| #ifndef _GLUSHADERUTIL_HPP |
| #define _GLUSHADERUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES Utilities |
| * ------------------------------------------------ |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Shader utilities. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "deInt32.h" |
| #include "gluRenderContext.hpp" |
| #include "tcuVector.hpp" |
| #include "tcuVector.hpp" |
| #include "tcuMatrix.hpp" |
| |
| namespace glu |
| { |
| |
| // ShadingLanguageVersion |
| |
| enum GLSLVersion |
| { |
| GLSL_VERSION_100_ES = 0, //!< GLSL ES 1.0 |
| GLSL_VERSION_300_ES, //!< GLSL ES 3.0 |
| GLSL_VERSION_310_ES, //!< GLSL ES 3.1 |
| GLSL_VERSION_320_ES, //!< GLSL ES 3.2 |
| |
| GLSL_VERSION_130, //!< GLSL 1.3 |
| GLSL_VERSION_140, //!< GLSL 1.4 |
| GLSL_VERSION_150, //!< GLSL 1.5 |
| GLSL_VERSION_330, //!< GLSL 3.0 |
| GLSL_VERSION_400, //!< GLSL 4.0 |
| GLSL_VERSION_410, //!< GLSL 4.1 |
| GLSL_VERSION_420, //!< GLSL 4.2 |
| GLSL_VERSION_430, //!< GLSL 4.3 |
| GLSL_VERSION_440, //!< GLSL 4.4 |
| GLSL_VERSION_450, //!< GLSL 4.5 |
| GLSL_VERSION_460, //!< GLSL 4.6 |
| |
| GLSL_VERSION_LAST |
| }; |
| |
| const char* getGLSLVersionName (GLSLVersion version); |
| const char* getGLSLVersionDeclaration (GLSLVersion version); |
| bool glslVersionUsesInOutQualifiers (GLSLVersion version); |
| bool glslVersionIsES (GLSLVersion version); |
| bool isGLSLVersionSupported (ContextType type, GLSLVersion version); |
| GLSLVersion getContextTypeGLSLVersion (ContextType type); |
| |
| // ShaderType |
| |
| enum ShaderType |
| { |
| SHADERTYPE_VERTEX = 0, |
| SHADERTYPE_FRAGMENT, |
| SHADERTYPE_GEOMETRY, |
| SHADERTYPE_TESSELLATION_CONTROL, |
| SHADERTYPE_TESSELLATION_EVALUATION, |
| SHADERTYPE_COMPUTE, |
| |
| SHADERTYPE_RAYGEN, |
| SHADERTYPE_ANY_HIT, |
| SHADERTYPE_CLOSEST_HIT, |
| SHADERTYPE_MISS, |
| SHADERTYPE_INTERSECTION, |
| SHADERTYPE_CALLABLE, |
| |
| SHADERTYPE_LAST |
| }; |
| |
| const char* getShaderTypeName (ShaderType shaderType); |
| std::string getShaderTypePostfix (ShaderType shaderType); |
| |
| // Precision |
| |
| enum Precision |
| { |
| PRECISION_LOWP = 0, |
| PRECISION_MEDIUMP, |
| PRECISION_HIGHP, |
| |
| PRECISION_LAST |
| }; |
| |
| const char* getPrecisionName (Precision precision); |
| std::string getPrecisionPostfix (Precision precision); |
| |
| // DataType |
| |
| enum DataType |
| { |
| TYPE_INVALID = 0, |
| |
| TYPE_FLOAT, |
| TYPE_FLOAT_VEC2, |
| TYPE_FLOAT_VEC3, |
| TYPE_FLOAT_VEC4, |
| TYPE_FLOAT_MAT2, |
| TYPE_FLOAT_MAT2X3, |
| TYPE_FLOAT_MAT2X4, |
| TYPE_FLOAT_MAT3X2, |
| TYPE_FLOAT_MAT3, |
| TYPE_FLOAT_MAT3X4, |
| TYPE_FLOAT_MAT4X2, |
| TYPE_FLOAT_MAT4X3, |
| TYPE_FLOAT_MAT4, |
| |
| TYPE_DOUBLE, |
| TYPE_DOUBLE_VEC2, |
| TYPE_DOUBLE_VEC3, |
| TYPE_DOUBLE_VEC4, |
| TYPE_DOUBLE_MAT2, |
