Merge vk-gl-cts/vulkan-cts-1.1.0 into vk-gl-cts/vulkan-cts-1.1.1
Change-Id: I4e639df46cf1f19a0bde8a061fa54d0bc1f7732d
diff --git a/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp b/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp
index a138d18..70e80f3 100644
--- a/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp
+++ b/external/vulkancts/modules/vulkan/clipping/vktClippingTests.cpp
@@ -373,19 +373,23 @@
minExpectedBlackPixels = NUM_RENDER_PIXELS - 5;
break;
- case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
- case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER);
+ // Fallthrough
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
// Allow for some error.
minExpectedBlackPixels = NUM_RENDER_PIXELS - 3 * RENDER_SIZE;
break;
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER);
+ // Fallthrough
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
- case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
- case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
// All render area should be covered.
minExpectedBlackPixels = 0;
break;
@@ -436,6 +440,18 @@
//! Primitives fully outside the clip volume.
tcu::TestStatus testPrimitivesOutside (Context& context, const VkPrimitiveTopology topology)
{
+ switch (topology)
+ {
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_GEOMETRY_SHADER);
+ break;
+ default:
+ break;
+ }
+
std::vector<VulkanShader> shaders;
shaders.push_back(VulkanShader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert")));
shaders.push_back(VulkanShader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag")));