blob: 375ed88130d55fae4a08a6ca0a0ee8093a5eb4c7 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2019 Valve Corporation.
* Copyright (c) 2019 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief EXT_discard_rectangles tests
*//*--------------------------------------------------------------------*/
#include "vktDrawDiscardRectanglesTests.hpp"
#include "vkDefs.hpp"
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkMemUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkQueryUtil.hpp"
#include "vktTestGroupUtil.hpp"
#include "vktTestCase.hpp"
#include "vktDrawBufferObjectUtil.hpp"
#include "tcuTestCase.hpp"
#include "tcuVector.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuImageCompare.hpp"
#include "deUniquePtr.hpp"
#include "deSharedPtr.hpp"
namespace vkt
{
namespace Draw
{
namespace
{
using namespace vk;
using de::UniquePtr;
using de::SharedPtr;
using de::MovePtr;
using tcu::Vec4;
using tcu::Vec2;
using tcu::UVec2;
using tcu::UVec4;
enum TestMode
{
TEST_MODE_INCLUSIVE = 0,
TEST_MODE_EXCLUSIVE,
TEST_MODE_COUNT
};
enum TestScissorMode
{
TEST_SCISSOR_MODE_NONE = 0,
TEST_SCISSOR_MODE_STATIC,
TEST_SCISSOR_MODE_DYNAMIC,
TEST_SCISSOR_MODE_COUNT
};
#define NUM_RECT_TESTS 6
#define NUM_DYNAMIC_DISCARD_TYPE_TESTS 2
struct TestParams
{
TestMode testMode;
deUint32 numRectangles;
deBool dynamicDiscardRectangles;
TestScissorMode scissorMode;
};
template<typename T>
inline VkDeviceSize sizeInBytes(const std::vector<T>& vec)
{
return vec.size() * sizeof(vec[0]);
}
VkImageCreateInfo makeImageCreateInfo (const VkFormat format, const UVec2& size, VkImageUsageFlags usage)
{
const VkImageCreateInfo imageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageCreateFlags)0, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
format, // VkFormat format;
makeExtent3D(size.x(), size.y(), 1), // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
usage, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
DE_NULL, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
return imageParams;
}
VkPipelineDiscardRectangleStateCreateInfoEXT makeDiscardRectangleStateCreateInfo (const deBool dynamicDiscardRectangle,
const VkDiscardRectangleModeEXT discardRectangleMode,
const deUint32 discardRectangleCount,
const VkRect2D *pDiscardRectangles)
{
const VkPipelineDiscardRectangleStateCreateInfoEXT discardRectanglesCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineDiscardRectangleStateCreateFlagsEXT flags;
discardRectangleMode, // VkDiscardRectangleModeEXT discardRectangleMode;
discardRectangleCount, // deUint32 discardRectangleCount;
dynamicDiscardRectangle ? DE_NULL : pDiscardRectangles // const VkRect2D* pDiscardRectangles;
};
return discardRectanglesCreateInfo;
}
Move<VkPipeline> makeGraphicsPipeline (const DeviceInterface& vk,
const VkDevice device,
const VkPipelineLayout pipelineLayout,
const VkRenderPass renderPass,
const VkShaderModule vertexModule,
const VkShaderModule fragmentModule,
const UVec2 renderSize,
const deBool dynamicDiscardRectangle,
const VkDiscardRectangleModeEXT discardRectangleMode,
const deUint32 discardRectangleCount,
const VkRect2D* pDiscardRectangles,
const TestScissorMode scissorMode,
const VkRect2D rectScissor)
{
const VkVertexInputBindingDescription vertexInputBindingDescription =
{
0u, // uint32_t binding;
sizeof(Vec4), // uint32_t stride;
VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate;
};
const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[] =
{
{
0u, // uint32_t location;
0u, // uint32_t binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
0u, // uint32_t offset;
},
};
const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
1u, // uint32_t vertexBindingDescriptionCount;
&vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
DE_LENGTH_OF_ARRAY(vertexInputAttributeDescriptions), // uint32_t vertexAttributeDescriptionCount;
vertexInputAttributeDescriptions, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags;
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, // VkPrimitiveTopology topology;
VK_FALSE, // VkBool32 primitiveRestartEnable;
};
VkViewport viewport = makeViewport(0.0f, 0.0f, static_cast<float>(renderSize.x()), static_cast<float>(renderSize.y()), 0.0f, 1.0f);
const VkRect2D rectScissorRenderSize = { { 0, 0 }, { renderSize.x(), renderSize.y() } };
const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags;
1u, // uint32_t viewportCount;
&viewport, // const VkViewport* pViewports;
