b[0]) && (a[1] == b[1]); |
| } |
| |
| bool IsEqual(UVec2 a, UVec2 b) |
| { |
| return (a[0] == b[0]) && (a[1] == b[1]); |
| } |
| |
| const Mat4 Translation(float tx, float ty, float tz) |
| { |
| float d[] = { 1.0f, 0.0f, 0.0f, tx, 0.0f, 1.0f, 0.0f, ty, 0.0f, 0.0f, 1.0f, tz, 0.0f, 0.0f, 0.0f, 1.0f }; |
| return Mat4(d); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.1 BasicUsage |
| //----------------------------------------------------------------------------- |
| class BasicUsage : public VertexAttribBindingBase |
| { |
| GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| m_vsp = m_fsp = 0; |
| glGenProgramPipelines(1, &m_ppo); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| glDeleteProgram(m_vsp); |
| glDeleteProgram(m_fsp); |
| glDeleteProgramPipelines(1, &m_ppo); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| const char* const glsl_vs = |
| "#version 430 core" NL "layout(location = 0) in vec4 vs_in_position;" NL |
| "layout(location = 1) in vec3 vs_in_color;" NL "out StageData {" NL " vec3 color;" NL "} vs_out;" NL |
| "out gl_PerVertex { vec4 gl_Position; };" NL "void main() {" NL " gl_Position = vs_in_position;" NL |
| " vs_out.color = vs_in_color;" NL "}"; |
| const char* const glsl_fs = "#version 430 core" NL "in StageData {" NL " vec3 color;" NL "} fs_in;" NL |
| "layout(location = 0) out vec4 fs_out_color;" NL "void main() {" NL |
| " fs_out_color = vec4(fs_in.color, 1);" NL "}"; |
| m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); |
| m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs); |
| if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp)) |
| return ERROR; |
| |
| glUseProgramStages(m_ppo, GL_VERTEX_SHADER_BIT, m_vsp); |
| glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp); |
| |
| { |
| const float data[] = { |
| -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, |
| 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, |
| 1.0f, 0.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
| }; |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| } |
| glBindVertexArray(m_vao); |
| glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(1, 0); |
| glBindVertexBuffer(0, m_vbo, 0, 20); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| glBindVertexArray(0); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glBindVertexArray(m_vao); |
| glBindProgramPipeline(m_ppo); |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| |
| bool status = true; |
| std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); |
| if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0))) |
| status = false; |
| if (!status) |
| return ERROR; |
| |
| glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); |
| if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0))) |
| status = false; |
| if (!status) |
| return ERROR; |
| |
| return NO_ERROR; |
| } |
| }; |
| |
| //============================================================================= |
| // BasicInputBase |
| //----------------------------------------------------------------------------- |
| class BasicInputBase : public VertexAttribBindingBase |
| { |
| GLuint m_po, m_xfbo; |
| |
| protected: |
| Vec4 expected_data[64]; |
| GLsizei instance_count; |
| GLint base_instance; |
| |
| virtual long Setup() |
| { |
| m_po = 0; |
| glGenBuffers(1, &m_xfbo); |
| for (int i = 0; i < 64; ++i) |
| expected_data[i] = Vec4(0.0f); |
| instance_count = 1; |
| base_instance = -1; |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| glDisable(GL_RASTERIZER_DISCARD); |
| glUseProgram(0); |
| glDeleteProgram(m_po); |
| glDeleteBuffers(1, &m_xfbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| const char* const glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 vs_in_attrib[16];" NL |
| "out StageData {" NL " vec4 attrib[16];" NL "} vs_out;" NL "void main() {" NL |
| " for (int i = 0; i < vs_in_attrib.length(); ++i) {" NL |
| " vs_out.attrib[i] = vs_in_attrib[i];" NL " }" NL "}"; |
| m_po = glCreateProgram(); |
| { |
| const GLuint sh = glCreateShader(GL_VERTEX_SHADER); |
| glShaderSource(sh, 1, &glsl_vs, NULL); |
| glCompileShader(sh); |
| glAttachShader(m_po, sh); |
| glDeleteShader(sh); |
| } |
| { |
| const GLchar* const v[16] = { "StageData.attrib[0]", "StageData.attrib[1]", "StageData.attrib[2]", |
| "StageData.attrib[3]", "StageData.attrib[4]", "StageData.attrib[5]", |
| "StageData.attrib[6]", "StageData.attrib[7]", "StageData.attrib[8]", |
| "StageData.attrib[9]", "StageData.attrib[10]", "StageData.attrib[11]", |
| "StageData.attrib[12]", "StageData.attrib[13]", "StageData.attrib[14]", |
| "StageData.attrib[15]" }; |
| glTransformFeedbackVaryings(m_po, 16, v, GL_INTERLEAVED_ATTRIBS); |
| } |
| glLinkProgram(m_po); |
| if (!CheckProgram(m_po)) |
| return ERROR; |
| |
| { |
| std::vector<GLubyte> zero(sizeof(expected_data)); |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_xfbo); |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(expected_data), &zero[0], GL_DYNAMIC_DRAW); |
| } |
| |
| glEnable(GL_RASTERIZER_DISCARD); |
| glUseProgram(m_po); |
| glBeginTransformFeedback(GL_POINTS); |
| if (base_instance != -1) |
| { |
| glDrawArraysInstancedBaseInstance(GL_POINTS, 0, 2, instance_count, static_cast<GLuint>(base_instance)); |
| } |
| else |
| { |
| glDrawArraysInstanced(GL_POINTS, 0, 2, instance_count); |
| } |
| glEndTransformFeedback(); |
| |
| Vec4 data[64]; |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vec4) * 64, &data[0]); |
| |
| long status = NO_ERROR; |
| for (int i = 0; i < 64; ++i) |
| { |
| if (!ColorEqual(expected_data[i], data[i], Vec4(0.01f))) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Data is: " << data[i][0] << " " << data[i][1] << " " << data[i][2] |
| << " " << data[i][3] << ", data should be: " << expected_data[i][0] << " " << expected_data[i][1] |
| << " " << expected_data[i][2] << " " << expected_data[i][3] << ", index is: " << i |
| << tcu::TestLog::EndMessage; |
| status = ERROR; |
| break; |
| } |
| } |
| return status; |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.1 BasicInputCase1 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase1 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec3), &Vec3(1.0f, 2.0f, 3.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(Vec3), &Vec3(4.0f, 5.0f, 6.0f)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glBindVertexBuffer(0, m_vbo, 0, 12); |
| glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribBinding(1, 0); |
| glEnableVertexAttribArray(1); |
| |
| expected_data[1] = Vec4(1.0f, 2.0f, 3.0f, 1.0f); |
| expected_data[17] = Vec4(4.0f, 5.0f, 6.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.2 BasicInputCase2 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase2 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec3), &Vec3(1.0f, 2.0f, 3.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(Vec3), &Vec3(4.0f, 5.0f, 6.0f)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribBinding(1, 0); |
| glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8); |
| glVertexAttribFormat(15, 2, GL_FLOAT, GL_FALSE, 4); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(7, 0); |
| glVertexAttribBinding(15, 0); |
| glBindVertexBuffer(0, m_vbo, 0, 12); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| glEnableVertexAttribArray(7); |
| glEnableVertexAttribArray(15); |
| |
| expected_data[0] = Vec4(1.0f, 2.0f, 0.0f, 1.0f); |
| expected_data[1] = Vec4(1.0f, 2.0f, 3.0f, 1.0f); |
| expected_data[7] = Vec4(3.0f, 0.0f, 0.0f, 1.0f); |
