| /*------------------------------------------------------------------------- |
| * drawElements Quality Program Tester Core |
| * ---------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Reference Texture Implementation. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "tcuTexture.hpp" |
| #include "deInt32.h" |
| #include "deFloat16.h" |
| #include "deMath.h" |
| #include "deMemory.h" |
| #include "tcuTestLog.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuFloat.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "deStringUtil.hpp" |
| #include "deArrayUtil.hpp" |
| #include "tcuMatrix.hpp" |
| |
| #include <limits> |
| |
| namespace tcu |
| { |
| |
| // \note No sign. Denorms are supported. |
| typedef Float<deUint32, 5, 6, 15, FLOAT_SUPPORT_DENORM> Float11; |
| typedef Float<deUint32, 5, 5, 15, FLOAT_SUPPORT_DENORM> Float10; |
| |
| namespace |
| { |
| |
| // Optimized getters for common formats. |
| // \todo [2012-11-14 pyry] Use intrinsics if available. |
| |
| inline Vec4 readRGBA8888Float (const deUint8* ptr) { return Vec4(ptr[0]/255.0f, ptr[1]/255.0f, ptr[2]/255.0f, ptr[3]/255.0f); } |
| inline Vec4 readRGB888Float (const deUint8* ptr) { return Vec4(ptr[0]/255.0f, ptr[1]/255.0f, ptr[2]/255.0f, 1.0f); } |
| inline IVec4 readRGBA8888Int (const deUint8* ptr) { return IVec4(ptr[0], ptr[1], ptr[2], ptr[3]); } |
| inline IVec4 readRGB888Int (const deUint8* ptr) { return IVec4(ptr[0], ptr[1], ptr[2], 1); } |
| |
| // Optimized setters. |
| |
| inline void writeRGBA8888Int (deUint8* ptr, const IVec4& val) |
| { |
| ptr[0] = (deUint8)de::clamp(val[0], 0, 255); |
| ptr[1] = (deUint8)de::clamp(val[1], 0, 255); |
| ptr[2] = (deUint8)de::clamp(val[2], 0, 255); |
| ptr[3] = (deUint8)de::clamp(val[3], 0, 255); |
| } |
| |
| inline void writeRGB888Int (deUint8* ptr, const IVec4& val) |
| { |
| ptr[0] = (deUint8)de::clamp(val[0], 0, 255); |
| ptr[1] = (deUint8)de::clamp(val[1], 0, 255); |
| ptr[2] = (deUint8)de::clamp(val[2], 0, 255); |
| } |
| |
| inline void writeRGBA8888Float (deUint8* ptr, const Vec4& val) |
| { |
| ptr[0] = floatToU8(val[0]); |
| ptr[1] = floatToU8(val[1]); |
| ptr[2] = floatToU8(val[2]); |
| ptr[3] = floatToU8(val[3]); |
| } |
| |
| inline void writeRGB888Float (deUint8* ptr, const Vec4& val) |
| { |
| ptr[0] = floatToU8(val[0]); |
| ptr[1] = floatToU8(val[1]); |
| ptr[2] = floatToU8(val[2]); |
| } |
| |
| inline void writeUint24 (deUint8* dst, deUint32 val) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| dst[0] = (deUint8)((val & 0x0000FFu) >> 0u); |
| dst[1] = (deUint8)((val & 0x00FF00u) >> 8u); |
| dst[2] = (deUint8)((val & 0xFF0000u) >> 16u); |
| #else |
| dst[0] = (deUint8)((val & 0xFF0000u) >> 16u); |
| dst[1] = (deUint8)((val & 0x00FF00u) >> 8u); |
| dst[2] = (deUint8)((val & 0x0000FFu) >> 0u); |
| #endif |
| } |
| |
| inline deUint32 readUint24 (const deUint8* src) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| return (((deUint32)src[0]) << 0u) | |
| (((deUint32)src[1]) << 8u) | |
| (((deUint32)src[2]) << 16u); |
| #else |
| return (((deUint32)src[0]) << 16u) | |
| (((deUint32)src[1]) << 8u) | |
| (((deUint32)src[2]) << 0u); |
| #endif |
| } |
| |
| inline deUint8 readUint32Low8 (const deUint8* src) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffsetBits0To8 = 0; //!< least significant byte in the lowest address |
| #else |
| const deUint32 uint32ByteOffsetBits0To8 = 3; //!< least significant byte in the highest address |
| #endif |
| |
| return src[uint32ByteOffsetBits0To8]; |
| } |
| |
| inline deUint8 readUint32High8 (const deUint8* src) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffsetBits24To32 = 3; |
| #else |
| const deUint32 uint32ByteOffsetBits24To32 = 0; |
| #endif |
| |
| return src[uint32ByteOffsetBits24To32]; |
| } |
| |
| inline void writeUint32Low8 (deUint8* dst, deUint8 val) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffsetBits0To8 = 0; //!< least significant byte in the lowest address |
| #else |
| const deUint32 uint32ByteOffsetBits0To8 = 3; //!< least significant byte in the highest address |
| #endif |
| |
| dst[uint32ByteOffsetBits0To8] = val; |
| } |
| |
| inline void writeUint32High8 (deUint8* dst, deUint8 val) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffsetBits24To32 = 3; |
| #else |
| const deUint32 uint32ByteOffsetBits24To32 = 0; |
| #endif |
| |
| dst[uint32ByteOffsetBits24To32] = val; |
| } |
| |
| inline deUint32 readUint32High16 (const deUint8* src) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffset16To32 = 2; |
| #else |
| const deUint32 uint32ByteOffset16To32 = 0; |
| #endif |
| |
| return *(const deUint16*)(src + uint32ByteOffset16To32); |
| } |
| |
| inline void writeUint32High16 (deUint8* dst, deUint16 val) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffset16To32 = 2; |
| #else |
| const deUint32 uint32ByteOffset16To32 = 0; |
| #endif |
| |
| *(deUint16*)(dst + uint32ByteOffset16To32) = val; |
| } |
| |
| inline deUint32 readUint32Low24 (const deUint8* src) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffset0To24 = 0; |
| #else |
| const deUint32 uint32ByteOffset0To24 = 1; |
| #endif |
| |
| return readUint24(src + uint32ByteOffset0To24); |
| } |
| |
| inline deUint32 readUint32High24 (const deUint8* src) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffset8To32 = 1; |
| #else |
| const deUint32 uint32ByteOffset8To32 = 0; |
| #endif |
| |
| return readUint24(src + uint32ByteOffset8To32); |
| } |
| |
| inline void writeUint32Low24 (deUint8* dst, deUint32 val) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffset0To24 = 0; |
| #else |
| const deUint32 uint32ByteOffset0To24 = 1; |
| #endif |
| |
| writeUint24(dst + uint32ByteOffset0To24, val); |
| } |
| |
| inline void writeUint32High24 (deUint8* dst, deUint32 val) |
| { |
| #if (DE_ENDIANNESS == DE_LITTLE_ENDIAN) |
| const deUint32 uint32ByteOffset8To32 = 1; |
| #else |
| const deUint32 uint32ByteOffset8To32 = 0; |
| #endif |
| |
| writeUint24(dst + uint32ByteOffset8To32, val); |
| } |
| |
| // \todo [2011-09-21 pyry] Move to tcutil? |
| template <typename T> |
| inline T convertSatRte (float f) |
| { |
| // \note Doesn't work for 64-bit types |
| DE_STATIC_ASSERT(sizeof(T) < sizeof(deUint64)); |
| DE_STATIC_ASSERT((-3 % 2 != 0) && (-4 % 2 == 0)); |
| |
| deInt64 minVal = std::numeric_limits<T>::min(); |
| deInt64 maxVal = std::numeric_limits<T>::max(); |
| float q = deFloatFrac(f); |
| deInt64 intVal = (deInt64)(f-q); |
| |
| // Rounding. |
| if (q == 0.5f) |
| { |
| if (intVal % 2 != 0) |
| intVal++; |
| } |
| else if (q > 0.5f) |
| intVal++; |
| // else Don't add anything |
| |
| // Saturate. |
| intVal = de::max(minVal, de::min(maxVal, intVal)); |
| |
| return (T)intVal; |
| } |
| |
| inline deUint32 convertSatRteUint24 (float f) |
| { |
| const deUint32 rounded = convertSatRte<deUint32>(f); |
| const deUint32 maxUint24 = 0xFFFFFFu; |
| return de::min(rounded, maxUint24); |
| } |
| |
| inline deUint16 convertSatRteUint10 (float f) |
| { |
| const deUint16 rounded = convertSatRte<deUint16>(f); |
| const deUint16 maxUint10 = 0x3FFu; |
| return de::min(rounded, maxUint10); |
| } |
| |
| inline deUint16 convertSatRteUint12 (float f) |
| { |
| const deUint16 rounded = convertSatRte<deUint16>(f); |
| const deUint16 maxUint12 = 0xFFFu; |
| return de::min(rounded, maxUint12); |
| } |
| |
| inline float channelToFloat (const deUint8* value, TextureFormat::ChannelType type) |
| { |
| // make sure this table is updated if format table is updated |
| DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 48); |
| |
| switch (type) |
| { |
| case TextureFormat::SNORM_INT8: return de::max(-1.0f, (float)*((const deInt8*)value) / 127.0f); |
| case TextureFormat::SNORM_INT16: return de::max(-1.0f, (float)*((const deInt16*)value) / 32767.0f); |
| case TextureFormat::SNORM_INT32: return de::max(-1.0f, (float)*((const deInt32*)value) / 2147483647.0f); |
| case TextureFormat::UNORM_INT8: return (float)*((const deUint8*)value) / 255.0f; |
| case TextureFormat::UNORM_INT16: return (float)*((const deUint16*)value) / 65535.0f; |
| case TextureFormat::UNORM_INT24: return (float)readUint24(value) / 16777215.0f; |
| case TextureFormat::UNORM_INT32: return (float)*((const deUint32*)value) / 4294967295.0f; |
| case TextureFormat::SIGNED_INT8: return (float)*((const deInt8*)value); |
| case TextureFormat::SIGNED_INT16: return (float)*((const deInt16*)value); |
| case TextureFormat::SIGNED_INT32: return (float)*((const deInt32*)value); |
| case TextureFormat::SIGNED_INT64: return (float)*((const deInt64*)value); |
| case TextureFormat::UNSIGNED_INT8: return (float)*((const deUint8*)value); |
| case TextureFormat::UNSIGNED_INT16: return (float)*((const deUint16*)value); |
| case TextureFormat::UNSIGNED_INT24: return (float)readUint24(value); |
| case TextureFormat::UNSIGNED_INT32: return (float)*((const deUint32*)value); |
| case TextureFormat::UNSIGNED_INT64: return (float)*((const deUint64*)value); |
| case TextureFormat::HALF_FLOAT: return deFloat16To32(*(const deFloat16*)value); |
| case TextureFormat::FLOAT: return *((const float*)value); |
| case TextureFormat::FLOAT64: return (float)*((const double*)value); |
| case TextureFormat::UNORM_SHORT_10: return (float)((*((const deUint16*)value)) >> 6u) / 1023.0f; |
| case TextureFormat::UNORM_SHORT_12: return (float)((*((const deUint16*)value)) >> 4u) / 4095.0f; |
| case TextureFormat::USCALED_INT8: return (float)*((const deUint8*)value); |
| case TextureFormat::USCALED_INT16: return (float)*((const deUint16*)value); |
| case TextureFormat::SSCALED_INT8: return (float)*((const deInt8*)value); |
| case TextureFormat::SSCALED_INT16: return (float)*((const deInt16*)value); |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0.0f; |
| } |
| } |
| |
| inline int channelToInt (const deUint8* value, TextureFormat::ChannelType type) |
| { |
| // make sure this table is updated if format table is updated |
| DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 48); |
| |
| switch (type) |
| { |
| case TextureFormat::SNORM_INT8: return (int)*((const deInt8*)value); |
| case TextureFormat::SNORM_INT16: return (int)*((const deInt16*)value); |
| case TextureFormat::SNORM_INT32: return (int)*((const deInt32*)value); |
| case TextureFormat::UNORM_INT8: return (int)*((const deUint8*)value); |
| case TextureFormat::UNORM_INT16: return (int)*((const deUint16*)value); |
| case TextureFormat::UNORM_INT24: return (int)readUint24(value); |
| case TextureFormat::UNORM_INT32: return (int)*((const deUint32*)value); |
