| dEQP-VK.shader_object.performance.binary_bind_shaders |
| dEQP-VK.shader_object.performance.binary_memcpy |
| dEQP-VK.shader_object.performance.binary_shader_create |
| dEQP-VK.shader_object.performance.dispatch |
| dEQP-VK.shader_object.performance.dispatch_base |
| dEQP-VK.shader_object.performance.dispatch_indirect |
| dEQP-VK.shader_object.performance.draw_binary_shaders |
| dEQP-VK.shader_object.performance.draw_dynamic_pipeline |
| dEQP-VK.shader_object.performance.draw_indexed_binary_shaders |
| dEQP-VK.shader_object.performance.draw_indexed_dynamic_pipeline |
| dEQP-VK.shader_object.performance.draw_indexed_indirect_binary_shaders |
| dEQP-VK.shader_object.performance.draw_indexed_indirect_count_binary_shaders |
| dEQP-VK.shader_object.performance.draw_indexed_indirect_count_dynamic_pipeline |
| dEQP-VK.shader_object.performance.draw_indexed_indirect_count_linked_shaders |
| dEQP-VK.shader_object.performance.draw_indexed_indirect_count_static_pipeline |
| dEQP-VK.shader_object.performance.draw_indexed_indirect_dynamic_pipeline |
| dEQP-VK.shader_object.performance.draw_indexed_indirect_linked_shaders |
| dEQP-VK.shader_object.performance.draw_indexed_indirect_static_pipeline |
| dEQP-VK.shader_object.performance.draw_indexed_linked_shaders |
| dEQP-VK.shader_object.performance.draw_indexed_static_pipeline |
| dEQP-VK.shader_object.performance.draw_indirect_binary_shaders |
| dEQP-VK.shader_object.performance.draw_indirect_count_binary_shaders |
| dEQP-VK.shader_object.performance.draw_indirect_count_dynamic_pipeline |
| dEQP-VK.shader_object.performance.draw_indirect_count_linked_shaders |
| dEQP-VK.shader_object.performance.draw_indirect_count_static_pipeline |
| dEQP-VK.shader_object.performance.draw_indirect_dynamic_pipeline |
| dEQP-VK.shader_object.performance.draw_indirect_linked_shaders |
| dEQP-VK.shader_object.performance.draw_indirect_static_pipeline |
| dEQP-VK.shader_object.performance.draw_linked_shaders |
| dEQP-VK.shader_object.performance.draw_static_pipeline |