| TYPE_DOUBLE_MAT2X3, |
| TYPE_DOUBLE_MAT2X4, |
| TYPE_DOUBLE_MAT3X2, |
| TYPE_DOUBLE_MAT3, |
| TYPE_DOUBLE_MAT3X4, |
| TYPE_DOUBLE_MAT4X2, |
| TYPE_DOUBLE_MAT4X3, |
| TYPE_DOUBLE_MAT4, |
| |
| TYPE_INT, |
| TYPE_INT_VEC2, |
| TYPE_INT_VEC3, |
| TYPE_INT_VEC4, |
| |
| TYPE_UINT, |
| TYPE_UINT_VEC2, |
| TYPE_UINT_VEC3, |
| TYPE_UINT_VEC4, |
| |
| TYPE_BOOL, |
| TYPE_BOOL_VEC2, |
| TYPE_BOOL_VEC3, |
| TYPE_BOOL_VEC4, |
| |
| TYPE_SAMPLER_1D, |
| TYPE_SAMPLER_2D, |
| TYPE_SAMPLER_CUBE, |
| TYPE_SAMPLER_1D_ARRAY, |
| TYPE_SAMPLER_2D_ARRAY, |
| TYPE_SAMPLER_3D, |
| TYPE_SAMPLER_CUBE_ARRAY, |
| |
| TYPE_SAMPLER_1D_SHADOW, |
| TYPE_SAMPLER_2D_SHADOW, |
| TYPE_SAMPLER_CUBE_SHADOW, |
| TYPE_SAMPLER_1D_ARRAY_SHADOW, |
| TYPE_SAMPLER_2D_ARRAY_SHADOW, |
| TYPE_SAMPLER_CUBE_ARRAY_SHADOW, |
| |
| TYPE_INT_SAMPLER_1D, |
| TYPE_INT_SAMPLER_2D, |
| TYPE_INT_SAMPLER_CUBE, |
| TYPE_INT_SAMPLER_1D_ARRAY, |
| TYPE_INT_SAMPLER_2D_ARRAY, |
| TYPE_INT_SAMPLER_3D, |
| TYPE_INT_SAMPLER_CUBE_ARRAY, |
| |
| TYPE_UINT_SAMPLER_1D, |
| TYPE_UINT_SAMPLER_2D, |
| TYPE_UINT_SAMPLER_CUBE, |
| TYPE_UINT_SAMPLER_1D_ARRAY, |
| TYPE_UINT_SAMPLER_2D_ARRAY, |
| TYPE_UINT_SAMPLER_3D, |
| TYPE_UINT_SAMPLER_CUBE_ARRAY, |
| |
| TYPE_SAMPLER_2D_MULTISAMPLE, |
| TYPE_INT_SAMPLER_2D_MULTISAMPLE, |
| TYPE_UINT_SAMPLER_2D_MULTISAMPLE, |
| |
| TYPE_IMAGE_2D, |
| TYPE_IMAGE_CUBE, |
| TYPE_IMAGE_2D_ARRAY, |
| TYPE_IMAGE_3D, |
| TYPE_IMAGE_CUBE_ARRAY, |
| |
| TYPE_INT_IMAGE_2D, |
| TYPE_INT_IMAGE_CUBE, |
| TYPE_INT_IMAGE_2D_ARRAY, |
| TYPE_INT_IMAGE_3D, |
| TYPE_INT_IMAGE_CUBE_ARRAY, |
| |
| TYPE_UINT_IMAGE_2D, |
| TYPE_UINT_IMAGE_CUBE, |
| TYPE_UINT_IMAGE_2D_ARRAY, |
| TYPE_UINT_IMAGE_3D, |
| TYPE_UINT_IMAGE_CUBE_ARRAY, |
| |
| TYPE_UINT_ATOMIC_COUNTER, |
| |
| TYPE_SAMPLER_BUFFER, |
| TYPE_INT_SAMPLER_BUFFER, |
| TYPE_UINT_SAMPLER_BUFFER, |
| |
| TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, |
| TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, |
| TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, |
| |
| TYPE_IMAGE_BUFFER, |
| TYPE_INT_IMAGE_BUFFER, |
| TYPE_UINT_IMAGE_BUFFER, |
| |
| TYPE_UINT8, |
| TYPE_UINT8_VEC2, |
| TYPE_UINT8_VEC3, |
| TYPE_UINT8_VEC4, |
| |
| TYPE_INT8, |
| TYPE_INT8_VEC2, |
| TYPE_INT8_VEC3, |
| TYPE_INT8_VEC4, |
| |
| TYPE_UINT16, |
| TYPE_UINT16_VEC2, |
| TYPE_UINT16_VEC3, |
| TYPE_UINT16_VEC4, |
| |
| TYPE_INT16, |
| TYPE_INT16_VEC2, |
| TYPE_INT16_VEC3, |
| TYPE_INT16_VEC4, |
| |
| TYPE_FLOAT16, |
| TYPE_FLOAT16_VEC2, |
| TYPE_FLOAT16_VEC3, |
| TYPE_FLOAT16_VEC4, |
| TYPE_FLOAT16_MAT2, |
| TYPE_FLOAT16_MAT2X3, |
| TYPE_FLOAT16_MAT2X4, |
| TYPE_FLOAT16_MAT3X2, |
| TYPE_FLOAT16_MAT3, |
| TYPE_FLOAT16_MAT3X4, |
| TYPE_FLOAT16_MAT4X2, |
| TYPE_FLOAT16_MAT4X3, |
| TYPE_FLOAT16_MAT4, |
| |
| TYPE_LAST |
| }; |
| |
