| #ifndef _SGLRCONTEXT_HPP |
| #define _SGLRCONTEXT_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES Utilities |
| * ------------------------------------------------ |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Simplified GLES reference context. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tcuSurface.hpp" |
| #include "gluRenderContext.hpp" |
| #include "sglrShaderProgram.hpp" |
| |
| |
| /*--------------------------------------------------------------------*//*! |
| * \brief Reference OpenGL API implementation |
| *//*--------------------------------------------------------------------*/ |
| namespace sglr |
| { |
| |
| // Abstract drawing context with GL-style API |
| |
| class Context |
| { |
| public: |
| Context (glu::ContextType type) : m_type(type) {} |
| virtual ~Context (void) {} |
| |
| virtual int getWidth (void) const = DE_NULL; |
| virtual int getHeight (void) const = DE_NULL; |
| |
| virtual void activeTexture (deUint32 texture) = DE_NULL; |
| virtual void viewport (int x, int y, int width, int height) = DE_NULL; |
| |
| virtual void bindTexture (deUint32 target, deUint32 texture) = DE_NULL; |
| virtual void genTextures (int numTextures, deUint32* textures) = DE_NULL; |
| virtual void deleteTextures (int numTextures, const deUint32* textures) = DE_NULL; |
| |
| virtual void bindFramebuffer (deUint32 target, deUint32 framebuffer) = DE_NULL; |
| virtual void genFramebuffers (int numFramebuffers, deUint32* framebuffers) = DE_NULL; |
| virtual void deleteFramebuffers (int numFramebuffers, const deUint32* framebuffers) = DE_NULL; |
| |
| virtual void bindRenderbuffer (deUint32 target, deUint32 renderbuffer) = DE_NULL; |
| virtual void genRenderbuffers (int numRenderbuffers, deUint32* renderbuffers) = DE_NULL; |
| virtual void deleteRenderbuffers (int numRenderbuffers, const deUint32* renderbuffers) = DE_NULL; |
| |
| virtual void pixelStorei (deUint32 pname, int param) = DE_NULL; |
| virtual void texImage1D (deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL; |
| virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL; |
| virtual void texImage3D (deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data) = DE_NULL; |
| virtual void texSubImage1D (deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* data) = DE_NULL; |
| virtual void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* data) = DE_NULL; |
| virtual void texSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data) = DE_NULL; |
| virtual void copyTexImage1D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border) = DE_NULL; |
| virtual void copyTexImage2D (deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border) = DE_NULL; |
| virtual void copyTexSubImage1D (deUint32 target, int level, int xoffset, int x, int y, int width) = DE_NULL; |
| virtual void copyTexSubImage2D (deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height) = DE_NULL; |
| virtual void copyTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) = DE_NULL; |
| |
| virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height) = DE_NULL; |
| virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) = DE_NULL; |
| |
| virtual void texParameteri (deUint32 target, deUint32 pname, int value) = DE_NULL; |
| |
| virtual void framebufferTexture2D (deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level) = DE_NULL; |
| virtual void framebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer) = DE_NULL; |
| virtual void framebufferRenderbuffer (deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer) = DE_NULL; |
| virtual deUint32 checkFramebufferStatus (deUint32 target) = DE_NULL; |
| |
| virtual void getFramebufferAttachmentParameteriv (deUint32 target, deUint32 attachment, deUint32 pname, int* params) = DE_NULL; |
| |
| virtual void renderbufferStorage (deUint32 target, deUint32 internalformat, int width, int height) = DE_NULL; |
| virtual void renderbufferStorageMultisample (deUint32 target, int samples, deUint32 internalFormat, int width, int height) = DE_NULL; |
| |