| case TextureFormat::SIGNED_INT8: return (int)*((const deInt8*)value); |
| case TextureFormat::SIGNED_INT16: return (int)*((const deInt16*)value); |
| case TextureFormat::SIGNED_INT32: return (int)*((const deInt32*)value); |
| case TextureFormat::SIGNED_INT64: return (int)*((const deInt64*)value); |
| case TextureFormat::UNSIGNED_INT8: return (int)*((const deUint8*)value); |
| case TextureFormat::UNSIGNED_INT16: return (int)*((const deUint16*)value); |
| case TextureFormat::UNSIGNED_INT24: return (int)readUint24(value); |
| case TextureFormat::UNSIGNED_INT32: return (int)*((const deUint32*)value); |
| case TextureFormat::UNSIGNED_INT64: return (int)*((const deUint64*)value); |
| case TextureFormat::HALF_FLOAT: return (int)deFloat16To32(*(const deFloat16*)value); |
| case TextureFormat::FLOAT: return (int)*((const float*)value); |
| case TextureFormat::FLOAT64: return (int)*((const double*)value); |
| case TextureFormat::UNORM_SHORT_10: return (int)((*(((const deUint16*)value))) >> 6u); |
| case TextureFormat::UNORM_SHORT_12: return (int)((*(((const deUint16*)value))) >> 4u); |
| case TextureFormat::USCALED_INT8: return (int)*((const deUint8*)value); |
| case TextureFormat::USCALED_INT16: return (int)*((const deUint16*)value); |
| case TextureFormat::SSCALED_INT8: return (int)*((const deInt8*)value); |
| case TextureFormat::SSCALED_INT16: return (int)*((const deInt16*)value); |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0; |
| } |
| } |
| |
| void floatToChannel (deUint8* dst, float src, TextureFormat::ChannelType type) |
| { |
| // make sure this table is updated if format table is updated |
| DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 48); |
| |
| switch (type) |
| { |
| case TextureFormat::SNORM_INT8: *((deInt8*)dst) = convertSatRte<deInt8> (src * 127.0f); break; |
| case TextureFormat::SNORM_INT16: *((deInt16*)dst) = convertSatRte<deInt16> (src * 32767.0f); break; |
| case TextureFormat::SNORM_INT32: *((deInt32*)dst) = convertSatRte<deInt32> (src * 2147483647.0f); break; |
| case TextureFormat::UNORM_INT8: *((deUint8*)dst) = convertSatRte<deUint8> (src * 255.0f); break; |
| case TextureFormat::UNORM_INT16: *((deUint16*)dst) = convertSatRte<deUint16> (src * 65535.0f); break; |
| case TextureFormat::UNORM_INT24: writeUint24(dst, convertSatRteUint24 (src * 16777215.0f)); break; |
| case TextureFormat::UNORM_INT32: *((deUint32*)dst) = convertSatRte<deUint32> (src * 4294967295.0f); break; |
| case TextureFormat::SIGNED_INT8: *((deInt8*)dst) = convertSatRte<deInt8> (src); break; |
| case TextureFormat::SIGNED_INT16: *((deInt16*)dst) = convertSatRte<deInt16> (src); break; |
| case TextureFormat::SIGNED_INT32: *((deInt32*)dst) = convertSatRte<deInt32> (src); break; |
| case TextureFormat::UNSIGNED_INT8: *((deUint8*)dst) = convertSatRte<deUint8> (src); break; |
| case TextureFormat::UNSIGNED_INT16: *((deUint16*)dst) = convertSatRte<deUint16> (src); break; |
| case TextureFormat::UNSIGNED_INT24: writeUint24(dst, convertSatRteUint24 (src)); break; |
| case TextureFormat::UNSIGNED_INT32: *((deUint32*)dst) = convertSatRte<deUint32> (src); break; |
| case TextureFormat::HALF_FLOAT: *((deFloat16*)dst) = deFloat32To16 (src); break; |
| case TextureFormat::FLOAT: *((float*)dst) = src; break; |
| case TextureFormat::FLOAT64: *((double*)dst) = (double)src; break; |
| case TextureFormat::UNORM_SHORT_10: *((deUint16*)dst) = (deUint16)(convertSatRteUint10(src * 1023.0f) << 6u); break; |
| case TextureFormat::UNORM_SHORT_12: *((deUint16*)dst) = (deUint16)(convertSatRteUint12(src * 4095.0f) << 4u); break; |
| case TextureFormat::USCALED_INT8: *((deUint8*)dst) = convertSatRte<deUint8> (src); break; |
| case TextureFormat::USCALED_INT16: *((deUint16*)dst) = convertSatRte<deUint16> (src); break; |
| case TextureFormat::SSCALED_INT8: *((deInt8*)dst) = convertSatRte<deInt8> (src); break; |
| case TextureFormat::SSCALED_INT16: *((deInt16*)dst) = convertSatRte<deInt16> (src); break; |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| } |
| |
| template <typename T, typename S> |
| static inline T convertSat (S src) |
| { |
| S min = (S)std::numeric_limits<T>::min(); |
| S max = (S)std::numeric_limits<T>::max(); |
| |
| if (src < min) |
| return (T)min; |
| else if (src > max) |
| return (T)max; |
| else |
| return (T)src; |
| } |
| |
| template <typename S> |
| static inline deUint32 convertSatUint24 (S src) |
| { |
| S min = (S)0u; |
| S max = (S)0xFFFFFFu; |
| |
| if (src < min) |
| return (deUint32)min; |
| else if (src > max) |
| return (deUint32)max; |
| else |
| return (deUint32)src; |
| } |
| |
| template <typename S> |
| static inline deUint16 convertSatUint10 (S src) |
| { |
| S min = (S)0u; |
| S max = (S)0x3FFu; |
| |
| if (src < min) |
| return (deUint16)min; |
| else if (src > max) |
| return (deUint16)max; |
| else |
| return (deUint16)src; |
| } |
| |
| template <typename S> |
| static inline deUint16 convertSatUint12 (S src) |
| { |
| S min = (S)0u; |
| S max = (S)0xFFFu; |
| |
| if (src < min) |
| return (deUint16)min; |
| else if (src > max) |
| return (deUint16)max; |
| else |
| return (deUint16)src; |
| } |
| |
| void intToChannel (deUint8* dst, int src, TextureFormat::ChannelType type) |
| { |
| // make sure this table is updated if format table is updated |
| DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 48); |
| |
| switch (type) |
| { |
| case TextureFormat::SNORM_INT8: *((deInt8*)dst) = convertSat<deInt8> (src); break; |
| case TextureFormat::SNORM_INT16: *((deInt16*)dst) = convertSat<deInt16> (src); break; |
| case TextureFormat::UNORM_INT8: *((deUint8*)dst) = convertSat<deUint8> (src); break; |
| case TextureFormat::UNORM_INT16: *((deUint16*)dst) = convertSat<deUint16> (src); break; |
| case TextureFormat::UNORM_INT24: writeUint24(dst, convertSatUint24 (src)); break; |
| case TextureFormat::SIGNED_INT8: *((deInt8*)dst) = convertSat<deInt8> (src); break; |
| case TextureFormat::SIGNED_INT16: *((deInt16*)dst) = convertSat<deInt16> (src); break; |
| case TextureFormat::SIGNED_INT32: *((deInt32*)dst) = convertSat<deInt32> (src); break; |
| case TextureFormat::SIGNED_INT64: *((deInt64*)dst) = convertSat<deInt64> ((deInt64)src); break; |
| case TextureFormat::UNSIGNED_INT8: *((deUint8*)dst) = convertSat<deUint8> ((deUint32)src); break; |
| case TextureFormat::UNSIGNED_INT16: *((deUint16*)dst) = convertSat<deUint16> ((deUint32)src); break; |
| case TextureFormat::UNSIGNED_INT24: writeUint24(dst, convertSatUint24 ((deUint32)src)); break; |
| case TextureFormat::UNSIGNED_INT32: *((deUint32*)dst) = convertSat<deUint32> ((deUint32)src); break; |
| case TextureFormat::UNSIGNED_INT64: *((deUint64*)dst) = convertSat<deUint64> ((deUint64)src); break; |
| case TextureFormat::HALF_FLOAT: *((deFloat16*)dst) = deFloat32To16((float)src); break; |
| case TextureFormat::FLOAT: *((float*)dst) = (float)src; break; |
| case TextureFormat::FLOAT64: *((double*)dst) = (double)src; break; |
| case TextureFormat::UNORM_SHORT_10: *((deUint16*)dst) = (deUint16)(convertSatUint10(src) << 6u); break; |
| case TextureFormat::UNORM_SHORT_12: *((deUint16*)dst) = (deUint16)(convertSatUint12(src) << 4u); break; |
| case TextureFormat::USCALED_INT8: *((deUint8*)dst) = convertSat<deUint8> ((deUint32)src); break; |
| case TextureFormat::USCALED_INT16: *((deUint16*)dst) = convertSat<deUint16> ((deUint32)src); break; |
| case TextureFormat::SSCALED_INT8: *((deInt8*)dst) = convertSat<deInt8> (src); break; |
| case TextureFormat::SSCALED_INT16: *((deInt16*)dst) = convertSat<deInt16> (src); break; |
| default: |
| DE_ASSERT(DE_FALSE); |
| } |
| } |
| |
| inline float channelToUnormFloat (deUint32 src, int bits) |
| { |
| const deUint32 maxVal = (1u << bits) - 1; |
| |
| // \note Will lose precision if bits > 23 |
| return (float)src / (float)maxVal; |
| } |
| |
| //! Extend < 32b signed integer to 32b |
| inline deInt32 signExtend (deUint32 src, int bits) |
| { |
| const deUint32 signBit = 1u << (bits-1); |
| |
| src |= ~((src & signBit) - 1); |
| |
| return (deInt32)src; |
| } |
| |
| inline float channelToSnormFloat (deUint32 src, int bits) |
| { |
| const deUint32 range = (1u << (bits-1)) - 1; |
| |
| // \note Will lose precision if bits > 24 |
| return de::max(-1.0f, (float)signExtend(src, bits) / (float)range); |
| } |
| |
| inline deUint32 unormFloatToChannel (float src, int bits) |
| { |
| const deUint32 maxVal = (1u << bits) - 1; |
| const deUint32 intVal = convertSatRte<deUint32>(src * (float)maxVal); |
| |
| return de::min(intVal, maxVal); |
| } |
| |
| inline deUint32 snormFloatToChannel (float src, int bits) |
| { |
| const deInt32 range = (deInt32)((1u << (bits-1)) - 1u); |
| const deUint32 mask = (1u << bits) - 1; |
| const deInt32 intVal = convertSatRte<deInt32>(src * (float)range); |
| |
| return (deUint32)de::clamp(intVal, -range, range) & mask; |
| } |
| |
| inline deUint32 uintToChannel (deUint32 src, int bits) |
| { |
| const deUint32 maxVal = (1u << bits) - 1; |
| return de::min(src, maxVal); |
| } |
| |
| inline deUint32 intToChannel (deInt32 src, int bits) |
| { |
| const deInt32 minVal = -(deInt32)(1u << (bits-1)); |
| const deInt32 maxVal = (deInt32)((1u << (bits-1)) - 1u); |
| const deUint32 mask = (1u << bits) - 1; |
| |
| return (deUint32)de::clamp(src, minVal, maxVal) & mask; |
| } |
| |
| tcu::Vec4 unpackRGB999E5 (deUint32 color) |
| { |
| const int mBits = 9; |
| const int eBias = 15; |
| |
| deUint32 exp = color >> 27; |
| deUint32 bs = (color >> 18) & ((1<<9)-1); |
| deUint32 gs = (color >> 9) & ((1<<9)-1); |
| deUint32 rs = color & ((1<<9)-1); |
| |
| float e = deFloatPow(2.0f, (float)((int)exp - eBias - mBits)); |
| float r = (float)rs * e; |
| float g = (float)gs * e; |
| float b = (float)bs * e; |
| |
| return tcu::Vec4(r, g, b, 1.0f); |
| } |
| |
| bool isColorOrder (TextureFormat::ChannelOrder order) |
| { |
| DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 22); |
| |
| switch (order) |
| { |
| case TextureFormat::R: |
| case TextureFormat::A: |
| case TextureFormat::I: |
| case TextureFormat::L: |
| case TextureFormat::LA: |
| case TextureFormat::RG: |
| case TextureFormat::RA: |
| case TextureFormat::RGB: |
| case TextureFormat::RGBA: |
| case TextureFormat::ARGB: |
| case TextureFormat::ABGR: |
| case TextureFormat::BGR: |
| case TextureFormat::BGRA: |
| case TextureFormat::sR: |
| case TextureFormat::sRG: |
| case TextureFormat::sRGB: |
| case TextureFormat::sRGBA: |
| case TextureFormat::sBGR: |
| case TextureFormat::sBGRA: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| } // anonymous |
| |
