| /* WARNING: This is auto-generated file. Do not modify, since changes will |
| * be lost! Modify the generating script instead. |
| * |
| * Generated from Khronos GL API description (gl.xml) revision 9d534f9312e56c72df763207e449c6719576fd54. |
| */ |
| gl->activeShaderProgram = &glActiveShaderProgram; |
| gl->activeTexture = &glActiveTexture; |
| gl->attachShader = &glAttachShader; |
| gl->beginQuery = &glBeginQuery; |
| gl->beginTransformFeedback = &glBeginTransformFeedback; |
| gl->bindAttribLocation = &glBindAttribLocation; |
| gl->bindBuffer = &glBindBuffer; |
| gl->bindBufferBase = &glBindBufferBase; |
| gl->bindBufferRange = &glBindBufferRange; |
| gl->bindFramebuffer = &glBindFramebuffer; |
| gl->bindImageTexture = &glBindImageTexture; |
| gl->bindProgramPipeline = &glBindProgramPipeline; |
| gl->bindRenderbuffer = &glBindRenderbuffer; |
| gl->bindSampler = &glBindSampler; |
| gl->bindTexture = &glBindTexture; |
| gl->bindTransformFeedback = &glBindTransformFeedback; |
| gl->bindVertexArray = &glBindVertexArray; |
| gl->bindVertexBuffer = &glBindVertexBuffer; |
| gl->blendColor = &glBlendColor; |
| gl->blendEquation = &glBlendEquation; |
| gl->blendEquationSeparate = &glBlendEquationSeparate; |
| gl->blendFunc = &glBlendFunc; |
| gl->blendFuncSeparate = &glBlendFuncSeparate; |
| gl->blitFramebuffer = &glBlitFramebuffer; |
| gl->bufferData = &glBufferData; |
| gl->bufferSubData = &glBufferSubData; |
| gl->checkFramebufferStatus = &glCheckFramebufferStatus; |
| gl->clear = &glClear; |
| gl->clearBufferfi = &glClearBufferfi; |
| gl->clearBufferfv = &glClearBufferfv; |
| gl->clearBufferiv = &glClearBufferiv; |
| gl->clearBufferuiv = &glClearBufferuiv; |
| gl->clearColor = &glClearColor; |
| gl->clearDepthf = &glClearDepthf; |
| gl->clearStencil = &glClearStencil; |
| gl->clientWaitSync = &glClientWaitSync; |
| gl->colorMask = &glColorMask; |
| gl->compileShader = &glCompileShader; |
| gl->compressedTexImage2D = &glCompressedTexImage2D; |
| gl->compressedTexImage3D = &glCompressedTexImage3D; |
| gl->compressedTexSubImage2D = &glCompressedTexSubImage2D; |
| gl->compressedTexSubImage3D = &glCompressedTexSubImage3D; |
| gl->copyBufferSubData = &glCopyBufferSubData; |
| gl->copyTexImage2D = &glCopyTexImage2D; |
| gl->copyTexSubImage2D = &glCopyTexSubImage2D; |
| gl->copyTexSubImage3D = &glCopyTexSubImage3D; |
| gl->createProgram = &glCreateProgram; |
| gl->createShader = &glCreateShader; |
| gl->createShaderProgramv = &glCreateShaderProgramv; |
| gl->cullFace = &glCullFace; |
| gl->deleteBuffers = &glDeleteBuffers; |
| gl->deleteFramebuffers = &glDeleteFramebuffers; |
| gl->deleteProgram = &glDeleteProgram; |
| gl->deleteProgramPipelines = &glDeleteProgramPipelines; |
| gl->deleteQueries = &glDeleteQueries; |
| gl->deleteRenderbuffers = &glDeleteRenderbuffers; |
| gl->deleteSamplers = &glDeleteSamplers; |
| gl->deleteShader = &glDeleteShader; |
| gl->deleteSync = &glDeleteSync; |
| gl->deleteTextures = &glDeleteTextures; |
