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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Object creation utilities
*//*--------------------------------------------------------------------*/
#include "vktPipelineMakeUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkPrograms.hpp"
#include "vkRefUtil.hpp"
#include "vkQueryUtil.hpp"
#include <vector>
namespace vkt
{
namespace pipeline
{
using namespace vk;
using de::MovePtr;
Buffer::Buffer (const vk::DeviceInterface& vk,
const vk::VkDevice device,
vk::Allocator& allocator,
const vk::VkBufferCreateInfo& bufferCreateInfo,
const vk::MemoryRequirement memoryRequirement)
: m_buffer (createBuffer(vk, device, &bufferCreateInfo))
, m_allocation (bindBuffer(vk, device, allocator, *m_buffer, memoryRequirement))
{
}
Image::Image (const vk::DeviceInterface& vk,
const vk::VkDevice device,
vk::Allocator& allocator,
const vk::VkImageCreateInfo& imageCreateInfo,
const vk::MemoryRequirement memoryRequirement)
: m_image (createImage(vk, device, &imageCreateInfo))
, m_allocation (bindImage(vk, device, allocator, *m_image, memoryRequirement))
{
}
Move<VkCommandBuffer> makeCommandBuffer (const DeviceInterface& vk, const VkDevice device, const VkCommandPool commandPool)
{
return allocateCommandBuffer(vk, device, commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
}
Move<VkPipeline> makeComputePipeline (const DeviceInterface& vk,
const VkDevice device,
const VkPipelineLayout pipelineLayout,
const VkShaderModule shaderModule,
const VkSpecializationInfo* specInfo)
{
const VkPipelineShaderStageCreateInfo shaderStageInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_COMPUTE_BIT, // VkShaderStageFlagBits stage;
shaderModule, // VkShaderModule module;
"main", // const char* pName;
specInfo, // const VkSpecializationInfo* pSpecializationInfo;
};
const VkComputePipelineCreateInfo pipelineInfo =
{
VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
shaderStageInfo, // VkPipelineShaderStageCreateInfo stage;
pipelineLayout, // VkPipelineLayout layout;
DE_NULL, // VkPipeline basePipelineHandle;
0, // deInt32 basePipelineIndex;
};
return createComputePipeline(vk, device, DE_NULL , &pipelineInfo);
}
MovePtr<Allocation> bindImageDedicated (const InstanceInterface& vki, const DeviceInterface& vkd, const VkPhysicalDevice physDevice, const VkDevice device, const VkImage image, const MemoryRequirement requirement)
{
MovePtr<Allocation> alloc(allocateDedicated(vki, vkd, physDevice, device, image, requirement));
VK_CHECK(vkd.bindImageMemory(device, image, alloc->getMemory(), alloc->getOffset()));
return alloc;
}
MovePtr<Allocation> bindBufferDedicated (const InstanceInterface& vki, const DeviceInterface& vkd, const VkPhysicalDevice physDevice, const VkDevice device, const VkBuffer buffer, const MemoryRequirement requirement)
{
MovePtr<Allocation> alloc(allocateDedicated(vki, vkd, physDevice, device, buffer, requirement));
VK_CHECK(vkd.bindBufferMemory(device, buffer, alloc->getMemory(), alloc->getOffset()));
return alloc;
}
} // pipeline
} // vkt