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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2021 Google LLC.
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Tests that images using a block-compressed format are sampled
* correctly
*
* These tests create a storage image using a 128-bit or a 64-bit
* block-compressed image format and an ImageView using an uncompressed
* format. Each test case then fills the storage image with compressed
* color values in a compute shader and samples the storage image. If the
* sampled values are pure blue, the test passes.
*//*--------------------------------------------------------------------*/
#include "deUniquePtr.hpp"
#include "deStringUtil.hpp"
#include "tcuVectorType.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuImageCompare.hpp"
#include "tcuTexture.hpp"
#include "vkDefs.hpp"
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
#include "vkPrograms.hpp"
#include "vkMemUtil.hpp"
#include "vkBuilderUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkImageWithMemory.hpp"
#include "vktImageTestsUtil.hpp"
#include "vkBarrierUtil.hpp"
#include "vktTestCaseUtil.hpp"
#include "tcuTestLog.hpp"
#include <string>
using namespace vk;
namespace vkt
{
namespace image
{
namespace
{
using tcu::IVec3;
using tcu::Vec2;
using tcu::Vec4;
using std::vector;
using de::MovePtr;
using tcu::TextureLevel;
using tcu::PixelBufferAccess;
using tcu::ConstPixelBufferAccess;
const VkDeviceSize BUFFERSIZE = 100u * 1024;
const int WIDTH = 80;
const int HEIGHT = 80;
inline VkImageCreateInfo makeImageCreateInfo (const IVec3& size, const VkFormat& format, bool storageImage)
{
VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
VkImageCreateFlags createFlags = DE_NULL;
if (storageImage)
{
usageFlags = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
createFlags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT | VK_IMAGE_CREATE_EXTENDED_USAGE_BIT
| VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT;
}
const VkImageCreateInfo imageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
createFlags, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
format, // VkFormat format;
makeExtent3D(size.x(), size.y(), 1u), // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
usageFlags, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
DE_NULL, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
return imageParams;
}
Move<VkBuffer> makeVertexBuffer (const DeviceInterface& vk, const VkDevice device, const deUint32 queueFamilyIndex)
{
const VkBufferCreateInfo vertexBufferParams =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkBufferCreateFlags flags;
BUFFERSIZE, // VkDeviceSize size;
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, // VkBufferUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex // const deUint32* pQueueFamilyIndices;
};
Move<VkBuffer> vertexBuffer = createBuffer(vk, device, &vertexBufferParams);;
return vertexBuffer;
}
class SampleDrawnTextureTestInstance : public TestInstance
{
public:
SampleDrawnTextureTestInstance (Context& context,
const VkFormat imageFormat,
const VkFormat imageViewFormat,
const bool twoSamplers);
tcu::TestStatus iterate (void);
private:
const VkFormat m_imageFormat;
const VkFormat m_imageViewFormat;
const bool m_twoSamplers;
};
SampleDrawnTextureTestInstance::SampleDrawnTextureTestInstance (Context& context, const VkFormat imageFormat, const VkFormat imageViewFormat, const bool twoSamplers)
: TestInstance (context)
, m_imageFormat (imageFormat)
, m_imageViewFormat (imageViewFormat)
, m_twoSamplers (twoSamplers)
{
}
template<typename T>
inline size_t sizeInBytes (const vector<T>& vec)
{
return vec.size() * sizeof(vec[0]);
}
Move<VkSampler> makeSampler (const DeviceInterface& vk, const VkDevice& device)
{
const VkSamplerCreateInfo samplerParams =
{
VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkSamplerCreateFlags)0, // VkSamplerCreateFlags flags;
VK_FILTER_NEAREST, // VkFilter magFilter;
VK_FILTER_NEAREST, // VkFilter minFilter;