| gl->deleteTransformFeedbacks = &glDeleteTransformFeedbacks; |
| gl->deleteVertexArrays = &glDeleteVertexArrays; |
| gl->depthFunc = &glDepthFunc; |
| gl->depthMask = &glDepthMask; |
| gl->depthRangef = &glDepthRangef; |
| gl->detachShader = &glDetachShader; |
| gl->disable = &glDisable; |
| gl->disableVertexAttribArray = &glDisableVertexAttribArray; |
| gl->dispatchCompute = &glDispatchCompute; |
| gl->dispatchComputeIndirect = &glDispatchComputeIndirect; |
| gl->drawArrays = &glDrawArrays; |
| gl->drawArraysIndirect = &glDrawArraysIndirect; |
| gl->drawArraysInstanced = &glDrawArraysInstanced; |
| gl->drawBuffers = &glDrawBuffers; |
| gl->drawElements = &glDrawElements; |
| gl->drawElementsIndirect = &glDrawElementsIndirect; |
| gl->drawElementsInstanced = &glDrawElementsInstanced; |
| gl->drawRangeElements = &glDrawRangeElements; |
| gl->enable = &glEnable; |
| gl->enableVertexAttribArray = &glEnableVertexAttribArray; |
| gl->endQuery = &glEndQuery; |
| gl->endTransformFeedback = &glEndTransformFeedback; |
| gl->fenceSync = &glFenceSync; |
| gl->finish = &glFinish; |
| gl->flush = &glFlush; |
| gl->flushMappedBufferRange = &glFlushMappedBufferRange; |
| gl->framebufferParameteri = &glFramebufferParameteri; |
| gl->framebufferRenderbuffer = &glFramebufferRenderbuffer; |
| gl->framebufferTexture2D = &glFramebufferTexture2D; |
| gl->framebufferTextureLayer = &glFramebufferTextureLayer; |
| gl->frontFace = &glFrontFace; |
| gl->genBuffers = &glGenBuffers; |
| gl->genFramebuffers = &glGenFramebuffers; |
| gl->genProgramPipelines = &glGenProgramPipelines; |
| gl->genQueries = &glGenQueries; |
| gl->genRenderbuffers = &glGenRenderbuffers; |
| gl->genSamplers = &glGenSamplers; |
| gl->genTextures = &glGenTextures; |
| gl->genTransformFeedbacks = &glGenTransformFeedbacks; |
| gl->genVertexArrays = &glGenVertexArrays; |
| gl->generateMipmap = &glGenerateMipmap; |
| gl->getActiveAttrib = &glGetActiveAttrib; |
| gl->getActiveUniform = &glGetActiveUniform; |
| gl->getActiveUniformBlockName = &glGetActiveUniformBlockName; |
| gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv; |
| gl->getActiveUniformsiv = &glGetActiveUniformsiv; |
| gl->getAttachedShaders = &glGetAttachedShaders; |
| gl->getAttribLocation = &glGetAttribLocation; |
| gl->getBooleani_v = &glGetBooleani_v; |
| gl->getBooleanv = &glGetBooleanv; |
| gl->getBufferParameteri64v = &glGetBufferParameteri64v; |
| gl->getBufferParameteriv = &glGetBufferParameteriv; |
| gl->getBufferPointerv = &glGetBufferPointerv; |
| gl->getError = &glGetError; |
| gl->getFloatv = &glGetFloatv; |
| gl->getFragDataLocation = &glGetFragDataLocation; |
| gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv; |
| gl->getFramebufferParameteriv = &glGetFramebufferParameteriv; |
| gl->getInteger64i_v = &glGetInteger64i_v; |
| gl->getInteger64v = &glGetInteger64v; |
| gl->getIntegeri_v = &glGetIntegeri_v; |
| gl->getIntegerv = &glGetIntegerv; |
| gl->getInternalformativ = &glGetInternalformativ; |
| gl->getMultisamplefv = &glGetMultisamplefv; |