1u, // uint32_t scissorCount;
scissorMode != TEST_SCISSOR_MODE_NONE ? &rectScissor : &rectScissorRenderSize, // const VkRect2D* pScissors;
};
const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
VK_FALSE, // VkBool32 depthClampEnable;
VK_FALSE, // VkBool32 rasterizerDiscardEnable;
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
VK_FALSE, // VkBool32 depthBiasEnable;
0.0f, // float depthBiasConstantFactor;
0.0f, // float depthBiasClamp;
0.0f, // float depthBiasSlopeFactor;
1.0f, // float lineWidth;
};
const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
VK_FALSE, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
VK_FALSE, // VkBool32 alphaToCoverageEnable;
VK_FALSE // VkBool32 alphaToOneEnable;
};
const VkStencilOpState stencilOpState = makeStencilOpState(
VK_STENCIL_OP_KEEP, // stencil fail
VK_STENCIL_OP_KEEP, // depth & stencil pass
VK_STENCIL_OP_KEEP, // depth only fail
VK_COMPARE_OP_ALWAYS, // compare op
0u, // compare mask
0u, // write mask
0u); // reference
VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags;
VK_FALSE, // VkBool32 depthTestEnable;
VK_FALSE, // VkBool32 depthWriteEnable;
VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp;
VK_FALSE, // VkBool32 depthBoundsTestEnable;
VK_FALSE, // VkBool32 stencilTestEnable;
stencilOpState, // VkStencilOpState front;
stencilOpState, // VkStencilOpState back;
0.0f, // float minDepthBounds;
1.0f, // float maxDepthBounds;
};
const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState =
{
VK_FALSE, // VkBool32 blendEnable;
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
colorComponentsAll, // VkColorComponentFlags colorWriteMask;
};
const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags;
VK_FALSE, // VkBool32 logicOpEnable;
VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
1u, // deUint32 attachmentCount;
&pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4];
};
const VkPipelineShaderStageCreateInfo pShaderStages[] =
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage;
vertexModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL, // const VkSpecializationInfo* pSpecializationInfo;
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage;
fragmentModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL, // const VkSpecializationInfo* pSpecializationInfo;
},
};
const VkPipelineDiscardRectangleStateCreateInfoEXT discardRectangleStateCreateInfo = makeDiscardRectangleStateCreateInfo(dynamicDiscardRectangle, discardRectangleMode, discardRectangleCount, pDiscardRectangles);
const VkDynamicState dynamicStateDiscardRectangles = VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT;
const VkDynamicState dynamicStateScissor = VK_DYNAMIC_STATE_SCISSOR;
std::vector<VkDynamicState> dynamicStates;
if (dynamicDiscardRectangle)
dynamicStates.push_back(dynamicStateDiscardRectangles);
if (scissorMode == TEST_SCISSOR_MODE_DYNAMIC)
dynamicStates.push_back(dynamicStateScissor);
const VkPipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineDynamicStateCreateFlags flags;
(deUint32)dynamicStates.size(), // deUint32 dynamicStateCount;
dynamicStates.data() // const VkDynamicState* pDynamicStates;
};
const VkGraphicsPipelineCreateInfo graphicsPipelineInfo =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
&discardRectangleStateCreateInfo, // const void* pNext;
(VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
2u, // deUint32 stageCount;
pShaderStages, // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
&pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
&pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
&pipelineDynamicStateCreateInfo, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
pipelineLayout, // VkPipelineLayout layout;
renderPass, // VkRenderPass renderPass;
0u, // deUint32 subpass;
DE_NULL, // VkPipeline basePipelineHandle;
0, // deInt32 basePipelineIndex;
};
return createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo);
}
void generateDiscardRectangles(const UVec2& renderSize, deUint32 numRect, std::vector<VkRect2D>& rectangles)
{
deUint32 cellHight = renderSize.y() - 10;
deUint32 cellWidth = (renderSize.x() - 10) / (2 * numRect - 1);
DE_ASSERT(rectangles.size() == 0);
for (deUint32 i = 0; i < numRect; i++)
{
VkRect2D rect;
rect.extent.height = cellHight;
rect.extent.width = cellWidth;
rect.offset.x = 5u + i * 2 * cellWidth;
rect.offset.y = 5u;
rectangles.push_back(rect);
}
}
//! Renders a colorful grid of rectangles.
