case precision_specifier | |
expect compile_fail | |
values {} | |
vertex "" | |
${VERTEX_DECLARATIONS} | |
uniform lowp sampler2D s; | |
void main() | |
{ | |
mediump vec2 v = mediump vec2(1.0, 1.0); | |
${VERTEX_OUTPUT} | |
} | |
"" | |
fragment "" | |
void main() | |
{ | |
gl_FragColor = vec4(1.0); | |
} | |
"" | |
end |