blob: 0d171e77651a782bd9d41ce484fc49450d589ce1 [file] [log] [blame]
dEQP-VK.mesh_shader.nv.smoke.mesh_shader_triangle
dEQP-VK.mesh_shader.nv.smoke.mesh_task_shader_triangle
dEQP-VK.mesh_shader.nv.smoke.task_only_shader_triangle
dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_uniform_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_uniform_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.memory_barrier.host_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.specific_barrier.host_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_uniform_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_uniform_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.memory_barrier.host_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.specific_barrier.host_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_uniform_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_uniform_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.memory_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.specific_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.memory_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.specific_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.memory_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.specific_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_uniform_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_uniform_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.memory_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.specific_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.memory_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.specific_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.memory_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.specific_barrier.transfer_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_image.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_image.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read
dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.specific_barrier.shader_write_host_read
dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_image.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read
dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.specific_barrier.shader_write_host_read
dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_task
dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_mesh
dEQP-VK.mesh_shader.nv.property.max_task_work_group_invocations
dEQP-VK.mesh_shader.nv.property.max_task_work_group_size
dEQP-VK.mesh_shader.nv.property.max_task_output_count
dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_invocations
dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_size
dEQP-VK.mesh_shader.nv.property.max_task_total_memory_size
dEQP-VK.mesh_shader.nv.property.max_mesh_total_memory_size
dEQP-VK.mesh_shader.nv.builtin.position
dEQP-VK.mesh_shader.nv.builtin.point_size
dEQP-VK.mesh_shader.nv.builtin.clip_distance
dEQP-VK.mesh_shader.nv.builtin.cull_distance
dEQP-VK.mesh_shader.nv.builtin.primitive_id_glsl
dEQP-VK.mesh_shader.nv.builtin.primitive_id_spirv
dEQP-VK.mesh_shader.nv.builtin.layer
dEQP-VK.mesh_shader.nv.builtin.layer_shared
dEQP-VK.mesh_shader.nv.builtin.viewport_index
dEQP-VK.mesh_shader.nv.builtin.viewport_index_shared
dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_mesh
dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_task
dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_mesh
dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_task
dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_task
dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_mesh
dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_mesh
dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_task
dEQP-VK.mesh_shader.nv.builtin.draw_index_in_mesh
dEQP-VK.mesh_shader.nv.builtin.draw_index_in_task
dEQP-VK.mesh_shader.nv.misc.complex_task_data
dEQP-VK.mesh_shader.nv.misc.single_point
dEQP-VK.mesh_shader.nv.misc.single_line
dEQP-VK.mesh_shader.nv.misc.single_triangle
dEQP-VK.mesh_shader.nv.misc.max_points
dEQP-VK.mesh_shader.nv.misc.max_lines
dEQP-VK.mesh_shader.nv.misc.max_triangles
dEQP-VK.mesh_shader.nv.misc.many_task_work_groups
dEQP-VK.mesh_shader.nv.misc.many_mesh_work_groups
dEQP-VK.mesh_shader.nv.misc.many_task_mesh_work_groups
dEQP-VK.mesh_shader.nv.misc.no_points
dEQP-VK.mesh_shader.nv.misc.no_lines
dEQP-VK.mesh_shader.nv.misc.no_triangles
dEQP-VK.mesh_shader.nv.misc.no_points_extra_writes
dEQP-VK.mesh_shader.nv.misc.no_lines_extra_writes
dEQP-VK.mesh_shader.nv.misc.no_triangles_extra_writes
dEQP-VK.mesh_shader.nv.misc.barrier_in_task
dEQP-VK.mesh_shader.nv.misc.barrier_in_mesh
dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_task
dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_mesh
dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_task
dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_mesh
dEQP-VK.mesh_shader.nv.misc.custom_attributes
dEQP-VK.mesh_shader.nv.misc.custom_attributes_and_task_shader
dEQP-VK.mesh_shader.nv.misc.push_constant
dEQP-VK.mesh_shader.nv.misc.push_constant_and_task_shader