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/*-------------------------------------------------------------------------
* OpenGL Conformance Test Suite
* -----------------------------
*
* Copyright (c) 2016 Google Inc.
* Copyright (c) 2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/ /*!
* \file
* \brief OpenGL ES 3 Test Package.
*/ /*-------------------------------------------------------------------*/
#include "es3cTestPackage.hpp"
#include "glcExposedExtensionsTests.hpp"
#include "glcFragDepthTests.hpp"
#include "glcInfoTests.hpp"
#include "glcShaderConstExprTests.hpp"
#include "glcParallelShaderCompileTests.hpp"
#include "glcShaderIndexingTests.hpp"
#include "glcShaderIntegerMixTests.hpp"
#include "glcShaderLibrary.hpp"
#include "glcShaderLoopTests.hpp"
#include "glcShaderNegativeTests.hpp"
#include "glcShaderStructTests.hpp"
#include "glcShaderSwitchTests.hpp"
#include "glcTextureFilterAnisotropicTests.hpp"
#include "glcUniformBlockTests.hpp"
#include "gluStateReset.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
#include "tcuTestLog.hpp"
namespace es3cts
{
class TestCaseWrapper : public tcu::TestCaseExecutor
{
public:
TestCaseWrapper(ES30TestPackage& package);
~TestCaseWrapper(void);
void init(tcu::TestCase* testCase, const std::string& path);
void deinit(tcu::TestCase* testCase);
tcu::TestNode::IterateResult iterate(tcu::TestCase* testCase);
private:
ES30TestPackage& m_testPackage;
};
TestCaseWrapper::TestCaseWrapper(ES30TestPackage& package) : m_testPackage(package)
{
}
TestCaseWrapper::~TestCaseWrapper(void)
{
}
void TestCaseWrapper::init(tcu::TestCase* testCase, const std::string&)
{
glu::resetState(m_testPackage.getContext().getRenderContext(), m_testPackage.getContext().getContextInfo());
testCase->init();
}
void TestCaseWrapper::deinit(tcu::TestCase* testCase)
{
testCase->deinit();
glu::resetState(m_testPackage.getContext().getRenderContext(), m_testPackage.getContext().getContextInfo());
}
tcu::TestNode::IterateResult TestCaseWrapper::iterate(tcu::TestCase* testCase)
{
tcu::TestContext& testCtx = m_testPackage.getContext().getTestContext();
glu::RenderContext& renderCtx = m_testPackage.getContext().getRenderContext();
tcu::TestCase::IterateResult result;
// Clear to black
{
const glw::Functions& gl = renderCtx.getFunctions();
gl.clearColor(0.0f, 0.0f, 0.0f, 1.f);
gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
result = testCase->iterate();
// Call implementation specific post-iterate routine (usually handles native events and swaps buffers)
try
{
renderCtx.postIterate();
return result;
}
catch (const tcu::ResourceError&)
{
testCtx.getLog().endCase(QP_TEST_RESULT_RESOURCE_ERROR, "Resource error in context post-iteration routine");
testCtx.setTerminateAfter(true);
return tcu::TestNode::STOP;
}
catch (const std::exception&)
{
testCtx.getLog().endCase(QP_TEST_RESULT_FAIL, "Error in context post-iteration routine");
return tcu::TestNode::STOP;
}
}
class ShaderTests : public deqp::TestCaseGroup
{
public:
ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders", "Shading Language Tests")
{
}
void init(void)
{
addChild(new deqp::ShaderLibraryGroup(m_context, "arrays", "Array Tests", "arrays.test"));
addChild(new deqp::FragDepthTests(m_context, glu::GLSL_VERSION_300_ES));
addChild(new deqp::ShaderIndexingTests(m_context, glu::GLSL_VERSION_300_ES));
addChild(new deqp::ShaderLoopTests(m_context, glu::GLSL_VERSION_300_ES));
addChild(new deqp::ShaderLibraryGroup(m_context, "preprocessor", "Preprocessor Tests", "preprocessor.test"));
addChild(new deqp::ShaderLibraryGroup(m_context, "literal_parsing", "Literal Parsing Tests",
"literal_parsing.test"));
addChild(new deqp::ShaderStructTests(m_context, glu::GLSL_VERSION_300_ES));
addChild(new deqp::ShaderSwitchTests(m_context, glu::GLSL_VERSION_300_ES));
addChild(new deqp::UniformBlockTests(m_context, glu::GLSL_VERSION_300_ES));
addChild(new deqp::ShaderIntegerMixTests(m_context, glu::GLSL_VERSION_300_ES));
addChild(new deqp::ShaderNegativeTests(m_context, glu::GLSL_VERSION_300_ES));
}
};
ES30TestPackage::ES30TestPackage(tcu::TestContext& testCtx, const char* packageName)
: deqp::TestPackage(testCtx, packageName, "OpenGL ES 3 Conformance Tests", glu::ContextType(glu::ApiType::es(3, 0)),
"gl_cts/data/gles3/")
{
}
ES30TestPackage::~ES30TestPackage(void)
{
}
void ES30TestPackage::init(void)
{
// Call init() in parent - this creates context.
deqp::TestPackage::init();
try
{
addChild(new ShaderTests(getContext()));
addChild(new glcts::TextureFilterAnisotropicTests(getContext()));
addChild(new glcts::ExposedExtensionsTests(getContext()));
tcu::TestCaseGroup* coreGroup = new tcu::TestCaseGroup(getTestContext(), "core", "core tests");
coreGroup->addChild(new glcts::ShaderConstExprTests(getContext()));
addChild(coreGroup);
addChild(new glcts::ParallelShaderCompileTests(getContext()));
}
catch (...)
{
// Destroy context.
deqp::TestPackage::deinit();
throw;
}
}
tcu::TestCaseExecutor* ES30TestPackage::createExecutor(void) const
{
return new TestCaseWrapper(const_cast<ES30TestPackage&>(*this));
}
} // es3cts