blob: 2477ebb064c5cedcccb364d96458dcb7ba6a6726 [file] [log] [blame]
# WARNING: This file is auto-generated. Do NOT modify it manually, but rather
# modify the generating script file. Otherwise changes will be lost!
group vector_swizzles "Vector Swizzles"
case mediump_vec2_x
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.x;
${OUTPUT}
}
""
end
case mediump_vec2_xx
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xx;
${OUTPUT}
}
""
end
case mediump_vec2_xy
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xy;
${OUTPUT}
}
""
end
case mediump_vec2_yx
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.yx;
${OUTPUT}
}
""
end
case mediump_vec2_yxy
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.yxy;
${OUTPUT}
}
""
end
case mediump_vec2_xyxx
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xyxx;
${OUTPUT}
}
""
end
case mediump_vec2_yyyy
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.yyyy;
${OUTPUT}
}
""
end
case mediump_vec2_s
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.s;
${OUTPUT}
}
""
end
case mediump_vec2_ss
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ss;
${OUTPUT}
}
""
end
case mediump_vec2_st
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.st;
${OUTPUT}
}
""
end
case mediump_vec2_ts
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ts;
${OUTPUT}
}
""
end
case mediump_vec2_tst
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.tst;
${OUTPUT}
}
""
end
case mediump_vec2_stss
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.stss;
${OUTPUT}
}
""
end
case mediump_vec2_tttt
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.tttt;
${OUTPUT}
}
""
end
case mediump_vec2_r
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.r;
${OUTPUT}
}
""
end
case mediump_vec2_rr
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rr;
${OUTPUT}
}
""
end
case mediump_vec2_rg
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rg;
${OUTPUT}
}
""
end
case mediump_vec2_gr
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.gr;
${OUTPUT}
}
""
end
case mediump_vec2_grg
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.grg;
${OUTPUT}
}
""
end
case mediump_vec2_rgrr
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rgrr;
${OUTPUT}
}
""
end
case mediump_vec2_gggg
version 300 es
values
{
input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ];
output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.gggg;
${OUTPUT}
}
""
end
case mediump_vec3_x
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.x;
${OUTPUT}
}
""
end
case mediump_vec3_z
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output float out0 = [ 0.75 | 1.125 | -4.875 | -51.0 | 0.0526315789474 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.z;
${OUTPUT}
}
""
end
case mediump_vec3_xz
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec2 out0 = [ vec2(0.0, 0.75) | vec2(1.0, 1.125) | vec2(-0.5, -4.875) | vec2(-32.0, -51.0) | vec2(-0.75, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xz;
${OUTPUT}
}
""
end
case mediump_vec3_zz
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec2 out0 = [ vec2(0.75, 0.75) | vec2(1.125, 1.125) | vec2(-4.875, -4.875) | vec2(-51.0, -51.0) | vec2(0.0526315789474, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zz;
${OUTPUT}
}
""
end
case mediump_vec3_xyz
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xyz;
${OUTPUT}
}
""
end
case mediump_vec3_zyx
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.75, 0.5, 0.0) | vec3(1.125, 1.25, 1.0) | vec3(-4.875, -2.25, -0.5) | vec3(-51.0, 64.0, -32.0) | vec3(0.0526315789474, -0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zyx;
${OUTPUT}
}
""
end
case mediump_vec3_xxx
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(-0.5, -0.5, -0.5) | vec3(-32.0, -32.0, -32.0) | vec3(-0.75, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xxx;