tcu::TextureLevel generateReferenceImage (const tcu::TextureFormat format,
const UVec2& renderSize,
const TestMode testMode,
const Vec4& color,
const deUint32 numRectangles,
const std::vector<VkRect2D> rectangles,
const deBool enableScissor,
const VkRect2D scissor)
{
tcu::TextureLevel image(format, renderSize.x(), renderSize.y());
const Vec4 rectColor = testMode == TEST_MODE_INCLUSIVE ? Vec4(0.0f, 1.0f, 0.0f, 1.0f) : color;
const Vec4 clearColor = testMode == TEST_MODE_INCLUSIVE ? color : Vec4(0.0f, 1.0f, 0.0f, 1.0f);
if (!enableScissor)
{
// Clear the image with clearColor
tcu::clear(image.getAccess(), clearColor);
// Now draw the discard rectangles taking into account the selected mode.
for (deUint32 i = 0; i < numRectangles; i++)
{
tcu::clear(tcu::getSubregion(image.getAccess(), rectangles[i].offset.x, rectangles[i].offset.y,
rectangles[i].extent.width, rectangles[i].extent.height),
rectColor);
}
}
else
{
// Clear the image with the original clear color
tcu::clear(image.getAccess(), color);
// Clear the scissor are with the clearColor which depends on the selected mode
tcu::clear(tcu::getSubregion(image.getAccess(), scissor.offset.x, scissor.offset.y,
scissor.extent.width, scissor.extent.height),
clearColor);
// Now draw the discard rectangles taking into account both the scissor area and
// the selected mode.
for (deUint32 rect = 0; rect < numRectangles; rect++)
{
for (deUint32 x = rectangles[rect].offset.x; x < (rectangles[rect].offset.x + rectangles[rect].extent.width); x++)
{
for(deUint32 y = rectangles[rect].offset.y; y < (rectangles[rect].offset.y + rectangles[rect].extent.height); y++)
{
if ((x >= (deUint32)scissor.offset.x) && (x < (scissor.offset.x + scissor.extent.width)) &&
(y >= (deUint32)scissor.offset.y) && (y < (scissor.offset.y + scissor.extent.height)))
{
image.getAccess().setPixel(rectColor, x, y);
}
}
}
}
}
return image;
}
class DiscardRectanglesTestInstance : public TestInstance
{
public:
DiscardRectanglesTestInstance (Context& context,
TestParams params);
virtual ~DiscardRectanglesTestInstance (void) {};
virtual tcu::TestStatus iterate (void);
private:
const TestParams m_params;
const Vec4 m_clearColor;
const UVec2 m_renderSize;
std::vector<Vec4> m_vertices;
std::vector<VkRect2D> m_rectangles;
Move<VkImage> m_colorImage;
MovePtr<Allocation> m_colorImageAlloc;
Move<VkImageView> m_colorAttachment;
SharedPtr<Buffer> m_colorBuffer;
SharedPtr<Buffer> m_vertexBuffer;
Move<VkShaderModule> m_vertexModule;
Move<VkShaderModule> m_fragmentModule;
Move<VkRenderPass> m_renderPass;
Move<VkFramebuffer> m_framebuffer;
Move<VkPipelineLayout> m_pipelineLayout;
Move<VkPipeline> m_pipeline;
Move<VkCommandPool> m_cmdPool;
Move<VkCommandBuffer> m_cmdBuffer;
};
DiscardRectanglesTestInstance::DiscardRectanglesTestInstance (Context& context,
TestParams params)
: TestInstance (context)
, m_params (params)
, m_clearColor (Vec4(1.0f, 0.0f, 0.0f, 1.0f))