VK_SAMPLER_MIPMAP_MODE_NEAREST, // VkSamplerMipmapMode mipmapMode;
VK_SAMPLER_ADDRESS_MODE_REPEAT, // VkSamplerAddressMode addressModeU;
VK_SAMPLER_ADDRESS_MODE_REPEAT, // VkSamplerAddressMode addressModeV;
VK_SAMPLER_ADDRESS_MODE_REPEAT, // VkSamplerAddressMode addressModeW;
0.0f, // float mipLodBias;
VK_FALSE, // VkBool32 anisotropyEnable;
1.0f, // float maxAnisotropy;
VK_FALSE, // VkBool32 compareEnable;
VK_COMPARE_OP_ALWAYS, // VkCompareOp compareOp;
0.0f, // float minLod;
0.0f, // float maxLod;
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, // VkBorderColor borderColor;
VK_FALSE, // VkBool32 unnormalizedCoordinates;
};
return createSampler(vk, device, &samplerParams);
}
struct Vertex
{
Vertex(Vec4 position_, Vec2 uv_) : position(position_), uv(uv_) {}
Vec4 position;
Vec2 uv;
static VkVertexInputBindingDescription getBindingDescription (void);
static vector<VkVertexInputAttributeDescription> getAttributeDescriptions (void);
};
VkVertexInputBindingDescription Vertex::getBindingDescription (void)
{
static const VkVertexInputBindingDescription desc =
{
0u, // deUint32 binding;
static_cast<deUint32>(sizeof(Vertex)), // deUint32 stride;
VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate;
};
return desc;
}
vector<VkVertexInputAttributeDescription> Vertex::getAttributeDescriptions (void)
{
static const vector<VkVertexInputAttributeDescription> desc =
{
{
0u, // deUint32 location;
0u, // deUint32 binding;
vk::VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
static_cast<deUint32>(offsetof(Vertex, position)), // deUint32 offset;
},
{
1u, // deUint32 location;
0u, // deUint32 binding;
vk::VK_FORMAT_R32G32_SFLOAT, // VkFormat format;
static_cast<deUint32>(offsetof(Vertex, uv)), // deUint32 offset;
},
};
return desc;
}
// Generates the vertices of a full quad and texture coordinates of each vertex
vector<Vertex> generateVertices (void)
{
vector<Vertex> vertices;
vertices.push_back(Vertex(Vec4(-1.0f, -1.0f, 0.0f, 1.0f), Vec2(0.0f, 0.0f)));
vertices.push_back(Vertex(Vec4( 1.0f, -1.0f, 0.0f, 1.0f), Vec2(1.0f, 0.0f)));
vertices.push_back(Vertex(Vec4(-1.0f, 1.0f, 0.0f, 1.0f), Vec2(0.0f, 1.0f)));
vertices.push_back(Vertex(Vec4( 1.0f, -1.0f, 0.0f, 1.0f), Vec2(1.0f, 0.0f)));
vertices.push_back(Vertex(Vec4( 1.0f, 1.0f, 0.0f, 1.0f), Vec2(1.0f, 1.0f)));
vertices.push_back(Vertex(Vec4(-1.0f, 1.0f, 0.0f, 1.0f), Vec2(0.0f, 1.0f)));
return vertices;
}
// Generates a reference image filled with pure blue
TextureLevel makeReferenceImage(const VkFormat format, int width, int height)
{
TextureLevel referenceImage(mapVkFormat(format), width, height, 1);
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
referenceImage.getAccess().setPixel(tcu::IVec4(0, 0, 255, 255), x, y, 0);
return referenceImage;
}
tcu::TestStatus SampleDrawnTextureTestInstance::iterate (void)
{
DE_ASSERT(m_imageFormat == VK_FORMAT_BC1_RGB_UNORM_BLOCK || m_imageFormat == VK_FORMAT_BC3_UNORM_BLOCK);
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice device = m_context.getDevice();
Allocator& allocator = m_context.getDefaultAllocator();
const VkQueue queue = m_context.getUniversalQueue();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
const IVec3 imageSize = {static_cast<int>(WIDTH), HEIGHT, 1};
const VkExtent2D renderSize = {deUint32(WIDTH), deUint32(HEIGHT)};
const VkRect2D renderArea = makeRect2D(makeExtent3D(WIDTH, HEIGHT, 1u));
const vector<VkRect2D> scissors (1u, renderArea);
const vector<VkViewport> viewports (1u, makeViewport(makeExtent3D(WIDTH, HEIGHT, 1u)));
const Move<VkCommandPool> cmdPool = createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex);
const Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
const Unique<VkDescriptorPool> descriptorPool (DescriptorPoolBuilder().addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
.build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 3u));
const VkFormat renderedImageFormat = VK_FORMAT_R8G8B8A8_UNORM;
// Create a storage image. The first pipeline fills it with pure blue and the second pipeline
// uses it as a sampling source.