| expected_data[15] = Vec4(2.0f, 3.0f, 0.0f, 1.0f); |
| expected_data[16] = Vec4(4.0f, 5.0f, 0.0f, 1.0f); |
| expected_data[17] = Vec4(4.0f, 5.0f, 6.0f, 1.0f); |
| expected_data[23] = Vec4(6.0f, 0.0f, 0.0f, 1.0f); |
| expected_data[31] = Vec4(5.0f, 6.0f, 0.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.3 BasicInputCase3 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase3 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, 36 * 2, NULL, GL_STATIC_DRAW); |
| { |
| GLubyte d[] = { 1, 2, 3, 4 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| glBufferSubData(GL_ARRAY_BUFFER, 16, sizeof(Vec3), &Vec3(5.0f, 6.0f, 7.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 28, sizeof(Vec2), &Vec2(8.0f, 9.0f)[0]); |
| { |
| GLubyte d[] = { 10, 11, 12, 13 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0 + 36, sizeof(d), d); |
| } |
| glBufferSubData(GL_ARRAY_BUFFER, 16 + 36, sizeof(Vec3), &Vec3(14.0f, 15.0f, 16.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 28 + 36, sizeof(Vec2), &Vec2(17.0f, 18.0f)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glEnableVertexAttribArray(1); |
| glVertexAttribFormat(0, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0); |
| glVertexAttribBinding(1, 3); |
| glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 16); |
| glVertexAttribBinding(2, 3); |
| glVertexAttribFormat(2, 2, GL_FLOAT, GL_FALSE, 28); |
| glVertexAttribBinding(0, 3); |
| glBindVertexBuffer(3, m_vbo, 0, 36); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(2); |
| |
| expected_data[0] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[1] = Vec4(5.0f, 6.0f, 7.0f, 1.0f); |
| expected_data[2] = Vec4(8.0f, 9.0f, 0.0f, 1.0f); |
| expected_data[0 + 16] = Vec4(10.0f, 11.0f, 12.0f, 13.0f); |
| expected_data[1 + 16] = Vec4(14.0f, 15.0f, 16.0f, 1.0f); |
| expected_data[2 + 16] = Vec4(17.0f, 18.0f, 0.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.4 BasicInputCase4 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase4 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo[2]; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); |
| glBufferData(GL_ARRAY_BUFFER, 20 * 2, NULL, GL_STATIC_DRAW); |
| { |
| GLbyte d[] = { -127, 127, -127, 127 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| { |
| GLushort d[] = { 1, 2, 3, 4 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 4, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 5, 6 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(d), d); |
| } |
| { |
| GLbyte d[] = { 127, -127, 127, -127 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0 + 20, sizeof(d), d); |
| } |
| { |
| GLushort d[] = { 7, 8, 9, 10 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 4 + 20, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 11, 12 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 12 + 20, sizeof(d), d); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); |
| glBufferData(GL_ARRAY_BUFFER, 24 * 2 + 8, NULL, GL_STATIC_DRAW); |
| { |
| GLdouble d[] = { 0.0, 100.0, 200.0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| { |
| GLdouble d[] = { 300.0, 400.0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 32, sizeof(d), d); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribFormat(0, 4, GL_BYTE, GL_TRUE, 0); |
| glVertexAttribFormat(1, 4, GL_UNSIGNED_SHORT, GL_FALSE, 4); |
| glVertexAttribFormat(2, 2, GL_UNSIGNED_INT, GL_FALSE, 12); |
| glVertexAttribFormat(5, 2, GL_DOUBLE, GL_FALSE, 0); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(1, 0); |
| glVertexAttribBinding(2, 0); |
| glVertexAttribBinding(5, 6); |
| glBindVertexBuffer(0, m_vbo[0], 0, 20); |
| glBindVertexBuffer(6, m_vbo[1], 8, 24); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| glEnableVertexAttribArray(2); |
| glEnableVertexAttribArray(5); |
| |
| expected_data[0] = Vec4(-1.0f, 1.0f, -1.0f, 1.0f); |
| expected_data[1] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[2] = Vec4(5.0f, 6.0f, 0.0f, 1.0f); |
| expected_data[5] = Vec4(100.0f, 200.0f, 0.0f, 1.0f); |
| expected_data[0 + 16] = Vec4(1.0f, -1.0f, 1.0f, -1.0f); |
| expected_data[1 + 16] = Vec4(7.0f, 8.0f, 9.0f, 10.0f); |
| expected_data[2 + 16] = Vec4(11.0f, 12.0f, 0.0f, 1.0f); |
| expected_data[5 + 16] = Vec4(300.0f, 400.0f, 0.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.5 BasicInputCase5 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase5 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| const int kStride = 116; |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); |
| { |
| GLubyte d[] = { 0, 0xff, 0xff / 2, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| { |
| GLushort d[] = { 0, 0xffff, 0xffff / 2, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 4, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 0, 0xffffffff, 0xffffffff / 2, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(d), d); |
| } |
| { |
| GLbyte d[] = { 0, -127, 127, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 28, sizeof(d), d); |
| } |
| { |
| GLshort d[] = { 0, -32767, 32767, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 32, sizeof(d), d); |
| } |
| { |
| GLint d[] = { 0, -2147483647, 2147483647, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 40, sizeof(d), d); |
| } |
| { |
| GLfloat d[] = { 0, 1.0f, 2.0f, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 56, sizeof(d), d); |
| } |
| { |
| GLdouble d[] = { 0, 10.0, 20.0, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 72, sizeof(d), d); |
| } |
| { |
| GLubyte d[] = { 0, 0xff / 4, 0xff / 2, 0xff }; |
| glBufferSubData(GL_ARRAY_BUFFER, 104, sizeof(d), d); |
| } |
| { |
| GLuint d = 0 | (1023 << 10) | (511 << 20) | (1 << 30); |
| glBufferSubData(GL_ARRAY_BUFFER, 108, sizeof(d), &d); |
| } |
| { |
| GLint d = 0 | (511 << 10) | (255 << 20) | (0 << 30); |
| glBufferSubData(GL_ARRAY_BUFFER, 112, sizeof(d), &d); |
| } |
| |
| { |
| GLubyte d[] = { 0xff, 0xff, 0xff / 2, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0 + kStride, sizeof(d), d); |
| } |
| { |
| GLushort d[] = { 0xffff, 0xffff, 0xffff / 2, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 4 + kStride, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 0xffffffff, 0xffffffff, 0xffffffff / 2, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 12 + kStride, sizeof(d), d); |
| } |
| { |
| GLbyte d[] = { 127, -127, 127, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 28 + kStride, sizeof(d), d); |
| } |
| { |
| GLshort d[] = { 32767, -32767, 32767, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 32 + kStride, sizeof(d), d); |
| } |
| { |
| GLint d[] = { 2147483647, -2147483647, 2147483647, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 40 + kStride, sizeof(d), d); |
| } |
| { |
| GLfloat d[] = { 0, 3.0f, 4.0f, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 56 + kStride, sizeof(d), d); |
| } |
| { |
| GLdouble d[] = { 0, 30.0, 40.0, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 72 + kStride, sizeof(d), d); |
| } |
| { |
| GLubyte d[] = { 0xff, 0xff / 2, 0xff / 4, 0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 104 + kStride, sizeof(d), d); |
| } |
| { |
| GLuint d = 0 | (1023 << 10) | (511 << 20) | (2u << 30); |
| glBufferSubData(GL_ARRAY_BUFFER, 108 + kStride, sizeof(d), &d); |
| } |
| { |
| GLint d = (-511 & 0x3ff) | (511 << 10) | (255 << 20) | 3 << 30; |
| glBufferSubData(GL_ARRAY_BUFFER, 112 + kStride, sizeof(d), &d); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribFormat(0, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0); |