| bool isValid (TextureFormat format) |
| { |
| const bool isColor = isColorOrder(format.order); |
| |
| switch (format.type) |
| { |
| case TextureFormat::SNORM_INT8: |
| case TextureFormat::SNORM_INT16: |
| case TextureFormat::SNORM_INT32: |
| return isColor; |
| |
| case TextureFormat::UNORM_INT8: |
| case TextureFormat::UNORM_INT16: |
| case TextureFormat::UNORM_INT24: |
| case TextureFormat::UNORM_INT32: |
| return isColor || format.order == TextureFormat::D; |
| |
| case TextureFormat::UNORM_BYTE_44: |
| case TextureFormat::UNSIGNED_BYTE_44: |
| return format.order == TextureFormat::RG; |
| |
| case TextureFormat::UNORM_SHORT_565: |
| case TextureFormat::UNORM_SHORT_555: |
| case TextureFormat::UNSIGNED_SHORT_565: |
| return format.order == TextureFormat::RGB || format.order == TextureFormat::BGR; |
| |
| case TextureFormat::UNORM_SHORT_4444: |
| case TextureFormat::UNORM_SHORT_5551: |
| case TextureFormat::UNSIGNED_SHORT_4444: |
| case TextureFormat::UNSIGNED_SHORT_5551: |
| return format.order == TextureFormat::RGBA || format.order == TextureFormat::BGRA |
| || format.order == TextureFormat::ARGB || format.order == TextureFormat::ABGR; |
| |
| case TextureFormat::UNORM_SHORT_1555: |
| return format.order == TextureFormat::ARGB; |
| |
| case TextureFormat::UNORM_INT_101010: |
| return format.order == TextureFormat::RGB; |
| |
| case TextureFormat::SNORM_INT_1010102_REV: |
| case TextureFormat::UNORM_INT_1010102_REV: |
| case TextureFormat::SIGNED_INT_1010102_REV: |
| case TextureFormat::UNSIGNED_INT_1010102_REV: |
| case TextureFormat::USCALED_INT_1010102_REV: |
| case TextureFormat::SSCALED_INT_1010102_REV: |
| return format.order == TextureFormat::RGBA || format.order == TextureFormat::BGRA; |
| |
| case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV: |
| case TextureFormat::UNSIGNED_INT_999_E5_REV: |
| return format.order == TextureFormat::RGB; |
| |
| case TextureFormat::UNSIGNED_INT_16_8_8: |
| return format.order == TextureFormat::DS; |
| |
| case TextureFormat::UNSIGNED_INT_24_8: |
| case TextureFormat::UNSIGNED_INT_24_8_REV: |
| return format.order == TextureFormat::D || format.order == TextureFormat::DS; |
| |
| case TextureFormat::SIGNED_INT8: |
| case TextureFormat::SIGNED_INT16: |
| case TextureFormat::SIGNED_INT32: |
| case TextureFormat::SSCALED_INT8: |
| case TextureFormat::SSCALED_INT16: |
| case TextureFormat::SIGNED_INT64: |
| return isColor; |
| |
| case TextureFormat::UNSIGNED_INT8: |
| case TextureFormat::UNSIGNED_INT16: |
| case TextureFormat::UNSIGNED_INT24: |
| case TextureFormat::UNSIGNED_INT32: |
| case TextureFormat::USCALED_INT8: |
| case TextureFormat::USCALED_INT16: |
| case TextureFormat::UNSIGNED_INT64: |
| return isColor || format.order == TextureFormat::S; |
| |
| case TextureFormat::HALF_FLOAT: |
| case TextureFormat::FLOAT: |
| case TextureFormat::FLOAT64: |
| return isColor || format.order == TextureFormat::D; |
| |
| case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: |
| return format.order == TextureFormat::DS; |
| |
| case TextureFormat::UNORM_SHORT_10: |
| case TextureFormat::UNORM_SHORT_12: |
| return isColor; |
| |
| default: |
| DE_FATAL("Unknown format"); |
| return 0u; |
| } |
| |
| DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 48); |
| } |
| |
| int getNumUsedChannels (TextureFormat::ChannelOrder order) |
| { |
| // make sure this table is updated if type table is updated |
| DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 22); |
| |
| switch (order) |
| { |
| case TextureFormat::R: return 1; |
| case TextureFormat::A: return 1; |
| case TextureFormat::I: return 1; |
| case TextureFormat::L: return 1; |
| case TextureFormat::LA: return 2; |
| case TextureFormat::RG: return 2; |
| case TextureFormat::RA: return 2; |
| case TextureFormat::RGB: return 3; |
| case TextureFormat::RGBA: return 4; |
| case TextureFormat::ARGB: return 4; |
| case TextureFormat::ABGR: return 4; |
| case TextureFormat::BGR: return 3; |
| case TextureFormat::BGRA: return 4; |
| case TextureFormat::sR: return 1; |
| case TextureFormat::sRG: return 2; |
| case TextureFormat::sRGB: return 3; |
| case TextureFormat::sRGBA: return 4; |
| case TextureFormat::sBGR: return 3; |
| case TextureFormat::sBGRA: return 4; |
| case TextureFormat::D: return 1; |
| case TextureFormat::S: return 1; |
| case TextureFormat::DS: return 2; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0; |
| } |
| } |
| |
| int getChannelSize (TextureFormat::ChannelType type) |
| { |
| // make sure this table is updated if format table is updated |
| DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 48); |
| |
| switch (type) |
| { |
| case TextureFormat::SNORM_INT8: return 1; |
| case TextureFormat::SNORM_INT16: return 2; |
| case TextureFormat::SNORM_INT32: return 4; |
| case TextureFormat::UNORM_INT8: return 1; |
| case TextureFormat::UNORM_INT16: return 2; |
| case TextureFormat::UNORM_INT24: return 3; |
| case TextureFormat::UNORM_INT32: return 4; |
| case TextureFormat::SIGNED_INT8: return 1; |
| case TextureFormat::SIGNED_INT16: return 2; |
| case TextureFormat::SIGNED_INT32: return 4; |
| case TextureFormat::SIGNED_INT64: return 8; |
| case TextureFormat::UNSIGNED_INT8: return 1; |
| case TextureFormat::UNSIGNED_INT16: return 2; |
| case TextureFormat::UNSIGNED_INT24: return 3; |
| case TextureFormat::UNSIGNED_INT32: return 4; |
| case TextureFormat::UNSIGNED_INT64: return 8; |
| case TextureFormat::HALF_FLOAT: return 2; |
| case TextureFormat::FLOAT: return 4; |
| case TextureFormat::FLOAT64: return 8; |
| case TextureFormat::UNORM_SHORT_10: return 2; |
| case TextureFormat::UNORM_SHORT_12: return 2; |
| case TextureFormat::USCALED_INT8: return 1; |
| case TextureFormat::USCALED_INT16: return 2; |
| case TextureFormat::SSCALED_INT8: return 1; |
| case TextureFormat::SSCALED_INT16: return 2; |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0; |
| } |
| } |
| |
| /** Get pixel size in bytes. */ |
| int getPixelSize (TextureFormat format) |
| { |
| const TextureFormat::ChannelOrder order = format.order; |
| const TextureFormat::ChannelType type = format.type; |
| |
| DE_ASSERT(isValid(format)); |
| |
| // make sure this table is updated if format table is updated |
| DE_STATIC_ASSERT(TextureFormat::CHANNELTYPE_LAST == 48); |
| |
| switch (type) |
| { |
| case TextureFormat::UNORM_BYTE_44: |
| case TextureFormat::UNSIGNED_BYTE_44: |
| return 1; |
| |
| case TextureFormat::UNORM_SHORT_565: |
| case TextureFormat::UNORM_SHORT_555: |
| case TextureFormat::UNORM_SHORT_4444: |
| case TextureFormat::UNORM_SHORT_5551: |
| case TextureFormat::UNORM_SHORT_1555: |
| case TextureFormat::UNSIGNED_SHORT_565: |
| case TextureFormat::UNSIGNED_SHORT_4444: |
| case TextureFormat::UNSIGNED_SHORT_5551: |
| return 2; |
| |
| case TextureFormat::UNORM_INT_101010: |
| case TextureFormat::UNSIGNED_INT_999_E5_REV: |
| case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV: |
| case TextureFormat::SNORM_INT_1010102_REV: |
| case TextureFormat::UNORM_INT_1010102_REV: |
| case TextureFormat::SIGNED_INT_1010102_REV: |
| case TextureFormat::UNSIGNED_INT_1010102_REV: |
| case TextureFormat::UNSIGNED_INT_24_8: |
| case TextureFormat::UNSIGNED_INT_24_8_REV: |
| case TextureFormat::UNSIGNED_INT_16_8_8: |
| case TextureFormat::USCALED_INT_1010102_REV: |
| case TextureFormat::SSCALED_INT_1010102_REV: |
| return 4; |
| |
| case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: |
| return 8; |
| |
| default: |
| return getNumUsedChannels(order) * getChannelSize(type); |
| } |
| } |
| |
| int TextureFormat::getPixelSize (void) const |
| { |
| return ::tcu::getPixelSize(*this); |
| } |
| |
| const TextureSwizzle& getChannelReadSwizzle (TextureFormat::ChannelOrder order) |
| { |
| // make sure to update these tables when channel orders are updated |
| DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 22); |
| |
| static const TextureSwizzle INV = {{ TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ONE }}; |
| static const TextureSwizzle R = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ONE }}; |
| static const TextureSwizzle A = {{ TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_0 }}; |
| static const TextureSwizzle I = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_0 }}; |
| static const TextureSwizzle L = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_ONE }}; |
| static const TextureSwizzle LA = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_1 }}; |
| static const TextureSwizzle RG = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ONE }}; |
| static const TextureSwizzle RA = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_1 }}; |
| static const TextureSwizzle RGB = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_ONE }}; |
| static const TextureSwizzle RGBA = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_3 }}; |
| static const TextureSwizzle BGR = {{ TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_ONE }}; |
| static const TextureSwizzle BGRA = {{ TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3 }}; |
| static const TextureSwizzle ARGB = {{ TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_3, TextureSwizzle::CHANNEL_0 }}; |
| static const TextureSwizzle ABGR = {{ TextureSwizzle::CHANNEL_3, TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_0 }}; |
| static const TextureSwizzle D = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ONE }}; |
| static const TextureSwizzle S = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ZERO, TextureSwizzle::CHANNEL_ONE }}; |
| |
| switch (order) |
| { |
| case TextureFormat::R: return R; |
| case TextureFormat::A: return A; |
| case TextureFormat::I: return I; |
| case TextureFormat::L: return L; |
| case TextureFormat::LA: return LA; |
| case TextureFormat::RG: return RG; |
| case TextureFormat::RA: return RA; |
| case TextureFormat::RGB: return RGB; |
| case TextureFormat::RGBA: return RGBA; |
| case TextureFormat::ARGB: return ARGB; |
| case TextureFormat::ABGR: return ABGR; |
| case TextureFormat::BGR: return BGR; |
| case TextureFormat::BGRA: return BGRA; |
| case TextureFormat::sR: return R; |
| case TextureFormat::sRG: return RG; |
| case TextureFormat::sRGB: return RGB; |
| case TextureFormat::sRGBA: return RGBA; |
| case TextureFormat::sBGR: return BGR; |
| case TextureFormat::sBGRA: return BGRA; |
| case TextureFormat::D: return D; |
| case TextureFormat::S: return S; |
| |
| case TextureFormat::DS: |
| DE_ASSERT(false); // combined formats cannot be read from |
