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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Imagination Technologies Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Multisample Tests
*//*--------------------------------------------------------------------*/
#include "vktPipelineMultisampleTests.hpp"
#include "vktPipelineMultisampleImageTests.hpp"
#include "vktPipelineClearUtil.hpp"
#include "vktPipelineImageUtil.hpp"
#include "vktPipelineVertexUtil.hpp"
#include "vktPipelineReferenceRenderer.hpp"
#include "vktTestCase.hpp"
#include "vktTestCaseUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkMemUtil.hpp"
#include "vkPrograms.hpp"
#include "vkQueryUtil.hpp"
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
#include "tcuImageCompare.hpp"
#include "tcuTestLog.hpp"
#include "deUniquePtr.hpp"
#include "deSharedPtr.hpp"
#include "deStringUtil.hpp"
#include "deMemory.h"
#include <sstream>
#include <vector>
#include <map>
namespace vkt
{
namespace pipeline
{
using namespace vk;
namespace
{
enum GeometryType
{
GEOMETRY_TYPE_OPAQUE_TRIANGLE,
GEOMETRY_TYPE_OPAQUE_LINE,
GEOMETRY_TYPE_OPAQUE_POINT,
GEOMETRY_TYPE_OPAQUE_QUAD,
GEOMETRY_TYPE_OPAQUE_QUAD_NONZERO_DEPTH, //!< placed at z = 0.5
GEOMETRY_TYPE_TRANSLUCENT_QUAD,
GEOMETRY_TYPE_INVISIBLE_TRIANGLE,
GEOMETRY_TYPE_INVISIBLE_QUAD,
GEOMETRY_TYPE_GRADIENT_QUAD
};
enum TestModeBits
{
TEST_MODE_DEPTH_BIT = 1u,
TEST_MODE_STENCIL_BIT = 2u,
};
typedef deUint32 TestModeFlags;
void initMultisamplePrograms (SourceCollections& sources, GeometryType geometryType);
bool isSupportedSampleCount (const InstanceInterface& instanceInterface, VkPhysicalDevice physicalDevice, VkSampleCountFlagBits rasterizationSamples);
bool isSupportedDepthStencilFormat (const InstanceInterface& vki, const VkPhysicalDevice physDevice, const VkFormat format);
VkPipelineColorBlendAttachmentState getDefaultColorBlendAttachmentState (void);
deUint32 getUniqueColorsCount (const tcu::ConstPixelBufferAccess& image);
VkImageAspectFlags getImageAspectFlags (const VkFormat format);
VkPrimitiveTopology getPrimitiveTopology (const GeometryType geometryType);
std::vector<Vertex4RGBA> generateVertices (const GeometryType geometryType);
VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool useStencil);
class MultisampleTest : public vkt::TestCase
{
public:
MultisampleTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState,
GeometryType geometryType);
virtual ~MultisampleTest (void) {}
virtual void initPrograms (SourceCollections& programCollection) const;
virtual TestInstance* createInstance (Context& context) const;
protected:
virtual TestInstance* createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const = 0;
VkPipelineMultisampleStateCreateInfo m_multisampleStateParams;
const VkPipelineColorBlendAttachmentState m_colorBlendState;
const GeometryType m_geometryType;
std::vector<VkSampleMask> m_sampleMask;
};
class RasterizationSamplesTest : public MultisampleTest
{
public:
RasterizationSamplesTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples,
GeometryType geometryType,
TestModeFlags modeFlags = 0u);
virtual ~RasterizationSamplesTest (void) {}
protected:
virtual TestInstance* createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const;
static VkPipelineMultisampleStateCreateInfo getRasterizationSamplesStateParams (VkSampleCountFlagBits rasterizationSamples);
const TestModeFlags m_modeFlags;
};
class MinSampleShadingTest : public MultisampleTest
{
public:
MinSampleShadingTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples,
float minSampleShading,
GeometryType geometryType);
virtual ~MinSampleShadingTest (void) {}
protected:
virtual TestInstance* createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const;
static VkPipelineMultisampleStateCreateInfo getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading);
};
class SampleMaskTest : public MultisampleTest
{
public:
SampleMaskTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples,
const std::vector<VkSampleMask>& sampleMask,
GeometryType geometryType);
virtual ~SampleMaskTest (void) {}
protected:
virtual TestInstance* createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const;
static VkPipelineMultisampleStateCreateInfo getSampleMaskStateParams (VkSampleCountFlagBits rasterizationSamples, const std::vector<VkSampleMask>& sampleMask);
};
class AlphaToOneTest : public MultisampleTest
{
public:
AlphaToOneTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples);
virtual ~AlphaToOneTest (void) {}
protected:
virtual TestInstance* createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const;
static VkPipelineMultisampleStateCreateInfo getAlphaToOneStateParams (VkSampleCountFlagBits rasterizationSamples);
static VkPipelineColorBlendAttachmentState getAlphaToOneBlendState (void);
};
class AlphaToCoverageTest : public MultisampleTest
{
public:
AlphaToCoverageTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples,
GeometryType geometryType);
virtual ~AlphaToCoverageTest (void) {}
protected:
virtual TestInstance* createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const;
static VkPipelineMultisampleStateCreateInfo getAlphaToCoverageStateParams (VkSampleCountFlagBits rasterizationSamples);
GeometryType m_geometryType;
};
typedef de::SharedPtr<Unique<VkPipeline> > VkPipelineSp;
class MultisampleRenderer
{
public:
MultisampleRenderer (Context& context,
const VkFormat colorFormat,
const tcu::IVec2& renderSize,
const VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState);
MultisampleRenderer (Context& context,
const VkFormat colorFormat,
const VkFormat depthStencilFormat,
const tcu::IVec2& renderSize,
const bool useDepth,
const bool useStencil,
const deUint32 numTopologies,
const VkPrimitiveTopology* pTopology,
const std::vector<Vertex4RGBA>* pVertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState);
virtual ~MultisampleRenderer (void);
de::MovePtr<tcu::TextureLevel> render (void);
protected:
void initialize (Context& context,
const deUint32 numTopologies,
const VkPrimitiveTopology* pTopology,
const std::vector<Vertex4RGBA>* pVertices);
Context& m_context;
const VkFormat m_colorFormat;
const VkFormat m_depthStencilFormat;
tcu::IVec2 m_renderSize;
const bool m_useDepth;
const bool m_useStencil;
const VkPipelineMultisampleStateCreateInfo m_multisampleStateParams;
const VkPipelineColorBlendAttachmentState m_colorBlendState;
Move<VkImage> m_colorImage;
de::MovePtr<Allocation> m_colorImageAlloc;
Move<VkImageView> m_colorAttachmentView;
Move<VkImage> m_resolveImage;
de::MovePtr<Allocation> m_resolveImageAlloc;
Move<VkImageView> m_resolveAttachmentView;
Move<VkImage> m_depthStencilImage;
de::MovePtr<Allocation> m_depthStencilImageAlloc;
Move<VkImageView> m_depthStencilAttachmentView;
Move<VkRenderPass> m_renderPass;
Move<VkFramebuffer> m_framebuffer;
Move<VkShaderModule> m_vertexShaderModule;
Move<VkShaderModule> m_fragmentShaderModule;
Move<VkBuffer> m_vertexBuffer;
de::MovePtr<Allocation> m_vertexBufferAlloc;
Move<VkPipelineLayout> m_pipelineLayout;
std::vector<VkPipelineSp> m_graphicsPipelines;
Move<VkCommandPool> m_cmdPool;
Move<VkCommandBuffer> m_cmdBuffer;
Move<VkFence> m_fence;
};
class RasterizationSamplesInstance : public vkt::TestInstance
{
public:
RasterizationSamplesInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState,
const TestModeFlags modeFlags);
virtual ~RasterizationSamplesInstance (void) {}
virtual tcu::TestStatus iterate (void);
protected:
virtual tcu::TestStatus verifyImage (const tcu::ConstPixelBufferAccess& result);
const VkFormat m_colorFormat;
const tcu::IVec2 m_renderSize;
const VkPrimitiveTopology m_primitiveTopology;
const std::vector<Vertex4RGBA> m_vertices;
const std::vector<Vertex4RGBA> m_fullQuadVertices; //!< used by depth/stencil case
const TestModeFlags m_modeFlags;
de::MovePtr<MultisampleRenderer> m_multisampleRenderer;
};
class MinSampleShadingInstance : public vkt::TestInstance
{
public:
MinSampleShadingInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState);
virtual ~MinSampleShadingInstance (void) {}
virtual tcu::TestStatus iterate (void);
protected:
virtual tcu::TestStatus verifyImage (const tcu::ConstPixelBufferAccess& testShadingImage,
const tcu::ConstPixelBufferAccess& minShadingImage,
const tcu::ConstPixelBufferAccess& maxShadingImage);
const VkFormat m_colorFormat;
const tcu::IVec2 m_renderSize;
const VkPrimitiveTopology m_primitiveTopology;