| glVertexAttribFormat(1, 4, GL_UNSIGNED_SHORT, GL_TRUE, 4); |
| glVertexAttribFormat(2, 4, GL_UNSIGNED_INT, GL_TRUE, 12); |
| glVertexAttribFormat(3, 4, GL_BYTE, GL_TRUE, 28); |
| glVertexAttribFormat(4, 4, GL_SHORT, GL_TRUE, 32); |
| glVertexAttribFormat(5, 4, GL_INT, GL_TRUE, 40); |
| glVertexAttribFormat(6, 4, GL_FLOAT, GL_TRUE, 56); |
| glVertexAttribFormat(7, 4, GL_DOUBLE, GL_TRUE, 72); |
| glVertexAttribFormat(8, GL_BGRA, GL_UNSIGNED_BYTE, GL_TRUE, 104); |
| glVertexAttribFormat(9, 4, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 108); |
| glVertexAttribFormat(10, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 108); |
| glVertexAttribFormat(11, 4, GL_INT_2_10_10_10_REV, GL_TRUE, 112); |
| glVertexAttribFormat(12, GL_BGRA, GL_INT_2_10_10_10_REV, GL_TRUE, 112); |
| |
| for (GLuint i = 0; i < 13; ++i) |
| { |
| glVertexAttribBinding(i, 0); |
| glEnableVertexAttribArray(i); |
| } |
| glBindVertexBuffer(0, m_vbo, 0, kStride); |
| |
| expected_data[0] = Vec4(0.0f, 1.0f, 0.5f, 0.0f); |
| expected_data[1] = Vec4(0.0f, 1.0f, 0.5f, 0.0f); |
| expected_data[2] = Vec4(0.0f, 1.0f, 0.5f, 0.0f); |
| expected_data[3] = Vec4(0.0f, -1.0f, 1.0f, 0.0f); |
| expected_data[4] = Vec4(0.0f, -1.0f, 1.0f, 0.0f); |
| expected_data[5] = Vec4(0.0f, -1.0f, 1.0f, 0.0f); |
| expected_data[6] = Vec4(0.0f, 1.0f, 2.0f, 0.0f); |
| expected_data[7] = Vec4(0.0f, 10.0f, 20.0f, 0.0f); |
| expected_data[8] = Vec4(0.5f, 0.25f, 0.0f, 1.0f); |
| expected_data[9] = Vec4(0.0f, 1.0f, 0.5f, 0.33f); |
| expected_data[10] = Vec4(0.5f, 1.0f, 0.0f, 0.33f); |
| expected_data[11] = Vec4(0.0f, 1.0f, 0.5f, 0.0f); |
| expected_data[12] = Vec4(0.5f, 1.0f, 0.0f, 0.0f); |
| expected_data[0 + 16] = Vec4(1.0f, 1.0f, 0.5f, 0.0f); |
| expected_data[1 + 16] = Vec4(1.0f, 1.0f, 0.5f, 0.0f); |
| expected_data[2 + 16] = Vec4(1.0f, 1.0f, 0.5f, 0.0f); |
| expected_data[3 + 16] = Vec4(1.0f, -1.0f, 1.0f, 0.0f); |
| expected_data[4 + 16] = Vec4(1.0f, -1.0f, 1.0f, 0.0f); |
| expected_data[5 + 16] = Vec4(1.0f, -1.0f, 1.0f, 0.0f); |
| expected_data[6 + 16] = Vec4(0.0f, 3.0f, 4.0f, 0.0f); |
| expected_data[7 + 16] = Vec4(0.0f, 30.0f, 40.0f, 0.0f); |
| expected_data[8 + 16] = Vec4(0.25f, 0.5f, 1.0f, 0.0f); |
| expected_data[9 + 16] = Vec4(0.0f, 1.0f, 0.5f, 0.66f); |
| expected_data[10 + 16] = Vec4(0.5f, 1.0f, 0.0f, 0.66f); |
| expected_data[11 + 16] = Vec4(-1.0f, 1.0f, 0.5f, -1.0f); |
| expected_data[12 + 16] = Vec4(0.5f, 1.0f, -1.0f, -1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.6 BasicInputCase6 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase6 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| const int kStride = 112; |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); |
| { |
| GLubyte d[] = { 1, 2, 3, 4 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| { |
| GLushort d[] = { 5, 6, 7, 8 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 4, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 9, 10, 11, 12 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(d), d); |
| } |
| { |
| GLbyte d[] = { -1, 2, -3, 4 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 28, sizeof(d), d); |
| } |
| { |
| GLshort d[] = { -5, 6, -7, 8 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 32, sizeof(d), d); |
| } |
| { |
| GLint d[] = { -9, 10, -11, 12 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 40, sizeof(d), d); |
| } |
| { |
| GLfloat d[] = { -13.0f, 14.0f, -15.0f, 16.0f }; |
| glBufferSubData(GL_ARRAY_BUFFER, 56, sizeof(d), d); |
| } |
| { |
| GLdouble d[] = { -18.0, 19.0, -20.0, 21.0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 72, sizeof(d), d); |
| } |
| { |
| GLuint d = 0 | (11 << 10) | (12 << 20) | (2u << 30); |
| glBufferSubData(GL_ARRAY_BUFFER, 104, sizeof(d), &d); |
| } |
| { |
| GLint d = 0 | ((0xFFFFFFF5 << 10) & (0x3ff << 10)) | (12 << 20) | (1 << 30); |
| glBufferSubData(GL_ARRAY_BUFFER, 108, sizeof(d), &d); |
| } |
| { |
| GLubyte d[] = { 22, 23, 24, 25 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0 + kStride, sizeof(d), d); |
| } |
| { |
| GLushort d[] = { 26, 27, 28, 29 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 4 + kStride, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 30, 31, 32, 33 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 12 + kStride, sizeof(d), d); |
| } |
| { |
| GLbyte d[] = { -34, 35, -36, 37 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 28 + kStride, sizeof(d), d); |
| } |
| { |
| GLshort d[] = { -38, 39, -40, 41 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 32 + kStride, sizeof(d), d); |
| } |
| { |
| GLint d[] = { -42, 43, -44, 45 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 40 + kStride, sizeof(d), d); |
| } |
| { |
| GLfloat d[] = { -46.0f, 47.0f, -48.0f, 49.0f }; |
| glBufferSubData(GL_ARRAY_BUFFER, 56 + kStride, sizeof(d), d); |
| } |
| { |
| GLdouble d[] = { -50.0, 51.0, -52.0, 53.0 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 72 + kStride, sizeof(d), d); |
| } |
| { |
| GLuint d = 0 | (11 << 10) | (12 << 20) | (1 << 30); |
| glBufferSubData(GL_ARRAY_BUFFER, 104 + kStride, sizeof(d), &d); |
| } |
| { |
| GLint d = 123 | ((0xFFFFFFFD << 10) & (0x3ff << 10)) | ((0xFFFFFE0C << 20) & (0x3ff << 20)) | |
| ((0xFFFFFFFF << 30) & (0x3 << 30)); |
| glBufferSubData(GL_ARRAY_BUFFER, 108 + kStride, sizeof(d), &d); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribFormat(0, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0); |
| glVertexAttribFormat(1, 4, GL_UNSIGNED_SHORT, GL_FALSE, 4); |
| glVertexAttribFormat(2, 4, GL_UNSIGNED_INT, GL_FALSE, 12); |
| glVertexAttribFormat(3, 4, GL_BYTE, GL_FALSE, 28); |
| glVertexAttribFormat(4, 4, GL_SHORT, GL_FALSE, 32); |
| glVertexAttribFormat(5, 4, GL_INT, GL_FALSE, 40); |
| glVertexAttribFormat(6, 4, GL_FLOAT, GL_FALSE, 56); |
| glVertexAttribFormat(7, 4, GL_DOUBLE, GL_FALSE, 72); |
| glVertexAttribFormat(8, 4, GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 104); |
| glVertexAttribFormat(9, 4, GL_INT_2_10_10_10_REV, GL_FALSE, 108); |
| for (GLuint i = 0; i < 10; ++i) |
| { |
| glVertexAttribBinding(i, 0); |
| glEnableVertexAttribArray(i); |
| } |
| glBindVertexBuffer(0, m_vbo, 0, kStride); |
| |
| expected_data[0] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[1] = Vec4(5.0f, 6.0f, 7.0f, 8.0f); |
| expected_data[2] = Vec4(9.0f, 10.0f, 11.0f, 12.0f); |
| expected_data[3] = Vec4(-1.0f, 2.0f, -3.0f, 4.0f); |
| expected_data[4] = Vec4(-5.0f, 6.0f, -7.0f, 8.0f); |
| expected_data[5] = Vec4(-9.0f, 10.0f, -11.0f, 12.0f); |
| expected_data[6] = Vec4(-13.0f, 14.0f, -15.0f, 16.0f); |
| expected_data[7] = Vec4(-18.0f, 19.0f, -20.0f, 21.0f); |
| expected_data[8] = Vec4(0.0f, 11.0f, 12.0f, 2.0f); |
| expected_data[9] = Vec4(0.0f, -11.0f, 12.0f, 1.0f); |
| expected_data[0 + 16] = Vec4(22.0f, 23.0f, 24.0f, 25.0f); |
| expected_data[1 + 16] = Vec4(26.0f, 27.0f, 28.0f, 29.0f); |
| expected_data[2 + 16] = Vec4(30.0f, 31.0f, 32.0f, 33.0f); |
| expected_data[3 + 16] = Vec4(-34.0f, 35.0f, -36.0f, 37.0f); |
| expected_data[4 + 16] = Vec4(-38.0f, 39.0f, -40.0f, 41.0f); |
| expected_data[5 + 16] = Vec4(-42.0f, 43.0f, -44.0f, 45.0f); |
| expected_data[6 + 16] = Vec4(-46.0f, 47.0f, -48.0f, 49.0f); |
| expected_data[7 + 16] = Vec4(-50.0f, 51.0f, -52.0f, 53.0f); |
| expected_data[8 + 16] = Vec4(0.0f, 11.0f, 12.0f, 1.0f); |
| expected_data[9 + 16] = Vec4(123.0f, -3.0f, -500.0f, -1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.7 BasicInputCase7 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase7 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo[2]; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); |