| return INV; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return INV; |
| } |
| } |
| |
| const TextureSwizzle& getChannelWriteSwizzle (TextureFormat::ChannelOrder order) |
| { |
| // make sure to update these tables when channel orders are updated |
| DE_STATIC_ASSERT(TextureFormat::CHANNELORDER_LAST == 22); |
| |
| static const TextureSwizzle INV = {{ TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle R = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle A = {{ TextureSwizzle::CHANNEL_3, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle I = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle L = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle LA = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle RG = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle RA = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle RGB = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle RGBA = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_3 }}; |
| static const TextureSwizzle BGR = {{ TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle BGRA = {{ TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3 }}; |
| static const TextureSwizzle ARGB = {{ TextureSwizzle::CHANNEL_3, TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_2 }}; |
| static const TextureSwizzle ABGR = {{ TextureSwizzle::CHANNEL_3, TextureSwizzle::CHANNEL_2, TextureSwizzle::CHANNEL_1, TextureSwizzle::CHANNEL_0 }}; |
| static const TextureSwizzle D = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| static const TextureSwizzle S = {{ TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST, TextureSwizzle::CHANNEL_LAST }}; |
| |
| switch (order) |
| { |
| case TextureFormat::R: return R; |
| case TextureFormat::A: return A; |
| case TextureFormat::I: return I; |
| case TextureFormat::L: return L; |
| case TextureFormat::LA: return LA; |
| case TextureFormat::RG: return RG; |
| case TextureFormat::RA: return RA; |
| case TextureFormat::RGB: return RGB; |
| case TextureFormat::RGBA: return RGBA; |
| case TextureFormat::ARGB: return ARGB; |
| case TextureFormat::ABGR: return ABGR; |
| case TextureFormat::BGR: return BGR; |
| case TextureFormat::BGRA: return BGRA; |
| case TextureFormat::sR: return R; |
| case TextureFormat::sRG: return RG; |
| case TextureFormat::sRGB: return RGB; |
| case TextureFormat::sRGBA: return RGBA; |
| case TextureFormat::sBGR: return BGR; |
| case TextureFormat::sBGRA: return BGRA; |
| case TextureFormat::D: return D; |
| case TextureFormat::S: return S; |
| |
| case TextureFormat::DS: |
| DE_ASSERT(false); // combined formats cannot be written to |
| return INV; |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return INV; |
| } |
| } |
| |
| IVec3 calculatePackedPitch (const TextureFormat& format, const IVec3& size) |
| { |
| const int pixelSize = format.getPixelSize(); |
| const int rowPitch = pixelSize * size.x(); |
| const int slicePitch = rowPitch * size.y(); |
| |
| return IVec3(pixelSize, rowPitch, slicePitch); |
| } |
| |
| ConstPixelBufferAccess::ConstPixelBufferAccess (void) |
| : m_size (0) |
| , m_pitch (0) |
| , m_divider (1,1,1) |
| , m_data (DE_NULL) |
| { |
| } |
| |
| ConstPixelBufferAccess::ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, const void* data) |
| : m_format (format) |
| , m_size (width, height, depth) |
| , m_pitch (calculatePackedPitch(m_format, m_size)) |
| , m_divider (1,1,1) |
| , m_data ((void*)data) |
| { |
| DE_ASSERT(isValid(format)); |
| } |
| |
| ConstPixelBufferAccess::ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const void* data) |
| : m_format (format) |
| , m_size (size) |
| , m_pitch (calculatePackedPitch(m_format, m_size)) |
| , m_divider (1,1,1) |
| , m_data ((void*)data) |
| { |
| DE_ASSERT(isValid(format)); |
| } |
| |
| ConstPixelBufferAccess::ConstPixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPitch, int slicePitch, const void* data) |
| : m_format (format) |
| , m_size (width, height, depth) |
| , m_pitch (format.getPixelSize(), rowPitch, slicePitch) |
| , m_divider (1,1,1) |
| , m_data ((void*)data) |
| { |
| DE_ASSERT(isValid(format)); |
| } |
| |
| ConstPixelBufferAccess::ConstPixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, const void* data) |
| : m_format (format) |
| , m_size (size) |
| , m_pitch (pitch) |
| , m_divider (1,1,1) |
| , m_data ((void*)data) |
| { |
| DE_ASSERT(isValid(format)); |
| DE_ASSERT(m_format.getPixelSize() <= m_pitch.x()); |
| } |
| |
| ConstPixelBufferAccess::ConstPixelBufferAccess(const TextureFormat& format, const IVec3& size, const IVec3& pitch, const IVec3& block, const void* data) |
| : m_format (format) |
| , m_size (size) |
| , m_pitch (pitch) |
| , m_divider (block) |
| , m_data ((void*)data) |
| { |
| DE_ASSERT(isValid(format)); |
| DE_ASSERT(m_format.getPixelSize() <= m_pitch.x()); |
| } |
| |
| ConstPixelBufferAccess::ConstPixelBufferAccess (const TextureLevel& level) |
| : m_format (level.getFormat()) |
| , m_size (level.getSize()) |
| , m_pitch (calculatePackedPitch(m_format, m_size)) |
| , m_divider (1,1,1) |
| , m_data ((void*)level.getPtr()) |
| { |
| } |
| |
| PixelBufferAccess::PixelBufferAccess (const TextureFormat& format, int width, int height, int depth, void* data) |
| : ConstPixelBufferAccess(format, width, height, depth, data) |
| { |
| } |
| |
| PixelBufferAccess::PixelBufferAccess (const TextureFormat& format, const IVec3& size, void* data) |
| : ConstPixelBufferAccess(format, size, data) |
| { |
| } |
| |
| PixelBufferAccess::PixelBufferAccess (const TextureFormat& format, int width, int height, int depth, int rowPitch, int slicePitch, void* data) |
| : ConstPixelBufferAccess(format, width, height, depth, rowPitch, slicePitch, data) |
| { |
| } |
| |
| PixelBufferAccess::PixelBufferAccess (const TextureFormat& format, const IVec3& size, const IVec3& pitch, void* data) |
| : ConstPixelBufferAccess(format, size, pitch, data) |
| { |
| } |
| |
| PixelBufferAccess::PixelBufferAccess(const TextureFormat& format, const IVec3& size, const IVec3& pitch, const IVec3& block, void* data) |
| : ConstPixelBufferAccess(format, size, pitch, block, data) |
| { |
| } |
| |
| |
| PixelBufferAccess::PixelBufferAccess (TextureLevel& level) |
| : ConstPixelBufferAccess(level) |
| { |
| } |
| |
| //! Swizzle generally based on channel order. |
| template<typename T> |
| Vector<T, 4> swizzleGe (const Vector<T, 4>& v, TextureFormat::ChannelOrder src, TextureFormat::ChannelOrder dst) |
| { |
| if (src == dst) |
| return v; |
| else |
| { |
| if ((src == TextureFormat::RGBA && dst == TextureFormat::ARGB) || |
| (src == TextureFormat::BGRA && dst == TextureFormat::ABGR)) |
| return v.swizzle(3, 0, 1, 2); |
| |
| if ((src == TextureFormat::ARGB && dst == TextureFormat::RGBA) || |
| (src == TextureFormat::ABGR && dst == TextureFormat::BGRA)) |
| return v.swizzle(1, 2, 3, 0); |
| |
| if ((src == TextureFormat::BGRA && dst == TextureFormat::ARGB) || |
| (src == TextureFormat::ABGR && dst == TextureFormat::RGBA) || |
| (src == TextureFormat::RGBA && dst == TextureFormat::ABGR) || |
| (src == TextureFormat::ARGB && dst == TextureFormat::BGRA)) |
| return v.swizzle(3, 2, 1, 0); |
| |
| if ((src == TextureFormat::RGB && dst == TextureFormat::BGR) || |
| (src == TextureFormat::BGR && dst == TextureFormat::RGB) || |
| (src == TextureFormat::RGBA && dst == TextureFormat::BGRA) || |
| (src == TextureFormat::BGRA && dst == TextureFormat::RGBA)) |
| return v.swizzle(2,1,0,3); |
| |
| DE_ASSERT(false); |
| return v; |
| } |
| } |
| |
| Vec4 ConstPixelBufferAccess::getPixel (int x, int y, int z) const |
| { |
| DE_ASSERT(de::inBounds(x, 0, m_size.x())); |
| DE_ASSERT(de::inBounds(y, 0, m_size.y())); |
| DE_ASSERT(de::inBounds(z, 0, m_size.z())); |
| DE_ASSERT(!isCombinedDepthStencilType(m_format.type)); // combined types cannot be accessed directly |
| DE_ASSERT(m_format.order != TextureFormat::DS); // combined formats cannot be accessed directly |
| |
| const deUint8* pixelPtr = (const deUint8*)getPixelPtr(x, y, z); |
| |
| // Optimized fomats. |
| if (m_format.type == TextureFormat::UNORM_INT8) |
| { |
| if (m_format.order == TextureFormat::RGBA || m_format.order == TextureFormat::sRGBA) |
| return readRGBA8888Float(pixelPtr); |
| else if (m_format.order == TextureFormat::RGB || m_format.order == TextureFormat::sRGB) |
| return readRGB888Float(pixelPtr); |
| } |
| |
| #define UI8(OFFS, COUNT) ((*((const deUint8*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) |
| #define UI16(OFFS, COUNT) ((*((const deUint16*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) |
| #define UI32(OFFS, COUNT) ((*((const deUint32*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) |
| #define SI32(OFFS, COUNT) signExtend(UI32(OFFS, COUNT), (COUNT)) |
| #define UN8(OFFS, COUNT) channelToUnormFloat(UI8 (OFFS, COUNT), (COUNT)) |
| #define UN16(OFFS, COUNT) channelToUnormFloat(UI16(OFFS, COUNT), (COUNT)) |
| #define UN32(OFFS, COUNT) channelToUnormFloat(UI32(OFFS, COUNT), (COUNT)) |
| #define SN32(OFFS, COUNT) channelToSnormFloat(UI32(OFFS, COUNT), (COUNT)) |
| |
| // Packed formats. |
| switch (m_format.type) |
| { |
| case TextureFormat::UNORM_BYTE_44: return Vec4(UN8 (4, 4), UN8 ( 0, 4), 0.0f, 1.0f); |
| case TextureFormat::UNSIGNED_BYTE_44: return UVec4(UI8 (4, 4), UI8 ( 0, 4), 0u, 1u).cast<float>(); |
| case TextureFormat::UNORM_SHORT_565: return swizzleGe( Vec4(UN16(11, 5), UN16( 5, 6), UN16( 0, 5), 1.0f), m_format.order, TextureFormat::RGB); |
| case TextureFormat::UNSIGNED_SHORT_565: return swizzleGe(UVec4(UI16(11, 5), UI16( 5, 6), UI16( 0, 5), 1u), m_format.order, TextureFormat::RGB).cast<float>(); |
| case TextureFormat::UNORM_SHORT_555: return swizzleGe( Vec4(UN16(10, 5), UN16( 5, 5), UN16( 0, 5), 1.0f), m_format.order, TextureFormat::RGB); |
| case TextureFormat::UNORM_SHORT_4444: return swizzleGe( Vec4(UN16(12, 4), UN16( 8, 4), UN16( 4, 4), UN16( 0, 4)), m_format.order, TextureFormat::RGBA); |
| case TextureFormat::UNSIGNED_SHORT_4444: return swizzleGe(UVec4(UI16(12, 4), UI16( 8, 4), UI16( 4, 4), UI16( 0, 4)), m_format.order, TextureFormat::RGBA).cast<float>(); |
| case TextureFormat::UNORM_SHORT_5551: return swizzleGe( Vec4(UN16(11, 5), UN16( 6, 5), UN16( 1, 5), UN16( 0, 1)), m_format.order, TextureFormat::RGBA); |
| case TextureFormat::UNSIGNED_SHORT_5551: return swizzleGe(UVec4(UI16(11, 5), UI16( 6, 5), UI16( 1, 5), UI16( 0, 1)), m_format.order, TextureFormat::RGBA).cast<float>(); |
| case TextureFormat::UNORM_INT_101010: return Vec4(UN32(22, 10), UN32(12, 10), UN32( 2, 10), 1.0f); |