const std::vector<Vertex4RGBA> m_vertices;
const VkPipelineMultisampleStateCreateInfo m_multisampleStateParams;
const VkPipelineColorBlendAttachmentState m_colorBlendState;
};
class SampleMaskInstance : public vkt::TestInstance
{
public:
SampleMaskInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState);
virtual ~SampleMaskInstance (void) {}
virtual tcu::TestStatus iterate (void);
protected:
virtual tcu::TestStatus verifyImage (const tcu::ConstPixelBufferAccess& testShadingImage,
const tcu::ConstPixelBufferAccess& minShadingImage,
const tcu::ConstPixelBufferAccess& maxShadingImage);
const VkFormat m_colorFormat;
const tcu::IVec2 m_renderSize;
const VkPrimitiveTopology m_primitiveTopology;
const std::vector<Vertex4RGBA> m_vertices;
const VkPipelineMultisampleStateCreateInfo m_multisampleStateParams;
const VkPipelineColorBlendAttachmentState m_colorBlendState;
};
class AlphaToOneInstance : public vkt::TestInstance
{
public:
AlphaToOneInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState);
virtual ~AlphaToOneInstance (void) {}
virtual tcu::TestStatus iterate (void);
protected:
virtual tcu::TestStatus verifyImage (const tcu::ConstPixelBufferAccess& alphaOneImage,
const tcu::ConstPixelBufferAccess& noAlphaOneImage);
const VkFormat m_colorFormat;
const tcu::IVec2 m_renderSize;
const VkPrimitiveTopology m_primitiveTopology;
const std::vector<Vertex4RGBA> m_vertices;
const VkPipelineMultisampleStateCreateInfo m_multisampleStateParams;
const VkPipelineColorBlendAttachmentState m_colorBlendState;
};
class AlphaToCoverageInstance : public vkt::TestInstance
{
public:
AlphaToCoverageInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState,
GeometryType geometryType);
virtual ~AlphaToCoverageInstance (void) {}
virtual tcu::TestStatus iterate (void);
protected:
virtual tcu::TestStatus verifyImage (const tcu::ConstPixelBufferAccess& result);
const VkFormat m_colorFormat;
const tcu::IVec2 m_renderSize;
const VkPrimitiveTopology m_primitiveTopology;
const std::vector<Vertex4RGBA> m_vertices;
const VkPipelineMultisampleStateCreateInfo m_multisampleStateParams;
const VkPipelineColorBlendAttachmentState m_colorBlendState;
const GeometryType m_geometryType;
};
// Helper functions
void initMultisamplePrograms (SourceCollections& sources, GeometryType geometryType)
{
std::ostringstream vertexSource;
vertexSource <<
"#version 310 es\n"
"layout(location = 0) in vec4 position;\n"
"layout(location = 1) in vec4 color;\n"
"layout(location = 0) out highp vec4 vtxColor;\n"
"void main (void)\n"
"{\n"
" gl_Position = position;\n"
" vtxColor = color;\n"
<< (geometryType == GEOMETRY_TYPE_OPAQUE_POINT ? " gl_PointSize = 3.0f;\n"
: "" )
<< "}\n";
static const char* fragmentSource =
"#version 310 es\n"
"layout(location = 0) in highp vec4 vtxColor;\n"
"layout(location = 0) out highp vec4 fragColor;\n"
"void main (void)\n"
"{\n"
" fragColor = vtxColor;\n"
"}\n";
sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str());
sources.glslSources.add("color_frag") << glu::FragmentSource(fragmentSource);
}
bool isSupportedSampleCount (const InstanceInterface& instanceInterface, VkPhysicalDevice physicalDevice, VkSampleCountFlagBits rasterizationSamples)
{
VkPhysicalDeviceProperties deviceProperties;
instanceInterface.getPhysicalDeviceProperties(physicalDevice, &deviceProperties);
return !!(deviceProperties.limits.framebufferColorSampleCounts & rasterizationSamples);
}
VkPipelineColorBlendAttachmentState getDefaultColorBlendAttachmentState (void)
{
const VkPipelineColorBlendAttachmentState colorBlendState =
{
false, // VkBool32 blendEnable;
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask;
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
};
return colorBlendState;
}
deUint32 getUniqueColorsCount (const tcu::ConstPixelBufferAccess& image)
{
DE_ASSERT(image.getFormat().getPixelSize() == 4);
std::map<deUint32, deUint32> histogram; // map<pixel value, number of occurrences>
const deUint32 pixelCount = image.getWidth() * image.getHeight() * image.getDepth();
for (deUint32 pixelNdx = 0; pixelNdx < pixelCount; pixelNdx++)
{
const deUint32 pixelValue = *((const deUint32*)image.getDataPtr() + pixelNdx);
if (histogram.find(pixelValue) != histogram.end())
histogram[pixelValue]++;
else
histogram[pixelValue] = 1;
}
return (deUint32)histogram.size();
}
VkImageAspectFlags getImageAspectFlags (const VkFormat format)
{
const tcu::TextureFormat tcuFormat = mapVkFormat(format);
if (tcuFormat.order == tcu::TextureFormat::DS) return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
else if (tcuFormat.order == tcu::TextureFormat::D) return VK_IMAGE_ASPECT_DEPTH_BIT;
else if (tcuFormat.order == tcu::TextureFormat::S) return VK_IMAGE_ASPECT_STENCIL_BIT;
DE_ASSERT(false);
return 0u;
}
std::vector<Vertex4RGBA> generateVertices (const GeometryType geometryType)
{
std::vector<Vertex4RGBA> vertices;
switch (geometryType)
{
case GEOMETRY_TYPE_OPAQUE_TRIANGLE:
case GEOMETRY_TYPE_INVISIBLE_TRIANGLE:
{
Vertex4RGBA vertexData[3] =
{
{
tcu::Vec4(-0.75f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
},
{
tcu::Vec4(0.75f, 0.125f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
},
{
tcu::Vec4(0.75f, -0.125f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
}
};
if (geometryType == GEOMETRY_TYPE_INVISIBLE_TRIANGLE)
{
for (int i = 0; i < 3; i++)
vertexData[i].color = tcu::Vec4();
}
vertices = std::vector<Vertex4RGBA>(vertexData, vertexData + 3);
break;
}
case GEOMETRY_TYPE_OPAQUE_LINE:
{
const Vertex4RGBA vertexData[2] =
{
{
tcu::Vec4(-0.75f, 0.25f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
},
{
tcu::Vec4(0.75f, -0.25f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
}
};
vertices = std::vector<Vertex4RGBA>(vertexData, vertexData + 2);
break;
}
case GEOMETRY_TYPE_OPAQUE_POINT:
{
const Vertex4RGBA vertex =
{
tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
};
vertices = std::vector<Vertex4RGBA>(1, vertex);
break;
}
case GEOMETRY_TYPE_OPAQUE_QUAD:
case GEOMETRY_TYPE_OPAQUE_QUAD_NONZERO_DEPTH:
case GEOMETRY_TYPE_TRANSLUCENT_QUAD:
case GEOMETRY_TYPE_INVISIBLE_QUAD:
case GEOMETRY_TYPE_GRADIENT_QUAD:
{
Vertex4RGBA vertexData[4] =
{
{
tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
},
{
tcu::Vec4(1.0f, -1.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
},
{
tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
},
{
tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
}
};
if (geometryType == GEOMETRY_TYPE_TRANSLUCENT_QUAD)
{
for (int i = 0; i < 4; i++)
vertexData[i].color.w() = 0.25f;
}
else if (geometryType == GEOMETRY_TYPE_INVISIBLE_QUAD)
{
for (int i = 0; i < 4; i++)
vertexData[i].color.w() = 0.0f;
}
else if (geometryType == GEOMETRY_TYPE_GRADIENT_QUAD)
{
vertexData[0].color.w() = 0.0f;
vertexData[2].color.w() = 0.0f;
}
else if (geometryType == GEOMETRY_TYPE_OPAQUE_QUAD_NONZERO_DEPTH)
{
for (int i = 0; i < 4; i++)
vertexData[i].position.z() = 0.5f;
}
vertices = std::vector<Vertex4RGBA>(vertexData, vertexData + 4);
break;
}
default:
DE_ASSERT(false);
}
return vertices;
}
VkPrimitiveTopology getPrimitiveTopology (const GeometryType geometryType)
{
switch (geometryType)
{
case GEOMETRY_TYPE_OPAQUE_TRIANGLE:
case GEOMETRY_TYPE_INVISIBLE_TRIANGLE: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
case GEOMETRY_TYPE_OPAQUE_LINE: return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
case GEOMETRY_TYPE_OPAQUE_POINT: return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
case GEOMETRY_TYPE_OPAQUE_QUAD:
case GEOMETRY_TYPE_OPAQUE_QUAD_NONZERO_DEPTH:
case GEOMETRY_TYPE_TRANSLUCENT_QUAD:
case GEOMETRY_TYPE_INVISIBLE_QUAD:
case GEOMETRY_TYPE_GRADIENT_QUAD: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
default:
DE_ASSERT(false);
return VK_PRIMITIVE_TOPOLOGY_LAST;
}
}
bool isSupportedDepthStencilFormat (const InstanceInterface& vki, const VkPhysicalDevice physDevice, const VkFormat format)
{
VkFormatProperties formatProps;
vki.getPhysicalDeviceFormatProperties(physDevice, format, &formatProps);
return (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0;
}
VkFormat findSupportedDepthStencilFormat (Context& context, const bool useDepth, const bool useStencil)
{
if (useDepth && !useStencil)
return VK_FORMAT_D16_UNORM; // must be supported
const InstanceInterface& vki = context.getInstanceInterface();
const VkPhysicalDevice physDevice = context.getPhysicalDevice();
// One of these formats must be supported.
