| #ifndef _GL3CGLSLNOPERSPECTIVETESTS_HPP |
| #define _GL3CGLSLNOPERSPECTIVETESTS_HPP |
| /*------------------------------------------------------------------------- |
| * OpenGL Conformance Test Suite |
| * ----------------------------- |
| * |
| * Copyright (c) 2015-2016 The Khronos Group Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ /*! |
| * \file |
| * \brief |
| */ /*-------------------------------------------------------------------*/ |
| |
| /** |
| * \file gl3cGLSLnoperspectiveTests.hpp |
| * \brief Declares test classes for "GLSL no perspective" functionality. |
| */ /*-------------------------------------------------------------------*/ |
| |
| #include "glcTestCase.hpp" |
| #include "glwDefs.hpp" |
| #include "glwEnums.hpp" |
| #include "tcuDefs.hpp" |
| |
| namespace gl3cts |
| { |
| /** Implements FunctionalTest, description follows: |
| * |
| * Steps: |
| * - prepare a vertex shader which passes position and color from input to |
| * output; |
| * - prepare four fragment shaders that passes color from input to output; |
| * Each of shaders should qualify input with different interpolation: |
| * * default - no qualifier |
| * * smooth |
| * * flat |
| * * noperspective |
| * - prepare a vertex array buffer that contains following vertices: |
| * IDX | position | color |
| * * 1 | -1, 1, -1, 1 | red |
| * * 2 | 3, 3, 3, 3 | green |
| * * 3 | -1, -1, -1, 1 | blue |
| * * 4 | 3, -3, 3, 3 | white |
| * - for each fragment shader: |
| * * prepare framebuffer with 2D 64x64 RGBA8 textures attached as color 0; |
| * * prepare a program consisting of vertex and tested fragment shader; |
| * * execute DrawArrays to draw triangle strip made of four vertices; |
| * - it is expected that contents of framebuffer corresponding with |
| * noperspective qualifier will differ from the others. |
| **/ |
| class FunctionalTest : public deqp::TestCase |
| { |
| public: |
| /* Public methods */ |
| FunctionalTest(deqp::Context& context); |
| |
| virtual tcu::TestNode::IterateResult iterate(); |
| }; |
| |
| /** Group class for GPU Shader FP64 conformance tests */ |
| class GLSLnoperspectiveTests : public deqp::TestCaseGroup |
| { |
| public: |
| /* Public methods */ |
| GLSLnoperspectiveTests(deqp::Context& context); |
| |
| virtual ~GLSLnoperspectiveTests() |
| { |
| } |
| |
| virtual void init(void); |
| |
| private: |
| /* Private methods */ |
| GLSLnoperspectiveTests(const GLSLnoperspectiveTests&); |
| GLSLnoperspectiveTests& operator=(const GLSLnoperspectiveTests&); |
| }; |
| } /* gl3cts namespace */ |
| |
| #endif // _GL3CGLSLNOPERSPECTIVETESTS_HPP |