| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.sparse_red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.sparse_green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.sparse_blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.sparse_alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.sparse_zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.sparse_one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.filter_mode.sparse_min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.sparse_level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.sparse_level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.sparse_level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.sparse_level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.sparse_red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.sparse_green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.sparse_blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.sparse_alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.sparse_zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.sparse_one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.filter_mode.sparse_min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.sparse_level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.sparse_level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.sparse_level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.sparse_level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.sparse_min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.sparse_min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.sparse_min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.sparse_min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.sparse_min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_pot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_pot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_pot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_pot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_npot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_npot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_npot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_npot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.size_npot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.sparse_red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.sparse_green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.sparse_blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.sparse_alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.sparse_zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.texture_swizzle.sparse_one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.sparse_min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.sparse_min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.sparse_min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.sparse_min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.filter_mode.sparse_min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.sparse_level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.sparse_level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.sparse_level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8.base_level.sparse_level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_pot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_pot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_pot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_npot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_npot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.size_npot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.sparse_red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.sparse_green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.sparse_blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.sparse_alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.sparse_zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.texture_swizzle.sparse_one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.filter_mode.sparse_min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.sparse_level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.sparse_level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.sparse_level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8ui.base_level.sparse_level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_pot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_pot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_pot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_pot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_npot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_npot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_npot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.size_npot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.sparse_red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.sparse_green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.sparse_blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.sparse_alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.sparse_zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.texture_swizzle.sparse_one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.filter_mode.sparse_min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.sparse_level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.sparse_level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.sparse_level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.rgba8i.base_level.sparse_level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_pot.compare_greater.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_less.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_less.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_less.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_greater.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_greater.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.size_npot.compare_greater.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.sparse_min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.sparse_min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.sparse_min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.sparse_min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.filter_mode.sparse_min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d.depth32f.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_pot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_pot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_pot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_npot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_npot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.size_npot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.sparse_red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.sparse_green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.sparse_blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.sparse_alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.sparse_zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.texture_swizzle.sparse_one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.sparse_min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.sparse_min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.sparse_min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.sparse_min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.filter_mode.sparse_min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.sparse_level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.sparse_level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.sparse_level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8.base_level.sparse_level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_pot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_pot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_pot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_npot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_npot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.size_npot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.sparse_red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.sparse_green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.sparse_blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.sparse_alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.sparse_zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.texture_swizzle.sparse_one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.filter_mode.sparse_min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.sparse_level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.sparse_level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.sparse_level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8ui.base_level.sparse_level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_pot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_pot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_pot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_npot.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_npot.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.size_npot.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.sparse_red_green_blue_alpha |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.sparse_green_blue_alpha_zero |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.sparse_blue_alpha_zero_one |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.sparse_alpha_zero_one_red |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.sparse_zero_one_red_green |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.texture_swizzle.sparse_one_red_green_blue |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.filter_mode.sparse_min_nearest_mipmap_nearest_mag_nearest |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.sparse_level_1_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.sparse_level_1_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.sparse_level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.sparse_level_2_amd_bias |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.rgba8i.base_level.sparse_level_2_amd_lod |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_less.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_less.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_less.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_greater.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_greater.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_pot.compare_greater.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_less.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_less.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_less.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_greater.sparse_clamp_to_edge_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_greater.sparse_repeat_mirrored_repeat |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.size_npot.compare_greater.sparse_mirrored_repeat_clamp_to_edge |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.sparse_min_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.sparse_min_nearest_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.sparse_min_nearest_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.sparse_min_linear_mipmap_nearest_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.filter_mode.sparse_min_linear_mipmap_linear_mag_linear |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.base_level.level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.base_level.sparse_level_1 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.base_level.level_2 |