if (isSupportedDepthStencilFormat(vki, physDevice, VK_FORMAT_D24_UNORM_S8_UINT))
return VK_FORMAT_D24_UNORM_S8_UINT;
if (isSupportedDepthStencilFormat(vki, physDevice, VK_FORMAT_D32_SFLOAT_S8_UINT))
return VK_FORMAT_D32_SFLOAT_S8_UINT;
return VK_FORMAT_UNDEFINED;
}
// MultisampleTest
MultisampleTest::MultisampleTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState,
GeometryType geometryType)
: vkt::TestCase (testContext, name, description)
, m_multisampleStateParams (multisampleStateParams)
, m_colorBlendState (blendState)
, m_geometryType (geometryType)
{
if (m_multisampleStateParams.pSampleMask)
{
// Copy pSampleMask to avoid dependencies with other classes
const deUint32 maskCount = deCeilFloatToInt32(float(m_multisampleStateParams.rasterizationSamples) / 32);
for (deUint32 maskNdx = 0; maskNdx < maskCount; maskNdx++)
m_sampleMask.push_back(m_multisampleStateParams.pSampleMask[maskNdx]);
m_multisampleStateParams.pSampleMask = m_sampleMask.data();
}
}
void MultisampleTest::initPrograms (SourceCollections& programCollection) const
{
initMultisamplePrograms(programCollection, m_geometryType);
}
TestInstance* MultisampleTest::createInstance (Context& context) const
{
return createMultisampleTestInstance(context, getPrimitiveTopology(m_geometryType), generateVertices(m_geometryType), m_multisampleStateParams, m_colorBlendState);
}
// RasterizationSamplesTest
RasterizationSamplesTest::RasterizationSamplesTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples,
GeometryType geometryType,
TestModeFlags modeFlags)
: MultisampleTest (testContext, name, description, getRasterizationSamplesStateParams(rasterizationSamples), getDefaultColorBlendAttachmentState(), geometryType)
, m_modeFlags (modeFlags)
{
}
VkPipelineMultisampleStateCreateInfo RasterizationSamplesTest::getRasterizationSamplesStateParams (VkSampleCountFlagBits rasterizationSamples)
{
const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
rasterizationSamples, // VkSampleCountFlagBits rasterizationSamples;
false, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
false, // VkBool32 alphaToCoverageEnable;
false // VkBool32 alphaToOneEnable;
};
return multisampleStateParams;
}
TestInstance* RasterizationSamplesTest::createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const
{
return new RasterizationSamplesInstance(context, topology, vertices, multisampleStateParams, colorBlendState, m_modeFlags);
}
// MinSampleShadingTest
MinSampleShadingTest::MinSampleShadingTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples,
float minSampleShading,
GeometryType geometryType)
: MultisampleTest (testContext, name, description, getMinSampleShadingStateParams(rasterizationSamples, minSampleShading), getDefaultColorBlendAttachmentState(), geometryType)
{
}
TestInstance* MinSampleShadingTest::createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const
{
return new MinSampleShadingInstance(context, topology, vertices, multisampleStateParams, colorBlendState);
}
VkPipelineMultisampleStateCreateInfo MinSampleShadingTest::getMinSampleShadingStateParams (VkSampleCountFlagBits rasterizationSamples, float minSampleShading)
{
const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
rasterizationSamples, // VkSampleCountFlagBits rasterizationSamples;
true, // VkBool32 sampleShadingEnable;
minSampleShading, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
false, // VkBool32 alphaToCoverageEnable;
false // VkBool32 alphaToOneEnable;
};
return multisampleStateParams;
}
// SampleMaskTest
SampleMaskTest::SampleMaskTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples,
const std::vector<VkSampleMask>& sampleMask,
GeometryType geometryType)
: MultisampleTest (testContext, name, description, getSampleMaskStateParams(rasterizationSamples, sampleMask), getDefaultColorBlendAttachmentState(), geometryType)
{
}
TestInstance* SampleMaskTest::createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const
{
return new SampleMaskInstance(context, topology,vertices, multisampleStateParams, colorBlendState);
}
VkPipelineMultisampleStateCreateInfo SampleMaskTest::getSampleMaskStateParams (VkSampleCountFlagBits rasterizationSamples, const std::vector<VkSampleMask>& sampleMask)
{
const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
rasterizationSamples, // VkSampleCountFlagBits rasterizationSamples;
false, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
sampleMask.data(), // const VkSampleMask* pSampleMask;
false, // VkBool32 alphaToCoverageEnable;
false // VkBool32 alphaToOneEnable;
};
return multisampleStateParams;
}
// AlphaToOneTest
AlphaToOneTest::AlphaToOneTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples)
: MultisampleTest (testContext, name, description, getAlphaToOneStateParams(rasterizationSamples), getAlphaToOneBlendState(), GEOMETRY_TYPE_GRADIENT_QUAD)
{
}
TestInstance* AlphaToOneTest::createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const
{
return new AlphaToOneInstance(context, topology, vertices, multisampleStateParams, colorBlendState);
}
VkPipelineMultisampleStateCreateInfo AlphaToOneTest::getAlphaToOneStateParams (VkSampleCountFlagBits rasterizationSamples)
{
const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
rasterizationSamples, // VkSampleCountFlagBits rasterizationSamples;
false, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
false, // VkBool32 alphaToCoverageEnable;
true // VkBool32 alphaToOneEnable;
};
return multisampleStateParams;
}
VkPipelineColorBlendAttachmentState AlphaToOneTest::getAlphaToOneBlendState (void)
{
const VkPipelineColorBlendAttachmentState colorBlendState =
{
true, // VkBool32 blendEnable;
VK_BLEND_FACTOR_SRC_ALPHA, // VkBlendFactor srcColorBlendFactor;
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, // VkBlendFactor dstColorBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
VK_BLEND_FACTOR_SRC_ALPHA, // VkBlendFactor srcAlphaBlendFactor;
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, // VkBlendFactor dstAlphaBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask;
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
};
return colorBlendState;
}
// AlphaToCoverageTest
AlphaToCoverageTest::AlphaToCoverageTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description,
VkSampleCountFlagBits rasterizationSamples,
GeometryType geometryType)
: MultisampleTest (testContext, name, description, getAlphaToCoverageStateParams(rasterizationSamples), getDefaultColorBlendAttachmentState(), geometryType)
, m_geometryType (geometryType)
{
}
TestInstance* AlphaToCoverageTest::createMultisampleTestInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState) const
{
return new AlphaToCoverageInstance(context, topology, vertices, multisampleStateParams, colorBlendState, m_geometryType);
}
VkPipelineMultisampleStateCreateInfo AlphaToCoverageTest::getAlphaToCoverageStateParams (VkSampleCountFlagBits rasterizationSamples)
{
const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
rasterizationSamples, // VkSampleCountFlagBits rasterizationSamples;
false, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
true, // VkBool32 alphaToCoverageEnable;
false // VkBool32 alphaToOneEnable;
};
return multisampleStateParams;
}
// RasterizationSamplesInstance
RasterizationSamplesInstance::RasterizationSamplesInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState,
const TestModeFlags modeFlags)
: vkt::TestInstance (context)
, m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
, m_renderSize (32, 32)
, m_primitiveTopology (topology)
, m_vertices (vertices)
, m_fullQuadVertices (generateVertices(GEOMETRY_TYPE_OPAQUE_QUAD_NONZERO_DEPTH))
, m_modeFlags (modeFlags)
{
if (m_modeFlags != 0)
{
const bool useDepth = (m_modeFlags & TEST_MODE_DEPTH_BIT) != 0;
const bool useStencil = (m_modeFlags & TEST_MODE_STENCIL_BIT) != 0;
const VkFormat depthStencilFormat = findSupportedDepthStencilFormat(context, useDepth, useStencil);
if (depthStencilFormat == VK_FORMAT_UNDEFINED)
TCU_THROW(NotSupportedError, "Required depth/stencil format is not supported");
const VkPrimitiveTopology pTopology[2] = { m_primitiveTopology, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP };
const std::vector<Vertex4RGBA> pVertices[2] = { m_vertices, m_fullQuadVertices };
m_multisampleRenderer = de::MovePtr<MultisampleRenderer>(
new MultisampleRenderer(
