blob: d5f6679b3ca29e9b9701727d6afa68c39717ab90 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug reduced by GraphicsFuzz.
# Short description: A fragment shader that uses a temporary struct variable
# The test passes because the fragment shader is provided with a red vec4
# as input, and copies this through to the output (via a struct)
# The following GLSL, produced by SPIRV-Cross (and then manually edited for
# readability) shows what the shader does.
# Fragment shader GLSL:
# #version 310 es
# precision mediump float;
# precision highp int;
#
# struct S
# {
# highp vec4 v;
# };
#
# layout(binding = 0, std140) uniform somename
# {
# highp vec4 v;
# } buf;
#
# layout(location = 0) out highp vec4 color;
#
# S undef;
#
# void main()
# {
# S temp = undef;
# temp.v = buf.v;
# color = temp.v;
# }
SHADER vertex gfz_vert PASSTHROUGH
SHADER fragment gfz_frag SPIRV-ASM TARGET_ENV spv1.3
; SPIR-V
; Version: 1.3
; Generator: Khronos SPIR-V Tools Assembler; 0
; Bound: 22
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %9
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpDecorate %9 Location 0
OpMemberDecorate %10 0 Offset 0
OpDecorate %10 Block
OpDecorate %12 DescriptorSet 0
OpDecorate %12 Binding 0
OpDecorate %21 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypePointer Output %7
%9 = OpVariable %8 Output
%10 = OpTypeStruct %7
%11 = OpTypePointer Uniform %10
%12 = OpVariable %11 Uniform
%13 = OpTypeInt 32 1
%14 = OpConstant %13 0
%15 = OpTypePointer Uniform %7
%18 = OpTypeStruct %7
%19 = OpUndef %18
%4 = OpFunction %2 None %3
%5 = OpLabel
%16 = OpAccessChain %15 %12 %14
%17 = OpLoad %7 %16
%20 = OpCompositeInsert %18 %17 %19 0
%21 = OpCompositeExtract %7 %20 0
OpStore %9 %21
OpReturn
OpFunctionEnd
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
# f
BUFFER f DATA_TYPE vec4<float> DATA
1.0 0.0 0.0 1.0
END
PIPELINE graphics gfz_pipeline
ATTACH gfz_vert
ATTACH gfz_frag
FRAMEBUFFER_SIZE 256 256
BIND BUFFER framebuffer AS color LOCATION 0
BIND BUFFER f AS uniform DESCRIPTOR_SET 0 BINDING 0
END
CLEAR_COLOR gfz_pipeline 0 0 0 255
CLEAR gfz_pipeline
RUN gfz_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT framebuffer IDX 0 0 SIZE 256 256 EQ_RGB 255 0 0