| /*------------------------------------------------------------------------ |
| * Vulkan Conformance Tests |
| * ------------------------ |
| * |
| * Copyright (c) 2016 The Khronos Group Inc. |
| * Copyright (c) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Geometry shader layered rendering tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "vktGeometryLayeredRenderingTests.hpp" |
| #include "vktTestCase.hpp" |
| #include "vktTestCaseUtil.hpp" |
| #include "vktGeometryTestsUtil.hpp" |
| |
| #include "vkPrograms.hpp" |
| #include "vkStrUtil.hpp" |
| #include "vkQueryUtil.hpp" |
| #include "vkMemUtil.hpp" |
| #include "vkRefUtil.hpp" |
| #include "vkTypeUtil.hpp" |
| #include "vkImageUtil.hpp" |
| |
| #include "deStringUtil.hpp" |
| #include "deUniquePtr.hpp" |
| |
| #include "tcuTextureUtil.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "tcuTestLog.hpp" |
| |
| namespace vkt |
| { |
| namespace geometry |
| { |
| namespace |
| { |
| using namespace vk; |
| using de::MovePtr; |
| using de::UniquePtr; |
| using tcu::Vec4; |
| using tcu::IVec3; |
| |
| enum TestType |
| { |
| TEST_TYPE_DEFAULT_LAYER, // !< draw to default layer |
| TEST_TYPE_SINGLE_LAYER, // !< draw to single layer |
| TEST_TYPE_ALL_LAYERS, // !< draw all layers |
| TEST_TYPE_DIFFERENT_CONTENT, // !< draw different content to different layers |
| TEST_TYPE_LAYER_ID, // !< draw to all layers, verify gl_Layer fragment input |
| TEST_TYPE_INVOCATION_PER_LAYER, // !< draw to all layers, one invocation per layer |
| TEST_TYPE_MULTIPLE_LAYERS_PER_INVOCATION, // !< draw to all layers, multiple invocations write to multiple layers |
| }; |
| |
| struct ImageParams |
| { |
| VkImageViewType viewType; |
| VkExtent3D size; |
| deUint32 numLayers; |
| }; |
| |
| struct TestParams |
| { |
| TestType testType; |
| ImageParams image; |
| }; |
| |
| static const float s_colors[][4] = |
| { |
| { 1.0f, 1.0f, 1.0f, 1.0f }, // white |
| { 1.0f, 0.0f, 0.0f, 1.0f }, // red |
| { 0.0f, 1.0f, 0.0f, 1.0f }, // green |
| { 0.0f, 0.0f, 1.0f, 1.0f }, // blue |
| { 1.0f, 1.0f, 0.0f, 1.0f }, // yellow |
| { 1.0f, 0.0f, 1.0f, 1.0f }, // magenta |
| }; |
| |
| deUint32 getTargetLayer (const ImageParams& imageParams) |
| { |
| if (imageParams.viewType == VK_IMAGE_VIEW_TYPE_3D) |
| return imageParams.size.depth / 2; |
| else |
| return imageParams.numLayers / 2; |
| } |
| |
| std::string getShortImageViewTypeName (const VkImageViewType imageViewType) |
| { |
| std::string s(getImageViewTypeName(imageViewType)); |
| return de::toLower(s.substr(19)); |
| } |
| |
| VkImageType getImageType (const VkImageViewType viewType) |
| { |
| switch (viewType) |
| { |
| case VK_IMAGE_VIEW_TYPE_1D: |
| case VK_IMAGE_VIEW_TYPE_1D_ARRAY: |
| return VK_IMAGE_TYPE_1D; |
| |
| case VK_IMAGE_VIEW_TYPE_2D: |
| case VK_IMAGE_VIEW_TYPE_2D_ARRAY: |
| case VK_IMAGE_VIEW_TYPE_CUBE: |
| case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY: |
| return VK_IMAGE_TYPE_2D; |
| |
| case VK_IMAGE_VIEW_TYPE_3D: |
| return VK_IMAGE_TYPE_3D; |
| |
| default: |
| DE_ASSERT(0); |
| return VK_IMAGE_TYPE_LAST; |
| } |
| } |
| |
| inline bool isCubeImageViewType (const VkImageViewType viewType) |
| { |
| return viewType == VK_IMAGE_VIEW_TYPE_CUBE || viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; |
| } |
| |
| VkImageCreateInfo makeImageCreateInfo (const VkImageCreateFlags flags, const VkImageType type, const VkFormat format, const VkExtent3D size, const deUint32 numLayers, const VkImageUsageFlags usage) |
| { |
| const VkImageCreateInfo imageParams = |
| { |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| flags, // VkImageCreateFlags flags; |
| type, // VkImageType imageType; |
| format, // VkFormat format; |
| size, // VkExtent3D extent; |
| 1u, // deUint32 mipLevels; |
| numLayers, // deUint32 arrayLayers; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; |
| usage, // VkImageUsageFlags usage; |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; |
| 0u, // deUint32 queueFamilyIndexCount; |
| DE_NULL, // const deUint32* pQueueFamilyIndices; |
| VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; |
| }; |
| return imageParams; |
| } |
| |
| Move<VkRenderPass> makeRenderPass (const DeviceInterface& vk, |
| const VkDevice device, |
| const VkFormat colorFormat) |
| { |
| const VkAttachmentDescription colorAttachmentDescription = |
| { |
| (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags; |
| colorFormat, // VkFormat format; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; |
| VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp; |
| VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp; |
| VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp; |
| VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp; |
| VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout; |
| }; |
| |
| const VkAttachmentReference colorAttachmentRef = |
| { |
| 0u, // deUint32 attachment; |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout; |
| }; |
| |
| const VkSubpassDescription subpassDescription = |
| { |
| (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags; |
| VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint; |
| 0u, // deUint32 inputAttachmentCount; |
| DE_NULL, // const VkAttachmentReference* pInputAttachments; |
| 1u, // deUint32 colorAttachmentCount; |
| &colorAttachmentRef, // const VkAttachmentReference* pColorAttachments; |
| DE_NULL, // const VkAttachmentReference* pResolveAttachments; |
| DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment; |
| 0u, // deUint32 preserveAttachmentCount; |
| DE_NULL // const deUint32* pPreserveAttachments; |
| }; |
| |
| const VkRenderPassCreateInfo renderPassInfo = |
| { |
| VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags; |
| 1u, // deUint32 attachmentCount; |
| &colorAttachmentDescription, // const VkAttachmentDescription* pAttachments; |
| 1u, // deUint32 subpassCount; |
| &subpassDescription, // const VkSubpassDescription* pSubpasses; |
| 0u, // deUint32 dependencyCount; |
| DE_NULL // const VkSubpassDependency* pDependencies; |
| }; |
| |
| return createRenderPass(vk, device, &renderPassInfo); |
| } |
| |
| Move<VkPipeline> makeGraphicsPipeline (const DeviceInterface& vk, |
| const VkDevice device, |
| const VkPipelineLayout pipelineLayout, |
| const VkRenderPass renderPass, |
| const VkShaderModule vertexModule, |
| const VkShaderModule geometryModule, |
| const VkShaderModule fragmentModule, |
| const VkExtent2D renderSize) |
| { |
| const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags; |
| 0u, // uint32_t vertexBindingDescriptionCount; |
| DE_NULL, // const VkVertexInputBindingDescription* pVertexBindingDescriptions; |
| 0u, // uint32_t vertexAttributeDescriptionCount; |
| DE_NULL, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; |
| }; |
| |
| const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags; |
| VK_PRIMITIVE_TOPOLOGY_POINT_LIST, // VkPrimitiveTopology topology; |
| VK_FALSE, // VkBool32 primitiveRestartEnable; |
| }; |
| |
| const VkViewport viewport = makeViewport( |
| 0.0f, 0.0f, |
| static_cast<float>(renderSize.width), static_cast<float>(renderSize.height), |
| 0.0f, 1.0f); |
| const VkRect2D scissor = |
| { |
| makeOffset2D(0, 0), |
| makeExtent2D(renderSize.width, renderSize.height), |
| }; |
| |
| const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags; |
| 1u, // uint32_t viewportCount; |
| &viewport, // const VkViewport* pViewports; |
| 1u, // uint32_t scissorCount; |
| &scissor, // const VkRect2D* pScissors; |
| }; |
| |
| const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags; |
| VK_FALSE, // VkBool32 depthClampEnable; |
| VK_FALSE, // VkBool32 rasterizerDiscardEnable; |
| VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode; |
| VK_CULL_MODE_NONE, // VkCullModeFlags cullMode; |
| VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace; |
| VK_FALSE, // VkBool32 depthBiasEnable; |
| 0.0f, // float depthBiasConstantFactor; |
| 0.0f, // float depthBiasClamp; |
| 0.0f, // float depthBiasSlopeFactor; |
| 1.0f, // float lineWidth; |
| }; |
| |
| const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags; |
| VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples; |
| VK_FALSE, // VkBool32 sampleShadingEnable; |
| 0.0f, // float minSampleShading; |
| DE_NULL, // const VkSampleMask* pSampleMask; |
| VK_FALSE, // VkBool32 alphaToCoverageEnable; |
| VK_FALSE // VkBool32 alphaToOneEnable; |
| }; |
| |
| const VkStencilOpState stencilOpState = makeStencilOpState( |
| VK_STENCIL_OP_KEEP, // stencil fail |
| VK_STENCIL_OP_KEEP, // depth & stencil pass |
| VK_STENCIL_OP_KEEP, // depth only fail |
| VK_COMPARE_OP_ALWAYS, // compare op |
| 0u, // compare mask |
| 0u, // write mask |
| 0u); // reference |
| |
| VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags; |
| VK_FALSE, // VkBool32 depthTestEnable; |
| VK_FALSE, // VkBool32 depthWriteEnable; |
| VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp; |
| VK_FALSE, // VkBool32 depthBoundsTestEnable; |
| VK_FALSE, // VkBool32 stencilTestEnable; |
| stencilOpState, // VkStencilOpState front; |
| stencilOpState, // VkStencilOpState back; |
| 0.0f, // float minDepthBounds; |
| 1.0f, // float maxDepthBounds; |
| }; |
| |
| const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; |