context, m_colorFormat, depthStencilFormat, m_renderSize, useDepth, useStencil, 2u, pTopology, pVertices, multisampleStateParams, blendState));
}
else
{
m_multisampleRenderer = de::MovePtr<MultisampleRenderer>(
new MultisampleRenderer(context, m_colorFormat, m_renderSize, topology, vertices, multisampleStateParams, blendState));
}
}
tcu::TestStatus RasterizationSamplesInstance::iterate (void)
{
de::MovePtr<tcu::TextureLevel> level(m_multisampleRenderer->render());
return verifyImage(level->getAccess());
}
tcu::TestStatus RasterizationSamplesInstance::verifyImage (const tcu::ConstPixelBufferAccess& result)
{
// Verify range of unique pixels
{
const deUint32 numUniqueColors = getUniqueColorsCount(result);
const deUint32 minUniqueColors = 3;
tcu::TestLog& log = m_context.getTestContext().getLog();
log << tcu::TestLog::Message
<< "\nMin. unique colors expected: " << minUniqueColors << "\n"
<< "Unique colors found: " << numUniqueColors << "\n"
<< tcu::TestLog::EndMessage;
if (numUniqueColors < minUniqueColors)
return tcu::TestStatus::fail("Unique colors out of expected bounds");
}
// Verify shape of the rendered primitive (fuzzy-compare)
{
const tcu::TextureFormat tcuColorFormat = mapVkFormat(m_colorFormat);
const tcu::TextureFormat tcuDepthFormat = tcu::TextureFormat();
const ColorVertexShader vertexShader;
const ColorFragmentShader fragmentShader (tcuColorFormat, tcuDepthFormat);
const rr::Program program (&vertexShader, &fragmentShader);
ReferenceRenderer refRenderer (m_renderSize.x(), m_renderSize.y(), 1, tcuColorFormat, tcuDepthFormat, &program);
rr::RenderState renderState (refRenderer.getViewportState());
if (m_primitiveTopology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
{
VkPhysicalDeviceProperties deviceProperties;
m_context.getInstanceInterface().getPhysicalDeviceProperties(m_context.getPhysicalDevice(), &deviceProperties);
// gl_PointSize is clamped to pointSizeRange
renderState.point.pointSize = deFloatMin(3.0f, deviceProperties.limits.pointSizeRange[1]);
}
if (m_modeFlags == 0)
{
refRenderer.colorClear(tcu::Vec4(0.0f));
refRenderer.draw(renderState, mapVkPrimitiveTopology(m_primitiveTopology), m_vertices);
}
else
{
// For depth/stencil case the primitive is invisible and the surroundings are filled red.
refRenderer.colorClear(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
refRenderer.draw(renderState, mapVkPrimitiveTopology(m_primitiveTopology), m_vertices);
}
if (!tcu::fuzzyCompare(m_context.getTestContext().getLog(), "FuzzyImageCompare", "Image comparison", refRenderer.getAccess(), result, 0.05f, tcu::COMPARE_LOG_RESULT))
return tcu::TestStatus::fail("Primitive has unexpected shape");
}
return tcu::TestStatus::pass("Primitive rendered, unique colors within expected bounds");
}
// MinSampleShadingInstance
MinSampleShadingInstance::MinSampleShadingInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& colorBlendState)
: vkt::TestInstance (context)
, m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
, m_renderSize (32, 32)
, m_primitiveTopology (topology)
, m_vertices (vertices)
, m_multisampleStateParams (multisampleStateParams)
, m_colorBlendState (colorBlendState)
{
VkPhysicalDeviceFeatures deviceFeatures;
m_context.getInstanceInterface().getPhysicalDeviceFeatures(m_context.getPhysicalDevice(), &deviceFeatures);
if (!deviceFeatures.sampleRateShading)
throw tcu::NotSupportedError("Sample shading is not supported");
}
tcu::TestStatus MinSampleShadingInstance::iterate (void)
{
de::MovePtr<tcu::TextureLevel> testShadingImage;
de::MovePtr<tcu::TextureLevel> minShadingImage;
de::MovePtr<tcu::TextureLevel> maxShadingImage;
// Render with test minSampleShading
{
MultisampleRenderer renderer (m_context, m_colorFormat, m_renderSize, m_primitiveTopology, m_vertices, m_multisampleStateParams, m_colorBlendState);
testShadingImage = renderer.render();
}
// Render with minSampleShading = 0.0f
{
VkPipelineMultisampleStateCreateInfo multisampleParams = m_multisampleStateParams;
multisampleParams.minSampleShading = 0.0f;
MultisampleRenderer renderer (m_context, m_colorFormat, m_renderSize, m_primitiveTopology, m_vertices, multisampleParams, m_colorBlendState);
minShadingImage = renderer.render();
}
// Render with minSampleShading = 1.0f
{
VkPipelineMultisampleStateCreateInfo multisampleParams = m_multisampleStateParams;
multisampleParams.minSampleShading = 1.0f;
MultisampleRenderer renderer (m_context, m_colorFormat, m_renderSize, m_primitiveTopology, m_vertices, multisampleParams, m_colorBlendState);
maxShadingImage = renderer.render();
}
return verifyImage(testShadingImage->getAccess(), minShadingImage->getAccess(), maxShadingImage->getAccess());
}
tcu::TestStatus MinSampleShadingInstance::verifyImage (const tcu::ConstPixelBufferAccess& testShadingImage, const tcu::ConstPixelBufferAccess& minShadingImage, const tcu::ConstPixelBufferAccess& maxShadingImage)
{
const deUint32 testColorCount = getUniqueColorsCount(testShadingImage);
const deUint32 minColorCount = getUniqueColorsCount(minShadingImage);
const deUint32 maxColorCount = getUniqueColorsCount(maxShadingImage);
tcu::TestLog& log = m_context.getTestContext().getLog();
log << tcu::TestLog::Message
<< "\nColors found: " << testColorCount << "\n"
<< "Min. colors expected: " << minColorCount << "\n"
<< "Max. colors expected: " << maxColorCount << "\n"
<< tcu::TestLog::EndMessage;
if (minColorCount > testColorCount || testColorCount > maxColorCount)
return tcu::TestStatus::fail("Unique colors out of expected bounds");
else
return tcu::TestStatus::pass("Unique colors within expected bounds");
}
SampleMaskInstance::SampleMaskInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState)
: vkt::TestInstance (context)
, m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
, m_renderSize (32, 32)
, m_primitiveTopology (topology)
, m_vertices (vertices)
, m_multisampleStateParams (multisampleStateParams)
, m_colorBlendState (blendState)
{
}
tcu::TestStatus SampleMaskInstance::iterate (void)
{
de::MovePtr<tcu::TextureLevel> testSampleMaskImage;
de::MovePtr<tcu::TextureLevel> minSampleMaskImage;
de::MovePtr<tcu::TextureLevel> maxSampleMaskImage;
// Render with test flags
{
MultisampleRenderer renderer (m_context, m_colorFormat, m_renderSize, m_primitiveTopology, m_vertices, m_multisampleStateParams, m_colorBlendState);
testSampleMaskImage = renderer.render();
}
// Render with all flags off
{
VkPipelineMultisampleStateCreateInfo multisampleParams = m_multisampleStateParams;
const std::vector<VkSampleMask> sampleMask (multisampleParams.rasterizationSamples / 32, (VkSampleMask)0);
multisampleParams.pSampleMask = sampleMask.data();
MultisampleRenderer renderer (m_context, m_colorFormat, m_renderSize, m_primitiveTopology, m_vertices, multisampleParams, m_colorBlendState);
minSampleMaskImage = renderer.render();
}
// Render with all flags on
{
VkPipelineMultisampleStateCreateInfo multisampleParams = m_multisampleStateParams;
const std::vector<VkSampleMask> sampleMask (multisampleParams.rasterizationSamples / 32, ~((VkSampleMask)0));
multisampleParams.pSampleMask = sampleMask.data();
MultisampleRenderer renderer (m_context, m_colorFormat, m_renderSize, m_primitiveTopology, m_vertices, multisampleParams, m_colorBlendState);
maxSampleMaskImage = renderer.render();
}
return verifyImage(testSampleMaskImage->getAccess(), minSampleMaskImage->getAccess(), maxSampleMaskImage->getAccess());
}
tcu::TestStatus SampleMaskInstance::verifyImage (const tcu::ConstPixelBufferAccess& testSampleMaskImage,
const tcu::ConstPixelBufferAccess& minSampleMaskImage,
const tcu::ConstPixelBufferAccess& maxSampleMaskImage)
{
const deUint32 testColorCount = getUniqueColorsCount(testSampleMaskImage);
const deUint32 minColorCount = getUniqueColorsCount(minSampleMaskImage);
const deUint32 maxColorCount = getUniqueColorsCount(maxSampleMaskImage);
tcu::TestLog& log = m_context.getTestContext().getLog();
log << tcu::TestLog::Message
<< "\nColors found: " << testColorCount << "\n"
<< "Min. colors expected: " << minColorCount << "\n"
<< "Max. colors expected: " << maxColorCount << "\n"
<< tcu::TestLog::EndMessage;
if (minColorCount > testColorCount || testColorCount > maxColorCount)
return tcu::TestStatus::fail("Unique colors out of expected bounds");
else
return tcu::TestStatus::pass("Unique colors within expected bounds");
}
tcu::TestStatus testRasterSamplesConsistency (Context& context, GeometryType geometryType)
{
// Use triangle only.