${OUTPUT}
}
""
end
case mediump_vec3_zzz
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.75, 0.75, 0.75) | vec3(1.125, 1.125, 1.125) | vec3(-4.875, -4.875, -4.875) | vec3(-51.0, -51.0, -51.0) | vec3(0.0526315789474, 0.0526315789474, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zzz;
${OUTPUT}
}
""
end
case mediump_vec3_zzy
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.75, 0.75, 0.5) | vec3(1.125, 1.125, 1.25) | vec3(-4.875, -4.875, -2.25) | vec3(-51.0, -51.0, 64.0) | vec3(0.0526315789474, 0.0526315789474, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zzy;
${OUTPUT}
}
""
end
case mediump_vec3_yxy
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.yxy;
${OUTPUT}
}
""
end
case mediump_vec3_xzx
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.0, 0.75, 0.0) | vec3(1.0, 1.125, 1.0) | vec3(-0.5, -4.875, -0.5) | vec3(-32.0, -51.0, -32.0) | vec3(-0.75, 0.0526315789474, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xzx;
${OUTPUT}
}
""
end
case mediump_vec3_xyyx
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.25, -0.5) | vec4(-32.0, 64.0, 64.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xyyx;
${OUTPUT}
}
""
end
case mediump_vec3_zzzz
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.875, -4.875, -4.875) | vec4(-51.0, -51.0, -51.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.0526315789474, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zzzz;
${OUTPUT}
}
""
end
case mediump_vec3_s
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.s;
${OUTPUT}
}
""
end
case mediump_vec3_p
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output float out0 = [ 0.75 | 1.125 | -4.875 | -51.0 | 0.0526315789474 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.p;
${OUTPUT}
}
""
end
case mediump_vec3_sp
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec2 out0 = [ vec2(0.0, 0.75) | vec2(1.0, 1.125) | vec2(-0.5, -4.875) | vec2(-32.0, -51.0) | vec2(-0.75, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.sp;
${OUTPUT}
}
""
end
case mediump_vec3_pp
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec2 out0 = [ vec2(0.75, 0.75) | vec2(1.125, 1.125) | vec2(-4.875, -4.875) | vec2(-51.0, -51.0) | vec2(0.0526315789474, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.pp;
${OUTPUT}
}
""
end
case mediump_vec3_stp
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.stp;
${OUTPUT}
}
""
end
case mediump_vec3_pts
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.75, 0.5, 0.0) | vec3(1.125, 1.25, 1.0) | vec3(-4.875, -2.25, -0.5) | vec3(-51.0, 64.0, -32.0) | vec3(0.0526315789474, -0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.pts;
${OUTPUT}
}
""
end
case mediump_vec3_sss
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(-0.5, -0.5, -0.5) | vec3(-32.0, -32.0, -32.0) | vec3(-0.75, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.sss;
${OUTPUT}
}
""
end
case mediump_vec3_ppp
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.75, 0.75, 0.75) | vec3(1.125, 1.125, 1.125) | vec3(-4.875, -4.875, -4.875) | vec3(-51.0, -51.0, -51.0) | vec3(0.0526315789474, 0.0526315789474, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ppp;
${OUTPUT}
}
""
end
case mediump_vec3_ppt
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.75, 0.75, 0.5) | vec3(1.125, 1.125, 1.25) | vec3(-4.875, -4.875, -2.25) | vec3(-51.0, -51.0, 64.0) | vec3(0.0526315789474, 0.0526315789474, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ppt;
${OUTPUT}
}
""
end
case mediump_vec3_tst
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.tst;
${OUTPUT}
}
""
end
case mediump_vec3_sps
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.0, 0.75, 0.0) | vec3(1.0, 1.125, 1.0) | vec3(-0.5, -4.875, -0.5) | vec3(-32.0, -51.0, -32.0) | vec3(-0.75, 0.0526315789474, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.sps;