| case TextureFormat::UNORM_INT_1010102_REV: return swizzleGe( Vec4(UN32( 0, 10), UN32(10, 10), UN32(20, 10), UN32(30, 2)), m_format.order, TextureFormat::RGBA); |
| case TextureFormat::SNORM_INT_1010102_REV: return swizzleGe( Vec4(SN32( 0, 10), SN32(10, 10), SN32(20, 10), SN32(30, 2)), m_format.order, TextureFormat::RGBA); |
| case TextureFormat::USCALED_INT_1010102_REV: |
| case TextureFormat::UNSIGNED_INT_1010102_REV: return swizzleGe( UVec4(UI32(0, 10), UI32(10, 10), UI32(20, 10), UI32(30, 2)), m_format.order, TextureFormat::RGBA).cast<float>(); |
| case TextureFormat::SSCALED_INT_1010102_REV: |
| case TextureFormat::SIGNED_INT_1010102_REV: return swizzleGe( UVec4(SI32(0, 10), SI32(10, 10), SI32(20, 10), SI32(30, 2)), m_format.order, TextureFormat::RGBA).cast<float>(); |
| case TextureFormat::UNSIGNED_INT_999_E5_REV: return unpackRGB999E5(*((const deUint32*)pixelPtr)); |
| |
| case TextureFormat::UNORM_SHORT_1555: |
| DE_ASSERT(m_format.order == TextureFormat::ARGB); |
| return Vec4(UN16(15, 1), UN16(10, 5), UN16(5, 5), UN16(0, 5)).swizzle(1,2,3,0); // ARGB -> RGBA |
| |
| case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV: |
| return Vec4(Float11(UI32(0, 11)).asFloat(), Float11(UI32(11, 11)).asFloat(), Float10(UI32(22, 10)).asFloat(), 1.0f); |
| |
| default: |
| break; |
| } |
| |
| #undef UN8 |
| #undef UN16 |
| #undef UN32 |
| #undef SN32 |
| #undef SI32 |
| #undef UI8 |
| #undef UI16 |
| #undef UI32 |
| |
| // Generic path. |
| Vec4 result; |
| const TextureSwizzle::Channel* channelMap = getChannelReadSwizzle(m_format.order).components; |
| int channelSize = getChannelSize(m_format.type); |
| |
| for (int c = 0; c < 4; c++) |
| { |
| switch (channelMap[c]) |
| { |
| case TextureSwizzle::CHANNEL_0: |
| case TextureSwizzle::CHANNEL_1: |
| case TextureSwizzle::CHANNEL_2: |
| case TextureSwizzle::CHANNEL_3: |
| result[c] = channelToFloat(pixelPtr + channelSize*((int)channelMap[c]), m_format.type); |
| break; |
| |
| case TextureSwizzle::CHANNEL_ZERO: |
| result[c] = 0.0f; |
| break; |
| |
| case TextureSwizzle::CHANNEL_ONE: |
| result[c] = 1.0f; |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| |
| return result; |
| } |
| |
| IVec4 ConstPixelBufferAccess::getPixelInt (int x, int y, int z) const |
| { |
| DE_ASSERT(de::inBounds(x, 0, m_size.x())); |
| DE_ASSERT(de::inBounds(y, 0, m_size.y())); |
| DE_ASSERT(de::inBounds(z, 0, m_size.z())); |
| DE_ASSERT(!isCombinedDepthStencilType(m_format.type)); // combined types cannot be accessed directly |
| DE_ASSERT(m_format.order != TextureFormat::DS); // combined formats cannot be accessed directly |
| |
| const deUint8* const pixelPtr = (const deUint8*)getPixelPtr(x, y, z); |
| IVec4 result; |
| |
| // Optimized fomats. |
| if (m_format.type == TextureFormat::UNORM_INT8) |
| { |
| if (m_format.order == TextureFormat::RGBA || m_format.order == TextureFormat::sRGBA) |
| return readRGBA8888Int(pixelPtr); |
| else if (m_format.order == TextureFormat::RGB || m_format.order == TextureFormat::sRGB) |
| return readRGB888Int(pixelPtr); |
| } |
| |
| #define U8(OFFS, COUNT) ((*((const deUint8* )pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) |
| #define U16(OFFS, COUNT) ((*((const deUint16*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) |
| #define U32(OFFS, COUNT) ((*((const deUint32*)pixelPtr) >> (OFFS)) & ((1<<(COUNT))-1)) |
| #define S32(OFFS, COUNT) signExtend(U32(OFFS, COUNT), (COUNT)) |
| |
| switch (m_format.type) |
| { |
| case TextureFormat::UNSIGNED_BYTE_44: // Fall-through |
| case TextureFormat::UNORM_BYTE_44: return UVec4(U8 ( 4, 4), U8 ( 0, 4), 0u, 1u).cast<int>(); |
| case TextureFormat::UNSIGNED_SHORT_565: // Fall-through |
| case TextureFormat::UNORM_SHORT_565: return swizzleGe(UVec4(U16(11, 5), U16( 5, 6), U16( 0, 5), 1).cast<int>(), m_format.order, TextureFormat::RGB); |
| case TextureFormat::UNORM_SHORT_555: return swizzleGe(UVec4(U16(10, 5), U16( 5, 5), U16( 0, 5), 1).cast<int>(), m_format.order, TextureFormat::RGB); |
| case TextureFormat::UNSIGNED_SHORT_4444: // Fall-through |
| case TextureFormat::UNORM_SHORT_4444: return swizzleGe(UVec4(U16(12, 4), U16( 8, 4), U16( 4, 4), U16( 0, 4)).cast<int>(), m_format.order, TextureFormat::RGBA); |
| case TextureFormat::UNSIGNED_SHORT_5551: // Fall-through |
| case TextureFormat::UNORM_SHORT_5551: return swizzleGe(UVec4(U16(11, 5), U16( 6, 5), U16( 1, 5), U16( 0, 1)).cast<int>(), m_format.order, TextureFormat::RGBA); |
| case TextureFormat::UNORM_INT_101010: return UVec4(U32(22, 10), U32(12, 10), U32( 2, 10), 1).cast<int>(); |
| case TextureFormat::UNORM_INT_1010102_REV: // Fall-through |
| case TextureFormat::USCALED_INT_1010102_REV: // Fall-through |
| case TextureFormat::UNSIGNED_INT_1010102_REV: return swizzleGe(UVec4(U32( 0, 10), U32(10, 10), U32(20, 10), U32(30, 2)), m_format.order, TextureFormat::RGBA).cast<int>(); |
| case TextureFormat::SNORM_INT_1010102_REV: // Fall-through |
| case TextureFormat::SSCALED_INT_1010102_REV: // Fall-through |
| case TextureFormat::SIGNED_INT_1010102_REV: return swizzleGe(IVec4(S32( 0, 10), S32(10, 10), S32(20, 10), S32(30, 2)), m_format.order, TextureFormat::RGBA); |
| |
| case TextureFormat::UNORM_SHORT_1555: |
| DE_ASSERT(m_format.order == TextureFormat::ARGB); |
| return UVec4(U16(15, 1), U16(10, 5), U16(5, 5), U16(0, 5)).cast<int>().swizzle(1,2,3,0); // ARGB -> RGBA |
| |
| default: |
| break; // To generic path. |
| } |
| |
| #undef U8 |
| #undef U16 |
| #undef U32 |
| #undef S32 |
| |
| // Generic path. |
| const TextureSwizzle::Channel* channelMap = getChannelReadSwizzle(m_format.order).components; |
| int channelSize = getChannelSize(m_format.type); |
| |
| for (int c = 0; c < 4; c++) |
| { |
| switch (channelMap[c]) |
| { |
| case TextureSwizzle::CHANNEL_0: |
| case TextureSwizzle::CHANNEL_1: |
| case TextureSwizzle::CHANNEL_2: |
| case TextureSwizzle::CHANNEL_3: |
| result[c] = channelToInt(pixelPtr + channelSize*((int)channelMap[c]), m_format.type); |
| break; |
| |
| case TextureSwizzle::CHANNEL_ZERO: |
| result[c] = 0; |
| break; |
| |
| case TextureSwizzle::CHANNEL_ONE: |
| result[c] = 1; |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| } |
| |
| return result; |
| } |
| |
| template<> |
| Vec4 ConstPixelBufferAccess::getPixelT (int x, int y, int z) const |
| { |
| return getPixel(x, y, z); |
| } |
| |
| template<> |
| IVec4 ConstPixelBufferAccess::getPixelT (int x, int y, int z) const |
| { |
| return getPixelInt(x, y, z); |
| } |
| |
| template<> |
| UVec4 ConstPixelBufferAccess::getPixelT (int x, int y, int z) const |
| { |
| return getPixelUint(x, y, z); |
| } |
| |
| float ConstPixelBufferAccess::getPixDepth (int x, int y, int z) const |
| { |
| DE_ASSERT(de::inBounds(x, 0, getWidth())); |
| DE_ASSERT(de::inBounds(y, 0, getHeight())); |
| DE_ASSERT(de::inBounds(z, 0, getDepth())); |
| |
| const deUint8* const pixelPtr = (const deUint8*)getPixelPtr(x, y, z); |
| |
| switch (m_format.type) |
| { |
| case TextureFormat::UNSIGNED_INT_16_8_8: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| return (float)readUint32High16(pixelPtr) / 65535.0f; |
| |
| case TextureFormat::UNSIGNED_INT_24_8: |
| DE_ASSERT(m_format.order == TextureFormat::D || m_format.order == TextureFormat::DS); |
| return (float)readUint32High24(pixelPtr) / 16777215.0f; |
| |
| case TextureFormat::UNSIGNED_INT_24_8_REV: |
| DE_ASSERT(m_format.order == TextureFormat::D || m_format.order == TextureFormat::DS); |
| return (float)readUint32Low24(pixelPtr) / 16777215.0f; |
| |
| case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| return *((const float*)pixelPtr); |
| |
| default: |
| DE_ASSERT(m_format.order == TextureFormat::D); // no other combined depth stencil types |
| return channelToFloat(pixelPtr, m_format.type); |
| } |
| } |
| |
| int ConstPixelBufferAccess::getPixStencil (int x, int y, int z) const |
| { |
| DE_ASSERT(de::inBounds(x, 0, getWidth())); |
| DE_ASSERT(de::inBounds(y, 0, getHeight())); |
| DE_ASSERT(de::inBounds(z, 0, getDepth())); |
| |
| const deUint8* const pixelPtr = (const deUint8*)getPixelPtr(x, y, z); |
| |
| switch (m_format.type) |
| { |
| case TextureFormat::UNSIGNED_INT_24_8_REV: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| return (int)readUint32High8(pixelPtr); |
| |
| case TextureFormat::UNSIGNED_INT_16_8_8: |
| case TextureFormat::UNSIGNED_INT_24_8: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| return (int)readUint32Low8(pixelPtr); |
| |
| case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| return (int)readUint32Low8(pixelPtr + 4); |
| |
| default: |
| { |
| DE_ASSERT(m_format.order == TextureFormat::S); // no other combined depth stencil types |
| return channelToInt(pixelPtr, m_format.type); |
| } |
| } |
| } |
| |
| void PixelBufferAccess::setPixel (const Vec4& color, int x, int y, int z) const |
| { |
| DE_ASSERT(de::inBounds(x, 0, getWidth())); |
| DE_ASSERT(de::inBounds(y, 0, getHeight())); |
| DE_ASSERT(de::inBounds(z, 0, getDepth())); |
| DE_ASSERT(!isCombinedDepthStencilType(m_format.type)); // combined types cannot be accessed directly |
| DE_ASSERT(m_format.order != TextureFormat::DS); // combined formats cannot be accessed directly |
| |
| deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z); |
| |
| // Optimized fomats. |
| if (m_format.type == TextureFormat::UNORM_INT8) |
| { |
| if (m_format.order == TextureFormat::RGBA || m_format.order == TextureFormat::sRGBA) |
| { |
| writeRGBA8888Float(pixelPtr, color); |
| return; |
| } |
| else if (m_format.order == TextureFormat::RGB || m_format.order == TextureFormat::sRGB) |
| { |
| writeRGB888Float(pixelPtr, color); |
| return; |
| } |
| } |
| |
| #define PN(VAL, OFFS, BITS) (unormFloatToChannel((VAL), (BITS)) << (OFFS)) |
| #define PS(VAL, OFFS, BITS) (snormFloatToChannel((VAL), (BITS)) << (OFFS)) |
| #define PU(VAL, OFFS, BITS) (uintToChannel((VAL), (BITS)) << (OFFS)) |
| #define PI(VAL, OFFS, BITS) (intToChannel((VAL), (BITS)) << (OFFS)) |
| |
| switch (m_format.type) |
| { |
| case TextureFormat::UNORM_BYTE_44: *((deUint8 *)pixelPtr) = (deUint8)(PN(color[0], 4, 4) | PN(color[1], 0, 4)); break; |
| case TextureFormat::UNSIGNED_BYTE_44: *((deUint8 *)pixelPtr) = (deUint8)(PU((deUint32)color[0], 4, 4) | PU((deUint32)color[1], 0, 4)); break; |
| case TextureFormat::UNORM_INT_101010: *((deUint32*)pixelPtr) = PN(color[0], 22, 10) | PN(color[1], 12, 10) | PN(color[2], 2, 10); break; |
| |
| case TextureFormat::UNORM_SHORT_565: |
| { |
| const Vec4 swizzled = swizzleGe(color, TextureFormat::RGB, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 11, 5) | PN(swizzled[1], 5, 6) | PN(swizzled[2], 0, 5)); |