DE_UNREF(geometryType);
const VkSampleCountFlagBits samples[] =
{
VK_SAMPLE_COUNT_1_BIT,
VK_SAMPLE_COUNT_2_BIT,
VK_SAMPLE_COUNT_4_BIT,
VK_SAMPLE_COUNT_8_BIT,
VK_SAMPLE_COUNT_16_BIT,
VK_SAMPLE_COUNT_32_BIT,
VK_SAMPLE_COUNT_64_BIT
};
const Vertex4RGBA vertexData[3] =
{
{
tcu::Vec4(-0.75f, 0.0f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
},
{
tcu::Vec4(0.75f, 0.125f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
},
{
tcu::Vec4(0.75f, -0.125f, 0.0f, 1.0f),
tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)
}
};
const std::vector<Vertex4RGBA> vertices (vertexData, vertexData + 3);
deUint32 prevUniqueColors = 2;
int renderCount = 0;
// Do not render with 1 sample (start with samplesNdx = 1).
for (int samplesNdx = 1; samplesNdx < DE_LENGTH_OF_ARRAY(samples); samplesNdx++)
{
if (!isSupportedSampleCount(context.getInstanceInterface(), context.getPhysicalDevice(), samples[samplesNdx]))
continue;
const VkPipelineMultisampleStateCreateInfo multisampleStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
samples[samplesNdx], // VkSampleCountFlagBits rasterizationSamples;
false, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
false, // VkBool32 alphaToCoverageEnable;
false // VkBool32 alphaToOneEnable;
};
MultisampleRenderer renderer (context, VK_FORMAT_R8G8B8A8_UNORM, tcu::IVec2(32, 32), VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, vertices, multisampleStateParams, getDefaultColorBlendAttachmentState());
de::MovePtr<tcu::TextureLevel> result = renderer.render();
const deUint32 uniqueColors = getUniqueColorsCount(result->getAccess());
renderCount++;
if (prevUniqueColors > uniqueColors)
{
std::ostringstream message;
message << "More unique colors generated with " << samples[samplesNdx - 1] << " than with " << samples[samplesNdx];
return tcu::TestStatus::fail(message.str());
}
prevUniqueColors = uniqueColors;
}
if (renderCount == 0)
throw tcu::NotSupportedError("Multisampling is unsupported");
return tcu::TestStatus::pass("Number of unique colors increases as the sample count increases");
}
// AlphaToOneInstance
AlphaToOneInstance::AlphaToOneInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState)
: vkt::TestInstance (context)
, m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
, m_renderSize (32, 32)
, m_primitiveTopology (topology)
, m_vertices (vertices)
, m_multisampleStateParams (multisampleStateParams)
, m_colorBlendState (blendState)
{
VkPhysicalDeviceFeatures deviceFeatures;
context.getInstanceInterface().getPhysicalDeviceFeatures(context.getPhysicalDevice(), &deviceFeatures);
if (!deviceFeatures.alphaToOne)
throw tcu::NotSupportedError("Alpha-to-one is not supported");
}
tcu::TestStatus AlphaToOneInstance::iterate (void)
{
DE_ASSERT(m_multisampleStateParams.alphaToOneEnable);
DE_ASSERT(m_colorBlendState.blendEnable);
de::MovePtr<tcu::TextureLevel> alphaOneImage;
de::MovePtr<tcu::TextureLevel> noAlphaOneImage;
// Render with blend enabled and alpha to one on
{
MultisampleRenderer renderer (m_context, m_colorFormat, m_renderSize, m_primitiveTopology, m_vertices, m_multisampleStateParams, m_colorBlendState);
alphaOneImage = renderer.render();
}
// Render with blend enabled and alpha to one off
{
VkPipelineMultisampleStateCreateInfo multisampleParams = m_multisampleStateParams;
multisampleParams.alphaToOneEnable = false;
MultisampleRenderer renderer (m_context, m_colorFormat, m_renderSize, m_primitiveTopology, m_vertices, multisampleParams, m_colorBlendState);
noAlphaOneImage = renderer.render();
}
return verifyImage(alphaOneImage->getAccess(), noAlphaOneImage->getAccess());
}
tcu::TestStatus AlphaToOneInstance::verifyImage (const tcu::ConstPixelBufferAccess& alphaOneImage,
const tcu::ConstPixelBufferAccess& noAlphaOneImage)
{
for (int y = 0; y < m_renderSize.y(); y++)
{
for (int x = 0; x < m_renderSize.x(); x++)
{
if (!tcu::boolAll(tcu::greaterThanEqual(alphaOneImage.getPixel(x, y), noAlphaOneImage.getPixel(x, y))))
{
std::ostringstream message;
message << "Unsatisfied condition: " << alphaOneImage.getPixel(x, y) << " >= " << noAlphaOneImage.getPixel(x, y);
return tcu::TestStatus::fail(message.str());
}
}
}
return tcu::TestStatus::pass("Image rendered with alpha-to-one contains pixels of image rendered with no alpha-to-one");
}
// AlphaToCoverageInstance
AlphaToCoverageInstance::AlphaToCoverageInstance (Context& context,
VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState,
GeometryType geometryType)
: vkt::TestInstance (context)
, m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
, m_renderSize (32, 32)
, m_primitiveTopology (topology)
, m_vertices (vertices)
, m_multisampleStateParams (multisampleStateParams)
, m_colorBlendState (blendState)
, m_geometryType (geometryType)
{
}
tcu::TestStatus AlphaToCoverageInstance::iterate (void)
{
DE_ASSERT(m_multisampleStateParams.alphaToCoverageEnable);
de::MovePtr<tcu::TextureLevel> result;
MultisampleRenderer renderer (m_context, m_colorFormat, m_renderSize, m_primitiveTopology, m_vertices, m_multisampleStateParams, m_colorBlendState);
result = renderer.render();
return verifyImage(result->getAccess());
}
tcu::TestStatus AlphaToCoverageInstance::verifyImage (const tcu::ConstPixelBufferAccess& result)
{
float maxColorValue;
switch (m_geometryType)
{
case GEOMETRY_TYPE_OPAQUE_QUAD:
maxColorValue = 1.01f;
break;
case GEOMETRY_TYPE_TRANSLUCENT_QUAD:
maxColorValue = 0.52f;
break;
case GEOMETRY_TYPE_INVISIBLE_QUAD:
maxColorValue = 0.01f;
break;
default:
maxColorValue = 0.0f;
DE_ASSERT(false);
}
for (int y = 0; y < m_renderSize.y(); y++)
{
for (int x = 0; x < m_renderSize.x(); x++)
{
if (result.getPixel(x, y).x() > maxColorValue)
{
std::ostringstream message;
message << "Pixel is not below the threshold value (" << result.getPixel(x, y).x() << " > " << maxColorValue << ")";
return tcu::TestStatus::fail(message.str());
}
}
}
return tcu::TestStatus::pass("Image matches reference value");
}
// MultisampleRenderer
MultisampleRenderer::MultisampleRenderer (Context& context,
const VkFormat colorFormat,
const tcu::IVec2& renderSize,
const VkPrimitiveTopology topology,
const std::vector<Vertex4RGBA>& vertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState)
: m_context (context)
, m_colorFormat (colorFormat)
, m_depthStencilFormat (VK_FORMAT_UNDEFINED)
, m_renderSize (renderSize)
, m_useDepth (false)
, m_useStencil (false)
, m_multisampleStateParams (multisampleStateParams)
, m_colorBlendState (blendState)
{
initialize(context, 1u, &topology, &vertices);
}
MultisampleRenderer::MultisampleRenderer (Context& context,
const VkFormat colorFormat,
const VkFormat depthStencilFormat,
const tcu::IVec2& renderSize,
const bool useDepth,
const bool useStencil,
const deUint32 numTopologies,
const VkPrimitiveTopology* pTopology,
const std::vector<Vertex4RGBA>* pVertices,
const VkPipelineMultisampleStateCreateInfo& multisampleStateParams,
const VkPipelineColorBlendAttachmentState& blendState)
: m_context (context)
, m_colorFormat (colorFormat)
, m_depthStencilFormat (depthStencilFormat)
, m_renderSize (renderSize)
, m_useDepth (useDepth)
, m_useStencil (useStencil)
, m_multisampleStateParams (multisampleStateParams)
, m_colorBlendState (blendState)
{
initialize(context, numTopologies, pTopology, pVertices);
}
void MultisampleRenderer::initialize (Context& context,
const deUint32 numTopologies,
const VkPrimitiveTopology* pTopology,
const std::vector<Vertex4RGBA>* pVertices)
{
if (!isSupportedSampleCount(context.getInstanceInterface(), context.getPhysicalDevice(), m_multisampleStateParams.rasterizationSamples))
throw tcu::NotSupportedError("Unsupported number of rasterization samples");
const DeviceInterface& vk = context.getDeviceInterface();
const VkDevice vkDevice = context.getDevice();
const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex();
SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(context.getInstanceInterface(), context.getPhysicalDevice()));
const VkComponentMapping componentMappingRGBA = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
// Create color image
{
const VkImageCreateInfo colorImageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
m_colorFormat, // VkFormat format;
{ (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y(), 1u }, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
m_multisampleStateParams.rasterizationSamples, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
