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#ifndef _GLUFBORENDERCONTEXT_HPP
#define _GLUFBORENDERCONTEXT_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES Utilities
* ------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "gluRenderContext.hpp"
#include "tcuRenderTarget.hpp"
namespace tcu
{
class CommandLine;
}
namespace glu
{
class ContextFactory;
struct RenderConfig;
/*--------------------------------------------------------------------*//*!
* \brief OpenGL ES context wrapper that uses FBO as default framebuffer.
*//*--------------------------------------------------------------------*/
class FboRenderContext : public RenderContext
{
public:
FboRenderContext (RenderContext* context, const RenderConfig& config);
FboRenderContext (const ContextFactory& factory, const RenderConfig& config, const tcu::CommandLine& cmdLine);
virtual ~FboRenderContext (void);
virtual ContextType getType (void) const { return m_context->getType(); }
virtual const glw::Functions& getFunctions (void) const { return m_context->getFunctions(); }
virtual const tcu::RenderTarget& getRenderTarget (void) const { return m_renderTarget; }
virtual void postIterate (void);
virtual deUint32 getDefaultFramebuffer (void) const { return m_framebuffer; }
virtual glw::GenericFuncType getProcAddress (const char* name) const { return m_context->getProcAddress(name); }
virtual void makeCurrent (void);
private:
void createFramebuffer (const RenderConfig& config);
void destroyFramebuffer (void);
RenderContext* m_context;
deUint32 m_framebuffer;
deUint32 m_colorBuffer;
deUint32 m_depthStencilBuffer;
tcu::RenderTarget m_renderTarget;
};
// RenderConfig to format mapping utilities, useful for platforms like iOS.
deUint32 chooseColorFormat (const RenderConfig& config);
deUint32 chooseDepthStencilFormat (const RenderConfig& config);
} // glu
#endif // _GLUFBORENDERCONTEXT_HPP