| #ifndef _TCUTEXTUREUTIL_HPP |
| #define _TCUTEXTUREUTIL_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program Tester Core |
| * ---------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Texture utilities. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuDefs.hpp" |
| #include "tcuTexture.hpp" |
| |
| namespace tcu |
| { |
| |
| // PixelBufferAccess utilities. |
| PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth); |
| ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth); |
| |
| PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int width, int height); |
| ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int width, int height); |
| |
| PixelBufferAccess flipYAccess (const PixelBufferAccess& access); |
| ConstPixelBufferAccess flipYAccess (const ConstPixelBufferAccess& access); |
| |
| bool isCombinedDepthStencilType (TextureFormat::ChannelType type); |
| bool hasStencilComponent (TextureFormat::ChannelOrder order); |
| bool hasDepthComponent (TextureFormat::ChannelOrder order); |
| |
| // sRGB - linear conversion. |
| Vec4 sRGBToLinear (const Vec4& cs); |
| Vec4 sRGB8ToLinear (const UVec4& cs); |
| Vec4 sRGBA8ToLinear (const UVec4& cs); |
| Vec4 linearToSRGB (const Vec4& cl); |
| bool isSRGB (TextureFormat format); |
| |
| /*--------------------------------------------------------------------*//*! |
| * \brief Color channel storage type |
| *//*--------------------------------------------------------------------*/ |
| enum TextureChannelClass |
| { |
| TEXTURECHANNELCLASS_SIGNED_FIXED_POINT = 0, |
| TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT, |
| TEXTURECHANNELCLASS_SIGNED_INTEGER, |
| TEXTURECHANNELCLASS_UNSIGNED_INTEGER, |
| TEXTURECHANNELCLASS_FLOATING_POINT, |
| |
| TEXTURECHANNELCLASS_LAST |
| }; |
| |
| TextureChannelClass getTextureChannelClass (TextureFormat::ChannelType channelType); |
| |
| /*--------------------------------------------------------------------*//*! |
| * \brief Texture access type |
| *//*--------------------------------------------------------------------*/ |
| enum TextureAccessType |
| { |
| TEXTUREACCESSTYPE_FLOAT = 0, //!< Read (getPixel) or write as floating-point data |
| TEXTUREACCESSTYPE_SIGNED_INT, //!< Read (getPixelInt) or write as signed integer data |
| TEXTUREACCESSTYPE_UNSIGNED_INT, //!< Read (getPixelUint) or write as unsigned integer data |
| |
| TEXTUREACCESSTYPE_LAST |
| }; |
| |
| bool isAccessValid (TextureFormat format, TextureAccessType type); |
| |
| /*--------------------------------------------------------------------*//*! |
| * \brief Standard parameters for texture format testing |
| *//*--------------------------------------------------------------------*/ |
| struct TextureFormatInfo |
| { |
| Vec4 valueMin; |
| Vec4 valueMax; |
| Vec4 lookupScale; |
| Vec4 lookupBias; |
| |
| TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const Vec4& lookupBias_) |
| : valueMin (valueMin_) |
| , valueMax (valueMax_) |
| , lookupScale (lookupScale_) |
| , lookupBias (lookupBias_) |
| { |
| } |
| } DE_WARN_UNUSED_TYPE; |
| |
| TextureFormatInfo getTextureFormatInfo (const TextureFormat& format); |
| IVec4 getTextureFormatBitDepth (const TextureFormat& format); |
| IVec4 getTextureFormatMantissaBitDepth (const TextureFormat& format); |
| BVec4 getTextureFormatChannelMask (const TextureFormat& format); |
| |
| IVec4 getFormatMinIntValue (const TextureFormat& format); |
| IVec4 getFormatMaxIntValue (const TextureFormat& format); |
| |
| UVec4 getFormatMaxUintValue (const TextureFormat& format); |
| |
| // Texture fill. |
| void clear (const PixelBufferAccess& access, const Vec4& color); |
| void clear (const PixelBufferAccess& access, const IVec4& color); |