| break; |
| } |
| |
| case TextureFormat::UNSIGNED_SHORT_565: |
| { |
| const UVec4 swizzled = swizzleGe(color.cast<deUint32>(), TextureFormat::RGB, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 5, 6) | PU(swizzled[2], 0, 5)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_SHORT_555: |
| { |
| const Vec4 swizzled = swizzleGe(color, TextureFormat::RGB, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 10, 5) | PN(swizzled[1], 5, 5) | PN(swizzled[2], 0, 5)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_SHORT_4444: |
| { |
| const Vec4 swizzled = swizzleGe(color, TextureFormat::RGBA, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 12, 4) | PN(swizzled[1], 8, 4) | PN(swizzled[2], 4, 4) | PN(swizzled[3], 0, 4)); |
| break; |
| } |
| |
| case TextureFormat::UNSIGNED_SHORT_4444: |
| { |
| const UVec4 swizzled = swizzleGe(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 12, 4) | PU(swizzled[1], 8, 4) | PU(swizzled[2], 4, 4) | PU(swizzled[3], 0, 4)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_SHORT_5551: |
| { |
| const Vec4 swizzled = swizzleGe(color, TextureFormat::RGBA, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 11, 5) | PN(swizzled[1], 6, 5) | PN(swizzled[2], 1, 5) | PN(swizzled[3], 0, 1)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_SHORT_1555: |
| { |
| const Vec4 swizzled = color.swizzle(3,0,1,2); // RGBA -> ARGB |
| *((deUint16*)pixelPtr) = (deUint16)(PN(swizzled[0], 15, 1) | PN(swizzled[1], 10, 5) | PN(swizzled[2], 5, 5) | PN(swizzled[3], 0, 5)); |
| break; |
| } |
| |
| case TextureFormat::UNSIGNED_SHORT_5551: |
| { |
| const UVec4 swizzled = swizzleGe(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 6, 5) | PU(swizzled[2], 1, 5) | PU(swizzled[3], 0, 1)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_INT_1010102_REV: |
| { |
| const Vec4 u = swizzleGe(color, TextureFormat::RGBA, m_format.order); |
| *((deUint32*)pixelPtr) = PN(u[0], 0, 10) | PN(u[1], 10, 10) | PN(u[2], 20, 10) | PN(u[3], 30, 2); |
| break; |
| } |
| |
| case TextureFormat::SNORM_INT_1010102_REV: |
| { |
| const Vec4 u = swizzleGe(color, TextureFormat::RGBA, m_format.order); |
| *((deUint32*)pixelPtr) = PS(u[0], 0, 10) | PS(u[1], 10, 10) | PS(u[2], 20, 10) | PS(u[3], 30, 2); |
| break; |
| } |
| |
| case TextureFormat::UNSIGNED_INT_1010102_REV: |
| case TextureFormat::USCALED_INT_1010102_REV: |
| { |
| const UVec4 u = swizzleGe(color.cast<deUint32>(), TextureFormat::RGBA, m_format.order); |
| *((deUint32*)pixelPtr) = PU(u[0], 0, 10) | PU(u[1], 10, 10) | PU(u[2], 20, 10) | PU(u[3], 30, 2); |
| break; |
| } |
| |
| case TextureFormat::SIGNED_INT_1010102_REV: |
| case TextureFormat::SSCALED_INT_1010102_REV: |
| { |
| const IVec4 u = swizzleGe(color.cast<deInt32>(), TextureFormat::RGBA, m_format.order); |
| *((deUint32*)pixelPtr) = PI(u[0], 0, 10) | PI(u[1], 10, 10) | PI(u[2], 20, 10) | PI(u[3], 30, 2); |
| break; |
| } |
| |
| case TextureFormat::UNSIGNED_INT_11F_11F_10F_REV: |
| *((deUint32*)pixelPtr) = Float11(color[0]).bits() | (Float11(color[1]).bits() << 11) | (Float10(color[2]).bits() << 22); |
| break; |
| |
| case TextureFormat::UNSIGNED_INT_999_E5_REV: |
| *((deUint32*)pixelPtr) = packRGB999E5(color); |
| break; |
| |
| default: |
| { |
| // Generic path. |
| int numChannels = getNumUsedChannels(m_format.order); |
| const TextureSwizzle::Channel* map = getChannelWriteSwizzle(m_format.order).components; |
| int channelSize = getChannelSize(m_format.type); |
| |
| for (int c = 0; c < numChannels; c++) |
| { |
| DE_ASSERT(deInRange32(map[c], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3)); |
| floatToChannel(pixelPtr + channelSize*c, color[map[c]], m_format.type); |
| } |
| break; |
| } |
| } |
| |
| #undef PN |
| #undef PS |
| #undef PU |
| #undef PI |
| } |
| |
| void PixelBufferAccess::setPixel (const IVec4& color, int x, int y, int z) const |
| { |
| DE_ASSERT(de::inBounds(x, 0, getWidth())); |
| DE_ASSERT(de::inBounds(y, 0, getHeight())); |
| DE_ASSERT(de::inBounds(z, 0, getDepth())); |
| DE_ASSERT(!isCombinedDepthStencilType(m_format.type)); // combined types cannot be accessed directly |
| DE_ASSERT(m_format.order != TextureFormat::DS); // combined formats cannot be accessed directly |
| |
| deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z); |
| |
| // Optimized fomats. |
| if (m_format.type == TextureFormat::UNORM_INT8) |
| { |
| if (m_format.order == TextureFormat::RGBA || m_format.order == TextureFormat::sRGBA) |
| { |
| writeRGBA8888Int(pixelPtr, color); |
| return; |
| } |
| else if (m_format.order == TextureFormat::RGB || m_format.order == TextureFormat::sRGB) |
| { |
| writeRGB888Int(pixelPtr, color); |
| return; |
| } |
| } |
| |
| #define PU(VAL, OFFS, BITS) (uintToChannel((deUint32)(VAL), (BITS)) << (OFFS)) |
| #define PI(VAL, OFFS, BITS) (intToChannel((deUint32)(VAL), (BITS)) << (OFFS)) |
| |
| switch (m_format.type) |
| { |
| case TextureFormat::UNSIGNED_BYTE_44: // Fall-through |
| case TextureFormat::UNORM_BYTE_44: *((deUint8 *)pixelPtr) = (deUint8 )(PU(color[0], 4, 4) | PU(color[1], 0, 4)); break; |
| case TextureFormat::UNORM_INT_101010: *((deUint32*)pixelPtr) = PU(color[0], 22, 10) | PU(color[1], 12, 10) | PU(color[2], 2, 10); break; |
| |
| case TextureFormat::UNORM_SHORT_565: |
| case TextureFormat::UNSIGNED_SHORT_565: |
| { |
| const IVec4 swizzled = swizzleGe(color, TextureFormat::RGB, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 5, 6) | PU(swizzled[2], 0, 5)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_SHORT_555: |
| { |
| const IVec4 swizzled = swizzleGe(color, TextureFormat::RGB, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 10, 5) | PU(swizzled[1], 5, 5) | PU(swizzled[2], 0, 5)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_SHORT_4444: |
| case TextureFormat::UNSIGNED_SHORT_4444: |
| { |
| const IVec4 swizzled = swizzleGe(color, TextureFormat::RGBA, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 12, 4) | PU(swizzled[1], 8, 4) | PU(swizzled[2], 4, 4) | PU(swizzled[3], 0, 4)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_SHORT_5551: |
| case TextureFormat::UNSIGNED_SHORT_5551: |
| { |
| const IVec4 swizzled = swizzleGe(color, TextureFormat::RGBA, m_format.order); |
| *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 11, 5) | PU(swizzled[1], 6, 5) | PU(swizzled[2], 1, 5) | PU(swizzled[3], 0, 1)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_SHORT_1555: |
| { |
| const IVec4 swizzled = color.swizzle(3,0,1,2); // RGBA -> ARGB |
| *((deUint16*)pixelPtr) = (deUint16)(PU(swizzled[0], 15, 1) | PU(swizzled[1], 10, 5) | PU(swizzled[2], 5, 5) | PU(swizzled[3], 0, 5)); |
| break; |
| } |
| |
| case TextureFormat::UNORM_INT_1010102_REV: |
| case TextureFormat::UNSIGNED_INT_1010102_REV: |
| case TextureFormat::USCALED_INT_1010102_REV: |
| { |
| const IVec4 swizzled = swizzleGe(color, TextureFormat::RGBA, m_format.order); |
| *((deUint32*)pixelPtr) = PU(swizzled[0], 0, 10) | PU(swizzled[1], 10, 10) | PU(swizzled[2], 20, 10) | PU(swizzled[3], 30, 2); |
| break; |
| } |
| |
| case TextureFormat::SNORM_INT_1010102_REV: |
| case TextureFormat::SIGNED_INT_1010102_REV: |
| case TextureFormat::SSCALED_INT_1010102_REV: |
| { |
| const IVec4 swizzled = swizzleGe(color, TextureFormat::RGBA, m_format.order); |
| *((deUint32*)pixelPtr) = PI(swizzled[0], 0, 10) | PI(swizzled[1], 10, 10) | PI(swizzled[2], 20, 10) | PI(swizzled[3], 30, 2); |
| break; |
| } |
| |
| default: |
| { |
| // Generic path. |
| int numChannels = getNumUsedChannels(m_format.order); |
| const TextureSwizzle::Channel* map = getChannelWriteSwizzle(m_format.order).components; |
| int channelSize = getChannelSize(m_format.type); |
| |
| for (int c = 0; c < numChannels; c++) |
| { |
| DE_ASSERT(deInRange32(map[c], TextureSwizzle::CHANNEL_0, TextureSwizzle::CHANNEL_3)); |
| intToChannel(pixelPtr + channelSize*c, color[map[c]], m_format.type); |
| } |
| break; |
| } |
| } |
| |
| #undef PU |
| #undef PI |
| } |
| |
| void PixelBufferAccess::setPixDepth (float depth, int x, int y, int z) const |
| { |
| DE_ASSERT(de::inBounds(x, 0, getWidth())); |
| DE_ASSERT(de::inBounds(y, 0, getHeight())); |
| DE_ASSERT(de::inBounds(z, 0, getDepth())); |
| |
| deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z); |
| |
| switch (m_format.type) |
| { |
| case TextureFormat::UNSIGNED_INT_16_8_8: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| writeUint32High16(pixelPtr, convertSatRte<deUint16>(depth * 65535.0f)); |
| break; |
| |
| case TextureFormat::UNSIGNED_INT_24_8: |
| DE_ASSERT(m_format.order == TextureFormat::D || m_format.order == TextureFormat::DS); |
| writeUint32High24(pixelPtr, convertSatRteUint24(depth * 16777215.0f)); |
| break; |
| |
| case TextureFormat::UNSIGNED_INT_24_8_REV: |
| DE_ASSERT(m_format.order == TextureFormat::D || m_format.order == TextureFormat::DS); |
| writeUint32Low24(pixelPtr, convertSatRteUint24(depth * 16777215.0f)); |
| break; |
| |
| case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| *((float*)pixelPtr) = depth; |
| break; |
| |
| default: |
| DE_ASSERT(m_format.order == TextureFormat::D); // no other combined depth stencil types |
| floatToChannel(pixelPtr, depth, m_format.type); |
| break; |
| } |
| } |
| |
| void PixelBufferAccess::setPixStencil (int stencil, int x, int y, int z) const |
| { |
| DE_ASSERT(de::inBounds(x, 0, getWidth())); |
| DE_ASSERT(de::inBounds(y, 0, getHeight())); |
| DE_ASSERT(de::inBounds(z, 0, getDepth())); |
| |
| deUint8* const pixelPtr = (deUint8*)getPixelPtr(x, y, z); |
| |
| switch (m_format.type) |
| { |
| case TextureFormat::UNSIGNED_INT_16_8_8: |
| case TextureFormat::UNSIGNED_INT_24_8: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| writeUint32Low8(pixelPtr, convertSat<deUint8>((deUint32)stencil)); |
| break; |
| |
| case TextureFormat::UNSIGNED_INT_24_8_REV: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| writeUint32High8(pixelPtr, convertSat<deUint8>((deUint32)stencil)); |
| break; |
| |
| case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: |
| DE_ASSERT(m_format.order == TextureFormat::DS); |
| writeUint32Low8(pixelPtr + 4, convertSat<deUint8>((deUint32)stencil)); |
| break; |
| |
| default: |
| DE_ASSERT(m_format.order == TextureFormat::S); // no other combined depth stencil types |
| intToChannel(pixelPtr, stencil, m_format.type); |
| break; |
| } |
| } |
| |
| static inline int imod (int a, int b) |
| { |
| int m = a % b; |
| return m < 0 ? m + b : m; |
| } |
| |
| static inline int mirror (int a) |
| { |
| return a >= 0 ? a : -(1 + a); |
