blob: 1a17e85812a8d44bb56700f74daa1ecdae4d1874 [file] [log] [blame]
#version 100
// Copyright Alastair F. Donaldson and Hugues Evrard, Imperial College London, 2017
#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
precision highp int;
#else
precision mediump float;
precision mediump int;
#endif
#endif
uniform vec2 injectionSwitch;
void main()
{
int r;
int g;
int b;
int a;
r = 100 * int(injectionSwitch.y);
g = int(injectionSwitch.x) * int(injectionSwitch.y);
b = 2 * int(injectionSwitch.x);
a = g - int(injectionSwitch.x);
for(
int i = 0;
i < 10;
i ++
)
{
r --;
g ++;
b ++;
a ++;
for(
int j = 1;
j < 10;
j ++
)
{
a ++;
b ++;
g ++;
r --;
}
}
float fr;
float fg;
float fb;
float fa;
fr = float(r / 100);
fg = float(g / 100);
fb = float(b / 100);
fa = float(a / 100);
gl_FragColor = vec4(r, g, b, a);
}