blob: 628fb051685358931f43bd78681b19c763185c6e [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: Fragment shader with 1-iteration loop and smoothstep
# The test passes because the loop exits immediately and red is written
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# precision highp int;
#
# layout(location = 0) out vec4 _GLF_color;
#
# void main()
# {
# while(true)
# {
# if(true)
# {
# break;
# }
# int GLF_live9r;
# vec2(1.0)[clamp(GLF_live9r, 0, 1)];
# }
# float g = 3.0;
# _GLF_color = vec4(smoothstep(0.0, 1.0, g), 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 37
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %32
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %22 "GLF_live9r"
OpName %28 "g"
OpName %32 "_GLF_color"
OpDecorate %32 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%11 = OpTypeBool
%12 = OpConstantTrue %11
%16 = OpTypeFloat 32
%17 = OpTypeVector %16 2
%18 = OpConstant %16 1
%19 = OpConstantComposite %17 %18 %18
%20 = OpTypeInt 32 1
%21 = OpTypePointer Function %20
%24 = OpConstant %20 0
%25 = OpConstant %20 1
%27 = OpTypePointer Function %16
%29 = OpConstant %16 3
%30 = OpTypeVector %16 4
%31 = OpTypePointer Output %30
%32 = OpVariable %31 Output
%33 = OpConstant %16 0
%4 = OpFunction %2 None %3
%5 = OpLabel
%22 = OpVariable %21 Function
%28 = OpVariable %27 Function
OpBranch %6
%6 = OpLabel
OpLoopMerge %8 %9 None
OpBranch %10
%10 = OpLabel
OpBranchConditional %12 %7 %8
%7 = OpLabel
OpSelectionMerge %14 None
OpBranchConditional %12 %13 %14
%13 = OpLabel
OpBranch %8
%14 = OpLabel
%23 = OpLoad %20 %22
%26 = OpExtInst %20 %1 SClamp %23 %24 %25
OpBranch %9
%9 = OpLabel
OpBranch %6
%8 = OpLabel
OpStore %28 %29
%34 = OpLoad %16 %28
%35 = OpExtInst %16 %1 SmoothStep %33 %18 %34
%36 = OpCompositeConstruct %30 %35 %33 %33 %18
OpStore %32 %36
OpReturn
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255