const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(imageSize, m_imageFormat, true);
const VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1, 0, 1);
const ImageWithMemory storageImage (vk, device, m_context.getDefaultAllocator(), imageCreateInfo, MemoryRequirement::Any);
Move<VkImageView> storageImageImageView = makeImageView(vk, device, *storageImage, VK_IMAGE_VIEW_TYPE_2D, m_imageViewFormat, imageSubresourceRange);
Move<VkShaderModule> computeShader = createShaderModule (vk, device, m_context.getBinaryCollection().get("comp"), 0u);
// Build descriptors for the storage image
const auto descriptorSetLayout1 (DescriptorSetLayoutBuilder().addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_SHADER_STAGE_COMPUTE_BIT)
.build(vk, device));
const Unique<VkDescriptorSet> descriptorSet1 (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout1));
const VkDescriptorImageInfo storageImageDscrInfo = makeDescriptorImageInfo(DE_NULL, *storageImageImageView, VK_IMAGE_LAYOUT_GENERAL);
DescriptorSetUpdateBuilder().writeSingle(*descriptorSet1, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &storageImageDscrInfo)
.update(vk, device);
// Create a compute pipeline
const VkPushConstantRange pushConstantRange =
{
VK_SHADER_STAGE_COMPUTE_BIT, // VkShaderStageFlags stageFlags;
0u, // uint32_t offset;
(deUint32)sizeof(deUint32), // uint32_t size;
};
const Move<VkPipelineLayout> computePipelineLayout = makePipelineLayout (vk, device, 1, &(*descriptorSetLayout1), 1, &pushConstantRange);
Move<VkPipeline> computePipeline = makeComputePipeline(vk, device, *computePipelineLayout, *computeShader);
// The first sampler uses an uncompressed format
const Unique<VkSampler> sampler (makeSampler(vk, device));
Move<VkImageView> sampledImageView = makeImageView(vk, device, *storageImage, VK_IMAGE_VIEW_TYPE_2D, m_imageViewFormat, imageSubresourceRange);
// The second sampler uses the same format as the image
const Unique<VkSampler> sampler2 (makeSampler(vk, device));
VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
VkImageViewUsageCreateInfo imageViewUsageInfo =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO, //VkStructureType sType;
DE_NULL, //const void* pNext;
usageFlags, //VkImageUsageFlags usage;
};
Move<VkImageView> sampledImageView2 = makeImageView(vk, device, *storageImage, VK_IMAGE_VIEW_TYPE_2D, m_imageFormat, imageSubresourceRange, &imageViewUsageInfo);
// Sampled values will be rendered on this image
const VkImageSubresourceRange targetSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1, 0, 1);
const VkImageCreateInfo targetImageCreateInfo = makeImageCreateInfo(imageSize, renderedImageFormat, false);
const ImageWithMemory targetImage (vk, device, m_context.getDefaultAllocator(), targetImageCreateInfo, MemoryRequirement::Any);
Move<VkImageView> targetImageView = makeImageView(vk, device, *targetImage, VK_IMAGE_VIEW_TYPE_2D, renderedImageFormat, targetSubresourceRange);
// Clear the render target image as black and do a layout transition
clearColorImage(vk, device, m_context.getUniversalQueue(), m_context.getUniversalQueueFamilyIndex(), targetImage.get(),
Vec4(0, 0, 0, 0), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
// Build descriptors for the samplers
const VkDescriptorImageInfo samplerDscrImageInfo = makeDescriptorImageInfo(sampler.get(), *sampledImageView, VK_IMAGE_LAYOUT_GENERAL);
const VkDescriptorImageInfo samplerDscrImageInfo2 = makeDescriptorImageInfo(sampler2.get(), *sampledImageView2, VK_IMAGE_LAYOUT_GENERAL);
const auto descriptorSetLayout2 (DescriptorSetLayoutBuilder()
.addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &sampler.get())
.addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, &sampler2.get())
.build(vk, device));
const Unique<VkDescriptorSet> descriptorSet2 (makeDescriptorSet(vk, device, *descriptorPool, *descriptorSetLayout2));
if (m_twoSamplers)
{
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet2, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &samplerDscrImageInfo2)
