blob: cde498e2ca9fe6d3a5d842de977e02d58d12b541 [file] [log] [blame]
#!amber
# Copyright 2019 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# A test for a bug found by GraphicsFuzz.
# Short description: A fragment shader with mix, uintBitsToFloat, and floor
# The test passes because the fragment shader computes a value and then writes the color red.
SHADER vertex variant_vertex_shader PASSTHROUGH
# variant_fragment_shader is derived from the following GLSL:
# #version 310 es
# precision highp float;
#
# layout(location = 0) out vec4 _GLF_color;
#
# vec3 GLF_live6mand()
# {
# return mix(uintBitsToFloat(uvec3(38730u, 63193u, 63173u)), floor(vec3(463.499, 4.7, 0.7)), vec3(1.0) + vec3(1.0));
# }
# void main()
# {
# GLF_live6mand();
# _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
# }
SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 7
; Bound: 33
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %30
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %9 "GLF_live6mand("
OpName %30 "_GLF_color"
OpDecorate %30 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 3
%8 = OpTypeFunction %7
%11 = OpTypeInt 32 0
%12 = OpTypeVector %11 3
%13 = OpConstant %11 38730
%14 = OpConstant %11 63193
%15 = OpConstant %11 63173
%16 = OpConstantComposite %12 %13 %14 %15
%18 = OpConstant %6 463
%19 = OpConstant %6 4
%20 = OpConstant %6 0
%21 = OpConstantComposite %7 %18 %19 %20
%22 = OpConstant %6 2
%23 = OpConstantComposite %7 %22 %22 %22
%28 = OpTypeVector %6 4
%29 = OpTypePointer Output %28
%30 = OpVariable %29 Output
%31 = OpConstant %6 1
%32 = OpConstantComposite %28 %31 %20 %20 %31
%4 = OpFunction %2 None %3
%5 = OpLabel
%27 = OpFunctionCall %7 %9
OpStore %30 %32
OpReturn
OpFunctionEnd
%9 = OpFunction %7 None %8
%10 = OpLabel
%17 = OpBitcast %7 %16
%24 = OpExtInst %7 %1 FMix %17 %21 %23
OpReturnValue %24
OpFunctionEnd
END
# uniforms for variant
BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics variant_pipeline
ATTACH variant_vertex_shader
ATTACH variant_fragment_shader
FRAMEBUFFER_SIZE 256 256
BIND BUFFER variant_framebuffer AS color LOCATION 0
END
CLEAR_COLOR variant_pipeline 0 0 0 255
CLEAR variant_pipeline
RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255