blob: 710df990ed94503578fe3419752c92864ea03a86 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2018 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief VK_EXT_shader_stencil_export tests
*//*--------------------------------------------------------------------*/
#include "vktPipelineStencilExportTests.hpp"
#include "vktPipelineMakeUtil.hpp"
#include "vktPipelineClearUtil.hpp"
#include "vktPipelineImageUtil.hpp"
#include "vktPipelineVertexUtil.hpp"
#include "vktPipelineReferenceRenderer.hpp"
#include "vktPipelineUniqueRandomIterator.hpp"
#include "vktTestCase.hpp"
#include "vktTestCaseUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkMemUtil.hpp"
#include "vkPrograms.hpp"
#include "vkQueryUtil.hpp"
#include "vkRef.hpp"
#include "vkRefUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "tcuTestLog.hpp"
#include "tcuImageCompare.hpp"
#include "deMemory.h"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "deUniquePtr.hpp"
#include <algorithm>
#include <sstream>
#include <vector>
namespace vkt
{
namespace pipeline
{
using namespace vk;
using tcu::Vec4;
using tcu::Vec2;
using tcu::UVec2;
using tcu::UVec4;
using de::UniquePtr;
using de::MovePtr;
using de::SharedPtr;
namespace
{
void initPrograms (SourceCollections& programCollection, vk::VkFormat)
{
// Vertex shader.
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "vec2 positions[6] = vec2[](\n"
<< " vec2(-1.0, -1.0),\n"
<< " vec2(-1.0, +1.0),\n"
<< " vec2(+1.0, -1.0),\n"
<< " vec2(+1.0, +1.0),\n"
<< " vec2(+1.0, -1.0),\n"
<< " vec2(-1.0, +1.0)\n"
<< "\n"
<< ");\n"
<< "\n"
<< "void main(void)\n"
<< "{\n"
<< " gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);\n"
<< "}\n";
programCollection.glslSources.add("vert") << glu::VertexSource(src.str());
}
// Fragment shader that writes to Stencil buffer.
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "#extension GL_ARB_shader_stencil_export: enable\n"
<< "\n"
<< "void main(void)\n"
<< "{\n"
<< " int refX = (int(gl_FragCoord.x) >> 4) % 2;\n"
<< " int refY = (int(gl_FragCoord.y) >> 4) % 2;\n"
<< " gl_FragStencilRefARB = (refX + refY) % 2;\n"
<< "}\n";
programCollection.glslSources.add("frag-stencil") << glu::FragmentSource(src.str());
}
// Fragment shader that writes to Color buffer.
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
<< "layout(location = 0) out highp vec4 fragColor;\n"
<< "\n"
<< "void main(void)\n"
<< "{\n"
<< " fragColor = vec4(0, 0, 1, 1);\n"
<< "}\n";
programCollection.glslSources.add("frag-color") << glu::FragmentSource(src.str());
}
}
bool isSupportedDepthStencilFormat (const InstanceInterface& instanceInterface, VkPhysicalDevice device, VkFormat format)
{
VkFormatProperties formatProps;
instanceInterface.getPhysicalDeviceFormatProperties(device, format, &formatProps);
return (formatProps.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0;
}
VkImageCreateInfo makeImageCreateInfo (const VkFormat format, const UVec2& size, VkImageUsageFlags usage)
{
const VkImageCreateInfo imageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkImageCreateFlags)0, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
format, // VkFormat format;
makeExtent3D(size.x(), size.y(), 1), // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
usage, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
0u, // deUint32 queueFamilyIndexCount;
DE_NULL, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
};
return imageParams;
}
Move<VkRenderPass> makeTestRenderPass (const DeviceInterface& vk,
const VkDevice device,
const VkFormat colorFormat,
const VkFormat stencilFormat)
{
VkAttachmentDescription attachmentDescriptions[] =
{
{
(VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags;
colorFormat, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
},
{
(VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags;
stencilFormat, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
},
};
VkAttachmentReference colorAttachmentReference =
{
0, // deUint32 attachment;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
};
VkAttachmentReference stencilAttachmentReference =
{
1, // deUint32 attachment;
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout layout;
};
VkSubpassDescription subpasses[] =
{
{
(VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
0u, // deUint32 inputAttachmentCount;
