| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES Utilities |
| * ------------------------------------------------ |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief SGLR Context utilities. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "sglrContextUtil.hpp" |
| #include "sglrContext.hpp" |
| #include "glwEnums.hpp" |
| |
| namespace sglr |
| { |
| |
| void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) |
| { |
| const glu::ContextType ctxType = ctx.getType(); |
| |
| if (glu::isContextTypeGLCore(ctxType) || (contextSupports(ctxType, glu::ApiType::es(3,1)))) |
| drawQuadWithVaoBuffers(ctx, program, p0, p1); |
| else |
| { |
| DE_ASSERT(isContextTypeES(ctxType)); |
| drawQuadWithClientPointers(ctx, program, p0, p1); |
| } |
| } |
| |
| void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) |
| { |
| // Vertex data. |
| float hz = (p0.z() + p1.z()) * 0.5f; |
| float position[] = |
| { |
| p0.x(), p0.y(), p0.z(), 1.0f, |
| p0.x(), p1.y(), hz, 1.0f, |
| p1.x(), p0.y(), hz, 1.0f, |
| p1.x(), p1.y(), p1.z(), 1.0f |
| }; |
| const float coord[] = |
| { |
| 0.0f, 0.0f, |
| 0.0f, 1.0f, |
| 1.0f, 0.0f, |
| 1.0f, 1.0f |
| }; |
| const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; |
| |
| deInt32 posLoc = ctx.getAttribLocation(program, "a_position"); |
| deInt32 coordLoc = ctx.getAttribLocation(program, "a_coord"); |
| deUint32 vaoID; |
| deUint32 bufIDs[2]; |
| |
| ctx.genVertexArrays(1, &vaoID); |
| ctx.bindVertexArray(vaoID); |
| |
| ctx.genBuffers(2, &bufIDs[0]); |
| |
| ctx.useProgram(program); |
| TCU_CHECK(posLoc >= 0); |
| { |
| ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]); |
| ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW); |
| |
| ctx.enableVertexAttribArray(posLoc); |
| ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| ctx.bindBuffer(GL_ARRAY_BUFFER, 0); |
| } |
| |
| if (coordLoc >= 0) |
| { |
| ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]); |
| ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW); |
| |
| ctx.enableVertexAttribArray(coordLoc); |
| ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| ctx.bindBuffer(GL_ARRAY_BUFFER, 0); |
| } |
| |
| { |
| deUint32 ndxID; |
| ctx.genBuffers(1, &ndxID); |
| |
| ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID); |
| ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(indices)*sizeof(deUint16), &indices[0], GL_STATIC_DRAW); |
| |
| ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, 0); |
| |
| ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| ctx.deleteBuffers(1, &ndxID); |
| } |
| |
| ctx.deleteBuffers(2, &bufIDs[0]); |
| ctx.deleteVertexArrays(1, &vaoID); |
| } |
| |
| void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1) |
| { |
| // Vertex data. |
| float hz = (p0.z() + p1.z()) * 0.5f; |
| float position[] = |
| { |
| p0.x(), p0.y(), p0.z(), 1.0f, |
| p0.x(), p1.y(), hz, 1.0f, |
| p1.x(), p0.y(), hz, 1.0f, |
| p1.x(), p1.y(), p1.z(), 1.0f |
| }; |
| const float coord[] = |
| { |
| 0.0f, 0.0f, |
| 0.0f, 1.0f, |
| 1.0f, 0.0f, |
| 1.0f, 1.0f |
| }; |
| const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; |
| |
| deInt32 posLoc = ctx.getAttribLocation(program, "a_position"); |
| deInt32 coordLoc = ctx.getAttribLocation(program, "a_coord"); |
| |
| ctx.useProgram(program); |
| TCU_CHECK(posLoc >= 0); |
| { |
| ctx.enableVertexAttribArray(posLoc); |
| ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); |
| } |
| |
| if (coordLoc >= 0) |
| { |
| ctx.enableVertexAttribArray(coordLoc); |
| ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]); |
| } |
| |
| ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]); |
| |
| if (posLoc >= 0) |
| ctx.disableVertexAttribArray(posLoc); |
| |
| if (coordLoc >= 0) |
| ctx.disableVertexAttribArray(coordLoc); |
| } |
| |
| } //sglr |