| const char* getDataTypeName (DataType dataType); |
| int getDataTypeScalarSize (DataType dataType); |
| DataType getDataTypeScalarType (DataType dataType); |
| DataType getDataTypeFloat16Scalars (DataType dataType); |
| DataType getDataTypeFloatScalars (DataType dataType); |
| DataType getDataTypeDoubleScalars (DataType dataType); |
| DataType getDataTypeVector (DataType scalarType, int size); |
| DataType getDataTypeFloatVec (int vecSize); |
| DataType getDataTypeIntVec (int vecSize); |
| DataType getDataTypeUintVec (int vecSize); |
| DataType getDataTypeBoolVec (int vecSize); |
| DataType getDataTypeMatrix (int numCols, int numRows); |
| DataType getDataTypeFromGLType (deUint32 glType); |
| |
| inline bool isDataTypeFloat16OrVec (DataType dataType) { return (dataType >= TYPE_FLOAT16) && (dataType <= TYPE_FLOAT16_MAT4); } |
| inline bool isDataTypeFloatOrVec (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_VEC4); } |
| inline bool isDataTypeFloatType (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_MAT4); } |
| inline bool isDataTypeDoubleType (DataType dataType) { return (dataType >= TYPE_DOUBLE) && (dataType <= TYPE_DOUBLE_MAT4); } |
| inline bool isDataTypeDoubleOrDVec (DataType dataType) { return (dataType >= TYPE_DOUBLE) && (dataType <= TYPE_DOUBLE_VEC4); } |
| inline bool isDataTypeMatrix (DataType dataType) { |
| return ((dataType >= TYPE_FLOAT_MAT2) && (dataType <= TYPE_FLOAT_MAT4)) |
| || ((dataType >= TYPE_DOUBLE_MAT2) && (dataType <= TYPE_DOUBLE_MAT4)) |
| || ((dataType >= TYPE_FLOAT16_MAT2) && (dataType <= TYPE_FLOAT16_MAT4)) |
| ; |
| } |
| inline bool isDataTypeIntOrIVec (DataType dataType) { return (dataType >= TYPE_INT) && (dataType <= TYPE_INT_VEC4); } |
| inline bool isDataTypeUintOrUVec (DataType dataType) { return (dataType >= TYPE_UINT) && (dataType <= TYPE_UINT_VEC4); } |
| inline bool isDataTypeBoolOrBVec (DataType dataType) { return (dataType >= TYPE_BOOL) && (dataType <= TYPE_BOOL_VEC4); } |
| inline bool isDataTypeScalar (DataType dataType) { |
| return (dataType == TYPE_FLOAT) |
| || (dataType == TYPE_DOUBLE) |
| || (dataType == TYPE_INT) |
| || (dataType == TYPE_UINT) |
| || (dataType == TYPE_BOOL) |
| || (dataType == TYPE_UINT8) |
| || (dataType == TYPE_INT8) |
| || (dataType == TYPE_UINT16) |
| || (dataType == TYPE_INT16) |
| || (dataType == TYPE_FLOAT16) |
| ; |
| } |
| inline bool isDataTypeVector (DataType dataType) { |
| return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) |
| || deInRange32(dataType, TYPE_DOUBLE_VEC2, TYPE_DOUBLE_VEC4) |
| || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) |
| || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) |
| || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4) |
| || deInRange32(dataType, TYPE_UINT8_VEC2, TYPE_UINT8_VEC4) |