m_colorImage = createImage(vk, vkDevice, &colorImageParams);
// Allocate and bind color image memory
m_colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_colorImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *m_colorImage, m_colorImageAlloc->getMemory(), m_colorImageAlloc->getOffset()));
}
// Create resolve image
{
const VkImageCreateInfo resolveImageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
m_colorFormat, // VkFormat format;
{ (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y(), 1u }, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | // VkImageUsageFlags usage;
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
m_resolveImage = createImage(vk, vkDevice, &resolveImageParams);
// Allocate and bind resolve image memory
m_resolveImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_resolveImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *m_resolveImage, m_resolveImageAlloc->getMemory(), m_resolveImageAlloc->getOffset()));
}
// Create a depth/stencil image
if (m_useDepth || m_useStencil)
{
const VkImageCreateInfo depthStencilImageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
m_depthStencilFormat, // VkFormat format;
{ (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y(), 1u }, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
m_multisampleStateParams.rasterizationSamples, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
m_depthStencilImage = createImage(vk, vkDevice, &depthStencilImageParams);
// Allocate and bind depth/stencil image memory
m_depthStencilImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_depthStencilImage), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *m_depthStencilImage, m_depthStencilImageAlloc->getMemory(), m_depthStencilImageAlloc->getOffset()));
}
// Create color attachment view
{
const VkImageViewCreateInfo colorAttachmentViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_colorImage, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
m_colorFormat, // VkFormat format;
componentMappingRGBA, // VkComponentMapping components;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
m_colorAttachmentView = createImageView(vk, vkDevice, &colorAttachmentViewParams);
}
// Create resolve attachment view
{
const VkImageViewCreateInfo resolveAttachmentViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_resolveImage, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
m_colorFormat, // VkFormat format;
componentMappingRGBA, // VkComponentMapping components;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
m_resolveAttachmentView = createImageView(vk, vkDevice, &resolveAttachmentViewParams);
}
VkImageAspectFlags depthStencilAttachmentAspect = (VkImageAspectFlagBits)0;
const deUint32 numUsedAttachments = (m_useDepth || m_useStencil ? 3u : 2u);
// Create depth/stencil attachment view
if (m_useDepth || m_useStencil)
{
depthStencilAttachmentAspect = getImageAspectFlags(m_depthStencilFormat);
const VkImageViewCreateInfo depthStencilAttachmentViewParams =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_depthStencilImage, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
m_depthStencilFormat, // VkFormat format;
componentMappingRGBA, // VkComponentMapping components;
{ depthStencilAttachmentAspect, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
m_depthStencilAttachmentView = createImageView(vk, vkDevice, &depthStencilAttachmentViewParams);
}
// Create render pass
{
const VkAttachmentDescription attachmentDescriptions[3] =
{
{
0u, // VkAttachmentDescriptionFlags flags;
m_colorFormat, // VkFormat format;
m_multisampleStateParams.rasterizationSamples, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
},
{
0u, // VkAttachmentDescriptionFlags flags;
m_colorFormat, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
},
{
0u, // VkAttachmentDescriptionFlags flags;
m_depthStencilFormat, // VkFormat format;
m_multisampleStateParams.rasterizationSamples, // VkSampleCountFlagBits samples;
(m_useDepth ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE), // VkAttachmentLoadOp loadOp;
(m_useDepth ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE), // VkAttachmentStoreOp storeOp;
(m_useStencil ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE), // VkAttachmentStoreOp stencilLoadOp;
(m_useStencil ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE), // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
},
};
const VkAttachmentReference colorAttachmentReference =
{
0u, // deUint32 attachment;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
};
const VkAttachmentReference resolveAttachmentReference =
{
1u, // deUint32 attachment;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
};
const VkAttachmentReference depthStencilAttachmentReference =
{
2u, // deUint32 attachment;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL // VkImageLayout layout;
};
const VkSubpassDescription subpassDescription =
{
0u, // VkSubpassDescriptionFlags flags;
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
0u, // deUint32 inputAttachmentCount;
DE_NULL, // const VkAttachmentReference* pInputAttachments;
1u, // deUint32 colorAttachmentCount;
&colorAttachmentReference, // const VkAttachmentReference* pColorAttachments;
&resolveAttachmentReference, // const VkAttachmentReference* pResolveAttachments;
(m_useDepth || m_useStencil ? &depthStencilAttachmentReference : DE_NULL), // const VkAttachmentReference* pDepthStencilAttachment;
0u, // deUint32 preserveAttachmentCount;
DE_NULL // const VkAttachmentReference* pPreserveAttachments;
};
const VkRenderPassCreateInfo renderPassParams =
{
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkRenderPassCreateFlags flags;
numUsedAttachments, // deUint32 attachmentCount;
attachmentDescriptions, // const VkAttachmentDescription* pAttachments;
1u, // deUint32 subpassCount;
&subpassDescription, // const VkSubpassDescription* pSubpasses;
0u, // deUint32 dependencyCount;
DE_NULL // const VkSubpassDependency* pDependencies;
};
m_renderPass = createRenderPass(vk, vkDevice, &renderPassParams);
}
// Create framebuffer
{
const VkImageView attachments[3] =
{
*m_colorAttachmentView,
*m_resolveAttachmentView,
*m_depthStencilAttachmentView
};
const VkFramebufferCreateInfo framebufferParams =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkFramebufferCreateFlags flags;
*m_renderPass, // VkRenderPass renderPass;
numUsedAttachments, // deUint32 attachmentCount;
attachments, // const VkImageView* pAttachments;
(deUint32)m_renderSize.x(), // deUint32 width;
(deUint32)m_renderSize.y(), // deUint32 height;
1u // deUint32 layers;
};
m_framebuffer = createFramebuffer(vk, vkDevice, &framebufferParams);
}
// Create pipeline layout
{
const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineLayoutCreateFlags flags;
0u, // deUint32 setLayoutCount;
DE_NULL, // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
m_pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams);
}
m_vertexShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("color_vert"), 0);
m_fragmentShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("color_frag"), 0);
// Create pipeline
{
const VkPipelineShaderStageCreateInfo shaderStageParams[2] =
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage;
*m_vertexShaderModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage;
*m_fragmentShaderModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
}
};
const VkVertexInputBindingDescription vertexInputBindingDescription =
{
0u, // deUint32 binding;
sizeof(Vertex4RGBA), // deUint32 stride;
VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputRate inputRate;
};
const VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
{
{
0u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
0u // deUint32 offset;
},
{
1u, // deUint32 location;
0u, // deUint32 binding;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
DE_OFFSET_OF(Vertex4RGBA, color), // deUint32 offset;
}
};
const VkPipelineVertexInputStateCreateInfo vertexInputStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineVertexInputStateCreateFlags flags;
1u, // deUint32 vertexBindingDescriptionCount;
&vertexInputBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
2u, // deUint32 vertexAttributeDescriptionCount;
vertexInputAttributeDescriptions // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
// Topology is set before the pipeline creation.