| const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState = |
| { |
| VK_FALSE, // VkBool32 blendEnable; |
| VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor; |
| VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor; |
| VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp; |
| VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor; |
| VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor; |
| VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp; |
| colorComponentsAll, // VkColorComponentFlags colorWriteMask; |
| }; |
| |
| const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo = |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags; |
| VK_FALSE, // VkBool32 logicOpEnable; |
| VK_LOGIC_OP_COPY, // VkLogicOp logicOp; |
| 1u, // deUint32 attachmentCount; |
| &pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments; |
| { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4]; |
| }; |
| |
| const VkPipelineShaderStageCreateInfo pShaderStages[] = |
| { |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; |
| VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage; |
| vertexModule, // VkShaderModule module; |
| "main", // const char* pName; |
| DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; |
| }, |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; |
| VK_SHADER_STAGE_GEOMETRY_BIT, // VkShaderStageFlagBits stage; |
| geometryModule, // VkShaderModule module; |
| "main", // const char* pName; |
| DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; |
| }, |
| { |
| VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags; |
| VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage; |
| fragmentModule, // VkShaderModule module; |
| "main", // const char* pName; |
| DE_NULL, // const VkSpecializationInfo* pSpecializationInfo; |
| }, |
| }; |
| |
| const VkGraphicsPipelineCreateInfo graphicsPipelineInfo = |
| { |
| VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| (VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags; |
| DE_LENGTH_OF_ARRAY(pShaderStages), // deUint32 stageCount; |
| pShaderStages, // const VkPipelineShaderStageCreateInfo* pStages; |
| &vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState; |
| &pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; |
| DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState; |
| &pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState; |
| &pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState; |
| &pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState; |
| &pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; |
| &pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState; |
| DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState; |
| pipelineLayout, // VkPipelineLayout layout; |
| renderPass, // VkRenderPass renderPass; |
| 0u, // deUint32 subpass; |
| DE_NULL, // VkPipeline basePipelineHandle; |
| 0, // deInt32 basePipelineIndex; |
| }; |
| |
| return createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo); |
| } |
| |
| //! Convenience wrapper to access 1D, 2D, and 3D image layers/slices in a uniform way. |
| class LayeredImageAccess |
| { |
| public: |
| static LayeredImageAccess create (const VkImageType type, const VkFormat format, const VkExtent3D size, const deUint32 numLayers, const void* pData) |
| { |
| if (type == VK_IMAGE_TYPE_1D) |
| return LayeredImageAccess(format, size.width, numLayers, pData); |
| else |
| return LayeredImageAccess(type, format, size, numLayers, pData); |
| } |
| |
| inline tcu::ConstPixelBufferAccess getLayer (const int layer) const |
| { |
| return tcu::getSubregion(m_wholeImage, 0, (m_1dModifier * layer), ((~m_1dModifier & 1) * layer), m_width, m_height, 1); |
| } |
| |
| inline int getNumLayersOrSlices (void) const |
| { |
| return m_layers; |
| } |
| |
| private: |
| // Specialized for 1D images. |
| LayeredImageAccess (const VkFormat format, const deUint32 width, const deUint32 numLayers, const void* pData) |
| : m_width (static_cast<int>(width)) |
| , m_height (1) |
| , m_1dModifier (1) |
| , m_layers (numLayers) |
| , m_wholeImage (tcu::ConstPixelBufferAccess(mapVkFormat(format), m_width, m_layers, 1, pData)) |
| { |
| } |
| |
| LayeredImageAccess (const VkImageType type, const VkFormat format, const VkExtent3D size, const deUint32 numLayers, const void* pData) |
| : m_width (static_cast<int>(size.width)) |
| , m_height (static_cast<int>(size.height)) |
| , m_1dModifier (0) |
| , m_layers (static_cast<int>(type == VK_IMAGE_TYPE_3D ? size.depth : numLayers)) |
| , m_wholeImage (tcu::ConstPixelBufferAccess(mapVkFormat(format), m_width, m_height, m_layers, pData)) |