${OUTPUT}
}
""
end
case mediump_vec3_stts
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.25, -0.5) | vec4(-32.0, 64.0, 64.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.stts;
${OUTPUT}
}
""
end
case mediump_vec3_pppp
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.875, -4.875, -4.875) | vec4(-51.0, -51.0, -51.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.0526315789474, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.pppp;
${OUTPUT}
}
""
end
case mediump_vec3_r
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.r;
${OUTPUT}
}
""
end
case mediump_vec3_b
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output float out0 = [ 0.75 | 1.125 | -4.875 | -51.0 | 0.0526315789474 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.b;
${OUTPUT}
}
""
end
case mediump_vec3_rb
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec2 out0 = [ vec2(0.0, 0.75) | vec2(1.0, 1.125) | vec2(-0.5, -4.875) | vec2(-32.0, -51.0) | vec2(-0.75, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rb;
${OUTPUT}
}
""
end
case mediump_vec3_bb
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec2 out0 = [ vec2(0.75, 0.75) | vec2(1.125, 1.125) | vec2(-4.875, -4.875) | vec2(-51.0, -51.0) | vec2(0.0526315789474, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bb;
${OUTPUT}
}
""
end
case mediump_vec3_rgb
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rgb;
${OUTPUT}
}
""
end
case mediump_vec3_bgr
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.75, 0.5, 0.0) | vec3(1.125, 1.25, 1.0) | vec3(-4.875, -2.25, -0.5) | vec3(-51.0, 64.0, -32.0) | vec3(0.0526315789474, -0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bgr;
${OUTPUT}
}
""
end
case mediump_vec3_rrr
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(-0.5, -0.5, -0.5) | vec3(-32.0, -32.0, -32.0) | vec3(-0.75, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rrr;
${OUTPUT}
}
""
end
case mediump_vec3_bbb
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.75, 0.75, 0.75) | vec3(1.125, 1.125, 1.125) | vec3(-4.875, -4.875, -4.875) | vec3(-51.0, -51.0, -51.0) | vec3(0.0526315789474, 0.0526315789474, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bbb;
${OUTPUT}
}
""
end
case mediump_vec3_bbg
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.75, 0.75, 0.5) | vec3(1.125, 1.125, 1.25) | vec3(-4.875, -4.875, -2.25) | vec3(-51.0, -51.0, 64.0) | vec3(0.0526315789474, 0.0526315789474, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bbg;
${OUTPUT}
}
""
end
case mediump_vec3_grg
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.grg;
${OUTPUT}
}
""
end
case mediump_vec3_rbr
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec3 out0 = [ vec3(0.0, 0.75, 0.0) | vec3(1.0, 1.125, 1.0) | vec3(-0.5, -4.875, -0.5) | vec3(-32.0, -51.0, -32.0) | vec3(-0.75, 0.0526315789474, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rbr;
${OUTPUT}
}
""
end
case mediump_vec3_rggr
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.25, -0.5) | vec4(-32.0, 64.0, 64.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rggr;
${OUTPUT}
}
""
end
case mediump_vec3_bbbb
version 300 es
values
{
input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ];
output vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.875, -4.875, -4.875) | vec4(-51.0, -51.0, -51.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.0526315789474, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bbbb;
${OUTPUT}
}
""
end
case mediump_vec4_x
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.x;
${OUTPUT}
}
""
end
case mediump_vec4_w
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output float out0 = [ 0.825 | 1.75 | 9.0 | 24.0 | 0.25 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.w;
${OUTPUT}
}
""
end
case mediump_vec4_wx