| void clear (const PixelBufferAccess& access, const UVec4& color); |
| void clearDepth (const PixelBufferAccess& access, float depth); |
| void clearStencil (const PixelBufferAccess& access, int stencil); |
| void fillWithComponentGradients (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal); |
| void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB); |
| void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB); |
| void fillWithMetaballs (const PixelBufferAccess& access, int numMetaballs, deUint32 seed); |
| void fillWithRGBAQuads (const PixelBufferAccess& access); |
| |
| //! Copies contents of src to dst. If formats of dst and src are equal, a bit-exact copy is made. |
| void copy (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, const bool clearUnused = DE_TRUE); |
| |
| void scale (const PixelBufferAccess& dst, const ConstPixelBufferAccess& src, Sampler::FilterMode filter); |
| |
| void estimatePixelValueRange (const ConstPixelBufferAccess& access, Vec4& minVal, Vec4& maxVal); |
| void computePixelScaleBias (const ConstPixelBufferAccess& access, Vec4& scale, Vec4& bias); |
| |
| int getCubeArrayFaceIndex (CubeFace face); |
| |
| //! FP32->U8 with RTE rounding (extremely fast, always accurate). |
| inline deUint8 floatToU8 (float fv) |
| { |
| union { float fv; deUint32 uv; deInt32 iv; } v; |
| v.fv = fv; |
| |
| const deUint32 e = (deUint32)(126-(v.iv>>23)); |
| deUint32 m = v.uv; |
| |
| m &= 0x00ffffffu; |
| m |= 0x00800000u; |
| m = (m << 8) - m; |
| m = 0x00800000u + (m >> e); |
| |
| if (e > 8) |
| m = e; |
| |
| return (deUint8)(m>>24); |
| } |
| |
| deUint32 packRGB999E5 (const tcu::Vec4& color); |
| |
| /*--------------------------------------------------------------------*//*! |
| * \brief Depth-stencil utilities |
| *//*--------------------------------------------------------------------*/ |
| |
| TextureFormat getEffectiveDepthStencilTextureFormat (const TextureFormat& baseFormat, Sampler::DepthStencilMode mode); |
| |
| //! returns the currently effective access to an access with a given sampler mode, e.g. |
| //! for combined depth stencil accesses and for sampler set to sample stencil returns |
| //! stencil access. Identity for non-combined formats. |
| PixelBufferAccess getEffectiveDepthStencilAccess (const PixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode); |
| ConstPixelBufferAccess getEffectiveDepthStencilAccess (const ConstPixelBufferAccess& baseAccess, Sampler::DepthStencilMode mode); |
| |
| //! returns the currently effective view to an texture with a given sampler mode. Uses |
| //! storage for access storage storage |
| |
| tcu::Texture1DView getEffectiveTextureView (const tcu::Texture1DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); |
| tcu::Texture2DView getEffectiveTextureView (const tcu::Texture2DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); |
| tcu::Texture3DView getEffectiveTextureView (const tcu::Texture3DView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); |
| tcu::Texture1DArrayView getEffectiveTextureView (const tcu::Texture1DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); |
| tcu::Texture2DArrayView getEffectiveTextureView (const tcu::Texture2DArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); |
| tcu::TextureCubeView getEffectiveTextureView (const tcu::TextureCubeView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); |
| tcu::TextureCubeArrayView getEffectiveTextureView (const tcu::TextureCubeArrayView& src, std::vector<tcu::ConstPixelBufferAccess>& storage, const tcu::Sampler& sampler); |
| |
| template <typename ScalarType> |
| tcu::Vector<ScalarType, 4> sampleTextureBorder (const TextureFormat& format, const Sampler& sampler); |
| |
| } // tcu |
| |
| #endif // _TCUTEXTUREUTIL_HPP |