| gl->getProgramBinary = &glGetProgramBinary; |
| gl->getProgramInfoLog = &glGetProgramInfoLog; |
| gl->getProgramInterfaceiv = &glGetProgramInterfaceiv; |
| gl->getProgramPipelineInfoLog = &glGetProgramPipelineInfoLog; |
| gl->getProgramPipelineiv = &glGetProgramPipelineiv; |
| gl->getProgramResourceIndex = &glGetProgramResourceIndex; |
| gl->getProgramResourceLocation = &glGetProgramResourceLocation; |
| gl->getProgramResourceName = &glGetProgramResourceName; |
| gl->getProgramResourceiv = &glGetProgramResourceiv; |
| gl->getProgramiv = &glGetProgramiv; |
| gl->getQueryObjectuiv = &glGetQueryObjectuiv; |
| gl->getQueryiv = &glGetQueryiv; |
| gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv; |
| gl->getSamplerParameterfv = &glGetSamplerParameterfv; |
| gl->getSamplerParameteriv = &glGetSamplerParameteriv; |
| gl->getShaderInfoLog = &glGetShaderInfoLog; |
| gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat; |
| gl->getShaderSource = &glGetShaderSource; |
| gl->getShaderiv = &glGetShaderiv; |
| gl->getString = &glGetString; |
| gl->getStringi = &glGetStringi; |
| gl->getSynciv = &glGetSynciv; |
| gl->getTexLevelParameterfv = &glGetTexLevelParameterfv; |
| gl->getTexLevelParameteriv = &glGetTexLevelParameteriv; |
| gl->getTexParameterfv = &glGetTexParameterfv; |
| gl->getTexParameteriv = &glGetTexParameteriv; |
| gl->getTransformFeedbackVarying = &glGetTransformFeedbackVarying; |
| gl->getUniformBlockIndex = &glGetUniformBlockIndex; |
| gl->getUniformIndices = &glGetUniformIndices; |
| gl->getUniformLocation = &glGetUniformLocation; |
| gl->getUniformfv = &glGetUniformfv; |
| gl->getUniformiv = &glGetUniformiv; |
| gl->getUniformuiv = &glGetUniformuiv; |
| gl->getVertexAttribIiv = &glGetVertexAttribIiv; |
| gl->getVertexAttribIuiv = &glGetVertexAttribIuiv; |
| gl->getVertexAttribPointerv = &glGetVertexAttribPointerv; |
| gl->getVertexAttribfv = &glGetVertexAttribfv; |
| gl->getVertexAttribiv = &glGetVertexAttribiv; |
| gl->hint = &glHint; |
| gl->invalidateFramebuffer = &glInvalidateFramebuffer; |
| gl->invalidateSubFramebuffer = &glInvalidateSubFramebuffer; |
| gl->isBuffer = &glIsBuffer; |
| gl->isEnabled = &glIsEnabled; |
| gl->isFramebuffer = &glIsFramebuffer; |
| gl->isProgram = &glIsProgram; |
| gl->isProgramPipeline = &glIsProgramPipeline; |
| gl->isQuery = &glIsQuery; |
| gl->isRenderbuffer = &glIsRenderbuffer; |
| gl->isSampler = &glIsSampler; |
| gl->isShader = &glIsShader; |
| gl->isSync = &glIsSync; |
| gl->isTexture = &glIsTexture; |
| gl->isTransformFeedback = &glIsTransformFeedback; |
| gl->isVertexArray = &glIsVertexArray; |
| gl->lineWidth = &glLineWidth; |
| gl->linkProgram = &glLinkProgram; |
| gl->mapBufferRange = &glMapBufferRange; |
| gl->memoryBarrier = &glMemoryBarrier; |
| gl->memoryBarrierByRegion = &glMemoryBarrierByRegion; |
| gl->pauseTransformFeedback = &glPauseTransformFeedback; |
| gl->pixelStorei = &glPixelStorei; |
| gl->polygonOffset = &glPolygonOffset; |
| gl->programBinary = &glProgramBinary; |