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec2 out0 = [ vec2(0.825, 0.0) | vec2(1.75, 1.0) | vec2(9.0, -0.5) | vec2(24.0, -32.0) | vec2(0.25, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.wx;
${OUTPUT}
}
""
end
case mediump_vec4_wz
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec2 out0 = [ vec2(0.825, 0.75) | vec2(1.75, 1.125) | vec2(9.0, -4.875) | vec2(24.0, -51.0) | vec2(0.25, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.wz;
${OUTPUT}
}
""
end
case mediump_vec4_www
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec3 out0 = [ vec3(0.825, 0.825, 0.825) | vec3(1.75, 1.75, 1.75) | vec3(9.0, 9.0, 9.0) | vec3(24.0, 24.0, 24.0) | vec3(0.25, 0.25, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.www;
${OUTPUT}
}
""
end
case mediump_vec4_yyw
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec3 out0 = [ vec3(0.5, 0.5, 0.825) | vec3(1.25, 1.25, 1.75) | vec3(-2.25, -2.25, 9.0) | vec3(64.0, 64.0, 24.0) | vec3(-0.0322580645161, -0.0322580645161, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.yyw;
${OUTPUT}
}
""
end
case mediump_vec4_wzy
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec3 out0 = [ vec3(0.825, 0.75, 0.5) | vec3(1.75, 1.125, 1.25) | vec3(9.0, -4.875, -2.25) | vec3(24.0, -51.0, 64.0) | vec3(0.25, 0.0526315789474, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.wzy;
${OUTPUT}
}
""
end
case mediump_vec4_xyzw
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xyzw;
${OUTPUT}
}
""
end
case mediump_vec4_wzyx
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.75, 0.5, 0.0) | vec4(1.75, 1.125, 1.25, 1.0) | vec4(9.0, -4.875, -2.25, -0.5) | vec4(24.0, -51.0, 64.0, -32.0) | vec4(0.25, 0.0526315789474, -0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.wzyx;
${OUTPUT}
}
""
end
case mediump_vec4_xxxx
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-32.0, -32.0, -32.0, -32.0) | vec4(-0.75, -0.75, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xxxx;
${OUTPUT}
}
""
end
case mediump_vec4_yyyy
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.yyyy;
${OUTPUT}
}
""
end
case mediump_vec4_wwww
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.825) | vec4(1.75, 1.75, 1.75, 1.75) | vec4(9.0, 9.0, 9.0, 9.0) | vec4(24.0, 24.0, 24.0, 24.0) | vec4(0.25, 0.25, 0.25, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.wwww;
${OUTPUT}
}
""
end
case mediump_vec4_wzzw
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.75, 0.75, 0.825) | vec4(1.75, 1.125, 1.125, 1.75) | vec4(9.0, -4.875, -4.875, 9.0) | vec4(24.0, -51.0, -51.0, 24.0) | vec4(0.25, 0.0526315789474, 0.0526315789474, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.wzzw;
${OUTPUT}
}
""
end
case mediump_vec4_wwwy
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.5) | vec4(1.75, 1.75, 1.75, 1.25) | vec4(9.0, 9.0, 9.0, -2.25) | vec4(24.0, 24.0, 24.0, 64.0) | vec4(0.25, 0.25, 0.25, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.wwwy;
${OUTPUT}
}
""
end
case mediump_vec4_xyxx
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xyxx;
${OUTPUT}
}
""
end
case mediump_vec4_zzwz
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.75, 0.75, 0.825, 0.75) | vec4(1.125, 1.125, 1.75, 1.125) | vec4(-4.875, -4.875, 9.0, -4.875) | vec4(-51.0, -51.0, 24.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.25, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.zzwz;
${OUTPUT}
}
""
end
case mediump_vec4_s
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.s;
${OUTPUT}
}
""
end
case mediump_vec4_q
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output float out0 = [ 0.825 | 1.75 | 9.0 | 24.0 | 0.25 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.q;
${OUTPUT}
}
""
end
case mediump_vec4_qs
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec2 out0 = [ vec2(0.825, 0.0) | vec2(1.75, 1.0) | vec2(9.0, -0.5) | vec2(24.0, -32.0) | vec2(0.25, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.qs;