| virtual void bindBuffer (deUint32 target, deUint32 buffer) = DE_NULL; |
| virtual void genBuffers (int numBuffers, deUint32* buffers) = DE_NULL; |
| virtual void deleteBuffers (int numBuffers, const deUint32* buffers) = DE_NULL; |
| |
| virtual void bufferData (deUint32 target, deIntptr size, const void* data, deUint32 usage) = DE_NULL; |
| virtual void bufferSubData (deUint32 target, deIntptr offset, deIntptr size, const void* data) = DE_NULL; |
| |
| virtual void clearColor (float red, float green, float blue, float alpha) = DE_NULL; |
| virtual void clearDepthf (float depth) = DE_NULL; |
| virtual void clearStencil (int stencil) = DE_NULL; |
| |
| virtual void clear (deUint32 buffers) = DE_NULL; |
| virtual void clearBufferiv (deUint32 buffer, int drawbuffer, const int* value) = DE_NULL; |
| virtual void clearBufferfv (deUint32 buffer, int drawbuffer, const float* value) = DE_NULL; |
| virtual void clearBufferuiv (deUint32 buffer, int drawbuffer, const deUint32* value) = DE_NULL; |
| virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) = DE_NULL; |
| virtual void scissor (int x, int y, int width, int height) = DE_NULL; |
| |
| virtual void enable (deUint32 cap) = DE_NULL; |
| virtual void disable (deUint32 cap) = DE_NULL; |
| |
| virtual void stencilFunc (deUint32 func, int ref, deUint32 mask) = DE_NULL; |
| virtual void stencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass) = DE_NULL; |
| virtual void stencilFuncSeparate (deUint32 face, deUint32 func, int ref, deUint32 mask) = DE_NULL; |
| virtual void stencilOpSeparate (deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass) = DE_NULL; |
| |
| virtual void depthFunc (deUint32 func) = DE_NULL; |
| virtual void depthRangef (float n, float f) = DE_NULL; |
| virtual void depthRange (double n, double f) = DE_NULL; |
| |
| virtual void polygonOffset (float factor, float units) = DE_NULL; |
| virtual void provokingVertex (deUint32 convention) = DE_NULL; |
| virtual void primitiveRestartIndex (deUint32 index) = DE_NULL; |
| |
| virtual void blendEquation (deUint32 mode) = DE_NULL; |
| virtual void blendEquationSeparate (deUint32 modeRGB, deUint32 modeAlpha) = DE_NULL; |
| virtual void blendFunc (deUint32 src, deUint32 dst) = DE_NULL; |
| virtual void blendFuncSeparate (deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 dstAlpha) = DE_NULL; |
| virtual void blendColor (float red, float green, float blue, float alpha) = DE_NULL; |
| |
| virtual void colorMask (deBool r, deBool g, deBool b, deBool a) = DE_NULL; |
| virtual void depthMask (deBool mask) = DE_NULL; |
| virtual void stencilMask (deUint32 mask) = DE_NULL; |
| virtual void stencilMaskSeparate (deUint32 face, deUint32 mask) = DE_NULL; |
| |
| virtual void blitFramebuffer (int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter) = DE_NULL; |
| |
| virtual void invalidateSubFramebuffer(deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height) = DE_NULL; |
| virtual void invalidateFramebuffer (deUint32 target, int numAttachments, const deUint32* attachments) = DE_NULL; |
| |
| virtual void bindVertexArray (deUint32 array) = DE_NULL; |
| virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL; |
| virtual void deleteVertexArrays (int numArrays, const deUint32* vertexArrays) = DE_NULL; |
| |
| virtual void vertexAttribPointer (deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer) = DE_NULL; |
| virtual void vertexAttribIPointer (deUint32 index, int size, deUint32 type, int stride, const void *pointer) = DE_NULL; |
| virtual void enableVertexAttribArray (deUint32 index) = DE_NULL; |
| virtual void disableVertexAttribArray(deUint32 index) = DE_NULL; |
| virtual void vertexAttribDivisor (deUint32 index, deUint32 divisor) = DE_NULL; |
| |
| virtual void vertexAttrib1f (deUint32 index, float) = DE_NULL; |
| virtual void vertexAttrib2f (deUint32 index, float, float) = DE_NULL; |
| virtual void vertexAttrib3f (deUint32 index, float, float, float) = DE_NULL; |
| virtual void vertexAttrib4f (deUint32 index, float, float, float, float) = DE_NULL; |
