blob: e1e6f198cf5c7be80b73fa9511d4faf748be0511 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader that assigns vector values
# The test passes because shader always writes red.
# Optimized using spirv-opt with the following arguments:
# '--eliminate-dead-branches'
# '--eliminate-dead-inserts'
# '--combine-access-chains'
# '--eliminate-local-multi-store'
# '--simplify-instructions'
# '--eliminate-dead-branches'
# '--vector-dce'
# '--combine-access-chains'
# '--eliminate-local-single-store'
# '--eliminate-local-multi-store'
# '--eliminate-dead-inserts'
# '--if-conversion'
# '--copy-propagate-arrays'
# '--combine-access-chains'
# spirv-opt commit hash: e82a428605f6ce0a07337b36f8ba3935c9f165ac
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# int func()
# {
# vec4 tmp;
# float tmp2[1];
# float tmp3;
# vec2 coord = vec2(1.0);
#
# if (int(coord.y) < 180) // Always true
# tmp3 = tmp2[0];
# else
# discard;
#
# tmp = vec4(tmp3);
# return 1;
# }
#
# void main()
# {
# if (func() == 1)
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# else
# _GLF_color = vec4(0.0, 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 8
; Bound: 54
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %49
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "func("
OpName %13 "coord"
OpName %27 "tmp3"
OpName %30 "tmp2"
OpName %38 "tmp"
OpName %49 "_GLF_color"
OpDecorate %8 RelaxedPrecision
OpDecorate %44 RelaxedPrecision
OpDecorate %49 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypeFunction %6
%10 = OpTypeFloat 32
%11 = OpTypeVector %10 2
%12 = OpTypePointer Function %11
%14 = OpConstant %10 1
%15 = OpConstantComposite %11 %14 %14
%16 = OpTypeInt 32 0
%17 = OpConstant %16 1
%18 = OpTypePointer Function %10
%22 = OpConstant %6 180
%23 = OpTypeBool
%28 = OpTypeArray %10 %17
%29 = OpTypePointer Function %28
%31 = OpConstant %6 0
%36 = OpTypeVector %10 4
%37 = OpTypePointer Function %36
%41 = OpConstant %6 1
%48 = OpTypePointer Output %36
%49 = OpVariable %48 Output
%50 = OpConstant %10 0
%51 = OpConstantComposite %36 %14 %50 %50 %14
%53 = OpConstantComposite %36 %50 %50 %50 %14
%4 = OpFunction %2 None %3
%5 = OpLabel
%44 = OpFunctionCall %6 %8
%45 = OpIEqual %23 %44 %41
OpSelectionMerge %47 None
OpBranchConditional %45 %46 %52
%46 = OpLabel
OpStore %49 %51
OpBranch %47
%52 = OpLabel
OpStore %49 %53
OpBranch %47
%47 = OpLabel
OpReturn
OpFunctionEnd
%8 = OpFunction %6 None %7
%9 = OpLabel
%13 = OpVariable %12 Function
%27 = OpVariable %18 Function
%30 = OpVariable %29 Function
%38 = OpVariable %37 Function
OpStore %13 %15
%19 = OpAccessChain %18 %13 %17
%20 = OpLoad %10 %19
%21 = OpConvertFToS %6 %20
%24 = OpSLessThan %23 %21 %22
OpSelectionMerge %26 None
OpBranchConditional %24 %25 %34
%25 = OpLabel
%32 = OpAccessChain %18 %30 %31
%33 = OpLoad %10 %32
OpStore %27 %33
OpBranch %26
%34 = OpLabel
OpKill
%26 = OpLabel
%40 = OpCompositeConstruct %36 %33 %33 %33 %33
OpStore %38 %40
OpReturnValue %41
OpFunctionEnd
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255