| glBufferData(GL_ARRAY_BUFFER, 6 * 4, NULL, GL_STATIC_DRAW); |
| { |
| GLfloat d[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); |
| glBufferData(GL_ARRAY_BUFFER, 10 * 4, NULL, GL_STATIC_DRAW); |
| { |
| GLfloat d[] = { -1.0f, -2.0f, -3.0f, -4.0f, -5.0f, -6.0f, -7.0f, -8.0f, -9.0f, -10.0f }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribFormat(0, 3, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(2, 1, GL_FLOAT, GL_FALSE, 4); |
| glVertexAttribFormat(5, 4, GL_FLOAT, GL_FALSE, 12); |
| glVertexAttribFormat(14, 2, GL_FLOAT, GL_FALSE, 8); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(1, 1); |
| glVertexAttribBinding(2, 1); |
| glVertexAttribBinding(5, 15); |
| glVertexAttribBinding(14, 7); |
| glBindVertexBuffer(0, m_vbo[0], 0, 12); |
| glBindVertexBuffer(1, m_vbo[0], 4, 4); |
| glBindVertexBuffer(7, m_vbo[1], 8, 16); |
| glBindVertexBuffer(15, m_vbo[1], 12, 0); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| glEnableVertexAttribArray(2); |
| glEnableVertexAttribArray(5); |
| glEnableVertexAttribArray(14); |
| |
| base_instance = 0; |
| expected_data[0] = Vec4(1.0f, 2.0f, 3.0f, 1.0f); |
| expected_data[1] = Vec4(2.0f, 3.0f, 4.0f, 1.0f); |
| expected_data[2] = Vec4(3.0f, 0.0f, 0.0f, 1.0f); |
| expected_data[5] = Vec4(-7.0f, -8.0f, -9.0f, -10.0f); |
| expected_data[14] = Vec4(-5.0f, -6.0f, 0.0f, 1.0f); |
| expected_data[0 + 16] = Vec4(4.0f, 5.0f, 6.0f, 1.0f); |
| expected_data[1 + 16] = Vec4(3.0f, 4.0f, 5.0f, 1.0f); |
| expected_data[2 + 16] = Vec4(4.0f, 0.0f, 0.0f, 1.0f); |
| expected_data[5 + 16] = Vec4(-7.0f, -8.0f, -9.0f, -10.0f); |
| expected_data[14 + 16] = Vec4(-9.0f, -10.0f, 0.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.8 BasicInputCase8 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase8 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo[2]; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); |
| glBufferData(GL_ARRAY_BUFFER, 6 * 4, NULL, GL_STATIC_DRAW); |
| { |
| GLfloat d[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); |
| glBufferData(GL_ARRAY_BUFFER, 10 * 4, NULL, GL_STATIC_DRAW); |
| { |
| GLfloat d[] = { -1.0f, -2.0f, -3.0f, -4.0f, -5.0f, -6.0f, -7.0f, -8.0f, -9.0f, -10.0f }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribFormat(0, 3, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(2, 1, GL_FLOAT, GL_FALSE, 4); |
| glVertexAttribFormat(5, 4, GL_FLOAT, GL_FALSE, 12); |
| glVertexAttribFormat(14, 2, GL_FLOAT, GL_FALSE, 8); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(1, 1); |
| glVertexAttribBinding(2, 1); |
| glVertexAttribBinding(5, 15); |
| glVertexAttribBinding(14, 7); |
| glBindVertexBuffer(0, m_vbo[0], 0, 12); |
| glBindVertexBuffer(1, m_vbo[0], 4, 4); |
| glBindVertexBuffer(7, m_vbo[1], 8, 16); |
| glBindVertexBuffer(15, m_vbo[1], 12, 0); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| glEnableVertexAttribArray(2); |
| glEnableVertexAttribArray(5); |
| glEnableVertexAttribArray(14); |
| |
| expected_data[0] = Vec4(1.0f, 2.0f, 3.0f, 1.0f); |
| expected_data[1] = Vec4(2.0f, 3.0f, 4.0f, 1.0f); |
| expected_data[2] = Vec4(3.0f, 0.0f, 0.0f, 1.0f); |
| expected_data[5] = Vec4(-7.0f, -8.0f, -9.0f, -10.0f); |
| expected_data[14] = Vec4(-5.0f, -6.0f, 0.0f, 1.0f); |
| expected_data[0 + 16] = Vec4(4.0f, 5.0f, 6.0f, 1.0f); |
| expected_data[1 + 16] = Vec4(3.0f, 4.0f, 5.0f, 1.0f); |
| expected_data[2 + 16] = Vec4(4.0f, 0.0f, 0.0f, 1.0f); |
| expected_data[5 + 16] = Vec4(-7.0f, -8.0f, -9.0f, -10.0f); |
| expected_data[14 + 16] = Vec4(-9.0f, -10.0f, 0.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.9 BasicInputCase9 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase9 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo[2]; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Vec4) * 3, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec4), &Vec4(1.0f, 2.0f, 3.0f, 4.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 16, sizeof(Vec4), &Vec4(5.0f, 6.0f, 7.0f, 8.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 32, sizeof(Vec4), &Vec4(9.0f, 10.0f, 11.0f, 12.0f)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Vec4) * 3, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec4), &Vec4(10.0f, 20.0f, 30.0f, 40.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 16, sizeof(Vec4), &Vec4(50.0f, 60.0f, 70.0f, 80.0f)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribFormat(0, 4, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(2, 4, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(4, 2, GL_FLOAT, GL_FALSE, 4); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(2, 1); |
| glVertexAttribBinding(4, 3); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(2); |
| glEnableVertexAttribArray(4); |
| glBindVertexBuffer(0, m_vbo[0], 0, 16); |
| glBindVertexBuffer(1, m_vbo[0], 0, 16); |
| glBindVertexBuffer(3, m_vbo[1], 4, 8); |
| glVertexBindingDivisor(1, 1); |
| |
| instance_count = 2; |
| base_instance = 0; |
| expected_data[0] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[2] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[4] = Vec4(30.0f, 40.0f, 0.0f, 1.0f); |
| expected_data[0 + 16] = Vec4(5.0f, 6.0f, 7.0f, 8.0f); |
| expected_data[2 + 16] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[4 + 16] = Vec4(50.0f, 60.0f, 0.0f, 1.0f); |
| |
| expected_data[0 + 32] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[2 + 32] = Vec4(5.0f, 6.0f, 7.0f, 8.0f); |
| expected_data[4 + 32] = Vec4(30.0f, 40.0f, 0.0f, 1.0f); |
| expected_data[0 + 16 + 32] = Vec4(5.0f, 6.0f, 7.0f, 8.0f); |
| expected_data[2 + 16 + 32] = Vec4(5.0f, 6.0f, 7.0f, 8.0f); |
| expected_data[4 + 16 + 32] = Vec4(50.0f, 60.0f, 0.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.10 BasicInputCase10 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase10 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 3, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec3), &Vec3(1.0f, 2.0f, 3.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(Vec3), &Vec3(4.0f, 5.0f, 6.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 24, sizeof(Vec3), &Vec3(7.0f, 8.0f, 9.0f)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribFormat(0, 3, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(2, 2, GL_FLOAT, GL_FALSE, 4); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(2, 3); |
| glBindVertexBuffer(0, m_vbo, 0, 12); |
| glBindVertexBuffer(3, m_vbo, 4, 8); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(2); |
| glVertexBindingDivisor(0, 1); |
| glVertexBindingDivisor(3, 0); |
| |
| instance_count = 2; |
| base_instance = 1; |
| expected_data[0] = Vec4(4.0f, 5.0f, 6.0f, 1.0f); |
| expected_data[2] = Vec4(3.0f, 4.0f, 0.0f, 1.0f); |
| expected_data[0 + 16] = Vec4(4.0f, 5.0f, 6.0f, 1.0f); |
| expected_data[2 + 16] = Vec4(5.0f, 6.0f, 0.0f, 1.0f); |
| |
| expected_data[0 + 32] = Vec4(7.0f, 8.0f, 9.0f, 1.0f); |
| expected_data[2 + 32] = Vec4(3.0f, 4.0f, 0.0f, 1.0f); |
| expected_data[0 + 16 + 32] = Vec4(7.0f, 8.0f, 9.0f, 1.0f); |