| } |
| |
| // Nearest-even rounding in case of tie (fractional part 0.5), otherwise ordinary rounding. |
| static inline float rint (float a) |
| { |
| DE_STATIC_ASSERT((-3 % 2 != 0) && (-4 % 2 == 0)); |
| |
| float fracVal = deFloatFrac(a); |
| |
| if (fracVal != 0.5f) |
| return deFloatRound(a); // Ordinary case. |
| |
| float floorVal = a - fracVal; |
| bool roundUp = (deInt64)floorVal % 2 != 0; |
| |
| return floorVal + (roundUp ? 1.0f : 0.0f); |
| } |
| |
| static inline int wrap (Sampler::WrapMode mode, int c, int size) |
| { |
| switch (mode) |
| { |
| case tcu::Sampler::CLAMP_TO_BORDER: |
| return deClamp32(c, -1, size); |
| |
| case tcu::Sampler::CLAMP_TO_EDGE: |
| return deClamp32(c, 0, size-1); |
| |
| case tcu::Sampler::REPEAT_GL: |
| return imod(c, size); |
| |
| case tcu::Sampler::REPEAT_CL: |
| return imod(c, size); |
| |
| case tcu::Sampler::MIRRORED_ONCE: |
| c = deClamp32(c, -size, size); |
| // Fall-through |
| |
| case tcu::Sampler::MIRRORED_REPEAT_GL: |
| return (size - 1) - mirror(imod(c, 2*size) - size); |
| |
| case tcu::Sampler::MIRRORED_REPEAT_CL: |
| return deClamp32(c, 0, size-1); // \note Actual mirroring done already in unnormalization function. |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0; |
| } |
| } |
| |
| // Special unnormalization for REPEAT_CL and MIRRORED_REPEAT_CL wrap modes; otherwise ordinary unnormalization. |
| static inline float unnormalize (Sampler::WrapMode mode, float c, int size) |
| { |
| switch (mode) |
| { |
| case tcu::Sampler::CLAMP_TO_EDGE: |
| case tcu::Sampler::CLAMP_TO_BORDER: |
| case tcu::Sampler::REPEAT_GL: |
| case tcu::Sampler::MIRRORED_REPEAT_GL: |
| case tcu::Sampler::MIRRORED_ONCE: // Fall-through (ordinary case). |
| return (float)size*c; |
| |
| case tcu::Sampler::REPEAT_CL: |
| return (float)size * (c - deFloatFloor(c)); |
| |
| case tcu::Sampler::MIRRORED_REPEAT_CL: |
| return (float)size * deFloatAbs(c - 2.0f * rint(0.5f * c)); |
| |
| default: |
| DE_ASSERT(DE_FALSE); |
| return 0.0f; |
| } |
| } |
| |
| static bool isFixedPointDepthTextureFormat (const tcu::TextureFormat& format) |
| { |
| DE_ASSERT(format.order == TextureFormat::D); |
| |
| const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(format.type); |
| if (channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT) |
| return false; |
| else if (channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT) |
| return true; |
| else |
| { |
| DE_ASSERT(false); |
| return false; |
| } |
| } |
| |
| // Texel lookup with color conversion. |
| static inline Vec4 lookup (const ConstPixelBufferAccess& access, int i, int j, int k) |
| { |
| const TextureFormat& format = access.getFormat(); |
| |
| if (isSRGB(format)) |
| { |
| if (format.type == TextureFormat::UNORM_INT8 && format.order == TextureFormat::sRGB) |
| return sRGB8ToLinear(access.getPixelUint(i, j, k)); |
| else if (format.type == TextureFormat::UNORM_INT8 && format.order == TextureFormat::sRGBA) |
| return sRGBA8ToLinear(access.getPixelUint(i, j, k)); |
| else |
| return sRGBToLinear(access.getPixel(i, j, k)); |
| } |
| else |
| { |
| return access.getPixel(i, j, k); |
| } |
| } |
| |
| // Border texel lookup with color conversion. |
| static inline Vec4 lookupBorder (const tcu::TextureFormat& format, const tcu::Sampler& sampler) |
| { |
| // "lookup" for a combined format does not make sense, disallow |
| DE_ASSERT(!isCombinedDepthStencilType(format.type)); |
| |
| const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(format.type); |
| const bool isFloat = channelClass == tcu::TEXTURECHANNELCLASS_FLOATING_POINT; |
| const bool isFixed = channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || |
| channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT; |
| const bool isPureInteger = channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER; |
| const bool isPureUnsignedInteger = channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER; |
| |
| if (isFloat || isFixed) |
| return sampleTextureBorder<float>(format, sampler); |
| else if (isPureInteger) |
| return sampleTextureBorder<deInt32>(format, sampler).cast<float>(); |
| else if (isPureUnsignedInteger) |
| return sampleTextureBorder<deUint32>(format, sampler).cast<float>(); |
| else |
| { |
| DE_ASSERT(false); |
| return Vec4(-1.0); |
| } |
| } |
| |
| static inline float execCompare (const tcu::Vec4& color, Sampler::CompareMode compare, int chanNdx, float ref_, bool isFixedPoint) |
| { |
| const bool clampValues = isFixedPoint; // if comparing against a floating point texture, ref (and value) is not clamped |
| const float cmp = (clampValues) ? (de::clamp(color[chanNdx], 0.0f, 1.0f)) : (color[chanNdx]); |
| const float ref = (clampValues) ? (de::clamp(ref_, 0.0f, 1.0f)) : (ref_); |
| bool res = false; |
| |
| switch (compare) |
| { |
| case Sampler::COMPAREMODE_LESS: res = ref < cmp; break; |
| case Sampler::COMPAREMODE_LESS_OR_EQUAL: res = ref <= cmp; break; |
| case Sampler::COMPAREMODE_GREATER: res = ref > cmp; break; |
| case Sampler::COMPAREMODE_GREATER_OR_EQUAL: res = ref >= cmp; break; |
| case Sampler::COMPAREMODE_EQUAL: res = ref == cmp; break; |
| case Sampler::COMPAREMODE_NOT_EQUAL: res = ref != cmp; break; |
| case Sampler::COMPAREMODE_ALWAYS: res = true; break; |
| case Sampler::COMPAREMODE_NEVER: res = false; break; |
| default: |
| DE_ASSERT(false); |
| } |
| |
| return res ? 1.0f : 0.0f; |
| } |
| |
| static Vec4 sampleNearest1D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, const IVec2& offset) |
| { |
| int width = access.getWidth(); |
| |
| int x = deFloorFloatToInt32(u)+offset.x(); |
| |
| // Check for CLAMP_TO_BORDER. |
| if (sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) |
| return lookupBorder(access.getFormat(), sampler); |
| |
| int i = wrap(sampler.wrapS, x, width); |
| |
| return lookup(access, i, offset.y(), 0); |
| } |
| |
| static Vec4 sampleNearest2D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, const IVec3& offset) |
| { |
| int width = access.getWidth(); |
| int height = access.getHeight(); |
| |
| int x = deFloorFloatToInt32(u)+offset.x(); |
| int y = deFloorFloatToInt32(v)+offset.y(); |
| |
| // Check for CLAMP_TO_BORDER. |
| if ((sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) || |
| (sampler.wrapT == Sampler::CLAMP_TO_BORDER && !deInBounds32(y, 0, height))) |
| return lookupBorder(access.getFormat(), sampler); |
| |
| int i = wrap(sampler.wrapS, x, width); |
| int j = wrap(sampler.wrapT, y, height); |
| |
| return lookup(access, i, j, offset.z()); |
| } |
| |
| static Vec4 sampleNearest3D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, float w, const IVec3& offset) |
| { |
| int width = access.getWidth(); |
| int height = access.getHeight(); |
| int depth = access.getDepth(); |
| |
| int x = deFloorFloatToInt32(u)+offset.x(); |
| int y = deFloorFloatToInt32(v)+offset.y(); |
| int z = deFloorFloatToInt32(w)+offset.z(); |
| |
| // Check for CLAMP_TO_BORDER. |
| if ((sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) || |
| (sampler.wrapT == Sampler::CLAMP_TO_BORDER && !deInBounds32(y, 0, height)) || |
| (sampler.wrapR == Sampler::CLAMP_TO_BORDER && !deInBounds32(z, 0, depth))) |
| return lookupBorder(access.getFormat(), sampler); |
| |
| int i = wrap(sampler.wrapS, x, width); |
| int j = wrap(sampler.wrapT, y, height); |
| int k = wrap(sampler.wrapR, z, depth); |
| |
| return lookup(access, i, j, k); |
| } |
| |
| static Vec4 sampleLinear1D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, const IVec2& offset) |
| { |
| int w = access.getWidth(); |
| |
| int x0 = deFloorFloatToInt32(u-0.5f)+offset.x(); |
| int x1 = x0+1; |
| |
| int i0 = wrap(sampler.wrapS, x0, w); |
| int i1 = wrap(sampler.wrapS, x1, w); |
| |
| float a = deFloatFrac(u-0.5f); |
| |
| bool i0UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i0, 0, w); |
| bool i1UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i1, 0, w); |
| |
| // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. |
| Vec4 p0 = i0UseBorder ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, offset.y(), 0); |
| Vec4 p1 = i1UseBorder ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, offset.y(), 0); |
| |
| // Interpolate. |
| return p0 * (1.0f - a) + p1 * a; |
| } |
| |
| static Vec4 sampleCubic1D(const ConstPixelBufferAccess& access, const Sampler& sampler, float u, const IVec2& offset) |
| { |
| int width = access.getWidth(); |
| |
| tcu::IVec4 x, i; |
| |
| x[0] = deFloorFloatToInt32(u - 1.5f) + offset.x(); |
| x[1] = x[0] + 1; |
| x[2] = x[1] + 1; |
| x[3] = x[2] + 1; |
| |
| for (deUint32 m = 0; m < 4; ++m) |
| i[m] = wrap(sampler.wrapS, x[m], width); |
| |
| bool iUseBorder[4]; |
| for (deUint32 m = 0; m < 4; ++m) |
| iUseBorder[m] = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i[m], 0, width); |
| |
| // Catmull-Rom basis matrix |
| static const float crValues[16] = { 0.0f, 1.0f, 0.0f, 0.0f, |
| -0.5f, 0.0f, 0.5f, 0.0f, |
| 1.0f, -2.5f, 2.0f, -0.5f, |
| -0.5f, 1.5f, -1.5f, 0.5f }; |
| static const tcu::Mat4 crBasis(crValues); |
| |
| float a = deFloatFrac(u - 0.5f); |
| tcu::Vec4 alpha(1, a, a*a, a*a*a); |
| tcu::Vec4 wi = alpha * crBasis; |
| |
| tcu::Vec4 result(0.0f, 0.0f, 0.0f, 0.0f); |
| for (deUint32 m = 0; m < 4; ++m) |
| { |
| tcu::Vec4 p = (iUseBorder[m]) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i[m], offset.y(), 0); |
| result += wi[m] * p; |
| } |
| return result; |
| } |
| |
| static Vec4 sampleLinear2D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, const IVec3& offset) |
| { |
| int w = access.getWidth(); |
| int h = access.getHeight(); |
| |
| int x0 = deFloorFloatToInt32(u-0.5f)+offset.x(); |
| int x1 = x0+1; |
| int y0 = deFloorFloatToInt32(v-0.5f)+offset.y(); |
| int y1 = y0+1; |
| |
| int i0 = wrap(sampler.wrapS, x0, w); |
| int i1 = wrap(sampler.wrapS, x1, w); |
| int j0 = wrap(sampler.wrapT, y0, h); |
| int j1 = wrap(sampler.wrapT, y1, h); |
| |
| float a = deFloatFrac(u-0.5f); |
| float b = deFloatFrac(v-0.5f); |
| |
| bool i0UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i0, 0, w); |
| bool i1UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i1, 0, w); |
| bool j0UseBorder = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j0, 0, h); |
| bool j1UseBorder = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j1, 0, h); |
| |
| // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. |
| Vec4 p00 = (i0UseBorder || j0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j0, offset.z()); |
| Vec4 p10 = (i1UseBorder || j0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j0, offset.z()); |