| || deInRange32(dataType, TYPE_INT8_VEC2, TYPE_INT8_VEC4) |
| || deInRange32(dataType, TYPE_UINT16_VEC2, TYPE_UINT16_VEC4) |
| || deInRange32(dataType, TYPE_INT16_VEC2, TYPE_INT16_VEC4) |
| || deInRange32(dataType, TYPE_FLOAT16_VEC2, TYPE_FLOAT16_VEC4) |
| ; |
| } |
| inline bool isDataTypeScalarOrVector (DataType dataType) { |
| return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) |
| || deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUBLE_VEC4) |
| || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) |
| || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) |
| || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4) |
| || deInRange32(dataType, TYPE_UINT8, TYPE_UINT8_VEC4) |
| || deInRange32(dataType, TYPE_INT8, TYPE_INT8_VEC4) |
| || deInRange32(dataType, TYPE_UINT16, TYPE_UINT16_VEC4) |
| || deInRange32(dataType, TYPE_INT16, TYPE_INT16_VEC4) |
| || deInRange32(dataType, TYPE_FLOAT16, TYPE_FLOAT16_VEC4) |
| ; |
| } |
| inline bool isDataTypeSampler (DataType dataType) { return (dataType >= TYPE_SAMPLER_1D) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); } |
| inline bool isDataTypeImage (DataType dataType) { return (dataType >= TYPE_IMAGE_2D) && (dataType <= TYPE_UINT_IMAGE_3D); } |
| inline bool isDataTypeSamplerMultisample (DataType dataType) { return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); } |
| inline bool isDataTypeAtomicCounter (DataType dataType) { return dataType == TYPE_UINT_ATOMIC_COUNTER; } |
| inline bool isDataTypeSamplerBuffer (DataType dataType) { return (dataType >= TYPE_SAMPLER_BUFFER) && (dataType <= TYPE_UINT_SAMPLER_BUFFER); } |
| inline bool isDataTypeSamplerMSArray (DataType dataType) { return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY); } |
| inline bool isDataTypeImageBuffer (DataType dataType) { return (dataType >= TYPE_IMAGE_BUFFER) && (dataType <= TYPE_UINT_IMAGE_BUFFER); } |
| inline bool isDataTypeExplicitPrecision (DataType dataType) { |
| return deInRange32(dataType, TYPE_UINT8, TYPE_UINT8_VEC4) |
| || deInRange32(dataType, TYPE_INT8, TYPE_INT8_VEC4) |
| || deInRange32(dataType, TYPE_UINT16, TYPE_UINT16_VEC4) |
| || deInRange32(dataType, TYPE_INT16, TYPE_INT16_VEC4) |
| || deInRange32(dataType, TYPE_FLOAT16, TYPE_FLOAT16_MAT4) |
| || deInRange32(dataType, TYPE_DOUBLE, TYPE_DOUBLE_MAT4) |
| ; |
| } |
| inline bool dataTypeSupportsPrecisionModifier (DataType dataType) { return !isDataTypeBoolOrBVec(dataType) && !isDataTypeExplicitPrecision(dataType); } |
| |
| int getDataTypeMatrixNumRows (DataType dataType); |
| int getDataTypeMatrixNumColumns (DataType dataType); |
| |
| int getDataTypeNumLocations (DataType dataType); |
| int getDataTypeNumComponents (DataType dataType); |
| |
| template <typename T> |