| expected_data[2 + 16 + 32] = Vec4(5.0f, 6.0f, 0.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.11 BasicInputCase11 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase11 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo[2]; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Vec4) * 3, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec4), &Vec4(1.0f, 2.0f, 3.0f, 4.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 16, sizeof(Vec4), &Vec4(5.0f, 6.0f, 7.0f, 8.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 32, sizeof(Vec4), &Vec4(9.0f, 10.0f, 11.0f, 12.0f)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Vec4) * 3, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec4), &Vec4(10.0f, 20.0f, 30.0f, 40.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 16, sizeof(Vec4), &Vec4(50.0f, 60.0f, 70.0f, 80.0f)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribFormat(0, 4, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(2, 4, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribFormat(4, 2, GL_FLOAT, GL_FALSE, 4); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(2, 1); |
| glVertexAttribBinding(4, 2); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(2); |
| glEnableVertexAttribArray(4); |
| glBindVertexBuffer(0, m_vbo[0], 0, 16); |
| glBindVertexBuffer(1, m_vbo[0], 0, 16); |
| glBindVertexBuffer(2, m_vbo[1], 4, 8); |
| glVertexBindingDivisor(1, 1); |
| |
| instance_count = 2; |
| expected_data[0] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[2] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[4] = Vec4(30.0f, 40.0f, 0.0f, 1.0f); |
| expected_data[0 + 16] = Vec4(5.0f, 6.0f, 7.0f, 8.0f); |
| expected_data[2 + 16] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[4 + 16] = Vec4(50.0f, 60.0f, 0.0f, 1.0f); |
| |
| expected_data[0 + 32] = Vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| expected_data[2 + 32] = Vec4(5.0f, 6.0f, 7.0f, 8.0f); |
| expected_data[4 + 32] = Vec4(30.0f, 40.0f, 0.0f, 1.0f); |
| expected_data[0 + 16 + 32] = Vec4(5.0f, 6.0f, 7.0f, 8.0f); |
| expected_data[2 + 16 + 32] = Vec4(5.0f, 6.0f, 7.0f, 8.0f); |
| expected_data[4 + 16 + 32] = Vec4(50.0f, 60.0f, 0.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.2.12 BasicInputCase12 |
| //----------------------------------------------------------------------------- |
| class BasicInputCase12 : public BasicInputBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glVertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(Vec3) * 2, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vec3), &Vec3(1.0f, 2.0f, 3.0f)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(Vec3), &Vec3(4.0f, 5.0f, 6.0f)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 12, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glVertexAttribFormat(0, 3, GL_FLOAT, GL_FALSE, 0); |
| glVertexAttribBinding(0, 1); |
| |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| |
| expected_data[0] = Vec4(1.0f, 2.0f, 3.0f, 1.0f); |
| expected_data[1] = Vec4(1.0f, 2.0f, 3.0f, 1.0f); |
| expected_data[0 + 16] = Vec4(4.0f, 5.0f, 6.0f, 1.0f); |
| expected_data[1 + 16] = Vec4(4.0f, 5.0f, 6.0f, 1.0f); |
| return BasicInputBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // BasicInputIBase |
| //----------------------------------------------------------------------------- |
| class BasicInputIBase : public VertexAttribBindingBase |
| { |
| GLuint m_po, m_xfbo; |
| |
| protected: |
| IVec4 expected_datai[32]; |
| UVec4 expected_dataui[32]; |
| GLsizei instance_count; |
| GLuint base_instance; |
| |
| virtual long Setup() |
| { |
| m_po = 0; |
| glGenBuffers(1, &m_xfbo); |
| for (int i = 0; i < 32; ++i) |
| { |
| expected_datai[i] = IVec4(0); |
| expected_dataui[i] = UVec4(0); |
| } |
| instance_count = 1; |
| base_instance = 0; |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| glDisable(GL_RASTERIZER_DISCARD); |
| glUseProgram(0); |
| glDeleteProgram(m_po); |
| glDeleteBuffers(1, &m_xfbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| const char* const glsl_vs = |
| "#version 430 core" NL "layout(location = 0) in ivec4 vs_in_attribi[8];" NL |
| "layout(location = 8) in uvec4 vs_in_attribui[8];" NL "out StageData {" NL " ivec4 attribi[8];" NL |
| " uvec4 attribui[8];" NL "} vs_out;" NL "void main() {" NL |
| " for (int i = 0; i < vs_in_attribi.length(); ++i) {" NL " vs_out.attribi[i] = vs_in_attribi[i];" NL |
| " }" NL " for (int i = 0; i < vs_in_attribui.length(); ++i) {" NL |
| " vs_out.attribui[i] = vs_in_attribui[i];" NL " }" NL "}"; |
| m_po = glCreateProgram(); |
| { |
| const GLuint sh = glCreateShader(GL_VERTEX_SHADER); |
| glShaderSource(sh, 1, &glsl_vs, NULL); |
| glCompileShader(sh); |
| glAttachShader(m_po, sh); |
| glDeleteShader(sh); |
| } |
| { |
| const GLchar* const v[16] = { "StageData.attribi[0]", "StageData.attribi[1]", "StageData.attribi[2]", |
| "StageData.attribi[3]", "StageData.attribi[4]", "StageData.attribi[5]", |
| "StageData.attribi[6]", "StageData.attribi[7]", "StageData.attribui[0]", |
| "StageData.attribui[1]", "StageData.attribui[2]", "StageData.attribui[3]", |
| "StageData.attribui[4]", "StageData.attribui[5]", "StageData.attribui[6]", |
| "StageData.attribui[7]" }; |
| glTransformFeedbackVaryings(m_po, 16, v, GL_INTERLEAVED_ATTRIBS); |
| } |
| glLinkProgram(m_po); |
| if (!CheckProgram(m_po)) |
| return ERROR; |
| |
| { |
| std::vector<GLubyte> zero(64 * 16); |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_xfbo); |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, (GLsizeiptr)zero.size(), &zero[0], GL_DYNAMIC_COPY); |
| } |
| |
| glEnable(GL_RASTERIZER_DISCARD); |
| glUseProgram(m_po); |
| glBeginTransformFeedback(GL_POINTS); |
| glDrawArraysInstancedBaseInstance(GL_POINTS, 0, 2, instance_count, base_instance); |
| glEndTransformFeedback(); |
| |
| IVec4 datai[32]; |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0 * 16 * 8, 16 * 8, &datai[0]); |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 2 * 16 * 8, 16 * 8, &datai[8]); |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 4 * 16 * 8, 16 * 8, &datai[16]); |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 6 * 16 * 8, 16 * 8, &datai[24]); |
| UVec4 dataui[32]; |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 1 * 16 * 8, 16 * 8, &dataui[0]); |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 3 * 16 * 8, 16 * 8, &dataui[8]); |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 5 * 16 * 8, 16 * 8, &dataui[16]); |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 7 * 16 * 8, 16 * 8, &dataui[24]); |
| |
| for (int i = 0; i < 32; ++i) |
| { |
| if (!IsEqual(expected_datai[i], datai[i])) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Datai is: " << datai[i][0] << " " << datai[i][1] << " " << datai[i][2] |
| << " " << datai[i][3] << ", datai should be: " << expected_datai[i][0] << " " |
| << expected_datai[i][1] << " " << expected_datai[i][2] << " " << expected_datai[i][3] |
| << ", index is: " << i << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| if (!IsEqual(expected_dataui[i], dataui[i])) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Dataui is: " << dataui[i][0] << " " << dataui[i][1] << " " |
| << dataui[i][2] << " " << dataui[i][3] << ", dataui should be: " << expected_dataui[i][0] << " " |
| << expected_dataui[i][1] << " " << expected_dataui[i][2] << " " << expected_dataui[i][3] |
| << ", index is: " << i << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| } |
| return NO_ERROR; |
| } |
| }; |
| |
| //============================================================================= |
| // 1.3.1 BasicInputICase1 |
| //----------------------------------------------------------------------------- |
| class BasicInputICase1 : public BasicInputIBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputIBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputIBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 8; ++i) |
| { |
| glVertexAttribI4i(i, 0, 0, 0, 0); |
| glVertexAttribI4ui(i + 8, 0, 0, 0, 0); |
| } |