| { |
| } |
| |
| const int m_width; |
| const int m_height; |
| const int m_1dModifier; |
| const int m_layers; |
| const tcu::ConstPixelBufferAccess m_wholeImage; |
| }; |
| |
| inline bool compareColors (const Vec4& colorA, const Vec4& colorB, const Vec4& threshold) |
| { |
| return tcu::allEqual( |
| tcu::lessThan(tcu::abs(colorA - colorB), threshold), |
| tcu::BVec4(true, true, true, true)); |
| } |
| |
| bool verifyImageSingleColoredRow (tcu::TestLog& log, const tcu::ConstPixelBufferAccess image, const float rowWidthRatio, const tcu::Vec4& barColor) |
| { |
| DE_ASSERT(rowWidthRatio > 0.0f); |
| |
| const Vec4 black (0.0f, 0.0f, 0.0f, 1.0f); |
| const Vec4 green (0.0f, 1.0f, 0.0f, 1.0f); |
| const Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); |
| const Vec4 threshold (0.02f); |
| const int barLength = static_cast<int>(rowWidthRatio * static_cast<float>(image.getWidth())); |
| const int barLengthThreshold = 1; |
| tcu::TextureLevel errorMask (image.getFormat(), image.getWidth(), image.getHeight()); |
| tcu::PixelBufferAccess errorMaskAccess = errorMask.getAccess(); |
| |
| tcu::clear(errorMask.getAccess(), green); |
| |
| log << tcu::TestLog::Message |
| << "Expecting all pixels with distance less or equal to (about) " << barLength |
| << " pixels from left border to be of color " << barColor.swizzle(0, 1, 2) << "." |
| << tcu::TestLog::EndMessage; |
| |
| bool allPixelsOk = true; |
| |
| for (int y = 0; y < image.getHeight(); ++y) |
| for (int x = 0; x < image.getWidth(); ++x) |
| { |
| const Vec4 color = image.getPixel(x, y); |
| const bool isBlack = compareColors(color, black, threshold); |
| const bool isColor = compareColors(color, barColor, threshold); |
| |
| bool isOk; |
| |
| if (x <= barLength - barLengthThreshold) |
| isOk = isColor; |
| else if (x >= barLength + barLengthThreshold) |
| isOk = isBlack; |
| else |
| isOk = isColor || isBlack; |
| |
| allPixelsOk &= isOk; |
| |
| if (!isOk) |
| errorMaskAccess.setPixel(red, x, y); |
| } |
| |
| if (allPixelsOk) |
| { |
| log << tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("LayerContent", "Layer content") |
| << tcu::TestLog::Image("Layer", "Layer", image) |
| << tcu::TestLog::EndImageSet; |
| return true; |
| } |
| else |
| { |
| log << tcu::TestLog::Message << "Image verification failed. Got unexpected pixels." << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("LayerContent", "Layer content") |
| << tcu::TestLog::Image("Layer", "Layer", image) |
| << tcu::TestLog::Image("ErrorMask", "Errors", errorMask) |
| << tcu::TestLog::EndImageSet; |
| return false; |
| } |
| |
| log << tcu::TestLog::Image("LayerContent", "Layer content", image); |
| |
| return allPixelsOk; |
| } |
| |
| bool verifyEmptyImage (tcu::TestLog& log, const tcu::ConstPixelBufferAccess image) |
| { |
| log << tcu::TestLog::Message << "Expecting empty image" << tcu::TestLog::EndMessage; |
| |
| const Vec4 black (0.0f, 0.0f, 0.0f, 1.0f); |
| const Vec4 threshold (0.02f); |
| |
| for (int y = 0; y < image.getHeight(); ++y) |
| for (int x = 0; x < image.getWidth(); ++x) |
| { |
| const Vec4 color = image.getPixel(x, y); |
| |
| if (!compareColors(color, black, threshold)) |
| { |
| log << tcu::TestLog::Message |
| << "Found (at least) one bad pixel at " << x << "," << y << ". Pixel color is not background color." |
| << tcu::TestLog::EndMessage |
| << tcu::TestLog::ImageSet("LayerContent", "Layer content") |
| << tcu::TestLog::Image("Layer", "Layer", image) |
| << tcu::TestLog::EndImageSet; |
| return false; |
| } |
| } |
| |
| log << tcu::TestLog::Message << "Image is valid" << tcu::TestLog::EndMessage; |
| |
| return true; |
| } |
| |
| bool verifyLayerContent (tcu::TestLog& log, const TestType testType, const tcu::ConstPixelBufferAccess image, const int layerNdx, const int numLayers) |
| { |
| const Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); |
| const int targetLayer = numLayers / 2; |
| const float variableBarRatio = static_cast<float>(layerNdx) / static_cast<float>(numLayers); |
| |
| switch (testType) |
| { |
| case TEST_TYPE_DEFAULT_LAYER: |
| if (layerNdx == 0) |
| return verifyImageSingleColoredRow(log, image, 0.5f, white); |
| else |
| return verifyEmptyImage(log, image); |
| |
| case TEST_TYPE_SINGLE_LAYER: |
| if (layerNdx == targetLayer) |
| return verifyImageSingleColoredRow(log, image, 0.5f, white); |
| else |
| return verifyEmptyImage(log, image); |
| |
| case TEST_TYPE_ALL_LAYERS: |
| case TEST_TYPE_INVOCATION_PER_LAYER: |
| return verifyImageSingleColoredRow(log, image, 0.5f, s_colors[layerNdx % DE_LENGTH_OF_ARRAY(s_colors)]); |
| |