.writeSingle(*descriptorSet2, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &samplerDscrImageInfo)
.update(vk, device);
}
else
{
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet2, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &samplerDscrImageInfo2)
.update(vk, device);
}
// Create a graphics pipeline layout
const VkPushConstantRange pushConstantRange2 =
{
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlags stageFlags;
0u, // uint32_t offset;
(deUint32)sizeof(deUint32), // uint32_t size;
};
const Move<VkPipelineLayout> graphicsPipelineLayout = makePipelineLayout (vk, device, 1, &(*descriptorSetLayout2), 1, &pushConstantRange2);
// Vertices for a full quad and texture coordinates for each vertex
vector<Vertex> vertices = generateVertices();
Move<VkBuffer> vertexBuffer = makeVertexBuffer(vk, device, queueFamilyIndex);
de::MovePtr<Allocation> vertexBufferAlloc = bindBuffer(vk, device, allocator, *vertexBuffer, MemoryRequirement::HostVisible);
const VkDeviceSize vertexBufferOffset = 0ull;
deMemcpy(vertexBufferAlloc->getHostPtr(), &vertices[0], sizeInBytes(vertices));
flushAlloc(vk, device, *vertexBufferAlloc);
const auto vtxBindingDescription = Vertex::getBindingDescription();
const auto vtxAttrDescriptions = Vertex::getAttributeDescriptions();
const VkPipelineVertexInputStateCreateInfo vtxInputInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void* pNext
0u, // VkPipelineVertexInputStateCreateFlags flags
1u, // deUint32 vertexBindingDescriptionCount
&vtxBindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions
static_cast<deUint32>(vtxAttrDescriptions.size()), // deUint32 vertexAttributeDescriptionCount
vtxAttrDescriptions.data(), // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions
};
Move<VkShaderModule> vertexShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("vert"), 0u);
Move<VkShaderModule> fragmentShader = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), 0u);
// Create a render pass, a framebuffer, and the second pipeline
Move<VkRenderPass> renderPass = makeRenderPass(vk, device, renderedImageFormat, VK_FORMAT_UNDEFINED, VK_ATTACHMENT_LOAD_OP_LOAD,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
Move<VkFramebuffer> framebuffer = makeFramebuffer(vk, device, *renderPass, targetImageView.get(), renderSize.width, renderSize.height);
const Move<VkPipeline> graphicsPipeline = makeGraphicsPipeline(vk, device, graphicsPipelineLayout.get(), vertexShader.get(), DE_NULL,
DE_NULL, DE_NULL, fragmentShader.get(), renderPass.get(), viewports, scissors,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0u, 0u, &vtxInputInfo);
// Create a result buffer
const VkBufferCreateInfo resultBufferCreateInfo = makeBufferCreateInfo(BUFFERSIZE, VK_BUFFER_USAGE_TRANSFER_DST_BIT);
Move<VkBuffer> resultBuffer = createBuffer(vk, device, &resultBufferCreateInfo);
MovePtr<Allocation> resultBufferMemory = allocator.allocate(getBufferMemoryRequirements(vk, device, *resultBuffer), MemoryRequirement::HostVisible);
TextureLevel resultImage (mapVkFormat(renderedImageFormat), renderSize.width, renderSize.height, 1);
VK_CHECK(vk.bindBufferMemory(device, *resultBuffer, resultBufferMemory->getMemory(), resultBufferMemory->getOffset()));
// Generate a reference image
TextureLevel expectedImage = makeReferenceImage(renderedImageFormat, WIDTH, HEIGHT);
beginCommandBuffer(vk, *cmdBuffer);
// Do a layout transition for the storage image
const auto barrier1 = makeImageMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
storageImage.get(), imageSubresourceRange);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier1);
// Bind the descriptors and vertices
vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *computePipelineLayout, 0u, 1u, &descriptorSet1.get(), 0u, DE_NULL);
vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipelineLayout, 0u, 1u, &descriptorSet2.get(), 0u, DE_NULL);
vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset);
// Fill the storage image and sample it. The second pass should sample pure blue.
