| #ifndef _RSGGENERATORSTATE_HPP |
| #define _RSGGENERATORSTATE_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program Random Shader Generator |
| * ---------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Generator state. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "rsgDefs.hpp" |
| #include "rsgParameters.hpp" |
| #include "deRandom.hpp" |
| #include "rsgNameAllocator.hpp" |
| |
| #include <vector> |
| |
| namespace rsg |
| { |
| |
| class Shader; |
| class VariableManager; |
| class VariableType; |
| class Statement; |
| |
| enum ExpressionFlags |
| { |
| CONST_EXPR = (1<<0), |
| NO_VAR_ALLOCATION = (1<<1) |
| }; |
| |
| enum |
| { |
| PRECEDENCE_MAX = 100 |
| }; |
| |
| class GeneratorState |
| { |
| public: |
| GeneratorState (const ProgramParameters& programParams, de::Random& random); |
| ~GeneratorState (void); |
| |
| const ProgramParameters& getProgramParameters (void) const { return m_programParams; } |
| de::Random& getRandom (void) { return m_random; } |
| |
| const ShaderParameters& getShaderParameters (void) const { return *m_shaderParams; } |
| Shader& getShader (void) { return *m_shader; } |
| |
| void setShader (const ShaderParameters& params, Shader& shader); |
| |
| NameAllocator& getNameAllocator (void) { return m_nameAllocator; } |
| VariableManager& getVariableManager (void) { return *m_varManager; } |
| const VariableManager& getVariableManager (void) const { return *m_varManager; } |
| void setVariableManager (VariableManager& varManager) { m_varManager = &varManager; } |
| |
| // \todo [2011-06-10 pyry] Could we not expose whole statement stack to everyone? |
| int getStatementDepth (void) const { return (int)m_statementStack->size(); } |
| void setStatementStack (std::vector<Statement*>& stack) { m_statementStack = &stack; } |
| const Statement* getStatementStackEntry (int ndx) const { return m_statementStack->at(ndx); } |
| |
| int getExpressionDepth (void) const { return m_expressionDepth; } |
| void setExpressionDepth (int depth) { m_expressionDepth = depth; } |
| |
| // \todo [2011-03-21 pyry] A bit of a hack... Move to ValueRange? |
| deUint32 getExpressionFlags (void) const { return m_exprFlagStack.back(); } |
| void pushExpressionFlags (deUint32 flags) { m_exprFlagStack.push_back(flags); } |
| void popExpressionFlags (void) { m_exprFlagStack.pop_back(); } |
| |
| int getPrecedence (void) const { return m_precedenceStack.back(); } |
| void pushPrecedence (int precedence) { m_precedenceStack.push_back(precedence); } |
| void popPrecedence (void) { m_precedenceStack.pop_back(); } |
| |
| private: |
| const ProgramParameters& m_programParams; |
| de::Random& m_random; |
| |
| const ShaderParameters* m_shaderParams; |
| Shader* m_shader; |
| |
| NameAllocator m_nameAllocator; |
| VariableManager* m_varManager; |
| |
| std::vector<Statement*>* m_statementStack; |
| int m_expressionDepth; |
| std::vector<deUint32> m_exprFlagStack; |
| std::vector<int> m_precedenceStack; |
| }; |
| |
| } // rsg |
| |
| #endif // _RSGGENERATORSTATE_HPP |