| const int kStride = 88; |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, kStride * 2, NULL, GL_STATIC_DRAW); |
| { |
| GLbyte d[] = { 1, -2, 3, -4 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(d), d); |
| } |
| { |
| GLshort d[] = { 5, -6, 7, -8 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 4, sizeof(d), d); |
| } |
| { |
| GLint d[] = { 9, -10, 11, -12 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(d), d); |
| } |
| { |
| GLubyte d[] = { 13, 14, 15, 16 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 28, sizeof(d), d); |
| } |
| { |
| GLushort d[] = { 17, 18, 19, 20 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 32, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 21, 22, 23, 24 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 40, sizeof(d), d); |
| } |
| { |
| GLint d[] = { 90, -91, 92, -93 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 56, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 94, 95, 96, 97 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 72, sizeof(d), d); |
| } |
| |
| { |
| GLbyte d[] = { 25, -26, 27, -28 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 0 + kStride, sizeof(d), d); |
| } |
| { |
| GLshort d[] = { 29, -30, 31, -32 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 4 + kStride, sizeof(d), d); |
| } |
| { |
| GLint d[] = { 33, -34, 35, -36 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 12 + kStride, sizeof(d), d); |
| } |
| { |
| GLubyte d[] = { 37, 38, 39, 40 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 28 + kStride, sizeof(d), d); |
| } |
| { |
| GLushort d[] = { 41, 42, 43, 44 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 32 + kStride, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 45, 46, 47, 48 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 40 + kStride, sizeof(d), d); |
| } |
| { |
| GLint d[] = { 98, -99, 100, -101 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 56 + kStride, sizeof(d), d); |
| } |
| { |
| GLuint d[] = { 102, 103, 104, 105 }; |
| glBufferSubData(GL_ARRAY_BUFFER, 72 + kStride, sizeof(d), d); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribIFormat(0, 1, GL_BYTE, 0); |
| glVertexAttribIFormat(1, 2, GL_SHORT, 4); |
| glVertexAttribIFormat(2, 3, GL_INT, 12); |
| glVertexAttribIFormat(3, 4, GL_INT, 56); |
| glVertexAttribIFormat(8, 3, GL_UNSIGNED_BYTE, 28); |
| glVertexAttribIFormat(9, 2, GL_UNSIGNED_SHORT, 32); |
| glVertexAttribIFormat(10, 1, GL_UNSIGNED_INT, 40); |
| glVertexAttribIFormat(11, 4, GL_UNSIGNED_INT, 72); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(1, 0); |
| glVertexAttribBinding(2, 0); |
| glVertexAttribBinding(3, 0); |
| glVertexAttribBinding(8, 0); |
| glVertexAttribBinding(9, 0); |
| glVertexAttribBinding(10, 0); |
| glVertexAttribBinding(11, 0); |
| glBindVertexBuffer(0, m_vbo, 0, kStride); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| glEnableVertexAttribArray(2); |
| glEnableVertexAttribArray(3); |
| glEnableVertexAttribArray(8); |
| glEnableVertexAttribArray(9); |
| glEnableVertexAttribArray(10); |
| glEnableVertexAttribArray(11); |
| |
| expected_datai[0] = IVec4(1, 0, 0, 1); |
| expected_datai[1] = IVec4(5, -6, 0, 1); |
| expected_datai[2] = IVec4(9, -10, 11, 1); |
| expected_datai[3] = IVec4(90, -91, 92, -93); |
| expected_dataui[0] = UVec4(13, 14, 15, 1); |
| expected_dataui[1] = UVec4(17, 18, 0, 1); |
| expected_dataui[2] = UVec4(21, 0, 0, 1); |
| expected_dataui[3] = UVec4(94, 95, 96, 97); |
| expected_datai[8] = IVec4(25, 0, 0, 1); |
| expected_datai[9] = IVec4(29, -30, 0, 1); |
| expected_datai[10] = IVec4(33, -34, 35, 1); |
| expected_datai[11] = IVec4(98, -99, 100, -101); |
| expected_dataui[8] = UVec4(37, 38, 39, 1); |
| expected_dataui[9] = UVec4(41, 42, 0, 1); |
| expected_dataui[10] = UVec4(45, 0, 0, 1); |
| expected_dataui[11] = UVec4(102, 103, 104, 105); |
| return BasicInputIBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.3.2 BasicInputICase2 |
| //----------------------------------------------------------------------------- |
| class BasicInputICase2 : public BasicInputIBase |
| { |
| GLuint m_vao, m_vbo[2]; |
| |
| virtual long Setup() |
| { |
| BasicInputIBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputIBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 8; ++i) |
| { |
| glVertexAttribI4i(i, 0, 0, 0, 0); |
| glVertexAttribI4ui(i + 8, 0, 0, 0, 0); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(IVec3) * 2, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(IVec3), &IVec3(1, 2, 3)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(IVec3), &IVec3(4, 5, 6)[0]); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(UVec4), NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(UVec4), &UVec4(10, 20, 30, 40)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribIFormat(0, 3, GL_INT, 0); |
| glVertexAttribIFormat(2, 2, GL_INT, 4); |
| glVertexAttribIFormat(15, 1, GL_UNSIGNED_INT, 0); |
| glVertexAttribBinding(0, 2); |
| glVertexAttribBinding(2, 0); |
| glVertexAttribBinding(15, 7); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(2); |
| glEnableVertexAttribArray(15); |
| glBindVertexBuffer(0, m_vbo[0], 0, 8); |
| glBindVertexBuffer(2, m_vbo[0], 0, 12); |
| glBindVertexBuffer(7, m_vbo[1], 4, 16); |
| glVertexBindingDivisor(0, 1); |
| glVertexBindingDivisor(2, 0); |
| glVertexBindingDivisor(7, 2); |
| |
| instance_count = 2; |
| expected_datai[0] = IVec4(1, 2, 3, 1); |
| expected_datai[2] = IVec4(2, 3, 0, 1); |
| expected_dataui[7] = UVec4(20, 0, 0, 1); |
| expected_datai[8] = IVec4(4, 5, 6, 1); |
| expected_datai[10] = IVec4(2, 3, 0, 1); |
| expected_dataui[15] = UVec4(20, 0, 0, 1); |
| |
| expected_datai[16] = IVec4(1, 2, 3, 1); |
| expected_datai[18] = IVec4(4, 5, 0, 1); |
| expected_dataui[23] = UVec4(20, 0, 0, 1); |
| expected_datai[24] = IVec4(4, 5, 6, 1); |
| expected_datai[26] = IVec4(4, 5, 0, 1); |
| expected_dataui[31] = UVec4(20, 0, 0, 1); |
| return BasicInputIBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.3.3 BasicInputICase3 |
| //----------------------------------------------------------------------------- |
| class BasicInputICase3 : public BasicInputIBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputIBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputIBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 8; ++i) |
| { |
| glVertexAttribI4i(i, 0, 0, 0, 0); |
| glVertexAttribI4ui(i + 8, 0, 0, 0, 0); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(IVec3) * 2, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(IVec3), &IVec3(1, 2, 3)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 12, sizeof(IVec3), &IVec3(4, 5, 6)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glVertexAttribIPointer(7, 3, GL_INT, 12, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glVertexAttribIFormat(0, 2, GL_INT, 4); |
| glVertexAttribBinding(0, 7); |
| |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(7); |
| |
| expected_datai[0] = IVec4(2, 3, 0, 1); |
| expected_datai[7] = IVec4(1, 2, 3, 1); |
| expected_datai[0 + 8] = IVec4(5, 6, 0, 1); |
| expected_datai[7 + 8] = IVec4(4, 5, 6, 1); |
| return BasicInputIBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // BasicInputLBase |
| //----------------------------------------------------------------------------- |
| class BasicInputLBase : public VertexAttribBindingBase |
| { |
| GLuint m_po, m_xfbo; |
| |
| protected: |
| DVec4 expected_data[32]; |
| GLsizei instance_count; |
| GLuint base_instance; |
| |
| virtual long Setup() |