for (int pass = 0; pass < 2; pass++)
{
// If both samplers are enabled, it's not necessary to run the compute shader twice since it already writes
// pure blue on the first pass. The first sampler uses an uncompressed image format so the result image
// will contain garbage if the second sampler doesn't work properly.
if (!m_twoSamplers || pass == 0)
{
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *computePipeline);
vk.cmdPushConstants(*cmdBuffer, *computePipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(deInt32), &pass);
vk.cmdDispatch(*cmdBuffer, WIDTH, HEIGHT, 1u);
const auto barrier2 = makeImageMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_GENERAL, storageImage.get(), imageSubresourceRange);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier2);
}
vk.cmdPushConstants(*cmdBuffer, *graphicsPipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(deInt32), &pass);
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipeline);
beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, imageSize.x(), imageSize.y()), 0u, DE_NULL);
vk.cmdDraw(*cmdBuffer, 6u, 1u, 0u, 0u);
endRenderPass(vk, *cmdBuffer);
if (pass == 0)
{
const auto barrier3 = makeImageMemoryBarrier(VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_GENERAL, storageImage.get(), imageSubresourceRange);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier3);
const auto barrier4 = makeImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, targetImage.get(), targetSubresourceRange);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, DE_NULL, 0, DE_NULL, 1u, &barrier4);
}
}
// Copy the sampled values from the target image into the result image
copyImageToBuffer(vk, *cmdBuffer, *targetImage, *resultBuffer, tcu::IVec2(WIDTH, HEIGHT), VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
endCommandBuffer(vk, *cmdBuffer);
submitCommandsAndWait(vk, device, queue, *cmdBuffer);
invalidateAlloc(vk, device, *resultBufferMemory);
clear(resultImage.getAccess(), tcu::IVec4(0.));
copy(resultImage.getAccess(), ConstPixelBufferAccess(resultImage.getFormat(), resultImage.getSize(), resultBufferMemory->getHostPtr()));
// Each test case should render pure blue as the result
bool result = tcu::floatThresholdCompare(m_context.getTestContext().getLog(), "Image Comparison", "", expectedImage.getAccess(),
resultImage.getAccess(), tcu::Vec4(0.01f), tcu::COMPARE_LOG_RESULT);
if (result)
return tcu::TestStatus::pass("pass");
else
return tcu::TestStatus::fail("fail");
}
class SampleDrawnTextureTest : public TestCase
{
public:
SampleDrawnTextureTest (tcu::TestContext& testCtx,
const std::string& name,
const std::string& description,
const VkFormat imageFormat,
const VkFormat imageViewFormat,
const bool twoSamplers);
void initPrograms (SourceCollections& programCollection) const;
TestInstance* createInstance (Context& context) const;
virtual void checkSupport (Context& context) const;
private:
const VkFormat m_imageFormat;
const VkFormat m_imageViewFormat;
const bool m_twoSamplers;
};
SampleDrawnTextureTest::SampleDrawnTextureTest (tcu::TestContext& testCtx,
const std::string& name,
const std::string& description,
const VkFormat imageFormat,
const VkFormat imageViewFormat,
const bool twoSamplers)
: TestCase (testCtx, name, description)
, m_imageFormat (imageFormat)
, m_imageViewFormat (imageViewFormat)
, m_twoSamplers (twoSamplers)
{
}
void SampleDrawnTextureTest::checkSupport(Context& context) const
{
const auto& vki = context.getInstanceInterface();
const auto physicalDevice = context.getPhysicalDevice();
const auto usageFlags = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT;
const bool haveMaintenance2 = context.isDeviceFunctionalitySupported("VK_KHR_maintenance2");
// Check that:
// - An image can be created with usage flags that are not supported by the image format
// but are supported by an image view created for the image.
