| #ifndef _GL4CES31COMPATIBILITYTESTS_HPP |
| #define _GL4CES31COMPATIBILITYTESTS_HPP |
| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2015-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| /** |
| */ /*! |
| * \file gl4cES31CompatibilityTests.hpp |
| * \brief Conformance tests for ES3.1 Compatibility feature functionality. |
| */ /*------------------------------------------------------------------------------*/ |
| |
| /* Includes. */ |
| |
| #include "glcTestCase.hpp" |
| #include "glcTestSubcase.hpp" |
| #include "gluShaderUtil.hpp" |
| #include "glwDefs.hpp" |
| #include "tcuDefs.hpp" |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| /* Interface. */ |
| |
| namespace gl4cts |
| { |
| namespace es31compatibility |
| { |
| /** @class Tests |
| * |
| * @brief OpenGL ES 3.1 Compatibility Tests Suite. |
| */ |
| class Tests : public deqp::TestCaseGroup |
| { |
| public: |
| /* Public member functions. */ |
| Tests(deqp::Context& context); |
| |
| void init(); |
| |
| private: |
| /* Private member functions. */ |
| Tests(const Tests& other); |
| Tests& operator=(const Tests& other); |
| }; |
| |
| /* Tests class */ |
| |
| /** @class ShaderCompilationCompatibilityTests |
| * |
| * @brief Test verifies that vertex, fragment and compute shaders |
| * containing line "#version 310 es" compile without |
| * error. |
| * |
| * Test verifies that fragment shader using gl_HelperInvocation |
| * variable compiles without errors. |
| */ |
| class ShaderCompilationCompatibilityTests : public deqp::TestCase |
| { |
| public: |
| /* Public member functions. */ |
| ShaderCompilationCompatibilityTests(deqp::Context& context); |
| |
| virtual tcu::TestNode::IterateResult iterate(); |
| |
| private: |
| /* Private member functions */ |
| ShaderCompilationCompatibilityTests(const ShaderCompilationCompatibilityTests& other); |
| ShaderCompilationCompatibilityTests& operator=(const ShaderCompilationCompatibilityTests& other); |
| |
| /* Static member constants. */ |
| static const struct TestShader |
| { |
| glw::GLenum type; |
| const glw::GLchar* type_name; |
| const glw::GLchar* source; |
| } s_shaders[]; //!< Test cases shaders. |
| |
| static const glw::GLsizei s_shaders_count; //!< Test cases shaders count. |
| }; |
| |
| /* ShaderCompilationCompatibilityTests */ |
| |
| /** @class ShaderFunctionalCompatibilityTests |
| * |
| * @brief Test veryifies that GLSL mix(T, T, Tboolean) function |
| * works with int, uint and boolean types. Test is performed |
| * for highp, mediump and lowp precision qualifiers. |
| */ |
| class ShaderFunctionalCompatibilityTest : public deqp::TestCase |
| { |
| public: |
| /* Public member functions. */ |
| ShaderFunctionalCompatibilityTest(deqp::Context& context); |
| |
| virtual tcu::TestNode::IterateResult iterate(); |
| |
| private: |
| /* Private member variables. */ |
| glw::GLuint m_po_id; //!< Program object name. |
| glw::GLuint m_fbo_id; //!< Framebuffer object name. |
| glw::GLuint m_rbo_id; //!< Renderbuffer object name. |
| glw::GLuint m_vao_id; //!< Vertex Array Object name. |
| |
| /* Static member constants. */ |
| static const glw::GLchar* s_shader_version; //!< Shader version string. |
| static const glw::GLchar* s_vertex_shader_body; //!< Vertex shader body template. |
| static const glw::GLchar* s_fragment_shader_body; //!< Fragment shader body template. |
| static const struct Shader |
| { |
| const glw::GLchar* vertex[3]; |