| gl->programParameteri = &glProgramParameteri; |
| gl->programUniform1f = &glProgramUniform1f; |
| gl->programUniform1fv = &glProgramUniform1fv; |
| gl->programUniform1i = &glProgramUniform1i; |
| gl->programUniform1iv = &glProgramUniform1iv; |
| gl->programUniform1ui = &glProgramUniform1ui; |
| gl->programUniform1uiv = &glProgramUniform1uiv; |
| gl->programUniform2f = &glProgramUniform2f; |
| gl->programUniform2fv = &glProgramUniform2fv; |
| gl->programUniform2i = &glProgramUniform2i; |
| gl->programUniform2iv = &glProgramUniform2iv; |
| gl->programUniform2ui = &glProgramUniform2ui; |
| gl->programUniform2uiv = &glProgramUniform2uiv; |
| gl->programUniform3f = &glProgramUniform3f; |
| gl->programUniform3fv = &glProgramUniform3fv; |
| gl->programUniform3i = &glProgramUniform3i; |
| gl->programUniform3iv = &glProgramUniform3iv; |
| gl->programUniform3ui = &glProgramUniform3ui; |
| gl->programUniform3uiv = &glProgramUniform3uiv; |
| gl->programUniform4f = &glProgramUniform4f; |
| gl->programUniform4fv = &glProgramUniform4fv; |
| gl->programUniform4i = &glProgramUniform4i; |
| gl->programUniform4iv = &glProgramUniform4iv; |
| gl->programUniform4ui = &glProgramUniform4ui; |
| gl->programUniform4uiv = &glProgramUniform4uiv; |
| gl->programUniformMatrix2fv = &glProgramUniformMatrix2fv; |
| gl->programUniformMatrix2x3fv = &glProgramUniformMatrix2x3fv; |
| gl->programUniformMatrix2x4fv = &glProgramUniformMatrix2x4fv; |
| gl->programUniformMatrix3fv = &glProgramUniformMatrix3fv; |
| gl->programUniformMatrix3x2fv = &glProgramUniformMatrix3x2fv; |
| gl->programUniformMatrix3x4fv = &glProgramUniformMatrix3x4fv; |
| gl->programUniformMatrix4fv = &glProgramUniformMatrix4fv; |
| gl->programUniformMatrix4x2fv = &glProgramUniformMatrix4x2fv; |
| gl->programUniformMatrix4x3fv = &glProgramUniformMatrix4x3fv; |
| gl->readBuffer = &glReadBuffer; |
| gl->readPixels = &glReadPixels; |
| gl->releaseShaderCompiler = &glReleaseShaderCompiler; |
| gl->renderbufferStorage = &glRenderbufferStorage; |
| gl->renderbufferStorageMultisample = &glRenderbufferStorageMultisample; |
| gl->resumeTransformFeedback = &glResumeTransformFeedback; |
| gl->sampleCoverage = &glSampleCoverage; |
| gl->sampleMaski = &glSampleMaski; |
| gl->samplerParameterf = &glSamplerParameterf; |
| gl->samplerParameterfv = &glSamplerParameterfv; |
| gl->samplerParameteri = &glSamplerParameteri; |
| gl->samplerParameteriv = &glSamplerParameteriv; |
| gl->scissor = &glScissor; |
| gl->shaderBinary = &glShaderBinary; |
| gl->shaderSource = (glShaderSourceFunc)&glShaderSource; |
| gl->stencilFunc = &glStencilFunc; |
| gl->stencilFuncSeparate = &glStencilFuncSeparate; |
| gl->stencilMask = &glStencilMask; |
| gl->stencilMaskSeparate = &glStencilMaskSeparate; |
| gl->stencilOp = &glStencilOp; |
| gl->stencilOpSeparate = &glStencilOpSeparate; |
| gl->texImage2D = &glTexImage2D; |
| gl->texImage3D = &glTexImage3D; |
| gl->texParameterf = &glTexParameterf; |
| gl->texParameterfv = &glTexParameterfv; |
