Check for depthBounds support in shader builtin frag depth tests

Depth bounds testing was enabled without checking for feature support
in a couple of tests. With this change, tests that don't need this
feature leave it disabled, whereas other tests (currently only
dEQP-VK.glsl.builtin_var.fragdepth.*) now throw NotSupported when
the device doesn't support it.

Affects:

dEQP-VK.clipping.*
dEQP-VK.glsl.builtin_var.*

Components: Vulkan

VK-GL-CTS issue: 685

Change-Id: I44d94142e295ff135ad1a55d0d6e212b65994257
3 files changed
tree: 100dec30a41fbf2033acdeb67c9bc372dc99eb16
  1. android/
  2. data/
  3. doc/
  4. execserver/
  5. executor/
  6. external/
  7. framework/
  8. modules/
  9. scripts/
  10. targets/
  11. .editorconfig
  12. .gitignore
  13. Android.mk
  14. CMakeLists.txt
  15. LICENSE
  16. MODULE_LICENSE_APACHE2
  17. NOTICE
  18. README.md
README.md

dEQP README

This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.

Documentation

Up-to-date documentation for the dEQP is available at Android Open Source Project site.

Khronos Vulkan Conformance Tests

This repository includes Khronos Vulkan CTS under external/vulkancts directory. For more information see Vulkan CTS README.