| const glw::GLchar* fragment[3]; |
| } s_shaders[]; //!< Template parameter cases. |
| static const glw::GLsizei s_shaders_count; //!< Number of template parameter cases. |
| |
| /* Private member functions */ |
| ShaderFunctionalCompatibilityTest(const ShaderFunctionalCompatibilityTest& other); |
| ShaderFunctionalCompatibilityTest& operator=(const ShaderFunctionalCompatibilityTest& other); |
| |
| bool createProgram(const struct Shader shader_source); |
| void createFramebufferAndVertexArrayObject(); |
| bool test(); |
| void cleanProgram(); |
| void cleanFramebufferAndVertexArrayObject(); |
| }; |
| |
| /* ShaderFunctionalCompatibilityTests */ |
| |
| /** @class SampleVariablesTests |
| * |
| * @breif This class groups adjusted OpenGL ES 3.1 Sample Variables Tests. |
| * Those tests cover a new GLSL built-in constant for the maximum supported |
| * samples (gl_MaxSamples) which is available in OpenGL ES 3.1 and in new |
| * compatibility feature of OpenGL 4.5. |
| */ |
| class SampleVariablesTests : public deqp::TestCaseGroup |
| { |
| public: |
| SampleVariablesTests(deqp::Context& context, glu::GLSLVersion glslVersion); |
| ~SampleVariablesTests(); |
| |
| void init(); |
| |
| private: |
| SampleVariablesTests(const SampleVariablesTests& other); |
| SampleVariablesTests& operator=(const SampleVariablesTests& other); |
| |
| enum |
| { |
| SAMPLE_MASKS = 8 |
| }; |
| |
| glu::GLSLVersion m_glslVersion; |
| }; |
| |
| /* SampleVariablesTests class */ |
| |
| /** @class ShaderImageLoadStoreTests |
| * |
| * @brief This class groups adjusted OpenGL ES 3.1 Shader Image Load |
| * Store Tests. These tests cover following features of OpenGL |
| * ES 3.1 which were included to OpenGL 4.5 as a compatibility |
| * enhancement: |
| * |
| * - a MemoryBarrierByRegion API, |
| * - a GLSL built-in function imageAtomicExchange, |
| * - a set of new GLSL built-in constants (gl_Max*ImageUniforms, |
| * gl_MaxCombinedShaderOutputResources) |
| * - a "coherent" qualifier related to variables taken by the GLSL atomic* |
| * and imageAtomic* functions. |
| */ |
| class ShaderImageLoadStoreTests : public deqp::TestCaseGroup |
| { |
| public: |
| ShaderImageLoadStoreTests(deqp::Context& context); |
| ~ShaderImageLoadStoreTests(void); |
| |
| void init(void); |
| |
| private: |
| ShaderImageLoadStoreTests(const ShaderImageLoadStoreTests& other); |
| ShaderImageLoadStoreTests& operator=(const ShaderImageLoadStoreTests& other); |
| }; |
| |
| /* ShaderImageLoadStoreTests class */ |
| |
| /** @class ShaderStorageBufferObjectTests |
| * |
| * @brief This class contains adjusted OpenGL ES 3.1 Shader Storage |
| * Buffer Object Tests. These tests cover minimum required |
| * size of SSBOs to 2^27 (128 MB) and its general functionality |
| * included in OpenGL ES 3.1 and in new compatibility feature |
| * of OpenGL 4.5. |
| */ |
| class ShaderStorageBufferObjectTests : public deqp::TestCaseGroup |
| { |
| public: |
| ShaderStorageBufferObjectTests(deqp::Context& context); |
| ~ShaderStorageBufferObjectTests(void); |
| |
| void init(void); |
| |
| private: |
| ShaderStorageBufferObjectTests(const ShaderStorageBufferObjectTests& other); |
| ShaderStorageBufferObjectTests& operator=(const ShaderStorageBufferObjectTests& other); |
| }; |
| |
| /* ShaderStorageBufferObjectTests class */ |
| } /* es31compatibility namespace */ |
| } /* gl4cts namespace */ |
| |
| #endif // _GL4CES31COMPATIBILITYTESTS_HPP |