commit | 424529bbfe8b5448e6b32be0267ad3f8efb4ba5d | [log] [tgz] |
---|---|---|
author | Michael Chock <mchock@nvidia.com> | Tue Feb 27 15:22:46 2018 -0800 |
committer | Michael Chock <mchock@nvidia.com> | Tue Feb 27 15:22:46 2018 -0800 |
tree | 98ddedc767fc4536d32a8da87a3eb61a9dedcb8f | |
parent | 7e9411eff23d4589f7db0dc717d0ac53575672da [diff] |
Fixes for sparse texture clamp tests. When initializing the test texture, bind to an image unit, setting the layered parameter to GL_TRUE instead of GL_FALSE. For array textures, the compute shader used indexes all layers of the textures. For non-array textures, the parameter has no effect. For cube map array textures, copy vertex array data to a higher-scoped memory location, such that the draw call is not invoked with a dangling pointer. Swap the Z and W coordinates of the texture size calculated by shaders, such that Z is the number of cube faces, and W is the number of layers (which is how the coordinates were otherwise already being used). Set up texture coordinates for KHR-GL46.sparse_texture_clamp_tests.* such that the fragment shader correctly computes layer and face indices, given the corrected texture size and existing shader generation logic. Components: OpenGL VK-GL-CTS issue: 1042 Affects: KHR-GL46.sparse_texture_clamp_tests.* KHR-GL46.sparse_texture2_tests.* Change-Id: Ifd33b34b33494ad35f0eb48a9b4aa0ade3bb2d04
This repository contains a GPU testing suite called dEQP (drawElements Quality Program). dEQP contains tests for several graphics APIs, including OpenGL ES, EGL, and Vulkan.
Up-to-date documentation for the dEQP is available at Android Open Source Project site.
This repository includes Khronos Vulkan CTS under external/vulkancts
directory. For more information see Vulkan CTS README.
This repository includes Khronos OpenGL / OpenGL ES CTS under external/openglcts
directory. For more information see OpenGL / OpenGL ES CTS README.