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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Samsung Electronics Co., Ltd.
* Copyright (c) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader discard statement tests.
*//*--------------------------------------------------------------------*/
#include "vktShaderRenderDiscardTests.hpp"
#include "vktShaderRender.hpp"
#include "tcuStringTemplate.hpp"
#include "gluTexture.hpp"
#include <string>
using tcu::StringTemplate;
namespace vkt
{
namespace sr
{
namespace
{
class SamplerUniformSetup : public UniformSetup
{
public:
SamplerUniformSetup (bool useSampler)
: m_useSampler(useSampler)
{}
virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4&) const
{
instance.useUniform(0u, UI_ONE);
instance.useUniform(1u, UI_TWO);
if (m_useSampler)
instance.useSampler(2u, 0u); // To the uniform binding location 2 bind the texture 0
}
private:
const bool m_useSampler;
};
class ShaderDiscardCaseInstance : public ShaderRenderCaseInstance
{
public:
ShaderDiscardCaseInstance (Context& context,
bool isVertexCase,
const ShaderEvaluator& evaluator,
const UniformSetup& uniformSetup,
bool usesTexture);
virtual ~ShaderDiscardCaseInstance (void);
};
ShaderDiscardCaseInstance::ShaderDiscardCaseInstance (Context& context,
bool isVertexCase,
const ShaderEvaluator& evaluator,
const UniformSetup& uniformSetup,
bool usesTexture)
: ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL)
{
if (usesTexture)
{
de::SharedPtr<TextureBinding> brickTexture(new TextureBinding(m_context.getTestContext().getArchive(),
"vulkan/data/brick.png",
TextureBinding::TYPE_2D,
tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE,
tcu::Sampler::CLAMP_TO_EDGE,
tcu::Sampler::CLAMP_TO_EDGE,
tcu::Sampler::LINEAR,
tcu::Sampler::LINEAR)));
m_textures.push_back(brickTexture);
}
}
ShaderDiscardCaseInstance::~ShaderDiscardCaseInstance (void)
{
}
class ShaderDiscardCase : public ShaderRenderCase
{
public:
ShaderDiscardCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
const char* shaderSource,
const ShaderEvalFunc evalFunc,
bool usesTexture);
virtual TestInstance* createInstance (Context& context) const
{
DE_ASSERT(m_evaluator != DE_NULL);
DE_ASSERT(m_uniformSetup != DE_NULL);
return new ShaderDiscardCaseInstance(context, m_isVertexCase, *m_evaluator, *m_uniformSetup, m_usesTexture);
}
private:
const bool m_usesTexture;
};
ShaderDiscardCase::ShaderDiscardCase (tcu::TestContext& testCtx,
const char* name,
const char* description,
const char* shaderSource,
const ShaderEvalFunc evalFunc,
bool usesTexture)
: ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTexture), DE_NULL)
, m_usesTexture (usesTexture)
{
m_fragShaderSource = shaderSource;
m_vertShaderSource =
"#version 310 es\n"
"layout(location=0) in highp vec4 a_position;\n"
"layout(location=1) in highp vec4 a_coords;\n"
"layout(location=0) out mediump vec4 v_color;\n"
"layout(location=1) out mediump vec4 v_coords;\n\n"
"void main (void)\n"
"{\n"
" gl_Position = a_position;\n"
" v_color = vec4(a_coords.xyz, 1.0);\n"
" v_coords = a_coords;\n"
"}\n";
}
enum DiscardMode
{
DISCARDMODE_ALWAYS = 0,
DISCARDMODE_NEVER,
DISCARDMODE_UNIFORM,
DISCARDMODE_DYNAMIC,
DISCARDMODE_TEXTURE,
DISCARDMODE_LAST