, m_renderSize (UVec2(340, 100))
{
}
tcu::TestStatus DiscardRectanglesTestInstance::iterate (void)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
const InstanceInterface& vki = m_context.getInstanceInterface();
const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice();
const VkDevice device = m_context.getDevice();
const VkQueue queue = m_context.getUniversalQueue();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
Allocator& allocator = m_context.getDefaultAllocator();
const VkDiscardRectangleModeEXT discardRectangleMode = m_params.testMode == TEST_MODE_EXCLUSIVE ? VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT : VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT;
const VkRect2D rectScissor = { { 90, 25 }, { 160, 50} };
const VkImageSubresourceRange colorSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
const VkDeviceSize colorBufferSize = m_renderSize.x() * m_renderSize.y() * tcu::getPixelSize(mapVkFormat(colorFormat));
// Check for VK_EXT_discard_rectangles support and maximum number of active discard rectangles
{
VkPhysicalDeviceDiscardRectanglePropertiesEXT discardRectangleProperties;
deMemset(&discardRectangleProperties, 0, sizeof(VkPhysicalDeviceDiscardRectanglePropertiesEXT));
discardRectangleProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT;
VkPhysicalDeviceProperties2 physicalDeviceProperties;
physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
physicalDeviceProperties.pNext = &discardRectangleProperties;
vki.getPhysicalDeviceProperties2(physicalDevice, &physicalDeviceProperties);
if (discardRectangleProperties.maxDiscardRectangles == 0)
{
throw tcu::NotSupportedError("Implementation doesn't support discard rectangles");
}
if (discardRectangleProperties.maxDiscardRectangles < 4)
{
std::ostringstream message;
message << "Implementation doesn't support the minimum value for maxDiscardRectangles: " << discardRectangleProperties.maxDiscardRectangles << " < 4";
return tcu::TestStatus::fail(message.str());
}
if (discardRectangleProperties.maxDiscardRectangles < m_params.numRectangles)
{
std::ostringstream message;
message << "Implementation doesn't support the required number of discard rectangles: " << discardRectangleProperties.maxDiscardRectangles << " < " << m_params.numRectangles;
throw tcu::NotSupportedError(message.str());
}
}
// Color attachment
{
m_colorImage = makeImage(vk, device, makeImageCreateInfo(colorFormat, m_renderSize, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT));
m_colorImageAlloc = bindImage(vk, device, allocator, *m_colorImage, MemoryRequirement::Any);
m_colorBuffer = Buffer::createAndAlloc(vk, device, makeBufferCreateInfo(colorBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT), allocator, MemoryRequirement::HostVisible);
m_colorAttachment = makeImageView(vk, device, *m_colorImage, VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorSubresourceRange);
// Zero colorBuffer.
