Check for depthBounds support in shader builtin frag depth tests Depth bounds testing was enabled without checking for feature support in a couple of tests. With this change, tests that don't need this feature leave it disabled, whereas other tests (currently only dEQP-VK.glsl.builtin_var.fragdepth.*) now throw NotSupported when the device doesn't support it. Affects: dEQP-VK.clipping.* dEQP-VK.glsl.builtin_var.* Components: Vulkan VK-GL-CTS issue: 685 Change-Id: I44d94142e295ff135ad1a55d0d6e212b65994257
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
This repository includes Khronos Vulkan CTS under external/vulkancts directory. For more information see Vulkan CTS README.