${OUTPUT}
}
""
end
case mediump_vec4_qp
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec2 out0 = [ vec2(0.825, 0.75) | vec2(1.75, 1.125) | vec2(9.0, -4.875) | vec2(24.0, -51.0) | vec2(0.25, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.qp;
${OUTPUT}
}
""
end
case mediump_vec4_qqq
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec3 out0 = [ vec3(0.825, 0.825, 0.825) | vec3(1.75, 1.75, 1.75) | vec3(9.0, 9.0, 9.0) | vec3(24.0, 24.0, 24.0) | vec3(0.25, 0.25, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.qqq;
${OUTPUT}
}
""
end
case mediump_vec4_ttq
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec3 out0 = [ vec3(0.5, 0.5, 0.825) | vec3(1.25, 1.25, 1.75) | vec3(-2.25, -2.25, 9.0) | vec3(64.0, 64.0, 24.0) | vec3(-0.0322580645161, -0.0322580645161, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ttq;
${OUTPUT}
}
""
end
case mediump_vec4_qpt
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec3 out0 = [ vec3(0.825, 0.75, 0.5) | vec3(1.75, 1.125, 1.25) | vec3(9.0, -4.875, -2.25) | vec3(24.0, -51.0, 64.0) | vec3(0.25, 0.0526315789474, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.qpt;
${OUTPUT}
}
""
end
case mediump_vec4_stpq
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.stpq;
${OUTPUT}
}
""
end
case mediump_vec4_qpts
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.75, 0.5, 0.0) | vec4(1.75, 1.125, 1.25, 1.0) | vec4(9.0, -4.875, -2.25, -0.5) | vec4(24.0, -51.0, 64.0, -32.0) | vec4(0.25, 0.0526315789474, -0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.qpts;
${OUTPUT}
}
""
end
case mediump_vec4_ssss
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-32.0, -32.0, -32.0, -32.0) | vec4(-0.75, -0.75, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ssss;
${OUTPUT}
}
""
end
case mediump_vec4_tttt
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.tttt;
${OUTPUT}
}
""
end
case mediump_vec4_qqqq
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.825) | vec4(1.75, 1.75, 1.75, 1.75) | vec4(9.0, 9.0, 9.0, 9.0) | vec4(24.0, 24.0, 24.0, 24.0) | vec4(0.25, 0.25, 0.25, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.qqqq;
${OUTPUT}
}
""
end
case mediump_vec4_qppq
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.75, 0.75, 0.825) | vec4(1.75, 1.125, 1.125, 1.75) | vec4(9.0, -4.875, -4.875, 9.0) | vec4(24.0, -51.0, -51.0, 24.0) | vec4(0.25, 0.0526315789474, 0.0526315789474, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.qppq;
${OUTPUT}
}
""
end
case mediump_vec4_qqqt
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.5) | vec4(1.75, 1.75, 1.75, 1.25) | vec4(9.0, 9.0, 9.0, -2.25) | vec4(24.0, 24.0, 24.0, 64.0) | vec4(0.25, 0.25, 0.25, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.qqqt;
${OUTPUT}
}
""
end
case mediump_vec4_stss
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.stss;
${OUTPUT}
}
""
end
case mediump_vec4_ppqp
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.75, 0.75, 0.825, 0.75) | vec4(1.125, 1.125, 1.75, 1.125) | vec4(-4.875, -4.875, 9.0, -4.875) | vec4(-51.0, -51.0, 24.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.25, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ppqp;
${OUTPUT}
}
""
end
case mediump_vec4_r
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.r;
${OUTPUT}
}
""
end
case mediump_vec4_a
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output float out0 = [ 0.825 | 1.75 | 9.0 | 24.0 | 0.25 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.a;
${OUTPUT}
}
""
end
case mediump_vec4_ar
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec2 out0 = [ vec2(0.825, 0.0) | vec2(1.75, 1.0) | vec2(9.0, -0.5) | vec2(24.0, -32.0) | vec2(0.25, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ar;
${OUTPUT}
}
""
end
case mediump_vec4_ab