| gl->texParameteri = &glTexParameteri; |
| gl->texParameteriv = &glTexParameteriv; |
| gl->texStorage2D = &glTexStorage2D; |
| gl->texStorage2DMultisample = &glTexStorage2DMultisample; |
| gl->texStorage3D = &glTexStorage3D; |
| gl->texSubImage2D = &glTexSubImage2D; |
| gl->texSubImage3D = &glTexSubImage3D; |
| gl->transformFeedbackVaryings = &glTransformFeedbackVaryings; |
| gl->uniform1f = &glUniform1f; |
| gl->uniform1fv = &glUniform1fv; |
| gl->uniform1i = &glUniform1i; |
| gl->uniform1iv = &glUniform1iv; |
| gl->uniform1ui = &glUniform1ui; |
| gl->uniform1uiv = &glUniform1uiv; |
| gl->uniform2f = &glUniform2f; |
| gl->uniform2fv = &glUniform2fv; |
| gl->uniform2i = &glUniform2i; |
| gl->uniform2iv = &glUniform2iv; |
| gl->uniform2ui = &glUniform2ui; |
| gl->uniform2uiv = &glUniform2uiv; |
| gl->uniform3f = &glUniform3f; |
| gl->uniform3fv = &glUniform3fv; |
| gl->uniform3i = &glUniform3i; |
| gl->uniform3iv = &glUniform3iv; |
| gl->uniform3ui = &glUniform3ui; |
| gl->uniform3uiv = &glUniform3uiv; |
| gl->uniform4f = &glUniform4f; |
| gl->uniform4fv = &glUniform4fv; |
| gl->uniform4i = &glUniform4i; |
| gl->uniform4iv = &glUniform4iv; |
| gl->uniform4ui = &glUniform4ui; |
| gl->uniform4uiv = &glUniform4uiv; |
| gl->uniformBlockBinding = &glUniformBlockBinding; |
| gl->uniformMatrix2fv = &glUniformMatrix2fv; |
| gl->uniformMatrix2x3fv = &glUniformMatrix2x3fv; |
| gl->uniformMatrix2x4fv = &glUniformMatrix2x4fv; |
| gl->uniformMatrix3fv = &glUniformMatrix3fv; |
| gl->uniformMatrix3x2fv = &glUniformMatrix3x2fv; |
| gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv; |
| gl->uniformMatrix4fv = &glUniformMatrix4fv; |
| gl->uniformMatrix4x2fv = &glUniformMatrix4x2fv; |
| gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv; |
| gl->unmapBuffer = &glUnmapBuffer; |
| gl->useProgram = &glUseProgram; |
| gl->useProgramStages = &glUseProgramStages; |
| gl->validateProgram = &glValidateProgram; |
| gl->validateProgramPipeline = &glValidateProgramPipeline; |
| gl->vertexAttrib1f = &glVertexAttrib1f; |
| gl->vertexAttrib1fv = &glVertexAttrib1fv; |
| gl->vertexAttrib2f = &glVertexAttrib2f; |
| gl->vertexAttrib2fv = &glVertexAttrib2fv; |
| gl->vertexAttrib3f = &glVertexAttrib3f; |
| gl->vertexAttrib3fv = &glVertexAttrib3fv; |
| gl->vertexAttrib4f = &glVertexAttrib4f; |
| gl->vertexAttrib4fv = &glVertexAttrib4fv; |
| gl->vertexAttribBinding = &glVertexAttribBinding; |
| gl->vertexAttribDivisor = &glVertexAttribDivisor; |
| gl->vertexAttribFormat = &glVertexAttribFormat; |
| gl->vertexAttribI4i = &glVertexAttribI4i; |
| gl->vertexAttribI4iv = &glVertexAttribI4iv; |
| gl->vertexAttribI4ui = &glVertexAttribI4ui; |
| gl->vertexAttribI4uiv = &glVertexAttribI4uiv; |
| gl->vertexAttribIFormat = &glVertexAttribIFormat; |
| gl->vertexAttribIPointer = &glVertexAttribIPointer; |
| gl->vertexAttribPointer = &glVertexAttribPointer; |
| gl->vertexBindingDivisor = &glVertexBindingDivisor; |
| gl->viewport = &glViewport; |
| gl->waitSync = &glWaitSync; |