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#ifndef _RSGGENERATORSTATE_HPP
#define _RSGGENERATORSTATE_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Random Shader Generator
* ----------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Generator state.
*//*--------------------------------------------------------------------*/
#include "rsgDefs.hpp"
#include "rsgParameters.hpp"
#include "deRandom.hpp"
#include "rsgNameAllocator.hpp"
#include <vector>
namespace rsg
{
class Shader;
class VariableManager;
class VariableType;
class Statement;
enum ExpressionFlags
{
CONST_EXPR = (1<<0),
NO_VAR_ALLOCATION = (1<<1)
};
enum
{
PRECEDENCE_MAX = 100
};
class GeneratorState
{
public:
GeneratorState (const ProgramParameters& programParams, de::Random& random);
~GeneratorState (void);
const ProgramParameters& getProgramParameters (void) const { return m_programParams; }
de::Random& getRandom (void) { return m_random; }
const ShaderParameters& getShaderParameters (void) const { return *m_shaderParams; }
Shader& getShader (void) { return *m_shader; }
void setShader (const ShaderParameters& params, Shader& shader);
NameAllocator& getNameAllocator (void) { return m_nameAllocator; }
VariableManager& getVariableManager (void) { return *m_varManager; }
const VariableManager& getVariableManager (void) const { return *m_varManager; }
void setVariableManager (VariableManager& varManager) { m_varManager = &varManager; }
// \todo [2011-06-10 pyry] Could we not expose whole statement stack to everyone?
int getStatementDepth (void) const { return (int)m_statementStack->size(); }
void setStatementStack (std::vector<Statement*>& stack) { m_statementStack = &stack; }
const Statement* getStatementStackEntry (int ndx) const { return m_statementStack->at(ndx); }
int getExpressionDepth (void) const { return m_expressionDepth; }
void setExpressionDepth (int depth) { m_expressionDepth = depth; }
// \todo [2011-03-21 pyry] A bit of a hack... Move to ValueRange?
deUint32 getExpressionFlags (void) const { return m_exprFlagStack.back(); }
void pushExpressionFlags (deUint32 flags) { m_exprFlagStack.push_back(flags); }
void popExpressionFlags (void) { m_exprFlagStack.pop_back(); }
int getPrecedence (void) const { return m_precedenceStack.back(); }
void pushPrecedence (int precedence) { m_precedenceStack.push_back(precedence); }
void popPrecedence (void) { m_precedenceStack.pop_back(); }
private:
const ProgramParameters& m_programParams;
de::Random& m_random;
const ShaderParameters* m_shaderParams;
Shader* m_shader;
NameAllocator m_nameAllocator;
VariableManager* m_varManager;
std::vector<Statement*>* m_statementStack;
int m_expressionDepth;
std::vector<deUint32> m_exprFlagStack;
std::vector<int> m_precedenceStack;
};
} // rsg
#endif // _RSGGENERATORSTATE_HPP