| case TEST_TYPE_DIFFERENT_CONTENT: |
| case TEST_TYPE_MULTIPLE_LAYERS_PER_INVOCATION: |
| if (layerNdx == 0) |
| return verifyEmptyImage(log, image); |
| else |
| return verifyImageSingleColoredRow(log, image, variableBarRatio, white); |
| |
| case TEST_TYPE_LAYER_ID: |
| { |
| // This code must be in sync with the fragment shader. |
| const tcu::Vec4 layerColor( (layerNdx % 2) == 1 ? 1.0f : 0.5f, |
| ((layerNdx/2) % 2) == 1 ? 1.0f : 0.5f, |
| layerNdx == 0 ? 1.0f : 0.0f, |
| 1.0f); |
| return verifyImageSingleColoredRow(log, image, 0.5f, layerColor); |
| } |
| |
| default: |
| DE_ASSERT(0); |
| return false; |
| }; |
| } |
| |
| std::string getLayerDescription (const VkImageViewType viewType, const int layer) |
| { |
| std::ostringstream str; |
| const int numCubeFaces = 6; |
| |
| if (isCubeImageViewType(viewType)) |
| str << "cube " << (layer / numCubeFaces) << ", face " << (layer % numCubeFaces); |
| else if (viewType == VK_IMAGE_VIEW_TYPE_3D) |
| str << "slice z = " << layer; |
| else |
| str << "layer " << layer; |
| |
| return str.str(); |
| } |
| |
| bool verifyResults (tcu::TestLog& log, const TestParams& params, const VkFormat colorFormat, const void* resultData) |
| { |
| const LayeredImageAccess image = LayeredImageAccess::create(getImageType(params.image.viewType), colorFormat, params.image.size, params.image.numLayers, resultData); |
| |
| int numGoodLayers = 0; |
| |
| for (int layerNdx = 0; layerNdx < image.getNumLayersOrSlices(); ++layerNdx) |
| { |
| const tcu::ConstPixelBufferAccess layerImage = image.getLayer(layerNdx); |
| |
| log << tcu::TestLog::Message << "Verifying " << getLayerDescription(params.image.viewType, layerNdx) << tcu::TestLog::EndMessage; |
| |
| if (verifyLayerContent(log, params.testType, layerImage, layerNdx, image.getNumLayersOrSlices())) |
| ++numGoodLayers; |
| } |
| |
| return numGoodLayers == image.getNumLayersOrSlices(); |
| } |
| |
| std::string toGlsl (const Vec4& v) |
| { |
| std::ostringstream str; |
| str << "vec4("; |
| for (int i = 0; i < 4; ++i) |
| str << (i != 0 ? ", " : "") << de::floatToString(v[i], 1); |
| str << ")"; |
| return str.str(); |
| } |
| |
| void initPrograms (SourceCollections& programCollection, const TestParams params) |
| { |
| const bool geomOutputColor = (params.testType == TEST_TYPE_ALL_LAYERS || params.testType == TEST_TYPE_INVOCATION_PER_LAYER); |
| |
| // Vertex shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "void main(void)\n" |
| << "{\n" |
| << "}\n"; |
| |
| programCollection.glslSources.add("vert") << glu::VertexSource(src.str()); |
| } |
| |
| // Geometry shader |
| { |
| const int numLayers = static_cast<int>(params.image.viewType == VK_IMAGE_VIEW_TYPE_3D ? params.image.size.depth : params.image.numLayers); |
| |
| const int maxVertices = (params.testType == TEST_TYPE_DIFFERENT_CONTENT) ? (numLayers + 1) * numLayers : |
| (params.testType == TEST_TYPE_ALL_LAYERS || params.testType == TEST_TYPE_LAYER_ID) ? numLayers * 4 : |
| (params.testType == TEST_TYPE_MULTIPLE_LAYERS_PER_INVOCATION) ? 6 : 4; |
| |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n"; |
| |
| if (params.testType == TEST_TYPE_INVOCATION_PER_LAYER || params.testType == TEST_TYPE_MULTIPLE_LAYERS_PER_INVOCATION) |
| src << "layout(points, invocations = " << numLayers << ") in;\n"; |
| else |
| src << "layout(points) in;\n"; |
| |
| src << "layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n" |
| << "\n" |
| << (geomOutputColor ? "layout(location = 0) out vec4 vert_color;\n\n" : "") |
| << "out gl_PerVertex {\n" |
| << " vec4 gl_Position;\n" |
| << "};\n" |
| << "\n" |
| << "void main(void)\n" |
| << "{\n"; |
| |
| std::ostringstream colorTable; |
| { |
| const int numColors = DE_LENGTH_OF_ARRAY(s_colors); |
| |
| colorTable << " const vec4 colors[" << numColors << "] = vec4[" << numColors << "]("; |
| |
| const std::string padding(colorTable.str().length(), ' '); |
| |
| for (int i = 0; i < numColors; ++i) |
| colorTable << (i != 0 ? ",\n" + padding : "") << toGlsl(s_colors[i]); |
| |
| colorTable << ");\n"; |
| } |
| |
| if (params.testType == TEST_TYPE_DEFAULT_LAYER) |
| { |
| src << " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| << " EmitVertex();\n"; |
| } |
| else if (params.testType == TEST_TYPE_SINGLE_LAYER) |
| { |
| const deUint32 targetLayer = getTargetLayer(params.image); |
| |
| src << " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = " << targetLayer << ";\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = " << targetLayer << ";\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = " << targetLayer << ";\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = " << targetLayer << ";\n" |