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineInputAssemblyStateCreateFlags flags;
VK_PRIMITIVE_TOPOLOGY_LAST, // VkPrimitiveTopology topology;
false // VkBool32 primitiveRestartEnable;
};
const VkViewport viewport =
{
0.0f, // float x;
0.0f, // float y;
(float)m_renderSize.x(), // float width;
(float)m_renderSize.y(), // float height;
0.0f, // float minDepth;
1.0f // float maxDepth;
};
const VkRect2D scissor =
{
{ 0, 0 }, // VkOffset2D offset;
{ (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y() } // VkExtent2D extent;
};
const VkPipelineViewportStateCreateInfo viewportStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineViewportStateCreateFlags flags;
1u, // deUint32 viewportCount;
&viewport, // const VkViewport* pViewports;
1u, // deUint32 scissorCount;
&scissor // const VkRect2D* pScissors;
};
const VkPipelineRasterizationStateCreateInfo rasterStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineRasterizationStateCreateFlags flags;
false, // VkBool32 depthClampEnable;
false, // VkBool32 rasterizerDiscardEnable;
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
VK_FALSE, // VkBool32 depthBiasEnable;
0.0f, // float depthBiasConstantFactor;
0.0f, // float depthBiasClamp;
0.0f, // float depthBiasSlopeFactor;
1.0f // float lineWidth;
};
const VkPipelineColorBlendStateCreateInfo colorBlendStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineColorBlendStateCreateFlags flags;
false, // VkBool32 logicOpEnable;
VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
1u, // deUint32 attachmentCount;
&m_colorBlendState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ 0.0f, 0.0f, 0.0f, 0.0f } // float blendConstants[4];
};
const VkStencilOpState stencilOpState =
{
VK_STENCIL_OP_KEEP, // VkStencilOp failOp;
VK_STENCIL_OP_REPLACE, // VkStencilOp passOp;
VK_STENCIL_OP_KEEP, // VkStencilOp depthFailOp;
VK_COMPARE_OP_GREATER, // VkCompareOp compareOp;
1u, // deUint32 compareMask;
1u, // deUint32 writeMask;
1u, // deUint32 reference;
};
const VkPipelineDepthStencilStateCreateInfo depthStencilStateParams =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineDepthStencilStateCreateFlags flags;
m_useDepth, // VkBool32 depthTestEnable;
m_useDepth, // VkBool32 depthWriteEnable;
VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp;
false, // VkBool32 depthBoundsTestEnable;
m_useStencil, // VkBool32 stencilTestEnable;
stencilOpState, // VkStencilOpState front;
stencilOpState, // VkStencilOpState back;
0.0f, // float minDepthBounds;
1.0f, // float maxDepthBounds;
};
const VkGraphicsPipelineCreateInfo graphicsPipelineParams =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCreateFlags flags;
2u, // deUint32 stageCount;
shaderStageParams, // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&inputAssemblyStateParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&viewportStateParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
&rasterStateParams, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
&m_multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
(const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
*m_pipelineLayout, // VkPipelineLayout layout;
*m_renderPass, // VkRenderPass renderPass;
0u, // deUint32 subpass;
0u, // VkPipeline basePipelineHandle;
0u // deInt32 basePipelineIndex;
};
for (deUint32 i = 0u; i < numTopologies; ++i)
{
inputAssemblyStateParams.topology = pTopology[i];
m_graphicsPipelines.push_back(VkPipelineSp(new Unique<VkPipeline>(createGraphicsPipeline(vk, vkDevice, DE_NULL, &graphicsPipelineParams))));
}
}
// Create vertex buffer
{
const VkBufferCreateInfo vertexBufferParams =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkBufferCreateFlags flags;
1024u, // VkDeviceSize size;
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex // const deUint32* pQueueFamilyIndices;
};
m_vertexBuffer = createBuffer(vk, vkDevice, &vertexBufferParams);
m_vertexBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_vertexBuffer), MemoryRequirement::HostVisible);
VK_CHECK(vk.bindBufferMemory(vkDevice, *m_vertexBuffer, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset()));
// Load vertices into vertex buffer
{
Vertex4RGBA* pDst = static_cast<Vertex4RGBA*>(m_vertexBufferAlloc->getHostPtr());
for (deUint32 i = 0u; i < numTopologies; ++i)
{
deMemcpy(pDst, &pVertices[i][0], pVertices[i].size() * sizeof(Vertex4RGBA));
pDst += pVertices[i].size();
}
}
flushMappedMemoryRange(vk, vkDevice, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset(), vertexBufferParams.size);
}
// Create command pool
m_cmdPool = createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
// Create command buffer
{
const VkCommandBufferBeginInfo cmdBufferBeginInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkCommandBufferUsageFlags flags;
(const VkCommandBufferInheritanceInfo*)DE_NULL,
};
VkClearValue colorClearValue;
colorClearValue.color.float32[0] = 0.0f;
colorClearValue.color.float32[1] = 0.0f;
colorClearValue.color.float32[2] = 0.0f;
colorClearValue.color.float32[3] = 0.0f;
VkClearValue depthStencilClearValue;
depthStencilClearValue.depthStencil.depth = 1.0f;
depthStencilClearValue.depthStencil.stencil = 0u;
const VkClearValue clearValues[3] =
{
colorClearValue,
colorClearValue,
depthStencilClearValue
};
const VkRenderPassBeginInfo renderPassBeginInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPass, // VkRenderPass renderPass;
*m_framebuffer, // VkFramebuffer framebuffer;
{
{ 0, 0 },
{ (deUint32)m_renderSize.x(), (deUint32)m_renderSize.y() }
}, // VkRect2D renderArea;
numUsedAttachments, // deUint32 clearValueCount;
clearValues // const VkClearValue* pClearValues;
};
const VkImageMemoryBarrier imageLayoutBarriers[] =
{
// color attachment image
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkAccessFlags srcAccessMask;
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
*m_colorImage, // VkImage image;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u }, // VkImageSubresourceRange subresourceRange;
},
// resolve attachment image
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkAccessFlags srcAccessMask;
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
*m_resolveImage, // VkImage image;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u }, // VkImageSubresourceRange subresourceRange;
},
// depth/stencil attachment image
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkAccessFlags srcAccessMask;
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
*m_depthStencilImage, // VkImage image;
{ depthStencilAttachmentAspect, 0u, 1u, 0u, 1u }, // VkImageSubresourceRange subresourceRange;
},
};
m_cmdBuffer = allocateCommandBuffer(vk, vkDevice, *m_cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
VK_CHECK(vk.beginCommandBuffer(*m_cmdBuffer, &cmdBufferBeginInfo));
vk.cmdPipelineBarrier(*m_cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, (VkDependencyFlags)0,
0u, DE_NULL, 0u, DE_NULL, numUsedAttachments, imageLayoutBarriers);
vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkDeviceSize vertexBufferOffset = 0u;
for (deUint32 i = 0u; i < numTopologies; ++i)
{
vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, **m_graphicsPipelines[i]);
vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBuffer, (deUint32)pVertices[i].size(), 1, 0, 0);
vertexBufferOffset += static_cast<VkDeviceSize>(pVertices[i].size() * sizeof(Vertex4RGBA));
}
vk.cmdEndRenderPass(*m_cmdBuffer);
VK_CHECK(vk.endCommandBuffer(*m_cmdBuffer));
}
// Create fence
m_fence = createFence(vk, vkDevice);
}
MultisampleRenderer::~MultisampleRenderer (void)
{
}
de::MovePtr<tcu::TextureLevel> MultisampleRenderer::render (void)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = m_context.getDevice();
const VkQueue queue = m_context.getUniversalQueue();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
SimpleAllocator allocator (vk, vkDevice, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice()));
const VkSubmitInfo submitInfo =
{
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // deUint32 waitSemaphoreCount;