| dEQP-VK.glsl.texture_gather.offsets.min_required_offset.2d_array.depth32f.base_level.sparse_level_2 |
| dEQP-VK.glsl.builtin_var.frontfacing.point_list |
| dEQP-VK.glsl.builtin_var.frontfacing.line_list |
| dEQP-VK.glsl.builtin_var.frontfacing.triangle_list |
| dEQP-VK.glsl.builtin_var.frontfacing.triangle_strip |
| dEQP-VK.glsl.builtin_var.frontfacing.triangle_fan |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d16_unorm_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_x8_d24_unorm_pack32_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d16_unorm_s8_uint_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d24_unorm_s8_uint_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_s8_uint_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_large_depth |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_s8_uint |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_multisample_2 |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_multisample_4 |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_multisample_8 |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_multisample_16 |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_multisample_32 |
| dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_multisample_64 |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d16_unorm_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_x8_d24_unorm_pack32_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d16_unorm_s8_uint_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d24_unorm_s8_uint_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_s8_uint_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_large_depth |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_s8_uint |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_multisample_2 |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_multisample_4 |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_multisample_8 |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_multisample_16 |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_multisample_32 |
| dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_multisample_64 |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d16_unorm_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_x8_d24_unorm_pack32_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d16_unorm_s8_uint_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d24_unorm_s8_uint_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_s8_uint_no_depth_clamp |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_large_depth |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_s8_uint |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_multisample_2 |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_multisample_4 |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_multisample_8 |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_multisample_16 |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_multisample_32 |
| dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_multisample_64 |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa.1_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa.2_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa.4_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa.8_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa.16_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa.32_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa.64_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa_input.1_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa_input.2_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa_input.4_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa_input.8_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa_input.16_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa_input.32_bit |
| dEQP-VK.glsl.builtin_var.fragcoord_msaa_input.64_bit |
| dEQP-VK.glsl.builtin_var.simple.fragcoord_xyz |
| dEQP-VK.glsl.builtin_var.simple.fragcoord_w |
| dEQP-VK.glsl.builtin_var.simple.pointcoord |
| dEQP-VK.glsl.builtin_var.simple.pointcoord_uniform_frag |
| dEQP-VK.glsl.builtin_var.simple.pointcoord_uniform_vert |
| dEQP-VK.glsl.builtin_var.input_variations.input_none |
| dEQP-VK.glsl.builtin_var.input_variations.input_builtin |
| dEQP-VK.glsl.builtin_var.input_variations.input_varying |
| dEQP-VK.glsl.builtin_var.input_variations.input_builtin_varying |
| dEQP-VK.glsl.builtin_var.input_variations.input_constant |
| dEQP-VK.glsl.builtin_var.input_variations.input_builtin_constant |
| dEQP-VK.glsl.builtin_var.input_variations.input_varying_constant |
| dEQP-VK.glsl.builtin_var.input_variations.input_builtin_varying_constant |
| dEQP-VK.glsl.builtin.function.common.abs.int_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.abs.int_highp_compute |
| dEQP-VK.glsl.builtin.function.common.abs.ivec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.abs.ivec2_highp_compute |
| dEQP-VK.glsl.builtin.function.common.abs.ivec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.abs.ivec3_highp_compute |
| dEQP-VK.glsl.builtin.function.common.abs.ivec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.abs.ivec4_highp_compute |
| dEQP-VK.glsl.builtin.function.common.sign.int_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.sign.int_highp_compute |
| dEQP-VK.glsl.builtin.function.common.sign.ivec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.sign.ivec2_highp_compute |
| dEQP-VK.glsl.builtin.function.common.sign.ivec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.sign.ivec3_highp_compute |
| dEQP-VK.glsl.builtin.function.common.sign.ivec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.sign.ivec4_highp_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.float_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.float_highp_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.vec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.vec2_highp_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.vec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.vec3_highp_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.vec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.vec4_highp_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.double_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.dvec2_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.dvec3_compute |
| dEQP-VK.glsl.builtin.function.common.isnan.dvec4_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.float_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.float_highp_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.vec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.vec2_highp_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.vec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.vec3_highp_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.vec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.vec4_highp_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.double_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.dvec2_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.dvec3_compute |
| dEQP-VK.glsl.builtin.function.common.isinf.dvec4_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstoint.float_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstoint.float_highp_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstoint.vec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstoint.vec2_highp_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstoint.vec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstoint.vec3_highp_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstoint.vec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstoint.vec4_highp_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstouint.float_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstouint.float_highp_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstouint.vec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstouint.vec2_highp_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstouint.vec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstouint.vec3_highp_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstouint.vec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.common.floatbitstouint.vec4_highp_compute |
| dEQP-VK.glsl.builtin.function.common.intbitstofloat.int_highp_compute |
| dEQP-VK.glsl.builtin.function.common.intbitstofloat.ivec2_highp_compute |
| dEQP-VK.glsl.builtin.function.common.intbitstofloat.ivec3_highp_compute |
| dEQP-VK.glsl.builtin.function.common.uintbitstofloat.uint_highp_compute |
| dEQP-VK.glsl.builtin.function.common.uintbitstofloat.uvec2_highp_compute |
| dEQP-VK.glsl.builtin.function.common.uintbitstofloat.uvec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uint_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.uaddcarry.uvec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uint_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.usubborrow.uvec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uint_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uint_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uint_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uint_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uint_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uint_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.umulextended.uvec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.imulextended.int_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.imulextended.int_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.imulextended.int_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.imulextended.int_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.imulextended.int_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.imulextended.int_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.imulextended.ivec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.int_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.ivec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uint_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldextract.uvec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.int_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.ivec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uint_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldinsert.uvec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.int_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.ivec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uint_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec2_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec3_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_mediump_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_mediump_compute |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_highp_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_highp_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_highp_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_highp_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_highp_tess_eval |
| dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.uvec4_highp_compute |
| dEQP-VK.glsl.builtin.function.integer.bitcount.int_mediump_vertex |
| dEQP-VK.glsl.builtin.function.integer.bitcount.int_mediump_fragment |
| dEQP-VK.glsl.builtin.function.integer.bitcount.int_mediump_geometry |
| dEQP-VK.glsl.builtin.function.integer.bitcount.int_mediump_tess_control |
| dEQP-VK.glsl.builtin.function.integer.bitcount.int_mediump_tess_eval |