| << " EmitVertex();\n"; |
| } |
| else if (params.testType == TEST_TYPE_ALL_LAYERS) |
| { |
| src << colorTable.str() |
| << "\n" |
| << " for (int layerNdx = 0; layerNdx < " << numLayers << "; ++layerNdx) {\n" |
| << " const int colorNdx = layerNdx % " << DE_LENGTH_OF_ARRAY(s_colors) << ";\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " vert_color = colors[colorNdx];\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " vert_color = colors[colorNdx];\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " vert_color = colors[colorNdx];\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " vert_color = colors[colorNdx];\n" |
| << " EmitVertex();\n" |
| << " EndPrimitive();\n" |
| << " };\n"; |
| } |
| else if (params.testType == TEST_TYPE_LAYER_ID) |
| { |
| src << " for (int layerNdx = 0; layerNdx < " << numLayers << "; ++layerNdx) {\n" |
| << " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " EmitVertex();\n" |
| << " EndPrimitive();\n" |
| << " };\n"; |
| } |
| else if (params.testType == TEST_TYPE_DIFFERENT_CONTENT) |
| { |
| src << " for (int layerNdx = 0; layerNdx < " << numLayers << "; ++layerNdx) {\n" |
| << " for (int colNdx = 0; colNdx <= layerNdx; ++colNdx) {\n" |
| << " const float posX = float(colNdx) / float(" << numLayers << ") * 2.0 - 1.0;\n" |
| << "\n" |
| << " gl_Position = vec4(posX, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(posX, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerNdx;\n" |
| << " EmitVertex();\n" |
| << " }\n" |
| << " EndPrimitive();\n" |
| << " }\n"; |
| } |
| else if (params.testType == TEST_TYPE_INVOCATION_PER_LAYER) |
| { |
| src << colorTable.str() |
| << " const int colorNdx = gl_InvocationID % " << DE_LENGTH_OF_ARRAY(s_colors) << ";\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = gl_InvocationID;\n" |
| << " vert_color = colors[colorNdx];\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = gl_InvocationID;\n" |
| << " vert_color = colors[colorNdx];\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = gl_InvocationID;\n" |
| << " vert_color = colors[colorNdx];\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4( 0.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = gl_InvocationID;\n" |
| << " vert_color = colors[colorNdx];\n" |
| << " EmitVertex();\n" |
| << " EndPrimitive();\n"; |
| } |
| else if (params.testType == TEST_TYPE_MULTIPLE_LAYERS_PER_INVOCATION) |
| { |
| src << " const int layerA = gl_InvocationID;\n" |
| << " const int layerB = (gl_InvocationID + 1) % " << numLayers << ";\n" |
| << " const float aEnd = float(layerA) / float(" << numLayers << ") * 2.0 - 1.0;\n" |
| << " const float bEnd = float(layerB) / float(" << numLayers << ") * 2.0 - 1.0;\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerA;\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerA;\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(aEnd, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerA;\n" |
| << " EmitVertex();\n" |
| << " EndPrimitive();\n" |
| << "\n" |
| << " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerB;\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(bEnd, 1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerB;\n" |
| << " EmitVertex();\n" |
| << "\n" |
| << " gl_Position = vec4(bEnd, -1.0, 0.0, 1.0);\n" |
| << " gl_Layer = layerB;\n" |
| << " EmitVertex();\n" |
| << " EndPrimitive();\n"; |
| } |
| else |
| DE_ASSERT(0); |
| |
| src << "}\n"; // end main |
| |
| programCollection.glslSources.add("geom") << glu::GeometrySource(src.str()); |
| } |
| |
| // Fragment shader |
| { |
| std::ostringstream src; |
| src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" |
| << "\n" |
| << "layout(location = 0) out vec4 o_color;\n" |
| << (geomOutputColor ? "layout(location = 0) in vec4 vert_color;\n" : "") |
| << "\n" |
| << "void main(void)\n" |
| << "{\n"; |
| |
| if (params.testType == TEST_TYPE_LAYER_ID) |
| { |
| // This code must be in sync with verifyLayerContent() |
| src << " o_color = vec4( (gl_Layer % 2) == 1 ? 1.0 : 0.5,\n" |
| << " ((gl_Layer/2) % 2) == 1 ? 1.0 : 0.5,\n" |
| << " gl_Layer == 0 ? 1.0 : 0.0,\n" |
| << " 1.0);\n"; |
| } |
| else if (geomOutputColor) |
| src << " o_color = vert_color;\n"; |
| else |
| src << " o_color = vec4(1.0);\n"; |
| |
| src << "}\n"; |
| |
| programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); |
| } |
| } |
| |
| tcu::TestStatus test (Context& context, const TestParams params) |
| { |
| if (VK_IMAGE_VIEW_TYPE_3D == params.image.viewType && |
| (!de::contains(context.getDeviceExtensions().begin(), context.getDeviceExtensions().end(), "VK_KHR_maintenance1"))) |