DE_NULL, // const VkSemaphore* pWaitSemaphores;
(const VkPipelineStageFlags*)DE_NULL,
1u, // deUint32 commandBufferCount;
&m_cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
0u, // deUint32 signalSemaphoreCount;
DE_NULL // const VkSemaphore* pSignalSemaphores;
};
VK_CHECK(vk.resetFences(vkDevice, 1, &m_fence.get()));
VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *m_fence));
VK_CHECK(vk.waitForFences(vkDevice, 1, &m_fence.get(), true, ~(0ull) /* infinity*/));
return readColorAttachment(vk, vkDevice, queue, queueFamilyIndex, allocator, *m_resolveImage, m_colorFormat, m_renderSize.cast<deUint32>());
}
} // anonymous
tcu::TestCaseGroup* createMultisampleTests (tcu::TestContext& testCtx)
{
const VkSampleCountFlagBits samples[] =
{
VK_SAMPLE_COUNT_2_BIT,
VK_SAMPLE_COUNT_4_BIT,
VK_SAMPLE_COUNT_8_BIT,
VK_SAMPLE_COUNT_16_BIT,
VK_SAMPLE_COUNT_32_BIT,
VK_SAMPLE_COUNT_64_BIT
};
de::MovePtr<tcu::TestCaseGroup> multisampleTests (new tcu::TestCaseGroup(testCtx, "multisample", ""));
// Rasterization samples tests
{
de::MovePtr<tcu::TestCaseGroup> rasterizationSamplesTests(new tcu::TestCaseGroup(testCtx, "raster_samples", ""));
for (int samplesNdx = 0; samplesNdx < DE_LENGTH_OF_ARRAY(samples); samplesNdx++)
{
std::ostringstream caseName;
caseName << "samples_" << samples[samplesNdx];
de::MovePtr<tcu::TestCaseGroup> samplesTests (new tcu::TestCaseGroup(testCtx, caseName.str().c_str(), ""));
samplesTests->addChild(new RasterizationSamplesTest(testCtx, "primitive_triangle", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_TRIANGLE));
samplesTests->addChild(new RasterizationSamplesTest(testCtx, "primitive_line", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_LINE));
samplesTests->addChild(new RasterizationSamplesTest(testCtx, "primitive_point", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_POINT));
samplesTests->addChild(new RasterizationSamplesTest(testCtx, "depth", "", samples[samplesNdx], GEOMETRY_TYPE_INVISIBLE_TRIANGLE, TEST_MODE_DEPTH_BIT));
samplesTests->addChild(new RasterizationSamplesTest(testCtx, "stencil", "", samples[samplesNdx], GEOMETRY_TYPE_INVISIBLE_TRIANGLE, TEST_MODE_STENCIL_BIT));
samplesTests->addChild(new RasterizationSamplesTest(testCtx, "depth_stencil", "", samples[samplesNdx], GEOMETRY_TYPE_INVISIBLE_TRIANGLE, TEST_MODE_DEPTH_BIT | TEST_MODE_STENCIL_BIT));
rasterizationSamplesTests->addChild(samplesTests.release());
}
multisampleTests->addChild(rasterizationSamplesTests.release());
}
// Raster samples consistency check
{
de::MovePtr<tcu::TestCaseGroup> rasterSamplesConsistencyTests(new tcu::TestCaseGroup(testCtx, "raster_samples_consistency", ""));
addFunctionCaseWithPrograms(rasterSamplesConsistencyTests.get(),
"unique_colors_check",
"",
initMultisamplePrograms,
testRasterSamplesConsistency,
GEOMETRY_TYPE_OPAQUE_TRIANGLE);
multisampleTests->addChild(rasterSamplesConsistencyTests.release());
}
// minSampleShading tests
{
struct TestConfig
{
const char* name;
float minSampleShading;
};
const TestConfig testConfigs[] =
{
{ "min_0_0", 0.0f },
{ "min_0_25", 0.25f },
{ "min_0_5", 0.5f },
{ "min_0_75", 0.75f },
{ "min_1_0", 1.0f }
};
de::MovePtr<tcu::TestCaseGroup> minSampleShadingTests(new tcu::TestCaseGroup(testCtx, "min_sample_shading", ""));
for (int configNdx = 0; configNdx < DE_LENGTH_OF_ARRAY(testConfigs); configNdx++)
{
const TestConfig& testConfig = testConfigs[configNdx];
de::MovePtr<tcu::TestCaseGroup> minShadingValueTests (new tcu::TestCaseGroup(testCtx, testConfigs[configNdx].name, ""));
for (int samplesNdx = 0; samplesNdx < DE_LENGTH_OF_ARRAY(samples); samplesNdx++)
{
std::ostringstream caseName;
caseName << "samples_" << samples[samplesNdx];
de::MovePtr<tcu::TestCaseGroup> samplesTests (new tcu::TestCaseGroup(testCtx, caseName.str().c_str(), ""));
samplesTests->addChild(new MinSampleShadingTest(testCtx, "primitive_triangle", "", samples[samplesNdx], testConfig.minSampleShading, GEOMETRY_TYPE_OPAQUE_TRIANGLE));
samplesTests->addChild(new MinSampleShadingTest(testCtx, "primitive_line", "", samples[samplesNdx], testConfig.minSampleShading, GEOMETRY_TYPE_OPAQUE_LINE));
samplesTests->addChild(new MinSampleShadingTest(testCtx, "primitive_point", "", samples[samplesNdx], testConfig.minSampleShading, GEOMETRY_TYPE_OPAQUE_POINT));
minShadingValueTests->addChild(samplesTests.release());
}
minSampleShadingTests->addChild(minShadingValueTests.release());
}
multisampleTests->addChild(minSampleShadingTests.release());
}
// pSampleMask tests
{
struct TestConfig
{
const char* name;
const char* description;
VkSampleMask sampleMask;
};
const TestConfig testConfigs[] =
{
{ "mask_all_on", "All mask bits are off", 0x0 },
{ "mask_all_off", "All mask bits are on", 0xFFFFFFFF },
{ "mask_one", "All mask elements are 0x1", 0x1},
{ "mask_random", "All mask elements are 0xAAAAAAAA", 0xAAAAAAAA },
};
de::MovePtr<tcu::TestCaseGroup> sampleMaskTests(new tcu::TestCaseGroup(testCtx, "sample_mask", ""));
for (int configNdx = 0; configNdx < DE_LENGTH_OF_ARRAY(testConfigs); configNdx++)
{
const TestConfig& testConfig = testConfigs[configNdx];
de::MovePtr<tcu::TestCaseGroup> sampleMaskValueTests (new tcu::TestCaseGroup(testCtx, testConfig.name, testConfig.description));
for (int samplesNdx = 0; samplesNdx < DE_LENGTH_OF_ARRAY(samples); samplesNdx++)
{
std::ostringstream caseName;
caseName << "samples_" << samples[samplesNdx];
const deUint32 sampleMaskCount = samples[samplesNdx] / 32;
de::MovePtr<tcu::TestCaseGroup> samplesTests (new tcu::TestCaseGroup(testCtx, caseName.str().c_str(), ""));
std::vector<VkSampleMask> mask;
for (deUint32 maskNdx = 0; maskNdx < sampleMaskCount; maskNdx++)
mask.push_back(testConfig.sampleMask);
samplesTests->addChild(new SampleMaskTest(testCtx, "primitive_triangle", "", samples[samplesNdx], mask, GEOMETRY_TYPE_OPAQUE_TRIANGLE));
samplesTests->addChild(new SampleMaskTest(testCtx, "primitive_line", "", samples[samplesNdx], mask, GEOMETRY_TYPE_OPAQUE_LINE));
samplesTests->addChild(new SampleMaskTest(testCtx, "primitive_point", "", samples[samplesNdx], mask, GEOMETRY_TYPE_OPAQUE_POINT));
sampleMaskValueTests->addChild(samplesTests.release());
}
sampleMaskTests->addChild(sampleMaskValueTests.release());
}
multisampleTests->addChild(sampleMaskTests.release());
}
// AlphaToOne tests
{
de::MovePtr<tcu::TestCaseGroup> alphaToOneTests(new tcu::TestCaseGroup(testCtx, "alpha_to_one", ""));
for (int samplesNdx = 0; samplesNdx < DE_LENGTH_OF_ARRAY(samples); samplesNdx++)
{
std::ostringstream caseName;
caseName << "samples_" << samples[samplesNdx];
alphaToOneTests->addChild(new AlphaToOneTest(testCtx, caseName.str(), "", samples[samplesNdx]));
}
multisampleTests->addChild(alphaToOneTests.release());
}
// AlphaToCoverageEnable tests
{
de::MovePtr<tcu::TestCaseGroup> alphaToCoverageTests (new tcu::TestCaseGroup(testCtx, "alpha_to_coverage", ""));
for (int samplesNdx = 0; samplesNdx < DE_LENGTH_OF_ARRAY(samples); samplesNdx++)
{
std::ostringstream caseName;
caseName << "samples_" << samples[samplesNdx];
de::MovePtr<tcu::TestCaseGroup> samplesTests (new tcu::TestCaseGroup(testCtx, caseName.str().c_str(), ""));
samplesTests->addChild(new AlphaToCoverageTest(testCtx, "alpha_opaque", "", samples[samplesNdx], GEOMETRY_TYPE_OPAQUE_QUAD));
samplesTests->addChild(new AlphaToCoverageTest(testCtx, "alpha_translucent", "", samples[samplesNdx], GEOMETRY_TYPE_TRANSLUCENT_QUAD));
samplesTests->addChild(new AlphaToCoverageTest(testCtx, "alpha_invisible", "", samples[samplesNdx], GEOMETRY_TYPE_INVISIBLE_QUAD));
alphaToCoverageTests->addChild(samplesTests.release());
}
multisampleTests->addChild(alphaToCoverageTests.release());
}
// Sampling from a multisampled image texture (texelFetch)
{
multisampleTests->addChild(createMultisampleSampledImageTests(testCtx));
}
// Load/store on a multisampled rendered image (different kinds of access: color attachment write, storage image, etc.)
{
multisampleTests->addChild(createMultisampleStorageImageTests(testCtx));
}
return multisampleTests.release();
}
} // pipeline
} // vkt