// - VkImageViewUsageCreateInfo can be used to override implicit usage flags derived from the image.
if (!haveMaintenance2)
TCU_THROW(NotSupportedError, "Device does not support extended image usage flags nor overriding implicit usage flags");
VkImageFormatProperties imageFormatProperties;
if (vki.getPhysicalDeviceImageFormatProperties(physicalDevice, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL, usageFlags, (VkImageCreateFlags)0,
&imageFormatProperties) == VK_ERROR_FORMAT_NOT_SUPPORTED)
TCU_THROW(NotSupportedError, "BC1 compressed texture formats not supported.");
if (vki.getPhysicalDeviceImageFormatProperties(physicalDevice, VK_FORMAT_BC3_UNORM_BLOCK, VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL, usageFlags, (VkImageCreateFlags)0,
&imageFormatProperties) == VK_ERROR_FORMAT_NOT_SUPPORTED)
TCU_THROW(NotSupportedError, "BC3 compressed texture formats not supported.");
}
void SampleDrawnTextureTest::initPrograms (SourceCollections& programCollection) const
{
// Pure blue and pure red compressed with the BC1 and BC3 algorithms.
std::string bc1_red = " uvec4(4160813056u, 0u, 4160813056u, 0u);\n";
std::string bc1_blue = "uvec4(2031647, 0u, 2031647, 0u);\n";
std::string bc3_red = " uvec4(4294967295u, 4294967295u, 4160813056u, 0u);\n";
std::string bc3_blue = "uvec4(4294967295u, 4294967295u, 2031647, 0u);\n";
std::ostringstream computeSrc;
computeSrc
<< glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "layout(set = 0, binding = 0, rgba32ui) uniform highp uimage2D img;\n"
<< "layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n";
if (!m_twoSamplers)
{
computeSrc
<< "layout(push_constant) uniform constants {\n"
<< " int pass;\n"
<< "} pc;\n";
}
computeSrc << "void main() {\n";
if (m_twoSamplers)
{
computeSrc << " uvec4 color = ";
m_imageFormat == VK_FORMAT_BC1_RGB_UNORM_BLOCK ? computeSrc << bc1_blue : computeSrc << bc3_blue;
}
else
{
computeSrc << " uvec4 color = ";
m_imageFormat == VK_FORMAT_BC1_RGB_UNORM_BLOCK ? computeSrc << bc1_red : computeSrc << bc3_red;
computeSrc << " if (pc.pass == 1) { \n";
computeSrc << " color = ";
m_imageFormat == VK_FORMAT_BC1_RGB_UNORM_BLOCK ? computeSrc << bc1_blue : computeSrc << bc3_blue;
computeSrc << " }\n";
}
computeSrc
<< " for (int x = 0; x < " << WIDTH << "; x++) {\n"
<< " for (int y = 0; y < " << HEIGHT << "; y++) {\n"
<< " imageStore(img, ivec2(x, y), color);\n"
<< " }\n"
<< " }\n"
<< "}\n";
std::ostringstream vertexSrc;
vertexSrc
<< glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "layout(location = 0) in highp vec4 a_position;\n"
<< "layout(location = 1) in vec2 inTexCoord;\n"
<< "layout(location = 1) out vec2 fragTexCoord;\n"
<< "void main (void) {\n"
<< " gl_Position = a_position;\n"
<< " fragTexCoord = inTexCoord;\n"
<< "}\n";
std::ostringstream fragmentSrc;
fragmentSrc
<< glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "layout(location = 0) out vec4 outColor;\n"
<< "layout(location = 1) in vec2 fragTexCoord;\n"
<< "layout(binding = 0) uniform sampler2D compressedTexSampler;\n";
if (m_twoSamplers)
{
fragmentSrc
<< "layout(binding = 1) uniform usampler2D texSampler;\n"
<< "layout(push_constant) uniform constants {\n"
<< " int pass;\n"
<< "} pc;\n";
}