| { |
| m_po = 0; |
| glGenBuffers(1, &m_xfbo); |
| for (int i = 0; i < 32; ++i) |
| { |
| expected_data[i] = DVec4(0.0); |
| } |
| instance_count = 1; |
| base_instance = 0; |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| glDisable(GL_RASTERIZER_DISCARD); |
| glUseProgram(0); |
| glDeleteProgram(m_po); |
| glDeleteBuffers(1, &m_xfbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| const char* const glsl_vs = |
| "#version 430 core" NL "layout(location = 0) in dvec4 vs_in_attrib[8];" NL "out StageData {" NL |
| " dvec4 attrib[8];" NL "} vs_out;" NL "void main() {" NL " vs_out.attrib[0] = vs_in_attrib[0];" NL |
| " vs_out.attrib[1] = vs_in_attrib[1];" NL " vs_out.attrib[2] = vs_in_attrib[2];" NL |
| " vs_out.attrib[3] = vs_in_attrib[3];" NL " vs_out.attrib[4] = vs_in_attrib[4];" NL |
| " vs_out.attrib[5] = vs_in_attrib[5];" NL " vs_out.attrib[6] = vs_in_attrib[6];" NL |
| " vs_out.attrib[7] = vs_in_attrib[7];" NL "}"; |
| m_po = glCreateProgram(); |
| { |
| const GLuint sh = glCreateShader(GL_VERTEX_SHADER); |
| glShaderSource(sh, 1, &glsl_vs, NULL); |
| glCompileShader(sh); |
| glAttachShader(m_po, sh); |
| glDeleteShader(sh); |
| } |
| { |
| const GLchar* const v[8] = { |
| "StageData.attrib[0]", "StageData.attrib[1]", "StageData.attrib[2]", "StageData.attrib[3]", |
| "StageData.attrib[4]", "StageData.attrib[5]", "StageData.attrib[6]", "StageData.attrib[7]", |
| }; |
| glTransformFeedbackVaryings(m_po, 8, v, GL_INTERLEAVED_ATTRIBS); |
| } |
| glLinkProgram(m_po); |
| if (!CheckProgram(m_po)) |
| return ERROR; |
| |
| { |
| std::vector<GLubyte> zero(sizeof(expected_data)); |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_xfbo); |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, (GLsizeiptr)zero.size(), &zero[0], GL_DYNAMIC_COPY); |
| } |
| |
| glEnable(GL_RASTERIZER_DISCARD); |
| glUseProgram(m_po); |
| glBeginTransformFeedback(GL_POINTS); |
| glDrawArraysInstancedBaseInstance(GL_POINTS, 0, 2, instance_count, base_instance); |
| glEndTransformFeedback(); |
| |
| DVec4 data[32]; |
| glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(DVec4) * 32, &data[0]); |
| |
| for (int i = 0; i < 32; ++i) |
| { |
| for (int j = 0; j < 4; ++j) |
| { |
| if (expected_data[i][j] != 12345.0 && expected_data[i][j] != data[i][j]) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "Data is: " << data[i][0] << " " << data[i][1] << " " << data[i][2] |
| << " " << data[i][3] << ", data should be: " << expected_data[i][0] << " " |
| << expected_data[i][1] << " " << expected_data[i][2] << " " << expected_data[i][3] |
| << ", index is: " << i << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| } |
| } |
| return NO_ERROR; |
| } |
| }; |
| |
| //============================================================================= |
| // 1.4.1 BasicInputLCase1 |
| //----------------------------------------------------------------------------- |
| class BasicInputLCase1 : public BasicInputLBase |
| { |
| GLuint m_vao, m_vbo; |
| |
| virtual long Setup() |
| { |
| BasicInputLBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputLBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(1, &m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 8; ++i) |
| { |
| glVertexAttribL4d(i, 0.0, 0.0, 0.0, 0.0); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(DVec4) * 3, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(DVec4), &DVec4(1.0, 2.0, 3.0, 4.0)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 32, sizeof(DVec4), &DVec4(5.0, 6.0, 7.0, 8.0)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 64, sizeof(DVec4), &DVec4(9.0, 10.0, 11.0, 12.0)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribLFormat(0, 4, GL_DOUBLE, 0); |
| glVertexAttribLFormat(3, 3, GL_DOUBLE, 8); |
| glVertexAttribLFormat(5, 2, GL_DOUBLE, 0); |
| glVertexAttribLFormat(7, 1, GL_DOUBLE, 24); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(3, 2); |
| glVertexAttribBinding(5, 0); |
| glVertexAttribBinding(7, 6); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(3); |
| glEnableVertexAttribArray(5); |
| glEnableVertexAttribArray(7); |
| glBindVertexBuffer(0, m_vbo, 0, 32); |
| glBindVertexBuffer(2, m_vbo, 0, 16); |
| glBindVertexBuffer(6, m_vbo, 16, 0); |
| |
| expected_data[0] = DVec4(1.0, 2.0, 3.0, 4.0); |
| expected_data[3] = DVec4(2.0, 3.0, 4.0, 12345.0); |
| expected_data[5] = DVec4(1.0, 2.0, 12345.0, 12345.0); |
| expected_data[7] = DVec4(6.0, 12345.0, 12345.0, 12345.0); |
| expected_data[0 + 8] = DVec4(5.0, 6.0, 7.0, 8.0); |
| expected_data[3 + 8] = DVec4(4.0, 5.0, 6.0, 12345.0); |
| expected_data[5 + 8] = DVec4(5.0, 6.0, 12345.0, 12345.0); |
| expected_data[7 + 8] = DVec4(6.0, 12345.0, 12345.0, 12345.0); |
| return BasicInputLBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.4.2 BasicInputLCase2 |
| //----------------------------------------------------------------------------- |
| class BasicInputLCase2 : public BasicInputLBase |
| { |
| GLuint m_vao, m_vbo[2]; |
| |
| virtual long Setup() |
| { |
| BasicInputLBase::Setup(); |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| BasicInputLBase::Cleanup(); |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| for (GLuint i = 0; i < 8; ++i) |
| { |
| glVertexAttribL4d(i, 0.0, 0.0, 0.0, 0.0); |
| } |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(DVec4) * 3, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(DVec4), &DVec4(1.0, 2.0, 3.0, 4.0)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 32, sizeof(DVec4), &DVec4(5.0, 6.0, 7.0, 8.0)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 64, sizeof(DVec4), &DVec4(9.0, 10.0, 11.0, 12.0)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(DVec4) * 3, NULL, GL_STATIC_DRAW); |
| glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(DVec4), &DVec4(10.0, 20.0, 30.0, 40.0)[0]); |
| glBufferSubData(GL_ARRAY_BUFFER, 32, sizeof(DVec4), &DVec4(50.0, 60.0, 70.0, 80.0)[0]); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| glBindVertexArray(m_vao); |
| glVertexAttribLFormat(0, 4, GL_DOUBLE, 0); |
| glVertexAttribLFormat(2, 4, GL_DOUBLE, 0); |
| glVertexAttribLFormat(4, 2, GL_DOUBLE, 8); |
| glVertexAttribBinding(0, 0); |
| glVertexAttribBinding(2, 1); |
| glVertexAttribBinding(4, 2); |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(2); |
| glEnableVertexAttribArray(4); |
| glBindVertexBuffer(0, m_vbo[0], 0, 32); |
| glBindVertexBuffer(1, m_vbo[0], 0, 32); |
| glBindVertexBuffer(2, m_vbo[1], 8, 16); |
| glVertexBindingDivisor(1, 1); |
| |
| instance_count = 2; |
| expected_data[0] = DVec4(1.0, 2.0, 3.0, 4.0); |
| expected_data[2] = DVec4(1.0, 2.0, 3.0, 4.0); |
| expected_data[4] = DVec4(30.0, 40.0, 12345.0, 12345.0); |
| expected_data[0 + 8] = DVec4(5.0, 6.0, 7.0, 8.0); |
| expected_data[2 + 8] = DVec4(1.0, 2.0, 3.0, 4.0); |
| expected_data[4 + 8] = DVec4(50.0, 60.0, 12345.0, 12345.0); |
| |
| expected_data[0 + 16] = DVec4(1.0, 2.0, 3.0, 4.0); |
| expected_data[2 + 16] = DVec4(5.0, 6.0, 7.0, 8.0); |
| expected_data[4 + 16] = DVec4(30.0, 40.0, 12345.0, 12345.0); |
| expected_data[0 + 8 + 16] = DVec4(5.0, 6.0, 7.0, 8.0); |
| expected_data[2 + 8 + 16] = DVec4(5.0, 6.0, 7.0, 8.0); |
| expected_data[4 + 8 + 16] = DVec4(50.0, 60.0, 12345.0, 12345.0); |
| return BasicInputLBase::Run(); |
| } |
| }; |
| |
| //============================================================================= |
| // 1.5 BasicState1 |
| //----------------------------------------------------------------------------- |
| class BasicState1 : public VertexAttribBindingBase |
| { |