| struct DataTypeTraits; |
| |
| template <> struct DataTypeTraits<deUint16> { enum { DATATYPE = TYPE_FLOAT16 }; }; |
| template <> struct DataTypeTraits<float> { enum { DATATYPE = TYPE_FLOAT }; }; |
| template <> struct DataTypeTraits<bool> { enum { DATATYPE = TYPE_BOOL }; }; |
| template <> struct DataTypeTraits<int> { enum { DATATYPE = TYPE_INT }; }; |
| template <> struct DataTypeTraits<deUint32> { enum { DATATYPE = TYPE_UINT }; }; |
| template <> struct DataTypeTraits<tcu::Mat2> { enum { DATATYPE = TYPE_FLOAT_MAT2 }; }; |
| template <> struct DataTypeTraits<tcu::Mat2x3> { enum { DATATYPE = TYPE_FLOAT_MAT2X3 }; }; |
| template <> struct DataTypeTraits<tcu::Mat2x4> { enum { DATATYPE = TYPE_FLOAT_MAT2X4 }; }; |
| template <> struct DataTypeTraits<tcu::Mat3x2> { enum { DATATYPE = TYPE_FLOAT_MAT3X2 }; }; |
| template <> struct DataTypeTraits<tcu::Mat3> { enum { DATATYPE = TYPE_FLOAT_MAT3 }; }; |
| template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; }; |
| template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; }; |
| template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; }; |
| template <> struct DataTypeTraits<tcu::Mat4> { enum { DATATYPE = TYPE_FLOAT_MAT4 }; }; |
| template <> struct DataTypeTraits<tcu::Mat2_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT2 }; }; |
| template <> struct DataTypeTraits<tcu::Mat2x3_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT2X3 }; }; |
| template <> struct DataTypeTraits<tcu::Mat2x4_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT2X4 }; }; |
| template <> struct DataTypeTraits<tcu::Mat3x2_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT3X2 }; }; |
| template <> struct DataTypeTraits<tcu::Mat3_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT3 }; }; |
| template <> struct DataTypeTraits<tcu::Mat3x4_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT3X4 }; }; |
| template <> struct DataTypeTraits<tcu::Mat4x2_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT4X2 }; }; |
| template <> struct DataTypeTraits<tcu::Mat4x3_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT4X3 }; }; |
| template <> struct DataTypeTraits<tcu::Mat4_16b> { enum { DATATYPE = TYPE_FLOAT16_MAT4 }; }; |
| |
| template <typename T, int Size> |
| struct DataTypeTraits<tcu::Vector<T, Size> > |
| { |
| DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3); |
| DE_STATIC_ASSERT(TYPE_INT_VEC4 == TYPE_INT + 3); |
| DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3); |
| DE_STATIC_ASSERT(TYPE_BOOL_VEC4 == TYPE_BOOL + 3); |
| enum { DATATYPE = DataTypeTraits<T>::DATATYPE + Size - 1 }; |
| }; |
| |
| template <typename T> |
| inline DataType dataTypeOf (void) { return DataType(DataTypeTraits<T>::DATATYPE); } |
| |
| } // glu |
| |
| #endif // _GLUSHADERUTIL_HPP |