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec2 out0 = [ vec2(0.825, 0.75) | vec2(1.75, 1.125) | vec2(9.0, -4.875) | vec2(24.0, -51.0) | vec2(0.25, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.ab;
${OUTPUT}
}
""
end
case mediump_vec4_aaa
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec3 out0 = [ vec3(0.825, 0.825, 0.825) | vec3(1.75, 1.75, 1.75) | vec3(9.0, 9.0, 9.0) | vec3(24.0, 24.0, 24.0) | vec3(0.25, 0.25, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.aaa;
${OUTPUT}
}
""
end
case mediump_vec4_gga
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec3 out0 = [ vec3(0.5, 0.5, 0.825) | vec3(1.25, 1.25, 1.75) | vec3(-2.25, -2.25, 9.0) | vec3(64.0, 64.0, 24.0) | vec3(-0.0322580645161, -0.0322580645161, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.gga;
${OUTPUT}
}
""
end
case mediump_vec4_abg
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec3 out0 = [ vec3(0.825, 0.75, 0.5) | vec3(1.75, 1.125, 1.25) | vec3(9.0, -4.875, -2.25) | vec3(24.0, -51.0, 64.0) | vec3(0.25, 0.0526315789474, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.abg;
${OUTPUT}
}
""
end
case mediump_vec4_rgba
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rgba;
${OUTPUT}
}
""
end
case mediump_vec4_abgr
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.75, 0.5, 0.0) | vec4(1.75, 1.125, 1.25, 1.0) | vec4(9.0, -4.875, -2.25, -0.5) | vec4(24.0, -51.0, 64.0, -32.0) | vec4(0.25, 0.0526315789474, -0.0322580645161, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.abgr;
${OUTPUT}
}
""
end
case mediump_vec4_rrrr
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-32.0, -32.0, -32.0, -32.0) | vec4(-0.75, -0.75, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rrrr;
${OUTPUT}
}
""
end
case mediump_vec4_gggg
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.gggg;
${OUTPUT}
}
""
end
case mediump_vec4_aaaa
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.825) | vec4(1.75, 1.75, 1.75, 1.75) | vec4(9.0, 9.0, 9.0, 9.0) | vec4(24.0, 24.0, 24.0, 24.0) | vec4(0.25, 0.25, 0.25, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.aaaa;
${OUTPUT}
}
""
end
case mediump_vec4_abba
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.75, 0.75, 0.825) | vec4(1.75, 1.125, 1.125, 1.75) | vec4(9.0, -4.875, -4.875, 9.0) | vec4(24.0, -51.0, -51.0, 24.0) | vec4(0.25, 0.0526315789474, 0.0526315789474, 0.25) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.abba;
${OUTPUT}
}
""
end
case mediump_vec4_aaag
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.5) | vec4(1.75, 1.75, 1.75, 1.25) | vec4(9.0, 9.0, 9.0, -2.25) | vec4(24.0, 24.0, 24.0, 64.0) | vec4(0.25, 0.25, 0.25, -0.0322580645161) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.aaag;
${OUTPUT}
}
""
end
case mediump_vec4_rgrr
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.rgrr;
${OUTPUT}
}
""
end
case mediump_vec4_bbab
version 300 es
values
{
input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ];
output vec4 out0 = [ vec4(0.75, 0.75, 0.825, 0.75) | vec4(1.125, 1.125, 1.75, 1.125) | vec4(-4.875, -4.875, 9.0, -4.875) | vec4(-51.0, -51.0, 24.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.25, 0.0526315789474) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.bbab;
${OUTPUT}
}
""
end
case mediump_ivec2_x
version 300 es
values
{
input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
output int out0 = [ 0 | 1 | 0 | -32 | 0 ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.x;
${OUTPUT}
}
""
end
case mediump_ivec2_xx
version 300 es
values
{
input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ];
}
both ""
#version 300 es
precision mediump float;
${DECLARATIONS}
void main()
{
${SETUP}
out0 = in0.xx;
${OUTPUT}
}
""
end
case mediump_ivec2_xy
version 300 es
values
{
input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ];
output ivec2 out0 =