};
enum DiscardTemplate
{
DISCARDTEMPLATE_MAIN_BASIC = 0,
DISCARDTEMPLATE_FUNCTION_BASIC,
DISCARDTEMPLATE_MAIN_STATIC_LOOP,
DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP,
DISCARDTEMPLATE_FUNCTION_STATIC_LOOP,
DISCARDTEMPLATE_LAST
};
// Evaluation functions
inline void evalDiscardAlways (ShaderEvalContext& c) { c.discard(); }
inline void evalDiscardNever (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
inline void evalDiscardDynamic (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); if (c.coords.x()+c.coords.y() > 0.0f) c.discard(); }
inline void evalDiscardTexture (ShaderEvalContext& c)
{
c.color.xyz() = c.coords.swizzle(0,1,2);
if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f)
c.discard();
}
static ShaderEvalFunc getEvalFunc (DiscardMode mode)
{
switch (mode)
{
case DISCARDMODE_ALWAYS: return evalDiscardAlways;
case DISCARDMODE_NEVER: return evalDiscardNever;
case DISCARDMODE_UNIFORM: return evalDiscardAlways;
case DISCARDMODE_DYNAMIC: return evalDiscardDynamic;
case DISCARDMODE_TEXTURE: return evalDiscardTexture;
default:
DE_ASSERT(DE_FALSE);
return evalDiscardAlways;
}
}
static const char* getTemplate (DiscardTemplate variant)
{
#define GLSL_SHADER_TEMPLATE_HEADER \
"#version 310 es\n" \
"layout(location = 0) in mediump vec4 v_color;\n" \
"layout(location = 1) in mediump vec4 v_coords;\n" \
"layout(location = 0) out mediump vec4 o_color;\n" \
"layout(set = 0, binding = 2) uniform sampler2D ut_brick;\n" \
"layout(set = 0, binding = 0) uniform block0 { mediump int ui_one; };\n\n"
switch (variant)
{
case DISCARDTEMPLATE_MAIN_BASIC:
return GLSL_SHADER_TEMPLATE_HEADER
"void main (void)\n"
"{\n"
" o_color = v_color;\n"
" ${DISCARD};\n"
"}\n";
case DISCARDTEMPLATE_FUNCTION_BASIC:
return GLSL_SHADER_TEMPLATE_HEADER
"void myfunc (void)\n"
"{\n"
" ${DISCARD};\n"
"}\n\n"
"void main (void)\n"
"{\n"
" o_color = v_color;\n"
" myfunc();\n"
"}\n";
case DISCARDTEMPLATE_MAIN_STATIC_LOOP:
return GLSL_SHADER_TEMPLATE_HEADER
"void main (void)\n"
"{\n"
" o_color = v_color;\n"
" for (int i = 0; i < 2; i++)\n"
" {\n"
" if (i > 0)\n"
" ${DISCARD};\n"
" }\n"
"}\n";
case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP:
return GLSL_SHADER_TEMPLATE_HEADER
"layout(set = 0, binding = 1) uniform block1 { mediump int ui_two; };\n\n"
"void main (void)\n"
"{\n"
" o_color = v_color;\n"
" for (int i = 0; i < ui_two; i++)\n"
" {\n"
" if (i > 0)\n"
" ${DISCARD};\n"
" }\n"
"}\n";
case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP:
return GLSL_SHADER_TEMPLATE_HEADER
"void myfunc (void)\n"
"{\n"
" for (int i = 0; i < 2; i++)\n"
" {\n"
" if (i > 0)\n"
" ${DISCARD};\n"
" }\n"
"}\n\n"
"void main (void)\n"
"{\n"
" o_color = v_color;\n"
" myfunc();\n"
"}\n";
default:
DE_ASSERT(DE_FALSE);
return DE_NULL;
}
#undef GLSL_SHADER_TEMPLATE_HEADER
}
static const char* getTemplateName (DiscardTemplate variant)
{
switch (variant)
{
case DISCARDTEMPLATE_MAIN_BASIC: return "basic";
case DISCARDTEMPLATE_FUNCTION_BASIC: return "function";
case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static_loop";
case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic_loop";
case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "function_static_loop";
