blob: 1da0c8b88db2003ed589b35d988bd58417d6c2b8 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief SGLR Context utilities.
*//*--------------------------------------------------------------------*/
#include "sglrContextUtil.hpp"
#include "sglrContext.hpp"
#include "glwEnums.hpp"
namespace sglr
{
void drawQuad (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
{
const glu::ContextType ctxType = ctx.getType();
if (glu::isContextTypeGLCore(ctxType) || (contextSupports(ctxType, glu::ApiType::es(3,1))))
drawQuadWithVaoBuffers(ctx, program, p0, p1);
else
{
DE_ASSERT(isContextTypeES(ctxType));
drawQuadWithClientPointers(ctx, program, p0, p1);
}
}
void drawQuadWithVaoBuffers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
{
// Vertex data.
float hz = (p0.z() + p1.z()) * 0.5f;
float position[] =
{
p0.x(), p0.y(), p0.z(), 1.0f,
p0.x(), p1.y(), hz, 1.0f,
p1.x(), p0.y(), hz, 1.0f,
p1.x(), p1.y(), p1.z(), 1.0f
};
const float coord[] =
{
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f
};
const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
deInt32 posLoc = ctx.getAttribLocation(program, "a_position");
deInt32 coordLoc = ctx.getAttribLocation(program, "a_coord");
deUint32 vaoID;
deUint32 bufIDs[2];
ctx.genVertexArrays(1, &vaoID);
ctx.bindVertexArray(vaoID);
ctx.genBuffers(2, &bufIDs[0]);
ctx.useProgram(program);
TCU_CHECK(posLoc >= 0);
{
ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[0]);
ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(position)*sizeof(float), &position[0], GL_STATIC_DRAW);
ctx.enableVertexAttribArray(posLoc);
ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0);
ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
}
if (coordLoc >= 0)
{
ctx.bindBuffer(GL_ARRAY_BUFFER, bufIDs[1]);
ctx.bufferData(GL_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(coord)*sizeof(float), &coord[0], GL_STATIC_DRAW);
ctx.enableVertexAttribArray(coordLoc);
ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
ctx.bindBuffer(GL_ARRAY_BUFFER, 0);
}
{
deUint32 ndxID;
ctx.genBuffers(1, &ndxID);
ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, ndxID);
ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, DE_LENGTH_OF_ARRAY(indices)*sizeof(deUint16), &indices[0], GL_STATIC_DRAW);
ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, 0);
ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
ctx.deleteBuffers(1, &ndxID);
}
ctx.deleteBuffers(2, &bufIDs[0]);
ctx.deleteVertexArrays(1, &vaoID);
}
void drawQuadWithClientPointers (sglr::Context& ctx, deUint32 program, const tcu::Vec3& p0, const tcu::Vec3& p1)
{
// Vertex data.
float hz = (p0.z() + p1.z()) * 0.5f;
float position[] =
{
p0.x(), p0.y(), p0.z(), 1.0f,
p0.x(), p1.y(), hz, 1.0f,
p1.x(), p0.y(), hz, 1.0f,
p1.x(), p1.y(), p1.z(), 1.0f
};
const float coord[] =
{
0.0f, 0.0f,
0.0f, 1.0f,
1.0f, 0.0f,
1.0f, 1.0f
};
const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
deInt32 posLoc = ctx.getAttribLocation(program, "a_position");
deInt32 coordLoc = ctx.getAttribLocation(program, "a_coord");
ctx.useProgram(program);
TCU_CHECK(posLoc >= 0);
{
ctx.enableVertexAttribArray(posLoc);
ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
}
if (coordLoc >= 0)
{
ctx.enableVertexAttribArray(coordLoc);
ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
}
ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]);
if (posLoc >= 0)
ctx.disableVertexAttribArray(posLoc);
if (coordLoc >= 0)
ctx.disableVertexAttribArray(coordLoc);
}
} //sglr