const Allocation alloc = m_colorBuffer->getBoundMemory();
deMemset(alloc.getHostPtr(), 0, static_cast<std::size_t>(colorBufferSize));
flushAlloc(vk, device, alloc);
}
// Initialize the pipeline and other variables
{
// Draw a quad covering the whole framebuffer
m_vertices.push_back(Vec4(-1.0f, 1.0f, 0.0f, 1.0f));
m_vertices.push_back(Vec4(-1.0f, -1.0f, 0.0f, 1.0f));
m_vertices.push_back(Vec4( 1.0f, 1.0f, 0.0f, 1.0f));
m_vertices.push_back(Vec4( 1.0f, -1.0f, 0.0f, 1.0f));
VkDeviceSize vertexBufferSize = sizeInBytes(m_vertices);
m_vertexBuffer = Buffer::createAndAlloc (vk, device, makeBufferCreateInfo(vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), allocator, MemoryRequirement::HostVisible);
deMemcpy(m_vertexBuffer->getBoundMemory().getHostPtr(), m_vertices.data(), static_cast<std::size_t>(vertexBufferSize));
flushAlloc(vk, device, m_vertexBuffer->getBoundMemory());
m_vertexModule = createShaderModule (vk, device, m_context.getBinaryCollection().get("vert"), 0u);
m_fragmentModule = createShaderModule (vk, device, m_context.getBinaryCollection().get("frag"), 0u);
m_renderPass = makeRenderPass (vk, device, colorFormat);
m_framebuffer = makeFramebuffer (vk, device, *m_renderPass, m_colorAttachment.get(),
static_cast<deUint32>(m_renderSize.x()),
static_cast<deUint32>(m_renderSize.y()));
m_pipelineLayout = makePipelineLayout (vk, device);
generateDiscardRectangles(m_renderSize, m_params.numRectangles, m_rectangles);
m_pipeline = makeGraphicsPipeline (vk, device, *m_pipelineLayout, *m_renderPass, *m_vertexModule, *m_fragmentModule, m_renderSize,
m_params.dynamicDiscardRectangles, discardRectangleMode, m_params.numRectangles,
m_rectangles.data(), m_params.scissorMode, rectScissor);
m_cmdPool = createCommandPool (vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex);
m_cmdBuffer = allocateCommandBuffer (vk, device, *m_cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
}
// Write command buffer and submit it
{
beginCommandBuffer(vk, *m_cmdBuffer);
const VkClearValue clearValue = makeClearValueColor(m_clearColor);
const VkRect2D renderArea =
{
makeOffset2D(0, 0),
makeExtent2D(m_renderSize.x(), m_renderSize.y()),
};
const VkRenderPassBeginInfo renderPassBeginInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPass, // VkRenderPass renderPass;
*m_framebuffer, // VkFramebuffer framebuffer;
renderArea, // VkRect2D renderArea;
1u, // uint32_t clearValueCount;
&clearValue, // const VkClearValue* pClearValues;
};
vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
{
const VkBuffer vertexBuffer = m_vertexBuffer->object();
const VkDeviceSize vertexBufferOffset = 0ull;
vk.cmdBindVertexBuffers(*m_cmdBuffer, 0u, 1u, &vertexBuffer, &vertexBufferOffset);
}
if (m_params.dynamicDiscardRectangles)
{
vk.cmdSetDiscardRectangleEXT(*m_cmdBuffer, 0u, m_params.numRectangles, m_rectangles.data());
}
if (m_params.scissorMode == TEST_SCISSOR_MODE_DYNAMIC)
{
vk.cmdSetScissor(*m_cmdBuffer, 0u, 1u, &rectScissor);
}
vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_vertices.size()), 1u, 0u, 0u); // two triangles
vk.cmdEndRenderPass(*m_cmdBuffer);
copyImageToBuffer(vk, *m_cmdBuffer, *m_colorImage, m_colorBuffer->object(), tcu::IVec2(m_renderSize.x(), m_renderSize.y()), VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, colorSubresourceRange.layerCount);
VK_CHECK(vk.endCommandBuffer(*m_cmdBuffer));
submitCommandsAndWait(vk, device, queue, *m_cmdBuffer);
}
// Verify results
{
const Allocation alloc = m_colorBuffer->getBoundMemory();
invalidateMappedMemoryRange(vk, device, alloc.getMemory(), 0ull, colorBufferSize);
const tcu::ConstPixelBufferAccess resultImage (mapVkFormat(colorFormat), m_renderSize.x(), m_renderSize.y(), 1u, alloc.getHostPtr());