default:
DE_ASSERT(DE_FALSE);
return DE_NULL;
}
}
static const char* getModeName (DiscardMode mode)
{
switch (mode)
{
case DISCARDMODE_ALWAYS: return "always";
case DISCARDMODE_NEVER: return "never";
case DISCARDMODE_UNIFORM: return "uniform";
case DISCARDMODE_DYNAMIC: return "dynamic";
case DISCARDMODE_TEXTURE: return "texture";
default:
DE_ASSERT(DE_FALSE);
return DE_NULL;
}
}
static const char* getTemplateDesc (DiscardTemplate variant)
{
switch (variant)
{
case DISCARDTEMPLATE_MAIN_BASIC: return "main";
case DISCARDTEMPLATE_FUNCTION_BASIC: return "function";
case DISCARDTEMPLATE_MAIN_STATIC_LOOP: return "static loop";
case DISCARDTEMPLATE_MAIN_DYNAMIC_LOOP: return "dynamic loop";
case DISCARDTEMPLATE_FUNCTION_STATIC_LOOP: return "static loop in function";
default:
DE_ASSERT(DE_FALSE);
return DE_NULL;
}
}
static const char* getModeDesc (DiscardMode mode)
{
switch (mode)
{
case DISCARDMODE_ALWAYS: return "Always discard";
case DISCARDMODE_NEVER: return "Never discard";
case DISCARDMODE_UNIFORM: return "Discard based on uniform value";
case DISCARDMODE_DYNAMIC: return "Discard based on varying values";
case DISCARDMODE_TEXTURE: return "Discard based on texture value";
default:
DE_ASSERT(DE_FALSE);
return DE_NULL;
}
}
de::MovePtr<ShaderDiscardCase> makeDiscardCase (tcu::TestContext& testCtx, DiscardTemplate tmpl, DiscardMode mode)
{
StringTemplate shaderTemplate(getTemplate(tmpl));
std::map<std::string, std::string> params;
switch (mode)
{
case DISCARDMODE_ALWAYS: params["DISCARD"] = "discard"; break;
case DISCARDMODE_NEVER: params["DISCARD"] = "if (false) discard"; break;
case DISCARDMODE_UNIFORM: params["DISCARD"] = "if (ui_one > 0) discard"; break;
case DISCARDMODE_DYNAMIC: params["DISCARD"] = "if (v_coords.x+v_coords.y > 0.0) discard"; break;
case DISCARDMODE_TEXTURE: params["DISCARD"] = "if (texture(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) discard"; break;
default:
DE_ASSERT(DE_FALSE);
break;
}
std::string name = std::string(getTemplateName(tmpl)) + "_" + getModeName(mode);
std::string description = std::string(getModeDesc(mode)) + " in " + getTemplateDesc(tmpl);
return de::MovePtr<ShaderDiscardCase>(new ShaderDiscardCase(testCtx, name.c_str(), description.c_str(), shaderTemplate.specialize(params).c_str(), getEvalFunc(mode), mode == DISCARDMODE_TEXTURE));
}
class ShaderDiscardTests : public tcu::TestCaseGroup
{
public:
ShaderDiscardTests (tcu::TestContext& textCtx);
virtual ~ShaderDiscardTests (void);
virtual void init (void);
private:
ShaderDiscardTests (const ShaderDiscardTests&); // not allowed!
ShaderDiscardTests& operator= (const ShaderDiscardTests&); // not allowed!
};
ShaderDiscardTests::ShaderDiscardTests (tcu::TestContext& testCtx)
: TestCaseGroup(testCtx, "discard", "Discard statement tests")
{
}
ShaderDiscardTests::~ShaderDiscardTests (void)
{
}
void ShaderDiscardTests::init (void)
{
for (int tmpl = 0; tmpl < DISCARDTEMPLATE_LAST; tmpl++)
for (int mode = 0; mode < DISCARDMODE_LAST; mode++)
addChild(makeDiscardCase(m_testCtx, (DiscardTemplate)tmpl, (DiscardMode)mode).release());
}
} // anonymous
tcu::TestCaseGroup* createDiscardTests (tcu::TestContext& testCtx)
{
return new ShaderDiscardTests(testCtx);
}
} // sr
} // vkt