blob: e5a782aa7142420b9484664e7ef479587a43d585 [file] [log] [blame]
/*-------------------------------------------------------------------------
* drawElements Quality Program Random Shader Generator
* ----------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Generator state.
*//*--------------------------------------------------------------------*/
#include "rsgGeneratorState.hpp"
#include "rsgVariableManager.hpp"
#include "rsgVariableType.hpp"
namespace rsg
{
GeneratorState::GeneratorState (const ProgramParameters& programParams, de::Random& random)
: m_programParams (programParams)
, m_random (random)
, m_shaderParams (DE_NULL)
, m_shader (DE_NULL)
, m_varManager (DE_NULL)
, m_statementStack (DE_NULL)
, m_expressionDepth (0)
{
m_exprFlagStack.push_back(0);
m_precedenceStack.push_back(PRECEDENCE_MAX);
}
GeneratorState::~GeneratorState (void)
{
}
void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader)
{
m_shaderParams = &shaderParams;
m_shader = &shader;
}
} // rsg