DE_NULL, // const VkAttachmentReference* pInputAttachments;
0u, // deUint32 colorAttachmentCount;
DE_NULL, // const VkAttachmentReference* pColorAttachments;
DE_NULL, // const VkAttachmentReference* pResolveAttachments;
&stencilAttachmentReference, // const VkAttachmentReference* pDepthStencilAttachment;
0u, // deUint32 preserveAttachmentCount;
DE_NULL // const deUint32* pPreserveAttachments;
},
{
(VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
0u, // deUint32 inputAttachmentCount;
DE_NULL, // const VkAttachmentReference* pInputAttachments;
1u, // deUint32 colorAttachmentCount;
&colorAttachmentReference, // const VkAttachmentReference* pColorAttachments;
DE_NULL, // const VkAttachmentReference* pResolveAttachments;
&stencilAttachmentReference, // const VkAttachmentReference* pDepthStencilAttachment;
0u, // deUint32 preserveAttachmentCount;
DE_NULL // const deUint32* pPreserveAttachments;
},
};
VkSubpassDependency dependency =
{
0u, // uint32_t srcSubpass;
1u, // uint32_t dstSubpass;
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, // VkPipelineStageFlags srcStageMask;
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, // VkPipelineStageFlags dstStageMask;
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask;
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, // VkAccessFlags dstAccessMask;
0u, // VkDependencyFlags dependencyFlags;
};
const VkRenderPassCreateInfo renderPassInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags;
2u, // deUint32 attachmentCount;
&attachmentDescriptions[0], // const VkAttachmentDescription* pAttachments;
2u, // deUint32 subpassCount;
&subpasses[0], // const VkSubpassDescription* pSubpasses;
1u, // deUint32 dependencyCount;
&dependency, // const VkSubpassDependency* pDependencies;
};
return createRenderPass(vk, device, &renderPassInfo);
}
Move<VkPipeline> makeGraphicsPipeline (const DeviceInterface& vk,
const VkDevice device,
const VkPipelineLayout pipelineLayout,
const VkRenderPass renderPass,
const deUint32 subpass,
const VkShaderModule vertexModule,
const VkShaderModule fragmentModule,
const UVec2 renderSize,
const bool useColor)
{
const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
0u, // uint32_t vertexBindingDescriptionCount;
DE_NULL, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
0u, // uint32_t vertexAttributeDescriptionCount;
DE_NULL, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags;
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
VK_FALSE, // VkBool32 primitiveRestartEnable;
};
const VkViewport viewport = makeViewport(renderSize);
const VkRect2D scissor = makeRect2D(renderSize);
const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags;
1u, // uint32_t viewportCount;
&viewport, // const VkViewport* pViewports;
1u, // uint32_t scissorCount;
&scissor, // const VkRect2D* pScissors;
};
const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
VK_FALSE, // VkBool32 depthClampEnable;
VK_FALSE, // VkBool32 rasterizerDiscardEnable;
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
VK_FALSE, // VkBool32 depthBiasEnable;
0.0f, // float depthBiasConstantFactor;
0.0f, // float depthBiasClamp;
0.0f, // float depthBiasSlopeFactor;
1.0f, // float lineWidth;
};
const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
VK_FALSE, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
VK_FALSE, // VkBool32 alphaToCoverageEnable;
VK_FALSE // VkBool32 alphaToOneEnable;
};
const VkStencilOpState stencilOpState = makeStencilOpState(
useColor ? VK_STENCIL_OP_KEEP : VK_STENCIL_OP_REPLACE, // stencil fail
useColor ? VK_STENCIL_OP_KEEP : VK_STENCIL_OP_REPLACE, // depth & stencil pass
useColor ? VK_STENCIL_OP_KEEP : VK_STENCIL_OP_REPLACE, // depth only fail
useColor ? VK_COMPARE_OP_EQUAL : VK_COMPARE_OP_NEVER, // compare op
useColor ? 0xffu : 0u, // compare mask
useColor ? 0u : 0xffu, // write mask
0u); // reference
VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags;
VK_FALSE, // VkBool32 depthTestEnable;
VK_FALSE, // VkBool32 depthWriteEnable;
VK_COMPARE_OP_NEVER, // VkCompareOp depthCompareOp;
VK_FALSE, // VkBool32 depthBoundsTestEnable;
VK_TRUE, // VkBool32 stencilTestEnable;
stencilOpState, // VkStencilOpState front;
stencilOpState, // VkStencilOpState back;
0.0f, // float minDepthBounds;
1.0f, // float maxDepthBounds;