| GLuint m_vao, m_vbo[2]; |
| |
| virtual long Setup() |
| { |
| glGenVertexArrays(1, &m_vao); |
| glGenBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Cleanup() |
| { |
| glDeleteVertexArrays(1, &m_vao); |
| glDeleteBuffers(2, m_vbo); |
| return NO_ERROR; |
| } |
| |
| virtual long Run() |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); |
| glBufferData(GL_ARRAY_BUFFER, 1000, NULL, GL_DYNAMIC_COPY); |
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); |
| glBufferData(GL_ARRAY_BUFFER, 1000, NULL, GL_DYNAMIC_COPY); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| |
| GLint p; |
| glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &p); |
| if (p < 16) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_MAX_VERTEX_ATTRIB_BINDINGS is " << p |
| << " but must be at least 16." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetIntegerv(GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, &p); |
| if (p < 2047) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET is " |
| << p << " but must be at least 2047." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| |
| glBindVertexArray(m_vao); |
| // check default state |
| for (GLuint i = 0; i < 16; ++i) |
| { |
| glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_BINDING, &p); |
| if (static_cast<GLint>(i) != p) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_BINDING(" << i |
| << ") is " << p << " should be " << i << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(i, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, &p); |
| if (p != 0) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_RELATIVE_OFFSET(" << i |
| << ") is " << p << " should be 0." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| GLint64 p64; |
| glGetInteger64i_v(GL_VERTEX_BINDING_OFFSET, i, &p64); |
| if (p64 != 0) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_BINDING_OFFSET(" << i |
| << ") should be 0." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetIntegeri_v(GL_VERTEX_BINDING_STRIDE, i, &p); |
| if (p != 16) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_BINDING_STRIDE(" << i |
| << ") is " << p << " should be 16." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| } |
| glVertexAttribFormat(0, 2, GL_BYTE, GL_TRUE, 16); |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_SIZE, &p); |
| if (p != 2) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_SIZE(0) is " << p |
| << " should be 2." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_TYPE, &p); |
| if (p != GL_BYTE) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_TYPE(0) is " << p |
| << " should be GL_BYTE." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &p); |
| if (p != GL_TRUE) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED(0) is " |
| << p << " should be GL_TRUE." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, &p); |
| if (p != 16) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_RELATIVE_OFFSET(0) is " |
| << p << " should be 16." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| |
| glVertexAttribIFormat(2, 3, GL_INT, 512); |
| glGetVertexAttribiv(2, GL_VERTEX_ATTRIB_ARRAY_SIZE, &p); |
| if (p != 3) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_SIZE(2) is " << p |
| << " should be 3." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(2, GL_VERTEX_ATTRIB_ARRAY_TYPE, &p); |
| if (p != GL_INT) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_TYPE(2) is " << p |
| << " should be GL_INT." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(2, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, &p); |
| if (p != 512) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_RELATIVE_OFFSET(2) is " |
| << p << " should be 512." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(2, GL_VERTEX_ATTRIB_ARRAY_INTEGER, &p); |
| if (p != GL_TRUE) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_INTEGER(2) is " << p |
| << " should be GL_TRUE." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| |
| glVertexAttribLFormat(15, 1, GL_DOUBLE, 1024); |
| glGetVertexAttribiv(15, GL_VERTEX_ATTRIB_ARRAY_SIZE, &p); |
| if (p != 1) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_SIZE(15) is " << p |
| << " should be 1." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(15, GL_VERTEX_ATTRIB_ARRAY_TYPE, &p); |
| if (p != GL_DOUBLE) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_TYPE(15) is " << p |
| << " should be GL_DOUBLE." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(15, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, &p); |
| if (p != 1024) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_TYPE(15) is " << p |
| << " should be 1024." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(15, GL_VERTEX_ATTRIB_ARRAY_LONG, &p); |
| if (p != GL_TRUE) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_LONG(15) is " << p |
| << " should be GL_TRUE." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| |
| glVertexAttribBinding(0, 7); |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_BINDING, &p); |
| if (p != 7) |
| return ERROR; |
| glVertexAttribBinding(3, 7); |
| glGetVertexAttribiv(3, GL_VERTEX_ATTRIB_BINDING, &p); |
| if (p != 7) |
| return ERROR; |
| glVertexAttribBinding(9, 0); |
| glGetVertexAttribiv(9, GL_VERTEX_ATTRIB_BINDING, &p); |
| if (p != 0) |
| return ERROR; |
| glVertexAttribBinding(15, 1); |
| glGetVertexAttribiv(15, GL_VERTEX_ATTRIB_BINDING, &p); |
| if (p != 1) |
| return ERROR; |
| glVertexAttribBinding(15, 15); |
| glGetVertexAttribiv(15, GL_VERTEX_ATTRIB_BINDING, &p); |
| if (p != 15) |
| return ERROR; |
| |
| glBindVertexBuffer(0, m_vbo[0], 1024, 128); |
| GLint64 p64; |
| glGetInteger64i_v(GL_VERTEX_BINDING_OFFSET, 0, &p64); |
| if (p64 != 1024) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "GL_VERTEX_BINDING_OFFSET(0) should be 1024." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetIntegeri_v(GL_VERTEX_BINDING_STRIDE, 0, &p); |
| if (p != 128) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_BINDING_STRIDE(0) is " << p |
| << "should be 128." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &p); |
| if (p != 0) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_STRIDE(0) is " << p |
| << "should be 0." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &p); |
| if (p != 0) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING(0) is " << p << "should be 0." |
| << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| |
| glBindVertexBuffer(15, m_vbo[1], 16, 32); |
| glGetInteger64i_v(GL_VERTEX_BINDING_OFFSET, 15, &p64); |
| if (p64 != 16) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "GL_VERTEX_BINDING_OFFSET(15) should be 16." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetIntegeri_v(GL_VERTEX_BINDING_STRIDE, 15, &p); |
| if (p != 32) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_BINDING_STRIDE(15) is " << p |
| << " should be 32." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(15, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &p); |
| if (p != 0) |
| { |
| m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_STRIDE(15) is " << p |
| << " should be 0." << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
| glGetVertexAttribiv(15, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &p); |
| if (p != static_cast<GLint>(m_vbo[1])) |
| { |
| m_context.getTestContext().getLog() |
| << tcu::TestLog::Message << "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING(15) is " << p << " should be " |
| << m_vbo[1] << tcu::TestLog::EndMessage; |
| return ERROR; |
| } |
|