| Vec4 p01 = (i0UseBorder || j1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j1, offset.z()); |
| Vec4 p11 = (i1UseBorder || j1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j1, offset.z()); |
| |
| // Interpolate. |
| return (p00*(1.0f-a)*(1.0f-b)) + |
| (p10*( a)*(1.0f-b)) + |
| (p01*(1.0f-a)*( b)) + |
| (p11*( a)*( b)); |
| } |
| |
| static Vec4 sampleCubic2D(const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, const IVec3& offset) |
| { |
| int width = access.getWidth(); |
| int height = access.getHeight(); |
| |
| tcu::IVec4 x, y, i, j; |
| |
| x[0] = deFloorFloatToInt32(u - 1.5f) + offset.x(); |
| x[1] = x[0] + 1; |
| x[2] = x[1] + 1; |
| x[3] = x[2] + 1; |
| y[0] = deFloorFloatToInt32(v - 1.5f) + offset.y(); |
| y[1] = y[0] + 1; |
| y[2] = y[1] + 1; |
| y[3] = y[2] + 1; |
| |
| for (deUint32 m = 0; m < 4; ++m) |
| i[m] = wrap(sampler.wrapS, x[m], width); |
| for (deUint32 n = 0; n < 4; ++n) |
| j[n] = wrap(sampler.wrapT, y[n], height); |
| |
| bool iUseBorder[4], jUseBorder[4]; |
| for (deUint32 m = 0; m < 4; ++m) |
| iUseBorder[m] = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i[m], 0, width); |
| for (deUint32 n = 0; n < 4; ++n) |
| jUseBorder[n] = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j[n], 0, height); |
| |
| // Catmull-Rom basis matrix |
| static const float crValues[16] = { 0.0f, 1.0f, 0.0f, 0.0f, |
| -0.5f, 0.0f, 0.5f, 0.0f, |
| 1.0f, -2.5f, 2.0f, -0.5f, |
| -0.5f, 1.5f, -1.5f, 0.5f }; |
| static const tcu::Mat4 crBasis(crValues); |
| |
| float a = deFloatFrac(u - 0.5f); |
| float b = deFloatFrac(v - 0.5f); |
| tcu::Vec4 alpha (1, a, a*a, a*a*a); |
| tcu::Vec4 beta (1, b, b*b, b*b*b); |
| tcu::Vec4 wi = alpha * crBasis; |
| tcu::Vec4 wj = beta * crBasis; |
| |
| tcu::Vec4 result(0.0f, 0.0f, 0.0f, 0.0f); |
| for (deUint32 n = 0; n < 4; ++n) |
| for (deUint32 m = 0; m < 4; ++m) |
| { |
| tcu::Vec4 p = (iUseBorder[m] || jUseBorder[n]) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i[m], j[n], offset.z()); |
| result += wi[m] * wj[n] * p; |
| } |
| return result; |
| } |
| |
| static float sampleLinear1DCompare (const ConstPixelBufferAccess& access, const Sampler& sampler, float ref, float u, const IVec2& offset, bool isFixedPointDepthFormat) |
| { |
| int w = access.getWidth(); |
| |
| int x0 = deFloorFloatToInt32(u-0.5f)+offset.x(); |
| int x1 = x0+1; |
| |
| int i0 = wrap(sampler.wrapS, x0, w); |
| int i1 = wrap(sampler.wrapS, x1, w); |
| |
| float a = deFloatFrac(u-0.5f); |
| |
| bool i0UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i0, 0, w); |
| bool i1UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i1, 0, w); |
| |
| // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. |
| Vec4 p0Clr = i0UseBorder ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, offset.y(), 0); |
| Vec4 p1Clr = i1UseBorder ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, offset.y(), 0); |
| |
| // Execute comparisons. |
| float p0 = execCompare(p0Clr, sampler.compare, sampler.compareChannel, ref, isFixedPointDepthFormat); |
| float p1 = execCompare(p1Clr, sampler.compare, sampler.compareChannel, ref, isFixedPointDepthFormat); |
| |
| // Interpolate. |
| return (p0 * (1.0f - a)) + (p1 * a); |
| } |
| |
| static float sampleLinear2DCompare (const ConstPixelBufferAccess& access, const Sampler& sampler, float ref, float u, float v, const IVec3& offset, bool isFixedPointDepthFormat) |
| { |
| int w = access.getWidth(); |
| int h = access.getHeight(); |
| |
| int x0 = deFloorFloatToInt32(u-0.5f)+offset.x(); |
| int x1 = x0+1; |
| int y0 = deFloorFloatToInt32(v-0.5f)+offset.y(); |
| int y1 = y0+1; |
| |
| int i0 = wrap(sampler.wrapS, x0, w); |
| int i1 = wrap(sampler.wrapS, x1, w); |
| int j0 = wrap(sampler.wrapT, y0, h); |
| int j1 = wrap(sampler.wrapT, y1, h); |
| |
| float a = deFloatFrac(u-0.5f); |
| float b = deFloatFrac(v-0.5f); |
| |
| bool i0UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i0, 0, w); |
| bool i1UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i1, 0, w); |
| bool j0UseBorder = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j0, 0, h); |
| bool j1UseBorder = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j1, 0, h); |
| |
| // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. |
| Vec4 p00Clr = (i0UseBorder || j0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j0, offset.z()); |
| Vec4 p10Clr = (i1UseBorder || j0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j0, offset.z()); |
| Vec4 p01Clr = (i0UseBorder || j1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j1, offset.z()); |
| Vec4 p11Clr = (i1UseBorder || j1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j1, offset.z()); |
| |
| // Execute comparisons. |
| float p00 = execCompare(p00Clr, sampler.compare, sampler.compareChannel, ref, isFixedPointDepthFormat); |
| float p10 = execCompare(p10Clr, sampler.compare, sampler.compareChannel, ref, isFixedPointDepthFormat); |
| float p01 = execCompare(p01Clr, sampler.compare, sampler.compareChannel, ref, isFixedPointDepthFormat); |
| float p11 = execCompare(p11Clr, sampler.compare, sampler.compareChannel, ref, isFixedPointDepthFormat); |
| |
| // Interpolate. |
| return (p00*(1.0f-a)*(1.0f-b)) + |
| (p10*( a)*(1.0f-b)) + |
| (p01*(1.0f-a)*( b)) + |
| (p11*( a)*( b)); |
| } |
| |
| static Vec4 sampleLinear3D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, float w, const IVec3& offset) |
| { |
| int width = access.getWidth(); |
| int height = access.getHeight(); |
| int depth = access.getDepth(); |
| |
| int x0 = deFloorFloatToInt32(u-0.5f)+offset.x(); |
| int x1 = x0+1; |
| int y0 = deFloorFloatToInt32(v-0.5f)+offset.y(); |
| int y1 = y0+1; |
| int z0 = deFloorFloatToInt32(w-0.5f)+offset.z(); |
| int z1 = z0+1; |
| |
| int i0 = wrap(sampler.wrapS, x0, width); |
| int i1 = wrap(sampler.wrapS, x1, width); |
| int j0 = wrap(sampler.wrapT, y0, height); |
| int j1 = wrap(sampler.wrapT, y1, height); |
| int k0 = wrap(sampler.wrapR, z0, depth); |
| int k1 = wrap(sampler.wrapR, z1, depth); |
| |
| float a = deFloatFrac(u-0.5f); |
| float b = deFloatFrac(v-0.5f); |
| float c = deFloatFrac(w-0.5f); |
| |
| bool i0UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i0, 0, width); |
| bool i1UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i1, 0, width); |
| bool j0UseBorder = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j0, 0, height); |
| bool j1UseBorder = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j1, 0, height); |
| bool k0UseBorder = sampler.wrapR == Sampler::CLAMP_TO_BORDER && !de::inBounds(k0, 0, depth); |
| bool k1UseBorder = sampler.wrapR == Sampler::CLAMP_TO_BORDER && !de::inBounds(k1, 0, depth); |
| |
| // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. |
| Vec4 p000 = (i0UseBorder || j0UseBorder || k0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j0, k0); |
| Vec4 p100 = (i1UseBorder || j0UseBorder || k0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j0, k0); |
| Vec4 p010 = (i0UseBorder || j1UseBorder || k0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j1, k0); |
| Vec4 p110 = (i1UseBorder || j1UseBorder || k0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j1, k0); |
| Vec4 p001 = (i0UseBorder || j0UseBorder || k1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j0, k1); |
| Vec4 p101 = (i1UseBorder || j0UseBorder || k1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j0, k1); |
| Vec4 p011 = (i0UseBorder || j1UseBorder || k1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j1, k1); |
| Vec4 p111 = (i1UseBorder || j1UseBorder || k1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j1, k1); |
| |
| // Interpolate. |
| return (p000*(1.0f-a)*(1.0f-b)*(1.0f-c)) + |
| (p100*( a)*(1.0f-b)*(1.0f-c)) + |
| (p010*(1.0f-a)*( b)*(1.0f-c)) + |
| (p110*( a)*( b)*(1.0f-c)) + |
| (p001*(1.0f-a)*(1.0f-b)*( c)) + |
| (p101*( a)*(1.0f-b)*( c)) + |
| (p011*(1.0f-a)*( b)*( c)) + |
| (p111*( a)*( b)*( c)); |
| } |
| |
| static Vec4 sampleCubic3D(const ConstPixelBufferAccess& access, const Sampler& sampler, float u, float v, float w, const IVec3& offset) |
| { |
| int width = access.getWidth(); |
| int height = access.getHeight(); |
| int depth = access.getDepth(); |
| |
| tcu::IVec4 x, y, z, i, j, k; |
| |
| x[0] = deFloorFloatToInt32(u - 1.5f) + offset.x(); |
| x[1] = x[0] + 1; |
| x[2] = x[1] + 1; |
| x[3] = x[2] + 1; |
| y[0] = deFloorFloatToInt32(v - 1.5f) + offset.y(); |
| y[1] = y[0] + 1; |
| y[2] = y[1] + 1; |
| y[3] = y[2] + 1; |
| z[0] = deFloorFloatToInt32(w - 1.5f) + offset.z(); |
| z[1] = z[0] + 1; |
| z[2] = z[1] + 1; |
| z[3] = z[2] + 1; |
| |
| for (deUint32 m = 0; m < 4; ++m) |
| i[m] = wrap(sampler.wrapS, x[m], width); |
| for (deUint32 n = 0; n < 4; ++n) |
| j[n] = wrap(sampler.wrapT, y[n], height); |
| for (deUint32 o = 0; o < 4; ++o) |
| k[o] = wrap(sampler.wrapR, k[o], depth); |
| |
| bool iUseBorder[4], jUseBorder[4], kUseBorder[4]; |
| for (deUint32 m = 0; m < 4; ++m) |
| iUseBorder[m] = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i[m], 0, width); |
| for (deUint32 n = 0; n < 4; ++n) |
| jUseBorder[n] = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j[n], 0, height); |
| for (deUint32 o = 0; o < 4; ++o) |
| kUseBorder[o] = sampler.wrapR == Sampler::CLAMP_TO_BORDER && !de::inBounds(k[o], 0, depth); |
| |
| // Catmull-Rom basis matrix |
| static const float crValues[16] = { 0.0f, 1.0f, 0.0f, 0.0f, |
| -0.5f, 0.0f, 0.5f, 0.0f, |
| 1.0f, -2.5f, 2.0f, -0.5f, |
| -0.5f, 1.5f, -1.5f, 0.5f }; |
| static const tcu::Mat4 crBasis(crValues); |
| |
| float a = deFloatFrac(u - 0.5f); |
| float b = deFloatFrac(v - 0.5f); |
| float c = deFloatFrac(w - 0.5f); |
| tcu::Vec4 alpha (1, a, a*a, a*a*a); |
| tcu::Vec4 beta (1, b, b*b, b*b*b); |
| tcu::Vec4 gamma (1, c, c*c, c*c*c); |
| tcu::Vec4 wi = alpha * crBasis; |
| tcu::Vec4 wj = beta * crBasis; |
| tcu::Vec4 wk = gamma * crBasis; |
| |
| tcu::Vec4 result(0.0f, 0.0f, 0.0f, 0.0f); |
| for (deUint32 o = 0; o < 4; ++o) |
| for (deUint32 n = 0; n < 4; ++n) |
| for (deUint32 m = 0; m < 4; ++m) |
| { |
| tcu::Vec4 p = (iUseBorder[m] || jUseBorder[n] || kUseBorder[o]) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i[m], j[n], k[o]); |
| result += wi[m] * wj[n] * wk[o] * p; |
| } |
| return result; |
| } |
| |
| Vec4 ConstPixelBufferAccess::sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const |
| { |
| // check selected layer exists |
| DE_ASSERT(de::inBounds(level, 0, m_size.y())); |
| |
| return sample1DOffset(sampler, filter, s, tcu::IVec2(0, level)); |
| } |
|