};
const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState =
{
VK_FALSE, // VkBool32 blendEnable;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcColorBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcAlphaBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
colorComponentsAll, // VkColorComponentFlags colorWriteMask;
};
const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags;
VK_FALSE, // VkBool32 logicOpEnable;
VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
1u, // deUint32 attachmentCount;
&pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4];
};
const VkPipelineShaderStageCreateInfo pShaderStages[] =
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage;
vertexModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL, // const VkSpecializationInfo* pSpecializationInfo;
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage;
fragmentModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL, // const VkSpecializationInfo* pSpecializationInfo;
},
};
const VkGraphicsPipelineCreateInfo graphicsPipelineInfo =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
2, // deUint32 stageCount;
pShaderStages, // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
&pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
&pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
pipelineLayout, // VkPipelineLayout layout;
renderPass, // VkRenderPass renderPass;
subpass, // deUint32 subpass;
DE_NULL, // VkPipeline basePipelineHandle;
0, // deInt32 basePipelineIndex;
};
return createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo);
}
tcu::TextureLevel generateReferenceImage (const tcu::TextureFormat format,
const UVec2& renderSize,
const deUint32 patternSize,
const Vec4& clearColor,
const Vec4& color)
{
tcu::TextureLevel image(format, renderSize.x(), renderSize.y());
tcu::clear(image.getAccess(), clearColor);
deUint32 rows = renderSize.y() / patternSize;
deUint32 cols = renderSize.x() / patternSize;
for (deUint32 i = 0; i < rows; i++)
{
for (deUint32 j = 0; j < cols; j++)
{
if ((i + j) % 2 == 0)
tcu::clear(tcu::getSubregion(image.getAccess(), i * patternSize, j * patternSize, patternSize, patternSize), color);
}
}
return image;
}
tcu::TestStatus testStencilExportReplace (Context& context, vk::VkFormat stencilFormat)
{
auto& log = context.getTestContext().getLog();
log << tcu::TestLog::Message << "Drawing to stencil using shader then using it for another draw." << tcu::TestLog::EndMessage;
const DeviceInterface& vk = context.getDeviceInterface();
const VkDevice device = context.getDevice();
Allocator& allocator = context.getDefaultAllocator();
const UVec2 renderSize (128, 128);
const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
const Vec4 clearColor (0.5f, 0.5f, 0.5f, 1.0f);
const VkDeviceSize colorBufferSize = renderSize.x() * renderSize.y() * tcu::getPixelSize(mapVkFormat(colorFormat));
const Unique<VkBuffer> colorBuffer (makeBuffer(vk, device, colorBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT));
const UniquePtr<Allocation> colorBufferAlloc (bindBuffer(vk, device, allocator, *colorBuffer, MemoryRequirement::HostVisible));
// Zero color buffer.
deMemset(colorBufferAlloc->getHostPtr(), 0, static_cast<std::size_t>(colorBufferSize));
flushAlloc(vk, device, *colorBufferAlloc);
// Draw two subpasses: first write the stencil data, then use that data when writing color.
//
// The first pass will produce a checkerboard stencil by having the shader filling gl_FragStencilRefARB with 0 or 1,
// and using OP_REPLACE to write those values to the stencil buffer.
//
// The second pass will use the stencil with a compare operation EQUAL with reference value 0.
{
const VkImageSubresourceRange stencilSubresourceRange = makeImageSubresourceRange (VK_IMAGE_ASPECT_STENCIL_BIT, 0u, 1u, 0u, 1u);
Move<VkImage> stencilImage = makeImage (vk, device, makeImageCreateInfo(stencilFormat, renderSize, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT));
MovePtr<Allocation> stencilImageAlloc = bindImage (vk, device, allocator, *stencilImage, MemoryRequirement::Any);
Move<VkImageView> stencilAttachment = makeImageView (vk, device, *stencilImage, VK_IMAGE_VIEW_TYPE_2D, stencilFormat, stencilSubresourceRange);