| TCU_THROW(NotSupportedError, "Extension VK_KHR_maintenance1 not supported"); |
| |
| const DeviceInterface& vk = context.getDeviceInterface(); |
| const InstanceInterface& vki = context.getInstanceInterface(); |
| const VkDevice device = context.getDevice(); |
| const VkPhysicalDevice physDevice = context.getPhysicalDevice(); |
| const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); |
| const VkQueue queue = context.getUniversalQueue(); |
| Allocator& allocator = context.getDefaultAllocator(); |
| |
| checkGeometryShaderSupport(vki, physDevice); |
| |
| const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM; |
| const deUint32 numLayers = (VK_IMAGE_VIEW_TYPE_3D == params.image.viewType ? params.image.size.depth : params.image.numLayers); |
| const Vec4 clearColor = Vec4(0.0f, 0.0f, 0.0f, 1.0f); |
| const VkDeviceSize colorBufferSize = params.image.size.width * params.image.size.height * params.image.size.depth * params.image.numLayers * tcu::getPixelSize(mapVkFormat(colorFormat)); |
| const VkImageCreateFlags imageCreateFlags = (isCubeImageViewType(params.image.viewType) ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : (VkImageCreateFlagBits)0) | |
| (VK_IMAGE_VIEW_TYPE_3D == params.image.viewType ? VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR : (VkImageCreateFlagBits)0); |
| const VkImageViewType viewType = (VK_IMAGE_VIEW_TYPE_3D == params.image.viewType ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : params.image.viewType); |
| |
| const Unique<VkImage> colorImage (makeImage (vk, device, makeImageCreateInfo(imageCreateFlags, getImageType(params.image.viewType), colorFormat, params.image.size, |
| params.image.numLayers, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT))); |
| const UniquePtr<Allocation> colorImageAlloc (bindImage (vk, device, allocator, *colorImage, MemoryRequirement::Any)); |
| const Unique<VkImageView> colorAttachment (makeImageView (vk, device, *colorImage, viewType, colorFormat, makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, numLayers))); |
| |
| const Unique<VkBuffer> colorBuffer (makeBuffer (vk, device, makeBufferCreateInfo(colorBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT))); |
| const UniquePtr<Allocation> colorBufferAlloc (bindBuffer (vk, device, allocator, *colorBuffer, MemoryRequirement::HostVisible)); |
| |
| const Unique<VkShaderModule> vertexModule (createShaderModule (vk, device, context.getBinaryCollection().get("vert"), 0u)); |
| const Unique<VkShaderModule> geometryModule (createShaderModule (vk, device, context.getBinaryCollection().get("geom"), 0u)); |
| const Unique<VkShaderModule> fragmentModule (createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u)); |
| |
| const Unique<VkRenderPass> renderPass (makeRenderPass (vk, device, colorFormat)); |
| const Unique<VkFramebuffer> framebuffer (makeFramebuffer (vk, device, *renderPass, *colorAttachment, params.image.size.width, params.image.size.height, numLayers)); |
| const Unique<VkPipelineLayout> pipelineLayout (makePipelineLayout (vk, device)); |
| const Unique<VkPipeline> pipeline (makeGraphicsPipeline (vk, device, *pipelineLayout, *renderPass, *vertexModule, *geometryModule, *fragmentModule, |
| makeExtent2D(params.image.size.width, params.image.size.height))); |
| const Unique<VkCommandPool> cmdPool (createCommandPool (vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex)); |
| const Unique<VkCommandBuffer> cmdBuffer (allocateCommandBuffer (vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY)); |
| |
| zeroBuffer(vk, device, *colorBufferAlloc, colorBufferSize); |
| |
| beginCommandBuffer(vk, *cmdBuffer); |
| |
| const VkClearValue clearValue = makeClearValueColor(clearColor); |
| const VkRect2D renderArea = |
| { |
| makeOffset2D(0, 0), |
| makeExtent2D(params.image.size.width, params.image.size.height), |
| }; |
| const VkRenderPassBeginInfo renderPassBeginInfo = |
| { |
| VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| *renderPass, // VkRenderPass renderPass; |
| *framebuffer, // VkFramebuffer framebuffer; |
| renderArea, // VkRect2D renderArea; |
| 1u, // uint32_t clearValueCount; |
| &clearValue, // const VkClearValue* pClearValues; |
| }; |
| vk.cmdBeginRenderPass(*cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); |
| |
| vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline); |
| vk.cmdDraw(*cmdBuffer, 1u, 1u, 0u, 0u); |
| vk.cmdEndRenderPass(*cmdBuffer); |
| |
| // Prepare color image for copy |
| { |
| const VkImageSubresourceRange colorSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, params.image.numLayers); |
| const VkImageMemoryBarrier barriers[] = |
| { |
| { |
| VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags outputMask; |
| VK_ACCESS_TRANSFER_READ_BIT, // VkAccessFlags inputMask; |
| VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout oldLayout; |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, // VkImageLayout newLayout; |
| VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex; |
| VK_QUEUE_FAMILY_IGNORED, // deUint32 destQueueFamilyIndex; |
| *colorImage, // VkImage image; |
| colorSubresourceRange, // VkImageSubresourceRange subresourceRange; |
| }, |
| }; |
| |
| vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0u, |
| 0u, DE_NULL, 0u, DE_NULL, DE_LENGTH_OF_ARRAY(barriers), barriers); |
| } |
| // Color image -> host buffer |
| { |
| const VkBufferImageCopy region = |
| { |
| 0ull, // VkDeviceSize bufferOffset; |
| 0u, // uint32_t bufferRowLength; |
| 0u, // uint32_t bufferImageHeight; |
| makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, params.image.numLayers), // VkImageSubresourceLayers imageSubresource; |
| makeOffset3D(0, 0, 0), // VkOffset3D imageOffset; |
| params.image.size, // VkExtent3D imageExtent; |
| }; |
| |
| vk.cmdCopyImageToBuffer(*cmdBuffer, *colorImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *colorBuffer, 1u, ®ion); |
| } |
| // Buffer write barrier |
| { |
| const VkBufferMemoryBarrier barriers[] = |
| { |
| { |
| VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType; |
| DE_NULL, // const void* pNext; |
| VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask; |
| VK_ACCESS_HOST_READ_BIT, // VkAccessFlags dstAccessMask; |
| VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex; |
| VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex; |
| *colorBuffer, // VkBuffer buffer; |
| 0ull, // VkDeviceSize offset; |
| VK_WHOLE_SIZE, // VkDeviceSize size; |
| }, |
| }; |
| |
| vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, 0u, |
| 0u, DE_NULL, DE_LENGTH_OF_ARRAY(barriers), barriers, DE_NULL, 0u); |
| } |
| |
| VK_CHECK(vk.endCommandBuffer(*cmdBuffer)); |
| submitCommandsAndWait(vk, device, queue, *cmdBuffer); |
| |
| invalidateMappedMemoryRange(vk, device, colorBufferAlloc->getMemory(), colorBufferAlloc->getOffset(), colorBufferSize); |
| |
| if (!verifyResults(context.getTestContext().getLog(), params, colorFormat, colorBufferAlloc->getHostPtr())) |
| return tcu::TestStatus::fail("Rendered images are incorrect"); |
| else |
| return tcu::TestStatus::pass("OK"); |
| } |
| |
| } // anonymous |
| |
| tcu::TestCaseGroup* createLayeredRenderingTests (tcu::TestContext& testCtx) |
| { |
| MovePtr<tcu::TestCaseGroup> group(new tcu::TestCaseGroup(testCtx, "layered", "Layered rendering tests.")); |
| |
| const struct |
| { |
| TestType test; |
| const char* name; |
| const char* description; |
| } testTypes[] = |
| { |
| { TEST_TYPE_DEFAULT_LAYER, "render_to_default_layer", "Render to the default layer" }, |
| { TEST_TYPE_SINGLE_LAYER, "render_to_one", "Render to one layer" }, |
| { TEST_TYPE_ALL_LAYERS, "render_to_all", "Render to all layers" }, |
| { TEST_TYPE_DIFFERENT_CONTENT, "render_different_content", "Render different data to different layers" }, |
| { TEST_TYPE_LAYER_ID, "fragment_layer", "Read gl_Layer in fragment shader" }, |
| { TEST_TYPE_INVOCATION_PER_LAYER, "invocation_per_layer", "Render to multiple layers with multiple invocations, one invocation per layer" }, |
| { TEST_TYPE_MULTIPLE_LAYERS_PER_INVOCATION, "multiple_layers_per_invocation", "Render to multiple layers with multiple invocations, multiple layers per invocation", }, |
| }; |
| |
| const ImageParams imageParams[] = |
| { |
| { VK_IMAGE_VIEW_TYPE_1D_ARRAY, { 64, 1, 1 }, 4 }, |
| { VK_IMAGE_VIEW_TYPE_2D_ARRAY, { 64, 64, 1 }, 4 }, |
| { VK_IMAGE_VIEW_TYPE_CUBE, { 64, 64, 1 }, 6 }, |
| { VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, { 64, 64, 1 }, 2*6 }, |
| { VK_IMAGE_VIEW_TYPE_3D, { 64, 64, 8 }, 1 } |
| }; |
| |
| for (int imageParamNdx = 0; imageParamNdx < DE_LENGTH_OF_ARRAY(imageParams); ++imageParamNdx) |
| { |
| MovePtr<tcu::TestCaseGroup> viewTypeGroup(new tcu::TestCaseGroup(testCtx, getShortImageViewTypeName(imageParams[imageParamNdx].viewType).c_str(), "")); |
| |
| for (int testTypeNdx = 0; testTypeNdx < DE_LENGTH_OF_ARRAY(testTypes); ++testTypeNdx) |
| { |
| const TestParams params = |
| { |
| testTypes[testTypeNdx].test, |
| imageParams[imageParamNdx], |
| }; |
| addFunctionCaseWithPrograms(viewTypeGroup.get(), testTypes[testTypeNdx].name, testTypes[testTypeNdx].description, initPrograms, test, params); |
| } |
| |
| group->addChild(viewTypeGroup.release()); |
| } |
| |
| return group.release(); |
| } |
| |
| } // geometry |
| } // vkt |