const tcu::TextureLevel referenceImage = generateReferenceImage(mapVkFormat(colorFormat), m_renderSize, m_params.testMode, m_clearColor,
m_params.numRectangles, m_rectangles, m_params.scissorMode != TEST_SCISSOR_MODE_NONE, rectScissor);
if (!tcu::floatThresholdCompare(m_context.getTestContext().getLog(), "Compare", "Result comparison", referenceImage.getAccess(), resultImage, Vec4(0.02f), tcu::COMPARE_LOG_RESULT))
TCU_FAIL("Rendered image is not correct");
}
return tcu::TestStatus::pass("OK");
}
class DiscardRectanglesTestCase : public TestCase
{
public:
DiscardRectanglesTestCase (tcu::TestContext &context,
const char *name,
const char *description,
TestParams params);
virtual ~DiscardRectanglesTestCase (void) {};
virtual TestInstance* createInstance (Context& context) const;
virtual void initPrograms (SourceCollections& programCollection) const;
virtual void checkSupport (Context& context) const;
private:
const TestParams m_params;
};
DiscardRectanglesTestCase::DiscardRectanglesTestCase (tcu::TestContext &context,
const char *name,
const char *description,
TestParams params)
: TestCase (context, name, description)
, m_params (params)
{
}
void DiscardRectanglesTestCase::initPrograms(SourceCollections& programCollection) const
{
// Vertex
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_440) << "\n"
<< "\n"
<< "layout(location = 0) in highp vec4 position;\n"
<< "layout(location = 0) out highp vec4 vsColor;\n"
<< "\n"
<< "out gl_PerVertex {\n"
<< " vec4 gl_Position;\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " gl_Position = position;\n"
<< " vsColor = vec4(0.0f, 1.0f, 0.0f, 1.0f);\n"
<< "}\n";
programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
}
// Fragment
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_440) << "\n"
<< "\n"
<< "layout(location = 0) in highp vec4 vsColor;\n"
<< "layout(location = 0) out highp vec4 fsColor;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " fsColor = vsColor;\n"
<< "}\n";
programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
}
}
void DiscardRectanglesTestCase::checkSupport (Context& context) const
{
context.requireDeviceFunctionality("VK_EXT_discard_rectangles");
}
TestInstance* DiscardRectanglesTestCase::createInstance (Context& context) const
{
return new DiscardRectanglesTestInstance(context, m_params);
}
void createTests (tcu::TestCaseGroup* testGroup)
{
tcu::TestContext& testCtx = testGroup->getTestContext();
deUint32 numRect [NUM_RECT_TESTS] = { 1, 2, 3, 4, 8, 16};
std::string modeName [TEST_MODE_COUNT] = { "inclusive_", "exclusive_" };
std::string scissorName [TEST_SCISSOR_MODE_COUNT] = { "", "scissor_", "dynamic_scissor_" };
std::string dynamicName [NUM_DYNAMIC_DISCARD_TYPE_TESTS] = { "", "dynamic_discard_" };
for (deUint32 dynamic = 0 ; dynamic < NUM_DYNAMIC_DISCARD_TYPE_TESTS; dynamic++)
{
for (deUint32 scissor = 0 ; scissor < TEST_SCISSOR_MODE_COUNT; scissor++)
{
for (deUint32 mode = 0; mode < TEST_MODE_COUNT; mode++)
{
for (deUint32 rect = 0; rect < NUM_RECT_TESTS; rect++)
{
std::ostringstream name;
TestParams params;
params.testMode = (TestMode) mode;
params.dynamicDiscardRectangles = dynamic ? DE_TRUE : DE_FALSE;
params.scissorMode = (TestScissorMode) scissor;
params.numRectangles = numRect[rect];
name << dynamicName[dynamic] << scissorName[scissor] << modeName[mode] << "rect_" << numRect[rect];
testGroup->addChild(new DiscardRectanglesTestCase(testCtx, name.str().c_str(), "", params));
}
}
}
}
}
} // Anonymous
tcu::TestCaseGroup* createDiscardRectanglesTests (tcu::TestContext& testCtx)
{
return createTestGroup(testCtx, "discard_rectangles", "Discard Rectangles tests", createTests);
}
} // Draw
} //vkt