const VkImageSubresourceRange colorSubresourceRange = makeImageSubresourceRange (VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
Move<VkImage> colorImage = makeImage (vk, device, makeImageCreateInfo(colorFormat, renderSize, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT));
MovePtr<Allocation> colorImageAlloc = bindImage (vk, device, allocator, *colorImage, MemoryRequirement::Any);
Move<VkImageView> colorAttachment = makeImageView (vk, device, *colorImage, VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorSubresourceRange);
Move<VkShaderModule> vertexModule = createShaderModule (vk, device, context.getBinaryCollection().get("vert"), 0);
Move<VkShaderModule> fragmentStencilModule = createShaderModule (vk, device, context.getBinaryCollection().get("frag-stencil"), 0);
Move<VkShaderModule> fragmentColorModule = createShaderModule (vk, device, context.getBinaryCollection().get("frag-color"), 0);
Move<VkRenderPass> renderPass = makeTestRenderPass (vk, device, colorFormat, stencilFormat);
Move<VkPipelineLayout> pipelineLayout = makePipelineLayout (vk, device);
Move<VkPipeline> stencilPipeline = makeGraphicsPipeline (vk, device, *pipelineLayout, *renderPass, 0, *vertexModule, *fragmentStencilModule, renderSize, false);
Move<VkPipeline> colorPipeline = makeGraphicsPipeline (vk, device, *pipelineLayout, *renderPass, 1, *vertexModule, *fragmentColorModule, renderSize, true);
const VkImageView attachments[] =
{
*colorAttachment,
*stencilAttachment,
};
Move<VkFramebuffer> framebuffer = makeFramebuffer (vk, device, *renderPass, 2u, &attachments[0], renderSize.x(), renderSize.y());
Move<VkCommandPool> cmdPool = createCommandPool (vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, context.getUniversalQueueFamilyIndex());
Move<VkCommandBuffer> cmdBuffer = allocateCommandBuffer (vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
const VkQueue queue = context.getUniversalQueue();
beginCommandBuffer(vk, *cmdBuffer);
beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, renderSize.x(), renderSize.y()), clearColor, 0.0, 0u);
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *stencilPipeline);
vk.cmdDraw(*cmdBuffer, 6u, 1u, 0u, 0u);
vk.cmdNextSubpass(*cmdBuffer, VK_SUBPASS_CONTENTS_INLINE);
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *colorPipeline);
vk.cmdDraw(*cmdBuffer, 6u, 1u, 0u, 0u);
endRenderPass(vk, *cmdBuffer);
copyImageToBuffer(vk, *cmdBuffer, *colorImage, *colorBuffer, tcu::IVec2(renderSize.x(), renderSize.y()));
VK_CHECK(vk.endCommandBuffer(*cmdBuffer));
submitCommandsAndWait(vk, device, queue, *cmdBuffer);
}
// Compare the resulting color buffer.
{
invalidateAlloc(vk, device, *colorBufferAlloc);
const tcu::ConstPixelBufferAccess resultImage (mapVkFormat(colorFormat), renderSize.x(), renderSize.y(), 1u, colorBufferAlloc->getHostPtr());
tcu::TextureLevel referenceImage = generateReferenceImage(mapVkFormat(colorFormat), renderSize, 1 << 4, clearColor, Vec4(0, 0, 1, 1));
if (!tcu::floatThresholdCompare(log, "color", "Image compare", referenceImage.getAccess(), resultImage, Vec4(0.02f), tcu::COMPARE_LOG_RESULT))
TCU_FAIL("Rendered image is not correct");
}
return tcu::TestStatus::pass("OK");
}
void checkSupport (Context& context, vk::VkFormat stencilFormat)
{
context.requireDeviceFunctionality("VK_EXT_shader_stencil_export");
if (!isSupportedDepthStencilFormat(context.getInstanceInterface(), context.getPhysicalDevice(), stencilFormat))
TCU_THROW(NotSupportedError, "Image format not supported");
}
} // anonymous
tcu::TestCaseGroup* createStencilExportTests (tcu::TestContext& testCtx)
{
struct
{
const vk::VkFormat format;
const std::string name;
} kFormats[] =
{
{ vk::VK_FORMAT_S8_UINT, "s8_uint" },
{ vk::VK_FORMAT_D24_UNORM_S8_UINT, "d24_unorm_s8_uint" },
{ vk::VK_FORMAT_D32_SFLOAT_S8_UINT, "d32_sfloat_s8_uint" },
};
de::MovePtr<tcu::TestCaseGroup> group (new tcu::TestCaseGroup(testCtx, "shader_stencil_export", ""));
for (int fmtIdx = 0; fmtIdx < DE_LENGTH_OF_ARRAY(kFormats); ++fmtIdx)
{
de::MovePtr<tcu::TestCaseGroup> formatGroup (new tcu::TestCaseGroup(testCtx, kFormats[fmtIdx].name.c_str(), ""));
addFunctionCaseWithPrograms<vk::VkFormat>(formatGroup.get(), "op_replace", "", checkSupport, initPrograms, testStencilExportReplace, kFormats[fmtIdx].format);
group->addChild(formatGroup.release());
}
return group.release();
}
} // pipeline
} // vkt