| virtual void vertexAttribI4i (deUint32 index, deInt32, deInt32, deInt32, deInt32) = DE_NULL; |
| virtual void vertexAttribI4ui (deUint32 index, deUint32, deUint32, deUint32, deUint32) = DE_NULL; |
| |
| virtual deInt32 getAttribLocation (deUint32 program, const char *name) = DE_NULL; |
| |
| virtual void uniform1f (deInt32 index, float) = DE_NULL; |
| virtual void uniform1i (deInt32 index, deInt32) = DE_NULL; |
| virtual void uniform1fv (deInt32 index, deInt32 count, const float*) = DE_NULL; |
| virtual void uniform2fv (deInt32 index, deInt32 count, const float*) = DE_NULL; |
| virtual void uniform3fv (deInt32 index, deInt32 count, const float*) = DE_NULL; |
| virtual void uniform4fv (deInt32 index, deInt32 count, const float*) = DE_NULL; |
| virtual void uniform1iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL; |
| virtual void uniform2iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL; |
| virtual void uniform3iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL; |
| virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL; |
| virtual void uniformMatrix3fv (deInt32 location, deInt32 count, deBool transpose, const float *value) = DE_NULL; |
| virtual void uniformMatrix4fv (deInt32 location, deInt32 count, deBool transpose, const float *value) = DE_NULL; |
| virtual deInt32 getUniformLocation (deUint32 program, const char *name) = DE_NULL; |
| |
| virtual void lineWidth (float) = DE_NULL; |
| |
| virtual void drawArrays (deUint32 mode, int first, int count) = DE_NULL; |
| virtual void drawArraysInstanced (deUint32 mode, int first, int count, int instanceCount) = DE_NULL; |
| virtual void drawElements (deUint32 mode, int count, deUint32 type, const void *indices) = DE_NULL; |
| virtual void drawElementsInstanced (deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount) = DE_NULL; |
| virtual void drawElementsBaseVertex (deUint32 mode, int count, deUint32 type, const void *indices, int baseVertex) = DE_NULL; |
| virtual void drawElementsInstancedBaseVertex (deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount, int baseVertex) = DE_NULL; |
| virtual void drawRangeElements (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices) = DE_NULL; |
| virtual void drawRangeElementsBaseVertex (deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices, int baseVertex) = DE_NULL; |
| virtual void drawArraysIndirect (deUint32 mode, const void *indirect) = DE_NULL; |
| virtual void drawElementsIndirect (deUint32 mode, deUint32 type, const void *indirect) = DE_NULL; |
| |
| virtual void multiDrawArrays (deUint32 mode, const int* first, const int* count, int primCount) = DE_NULL; |
| virtual void multiDrawElements (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount) = DE_NULL; |
| virtual void multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount, const int* baseVertex) = DE_NULL; |
| |
| virtual deUint32 createProgram (ShaderProgram* program) = DE_NULL; |
| virtual void useProgram (deUint32 program) = DE_NULL; |
| virtual void deleteProgram (deUint32 program) = DE_NULL; |
| |
| |
| virtual void readPixels (int x, int y, int width, int height, deUint32 format, deUint32 type, void* data) = DE_NULL; |
| virtual deUint32 getError (void) = DE_NULL; |
| virtual void finish (void) = DE_NULL; |
| |
| virtual void getIntegerv (deUint32 pname, int* params) = DE_NULL; |
| virtual const char* getString (deUint32 pname) = DE_NULL; |
| |
| // Helpers implemented by Context. |
| virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, const tcu::Surface& src); |
| virtual void texImage2D (deUint32 target, int level, deUint32 internalFormat, int width, int height); |
| virtual void texSubImage2D (deUint32 target, int level, int xoffset, int yoffset, const tcu::Surface& src); |
| virtual void readPixels (tcu::Surface& dst, int x, int y, int width, int height); |
| |
| glu::ContextType getType (void) { return m_type; } |
| |
| private: |
| const glu::ContextType m_type; |
| } DE_WARN_UNUSED_TYPE; |
| |
| } // sglr |
| |
| #endif // _SGLRCONTEXT_HPP |