fragmentSrc << "void main() {\n";
if (m_twoSamplers)
{
fragmentSrc
<< " if (pc.pass == 1) { \n"
<< " outColor = texture(compressedTexSampler, fragTexCoord);\n"
<< " } else {\n"
<< " outColor = texture(texSampler, fragTexCoord);\n"
<< " }";
} else
fragmentSrc << "outColor = texture(compressedTexSampler, fragTexCoord);\n";
fragmentSrc << "}\n";
programCollection.glslSources.add("comp") << glu::ComputeSource(computeSrc.str());
programCollection.glslSources.add("vert") << glu::VertexSource(vertexSrc.str());
programCollection.glslSources.add("frag") << glu::FragmentSource(fragmentSrc.str());
}
TestInstance* SampleDrawnTextureTest::createInstance (Context& context) const
{
return new SampleDrawnTextureTestInstance(context, m_imageFormat, m_imageViewFormat, m_twoSamplers);
}
} // anonymous ns
tcu::TestCaseGroup* createImageSampleDrawnTextureTests (tcu::TestContext& testCtx)
{
/* If both samplers are enabled, the test works as follows:
*
* Pass 0:
* - Compute shader fills a storage image with values that are pure blue compressed with
* either the BC1 or BC3 algorithm.
* - Fragment shader samples the image and draws the values on a target image.
* - As the sampled values are accessed through an image view using an uncompressed
* format, they remain compressed and the drawn image ends up being garbage.
* Pass 1:
* - Fragment shader samples the image. On this pass, the image view uses
* a block-compressed format and correctly interprets the sampled values.
* - As the values are uncompressed now, the target image is filled
* with pure blue and the test passes.
* Only one sampler enabled:
* Pass 0:
* - Compute shader fills a storage image with values that are pure red compressed
* with either the BC1 or BC3 algorithm.
* - Fragment shader samples the image through an image view which interprets the values
* correctly. The values are drawn on a target image. The test doesn't pass yet
* since the image is red.
* Pass 1:
* - Compute shader fills the storage image with values that are pure blue compressed
* with the same algorithm as on the previous pass.
* - Fragment shader samples the image through a image view which interprets the values
* correctly. The values are drawn on the target image and the test passes.
*/
const bool twoSamplers = true;
de::MovePtr<tcu::TestCaseGroup> testGroup(new tcu::TestCaseGroup(testCtx, "sample_texture", "Sample texture that has been rendered to tests"));
testGroup->addChild(new SampleDrawnTextureTest(testCtx, "64_bit_compressed_format", "", VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_R32G32_UINT, !twoSamplers));
testGroup->addChild(new SampleDrawnTextureTest(testCtx, "64_bit_compressed_format_two_samplers", "", VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_R32G32_UINT, twoSamplers));
testGroup->addChild(new SampleDrawnTextureTest(testCtx, "128_bit_compressed_format", "", VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_R32G32B32A32_UINT, !twoSamplers));
testGroup->addChild(new SampleDrawnTextureTest(testCtx, "128_bit_compressed_format_two_samplers", "", VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_R32G32B32A32_UINT, twoSamplers));
return testGroup.release();
}
} // image
} // vkt