blob: 95411d071674b06d1954a7fbbff389c0d70b7269 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with uninitialized read in infinite loop
# The test passes because the shader always writes the color red. Uninitialized read in loop is never reached.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(set = 0, binding = 0) uniform buf0 {
# vec2 injectionSwitch;
# };
#
# layout(location = 0) out vec4 _GLF_color;
#
#
# void main()
# {
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Write color red
#
# int donor_replacementGLF_dead6tree[1];
# int GLF_dead6currentNode;
# int GLF_dead6index = 0;
#
# if (injectionSwitch.y < 0.0){ // always false
# while (true)
# {
# GLF_dead6currentNode = donor_replacementGLF_dead6tree[GLF_dead6index];
# GLF_dead6index = GLF_dead6currentNode;
# }
# }
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 44
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "_GLF_color"
OpName %15 "GLF_dead6index"
OpName %18 "buf0"
OpMemberName %18 0 "injectionSwitch"
OpName %20 ""
OpName %36 "GLF_dead6currentNode"
OpName %39 "donor_replacementGLF_dead6tree"
OpDecorate %9 Location 0
OpDecorate %15 RelaxedPrecision
OpMemberDecorate %18 0 Offset 0
OpDecorate %18 Block
OpDecorate %20 DescriptorSet 0
OpDecorate %20 Binding 0
OpDecorate %36 RelaxedPrecision
OpDecorate %39 RelaxedPrecision
OpDecorate %40 RelaxedPrecision
OpDecorate %42 RelaxedPrecision
OpDecorate %43 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpConstant %6 1
%11 = OpConstant %6 0
%12 = OpConstantComposite %7 %10 %11 %11 %10
%13 = OpTypeInt 32 1
%14 = OpTypePointer Function %13
%16 = OpConstant %13 0
%17 = OpTypeVector %6 2
%18 = OpTypeStruct %17
%19 = OpTypePointer Uniform %18
%20 = OpVariable %19 Uniform
%21 = OpTypeInt 32 0
%22 = OpConstant %21 1
%23 = OpTypePointer Uniform %6
%26 = OpTypeBool
%35 = OpConstantTrue %26
%37 = OpTypeArray %13 %22
%38 = OpTypePointer Function %37
%4 = OpFunction %2 None %3
%5 = OpLabel
%15 = OpVariable %14 Function
%36 = OpVariable %14 Function
%39 = OpVariable %38 Function
OpStore %9 %12
OpStore %15 %16
%24 = OpAccessChain %23 %20 %16 %22
%25 = OpLoad %6 %24
%27 = OpFOrdLessThan %26 %25 %11
OpSelectionMerge %29 None
OpBranchConditional %27 %28 %29
%28 = OpLabel
OpBranch %30
%30 = OpLabel
OpLoopMerge %32 %33 None
OpBranch %34
%34 = OpLabel
OpBranchConditional %35 %31 %32
%31 = OpLabel
%40 = OpLoad %13 %15
%41 = OpAccessChain %14 %39 %40
%42 = OpLoad %13 %41
OpStore %36 %42
%43 = OpLoad %13 %36
OpStore %15 %43
OpBranch %33
%33 = OpLabel
OpBranch %30
%32 = OpLabel
OpBranch %29
%29 = OpLabel
OpReturn
OpFunctionEnd
END
# uniforms for variant
# injectionSwitch
BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA
0.0 1.0
END
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255